added shadow blur to software implementation
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e0b88c0ca6
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4 changed files with 196 additions and 0 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -2,6 +2,7 @@ test*.html
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plan.txt
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glowgen
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testapp
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testblur
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videocap
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.DS_Store
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.vscode
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188
backend/softwarebackend/blur.go
Normal file
188
backend/softwarebackend/blur.go
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@ -0,0 +1,188 @@
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package softwarebackend
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import (
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"image"
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"image/color"
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"image/draw"
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"math"
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)
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func (b *SoftwareBackend) activateBlurTarget() {
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b.blurSwap = b.Image
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b.Image = image.NewRGBA(b.Image.Rect)
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}
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func (b *SoftwareBackend) drawBlurred(size float64) {
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blurred := box3(b.Image, size)
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b.Image = b.blurSwap
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draw.Draw(b.Image, b.Image.Rect, blurred, image.ZP, draw.Over)
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}
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func box3(img *image.RGBA, size float64) *image.RGBA {
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rsize := int(math.Round(size * 0.75)) // todo properly size
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img = box3x(img, rsize)
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img = box3x(img, rsize)
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img = box3x(img, rsize)
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img = box3y(img, rsize)
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img = box3y(img, rsize)
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img = box3y(img, rsize)
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return img
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}
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func box3x(img *image.RGBA, size int) *image.RGBA {
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bounds := img.Bounds()
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result := image.NewRGBA(bounds)
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w, h := bounds.Dx(), bounds.Dy()
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for y := 0; y < h; y++ {
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if size >= w {
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var r, g, b, a float64
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for x := 0; x < w; x++ {
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col := img.RGBAAt(x, y)
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r += float64(col.R)
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g += float64(col.G)
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b += float64(col.B)
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a += float64(col.A)
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}
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factor := 1.0 / float64(w)
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col := color.RGBA{
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R: uint8(math.Round(r * factor)),
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G: uint8(math.Round(g * factor)),
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B: uint8(math.Round(b * factor)),
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A: uint8(math.Round(a * factor)),
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}
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for x := 0; x < w; x++ {
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result.SetRGBA(x, y, col)
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}
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continue
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}
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var r, g, b, a float64
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for x := 0; x <= size; x++ {
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col := img.RGBAAt(x, y)
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r += float64(col.R)
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g += float64(col.G)
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b += float64(col.B)
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a += float64(col.A)
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}
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samples := size + 1
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x := 0
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for {
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factor := 1.0 / float64(samples)
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col := color.RGBA{
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R: uint8(math.Round(r * factor)),
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G: uint8(math.Round(g * factor)),
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B: uint8(math.Round(b * factor)),
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A: uint8(math.Round(a * factor)),
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}
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result.SetRGBA(x, y, col)
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if x >= w-1 {
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break
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}
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if left := x - size; left >= 0 {
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col = img.RGBAAt(left, y)
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r -= float64(col.R)
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g -= float64(col.G)
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b -= float64(col.B)
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a -= float64(col.A)
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samples--
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}
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x++
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if right := x + size; right < w {
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col = img.RGBAAt(right, y)
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r += float64(col.R)
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g += float64(col.G)
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b += float64(col.B)
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a += float64(col.A)
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samples++
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}
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}
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}
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return result
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}
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func box3y(img *image.RGBA, size int) *image.RGBA {
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bounds := img.Bounds()
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result := image.NewRGBA(bounds)
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w, h := bounds.Dx(), bounds.Dy()
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for x := 0; x < w; x++ {
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if size >= h {
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var r, g, b, a float64
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for y := 0; y < h; y++ {
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col := img.RGBAAt(x, y)
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r += float64(col.R)
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g += float64(col.G)
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b += float64(col.B)
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a += float64(col.A)
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}
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factor := 1.0 / float64(h)
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col := color.RGBA{
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R: uint8(math.Round(r * factor)),
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G: uint8(math.Round(g * factor)),
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B: uint8(math.Round(b * factor)),
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A: uint8(math.Round(a * factor)),
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}
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for y := 0; y < h; y++ {
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result.SetRGBA(x, y, col)
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}
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continue
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}
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var r, g, b, a float64
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for y := 0; y <= size; y++ {
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col := img.RGBAAt(x, y)
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r += float64(col.R)
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g += float64(col.G)
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b += float64(col.B)
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a += float64(col.A)
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}
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samples := size + 1
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y := 0
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for {
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factor := 1.0 / float64(samples)
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col := color.RGBA{
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R: uint8(math.Round(r * factor)),
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G: uint8(math.Round(g * factor)),
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B: uint8(math.Round(b * factor)),
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A: uint8(math.Round(a * factor)),
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}
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result.SetRGBA(x, y, col)
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if y >= h-1 {
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break
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}
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if top := y - size; top >= 0 {
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col = img.RGBAAt(x, top)
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r -= float64(col.R)
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g -= float64(col.G)
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b -= float64(col.B)
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a -= float64(col.A)
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samples--
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}
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y++
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if bottom := y + size; bottom < h {
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col = img.RGBAAt(x, bottom)
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r += float64(col.R)
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g += float64(col.G)
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b += float64(col.B)
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a += float64(col.A)
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samples++
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}
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}
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}
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return result
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}
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@ -20,6 +20,11 @@ func (b *SoftwareBackend) Clear(pts [4][2]float64) {
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}
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func (b *SoftwareBackend) Fill(style *backendbase.FillStyle, pts [][2]float64) {
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if style.Blur > 0 {
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b.activateBlurTarget()
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defer b.drawBlurred(style.Blur)
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}
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if lg := style.LinearGradient; lg != nil {
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lg := lg.(*LinearGradient)
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from := [2]float64{style.Gradient.X0, style.Gradient.Y0}
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@ -12,6 +12,8 @@ type SoftwareBackend struct {
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MSAA int
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blurSwap *image.RGBA
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clip *image.Alpha
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mask *image.Alpha
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w, h int
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