clear stencil buffer on activate

This commit is contained in:
Thomas Friedel 2018-05-17 15:08:06 +02:00
parent 4e1004ec57
commit 50941d3075

View file

@ -136,6 +136,7 @@ func (cv *Canvas) tf(v vec) vec {
func (cv *Canvas) Activate() {
gli.Viewport(int32(cv.x), int32(cv.y), int32(cv.w), int32(cv.h))
cv.applyScissor()
gli.Clear(gl_STENCIL_BUFFER_BIT)
}
var activeCanvas *Canvas