Lets pick up work on aoc again. Maybe aim for completing it

This commit is contained in:
Melody Becker 2025-01-16 17:18:29 +01:00
parent d4cda3bfb5
commit 146306f57d
7 changed files with 220 additions and 444 deletions

201
day16/dijkstra.go Normal file
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package main
import (
"fmt"
"slices"
"git.mstar.dev/mstar/aoc24/util"
"git.mstar.dev/mstar/goutils/sliceutils"
)
type Crossing struct {
At util.Vec2
Exits []util.Vec2
}
type Connection struct {
From, To util.Vec2
Distance int
}
var (
DirUp = util.Vec2{X: 0, Y: -1}
DirRight = util.Vec2{X: 1, Y: 0}
DirDown = util.Vec2{X: 0, Y: 1}
DirLeft = util.Vec2{X: -1, Y: 0}
)
// Get the size of the bord
func getSize(lines []string) util.Vec2 {
return util.Vec2{X: int64(len(lines[0])), Y: int64(len(lines))}
}
// Count the paths next to a given positon
func countPathsAt(lines [][]rune, at util.Vec2) []util.Vec2 {
center := lines[at.Y][at.X]
paths := []util.Vec2{}
if center == '#' {
return paths
}
if util.SafeGet(lines, at.Up()) != '#' {
paths = append(paths, at.Up())
}
if util.SafeGet(lines, at.Down()) != '#' {
paths = append(paths, at.Down())
}
if util.SafeGet(lines, at.Left()) != '#' {
paths = append(paths, at.Left())
}
if util.SafeGet(lines, at.Right()) != '#' {
paths = append(paths, at.Right())
}
return paths
}
func sortPaths(area [][]rune) (all, straights, bends, crossings, deadEnds []util.Vec2) {
for iy, line := range area {
for ix, char := range line {
if char == '#' {
continue
}
pos := util.Vec2{X: int64(ix), Y: int64(iy)}
all = append(all, pos)
entries := countPathsAt(area, pos)
switch len(entries) {
case 0:
continue
case 1:
deadEnds = append(deadEnds, pos)
case 2:
if entries[0].Right().Right().Eq(entries[1]) ||
entries[0].Left().Left().Eq(entries[1]) ||
entries[0].Up().Up().Eq(entries[1]) ||
entries[0].Down().Down().Eq(entries[1]) {
straights = append(straights, pos)
} else {
bends = append(bends, pos)
}
case 3, 4:
crossings = append(crossings, pos)
default:
continue
}
}
}
return
}
// Only works when at a not-straight path node (crossing, bend, dead end)
// TODO: Debug this
func findAdjacentTargets(at util.Vec2, crossings, bends, deadEnds []util.Vec2) []util.Vec2 {
if sliceutils.Contains(crossings, at) || sliceutils.Contains(bends, at) ||
sliceutils.Contains(deadEnds, at) {
return []util.Vec2{}
}
crossingsPosX := sliceutils.Filter(
crossings,
func(t util.Vec2) bool { return at.X < t.X && at.Y == t.Y },
)
slices.SortFunc(crossingsPosX, func(a, b util.Vec2) int { return int(a.X - b.X) })
crossingsNegX := sliceutils.Filter(
crossings,
func(t util.Vec2) bool { return at.X > t.X && at.Y == t.Y },
)
slices.SortFunc(crossingsNegX, func(a, b util.Vec2) int { return int(b.X - a.X) })
crossingsPosY := sliceutils.Filter(
crossings,
func(t util.Vec2) bool { return at.Y < t.Y && at.X == t.X },
)
slices.SortFunc(crossingsPosY, func(a, b util.Vec2) int { return int(a.Y - b.Y) })
crossingsNegY := sliceutils.Filter(
crossings,
func(t util.Vec2) bool { return at.Y > t.Y && at.X == t.X },
)
slices.SortFunc(crossingsNegY, func(a, b util.Vec2) int { return int(b.Y - a.Y) })
bendsPosX := sliceutils.Filter(
bends,
func(t util.Vec2) bool { return at.X < t.X && at.Y == t.Y },
)
slices.SortFunc(bendsPosX, func(a, b util.Vec2) int { return int(a.X - b.X) })
bendsNegX := sliceutils.Filter(
bends,
func(t util.Vec2) bool { return at.X > t.X && at.Y == t.Y },
)
slices.SortFunc(bendsNegX, func(a, b util.Vec2) int { return int(b.X - a.X) })
bendsPosY := sliceutils.Filter(
bends,
func(t util.Vec2) bool { return at.Y < t.Y && at.X == t.X },
)
slices.SortFunc(bendsPosY, func(a, b util.Vec2) int { return int(a.Y - b.Y) })
bendsNegY := sliceutils.Filter(
bends,
func(t util.Vec2) bool { return at.Y > t.Y && at.X == t.X },
)
slices.SortFunc(bendsNegY, func(a, b util.Vec2) int { return int(b.Y - a.Y) })
deadEndsPosX := sliceutils.Filter(
deadEnds,
func(t util.Vec2) bool { return at.X < t.X && at.Y == t.Y },
)
slices.SortFunc(deadEndsPosX, func(a, b util.Vec2) int { return int(a.X - b.X) })
deadEndsNegX := sliceutils.Filter(
deadEnds,
func(t util.Vec2) bool { return at.X > t.X && at.Y == t.Y },
)
slices.SortFunc(deadEndsNegX, func(a, b util.Vec2) int { return int(b.X - a.X) })
deadEndsPosY := sliceutils.Filter(
deadEnds,
func(t util.Vec2) bool { return at.Y < t.Y && at.X == t.X },
)
slices.SortFunc(deadEndsPosY, func(a, b util.Vec2) int { return int(a.Y - b.Y) })
deadEndsNegY := sliceutils.Filter(
deadEnds,
func(t util.Vec2) bool { return at.Y > t.Y && at.X == t.X },
)
slices.SortFunc(deadEndsNegY, func(a, b util.Vec2) int { return int(b.Y - a.Y) })
combined := []util.Vec2{}
combined = append(combined, crossingsPosX...)
combined = append(combined, crossingsNegX...)
combined = append(combined, crossingsPosY...)
combined = append(combined, crossingsNegY...)
combined = append(combined, bendsPosX...)
combined = append(combined, bendsNegX...)
combined = append(combined, bendsPosY...)
combined = append(combined, bendsNegY...)
combined = append(combined, deadEndsPosX...)
combined = append(combined, deadEndsNegX...)
combined = append(combined, deadEndsPosY...)
combined = append(combined, deadEndsNegY...)
return combined
}
func distanceBetween(start, end util.Vec2, crossings, bends, deadEnds []util.Vec2) (int, bool) {
score := -1
if start.Eq(end) {
return 0, true
}
crossings = sliceutils.Filter(crossings, func(v util.Vec2) bool { return !v.Eq(start) })
return score, false
}
func followBend(
at, from util.Vec2,
crossings, bends, deadEnds []util.Vec2,
) (nextCrossingOrDeadEnd util.Vec2, distanceTravelled int) {
if sliceutils.Contains(crossings, at) {
return at, 0
}
return at, 0
}
func main() {
inputLines := util.FileContentToNonEmptyLines(util.LoadFileFromArgs())
// size := getSize(inputLines)
area := sliceutils.Map(inputLines, func(t string) []rune { return []rune(t) })
_, _, bends, crossings, deadEnds := sortPaths(area)
// fmt.Println("straights:", straights)
fmt.Println("bends:", bends)
fmt.Println("crossings:", crossings)
fmt.Println("dead ends:", deadEnds)
fmt.Println("adjacent:", findAdjacentTargets(crossings[0], crossings, bends, deadEnds))
}

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package main
import (
"fmt"
"slices"
"git.mstar.dev/mstar/aoc24/util"
"git.mstar.dev/mstar/goutils/sliceutils"
"github.com/RyanCarrier/dijkstra/v2"
)
type NodeType int
// A crossing is a path location with 3 or 4 other paths next to it
type Node struct {
At util.Vec2
Type NodeType
Dirs []util.Vec2
Index int
}
const (
NodeInvalid NodeType = iota
NodeCrossing
NodeCorner
NodeDeadEnd
)
var (
DirUp = util.Vec2{X: 0, Y: -1}
DirRight = util.Vec2{X: 1, Y: 0}
DirDown = util.Vec2{X: 0, Y: 1}
DirLeft = util.Vec2{X: -1, Y: 0}
)
var startDir = DirRight
// Get the size of the bord
func getSize(lines []string) util.Vec2 {
return util.Vec2{X: int64(len(lines[0])), Y: int64(len(lines))}
}
// Count the paths next to a given positon
func countPathsAt(lines [][]rune, at util.Vec2) []util.Vec2 {
center := lines[at.Y][at.X]
paths := []util.Vec2{}
if center == '#' {
return paths
}
if util.SafeGet(lines, at.Up()) != '#' {
paths = append(paths, DirUp)
}
if util.SafeGet(lines, at.Down()) != '#' {
paths = append(paths, DirDown)
}
if util.SafeGet(lines, at.Left()) != '#' {
paths = append(paths, DirLeft)
}
if util.SafeGet(lines, at.Right()) != '#' {
paths = append(paths, DirRight)
}
return paths
}
func getCrossingsAndCornerPositions(lines [][]rune) []Node {
out := []Node{}
for iy, line := range lines {
for ix, char := range line {
if char == '#' {
continue
}
pos := util.Vec2{X: int64(ix), Y: int64(iy)}
dirs := countPathsAt(lines, pos)
// Crossings have 3 or more paths out
if len(dirs) >= 3 {
out = append(out, Node{pos, NodeCrossing, dirs, len(out)})
}
// Also include dead ends
if len(dirs) == 1 {
out = append(out, Node{pos, NodeDeadEnd, dirs, len(out)})
}
// Location is a corner if the paths are not opposite each other
if len(dirs) == 2 {
if !dirs[0].Mult(-1).Eq(dirs[1]) {
out = append(out, Node{pos, NodeCorner, dirs, len(out)})
}
}
}
}
return out
}
func getNeighbourNodes(nodes []Node, index int) []int {
target := nodes[index]
potential := sliceutils.Filter(nodes, func(t Node) bool {
return t.Index != index && (t.At.X == target.At.X || t.At.Y == target.At.Y)
})
hits := []Node{}
for _, dir := range target.Dirs {
switch dir {
case DirUp:
hits = append(hits, slices.MinFunc(potential, func(a, b Node) int {
if a.At.X != target.At.X || a.At.Y > target.At.Y {
return -1
}
if b.At.X != target.At.X || b.At.Y > target.At.Y {
return 1
}
return util.AbsI(
int(target.At.Y)-int(a.At.Y),
) - util.AbsI(
int(target.At.Y)-int(b.At.Y),
)
}))
case DirDown:
hits = append(hits, slices.MinFunc(potential, func(a, b Node) int {
if a.At.X != target.At.X || a.At.Y < target.At.Y {
return -1
}
if b.At.X != target.At.X || b.At.Y < target.At.Y {
return 1
}
return util.AbsI(
int(target.At.Y)-int(a.At.Y),
) - util.AbsI(
int(target.At.Y)-int(b.At.Y),
)
}))
case DirLeft:
hits = append(hits, slices.MinFunc(potential, func(a, b Node) int {
if a.At.Y != target.At.Y || a.At.X > target.At.X {
return -1
}
if b.At.Y != target.At.Y || b.At.X > target.At.X {
return 1
}
return util.AbsI(
int(target.At.X)-int(a.At.X),
) - util.AbsI(
int(target.At.X)-int(b.At.X),
)
}))
case DirRight:
hits = append(hits, slices.MinFunc(potential, func(a, b Node) int {
if a.At.Y != target.At.Y || a.At.X > target.At.X {
return -1
}
if b.At.Y != target.At.Y || b.At.X > target.At.X {
return 1
}
return util.AbsI(
int(target.At.X)-int(a.At.X),
) - util.AbsI(
int(target.At.X)-int(b.At.X),
)
}))
default:
panic("Unknown dir")
}
}
return sliceutils.Map(hits, func(t Node) int { return t.Index })
}
func addNodesToGraph(nodes []Node, graph *dijkstra.Graph) {
for i := range len(nodes) {
if err := graph.AddEmptyVertex(i); err != nil {
panic(err)
}
}
for _, node := range nodes {
for _, n := range getNeighbourNodes(nodes, node.Index) {
if err := graph.AddArc(node.Index, n, node.At.Add(nodes[n].At.Mult(-1)).LenSquared()); err != nil {
panic(err)
}
}
}
}
func findEnd(lines [][]rune) util.Vec2 {
for iy, line := range lines {
for ix, char := range line {
if char == 'E' {
return util.Vec2{X: int64(ix), Y: int64(iy)}
}
}
}
return util.Vec2{X: -1, Y: -1}
}
func findStart(lines [][]rune) util.Vec2 {
for iy, line := range lines {
for ix, char := range line {
if char == 'S' {
return util.Vec2{X: int64(ix), Y: int64(iy)}
}
}
}
return util.Vec2{X: -1, Y: -1}
}
func main() {
inputLines := util.FileContentToNonEmptyLines(util.LoadFileFromArgs())
// size := getSize(inputLines)
inputLineChars := sliceutils.Map(inputLines, func(t string) []rune { return []rune(t) })
nodes := getCrossingsAndCornerPositions(inputLineChars)
// fmt.Println(nodes)
// slices.MaxFunc(x S, cmp func(a E, b E) int)
graph := dijkstra.NewGraph()
addNodesToGraph(nodes, &graph)
startVec := findStart(inputLineChars)
endVec := findEnd(inputLineChars)
startI := slices.IndexFunc(nodes, func(e Node) bool { return e.At == startVec })
endI := slices.IndexFunc(nodes, func(e Node) bool { return e.At == endVec })
path, err := graph.Shortest(startI, endI)
fmt.Println(path, err)
}

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@ -1,214 +0,0 @@
package main
// Look at https://topaz.github.io/paste/#XQAAAQB1CAAAAAAAAAA4GEiZzRd1JAgz+whYRQxSFI7XvmlfhtGDinecZE7XVglOhhPLih7tF+1f6vGBXHx2f7N/fIfjMG8zy2b5K1bcEP2Fo6yufIOrK2Xv9CFqxAiFcqXF+B4dWDdaic6Mhmi96bCxTu3B1MuJ8XPiKzAsC1j5U5qhN1K9v/wrCnRnSs483gy4bYiKZacHfPN6AsZrOcqsgagmb5XZWYgYt6yR6lJ7yx0goiNLILnmpT8E9yBh5igU8VCxKT8lpj05Ce5ffUlcz4mCgQC5jenYOl86fCFPgFC05AvKYVOmGpjW8syIdhCLxhQJnhNsljM5wHIUezS9qwRsjXZTfItq30EnkIM9mdSPZY2/eGBlasPQi5LR+l5JFw9w3W3fesXYEB2u9yc/umujdgTI4RikSMdOfdYOrgCLuPFA72fHU3tGk2oyL5k58ZAR1SKFm+7XExv3gFPh6t+mrFjJ9QZ7qEb19gn0kMt2MaSiNLzyB8cJ9Dr3yxTGqfBOPsJPSI2jM2H1xgg1fu7gBZAYu5+KQ1CyctZ9mFzm25QxvrNyLFoNTPKn9ikZw7kUmqL6mIwu4bdJPwHivcPJTg0gNw03vByP90Yd/JGfGc+sFDd3V3R+LWLj3r3vIqs4QiSSgF/FOsQQjPPCt51Px1gtSR0opaqNeKHOAZirql6UaFuE/UPgUVH87T/q/Qi+jeLtc+pE3KySx42V4YJvPFEZKYCmGhrt1inGQXpS4K53V+VuCMBmo0jFayu8azXUyXaf2TgAtRNMmzCr2UmW+XnhCuMrdiEzj/vEH6WMrnJsfQlB8LrkwLYjdp16kMGavefwDk84W4C0lIcaDLRrxd+z5tN8+6jBpamqrsJy7BiKbDq7swhTXGoss0Xl2ZychI1h95+ZkFRQPm2ykeIwRcMwUIIA3WE8mXvo79noiPpQgasyUEqfGBEulP9/AaIidnEmK20OPFW4iwxCy/DinEok9tpMRocHYYQyyjFiqgd4D4blrPIDPjy0PE+zGhhrpyOOPEL7lEOoLCOHm8E54KuYX0eX1jnnjOSBlhO2//OOAmyWb2adhy5ir5ZWsqnXQaLo0FPwefYre1c6QuppDgiDgww0DhyroJ4YLvEn70ELBqlTIlcHI2XLDrD2wJF8lKa0TzrS3W+o3w86g1WSRLOWmcaCinUYEFSgaGsJzkNjkHS0IILRn2pWSxHqDxE5o2vR6ji41ijmNUDfq2gM9Gi+gTs+WgPKG+a4RX9qWY3aNqRleT89ZdORfsfz5/H1B0R7NDXcvoUY8fZ76k0ylqS1uc4Dc2ZTynjcufAHl4PbX9Sd/X1rXgvWac3RO5F8ztK8ESr1LqYZDqrQYNiwY+7F6P/W/BYU
// and https://topaz.github.io/paste/#XQAAAQDkCQAAAAAAAAA4GEiZzRd1JAgz+whYRQxSFI7XvmlfhtGDinecZE7XVglOhhPLih7tF+1f6vGBXHx2f7N/fIfjMG8zy2b5K1bcEP2Fo6yufIOrK2Xv9CFqxAiFcqXF+B4dWDZXMbthHyfiUnWQNzkV0hcT5wVw9evKcKh6zuVp40d6Delxu4q84FVJ2dhY/eNJLsgsqMaSnCN8+e4FFMobzvc4ZXLFZQrIjVJ0UJwQ7ZKOvJDlemAVoOBoABHsgOgAJCFm4JV2lELwBITIKT9LzmRsO7giPuslQ7Zsz3Hs9czf3v/ly4cWYb2QQMsQPahsGW2aIYGEflk2nhYJPAosdN9zZ285PGXNNrW5e9NHP5AnsS9lkvf3Kedlg2bQd+ByV/EhMGpwOQjNYG0JpZBF5rJzWVdsuYwvetCboF9ZqInecZftwTsJtyTV2P70EYjs5ipojuXXieZ6QG/XxI/aDOh4WXuWORVA0TxxMtLzuiUElWvTdAjA17uwb1/1i12tbP6s6EFNB6IMgaZnQv0o2zAcIH7em3/HdDXdRytvqC96G34ml/kFYUvvQu1tbK0f9lZIfUtPt30fKSM2zg4NJ60S2DNHt8zU6JvrGqyk/2CPSoeineqtMlQLoTm+a+jRr0FcUEpSMNWYm5bOpcllImxoVUXA7HV0FTDYM0yo8q/pMptPAp/971Z4HCMjsOyJTKuQeAXK8iIYqWaXXpcyhwaaDZ99+p8rlz5K1xAT308o5A4ZdcIALJ3ZEtNlD/9Y5aZ7+Ynngr4O72arMxGuS6wAUj001ocWXbSOEGlmGeCWVUdIEuRF2RQUlcBzFluDR9FeUkVoGqnjGLQ1MWSyRCfKm2btiWELjge8ge4TZEd7KVG5Nrm8cKrZDAYjZ0xkO8p8nnSTlIGJ1Vft1y7SEsxexvx0O0Flz4rQg1Z6SR1JNqOuTkGjhirnSdBN+r6Mvs2Fqb/Kq/FJlHe+kXSF1bitp2skfxdiFYqEEdL+unScYL7SAczwANBr/IiznSJyyL9zfBYvXQcVerkWkfAlm5ape09UaxgGv9LKREALhYAzN6AJDDB9c6tRbN+plzVIRN9CBmDVLReSIo7R8E0etA8L3yhbe2BBLfN4lL2gAXtzzJjYvkUp9raqCz61WMvHreUD2PhTazl+kwjM8IUzmo2DFrXU1ZzOF/T7XWXrjlqgOzBmEE/rldgY0ddx8e0vSj7gKD8EUIPAlR6trZcdCA0L2ENYbOisKQnTn/cfnHJl8NeXH0AOxNKw+V+mRh3W7S747+nBiRmseGkDM17g3MR6hoVdW3V3thtUuwgtP7VBfwdvjlumN1m2L3a6of+hqL7djDL3IzQQBnlhEdszcToONrRBmVRJOMf0ECPY5A9brSO1jR6sVTjQF1nKabW6tEFLuVHcr+BiKUP+pZKKz8amUuffmQixFGfeWUKS0RJTMJt8TVzczSpqNvaJ02r+5qgkN5PddKwMufcpMeTEQy4IRFTCwM6spWm9FVB/8uR3Htfv1KgA0Z6cSkH/+Y3ogw==
// Maybe also https://github.com/AhmedYassineMaalej/AoC-2024/blob/master/src/problems/day16.rs
// And more https://github.com/ayoubzulfiqar/advent-of-code/blob/main/2024/Go/Day16/part_1.go
import (
"fmt"
"math"
"slices"
"strings"
"git.mstar.dev/mstar/goutils/sliceutils"
"git.mstar.dev/mstar/aoc24/util"
)
// A crossing is a path location with 3 or 4 other paths next to it
type Crossing struct {
At util.Vec2
LowestScore int
LowestFrom util.Vec2 // Index into list of crossings
Neighbours []util.Vec2 // Directions where a path is
}
type Area map[int64]map[int64]*Crossing
type Wrapper struct {
A Area
}
var (
DirUp = util.Vec2{X: 0, Y: -1}
DirRight = util.Vec2{X: 1, Y: 0}
DirDown = util.Vec2{X: 0, Y: 1}
DirLeft = util.Vec2{X: -1, Y: 0}
)
var startDir = DirRight
// Get the size of the bord
func getSize(lines []string) util.Vec2 {
return util.Vec2{X: int64(len(lines[0])), Y: int64(len(lines))}
}
// Count the paths next to a given positon
func countPathsAt(lines [][]rune, at util.Vec2) []util.Vec2 {
center := lines[at.Y][at.X]
paths := []util.Vec2{}
if center == '#' {
return paths
}
if util.SafeGet(lines, at.Up()) != '#' {
paths = append(paths, at.Up())
}
if util.SafeGet(lines, at.Down()) != '#' {
paths = append(paths, at.Down())
}
if util.SafeGet(lines, at.Left()) != '#' {
paths = append(paths, at.Left())
}
if util.SafeGet(lines, at.Right()) != '#' {
paths = append(paths, at.Right())
}
return paths
}
func linesToMap(lines [][]rune, size util.Vec2) Area {
area := Area{}
// Ensure area has full maps
for i := range size.Y {
area[i] = map[int64]*Crossing{}
}
for iy, line := range lines {
for ix, char := range line {
pos := util.Vec2{X: int64(ix), Y: int64(iy)}
switch char {
case '.', 'E', 'S':
dirs := countPathsAt(lines, pos)
area[int64(ix)][int64(iy)] = &Crossing{
At: pos,
LowestScore: math.MaxInt64,
LowestFrom: util.Vec2{X: -1, Y: -1},
Neighbours: dirs,
}
default:
}
}
}
return area
}
func findStart(lines [][]rune) util.Vec2 {
for iy, line := range lines {
for ix, char := range line {
if char == 'S' {
return util.Vec2{X: int64(ix), Y: int64(iy)}
}
}
}
// Return invalid positon if none found
return util.Vec2{X: -1, Y: -1}
}
func findEnd(lines [][]rune) util.Vec2 {
for iy, line := range lines {
for ix, char := range line {
if char == 'E' {
return util.Vec2{X: int64(ix), Y: int64(iy)}
}
}
}
// Return invalid positon if none found
return util.Vec2{X: -1, Y: -1}
}
func walk(
area *Wrapper,
from util.Vec2,
dir util.Vec2,
score int,
) {
// Idea: walk forward from start until crossing or wall
// At crossing, defer a walker for both sides (if not walled off) but prioritise forwards
// At crossing, check if own score is lower than current score
// If it is, update score and set own origin
// Else if crossing has a lower score than self, abort
// Special case:
// If at end, update end "crossing" following the earlier rules
// Walk forward in dir until no node found
type WalkTarget struct {
Pos, Dir util.Vec2
Score int
}
// targets := []WalkTarget{}
defer fmt.Println("Deffered done", from)
fmt.Println("Starting", from)
prev := from
for pos := from.Add(dir); area.A[pos.X][pos.Y] != nil; pos = pos.Add(dir) {
score++
node := area.A[pos.X][pos.Y]
if node.LowestScore <= score {
return
}
node.LowestScore = score
node.LowestFrom = prev
// node.LowestFrom = pos.Add(dir.Mult(-1))
fmt.Println("Setting node", pos, score, node.LowestFrom)
// Get all directions that don't match current walking direction (and reverse)
filtered := sliceutils.Filter(node.Neighbours, func(t util.Vec2) bool {
return !t.Add(pos.Mult(-1)).Eq(dir) && !t.Add(pos.Mult(-1)).Eq(dir.Mult(-1))
})
// fmt.Println("Filtered neighbours of node", filtered)
for _, neighbour := range filtered {
fmt.Println("Adding target", neighbour)
// targets = append(targets, WalkTarget{
// neighbour, neighbour.Add(pos.Mult(-1)), score + 1001,
// })
defer walk(area, neighbour, neighbour.Add(pos.Mult(-1)), score+1001)
}
fmt.Println("Stepping", dir)
prev = pos
}
// fmt.Println("Hitting stored targets", from)
// for _, target := range targets {
// walk(area, target.Pos, target.Dir, target.Score)
// }
fmt.Println("Done, walking deferred", from)
}
func visualisePath(area Area, endPos, size util.Vec2, inputLineRunes [][]rune) string {
lineCopy := [][]rune{}
for _, line := range inputLineRunes {
lineCopy = append(lineCopy, slices.Clone(line))
}
for pos := endPos; pos.IsInBounds(size); pos = area[pos.X][pos.Y].LowestFrom {
fmt.Println("Path elem", pos)
lineCopy[pos.Y][pos.X] = 'x'
}
builder := strings.Builder{}
for _, line := range lineCopy {
for _, char := range line {
builder.WriteRune(char)
}
builder.WriteRune('\n')
}
return builder.String()
}
func main() {
inputLines := util.FileContentToNonEmptyLines(util.LoadFileFromArgs())
size := getSize(inputLines)
inputLineChars := sliceutils.Map(inputLines, func(t string) []rune { return []rune(t) })
area := linesToMap(inputLineChars, size)
start := findStart(inputLineChars)
end := findEnd(inputLineChars)
// Fill entire map
fmt.Println("Filling right")
wrapped := Wrapper{area}
walk(&wrapped, start, DirRight, 0)
fmt.Println("Filling up")
walk(&wrapped, start, DirUp, 1000)
fmt.Println("Filling down")
walk(&wrapped, start, DirDown, 1000)
fmt.Println("Filling left")
walk(&wrapped, start, DirLeft, 2000)
fmt.Printf("%#v\n", area[start.X][start.Y])
fmt.Printf("Task 1: %d\n", area[end.X][end.Y].LowestScore)
fmt.Println(visualisePath(area, end, size, inputLineChars))
}

1
go.mod
View file

@ -5,6 +5,5 @@ go 1.23.3
require git.mstar.dev/mstar/goutils v1.5.4
require (
github.com/RyanCarrier/dijkstra v1.4.0 // indirect
github.com/RyanCarrier/dijkstra/v2 v2.0.2 // indirect
)

View file

@ -19,14 +19,6 @@ func LoadFileFromArgs() []byte {
return data
}
func AbsI(a int) int {
if a > 0 {
return a
} else {
return -a
}
}
func FileContentToNonEmptyLines(data []byte) []string {
return sliceutils.Filter(
strings.Split(string(data), "\n"),

View file

@ -1,6 +1,10 @@
package util
func MaxI(x ...int) int {
type Unsigned interface {
int | int8 | int16 | int32 | int64 | float32 | float64
}
func MaxI[T Unsigned](x ...T) T {
if len(x) == 0 {
return 0
}
@ -12,3 +16,11 @@ func MaxI(x ...int) int {
}
return tmp
}
func AbsI[T Unsigned](a T) T {
if a > 0 {
return a
} else {
return -a
}
}

View file

@ -1,5 +1,7 @@
package util
import "fmt"
type Vec2 struct {
X, Y int64
}
@ -47,3 +49,7 @@ func (v Vec2) LenSquared() uint64 {
func (v Vec2) IsInBounds(bounds Vec2) bool {
return v.X >= 0 && v.X < bounds.X && v.Y >= 0 && v.Y < bounds.Y
}
func (v Vec2) String() string {
return fmt.Sprintf("(%d,%d)", v.X, v.Y)
}