improved box blur accuracy
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62e4cae716
commit
3695a6ef59
1 changed files with 135 additions and 7 deletions
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@ -18,14 +18,142 @@ func (b *SoftwareBackend) drawBlurred(size float64) {
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draw.Draw(b.Image, b.Image.Rect, blurred, image.ZP, draw.Over)
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}
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/*
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func gauss(img *image.RGBA, size float64) *image.RGBA {
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const maxDist = 128
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var buf [2*maxDist + 1]float64
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kernel := buf[:]
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gaussianKernel(size, kernel)
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dist := maxDist
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for x := 0; x < maxDist; x++ {
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if kernel[x] < 0.002 {
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continue
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}
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dist = maxDist - x
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kernel = kernel[x : len(kernel)-x]
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break
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}
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fmt.Println(dist)
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img = gaussx(img, kernel, dist)
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return gaussy(img, kernel, dist)
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}
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func gaussx(img *image.RGBA, kernel []float64, maxDist int) *image.RGBA {
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bounds := img.Bounds()
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result := image.NewRGBA(bounds)
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w, h := bounds.Dx(), bounds.Dy()
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for y := 0; y < h; y++ {
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for x := 0; x < w; x++ {
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imgFrom, imgTo := x-maxDist, x+maxDist
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kernelFrom := 0
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if imgFrom < 0 {
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kernelFrom -= imgFrom
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imgFrom = 0
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}
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if imgTo >= w {
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imgTo = w - 1
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}
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kernelSum := 0.0
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var r, g, b, a float64
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for xx, j := imgFrom, kernelFrom; xx <= imgTo; xx++ {
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k := kernel[j]
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kernelSum += k
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col := img.RGBAAt(xx, y)
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r += float64(col.R) * k
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g += float64(col.G) * k
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b += float64(col.B) * k
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a += float64(col.A) * k
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j++
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}
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col := color.RGBA{
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R: uint8(math.Round(r / kernelSum)),
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G: uint8(math.Round(g / kernelSum)),
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B: uint8(math.Round(b / kernelSum)),
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A: uint8(math.Round(a / kernelSum)),
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}
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result.SetRGBA(x, y, col)
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}
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}
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return result
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}
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func gaussy(img *image.RGBA, kernel []float64, maxDist int) *image.RGBA {
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bounds := img.Bounds()
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result := image.NewRGBA(bounds)
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w, h := bounds.Dx(), bounds.Dy()
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for y := 0; y < h; y++ {
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imgFrom, imgTo := y-maxDist, y+maxDist
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kernelFrom := 0
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if imgFrom < 0 {
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kernelFrom -= imgFrom
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imgFrom = 0
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}
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if imgTo >= h {
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imgTo = h - 1
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}
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for x := 0; x < w; x++ {
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kernelSum := 0.0
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var r, g, b, a float64
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for yy, j := imgFrom, kernelFrom; yy <= imgTo; yy++ {
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k := kernel[j]
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kernelSum += k
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col := img.RGBAAt(x, yy)
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r += float64(col.R) * k
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g += float64(col.G) * k
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b += float64(col.B) * k
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a += float64(col.A) * k
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j++
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}
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col := color.RGBA{
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R: uint8(math.Round(r / kernelSum)),
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G: uint8(math.Round(g / kernelSum)),
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B: uint8(math.Round(b / kernelSum)),
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A: uint8(math.Round(a / kernelSum)),
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}
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result.SetRGBA(x, y, col)
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}
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}
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return result
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}
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func gaussianKernel(stddev float64, target []float64) {
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stddevSqr := stddev * stddev
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center := float64(len(target) / 2)
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factor := 1.0 / math.Sqrt(2*math.Pi*stddevSqr)
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for i := range target {
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x := float64(i) - center
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target[i] = factor * math.Pow(math.E, -x*x/(2*stddevSqr))
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}
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}
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*/
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func box3(img *image.RGBA, size float64) *image.RGBA {
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rsize := int(math.Round(size * 0.75)) // todo properly size
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img = box3x(img, rsize)
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img = box3x(img, rsize)
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img = box3x(img, rsize)
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img = box3y(img, rsize)
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img = box3y(img, rsize)
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img = box3y(img, rsize)
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size *= 1 - 1/(size+1) // this just seems to improve the accuracy
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fsize := math.Floor(size)
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sizea := int(fsize)
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sizeb := sizea
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sizec := sizea
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if size-fsize > 0.333333333 {
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sizeb++
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}
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if size-fsize > 0.666666666 {
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sizec++
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}
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img = box3x(img, sizea)
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img = box3x(img, sizeb)
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img = box3x(img, sizec)
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img = box3y(img, sizea)
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img = box3y(img, sizeb)
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img = box3y(img, sizec)
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return img
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}
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