changed path to a struct

This commit is contained in:
Thomas Friedel 2018-11-13 12:28:22 +01:00
parent 54bd27e67a
commit cb3e694671
2 changed files with 48 additions and 43 deletions

View file

@ -18,7 +18,7 @@ type Canvas struct {
x, y, w, h int
fx, fy, fw, fh float64
path []pathPoint
path path
convex bool
rect bool
@ -49,7 +49,7 @@ type drawState struct {
lineDashOffset float64
scissor scissor
clip []pathPoint
clip path
shadowColor glColor
shadowOffsetX float64
@ -762,8 +762,8 @@ func (cv *Canvas) Restore() {
gli.StencilMask(0xFF)
gli.Clear(gl_STENCIL_BUFFER_BIT)
for _, st := range cv.stateStack {
if len(st.clip) > 0 {
cv.clip(st.clip)
if len(st.clip.p) > 0 {
cv.clip(st.clip.p)
}
}
cv.state = cv.stateStack[l-1]

View file

@ -5,6 +5,10 @@ import (
"unsafe"
)
type path struct {
p []pathPoint
}
type pathPoint struct {
pos vec
tf vec
@ -23,10 +27,10 @@ const (
// BeginPath clears the current path and starts a new one
func (cv *Canvas) BeginPath() {
if cv.path == nil {
cv.path = make([]pathPoint, 0, 100)
if cv.path.p == nil {
cv.path.p = make([]pathPoint, 0, 100)
}
cv.path = cv.path[:0]
cv.path.p = cv.path.p[:0]
}
func isSamePoint(a, b vec, maxDist float64) bool {
@ -36,10 +40,10 @@ func isSamePoint(a, b vec, maxDist float64) bool {
// MoveTo adds a gap and moves the end of the path to x/y
func (cv *Canvas) MoveTo(x, y float64) {
tf := cv.tf(vec{x, y})
if len(cv.path) > 0 && isSamePoint(cv.path[len(cv.path)-1].tf, tf, 0.1) {
if len(cv.path.p) > 0 && isSamePoint(cv.path.p[len(cv.path.p)-1].tf, tf, 0.1) {
return
}
cv.path = append(cv.path, pathPoint{pos: vec{x, y}, tf: tf, flags: pathMove})
cv.path.p = append(cv.path.p, pathPoint{pos: vec{x, y}, tf: tf, flags: pathMove})
}
// LineTo adds a line to the end of the path
@ -47,24 +51,24 @@ func (cv *Canvas) LineTo(x, y float64) {
// cv.strokeLineTo(x, y)
// cv.fillLineTo(x, y)
if len(cv.path) > 0 && isSamePoint(cv.path[len(cv.path)-1].tf, cv.tf(vec{x, y}), 0.1) {
if len(cv.path.p) > 0 && isSamePoint(cv.path.p[len(cv.path.p)-1].tf, cv.tf(vec{x, y}), 0.1) {
return
}
if len(cv.path) == 0 {
cv.path = append(cv.path, pathPoint{pos: vec{x, y}, tf: cv.tf(vec{x, y}), flags: pathMove})
if len(cv.path.p) == 0 {
cv.path.p = append(cv.path.p, pathPoint{pos: vec{x, y}, tf: cv.tf(vec{x, y}), flags: pathMove})
return
}
tf := cv.tf(vec{x, y})
cv.path[len(cv.path)-1].next = tf
cv.path[len(cv.path)-1].flags |= pathAttach
cv.path = append(cv.path, pathPoint{pos: vec{x, y}, tf: tf})
cv.path.p[len(cv.path.p)-1].next = tf
cv.path.p[len(cv.path.p)-1].flags |= pathAttach
cv.path.p = append(cv.path.p, pathPoint{pos: vec{x, y}, tf: tf})
}
// Arc adds a circle segment to the end of the path. x/y is the center, radius
// is the radius, startAngle and endAngle are angles in radians, anticlockwise
// means that the line is added anticlockwise
func (cv *Canvas) Arc(x, y, radius, startAngle, endAngle float64, anticlockwise bool) {
lastWasMove := len(cv.path) == 0 || cv.path[len(cv.path)-1].flags&pathMove != 0
lastWasMove := len(cv.path.p) == 0 || cv.path.p[len(cv.path.p)-1].flags&pathMove != 0
startAngle = math.Mod(startAngle, math.Pi*2)
if startAngle < 0 {
@ -101,7 +105,7 @@ func (cv *Canvas) Arc(x, y, radius, startAngle, endAngle float64, anticlockwise
cv.LineTo(x+radius*c, y+radius*s)
if lastWasMove {
cv.path[len(cv.path)-1].flags |= pathIsConvex
cv.path.p[len(cv.path.p)-1].flags |= pathIsConvex
}
}
@ -110,10 +114,10 @@ func (cv *Canvas) Arc(x, y, radius, startAngle, endAngle float64, anticlockwise
// lines from the end of the path to x1/y1, and from x1/y1 to x2/y2. The line
// will only go to where the circle segment would touch the latter line
func (cv *Canvas) ArcTo(x1, y1, x2, y2, radius float64) {
if len(cv.path) == 0 {
if len(cv.path.p) == 0 {
return
}
p0, p1, p2 := cv.path[len(cv.path)-1].pos, vec{x1, y1}, vec{x2, y2}
p0, p1, p2 := cv.path.p[len(cv.path.p)-1].pos, vec{x1, y1}, vec{x2, y2}
v0, v1 := p0.sub(p1).norm(), p2.sub(p1).norm()
angle := math.Acos(v0.dot(v1))
// should be in the range [0-pi]. if parallel, use a straight line
@ -137,10 +141,10 @@ func (cv *Canvas) ArcTo(x1, y1, x2, y2, radius float64) {
// QuadraticCurveTo adds a quadratic curve to the path. It uses the current end
// point of the path, x1/y1 defines the curve, and x2/y2 is the end point
func (cv *Canvas) QuadraticCurveTo(x1, y1, x2, y2 float64) {
if len(cv.path) == 0 {
if len(cv.path.p) == 0 {
return
}
p0 := cv.path[len(cv.path)-1].pos
p0 := cv.path.p[len(cv.path.p)-1].pos
p1 := vec{x1, y1}
p2 := vec{x2, y2}
v0 := p1.sub(p0)
@ -168,10 +172,10 @@ func (cv *Canvas) QuadraticCurveTo(x1, y1, x2, y2 float64) {
// BezierCurveTo adds a bezier curve to the path. It uses the current end point
// of the path, x1/y1 and x2/y2 define the curve, and x3/y3 is the end point
func (cv *Canvas) BezierCurveTo(x1, y1, x2, y2, x3, y3 float64) {
if len(cv.path) == 0 {
if len(cv.path.p) == 0 {
return
}
p0 := cv.path[len(cv.path)-1].pos
p0 := cv.path.p[len(cv.path.p)-1].pos
p1 := vec{x1, y1}
p2 := vec{x2, y2}
p3 := vec{x3, y3}
@ -207,27 +211,27 @@ func (cv *Canvas) BezierCurveTo(x1, y1, x2, y2, x3, y3 float64) {
// ClosePath closes the path to the beginning of the path or the last point
// from a MoveTo call
func (cv *Canvas) ClosePath() {
if len(cv.path) < 2 {
if len(cv.path.p) < 2 {
return
}
if isSamePoint(cv.path[len(cv.path)-1].tf, cv.path[0].tf, 0.1) {
if isSamePoint(cv.path.p[len(cv.path.p)-1].tf, cv.path.p[0].tf, 0.1) {
return
}
closeIdx := 0
for i := len(cv.path) - 1; i >= 0; i-- {
if cv.path[i].flags&pathMove != 0 {
for i := len(cv.path.p) - 1; i >= 0; i-- {
if cv.path.p[i].flags&pathMove != 0 {
closeIdx = i
break
}
}
cv.LineTo(cv.path[closeIdx].pos[0], cv.path[closeIdx].pos[1])
cv.path[len(cv.path)-1].next = cv.path[closeIdx].next
cv.path[len(cv.path)-1].flags |= pathAttach
cv.LineTo(cv.path.p[closeIdx].pos[0], cv.path.p[closeIdx].pos[1])
cv.path.p[len(cv.path.p)-1].next = cv.path.p[closeIdx].next
cv.path.p[len(cv.path.p)-1].flags |= pathAttach
}
// Stroke uses the current StrokeStyle to draw the path
func (cv *Canvas) Stroke() {
cv.stroke(cv.path)
cv.stroke(cv.path.p)
}
func (cv *Canvas) stroke(path []pathPoint) {
@ -518,7 +522,7 @@ func lineIntersection(a0, a1, b0, b1 vec) (vec, float64, float64) {
// Fill fills the current path with the given FillStyle
func (cv *Canvas) Fill() {
if len(cv.path) < 3 {
if len(cv.path.p) < 3 {
return
}
cv.activate()
@ -528,17 +532,17 @@ func (cv *Canvas) Fill() {
tris = append(tris, 0, 0, float32(cv.fw), 0, float32(cv.fw), float32(cv.fh), 0, 0, float32(cv.fw), float32(cv.fh), 0, float32(cv.fh))
start := 0
for i, p := range cv.path {
for i, p := range cv.path.p {
if p.flags&pathMove == 0 {
continue
}
if i >= start+3 {
tris = cv.appendSubPathTriangles(tris, cv.path[start:i])
tris = cv.appendSubPathTriangles(tris, cv.path.p[start:i])
}
start = i
}
if len(cv.path) >= start+3 {
tris = cv.appendSubPathTriangles(tris, cv.path[start:])
if len(cv.path.p) >= start+3 {
tris = cv.appendSubPathTriangles(tris, cv.path.p[start:])
}
if len(tris) == 0 {
return
@ -610,11 +614,11 @@ func (cv *Canvas) appendSubPathTriangles(tris []float32, path []pathPoint) []flo
// Clip uses the current path to clip any further drawing. Use Save/Restore to
// remove the clipping again
func (cv *Canvas) Clip() {
if len(cv.path) < 3 {
if len(cv.path.p) < 3 {
return
}
path := cv.path
path := cv.path.p
for i := len(path) - 1; i >= 0; i-- {
if path[i].flags&pathMove != 0 {
path = path[i:]
@ -678,8 +682,9 @@ func (cv *Canvas) clip(path []pathPoint) {
gli.StencilMask(0xFF)
gli.StencilFunc(gl_EQUAL, 0, 0xFF)
cv.state.clip = make([]pathPoint, len(cv.path))
copy(cv.state.clip, cv.path)
cv.state.clip = cv.path
cv.state.clip.p = make([]pathPoint, len(cv.path.p))
copy(cv.state.clip.p, cv.path.p)
}
func (cv *Canvas) scissor(path []pathPoint) {
@ -713,15 +718,15 @@ func (cv *Canvas) applyScissor() {
// Rect creates a closed rectangle path for stroking or filling
func (cv *Canvas) Rect(x, y, w, h float64) {
lastWasMove := len(cv.path) == 0 || cv.path[len(cv.path)-1].flags&pathMove != 0
lastWasMove := len(cv.path.p) == 0 || cv.path.p[len(cv.path.p)-1].flags&pathMove != 0
cv.MoveTo(x, y)
cv.LineTo(x+w, y)
cv.LineTo(x+w, y+h)
cv.LineTo(x, y+h)
cv.LineTo(x, y)
if lastWasMove {
cv.path[len(cv.path)-1].flags |= pathIsRect
cv.path[len(cv.path)-1].flags |= pathIsConvex
cv.path.p[len(cv.path.p)-1].flags |= pathIsRect
cv.path.p[len(cv.path.p)-1].flags |= pathIsConvex
}
}