194 lines
4.2 KiB
Go
194 lines
4.2 KiB
Go
package main
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import (
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"fmt"
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"strings"
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"git.mstar.dev/mstar/aoc24/util"
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)
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type Area struct {
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a [][]rune
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}
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func parseLinesToMap(lines []string) Area {
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out := [][]rune{}
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for _, line := range lines {
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out = append(out, []rune(strings.TrimSpace(line)))
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}
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return Area{out}
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}
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func parseInput(in []byte) (Area, []rune) {
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tmp := strings.Split(string(in), "\n\n")
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return parseLinesToMap(strings.Split(tmp[0], "\n")), []rune(tmp[1])
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}
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func (area *Area) applyAction(action rune) {
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botX := -1
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botY := -1
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outer:
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for iy, line := range area.a {
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for ix, char := range line {
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if char == '@' {
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botX = ix
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botY = iy
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break outer
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}
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}
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}
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area.move(util.Vec2{X: int64(botX), Y: int64(botY)}, action)
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}
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func (area *Area) move(from util.Vec2, action rune) bool {
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switch action {
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case '<':
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return area.moveLeft(from)
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case '>':
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return area.moveRight(from)
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case 'v':
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return area.moveDown(from)
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case '^':
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return area.moveUp(from)
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default:
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return false
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}
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}
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func (area *Area) moveLeft(from util.Vec2) bool {
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target := area.a[from.Y][from.X-1]
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switch target {
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case '#':
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return false
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case '.':
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area.a[from.Y][from.X-1] = area.a[from.Y][from.X]
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area.a[from.Y][from.X] = '.'
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return true
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default:
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return area.moveLeft(from.Add(util.Vec2{X: -1, Y: 0})) && area.moveLeft(from)
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}
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}
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func (area *Area) moveRight(from util.Vec2) bool {
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target := area.a[from.Y][from.X+1]
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switch target {
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case '#':
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// fmt.Println("Wall")
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return false
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case '.':
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// fmt.Println("moving right")
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area.a[from.Y][from.X+1] = area.a[from.Y][from.X]
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area.a[from.Y][from.X] = '.'
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return true
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default:
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return area.moveRight(from.Add(util.Vec2{X: 1, Y: 0})) && area.moveRight(from)
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}
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}
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func (area *Area) moveUp(from util.Vec2) bool {
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target := area.a[from.Y-1][from.X]
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switch target {
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case '#':
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return false
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case '.':
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area.a[from.Y-1][from.X] = area.a[from.Y][from.X]
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area.a[from.Y][from.X] = '.'
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return true
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case '[':
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return area.moveUp(from.Add(util.Vec2{X: 0, Y: -1})) &&
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area.moveUp(from.Add(util.Vec2{X: 1, Y: -1})) &&
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area.moveUp(from) &&
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area.moveUp(from.Add(util.Vec2{X: 1, Y: 0}))
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case ']':
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return area.moveUp(from.Add(util.Vec2{X: 0, Y: -1})) &&
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area.moveUp(from.Add(util.Vec2{X: -1, Y: -1})) &&
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area.moveUp(from) &&
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area.moveUp(from.Add(util.Vec2{X: -1, Y: 0}))
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default:
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return area.moveUp(from.Add(util.Vec2{X: 0, Y: -1})) && area.moveUp(from)
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}
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}
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func (area *Area) moveDown(from util.Vec2) bool {
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target := area.a[from.Y+1][from.X]
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switch target {
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case '#':
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return false
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case '.':
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area.a[from.Y+1][from.X] = area.a[from.Y][from.X]
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area.a[from.Y][from.X] = '.'
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return true
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case '[':
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return area.moveUp(from.Add(util.Vec2{X: 0, Y: 1})) &&
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area.moveUp(from.Add(util.Vec2{X: 1, Y: 1})) &&
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area.moveUp(from) &&
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area.moveUp(from.Add(util.Vec2{X: 1, Y: 0}))
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case ']':
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return area.moveUp(from.Add(util.Vec2{X: 0, Y: 1})) &&
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area.moveUp(from.Add(util.Vec2{X: -1, Y: 1})) &&
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area.moveUp(from) &&
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area.moveUp(from.Add(util.Vec2{X: -1, Y: 0}))
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default:
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return area.moveDown(from.Add(util.Vec2{X: 0, Y: 1})) && area.moveDown(from)
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}
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}
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func (area *Area) visualise() string {
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builder := strings.Builder{}
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for _, line := range area.a {
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builder.WriteString(string(line))
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builder.WriteRune('\n')
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}
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return builder.String()
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}
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func (area *Area) calcPosScore() int {
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score := 0
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for iy, line := range area.a {
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for ix, char := range line {
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if char == 'O' || char == '[' {
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score += calcPosVal(ix, iy)
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}
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}
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}
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return score
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}
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func Widen(in string) string {
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return strings.ReplaceAll(
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strings.ReplaceAll(
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strings.ReplaceAll(strings.ReplaceAll(in, ".", ".."), "@", "@."),
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"#",
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"##",
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),
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"O",
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"[]",
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)
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}
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func calcPosVal(x, y int) int {
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return x + y*100
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}
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func main() {
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rawInput := util.LoadFileFromArgs()
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area, inputs := parseInput(rawInput)
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// fmt.Println(area.visualise())
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for _, action := range inputs {
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// fmt.Println(string(action))
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area.applyAction(action)
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// fmt.Println(area.visualise())
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}
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fmt.Printf("Task 1: %d\n", area.calcPosScore())
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wArea, _ := parseInput([]byte(Widen(string(rawInput))))
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fmt.Println(wArea.visualise())
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for _, action := range inputs {
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wArea.applyAction(action)
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fmt.Println(wArea.visualise())
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}
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fmt.Printf("Task 2: %d\n", wArea.calcPosScore())
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}
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