added ellipse function

This commit is contained in:
Thomas Friedel 2019-10-01 11:49:58 +02:00
parent 950d2bb30a
commit 239ab21259
2 changed files with 78 additions and 3 deletions

View file

@ -253,6 +253,71 @@ func (p *Path2D) BezierCurveTo(x1, y1, x2, y2, x3, y3 float64) {
p.LineTo(x3, y3) p.LineTo(x3, y3)
} }
// Ellipse (see equivalent function on canvas type)
func (p *Path2D) Ellipse(x, y, radiusX, radiusY, rotation, startAngle, endAngle float64, anticlockwise bool) {
checkSelfIntersection := len(p.p) > 0
rs, rc := math.Sincos(rotation)
lastWasMove := len(p.p) == 0 || p.p[len(p.p)-1].flags&pathMove != 0
if endAngle == startAngle {
s, c := math.Sincos(endAngle)
rx, ry := radiusX*c, radiusY*s
rx, ry = rx*rc-ry*rs, rx*rs+ry*rc
p.lineTo(x+rx, y+ry, checkSelfIntersection)
if lastWasMove {
p.p[len(p.p)-1].flags |= pathIsConvex
}
return
}
if (!anticlockwise && endAngle < startAngle) || (anticlockwise && endAngle > startAngle) {
startAngle, endAngle = endAngle, startAngle
}
if !anticlockwise {
diff := endAngle - startAngle
if diff >= math.Pi*4 {
diff = math.Mod(diff, math.Pi*2) + math.Pi*2
endAngle = startAngle + diff
}
} else {
diff := startAngle - endAngle
if diff >= math.Pi*4 {
diff = math.Mod(diff, math.Pi*2)
endAngle = startAngle - diff
}
}
const step = math.Pi * 2 / 90
if !anticlockwise {
for a := startAngle; a < endAngle; a += step {
s, c := math.Sincos(a)
rx, ry := radiusX*c, radiusY*s
rx, ry = rx*rc-ry*rs, rx*rs+ry*rc
p.lineTo(x+rx, y+ry, checkSelfIntersection)
}
} else {
for a := startAngle; a > endAngle; a -= step {
s, c := math.Sincos(a)
rx, ry := radiusX*c, radiusY*s
rx, ry = rx*rc-ry*rs, rx*rs+ry*rc
p.lineTo(x+rx, y+ry, checkSelfIntersection)
}
}
s, c := math.Sincos(endAngle)
rx, ry := radiusX*c, radiusY*s
rx, ry = rx*rc-ry*rs, rx*rs+ry*rc
p.lineTo(x+rx, y+ry, checkSelfIntersection)
if lastWasMove {
p.p[len(p.p)-1].flags |= pathIsConvex
}
}
// ClosePath (see equivalent function on canvas type) // ClosePath (see equivalent function on canvas type)
func (p *Path2D) ClosePath() { func (p *Path2D) ClosePath() {
if len(p.p) < 2 { if len(p.p) < 2 {
@ -287,9 +352,6 @@ func (p *Path2D) Rect(x, y, w, h float64) {
} }
} }
// func (p *Path2D) Ellipse(...) {
// }
func runSubPaths(path []pathPoint, close bool, fn func(subPath []pathPoint) bool) { func runSubPaths(path []pathPoint, close bool, fn func(subPath []pathPoint) bool) {
start := 0 start := 0
for i, p := range path { for i, p := range path {

View file

@ -57,6 +57,19 @@ func (cv *Canvas) QuadraticCurveTo(x1, y1, x2, y2 float64) {
cv.path.QuadraticCurveTo(tf1[0], tf1[1], tf2[0], tf2[1]) cv.path.QuadraticCurveTo(tf1[0], tf1[1], tf2[0], tf2[1])
} }
// Ellipse adds an ellipse segment to the end of the path. x/y is the center,
// radiusX is the major axis radius, radiusY is the minor axis radius,
// rotation is the rotation of the ellipse in radians, startAngle and endAngle
// are angles in radians, and anticlockwise means that the line is added
// anticlockwise
func (cv *Canvas) Ellipse(x, y, radiusX, radiusY, rotation, startAngle, endAngle float64, anticlockwise bool) {
tf := cv.tf(vec{x, y})
ax, ay := math.Sincos(startAngle)
startAngle2 := vec{ay, ax}.mulMat2(cv.state.transform.mat2()).atan2()
endAngle2 := startAngle2 + (endAngle - startAngle)
cv.path.Ellipse(tf[0], tf[1], radiusX, radiusY, rotation, startAngle2, endAngle2, anticlockwise)
}
// BezierCurveTo adds a bezier curve to the path. It uses the current end point // BezierCurveTo adds a bezier curve to the path. It uses the current end point
// of the path, x1/y1 and x2/y2 define the curve, and x3/y3 is the end point // of the path, x1/y1 and x2/y2 define the curve, and x3/y3 is the end point
func (cv *Canvas) BezierCurveTo(x1, y1, x2, y2, x3, y3 float64) { func (cv *Canvas) BezierCurveTo(x1, y1, x2, y2, x3, y3 float64) {