clear stencil buffer on activate
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@ -136,6 +136,7 @@ func (cv *Canvas) tf(v vec) vec {
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func (cv *Canvas) Activate() {
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gli.Viewport(int32(cv.x), int32(cv.y), int32(cv.w), int32(cv.h))
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cv.applyScissor()
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gli.Clear(gl_STENCIL_BUFFER_BIT)
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}
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var activeCanvas *Canvas
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