added image patterns
This commit is contained in:
parent
bed6cdc50a
commit
3710a446b5
2 changed files with 258 additions and 111 deletions
46
canvas.go
46
canvas.go
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@ -39,6 +39,7 @@ type drawState struct {
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color glColor
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color glColor
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radialGradient *RadialGradient
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radialGradient *RadialGradient
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linearGradient *LinearGradient
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linearGradient *LinearGradient
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image *Image
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}
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}
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stroke struct {
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stroke struct {
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color glColor
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color glColor
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@ -128,6 +129,7 @@ var (
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tr *textureShader
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tr *textureShader
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lgr *linearGradientShader
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lgr *linearGradientShader
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rgr *radialGradientShader
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rgr *radialGradientShader
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ipr *imagePatternShader
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glChan = make(chan func())
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glChan = make(chan func())
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)
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)
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@ -172,6 +174,15 @@ func LoadGL(glimpl GL) (err error) {
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return
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return
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}
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}
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ipr, err = loadImagePatternShader()
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if err != nil {
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return
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}
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err = glError()
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if err != nil {
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return
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}
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gli.GenBuffers(1, &buf)
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gli.GenBuffers(1, &buf)
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err = glError()
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err = glError()
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if err != nil {
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if err != nil {
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@ -285,6 +296,26 @@ void main() {
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float r = radFrom + o * (radTo - radFrom);
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float r = radFrom + o * (radTo - radFrom);
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gl_FragColor = texture1D(gradient, o);
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gl_FragColor = texture1D(gradient, o);
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}`
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}`
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var imagePatternVS = `
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attribute vec2 vertex;
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uniform vec2 canvasSize;
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varying vec2 v_cp;
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void main() {
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v_cp = vertex;
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vec2 glp = vertex * 2.0 / canvasSize - 1.0;
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gl_Position = vec4(glp.x, -glp.y, 0.0, 1.0);
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}`
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var imagePatternFS = `
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#ifdef GL_ES
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precision mediump float;
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#endif
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varying vec2 v_cp;
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uniform vec2 imageSize;
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uniform sampler2D image;
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void main() {
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gl_FragColor = texture2D(image, mod(v_cp / imageSize, 1.0));
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//gl_FragColor = vec4(v_cp * 0.1, 0.0, 1.0);
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}`
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func glError() error {
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func glError() error {
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glErr := gli.GetError()
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glErr := gli.GetError()
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@ -299,6 +330,7 @@ func (cv *Canvas) SetFillStyle(value ...interface{}) {
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cv.state.fill.color = glColor{}
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cv.state.fill.color = glColor{}
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cv.state.fill.linearGradient = nil
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cv.state.fill.linearGradient = nil
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cv.state.fill.radialGradient = nil
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cv.state.fill.radialGradient = nil
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cv.state.fill.image = nil
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if len(value) == 1 {
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if len(value) == 1 {
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switch v := value[0].(type) {
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switch v := value[0].(type) {
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case *LinearGradient:
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case *LinearGradient:
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@ -307,6 +339,9 @@ func (cv *Canvas) SetFillStyle(value ...interface{}) {
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case *RadialGradient:
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case *RadialGradient:
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cv.state.fill.radialGradient = v
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cv.state.fill.radialGradient = v
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return
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return
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case *Image:
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cv.state.fill.image = v
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return
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}
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}
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}
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}
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c, ok := parseColor(value...)
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c, ok := parseColor(value...)
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@ -458,6 +493,17 @@ func (cv *Canvas) FillRect(x, y, w, h float32) {
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gli.EnableVertexAttribArray(rgr.vertex)
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gli.EnableVertexAttribArray(rgr.vertex)
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gli.DrawArrays(gl_TRIANGLE_FAN, 0, 4)
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gli.DrawArrays(gl_TRIANGLE_FAN, 0, 4)
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gli.DisableVertexAttribArray(rgr.vertex)
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gli.DisableVertexAttribArray(rgr.vertex)
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} else if img := cv.state.fill.image; img != nil {
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gli.UseProgram(ipr.id)
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gli.VertexAttribPointer(ipr.vertex, 2, gl_FLOAT, false, 0, nil)
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gli.ActiveTexture(gl_TEXTURE0)
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gli.BindTexture(gl_TEXTURE_1D, img.tex)
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gli.Uniform2f(ipr.canvasSize, cv.fw, cv.fh)
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gli.Uniform2f(ipr.imageSize, float32(img.w), float32(img.h))
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gli.Uniform1i(ipr.image, 0)
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gli.EnableVertexAttribArray(ipr.vertex)
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gli.DrawArrays(gl_TRIANGLE_FAN, 0, 4)
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gli.DisableVertexAttribArray(ipr.vertex)
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} else {
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} else {
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gli.UseProgram(sr.id)
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gli.UseProgram(sr.id)
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gli.VertexAttribPointer(sr.vertex, 2, gl_FLOAT, false, 0, nil)
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gli.VertexAttribPointer(sr.vertex, 2, gl_FLOAT, false, 0, nil)
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323
made_shaders.go
323
made_shaders.go
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@ -6,6 +6,107 @@ import (
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"strings"
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"strings"
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)
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)
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type imagePatternShader struct {
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id uint32
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vertex uint32
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canvasSize int32
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imageSize int32
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image int32
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}
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func loadImagePatternShader() (*imagePatternShader, error) {
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var vs, fs, program uint32
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{
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csource, freeFunc := gli.Strs(imagePatternVS + "\x00")
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defer freeFunc()
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vs = gli.CreateShader(gl_VERTEX_SHADER)
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gli.ShaderSource(vs, 1, csource, nil)
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gli.CompileShader(vs)
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var logLength int32
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gli.GetShaderiv(vs, gl_INFO_LOG_LENGTH, &logLength)
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if logLength > 0 {
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shLog := strings.Repeat("\x00", int(logLength+1))
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gli.GetShaderInfoLog(vs, logLength, nil, gli.Str(shLog))
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fmt.Printf("VERTEX_SHADER compilation log:\n\n%s\n", shLog)
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}
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var status int32
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gli.GetShaderiv(vs, gl_COMPILE_STATUS, &status)
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if status != gl_TRUE {
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gli.DeleteShader(vs)
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return nil, errors.New("Error compiling GL_VERTEX_SHADER shader part")
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}
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if glErr := gli.GetError(); glErr != gl_NO_ERROR {
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return nil, errors.New("error compiling shader part, glError: " + fmt.Sprint(glErr))
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}
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}
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{
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csource, freeFunc := gli.Strs(imagePatternFS + "\x00")
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defer freeFunc()
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fs = gli.CreateShader(gl_FRAGMENT_SHADER)
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gli.ShaderSource(fs, 1, csource, nil)
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gli.CompileShader(fs)
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var logLength int32
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gli.GetShaderiv(fs, gl_INFO_LOG_LENGTH, &logLength)
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if logLength > 0 {
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shLog := strings.Repeat("\x00", int(logLength+1))
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gli.GetShaderInfoLog(fs, logLength, nil, gli.Str(shLog))
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fmt.Printf("FRAGMENT_SHADER compilation log:\n\n%s\n", shLog)
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}
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var status int32
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gli.GetShaderiv(fs, gl_COMPILE_STATUS, &status)
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if status != gl_TRUE {
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gli.DeleteShader(fs)
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return nil, errors.New("Error compiling GL_FRAGMENT_SHADER shader part")
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}
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if glErr := gli.GetError(); glErr != gl_NO_ERROR {
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return nil, errors.New("error compiling shader part, glError: " + fmt.Sprint(glErr))
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}
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}
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{
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program = gli.CreateProgram()
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gli.AttachShader(program, vs)
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gli.AttachShader(program, fs)
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gli.LinkProgram(program)
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var logLength int32
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gli.GetProgramiv(program, gl_INFO_LOG_LENGTH, &logLength)
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if logLength > 0 {
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shLog := strings.Repeat("\x00", int(logLength+1))
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gli.GetProgramInfoLog(program, logLength, nil, gli.Str(shLog))
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fmt.Printf("Shader link log:\n\n%s\n", shLog)
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}
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var status int32
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gli.GetProgramiv(program, gl_LINK_STATUS, &status)
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if status != gl_TRUE {
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gli.DeleteShader(vs)
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gli.DeleteShader(fs)
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return nil, errors.New("error linking shader")
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}
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if glErr := gli.GetError(); glErr != gl_NO_ERROR {
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return nil, errors.New("error linking shader, glError: " + fmt.Sprint(glErr))
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}
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}
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result := &imagePatternShader{}
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result.id = program
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result.vertex = uint32(gli.GetAttribLocation(program, gli.Str("vertex\x00")))
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result.canvasSize = gli.GetUniformLocation(program, gli.Str("canvasSize\x00"))
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result.imageSize = gli.GetUniformLocation(program, gli.Str("imageSize\x00"))
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result.image = gli.GetUniformLocation(program, gli.Str("image\x00"))
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return result, nil
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}
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type textureShader struct {
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type textureShader struct {
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id uint32
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id uint32
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vertex uint32
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vertex uint32
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@ -107,6 +208,117 @@ func loadTextureShader() (*textureShader, error) {
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return result, nil
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return result, nil
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}
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}
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type radialGradientShader struct {
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id uint32
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vertex uint32
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canvasSize int32
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gradient int32
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from int32
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to int32
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dir int32
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radFrom int32
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radTo int32
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len int32
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}
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func loadRadialGradientShader() (*radialGradientShader, error) {
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var vs, fs, program uint32
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{
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csource, freeFunc := gli.Strs(radialGradientVS + "\x00")
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defer freeFunc()
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vs = gli.CreateShader(gl_VERTEX_SHADER)
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gli.ShaderSource(vs, 1, csource, nil)
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gli.CompileShader(vs)
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var logLength int32
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gli.GetShaderiv(vs, gl_INFO_LOG_LENGTH, &logLength)
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if logLength > 0 {
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shLog := strings.Repeat("\x00", int(logLength+1))
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gli.GetShaderInfoLog(vs, logLength, nil, gli.Str(shLog))
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fmt.Printf("VERTEX_SHADER compilation log:\n\n%s\n", shLog)
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}
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var status int32
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gli.GetShaderiv(vs, gl_COMPILE_STATUS, &status)
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if status != gl_TRUE {
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gli.DeleteShader(vs)
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return nil, errors.New("Error compiling GL_VERTEX_SHADER shader part")
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}
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if glErr := gli.GetError(); glErr != gl_NO_ERROR {
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return nil, errors.New("error compiling shader part, glError: " + fmt.Sprint(glErr))
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}
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}
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{
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csource, freeFunc := gli.Strs(radialGradientFS + "\x00")
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defer freeFunc()
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fs = gli.CreateShader(gl_FRAGMENT_SHADER)
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gli.ShaderSource(fs, 1, csource, nil)
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gli.CompileShader(fs)
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var logLength int32
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gli.GetShaderiv(fs, gl_INFO_LOG_LENGTH, &logLength)
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if logLength > 0 {
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shLog := strings.Repeat("\x00", int(logLength+1))
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gli.GetShaderInfoLog(fs, logLength, nil, gli.Str(shLog))
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fmt.Printf("FRAGMENT_SHADER compilation log:\n\n%s\n", shLog)
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}
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var status int32
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gli.GetShaderiv(fs, gl_COMPILE_STATUS, &status)
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if status != gl_TRUE {
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gli.DeleteShader(fs)
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return nil, errors.New("Error compiling GL_FRAGMENT_SHADER shader part")
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}
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if glErr := gli.GetError(); glErr != gl_NO_ERROR {
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return nil, errors.New("error compiling shader part, glError: " + fmt.Sprint(glErr))
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}
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}
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{
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program = gli.CreateProgram()
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gli.AttachShader(program, vs)
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gli.AttachShader(program, fs)
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gli.LinkProgram(program)
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var logLength int32
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gli.GetProgramiv(program, gl_INFO_LOG_LENGTH, &logLength)
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if logLength > 0 {
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shLog := strings.Repeat("\x00", int(logLength+1))
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gli.GetProgramInfoLog(program, logLength, nil, gli.Str(shLog))
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fmt.Printf("Shader link log:\n\n%s\n", shLog)
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}
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var status int32
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gli.GetProgramiv(program, gl_LINK_STATUS, &status)
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if status != gl_TRUE {
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gli.DeleteShader(vs)
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gli.DeleteShader(fs)
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return nil, errors.New("error linking shader")
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}
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if glErr := gli.GetError(); glErr != gl_NO_ERROR {
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return nil, errors.New("error linking shader, glError: " + fmt.Sprint(glErr))
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}
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}
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result := &radialGradientShader{}
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result.id = program
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result.vertex = uint32(gli.GetAttribLocation(program, gli.Str("vertex\x00")))
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result.canvasSize = gli.GetUniformLocation(program, gli.Str("canvasSize\x00"))
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result.gradient = gli.GetUniformLocation(program, gli.Str("gradient\x00"))
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result.from = gli.GetUniformLocation(program, gli.Str("from\x00"))
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result.to = gli.GetUniformLocation(program, gli.Str("to\x00"))
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result.dir = gli.GetUniformLocation(program, gli.Str("dir\x00"))
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result.radFrom = gli.GetUniformLocation(program, gli.Str("radFrom\x00"))
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result.radTo = gli.GetUniformLocation(program, gli.Str("radTo\x00"))
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result.len = gli.GetUniformLocation(program, gli.Str("len\x00"))
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return result, nil
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}
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type solidShader struct {
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type solidShader struct {
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id uint32
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id uint32
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vertex uint32
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vertex uint32
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@ -310,114 +522,3 @@ func loadLinearGradientShader() (*linearGradientShader, error) {
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return result, nil
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return result, nil
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}
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}
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type radialGradientShader struct {
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id uint32
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vertex uint32
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canvasSize int32
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gradient int32
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from int32
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to int32
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dir int32
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radFrom int32
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radTo int32
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len int32
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}
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func loadRadialGradientShader() (*radialGradientShader, error) {
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var vs, fs, program uint32
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{
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csource, freeFunc := gli.Strs(radialGradientVS + "\x00")
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defer freeFunc()
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vs = gli.CreateShader(gl_VERTEX_SHADER)
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gli.ShaderSource(vs, 1, csource, nil)
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gli.CompileShader(vs)
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var logLength int32
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gli.GetShaderiv(vs, gl_INFO_LOG_LENGTH, &logLength)
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if logLength > 0 {
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shLog := strings.Repeat("\x00", int(logLength+1))
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gli.GetShaderInfoLog(vs, logLength, nil, gli.Str(shLog))
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|
||||||
fmt.Printf("VERTEX_SHADER compilation log:\n\n%s\n", shLog)
|
|
||||||
}
|
|
||||||
|
|
||||||
var status int32
|
|
||||||
gli.GetShaderiv(vs, gl_COMPILE_STATUS, &status)
|
|
||||||
if status != gl_TRUE {
|
|
||||||
gli.DeleteShader(vs)
|
|
||||||
return nil, errors.New("Error compiling GL_VERTEX_SHADER shader part")
|
|
||||||
}
|
|
||||||
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
|
||||||
return nil, errors.New("error compiling shader part, glError: " + fmt.Sprint(glErr))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
csource, freeFunc := gli.Strs(radialGradientFS + "\x00")
|
|
||||||
defer freeFunc()
|
|
||||||
|
|
||||||
fs = gli.CreateShader(gl_FRAGMENT_SHADER)
|
|
||||||
gli.ShaderSource(fs, 1, csource, nil)
|
|
||||||
gli.CompileShader(fs)
|
|
||||||
|
|
||||||
var logLength int32
|
|
||||||
gli.GetShaderiv(fs, gl_INFO_LOG_LENGTH, &logLength)
|
|
||||||
if logLength > 0 {
|
|
||||||
shLog := strings.Repeat("\x00", int(logLength+1))
|
|
||||||
gli.GetShaderInfoLog(fs, logLength, nil, gli.Str(shLog))
|
|
||||||
fmt.Printf("FRAGMENT_SHADER compilation log:\n\n%s\n", shLog)
|
|
||||||
}
|
|
||||||
|
|
||||||
var status int32
|
|
||||||
gli.GetShaderiv(fs, gl_COMPILE_STATUS, &status)
|
|
||||||
if status != gl_TRUE {
|
|
||||||
gli.DeleteShader(fs)
|
|
||||||
return nil, errors.New("Error compiling GL_FRAGMENT_SHADER shader part")
|
|
||||||
}
|
|
||||||
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
|
||||||
return nil, errors.New("error compiling shader part, glError: " + fmt.Sprint(glErr))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
program = gli.CreateProgram()
|
|
||||||
gli.AttachShader(program, vs)
|
|
||||||
gli.AttachShader(program, fs)
|
|
||||||
gli.LinkProgram(program)
|
|
||||||
|
|
||||||
var logLength int32
|
|
||||||
gli.GetProgramiv(program, gl_INFO_LOG_LENGTH, &logLength)
|
|
||||||
if logLength > 0 {
|
|
||||||
shLog := strings.Repeat("\x00", int(logLength+1))
|
|
||||||
gli.GetProgramInfoLog(program, logLength, nil, gli.Str(shLog))
|
|
||||||
fmt.Printf("Shader link log:\n\n%s\n", shLog)
|
|
||||||
}
|
|
||||||
|
|
||||||
var status int32
|
|
||||||
gli.GetProgramiv(program, gl_LINK_STATUS, &status)
|
|
||||||
if status != gl_TRUE {
|
|
||||||
gli.DeleteShader(vs)
|
|
||||||
gli.DeleteShader(fs)
|
|
||||||
return nil, errors.New("error linking shader")
|
|
||||||
}
|
|
||||||
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
|
||||||
return nil, errors.New("error linking shader, glError: " + fmt.Sprint(glErr))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
result := &radialGradientShader{}
|
|
||||||
result.id = program
|
|
||||||
result.vertex = uint32(gli.GetAttribLocation(program, gli.Str("vertex\x00")))
|
|
||||||
result.canvasSize = gli.GetUniformLocation(program, gli.Str("canvasSize\x00"))
|
|
||||||
result.gradient = gli.GetUniformLocation(program, gli.Str("gradient\x00"))
|
|
||||||
result.from = gli.GetUniformLocation(program, gli.Str("from\x00"))
|
|
||||||
result.to = gli.GetUniformLocation(program, gli.Str("to\x00"))
|
|
||||||
result.dir = gli.GetUniformLocation(program, gli.Str("dir\x00"))
|
|
||||||
result.radFrom = gli.GetUniformLocation(program, gli.Str("radFrom\x00"))
|
|
||||||
result.radTo = gli.GetUniformLocation(program, gli.Str("radTo\x00"))
|
|
||||||
result.len = gli.GetUniformLocation(program, gli.Str("len\x00"))
|
|
||||||
|
|
||||||
return result, nil
|
|
||||||
}
|
|
||||||
|
|
Loading…
Reference in a new issue