added miter joints for stroked paths
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parent
20674e7f7a
commit
a8db8886c7
2 changed files with 80 additions and 13 deletions
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@ -25,8 +25,10 @@ type Canvas struct {
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}
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type pathPoint struct {
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pos lm.Vec2
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move bool
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pos lm.Vec2
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move bool
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next lm.Vec2
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attach bool
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}
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type drawState struct {
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87
paths.go
87
paths.go
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@ -20,6 +20,12 @@ func (cv *Canvas) MoveTo(x, y float32) {
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}
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func (cv *Canvas) LineTo(x, y float32) {
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if len(cv.path) == 0 {
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cv.MoveTo(x, y)
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return
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}
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cv.path[len(cv.path)-1].next = lm.Vec2{x, y}
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cv.path[len(cv.path)-1].attach = true
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cv.path = append(cv.path, pathPoint{pos: lm.Vec2{x, y}, move: false})
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}
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@ -48,10 +54,12 @@ func (cv *Canvas) Arc(x, y, radius, startAngle, endAngle float32, anticlockwise
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}
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func (cv *Canvas) ClosePath() {
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if len(cv.path) == 0 {
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if len(cv.path) < 2 {
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return
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}
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cv.path = append(cv.path, pathPoint{pos: cv.path[0].pos, move: false})
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cv.path[len(cv.path)-1].next = cv.path[0].pos
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cv.path[len(cv.path)-1].attach = true
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cv.path = append(cv.path, pathPoint{pos: cv.path[0].pos, move: false, next: cv.path[1].pos, attach: true})
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}
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func (cv *Canvas) Stroke() {
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@ -77,7 +85,8 @@ func (cv *Canvas) Stroke() {
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var buf [1000]float32
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tris := buf[:0]
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tris = append(tris, -1, -1, -1, 1, 1, 1, -1, -1, 1, 1, 1, -1)
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p0 := cv.path[0].pos
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var p0 lm.Vec2
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for _, p := range cv.path {
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if p.move {
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p0 = p.pos
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@ -85,16 +94,59 @@ func (cv *Canvas) Stroke() {
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}
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p1 := p.pos
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v1 := p1.Sub(p0).Norm()
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v2 := lm.Vec2{v1[1], -v1[0]}.MulF(cv.state.stroke.lineWidth * 0.5)
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v1 = v1.MulF(cv.state.stroke.lineWidth * 0.5)
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v0 := p1.Sub(p0).Norm()
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v1 := lm.Vec2{v0[1], -v0[0]}.MulF(cv.state.stroke.lineWidth * 0.5)
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//v0 = v0.MulF(cv.state.stroke.lineWidth * 0.5)
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x0f, y0f := cv.vecToGL(p0.Sub(v1).Add(v2))
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x1f, y1f := cv.vecToGL(p1.Add(v1).Add(v2))
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x2f, y2f := cv.vecToGL(p1.Add(v1).Sub(v2))
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x3f, y3f := cv.vecToGL(p0.Sub(v1).Sub(v2))
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l0p0 := p0.Add(v1)
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l0p1 := p1.Add(v1)
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l0p2 := p0.Sub(v1)
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l0p3 := p1.Sub(v1)
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tris = append(tris, x0f, y0f, x1f, y1f, x2f, y2f, x0f, y0f, x2f, y2f, x3f, y3f)
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l0x0f, l0y0f := cv.vecToGL(l0p0)
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l0x1f, l0y1f := cv.vecToGL(l0p1)
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l0x2f, l0y2f := cv.vecToGL(l0p2)
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l0x3f, l0y3f := cv.vecToGL(l0p3)
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tris = append(tris,
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l0x0f, l0y0f, l0x1f, l0y1f, l0x3f, l0y3f,
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l0x0f, l0y0f, l0x3f, l0y3f, l0x2f, l0y2f)
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// miter joints
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if p.attach {
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p2 := p.next
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v2 := p1.Sub(p2).Norm()
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v3 := lm.Vec2{v2[1], -v2[0]}.MulF(cv.state.stroke.lineWidth * 0.5)
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//v2 = v2.MulF(cv.state.stroke.lineWidth * 0.5)
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l1p0 := p2.Sub(v3)
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l1p1 := p1.Sub(v3)
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l1p2 := p2.Add(v3)
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l1p3 := p1.Add(v3)
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l1x1f, l1y1f := cv.vecToGL(l1p1)
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l1x3f, l1y3f := cv.vecToGL(l1p3)
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ip0 := lineIntersection(l0p0, l0p1, l1p1, l1p0)
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ip1 := lineIntersection(l0p2, l0p3, l1p3, l1p2)
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ix0f, iy0f := cv.vecToGL(ip0)
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ix1f, iy1f := cv.vecToGL(ip1)
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tris = append(tris,
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l0x1f, l0y1f, ix0f, iy0f, l1x1f, l1y1f,
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l0x1f, l0y1f, l1x1f, l1y1f, l1x3f, l1y3f,
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l0x1f, l0y1f, l1x3f, l1y3f, ix1f, iy1f,
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l0x1f, l0y1f, ix1f, iy1f, l0x3f, l0y3f)
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// todo this is an ugly hack...
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tris = append(tris,
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l0x1f, l0y1f, ix0f, iy0f, l1x1f, l1y1f,
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l0x1f, l0y1f, l1x1f, l1y1f, l0x3f, l0y3f,
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l0x1f, l0y1f, l0x3f, l0y3f, ix1f, iy1f,
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l0x1f, l0y1f, ix1f, iy1f, l1x3f, l1y3f)
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}
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p0 = p1
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}
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@ -117,6 +169,19 @@ func (cv *Canvas) Stroke() {
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gli.StencilFunc(gl_EQUAL, 0, 0xFF)
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}
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func lineIntersection(a0, a1, b0, b1 lm.Vec2) lm.Vec2 {
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va := a1.Sub(a0)
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vb := b1.Sub(b0)
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if vb[1] == 0 {
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q := (a0[0] + (b0[1]-a0[1])*(va[0]/va[1]) - b0[0]) / (vb[0] - vb[1]*(va[0]/va[1]))
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return b0.Add(vb.MulF(q))
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}
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p := (b0[0] + (a0[1]-b0[1])*(vb[0]/vb[1]) - a0[0]) / (va[0] - va[1]*(vb[0]/vb[1]))
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return a0.Add(va.MulF(p))
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}
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func (cv *Canvas) Fill() {
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lastMove := 0
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for i, p := range cv.path {
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