removed the clipping reapplication after context switching since it didn't work properly
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ff4c73b6b7
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6d46d9d554
2 changed files with 1 additions and 10 deletions
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@ -7,7 +7,6 @@ import (
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)
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func (b *GoGLBackend) ClearClip() {
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b.curClip = nil
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b.activate()
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gl.StencilMask(0xFF)
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@ -15,9 +14,7 @@ func (b *GoGLBackend) ClearClip() {
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}
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func (b *GoGLBackend) Clip(pts [][2]float64) {
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b.curClip = nil
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b.activate()
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b.curClip = pts
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b.ptsBuf = b.ptsBuf[:0]
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b.ptsBuf = append(b.ptsBuf,
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@ -206,8 +206,6 @@ type GoGLBackend struct {
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*GLContext
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curClip [][2]float64
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activateFn func()
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disableTextureRenderTarget func()
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}
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@ -246,11 +244,7 @@ func New(x, y, w, h int, ctx *GLContext) (*GoGLBackend, error) {
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b.activateFn = func() {
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gl.BindFramebuffer(gl.FRAMEBUFFER, 0)
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gl.Viewport(int32(b.x), int32(b.y), int32(b.w), int32(b.h))
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gl.Clear(gl.STENCIL_BUFFER_BIT)
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if c := b.curClip; c != nil {
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b.curClip = nil
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b.Clip(c)
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}
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// todo reapply clipping since another application may have used the stencil buffer
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}
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b.disableTextureRenderTarget = func() {
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gl.BindFramebuffer(gl.FRAMEBUFFER, 0)
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