regenerated
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parent
0476a8a85f
commit
7d0fc7ceb8
3 changed files with 3 additions and 10 deletions
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@ -7,7 +7,6 @@ import (
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)
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)
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func (b *XMobileBackend) ClearClip() {
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func (b *XMobileBackend) ClearClip() {
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b.curClip = nil
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b.activate()
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b.activate()
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b.glctx.StencilMask(0xFF)
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b.glctx.StencilMask(0xFF)
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@ -15,9 +14,7 @@ func (b *XMobileBackend) ClearClip() {
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}
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}
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func (b *XMobileBackend) Clip(pts [][2]float64) {
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func (b *XMobileBackend) Clip(pts [][2]float64) {
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b.curClip = nil
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b.activate()
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b.activate()
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b.curClip = pts
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b.ptsBuf = b.ptsBuf[:0]
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b.ptsBuf = b.ptsBuf[:0]
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b.ptsBuf = append(b.ptsBuf,
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b.ptsBuf = append(b.ptsBuf,
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@ -41,6 +38,7 @@ func (b *XMobileBackend) Clip(pts [][2]float64) {
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b.glctx.UseProgram(b.sr.ID)
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b.glctx.UseProgram(b.sr.ID)
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b.glctx.Uniform4f(b.sr.Color, 1, 1, 1, 1)
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b.glctx.Uniform4f(b.sr.Color, 1, 1, 1, 1)
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b.glctx.Uniform2f(b.sr.CanvasSize, float32(b.fw), float32(b.fh))
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b.glctx.Uniform2f(b.sr.CanvasSize, float32(b.fw), float32(b.fh))
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b.glctx.Uniform1f(b.sr.GlobalAlpha, 1)
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b.glctx.EnableVertexAttribArray(b.sr.Vertex)
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b.glctx.EnableVertexAttribArray(b.sr.Vertex)
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b.glctx.ColorMask(false, false, false, false)
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b.glctx.ColorMask(false, false, false, false)
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@ -115,6 +115,7 @@ func (b *XMobileBackend) Fill(style *backendbase.FillStyle, pts [][2]float64) {
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b.glctx.UseProgram(b.sr.ID)
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b.glctx.UseProgram(b.sr.ID)
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b.glctx.Uniform4f(b.sr.Color, 0, 0, 0, 0)
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b.glctx.Uniform4f(b.sr.Color, 0, 0, 0, 0)
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b.glctx.Uniform2f(b.sr.CanvasSize, float32(b.fw), float32(b.fh))
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b.glctx.Uniform2f(b.sr.CanvasSize, float32(b.fw), float32(b.fh))
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b.glctx.Uniform1f(b.sr.GlobalAlpha, 1)
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b.glctx.EnableVertexAttribArray(b.sr.Vertex)
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b.glctx.EnableVertexAttribArray(b.sr.Vertex)
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b.glctx.VertexAttribPointer(b.sr.Vertex, 2, gl.FLOAT, false, 0, 0)
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b.glctx.VertexAttribPointer(b.sr.Vertex, 2, gl.FLOAT, false, 0, 0)
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@ -211,8 +211,6 @@ type XMobileBackend struct {
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*GLContext
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*GLContext
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curClip [][2]float64
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activateFn func()
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activateFn func()
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disableTextureRenderTarget func()
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disableTextureRenderTarget func()
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}
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}
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@ -241,11 +239,7 @@ func New(x, y, w, h int, ctx *GLContext) (*XMobileBackend, error) {
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b.activateFn = func() {
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b.activateFn = func() {
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b.glctx.BindFramebuffer(gl.FRAMEBUFFER, gl.Framebuffer{Value: 0})
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b.glctx.BindFramebuffer(gl.FRAMEBUFFER, gl.Framebuffer{Value: 0})
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b.glctx.Viewport(b.x, b.y, b.w, b.h)
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b.glctx.Viewport(b.x, b.y, b.w, b.h)
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b.glctx.Clear(gl.STENCIL_BUFFER_BIT)
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// todo reapply clipping since another application may have used the stencil buffer
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if c := b.curClip; c != nil {
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b.curClip = nil
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b.Clip(c)
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}
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}
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}
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b.disableTextureRenderTarget = func() {
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b.disableTextureRenderTarget = func() {
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b.glctx.BindFramebuffer(gl.FRAMEBUFFER, gl.Framebuffer{Value: 0})
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b.glctx.BindFramebuffer(gl.FRAMEBUFFER, gl.Framebuffer{Value: 0})
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