added a SetBounds function to replace the SetSize function
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parent
447d83e9f0
commit
1cd53a4e6b
6 changed files with 19 additions and 12 deletions
20
canvas.go
20
canvas.go
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@ -96,12 +96,8 @@ const (
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// the origin, since GL uses the bottom left coordinate, the
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// coordinates given here also use the bottom left as origin
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func New(x, y, w, h int) *Canvas {
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cv := &Canvas{
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x: x, y: y, w: w, h: h,
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fx: float64(x), fy: float64(y),
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fw: float64(w), fh: float64(h),
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stateStack: make([]drawState, 0, 20),
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}
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cv := &Canvas{stateStack: make([]drawState, 0, 20)}
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cv.SetBounds(x, y, w, h)
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cv.state.lineWidth = 1
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cv.state.globalAlpha = 1
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cv.state.fill.color = glColor{a: 1}
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@ -112,12 +108,24 @@ func New(x, y, w, h int) *Canvas {
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// SetSize changes the internal size of the canvas. This would
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// usually be called for example when the window is resized
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//
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// Deprecated: Use SetBounds instead
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func (cv *Canvas) SetSize(w, h int) {
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cv.w, cv.h = w, h
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cv.fw, cv.fh = float64(w), float64(h)
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activeCanvas = nil
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}
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// SetBounds updates the bounds of the canvas. This would
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// usually be called for example when the window is resized
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func (cv *Canvas) SetBounds(x, y, w, h int) {
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cv.x, cv.y = x, y
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cv.w, cv.h = w, h
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cv.fx, cv.fy = float64(x), float64(y)
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cv.fw, cv.fh = float64(w), float64(h)
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activeCanvas = nil
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}
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// Width returns the internal width of the canvas
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func (cv *Canvas) Width() int { return cv.w }
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@ -24,8 +24,7 @@ func OnSurfaceChanged(w, h int) {
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time.Sleep(100 * time.Millisecond)
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panic(err)
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}
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cv = canvas.New(0, 0, 0, 0)
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cv.SetSize(w, h)
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cv = canvas.New(0, 0, w, h)
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}
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func OnDrawFrame() {
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@ -28,7 +28,7 @@ func main() {
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rg.AddColorStop(0.5, "#0000ff")
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wnd.SizeChange = func(w, h int) {
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cv.SetSize(w, h)
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cv.SetBounds(0, 0, w, h)
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}
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wnd.MainLoop(func() {
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@ -44,7 +44,7 @@ func main() {
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}
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}
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wnd.SizeChange = func(w, h int) {
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cv.SetSize(w, h)
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cv.SetBounds(0, 0, w, h)
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}
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lastTime := time.Now()
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@ -60,7 +60,7 @@ func main() {
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// set canvas size
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ww, wh := window.GetSize()
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cv.SetSize(ww, wh)
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cv.SetBounds(0, 0, ww, wh)
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// call the run function to do all the drawing
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run(cv, float64(ww), float64(wh))
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@ -101,7 +101,7 @@ func main() {
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// set canvas size
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ww, wh := window.GetSize()
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cv.SetSize(int(ww), int(wh))
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cv.SetBounds(0, 0, int(ww), int(wh))
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// call the run function to do all the drawing
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run(cv, float64(ww), float64(wh))
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