added a clip function to clip to a polygon (doesn't work with save/restore yet)
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parent
1727f47a6f
commit
4a0b551a93
2 changed files with 54 additions and 4 deletions
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@ -129,6 +129,8 @@ func LoadGL(glimpl GL) (err error) {
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gli.Enable(gl_BLEND)
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gli.BlendFunc(gl_SRC_ALPHA, gl_ONE_MINUS_SRC_ALPHA)
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gli.Enable(gl_STENCIL_TEST)
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gli.StencilFunc(gl_EQUAL, 1, 0x00)
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return
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}
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56
paths.go
56
paths.go
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@ -61,11 +61,10 @@ func (cv *Canvas) Stroke() {
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cv.activate()
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gli.Enable(gl_STENCIL_TEST)
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gli.ColorMask(false, false, false, false)
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gli.StencilFunc(gl_ALWAYS, 1, 0xFF)
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gli.StencilOp(gl_KEEP, gl_KEEP, gl_REPLACE)
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gli.StencilMask(0xFF)
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gli.StencilMask(0x01)
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gli.Clear(gl_STENCIL_BUFFER_BIT)
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gli.UseProgram(sr.id)
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@ -106,13 +105,16 @@ func (cv *Canvas) Stroke() {
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gli.ColorMask(true, true, true, true)
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gli.StencilFunc(gl_EQUAL, 1, 0xFF)
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gli.StencilMask(0)
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gli.StencilMask(0xFF)
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gli.DrawArrays(gl_TRIANGLE_FAN, 0, 6)
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gli.DisableVertexAttribArray(sr.vertex)
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gli.Disable(gl_STENCIL_TEST)
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gli.ColorMask(true, true, true, true)
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gli.StencilOp(gl_KEEP, gl_KEEP, gl_KEEP)
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gli.StencilMask(0xFF)
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gli.StencilFunc(gl_EQUAL, 0, 0xFF)
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}
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func (cv *Canvas) Fill() {
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@ -129,6 +131,44 @@ func (cv *Canvas) Fill() {
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gli.BindBuffer(gl_ARRAY_BUFFER, buf)
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var buf [1000]float32
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tris := buf[:0]
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tris = append(tris)
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tris = triangulatePath(cv.path, tris)
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total := len(tris)
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for i := 0; i < total; i += 2 {
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x, y := tris[i], tris[i+1]
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tris[i], tris[i+1] = cv.ptToGL(x, y)
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}
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gli.BufferData(gl_ARRAY_BUFFER, len(tris)*4, unsafe.Pointer(&tris[0]), gl_STREAM_DRAW)
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gli.VertexAttribPointer(sr.vertex, 2, gl_FLOAT, false, 0, nil)
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gli.DrawArrays(gl_TRIANGLES, 0, int32(len(tris)/2))
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gli.DisableVertexAttribArray(sr.vertex)
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}
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func (cv *Canvas) Clip() {
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if len(cv.path) < 3 {
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return
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}
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cv.activate()
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gli.ColorMask(false, false, false, false)
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gli.StencilFunc(gl_ALWAYS, 2, 0xFF)
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gli.StencilOp(gl_KEEP, gl_KEEP, gl_REPLACE)
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gli.StencilMask(0x02)
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gli.Clear(gl_STENCIL_BUFFER_BIT)
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gli.UseProgram(sr.id)
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f := cv.state.fill
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gli.Uniform4f(sr.color, f.r, f.g, f.b, f.a)
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gli.EnableVertexAttribArray(sr.vertex)
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gli.BindBuffer(gl_ARRAY_BUFFER, buf)
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var buf [1000]float32
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tris := buf[:0]
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tris = append(tris, -1, -1, -1, 1, 1, 1, -1, -1, 1, 1, 1, -1)
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@ -142,7 +182,15 @@ func (cv *Canvas) Fill() {
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gli.BufferData(gl_ARRAY_BUFFER, len(tris)*4, unsafe.Pointer(&tris[0]), gl_STREAM_DRAW)
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gli.VertexAttribPointer(sr.vertex, 2, gl_FLOAT, false, 0, nil)
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gli.DrawArrays(gl_TRIANGLES, 0, 6)
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gli.StencilFunc(gl_ALWAYS, 0, 0xFF)
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gli.DrawArrays(gl_TRIANGLES, 6, int32(len(tris)/2-6))
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gli.DisableVertexAttribArray(sr.vertex)
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gli.ColorMask(true, true, true, true)
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gli.StencilOp(gl_KEEP, gl_KEEP, gl_KEEP)
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gli.StencilMask(0xFF)
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gli.StencilFunc(gl_EQUAL, 0, 0xFF)
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}
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