added ellipse function
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950d2bb30a
commit
239ab21259
2 changed files with 78 additions and 3 deletions
68
path2d.go
68
path2d.go
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@ -253,6 +253,71 @@ func (p *Path2D) BezierCurveTo(x1, y1, x2, y2, x3, y3 float64) {
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p.LineTo(x3, y3)
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}
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// Ellipse (see equivalent function on canvas type)
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func (p *Path2D) Ellipse(x, y, radiusX, radiusY, rotation, startAngle, endAngle float64, anticlockwise bool) {
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checkSelfIntersection := len(p.p) > 0
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rs, rc := math.Sincos(rotation)
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lastWasMove := len(p.p) == 0 || p.p[len(p.p)-1].flags&pathMove != 0
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if endAngle == startAngle {
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s, c := math.Sincos(endAngle)
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rx, ry := radiusX*c, radiusY*s
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rx, ry = rx*rc-ry*rs, rx*rs+ry*rc
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p.lineTo(x+rx, y+ry, checkSelfIntersection)
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if lastWasMove {
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p.p[len(p.p)-1].flags |= pathIsConvex
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}
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return
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}
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if (!anticlockwise && endAngle < startAngle) || (anticlockwise && endAngle > startAngle) {
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startAngle, endAngle = endAngle, startAngle
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}
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if !anticlockwise {
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diff := endAngle - startAngle
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if diff >= math.Pi*4 {
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diff = math.Mod(diff, math.Pi*2) + math.Pi*2
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endAngle = startAngle + diff
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}
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} else {
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diff := startAngle - endAngle
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if diff >= math.Pi*4 {
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diff = math.Mod(diff, math.Pi*2)
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endAngle = startAngle - diff
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}
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}
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const step = math.Pi * 2 / 90
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if !anticlockwise {
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for a := startAngle; a < endAngle; a += step {
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s, c := math.Sincos(a)
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rx, ry := radiusX*c, radiusY*s
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rx, ry = rx*rc-ry*rs, rx*rs+ry*rc
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p.lineTo(x+rx, y+ry, checkSelfIntersection)
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}
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} else {
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for a := startAngle; a > endAngle; a -= step {
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s, c := math.Sincos(a)
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rx, ry := radiusX*c, radiusY*s
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rx, ry = rx*rc-ry*rs, rx*rs+ry*rc
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p.lineTo(x+rx, y+ry, checkSelfIntersection)
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}
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}
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s, c := math.Sincos(endAngle)
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rx, ry := radiusX*c, radiusY*s
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rx, ry = rx*rc-ry*rs, rx*rs+ry*rc
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p.lineTo(x+rx, y+ry, checkSelfIntersection)
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if lastWasMove {
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p.p[len(p.p)-1].flags |= pathIsConvex
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}
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}
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// ClosePath (see equivalent function on canvas type)
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func (p *Path2D) ClosePath() {
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if len(p.p) < 2 {
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@ -287,9 +352,6 @@ func (p *Path2D) Rect(x, y, w, h float64) {
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}
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}
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// func (p *Path2D) Ellipse(...) {
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// }
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func runSubPaths(path []pathPoint, close bool, fn func(subPath []pathPoint) bool) {
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start := 0
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for i, p := range path {
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13
paths.go
13
paths.go
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@ -57,6 +57,19 @@ func (cv *Canvas) QuadraticCurveTo(x1, y1, x2, y2 float64) {
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cv.path.QuadraticCurveTo(tf1[0], tf1[1], tf2[0], tf2[1])
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}
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// Ellipse adds an ellipse segment to the end of the path. x/y is the center,
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// radiusX is the major axis radius, radiusY is the minor axis radius,
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// rotation is the rotation of the ellipse in radians, startAngle and endAngle
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// are angles in radians, and anticlockwise means that the line is added
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// anticlockwise
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func (cv *Canvas) Ellipse(x, y, radiusX, radiusY, rotation, startAngle, endAngle float64, anticlockwise bool) {
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tf := cv.tf(vec{x, y})
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ax, ay := math.Sincos(startAngle)
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startAngle2 := vec{ay, ax}.mulMat2(cv.state.transform.mat2()).atan2()
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endAngle2 := startAngle2 + (endAngle - startAngle)
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cv.path.Ellipse(tf[0], tf[1], radiusX, radiusY, rotation, startAngle2, endAngle2, anticlockwise)
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}
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// BezierCurveTo adds a bezier curve to the path. It uses the current end point
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// of the path, x1/y1 and x2/y2 define the curve, and x3/y3 is the end point
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func (cv *Canvas) BezierCurveTo(x1, y1, x2, y2, x3, y3 float64) {
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