From 239026dd497c047ea2aaf763d28a1aac6eeae404 Mon Sep 17 00:00:00 2001 From: Thomas Friedel Date: Tue, 18 Feb 2020 17:05:56 +0100 Subject: [PATCH] fixed that gradients weren't reloaded after being changed --- backend/goglbackend/gradients.go | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) diff --git a/backend/goglbackend/gradients.go b/backend/goglbackend/gradients.go index b4313a0..a9927ac 100644 --- a/backend/goglbackend/gradients.go +++ b/backend/goglbackend/gradients.go @@ -24,9 +24,8 @@ type RadialGradient struct { } type gradient struct { - b *GoGLBackend - tex uint32 - loaded bool + b *GoGLBackend + tex uint32 } func (b *GoGLBackend) LoadLinearGradient(data backendbase.Gradient) backendbase.LinearGradient { @@ -84,10 +83,6 @@ func (lg *LinearGradient) Replace(data backendbase.Gradient) { lg.load(data) } func (rg *RadialGradient) Replace(data backendbase.Gradient) { rg.load(data) } func (g *gradient) load(stops backendbase.Gradient) { - if g.loaded { - return - } - g.b.activate() gl.ActiveTexture(gl.TEXTURE0) @@ -104,5 +99,4 @@ func (g *gradient) load(stops backendbase.Gradient) { } gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 2048, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(&pixels[0])) - g.loaded = true }