implemented msaa

This commit is contained in:
Thomas Friedel 2019-05-03 21:31:57 +02:00
parent 554fa84a0a
commit 17b212acba
3 changed files with 21 additions and 14 deletions

View file

@ -22,20 +22,22 @@ func mix(src, dest color.Color) color.RGBA {
b1 := float64(ib1) / 65535.0
a1 := float64(ia1) / 65535.0
ir2, ig2, ib2, _ := dest.RGBA()
ir2, ig2, ib2, ia2 := dest.RGBA()
r2 := float64(ir2) / 65535.0
g2 := float64(ig2) / 65535.0
b2 := float64(ib2) / 65535.0
a2 := float64(ia2) / 65535.0
r := (r1-r2)*a1 + r2
g := (g1-g2)*a1 + g2
b := (b1-b2)*a1 + b2
a := math.Max((a1-a2)*a1+a2, a2)
return color.RGBA{
R: uint8(math.Round(r * 255.0)),
G: uint8(math.Round(g * 255.0)),
B: uint8(math.Round(b * 255.0)),
A: 255,
A: uint8(math.Round(a * 255.0)),
}
}

View file

@ -10,7 +10,7 @@ import (
type SoftwareBackend struct {
Image *image.RGBA
// MSAA int
MSAA int
clip *image.Alpha
mask *image.Alpha

View file

@ -172,7 +172,7 @@ func (b *SoftwareBackend) fillTriangleMSAA(tri [][2]float64, msaaLevel int, msaa
sx := float64(x) + msaaStep*0.5
for stepx := 0; stepx <= msaaLevel; stepx++ {
if sx >= l[stepy] && sx < r[stepy] {
msaaPixels = append(msaaPixels, msaaPixel{ix: x, iy: y, fx: sx, fy: sy})
msaaPixels = addMSAAPixel(msaaPixels, msaaPixel{ix: x, iy: y, fx: sx, fy: sy})
}
sx += msaaStep
}
@ -184,6 +184,15 @@ func (b *SoftwareBackend) fillTriangleMSAA(tri [][2]float64, msaaLevel int, msaa
return msaaPixels
}
func addMSAAPixel(msaaPixels []msaaPixel, px msaaPixel) []msaaPixel {
for _, px2 := range msaaPixels {
if px == px2 {
return msaaPixels
}
}
return append(msaaPixels, px)
}
func quadArea(quad [4][2]float64) float64 {
leftv := [2]float64{quad[1][0] - quad[0][0], quad[1][1] - quad[0][1]}
topv := [2]float64{quad[3][0] - quad[0][0], quad[3][1] - quad[0][1]}
@ -329,10 +338,7 @@ func (b *SoftwareBackend) fillTrianglesMSAA(pts [][2]float64, msaaLevel int, fn
continue
}
col := fn(px.fx, px.fy)
if col.A == 0 {
return
}
col := fn(px2.fx, px2.fy)
mr += int(col.R)
mg += int(col.G)
mb += int(col.B)
@ -348,14 +354,13 @@ func (b *SoftwareBackend) fillTrianglesMSAA(pts [][2]float64, msaaLevel int, fn
A: uint8(ma / samples),
}
b.Image.SetRGBA(px.ix, px.iy, mix(combined, b.Image.RGBAAt(px.ix, px.iy)))
}
}
func (b *SoftwareBackend) fillTriangles(pts [][2]float64, fn func(x, y float64) color.RGBA) {
// if b.MSAA > 0 {
// b.fillTrianglesMSAA(pts, b.MSAA, fn)
// } else {
if b.MSAA > 0 {
b.fillTrianglesMSAA(pts, b.MSAA, fn)
} else {
b.fillTrianglesNoAA(pts, fn)
// }
}
}