From 9b7322ff16a834ff51ccd0dd41dc67aa5fd5b1ff Mon Sep 17 00:00:00 2001 From: Thomas Friedel Date: Tue, 30 Apr 2019 21:57:50 +0200 Subject: [PATCH] moved version history to releases --- README.md | 39 --------------------------------------- 1 file changed, 39 deletions(-) diff --git a/README.md b/README.md index d3eae42..1e70dde 100644 --- a/README.md +++ b/README.md @@ -127,42 +127,3 @@ These features *should* work just like their HTML5 counterparts, but there are l - globalCompositeOperation - textBaseline hanging and ideographic (currently work just like top and bottom) - -# Version history - -v0.8.3 - -- Image patterns now support transformations and repeat types -- Canvas was sometimes not activated properly when using multiple canvases or combining with other GL code - -v0.8.2 - -- Shadows now properly use GlobalAlpha -- Misc bugfixes - -v0.8.1 - -- IsPointInStroke implemented -- Fixed some bugs related to transformation and clipping - -v0.8.0 - -- Self intersecting polygon support -- IsPointInPath implemented - -v0.7.2 - -- Fixed build tags for macOS and iOS - -v0.7.1 - -- Line strokes are now scaled and transformed correctly -- Added an ImagePattern type and a CreatePattern function (still missing repeat and transform) - -v0.7.0 - -- Restuctured the code to have a single frontend and multiple backends, although currently only Go-GL and an automatically generated xmobile GL backend are available. This should in theory make it possible to write a software backend as well, or maybe Vulkan or some other libraries. - -- Got rid of the OpenGL interface and used Go-GL for Android and iOS. I also tried using it for Shiny and gomobile, but for some reason once the xmobile GL context is created, Go-GL no longer works, so those use the xmobile GL backend. - -- SetLineEnd is now SetLineCap