line dash is now only applied when calling stroke

This commit is contained in:
Thomas Friedel 2018-09-01 16:41:28 +02:00
parent 4c11aac929
commit 56995ff396
6 changed files with 132 additions and 116 deletions

View file

@ -17,8 +17,7 @@ type Canvas struct {
x, y, w, h int
fx, fy, fw, fh float64
polyPath []pathPoint
linePath []pathPoint
path []pathPoint
convex bool
rect bool

View file

@ -322,3 +322,33 @@ func TestClosePath(t *testing.T) {
cv.Fill()
})
}
func TestLineDash2(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
cv.SetStrokeStyle("#0F0")
cv.SetLineWidth(2.5)
cv.BeginPath()
cv.MoveTo(20, 20)
cv.LineTo(40, 20)
cv.LineTo(40, 40)
cv.LineTo(20, 40)
cv.ClosePath()
cv.MoveTo(60, 20)
cv.LineTo(80, 20)
cv.LineTo(80, 40)
cv.LineTo(60, 40)
cv.ClosePath()
cv.SetLineDash([]float64{4, 4})
cv.MoveTo(20, 60)
cv.LineTo(40, 60)
cv.LineTo(40, 80)
cv.LineTo(20, 80)
cv.ClosePath()
cv.MoveTo(60, 60)
cv.LineTo(80, 60)
cv.LineTo(80, 80)
cv.LineTo(60, 80)
cv.ClosePath()
cv.Stroke()
})
}

211
paths.go
View file

@ -19,19 +19,14 @@ const (
pathAttach
pathIsRect
pathIsConvex
pathExplicitMove
)
// BeginPath clears the current path and starts a new one
func (cv *Canvas) BeginPath() {
if cv.linePath == nil {
cv.linePath = make([]pathPoint, 0, 100)
if cv.path == nil {
cv.path = make([]pathPoint, 0, 100)
}
if cv.polyPath == nil {
cv.polyPath = make([]pathPoint, 0, 100)
}
cv.linePath = cv.linePath[:0]
cv.polyPath = cv.polyPath[:0]
cv.path = cv.path[:0]
}
func isSamePoint(a, b vec, maxDist float64) bool {
@ -41,88 +36,35 @@ func isSamePoint(a, b vec, maxDist float64) bool {
// MoveTo adds a gap and moves the end of the path to x/y
func (cv *Canvas) MoveTo(x, y float64) {
tf := cv.tf(vec{x, y})
if len(cv.linePath) > 0 && isSamePoint(cv.linePath[len(cv.linePath)-1].tf, tf, 0.1) {
if len(cv.path) > 0 && isSamePoint(cv.path[len(cv.path)-1].tf, tf, 0.1) {
return
}
cv.linePath = append(cv.linePath, pathPoint{pos: vec{x, y}, tf: tf, flags: pathMove | pathExplicitMove})
cv.polyPath = append(cv.polyPath, pathPoint{pos: vec{x, y}, tf: tf, flags: pathMove | pathExplicitMove})
cv.path = append(cv.path, pathPoint{pos: vec{x, y}, tf: tf, flags: pathMove})
}
// LineTo adds a line to the end of the path
func (cv *Canvas) LineTo(x, y float64) {
cv.strokeLineTo(x, y)
cv.fillLineTo(x, y)
}
// cv.strokeLineTo(x, y)
// cv.fillLineTo(x, y)
func (cv *Canvas) strokeLineTo(x, y float64) {
if len(cv.linePath) > 0 && isSamePoint(cv.linePath[len(cv.linePath)-1].tf, cv.tf(vec{x, y}), 0.1) {
if len(cv.path) > 0 && isSamePoint(cv.path[len(cv.path)-1].tf, cv.tf(vec{x, y}), 0.1) {
return
}
if len(cv.linePath) == 0 {
cv.linePath = append(cv.linePath, pathPoint{pos: vec{x, y}, tf: cv.tf(vec{x, y}), flags: pathMove})
return
}
if len(cv.state.lineDash) > 0 {
lp := cv.linePath[len(cv.linePath)-1].pos
tp := vec{x, y}
v := tp.sub(lp)
vl := v.len()
prev := cv.state.lineDashOffset
for vl > 0 {
draw := cv.state.lineDashPoint%2 == 0
p := tp
cv.state.lineDashOffset += vl
if cv.state.lineDashOffset > cv.state.lineDash[cv.state.lineDashPoint] {
cv.state.lineDashOffset = 0
dl := cv.state.lineDash[cv.state.lineDashPoint] - prev
p = lp.add(v.mulf(dl / vl))
vl -= dl
cv.state.lineDashPoint++
cv.state.lineDashPoint %= len(cv.state.lineDash)
prev = 0
} else {
vl = 0
}
if draw {
cv.linePath[len(cv.linePath)-1].next = cv.tf(p)
cv.linePath[len(cv.linePath)-1].flags |= pathAttach
cv.linePath = append(cv.linePath, pathPoint{pos: p, tf: cv.tf(p)})
} else {
cv.linePath = append(cv.linePath, pathPoint{pos: p, tf: cv.tf(p), flags: pathMove})
}
lp = p
v = tp.sub(lp)
}
} else {
tf := cv.tf(vec{x, y})
cv.linePath[len(cv.linePath)-1].next = tf
cv.linePath[len(cv.linePath)-1].flags |= pathAttach
cv.linePath = append(cv.linePath, pathPoint{pos: vec{x, y}, tf: tf})
}
}
func (cv *Canvas) fillLineTo(x, y float64) {
if len(cv.polyPath) > 0 && isSamePoint(cv.polyPath[len(cv.polyPath)-1].tf, cv.tf(vec{x, y}), 0.1) {
return
}
if len(cv.polyPath) == 0 {
cv.polyPath = append(cv.polyPath, pathPoint{pos: vec{x, y}, tf: cv.tf(vec{x, y}), flags: pathMove})
if len(cv.path) == 0 {
cv.path = append(cv.path, pathPoint{pos: vec{x, y}, tf: cv.tf(vec{x, y}), flags: pathMove})
return
}
tf := cv.tf(vec{x, y})
cv.polyPath[len(cv.polyPath)-1].next = tf
cv.polyPath[len(cv.polyPath)-1].flags |= pathAttach
cv.polyPath = append(cv.polyPath, pathPoint{pos: vec{x, y}, tf: tf})
cv.path[len(cv.path)-1].next = tf
cv.path[len(cv.path)-1].flags |= pathAttach
cv.path = append(cv.path, pathPoint{pos: vec{x, y}, tf: tf})
}
// Arc adds a circle segment to the end of the path. x/y is the center, radius
// is the radius, startAngle and endAngle are angles in radians, anticlockwise
// means that the line is added anticlockwise
func (cv *Canvas) Arc(x, y, radius, startAngle, endAngle float64, anticlockwise bool) {
lastLineWasMove := len(cv.linePath) == 0 || cv.linePath[len(cv.linePath)-1].flags&pathMove != 0
lastPolyWasMove := len(cv.polyPath) == 0 || cv.polyPath[len(cv.polyPath)-1].flags&pathMove != 0
lastWasMove := len(cv.path) == 0 || cv.path[len(cv.path)-1].flags&pathMove != 0
startAngle = math.Mod(startAngle, math.Pi*2)
if startAngle < 0 {
@ -158,11 +100,8 @@ func (cv *Canvas) Arc(x, y, radius, startAngle, endAngle float64, anticlockwise
s, c := math.Sincos(endAngle)
cv.LineTo(x+radius*c, y+radius*s)
if lastLineWasMove {
cv.linePath[len(cv.linePath)-1].flags |= pathIsConvex
}
if lastPolyWasMove {
cv.polyPath[len(cv.polyPath)-1].flags |= pathIsConvex
if lastWasMove {
cv.path[len(cv.path)-1].flags |= pathIsConvex
}
}
@ -171,10 +110,10 @@ func (cv *Canvas) Arc(x, y, radius, startAngle, endAngle float64, anticlockwise
// lines from the end of the path to x1/y1, and from x1/y1 to x2/y2. The line
// will only go to where the circle segment would touch the latter line
func (cv *Canvas) ArcTo(x1, y1, x2, y2, radius float64) {
if len(cv.linePath) == 0 {
if len(cv.path) == 0 {
return
}
p0, p1, p2 := cv.linePath[len(cv.linePath)-1].pos, vec{x1, y1}, vec{x2, y2}
p0, p1, p2 := cv.path[len(cv.path)-1].pos, vec{x1, y1}, vec{x2, y2}
v0, v1 := p0.sub(p1).norm(), p2.sub(p1).norm()
angle := math.Acos(v0.dot(v1))
// should be in the range [0-pi]. if parallel, use a straight line
@ -198,10 +137,10 @@ func (cv *Canvas) ArcTo(x1, y1, x2, y2, radius float64) {
// QuadraticCurveTo adds a quadratic curve to the path. It uses the current end
// point of the path, x1/y1 defines the curve, and x2/y2 is the end point
func (cv *Canvas) QuadraticCurveTo(x1, y1, x2, y2 float64) {
if len(cv.linePath) == 0 {
if len(cv.path) == 0 {
return
}
p0 := cv.linePath[len(cv.linePath)-1].pos
p0 := cv.path[len(cv.path)-1].pos
p1 := vec{x1, y1}
p2 := vec{x2, y2}
v0 := p1.sub(p0)
@ -229,10 +168,10 @@ func (cv *Canvas) QuadraticCurveTo(x1, y1, x2, y2 float64) {
// BezierCurveTo adds a bezier curve to the path. It uses the current end point
// of the path, x1/y1 and x2/y2 define the curve, and x3/y3 is the end point
func (cv *Canvas) BezierCurveTo(x1, y1, x2, y2, x3, y3 float64) {
if len(cv.linePath) == 0 {
if len(cv.path) == 0 {
return
}
p0 := cv.linePath[len(cv.linePath)-1].pos
p0 := cv.path[len(cv.path)-1].pos
p1 := vec{x1, y1}
p2 := vec{x2, y2}
p3 := vec{x3, y3}
@ -268,35 +207,27 @@ func (cv *Canvas) BezierCurveTo(x1, y1, x2, y2, x3, y3 float64) {
// ClosePath closes the path to the beginning of the path or the last point
// from a MoveTo call
func (cv *Canvas) ClosePath() {
if len(cv.linePath) < 2 {
if len(cv.path) < 2 {
return
}
if isSamePoint(cv.linePath[len(cv.linePath)-1].tf, cv.linePath[0].tf, 0.1) {
if isSamePoint(cv.path[len(cv.path)-1].tf, cv.path[0].tf, 0.1) {
return
}
lineCloseIdx := 0
for i := len(cv.linePath) - 1; i >= 0; i-- {
if cv.linePath[i].flags&pathExplicitMove != 0 {
lineCloseIdx = i
closeIdx := 0
for i := len(cv.path) - 1; i >= 0; i-- {
if cv.path[i].flags&pathMove != 0 {
closeIdx = i
break
}
}
polyCloseIdx := 0
for i := len(cv.polyPath) - 1; i >= 0; i-- {
if cv.polyPath[i].flags&pathExplicitMove != 0 {
polyCloseIdx = i
break
}
}
cv.LineTo(cv.linePath[lineCloseIdx].pos[0], cv.linePath[lineCloseIdx].pos[1])
cv.linePath[len(cv.linePath)-1].next = cv.linePath[lineCloseIdx].next
cv.linePath[len(cv.linePath)-1].flags |= pathAttach
cv.polyPath[len(cv.polyPath)-1].next = cv.polyPath[polyCloseIdx].next
cv.LineTo(cv.path[closeIdx].pos[0], cv.path[closeIdx].pos[1])
cv.path[len(cv.path)-1].next = cv.path[closeIdx].next
cv.path[len(cv.path)-1].flags |= pathAttach
}
// Stroke uses the current StrokeStyle to draw the path
func (cv *Canvas) Stroke() {
cv.stroke(cv.linePath)
cv.stroke(cv.path)
}
func (cv *Canvas) stroke(path []pathPoint) {
@ -306,6 +237,8 @@ func (cv *Canvas) stroke(path []pathPoint) {
cv.activate()
path = cv.applyLineDash(path)
var triBuf [1000]float32
tris := triBuf[:0]
tris = append(tris, 0, 0, float32(cv.fw), 0, float32(cv.fw), float32(cv.fh), 0, 0, float32(cv.fw), float32(cv.fh), 0, float32(cv.fh))
@ -418,6 +351,61 @@ func (cv *Canvas) stroke(path []pathPoint) {
}
}
func (cv *Canvas) applyLineDash(path []pathPoint) []pathPoint {
if len(cv.state.lineDash) < 2 || len(path) < 2 {
return path
}
ldo := cv.state.lineDashOffset
ldp := cv.state.lineDashPoint
path2 := make([]pathPoint, 0, len(path)*2)
var lp vec
for i, pp := range path {
if i == 0 || pp.flags&pathMove != 0 {
path2 = append(path2, pp)
lp = pp.tf
continue
}
tp := pp.tf
v := tp.sub(lp)
vl := v.len()
prev := ldo
for vl > 0 {
draw := ldp%2 == 0
p := tp
ldo += vl
if ldo > cv.state.lineDash[ldp] {
ldo = 0
dl := cv.state.lineDash[ldp] - prev
p = lp.add(v.mulf(dl / vl))
vl -= dl
ldp++
ldp %= len(cv.state.lineDash)
prev = 0
} else {
vl = 0
}
if draw {
path2[len(path2)-1].next = cv.tf(p)
path2[len(path2)-1].flags |= pathAttach
path2 = append(path2, pathPoint{pos: p, tf: cv.tf(p)})
} else {
path2 = append(path2, pathPoint{pos: p, tf: cv.tf(p), flags: pathMove})
}
lp = p
v = tp.sub(lp)
}
lp = tp
}
return path2
}
func (cv *Canvas) lineJoint(p pathPoint, p0, p1, p2, l0p0, l0p1, l0p2, l0p3 vec, tris []float32) []float32 {
v2 := p1.sub(p2).norm()
v3 := vec{v2[1], -v2[0]}.mulf(cv.state.lineWidth * 0.5)
@ -526,7 +514,7 @@ func lineIntersection(a0, a1, b0, b1 vec) (vec, float64, float64) {
// Fill fills the current path with the given FillStyle
func (cv *Canvas) Fill() {
if len(cv.polyPath) < 3 {
if len(cv.path) < 3 {
return
}
cv.activate()
@ -536,17 +524,17 @@ func (cv *Canvas) Fill() {
tris = append(tris, 0, 0, float32(cv.fw), 0, float32(cv.fw), float32(cv.fh), 0, 0, float32(cv.fw), float32(cv.fh), 0, float32(cv.fh))
start := 0
for i, p := range cv.polyPath {
for i, p := range cv.path {
if p.flags&pathMove == 0 {
continue
}
if i >= start+3 {
tris = cv.appendSubPathTriangles(tris, cv.polyPath[start:i])
tris = cv.appendSubPathTriangles(tris, cv.path[start:i])
}
start = i
}
if len(cv.polyPath) >= start+3 {
tris = cv.appendSubPathTriangles(tris, cv.polyPath[start:])
if len(cv.path) >= start+3 {
tris = cv.appendSubPathTriangles(tris, cv.path[start:])
}
if len(tris) == 0 {
return
@ -618,11 +606,11 @@ func (cv *Canvas) appendSubPathTriangles(tris []float32, path []pathPoint) []flo
// Clip uses the current path to clip any further drawing. Use Save/Restore to
// remove the clipping again
func (cv *Canvas) Clip() {
if len(cv.polyPath) < 3 {
if len(cv.path) < 3 {
return
}
path := cv.polyPath
path := cv.path
for i := len(path) - 1; i >= 0; i-- {
if path[i].flags&pathMove != 0 {
path = path[i:]
@ -686,8 +674,8 @@ func (cv *Canvas) clip(path []pathPoint) {
gli.StencilMask(0xFF)
gli.StencilFunc(gl_EQUAL, 0, 0xFF)
cv.state.clip = make([]pathPoint, len(cv.polyPath))
copy(cv.state.clip, cv.polyPath)
cv.state.clip = make([]pathPoint, len(cv.path))
copy(cv.state.clip, cv.path)
}
func (cv *Canvas) scissor(path []pathPoint) {
@ -726,8 +714,7 @@ func (cv *Canvas) Rect(x, y, w, h float64) {
cv.LineTo(x+w, y+h)
cv.LineTo(x, y+h)
cv.ClosePath()
cv.linePath[len(cv.linePath)-1].flags |= pathIsRect
cv.polyPath[len(cv.polyPath)-1].flags |= pathIsRect
cv.path[len(cv.path)-1].flags |= pathIsRect
}
// StrokeRect draws a rectangle using the current stroke style

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