changed path to a struct
This commit is contained in:
parent
54bd27e67a
commit
cb3e694671
2 changed files with 48 additions and 43 deletions
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@ -18,7 +18,7 @@ type Canvas struct {
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x, y, w, h int
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x, y, w, h int
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fx, fy, fw, fh float64
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fx, fy, fw, fh float64
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path []pathPoint
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path path
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convex bool
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convex bool
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rect bool
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rect bool
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@ -49,7 +49,7 @@ type drawState struct {
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lineDashOffset float64
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lineDashOffset float64
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scissor scissor
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scissor scissor
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clip []pathPoint
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clip path
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shadowColor glColor
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shadowColor glColor
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shadowOffsetX float64
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shadowOffsetX float64
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@ -762,8 +762,8 @@ func (cv *Canvas) Restore() {
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gli.StencilMask(0xFF)
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gli.StencilMask(0xFF)
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gli.Clear(gl_STENCIL_BUFFER_BIT)
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gli.Clear(gl_STENCIL_BUFFER_BIT)
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for _, st := range cv.stateStack {
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for _, st := range cv.stateStack {
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if len(st.clip) > 0 {
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if len(st.clip.p) > 0 {
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cv.clip(st.clip)
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cv.clip(st.clip.p)
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}
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}
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}
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}
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cv.state = cv.stateStack[l-1]
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cv.state = cv.stateStack[l-1]
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83
paths.go
83
paths.go
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@ -5,6 +5,10 @@ import (
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"unsafe"
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"unsafe"
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)
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)
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type path struct {
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p []pathPoint
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}
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type pathPoint struct {
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type pathPoint struct {
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pos vec
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pos vec
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tf vec
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tf vec
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@ -23,10 +27,10 @@ const (
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// BeginPath clears the current path and starts a new one
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// BeginPath clears the current path and starts a new one
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func (cv *Canvas) BeginPath() {
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func (cv *Canvas) BeginPath() {
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if cv.path == nil {
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if cv.path.p == nil {
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cv.path = make([]pathPoint, 0, 100)
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cv.path.p = make([]pathPoint, 0, 100)
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}
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}
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cv.path = cv.path[:0]
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cv.path.p = cv.path.p[:0]
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}
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}
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func isSamePoint(a, b vec, maxDist float64) bool {
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func isSamePoint(a, b vec, maxDist float64) bool {
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@ -36,10 +40,10 @@ func isSamePoint(a, b vec, maxDist float64) bool {
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// MoveTo adds a gap and moves the end of the path to x/y
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// MoveTo adds a gap and moves the end of the path to x/y
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func (cv *Canvas) MoveTo(x, y float64) {
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func (cv *Canvas) MoveTo(x, y float64) {
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tf := cv.tf(vec{x, y})
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tf := cv.tf(vec{x, y})
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if len(cv.path) > 0 && isSamePoint(cv.path[len(cv.path)-1].tf, tf, 0.1) {
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if len(cv.path.p) > 0 && isSamePoint(cv.path.p[len(cv.path.p)-1].tf, tf, 0.1) {
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return
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return
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}
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}
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cv.path = append(cv.path, pathPoint{pos: vec{x, y}, tf: tf, flags: pathMove})
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cv.path.p = append(cv.path.p, pathPoint{pos: vec{x, y}, tf: tf, flags: pathMove})
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}
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}
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// LineTo adds a line to the end of the path
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// LineTo adds a line to the end of the path
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@ -47,24 +51,24 @@ func (cv *Canvas) LineTo(x, y float64) {
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// cv.strokeLineTo(x, y)
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// cv.strokeLineTo(x, y)
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// cv.fillLineTo(x, y)
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// cv.fillLineTo(x, y)
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if len(cv.path) > 0 && isSamePoint(cv.path[len(cv.path)-1].tf, cv.tf(vec{x, y}), 0.1) {
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if len(cv.path.p) > 0 && isSamePoint(cv.path.p[len(cv.path.p)-1].tf, cv.tf(vec{x, y}), 0.1) {
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return
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return
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}
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}
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if len(cv.path) == 0 {
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if len(cv.path.p) == 0 {
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cv.path = append(cv.path, pathPoint{pos: vec{x, y}, tf: cv.tf(vec{x, y}), flags: pathMove})
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cv.path.p = append(cv.path.p, pathPoint{pos: vec{x, y}, tf: cv.tf(vec{x, y}), flags: pathMove})
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return
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return
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}
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}
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tf := cv.tf(vec{x, y})
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tf := cv.tf(vec{x, y})
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cv.path[len(cv.path)-1].next = tf
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cv.path.p[len(cv.path.p)-1].next = tf
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cv.path[len(cv.path)-1].flags |= pathAttach
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cv.path.p[len(cv.path.p)-1].flags |= pathAttach
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cv.path = append(cv.path, pathPoint{pos: vec{x, y}, tf: tf})
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cv.path.p = append(cv.path.p, pathPoint{pos: vec{x, y}, tf: tf})
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}
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}
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// Arc adds a circle segment to the end of the path. x/y is the center, radius
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// Arc adds a circle segment to the end of the path. x/y is the center, radius
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// is the radius, startAngle and endAngle are angles in radians, anticlockwise
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// is the radius, startAngle and endAngle are angles in radians, anticlockwise
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// means that the line is added anticlockwise
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// means that the line is added anticlockwise
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func (cv *Canvas) Arc(x, y, radius, startAngle, endAngle float64, anticlockwise bool) {
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func (cv *Canvas) Arc(x, y, radius, startAngle, endAngle float64, anticlockwise bool) {
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lastWasMove := len(cv.path) == 0 || cv.path[len(cv.path)-1].flags&pathMove != 0
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lastWasMove := len(cv.path.p) == 0 || cv.path.p[len(cv.path.p)-1].flags&pathMove != 0
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startAngle = math.Mod(startAngle, math.Pi*2)
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startAngle = math.Mod(startAngle, math.Pi*2)
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if startAngle < 0 {
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if startAngle < 0 {
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@ -101,7 +105,7 @@ func (cv *Canvas) Arc(x, y, radius, startAngle, endAngle float64, anticlockwise
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cv.LineTo(x+radius*c, y+radius*s)
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cv.LineTo(x+radius*c, y+radius*s)
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if lastWasMove {
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if lastWasMove {
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cv.path[len(cv.path)-1].flags |= pathIsConvex
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cv.path.p[len(cv.path.p)-1].flags |= pathIsConvex
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}
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}
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}
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}
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@ -110,10 +114,10 @@ func (cv *Canvas) Arc(x, y, radius, startAngle, endAngle float64, anticlockwise
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// lines from the end of the path to x1/y1, and from x1/y1 to x2/y2. The line
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// lines from the end of the path to x1/y1, and from x1/y1 to x2/y2. The line
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// will only go to where the circle segment would touch the latter line
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// will only go to where the circle segment would touch the latter line
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func (cv *Canvas) ArcTo(x1, y1, x2, y2, radius float64) {
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func (cv *Canvas) ArcTo(x1, y1, x2, y2, radius float64) {
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if len(cv.path) == 0 {
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if len(cv.path.p) == 0 {
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return
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return
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}
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}
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p0, p1, p2 := cv.path[len(cv.path)-1].pos, vec{x1, y1}, vec{x2, y2}
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p0, p1, p2 := cv.path.p[len(cv.path.p)-1].pos, vec{x1, y1}, vec{x2, y2}
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v0, v1 := p0.sub(p1).norm(), p2.sub(p1).norm()
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v0, v1 := p0.sub(p1).norm(), p2.sub(p1).norm()
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angle := math.Acos(v0.dot(v1))
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angle := math.Acos(v0.dot(v1))
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// should be in the range [0-pi]. if parallel, use a straight line
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// should be in the range [0-pi]. if parallel, use a straight line
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@ -137,10 +141,10 @@ func (cv *Canvas) ArcTo(x1, y1, x2, y2, radius float64) {
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// QuadraticCurveTo adds a quadratic curve to the path. It uses the current end
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// QuadraticCurveTo adds a quadratic curve to the path. It uses the current end
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// point of the path, x1/y1 defines the curve, and x2/y2 is the end point
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// point of the path, x1/y1 defines the curve, and x2/y2 is the end point
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func (cv *Canvas) QuadraticCurveTo(x1, y1, x2, y2 float64) {
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func (cv *Canvas) QuadraticCurveTo(x1, y1, x2, y2 float64) {
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if len(cv.path) == 0 {
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if len(cv.path.p) == 0 {
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return
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return
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}
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}
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p0 := cv.path[len(cv.path)-1].pos
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p0 := cv.path.p[len(cv.path.p)-1].pos
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p1 := vec{x1, y1}
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p1 := vec{x1, y1}
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p2 := vec{x2, y2}
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p2 := vec{x2, y2}
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v0 := p1.sub(p0)
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v0 := p1.sub(p0)
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@ -168,10 +172,10 @@ func (cv *Canvas) QuadraticCurveTo(x1, y1, x2, y2 float64) {
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// BezierCurveTo adds a bezier curve to the path. It uses the current end point
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// BezierCurveTo adds a bezier curve to the path. It uses the current end point
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// of the path, x1/y1 and x2/y2 define the curve, and x3/y3 is the end point
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// of the path, x1/y1 and x2/y2 define the curve, and x3/y3 is the end point
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func (cv *Canvas) BezierCurveTo(x1, y1, x2, y2, x3, y3 float64) {
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func (cv *Canvas) BezierCurveTo(x1, y1, x2, y2, x3, y3 float64) {
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if len(cv.path) == 0 {
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if len(cv.path.p) == 0 {
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return
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return
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}
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}
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p0 := cv.path[len(cv.path)-1].pos
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p0 := cv.path.p[len(cv.path.p)-1].pos
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p1 := vec{x1, y1}
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p1 := vec{x1, y1}
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p2 := vec{x2, y2}
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p2 := vec{x2, y2}
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p3 := vec{x3, y3}
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p3 := vec{x3, y3}
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@ -207,27 +211,27 @@ func (cv *Canvas) BezierCurveTo(x1, y1, x2, y2, x3, y3 float64) {
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// ClosePath closes the path to the beginning of the path or the last point
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// ClosePath closes the path to the beginning of the path or the last point
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// from a MoveTo call
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// from a MoveTo call
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func (cv *Canvas) ClosePath() {
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func (cv *Canvas) ClosePath() {
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if len(cv.path) < 2 {
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if len(cv.path.p) < 2 {
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return
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return
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}
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}
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if isSamePoint(cv.path[len(cv.path)-1].tf, cv.path[0].tf, 0.1) {
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if isSamePoint(cv.path.p[len(cv.path.p)-1].tf, cv.path.p[0].tf, 0.1) {
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return
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return
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}
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}
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closeIdx := 0
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closeIdx := 0
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for i := len(cv.path) - 1; i >= 0; i-- {
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for i := len(cv.path.p) - 1; i >= 0; i-- {
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if cv.path[i].flags&pathMove != 0 {
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if cv.path.p[i].flags&pathMove != 0 {
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closeIdx = i
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closeIdx = i
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break
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break
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}
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}
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}
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}
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cv.LineTo(cv.path[closeIdx].pos[0], cv.path[closeIdx].pos[1])
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cv.LineTo(cv.path.p[closeIdx].pos[0], cv.path.p[closeIdx].pos[1])
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cv.path[len(cv.path)-1].next = cv.path[closeIdx].next
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cv.path.p[len(cv.path.p)-1].next = cv.path.p[closeIdx].next
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cv.path[len(cv.path)-1].flags |= pathAttach
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cv.path.p[len(cv.path.p)-1].flags |= pathAttach
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}
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}
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// Stroke uses the current StrokeStyle to draw the path
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// Stroke uses the current StrokeStyle to draw the path
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func (cv *Canvas) Stroke() {
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func (cv *Canvas) Stroke() {
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cv.stroke(cv.path)
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cv.stroke(cv.path.p)
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}
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}
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func (cv *Canvas) stroke(path []pathPoint) {
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func (cv *Canvas) stroke(path []pathPoint) {
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@ -518,7 +522,7 @@ func lineIntersection(a0, a1, b0, b1 vec) (vec, float64, float64) {
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// Fill fills the current path with the given FillStyle
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// Fill fills the current path with the given FillStyle
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func (cv *Canvas) Fill() {
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func (cv *Canvas) Fill() {
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if len(cv.path) < 3 {
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if len(cv.path.p) < 3 {
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return
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return
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}
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}
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cv.activate()
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cv.activate()
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@ -528,17 +532,17 @@ func (cv *Canvas) Fill() {
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tris = append(tris, 0, 0, float32(cv.fw), 0, float32(cv.fw), float32(cv.fh), 0, 0, float32(cv.fw), float32(cv.fh), 0, float32(cv.fh))
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tris = append(tris, 0, 0, float32(cv.fw), 0, float32(cv.fw), float32(cv.fh), 0, 0, float32(cv.fw), float32(cv.fh), 0, float32(cv.fh))
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start := 0
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start := 0
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for i, p := range cv.path {
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for i, p := range cv.path.p {
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if p.flags&pathMove == 0 {
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if p.flags&pathMove == 0 {
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continue
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continue
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}
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}
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if i >= start+3 {
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if i >= start+3 {
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tris = cv.appendSubPathTriangles(tris, cv.path[start:i])
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tris = cv.appendSubPathTriangles(tris, cv.path.p[start:i])
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}
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}
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start = i
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start = i
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}
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}
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if len(cv.path) >= start+3 {
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if len(cv.path.p) >= start+3 {
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tris = cv.appendSubPathTriangles(tris, cv.path[start:])
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tris = cv.appendSubPathTriangles(tris, cv.path.p[start:])
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}
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}
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if len(tris) == 0 {
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if len(tris) == 0 {
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return
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return
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@ -610,11 +614,11 @@ func (cv *Canvas) appendSubPathTriangles(tris []float32, path []pathPoint) []flo
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// Clip uses the current path to clip any further drawing. Use Save/Restore to
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// Clip uses the current path to clip any further drawing. Use Save/Restore to
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// remove the clipping again
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// remove the clipping again
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func (cv *Canvas) Clip() {
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func (cv *Canvas) Clip() {
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if len(cv.path) < 3 {
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if len(cv.path.p) < 3 {
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return
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return
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}
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}
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path := cv.path
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path := cv.path.p
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for i := len(path) - 1; i >= 0; i-- {
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for i := len(path) - 1; i >= 0; i-- {
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if path[i].flags&pathMove != 0 {
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if path[i].flags&pathMove != 0 {
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path = path[i:]
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path = path[i:]
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@ -678,8 +682,9 @@ func (cv *Canvas) clip(path []pathPoint) {
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gli.StencilMask(0xFF)
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gli.StencilMask(0xFF)
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gli.StencilFunc(gl_EQUAL, 0, 0xFF)
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gli.StencilFunc(gl_EQUAL, 0, 0xFF)
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cv.state.clip = make([]pathPoint, len(cv.path))
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cv.state.clip = cv.path
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copy(cv.state.clip, cv.path)
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cv.state.clip.p = make([]pathPoint, len(cv.path.p))
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copy(cv.state.clip.p, cv.path.p)
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}
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}
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func (cv *Canvas) scissor(path []pathPoint) {
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func (cv *Canvas) scissor(path []pathPoint) {
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@ -713,15 +718,15 @@ func (cv *Canvas) applyScissor() {
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// Rect creates a closed rectangle path for stroking or filling
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// Rect creates a closed rectangle path for stroking or filling
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func (cv *Canvas) Rect(x, y, w, h float64) {
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func (cv *Canvas) Rect(x, y, w, h float64) {
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lastWasMove := len(cv.path) == 0 || cv.path[len(cv.path)-1].flags&pathMove != 0
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lastWasMove := len(cv.path.p) == 0 || cv.path.p[len(cv.path.p)-1].flags&pathMove != 0
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cv.MoveTo(x, y)
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cv.MoveTo(x, y)
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cv.LineTo(x+w, y)
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cv.LineTo(x+w, y)
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cv.LineTo(x+w, y+h)
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cv.LineTo(x+w, y+h)
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cv.LineTo(x, y+h)
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cv.LineTo(x, y+h)
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cv.LineTo(x, y)
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cv.LineTo(x, y)
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if lastWasMove {
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if lastWasMove {
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cv.path[len(cv.path)-1].flags |= pathIsRect
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cv.path.p[len(cv.path.p)-1].flags |= pathIsRect
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cv.path[len(cv.path)-1].flags |= pathIsConvex
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cv.path.p[len(cv.path.p)-1].flags |= pathIsConvex
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}
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}
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}
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}
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