shaders are now in their own file; text fill now uses font rendering more directly and supports fill styles
This commit is contained in:
parent
d509a6f86d
commit
da6538b1e3
7 changed files with 996 additions and 308 deletions
271
canvas.go
271
canvas.go
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@ -2,13 +2,15 @@ package canvas
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import (
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"fmt"
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"image"
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"unsafe"
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"github.com/golang/freetype/truetype"
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"github.com/tfriedel6/lm"
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)
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//go:generate go run make_shaders.go
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//go:generate go fmt
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// Canvas represents an area on the viewport on which to draw
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// using a set of functions very similar to the HTML5 canvas
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type Canvas struct {
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@ -17,10 +19,6 @@ type Canvas struct {
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polyPath []pathPoint
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linePath []pathPoint
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text struct {
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target *image.RGBA
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tex uint32
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}
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state drawState
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stateStack []drawState
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@ -133,14 +131,21 @@ loop:
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}
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}
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const bufferTextureSize = 2048
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var (
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gli GL
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buf uint32
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alphaTex uint32
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sr *solidShader
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tr *textureShader
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lgr *linearGradientShader
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rgr *radialGradientShader
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ipr *imagePatternShader
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sar *solidAlphaShader
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rgar *radialGradientAlphaShader
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lgar *linearGradientAlphaShader
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ipar *imagePatternAlphaShader
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ir *imageShader
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glChan = make(chan func())
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)
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@ -158,15 +163,6 @@ func LoadGL(glimpl GL) (err error) {
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return
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}
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tr, err = loadTextureShader()
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if err != nil {
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return
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}
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err = glError()
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if err != nil {
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return
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}
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lgr, err = loadLinearGradientShader()
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if err != nil {
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return
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@ -194,12 +190,66 @@ func LoadGL(glimpl GL) (err error) {
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return
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}
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sar, err = loadSolidAlphaShader()
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if err != nil {
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return
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}
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err = glError()
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if err != nil {
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return
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}
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lgar, err = loadLinearGradientAlphaShader()
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if err != nil {
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return
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}
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err = glError()
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if err != nil {
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return
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}
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rgar, err = loadRadialGradientAlphaShader()
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if err != nil {
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return
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}
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err = glError()
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if err != nil {
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return
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}
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ipar, err = loadImagePatternAlphaShader()
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if err != nil {
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return
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}
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err = glError()
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if err != nil {
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return
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}
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ir, err = loadImageShader()
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if err != nil {
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return
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}
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err = glError()
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if err != nil {
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return
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}
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gli.GenBuffers(1, &buf)
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err = glError()
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if err != nil {
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return
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}
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gli.ActiveTexture(gl_TEXTURE0)
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gli.GenTextures(1, &alphaTex)
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gli.BindTexture(gl_TEXTURE_2D, alphaTex)
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gli.TexParameteri(gl_TEXTURE_2D, gl_TEXTURE_MIN_FILTER, gl_NEAREST)
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gli.TexParameteri(gl_TEXTURE_2D, gl_TEXTURE_MAG_FILTER, gl_NEAREST)
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gli.TexParameteri(gl_TEXTURE_2D, gl_TEXTURE_WRAP_S, gl_CLAMP_TO_EDGE)
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gli.TexParameteri(gl_TEXTURE_2D, gl_TEXTURE_WRAP_T, gl_CLAMP_TO_EDGE)
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gli.TexImage2D(gl_TEXTURE_2D, 0, gl_ALPHA, bufferTextureSize, bufferTextureSize, 0, gl_ALPHA, gl_UNSIGNED_BYTE, nil)
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gli.Enable(gl_BLEND)
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gli.BlendFunc(gl_SRC_ALPHA, gl_ONE_MINUS_SRC_ALPHA)
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gli.Enable(gl_STENCIL_TEST)
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@ -208,132 +258,6 @@ func LoadGL(glimpl GL) (err error) {
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return
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}
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//go:generate go run make_shaders.go
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//go:generate go fmt
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var solidVS = `
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attribute vec2 vertex;
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uniform vec2 canvasSize;
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void main() {
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vec2 glp = vertex * 2.0 / canvasSize - 1.0;
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gl_Position = vec4(glp.x, -glp.y, 0.0, 1.0);
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}`
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var solidFS = `
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#ifdef GL_ES
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precision mediump float;
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#endif
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uniform vec4 color;
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void main() {
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gl_FragColor = color;
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}`
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var textureVS = `
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attribute vec2 vertex, texCoord;
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uniform vec2 canvasSize;
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varying vec2 v_texCoord;
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void main() {
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v_texCoord = texCoord;
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vec2 glp = vertex * 2.0 / canvasSize - 1.0;
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gl_Position = vec4(glp.x, -glp.y, 0.0, 1.0);
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}`
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var textureFS = `
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#ifdef GL_ES
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precision mediump float;
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#endif
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varying vec2 v_texCoord;
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uniform sampler2D image;
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void main() {
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gl_FragColor = texture2D(image, v_texCoord);
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}`
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var linearGradientVS = `
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attribute vec2 vertex;
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uniform vec2 canvasSize;
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varying vec2 v_cp;
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void main() {
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v_cp = vertex;
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vec2 glp = vertex * 2.0 / canvasSize - 1.0;
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gl_Position = vec4(glp.x, -glp.y, 0.0, 1.0);
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}`
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var linearGradientFS = `
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#ifdef GL_ES
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precision mediump float;
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#endif
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varying vec2 v_cp;
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uniform mat3 invmat;
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uniform sampler1D gradient;
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uniform vec2 from, dir;
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uniform float len;
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void main() {
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vec3 untf = vec3(v_cp, 1.0) * invmat;
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vec2 v = untf.xy - from;
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float r = dot(v, dir) / len;
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r = clamp(r, 0.0, 1.0);
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gl_FragColor = texture1D(gradient, r);
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}`
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var radialGradientVS = `
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attribute vec2 vertex;
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uniform vec2 canvasSize;
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varying vec2 v_cp;
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void main() {
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v_cp = vertex;
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vec2 glp = vertex * 2.0 / canvasSize - 1.0;
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gl_Position = vec4(glp.x, -glp.y, 0.0, 1.0);
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}`
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var radialGradientFS = `
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#ifdef GL_ES
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precision mediump float;
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#endif
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varying vec2 v_cp;
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uniform mat3 invmat;
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uniform sampler1D gradient;
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uniform vec2 from, to, dir;
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uniform float radFrom, radTo;
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uniform float len;
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bool isNaN(float v) {
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return v < 0.0 || 0.0 < v || v == 0.0 ? false : true;
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}
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void main() {
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vec3 untf = vec3(v_cp, 1.0) * invmat;
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float o_a = 0.5 * sqrt(
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pow(-2.0*from.x*from.x+2.0*from.x*to.x+2.0*from.x*untf.x-2.0*to.x*untf.x-2.0*from.y*from.y+2.0*from.y*to.y+2.0*from.y*untf.y-2.0*to.y*untf.y+2.0*radFrom*radFrom-2.0*radFrom*radTo, 2.0)
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-4.0*(from.x*from.x-2.0*from.x*untf.x+untf.x*untf.x+from.y*from.y-2.0*from.y*untf.y+untf.y*untf.y-radFrom*radFrom)
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*(from.x*from.x-2.0*from.x*to.x+to.x*to.x+from.y*from.y-2.0*from.y*to.y+to.y*to.y-radFrom*radFrom+2.0*radFrom*radTo-radTo*radTo)
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);
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float o_b = (from.x*from.x-from.x*to.x-from.x*untf.x+to.x*untf.x+from.y*from.y-from.y*to.y-from.y*untf.y+to.y*untf.y-radFrom*radFrom+radFrom*radTo);
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float o_c = (from.x*from.x-2.0*from.x*to.x+to.x*to.x+from.y*from.y-2.0*from.y*to.y+to.y*to.y-radFrom*radFrom+2.0*radFrom*radTo-radTo*radTo);
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float o1 = (-o_a + o_b) / o_c;
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float o2 = (o_a + o_b) / o_c;
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if (isNaN(o1) && isNaN(o2)) {
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gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
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return;
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}
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float o = max(o1, o2);
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float r = radFrom + o * (radTo - radFrom);
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gl_FragColor = texture1D(gradient, o);
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}`
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var imagePatternVS = `
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attribute vec2 vertex;
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uniform vec2 canvasSize;
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varying vec2 v_cp;
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void main() {
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v_cp = vertex;
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vec2 glp = vertex * 2.0 / canvasSize - 1.0;
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gl_Position = vec4(glp.x, -glp.y, 0.0, 1.0);
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}`
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var imagePatternFS = `
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#ifdef GL_ES
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precision mediump float;
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#endif
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varying vec2 v_cp;
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uniform vec2 imageSize;
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uniform mat3 invmat;
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uniform sampler2D image;
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void main() {
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vec3 untf = vec3(v_cp, 1.0) * invmat;
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gl_FragColor = texture2D(image, mod(untf.xy / imageSize, 1.0));
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//gl_FragColor = vec4(v_cp * 0.1, 0.0, 1.0);
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}`
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func glError() error {
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glErr := gli.GetError()
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if glErr != gl_NO_ERROR {
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@ -439,6 +363,71 @@ func (cv *Canvas) useShader(style *drawStyle) (vertexLoc uint32) {
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return sr.vertex
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}
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func (cv *Canvas) useAlphaShader(style *drawStyle, alphaTexSlot int32) (vertexLoc, alphaTexCoordLoc uint32) {
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if lg := style.linearGradient; lg != nil {
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lg.load()
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gli.ActiveTexture(gl_TEXTURE0)
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gli.BindTexture(gl_TEXTURE_1D, lg.tex)
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gli.UseProgram(lgar.id)
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from := cv.tf(lg.from)
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to := cv.tf(lg.to)
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dir := to.Sub(from)
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length := dir.Len()
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dir = dir.DivF(length)
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gli.Uniform2f(lgar.canvasSize, cv.fw, cv.fh)
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inv := cv.state.transform.Invert()
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gli.UniformMatrix3fv(lgar.invmat, 1, false, &inv[0])
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gli.Uniform2f(lgar.from, from[0], from[1])
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gli.Uniform2f(lgar.dir, dir[0], dir[1])
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gli.Uniform1f(lgar.len, length)
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gli.Uniform1i(lgar.gradient, 0)
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gli.Uniform1i(lgar.alphaTex, alphaTexSlot)
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return lgar.vertex, lgar.alphaTexCoord
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}
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if rg := style.radialGradient; rg != nil {
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rg.load()
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gli.ActiveTexture(gl_TEXTURE0)
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gli.BindTexture(gl_TEXTURE_1D, rg.tex)
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gli.UseProgram(rgar.id)
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from := cv.tf(rg.from)
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to := cv.tf(rg.to)
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dir := to.Sub(from)
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length := dir.Len()
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dir = dir.DivF(length)
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gli.Uniform2f(rgar.canvasSize, cv.fw, cv.fh)
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inv := cv.state.transform.Invert()
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gli.UniformMatrix3fv(rgar.invmat, 1, false, &inv[0])
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gli.Uniform2f(rgar.from, from[0], from[1])
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gli.Uniform2f(rgar.to, to[0], to[1])
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gli.Uniform2f(rgar.dir, dir[0], dir[1])
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gli.Uniform1f(rgar.radFrom, rg.radFrom)
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gli.Uniform1f(rgar.radTo, rg.radTo)
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gli.Uniform1f(rgar.len, length)
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gli.Uniform1i(rgar.gradient, 0)
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gli.Uniform1i(rgar.alphaTex, alphaTexSlot)
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return rgar.vertex, rgar.alphaTexCoord
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}
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if img := style.image; img != nil {
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gli.UseProgram(ipar.id)
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gli.ActiveTexture(gl_TEXTURE0)
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gli.BindTexture(gl_TEXTURE_2D, img.tex)
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gli.Uniform2f(ipar.canvasSize, cv.fw, cv.fh)
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inv := cv.state.transform.Invert()
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gli.UniformMatrix3fv(ipar.invmat, 1, false, &inv[0])
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gli.Uniform2f(ipar.imageSize, float32(img.w), float32(img.h))
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gli.Uniform1i(ipar.image, 0)
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gli.Uniform1i(ipar.alphaTex, alphaTexSlot)
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return ipar.vertex, ipar.alphaTexCoord
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}
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gli.UseProgram(sar.id)
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gli.Uniform2f(sar.canvasSize, cv.fw, cv.fh)
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c := style.color
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gli.Uniform4f(sar.color, c.r, c.g, c.b, c.a)
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gli.Uniform1i(sar.alphaTex, alphaTexSlot)
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return sar.vertex, sar.alphaTexCoord
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}
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// SetLineWidth sets the line width for any line drawing calls
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func (cv *Canvas) SetLineWidth(width float32) {
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cv.state.lineWidth = width
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18
imagedata.go
18
imagedata.go
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@ -79,14 +79,14 @@ func (cv *Canvas) PutImageData(img *image.RGBA, x, y int) {
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0, 0, 1, 0, 1, 1, 0, 1}
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gli.BufferData(gl_ARRAY_BUFFER, len(data)*4, unsafe.Pointer(&data[0]), gl_STREAM_DRAW)
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gli.UseProgram(tr.id)
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gli.Uniform1i(tr.image, 0)
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gli.Uniform2f(tr.canvasSize, cv.fw, cv.fh)
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gli.VertexAttribPointer(tr.vertex, 2, gl_FLOAT, false, 0, nil)
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gli.VertexAttribPointer(tr.texCoord, 2, gl_FLOAT, false, 0, gli.PtrOffset(8*4))
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gli.EnableVertexAttribArray(tr.vertex)
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gli.EnableVertexAttribArray(tr.texCoord)
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gli.UseProgram(ir.id)
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gli.Uniform1i(ir.image, 0)
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gli.Uniform2f(ir.canvasSize, cv.fw, cv.fh)
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gli.VertexAttribPointer(ir.vertex, 2, gl_FLOAT, false, 0, nil)
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gli.VertexAttribPointer(ir.texCoord, 2, gl_FLOAT, false, 0, gli.PtrOffset(8*4))
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gli.EnableVertexAttribArray(ir.vertex)
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gli.EnableVertexAttribArray(ir.texCoord)
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gli.DrawArrays(gl_TRIANGLE_FAN, 0, 4)
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gli.DisableVertexAttribArray(tr.vertex)
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gli.DisableVertexAttribArray(tr.texCoord)
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gli.DisableVertexAttribArray(ir.vertex)
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gli.DisableVertexAttribArray(ir.texCoord)
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}
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18
images.go
18
images.go
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@ -233,14 +233,14 @@ func (cv *Canvas) DrawImage(image interface{}, coords ...float32) {
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gli.ActiveTexture(gl_TEXTURE0)
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gli.BindTexture(gl_TEXTURE_2D, img.tex)
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gli.UseProgram(tr.id)
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gli.Uniform1i(tr.image, 0)
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gli.Uniform2f(tr.canvasSize, cv.fw, cv.fh)
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gli.VertexAttribPointer(tr.vertex, 2, gl_FLOAT, false, 0, nil)
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gli.VertexAttribPointer(tr.texCoord, 2, gl_FLOAT, false, 0, gli.PtrOffset(8*4))
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gli.EnableVertexAttribArray(tr.vertex)
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gli.EnableVertexAttribArray(tr.texCoord)
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gli.UseProgram(ir.id)
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gli.Uniform1i(ir.image, 0)
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gli.Uniform2f(ir.canvasSize, cv.fw, cv.fh)
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gli.VertexAttribPointer(ir.vertex, 2, gl_FLOAT, false, 0, nil)
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gli.VertexAttribPointer(ir.texCoord, 2, gl_FLOAT, false, 0, gli.PtrOffset(8*4))
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gli.EnableVertexAttribArray(ir.vertex)
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gli.EnableVertexAttribArray(ir.texCoord)
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gli.DrawArrays(gl_TRIANGLE_FAN, 0, 4)
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gli.DisableVertexAttribArray(tr.vertex)
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gli.DisableVertexAttribArray(tr.texCoord)
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gli.DisableVertexAttribArray(ir.vertex)
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gli.DisableVertexAttribArray(ir.texCoord)
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}
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580
made_shaders.go
580
made_shaders.go
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@ -6,19 +6,22 @@ import (
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"strings"
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)
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type textureShader struct {
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type linearGradientShader struct {
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id uint32
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vertex uint32
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texCoord uint32
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canvasSize int32
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image int32
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invmat int32
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gradient int32
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from int32
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dir int32
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len int32
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}
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func loadTextureShader() (*textureShader, error) {
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func loadLinearGradientShader() (*linearGradientShader, error) {
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var vs, fs, program uint32
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{
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csource, freeFunc := gli.Strs(textureVS + "\x00")
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csource, freeFunc := gli.Strs(linearGradientVS + "\x00")
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defer freeFunc()
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vs = gli.CreateShader(gl_VERTEX_SHADER)
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@ -30,22 +33,22 @@ func loadTextureShader() (*textureShader, error) {
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if logLength > 0 {
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shLog := strings.Repeat("\x00", int(logLength+1))
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gli.GetShaderInfoLog(vs, logLength, nil, gli.Str(shLog))
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fmt.Printf("VERTEX_SHADER compilation log:\n\n%s\n", shLog)
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fmt.Printf("VERTEX_SHADER compilation log for linearGradientVS:\n\n%s\n", shLog)
|
||||
}
|
||||
|
||||
var status int32
|
||||
gli.GetShaderiv(vs, gl_COMPILE_STATUS, &status)
|
||||
if status != gl_TRUE {
|
||||
gli.DeleteShader(vs)
|
||||
return nil, errors.New("Error compiling GL_VERTEX_SHADER shader part")
|
||||
return nil, errors.New("Error compiling GL_VERTEX_SHADER shader part for linearGradientVS")
|
||||
}
|
||||
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
||||
return nil, errors.New("error compiling shader part, glError: " + fmt.Sprint(glErr))
|
||||
return nil, errors.New("error compiling shader part for linearGradientVS, glError: " + fmt.Sprint(glErr))
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
csource, freeFunc := gli.Strs(textureFS + "\x00")
|
||||
csource, freeFunc := gli.Strs(linearGradientFS + "\x00")
|
||||
defer freeFunc()
|
||||
|
||||
fs = gli.CreateShader(gl_FRAGMENT_SHADER)
|
||||
|
@ -57,17 +60,17 @@ func loadTextureShader() (*textureShader, error) {
|
|||
if logLength > 0 {
|
||||
shLog := strings.Repeat("\x00", int(logLength+1))
|
||||
gli.GetShaderInfoLog(fs, logLength, nil, gli.Str(shLog))
|
||||
fmt.Printf("FRAGMENT_SHADER compilation log:\n\n%s\n", shLog)
|
||||
fmt.Printf("FRAGMENT_SHADER compilation log for linearGradientFS:\n\n%s\n", shLog)
|
||||
}
|
||||
|
||||
var status int32
|
||||
gli.GetShaderiv(fs, gl_COMPILE_STATUS, &status)
|
||||
if status != gl_TRUE {
|
||||
gli.DeleteShader(fs)
|
||||
return nil, errors.New("Error compiling GL_FRAGMENT_SHADER shader part")
|
||||
return nil, errors.New("Error compiling GL_FRAGMENT_SHADER shader part for linearGradientFS")
|
||||
}
|
||||
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
||||
return nil, errors.New("error compiling shader part, glError: " + fmt.Sprint(glErr))
|
||||
return nil, errors.New("error compiling shader part for linearGradientFS, glError: " + fmt.Sprint(glErr))
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -82,7 +85,7 @@ func loadTextureShader() (*textureShader, error) {
|
|||
if logLength > 0 {
|
||||
shLog := strings.Repeat("\x00", int(logLength+1))
|
||||
gli.GetProgramInfoLog(program, logLength, nil, gli.Str(shLog))
|
||||
fmt.Printf("Shader link log:\n\n%s\n", shLog)
|
||||
fmt.Printf("Shader link log for linearGradientFS:\n\n%s\n", shLog)
|
||||
}
|
||||
|
||||
var status int32
|
||||
|
@ -90,35 +93,44 @@ func loadTextureShader() (*textureShader, error) {
|
|||
if status != gl_TRUE {
|
||||
gli.DeleteShader(vs)
|
||||
gli.DeleteShader(fs)
|
||||
return nil, errors.New("error linking shader")
|
||||
return nil, errors.New("error linking shader for linearGradientFS")
|
||||
}
|
||||
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
||||
return nil, errors.New("error linking shader, glError: " + fmt.Sprint(glErr))
|
||||
return nil, errors.New("error linking shader for linearGradientFS, glError: " + fmt.Sprint(glErr))
|
||||
}
|
||||
}
|
||||
|
||||
result := &textureShader{}
|
||||
result := &linearGradientShader{}
|
||||
result.id = program
|
||||
result.vertex = uint32(gli.GetAttribLocation(program, gli.Str("vertex\x00")))
|
||||
result.texCoord = uint32(gli.GetAttribLocation(program, gli.Str("texCoord\x00")))
|
||||
result.canvasSize = gli.GetUniformLocation(program, gli.Str("canvasSize\x00"))
|
||||
result.image = gli.GetUniformLocation(program, gli.Str("image\x00"))
|
||||
result.invmat = gli.GetUniformLocation(program, gli.Str("invmat\x00"))
|
||||
result.gradient = gli.GetUniformLocation(program, gli.Str("gradient\x00"))
|
||||
result.from = gli.GetUniformLocation(program, gli.Str("from\x00"))
|
||||
result.dir = gli.GetUniformLocation(program, gli.Str("dir\x00"))
|
||||
result.len = gli.GetUniformLocation(program, gli.Str("len\x00"))
|
||||
|
||||
return result, nil
|
||||
}
|
||||
|
||||
type solidShader struct {
|
||||
type linearGradientAlphaShader struct {
|
||||
id uint32
|
||||
vertex uint32
|
||||
alphaTexCoord uint32
|
||||
canvasSize int32
|
||||
color int32
|
||||
invmat int32
|
||||
gradient int32
|
||||
from int32
|
||||
dir int32
|
||||
len int32
|
||||
alphaTex int32
|
||||
}
|
||||
|
||||
func loadSolidShader() (*solidShader, error) {
|
||||
func loadLinearGradientAlphaShader() (*linearGradientAlphaShader, error) {
|
||||
var vs, fs, program uint32
|
||||
|
||||
{
|
||||
csource, freeFunc := gli.Strs(solidVS + "\x00")
|
||||
csource, freeFunc := gli.Strs(linearGradientAlphaVS + "\x00")
|
||||
defer freeFunc()
|
||||
|
||||
vs = gli.CreateShader(gl_VERTEX_SHADER)
|
||||
|
@ -130,22 +142,22 @@ func loadSolidShader() (*solidShader, error) {
|
|||
if logLength > 0 {
|
||||
shLog := strings.Repeat("\x00", int(logLength+1))
|
||||
gli.GetShaderInfoLog(vs, logLength, nil, gli.Str(shLog))
|
||||
fmt.Printf("VERTEX_SHADER compilation log:\n\n%s\n", shLog)
|
||||
fmt.Printf("VERTEX_SHADER compilation log for linearGradientAlphaVS:\n\n%s\n", shLog)
|
||||
}
|
||||
|
||||
var status int32
|
||||
gli.GetShaderiv(vs, gl_COMPILE_STATUS, &status)
|
||||
if status != gl_TRUE {
|
||||
gli.DeleteShader(vs)
|
||||
return nil, errors.New("Error compiling GL_VERTEX_SHADER shader part")
|
||||
return nil, errors.New("Error compiling GL_VERTEX_SHADER shader part for linearGradientAlphaVS")
|
||||
}
|
||||
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
||||
return nil, errors.New("error compiling shader part, glError: " + fmt.Sprint(glErr))
|
||||
return nil, errors.New("error compiling shader part for linearGradientAlphaVS, glError: " + fmt.Sprint(glErr))
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
csource, freeFunc := gli.Strs(solidFS + "\x00")
|
||||
csource, freeFunc := gli.Strs(linearGradientAlphaFS + "\x00")
|
||||
defer freeFunc()
|
||||
|
||||
fs = gli.CreateShader(gl_FRAGMENT_SHADER)
|
||||
|
@ -157,17 +169,17 @@ func loadSolidShader() (*solidShader, error) {
|
|||
if logLength > 0 {
|
||||
shLog := strings.Repeat("\x00", int(logLength+1))
|
||||
gli.GetShaderInfoLog(fs, logLength, nil, gli.Str(shLog))
|
||||
fmt.Printf("FRAGMENT_SHADER compilation log:\n\n%s\n", shLog)
|
||||
fmt.Printf("FRAGMENT_SHADER compilation log for linearGradientAlphaFS:\n\n%s\n", shLog)
|
||||
}
|
||||
|
||||
var status int32
|
||||
gli.GetShaderiv(fs, gl_COMPILE_STATUS, &status)
|
||||
if status != gl_TRUE {
|
||||
gli.DeleteShader(fs)
|
||||
return nil, errors.New("Error compiling GL_FRAGMENT_SHADER shader part")
|
||||
return nil, errors.New("Error compiling GL_FRAGMENT_SHADER shader part for linearGradientAlphaFS")
|
||||
}
|
||||
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
||||
return nil, errors.New("error compiling shader part, glError: " + fmt.Sprint(glErr))
|
||||
return nil, errors.New("error compiling shader part for linearGradientAlphaFS, glError: " + fmt.Sprint(glErr))
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -182,7 +194,7 @@ func loadSolidShader() (*solidShader, error) {
|
|||
if logLength > 0 {
|
||||
shLog := strings.Repeat("\x00", int(logLength+1))
|
||||
gli.GetProgramInfoLog(program, logLength, nil, gli.Str(shLog))
|
||||
fmt.Printf("Shader link log:\n\n%s\n", shLog)
|
||||
fmt.Printf("Shader link log for linearGradientAlphaFS:\n\n%s\n", shLog)
|
||||
}
|
||||
|
||||
var status int32
|
||||
|
@ -190,18 +202,131 @@ func loadSolidShader() (*solidShader, error) {
|
|||
if status != gl_TRUE {
|
||||
gli.DeleteShader(vs)
|
||||
gli.DeleteShader(fs)
|
||||
return nil, errors.New("error linking shader")
|
||||
return nil, errors.New("error linking shader for linearGradientAlphaFS")
|
||||
}
|
||||
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
||||
return nil, errors.New("error linking shader, glError: " + fmt.Sprint(glErr))
|
||||
return nil, errors.New("error linking shader for linearGradientAlphaFS, glError: " + fmt.Sprint(glErr))
|
||||
}
|
||||
}
|
||||
|
||||
result := &solidShader{}
|
||||
result := &linearGradientAlphaShader{}
|
||||
result.id = program
|
||||
result.vertex = uint32(gli.GetAttribLocation(program, gli.Str("vertex\x00")))
|
||||
result.alphaTexCoord = uint32(gli.GetAttribLocation(program, gli.Str("alphaTexCoord\x00")))
|
||||
result.canvasSize = gli.GetUniformLocation(program, gli.Str("canvasSize\x00"))
|
||||
result.color = gli.GetUniformLocation(program, gli.Str("color\x00"))
|
||||
result.invmat = gli.GetUniformLocation(program, gli.Str("invmat\x00"))
|
||||
result.gradient = gli.GetUniformLocation(program, gli.Str("gradient\x00"))
|
||||
result.from = gli.GetUniformLocation(program, gli.Str("from\x00"))
|
||||
result.dir = gli.GetUniformLocation(program, gli.Str("dir\x00"))
|
||||
result.len = gli.GetUniformLocation(program, gli.Str("len\x00"))
|
||||
result.alphaTex = gli.GetUniformLocation(program, gli.Str("alphaTex\x00"))
|
||||
|
||||
return result, nil
|
||||
}
|
||||
|
||||
type imagePatternAlphaShader struct {
|
||||
id uint32
|
||||
vertex uint32
|
||||
alphaTexCoord uint32
|
||||
canvasSize int32
|
||||
imageSize int32
|
||||
invmat int32
|
||||
image int32
|
||||
alphaTex int32
|
||||
}
|
||||
|
||||
func loadImagePatternAlphaShader() (*imagePatternAlphaShader, error) {
|
||||
var vs, fs, program uint32
|
||||
|
||||
{
|
||||
csource, freeFunc := gli.Strs(imagePatternAlphaVS + "\x00")
|
||||
defer freeFunc()
|
||||
|
||||
vs = gli.CreateShader(gl_VERTEX_SHADER)
|
||||
gli.ShaderSource(vs, 1, csource, nil)
|
||||
gli.CompileShader(vs)
|
||||
|
||||
var logLength int32
|
||||
gli.GetShaderiv(vs, gl_INFO_LOG_LENGTH, &logLength)
|
||||
if logLength > 0 {
|
||||
shLog := strings.Repeat("\x00", int(logLength+1))
|
||||
gli.GetShaderInfoLog(vs, logLength, nil, gli.Str(shLog))
|
||||
fmt.Printf("VERTEX_SHADER compilation log for imagePatternAlphaVS:\n\n%s\n", shLog)
|
||||
}
|
||||
|
||||
var status int32
|
||||
gli.GetShaderiv(vs, gl_COMPILE_STATUS, &status)
|
||||
if status != gl_TRUE {
|
||||
gli.DeleteShader(vs)
|
||||
return nil, errors.New("Error compiling GL_VERTEX_SHADER shader part for imagePatternAlphaVS")
|
||||
}
|
||||
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
||||
return nil, errors.New("error compiling shader part for imagePatternAlphaVS, glError: " + fmt.Sprint(glErr))
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
csource, freeFunc := gli.Strs(imagePatternAlphaFS + "\x00")
|
||||
defer freeFunc()
|
||||
|
||||
fs = gli.CreateShader(gl_FRAGMENT_SHADER)
|
||||
gli.ShaderSource(fs, 1, csource, nil)
|
||||
gli.CompileShader(fs)
|
||||
|
||||
var logLength int32
|
||||
gli.GetShaderiv(fs, gl_INFO_LOG_LENGTH, &logLength)
|
||||
if logLength > 0 {
|
||||
shLog := strings.Repeat("\x00", int(logLength+1))
|
||||
gli.GetShaderInfoLog(fs, logLength, nil, gli.Str(shLog))
|
||||
fmt.Printf("FRAGMENT_SHADER compilation log for imagePatternAlphaFS:\n\n%s\n", shLog)
|
||||
}
|
||||
|
||||
var status int32
|
||||
gli.GetShaderiv(fs, gl_COMPILE_STATUS, &status)
|
||||
if status != gl_TRUE {
|
||||
gli.DeleteShader(fs)
|
||||
return nil, errors.New("Error compiling GL_FRAGMENT_SHADER shader part for imagePatternAlphaFS")
|
||||
}
|
||||
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
||||
return nil, errors.New("error compiling shader part for imagePatternAlphaFS, glError: " + fmt.Sprint(glErr))
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
program = gli.CreateProgram()
|
||||
gli.AttachShader(program, vs)
|
||||
gli.AttachShader(program, fs)
|
||||
gli.LinkProgram(program)
|
||||
|
||||
var logLength int32
|
||||
gli.GetProgramiv(program, gl_INFO_LOG_LENGTH, &logLength)
|
||||
if logLength > 0 {
|
||||
shLog := strings.Repeat("\x00", int(logLength+1))
|
||||
gli.GetProgramInfoLog(program, logLength, nil, gli.Str(shLog))
|
||||
fmt.Printf("Shader link log for imagePatternAlphaFS:\n\n%s\n", shLog)
|
||||
}
|
||||
|
||||
var status int32
|
||||
gli.GetProgramiv(program, gl_LINK_STATUS, &status)
|
||||
if status != gl_TRUE {
|
||||
gli.DeleteShader(vs)
|
||||
gli.DeleteShader(fs)
|
||||
return nil, errors.New("error linking shader for imagePatternAlphaFS")
|
||||
}
|
||||
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
||||
return nil, errors.New("error linking shader for imagePatternAlphaFS, glError: " + fmt.Sprint(glErr))
|
||||
}
|
||||
}
|
||||
|
||||
result := &imagePatternAlphaShader{}
|
||||
result.id = program
|
||||
result.vertex = uint32(gli.GetAttribLocation(program, gli.Str("vertex\x00")))
|
||||
result.alphaTexCoord = uint32(gli.GetAttribLocation(program, gli.Str("alphaTexCoord\x00")))
|
||||
result.canvasSize = gli.GetUniformLocation(program, gli.Str("canvasSize\x00"))
|
||||
result.imageSize = gli.GetUniformLocation(program, gli.Str("imageSize\x00"))
|
||||
result.invmat = gli.GetUniformLocation(program, gli.Str("invmat\x00"))
|
||||
result.image = gli.GetUniformLocation(program, gli.Str("image\x00"))
|
||||
result.alphaTex = gli.GetUniformLocation(program, gli.Str("alphaTex\x00"))
|
||||
|
||||
return result, nil
|
||||
}
|
||||
|
@ -231,17 +356,17 @@ func loadImagePatternShader() (*imagePatternShader, error) {
|
|||
if logLength > 0 {
|
||||
shLog := strings.Repeat("\x00", int(logLength+1))
|
||||
gli.GetShaderInfoLog(vs, logLength, nil, gli.Str(shLog))
|
||||
fmt.Printf("VERTEX_SHADER compilation log:\n\n%s\n", shLog)
|
||||
fmt.Printf("VERTEX_SHADER compilation log for imagePatternVS:\n\n%s\n", shLog)
|
||||
}
|
||||
|
||||
var status int32
|
||||
gli.GetShaderiv(vs, gl_COMPILE_STATUS, &status)
|
||||
if status != gl_TRUE {
|
||||
gli.DeleteShader(vs)
|
||||
return nil, errors.New("Error compiling GL_VERTEX_SHADER shader part")
|
||||
return nil, errors.New("Error compiling GL_VERTEX_SHADER shader part for imagePatternVS")
|
||||
}
|
||||
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
||||
return nil, errors.New("error compiling shader part, glError: " + fmt.Sprint(glErr))
|
||||
return nil, errors.New("error compiling shader part for imagePatternVS, glError: " + fmt.Sprint(glErr))
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -258,17 +383,17 @@ func loadImagePatternShader() (*imagePatternShader, error) {
|
|||
if logLength > 0 {
|
||||
shLog := strings.Repeat("\x00", int(logLength+1))
|
||||
gli.GetShaderInfoLog(fs, logLength, nil, gli.Str(shLog))
|
||||
fmt.Printf("FRAGMENT_SHADER compilation log:\n\n%s\n", shLog)
|
||||
fmt.Printf("FRAGMENT_SHADER compilation log for imagePatternFS:\n\n%s\n", shLog)
|
||||
}
|
||||
|
||||
var status int32
|
||||
gli.GetShaderiv(fs, gl_COMPILE_STATUS, &status)
|
||||
if status != gl_TRUE {
|
||||
gli.DeleteShader(fs)
|
||||
return nil, errors.New("Error compiling GL_FRAGMENT_SHADER shader part")
|
||||
return nil, errors.New("Error compiling GL_FRAGMENT_SHADER shader part for imagePatternFS")
|
||||
}
|
||||
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
||||
return nil, errors.New("error compiling shader part, glError: " + fmt.Sprint(glErr))
|
||||
return nil, errors.New("error compiling shader part for imagePatternFS, glError: " + fmt.Sprint(glErr))
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -283,7 +408,7 @@ func loadImagePatternShader() (*imagePatternShader, error) {
|
|||
if logLength > 0 {
|
||||
shLog := strings.Repeat("\x00", int(logLength+1))
|
||||
gli.GetProgramInfoLog(program, logLength, nil, gli.Str(shLog))
|
||||
fmt.Printf("Shader link log:\n\n%s\n", shLog)
|
||||
fmt.Printf("Shader link log for imagePatternFS:\n\n%s\n", shLog)
|
||||
}
|
||||
|
||||
var status int32
|
||||
|
@ -291,10 +416,10 @@ func loadImagePatternShader() (*imagePatternShader, error) {
|
|||
if status != gl_TRUE {
|
||||
gli.DeleteShader(vs)
|
||||
gli.DeleteShader(fs)
|
||||
return nil, errors.New("error linking shader")
|
||||
return nil, errors.New("error linking shader for imagePatternFS")
|
||||
}
|
||||
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
||||
return nil, errors.New("error linking shader, glError: " + fmt.Sprint(glErr))
|
||||
return nil, errors.New("error linking shader for imagePatternFS, glError: " + fmt.Sprint(glErr))
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -309,22 +434,20 @@ func loadImagePatternShader() (*imagePatternShader, error) {
|
|||
return result, nil
|
||||
}
|
||||
|
||||
type linearGradientShader struct {
|
||||
type solidAlphaShader struct {
|
||||
id uint32
|
||||
vertex uint32
|
||||
alphaTexCoord uint32
|
||||
canvasSize int32
|
||||
invmat int32
|
||||
gradient int32
|
||||
from int32
|
||||
dir int32
|
||||
len int32
|
||||
color int32
|
||||
alphaTex int32
|
||||
}
|
||||
|
||||
func loadLinearGradientShader() (*linearGradientShader, error) {
|
||||
func loadSolidAlphaShader() (*solidAlphaShader, error) {
|
||||
var vs, fs, program uint32
|
||||
|
||||
{
|
||||
csource, freeFunc := gli.Strs(linearGradientVS + "\x00")
|
||||
csource, freeFunc := gli.Strs(solidAlphaVS + "\x00")
|
||||
defer freeFunc()
|
||||
|
||||
vs = gli.CreateShader(gl_VERTEX_SHADER)
|
||||
|
@ -336,22 +459,22 @@ func loadLinearGradientShader() (*linearGradientShader, error) {
|
|||
if logLength > 0 {
|
||||
shLog := strings.Repeat("\x00", int(logLength+1))
|
||||
gli.GetShaderInfoLog(vs, logLength, nil, gli.Str(shLog))
|
||||
fmt.Printf("VERTEX_SHADER compilation log:\n\n%s\n", shLog)
|
||||
fmt.Printf("VERTEX_SHADER compilation log for solidAlphaVS:\n\n%s\n", shLog)
|
||||
}
|
||||
|
||||
var status int32
|
||||
gli.GetShaderiv(vs, gl_COMPILE_STATUS, &status)
|
||||
if status != gl_TRUE {
|
||||
gli.DeleteShader(vs)
|
||||
return nil, errors.New("Error compiling GL_VERTEX_SHADER shader part")
|
||||
return nil, errors.New("Error compiling GL_VERTEX_SHADER shader part for solidAlphaVS")
|
||||
}
|
||||
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
||||
return nil, errors.New("error compiling shader part, glError: " + fmt.Sprint(glErr))
|
||||
return nil, errors.New("error compiling shader part for solidAlphaVS, glError: " + fmt.Sprint(glErr))
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
csource, freeFunc := gli.Strs(linearGradientFS + "\x00")
|
||||
csource, freeFunc := gli.Strs(solidAlphaFS + "\x00")
|
||||
defer freeFunc()
|
||||
|
||||
fs = gli.CreateShader(gl_FRAGMENT_SHADER)
|
||||
|
@ -363,17 +486,17 @@ func loadLinearGradientShader() (*linearGradientShader, error) {
|
|||
if logLength > 0 {
|
||||
shLog := strings.Repeat("\x00", int(logLength+1))
|
||||
gli.GetShaderInfoLog(fs, logLength, nil, gli.Str(shLog))
|
||||
fmt.Printf("FRAGMENT_SHADER compilation log:\n\n%s\n", shLog)
|
||||
fmt.Printf("FRAGMENT_SHADER compilation log for solidAlphaFS:\n\n%s\n", shLog)
|
||||
}
|
||||
|
||||
var status int32
|
||||
gli.GetShaderiv(fs, gl_COMPILE_STATUS, &status)
|
||||
if status != gl_TRUE {
|
||||
gli.DeleteShader(fs)
|
||||
return nil, errors.New("Error compiling GL_FRAGMENT_SHADER shader part")
|
||||
return nil, errors.New("Error compiling GL_FRAGMENT_SHADER shader part for solidAlphaFS")
|
||||
}
|
||||
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
||||
return nil, errors.New("error compiling shader part, glError: " + fmt.Sprint(glErr))
|
||||
return nil, errors.New("error compiling shader part for solidAlphaFS, glError: " + fmt.Sprint(glErr))
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -388,7 +511,7 @@ func loadLinearGradientShader() (*linearGradientShader, error) {
|
|||
if logLength > 0 {
|
||||
shLog := strings.Repeat("\x00", int(logLength+1))
|
||||
gli.GetProgramInfoLog(program, logLength, nil, gli.Str(shLog))
|
||||
fmt.Printf("Shader link log:\n\n%s\n", shLog)
|
||||
fmt.Printf("Shader link log for solidAlphaFS:\n\n%s\n", shLog)
|
||||
}
|
||||
|
||||
var status int32
|
||||
|
@ -396,22 +519,337 @@ func loadLinearGradientShader() (*linearGradientShader, error) {
|
|||
if status != gl_TRUE {
|
||||
gli.DeleteShader(vs)
|
||||
gli.DeleteShader(fs)
|
||||
return nil, errors.New("error linking shader")
|
||||
return nil, errors.New("error linking shader for solidAlphaFS")
|
||||
}
|
||||
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
||||
return nil, errors.New("error linking shader, glError: " + fmt.Sprint(glErr))
|
||||
return nil, errors.New("error linking shader for solidAlphaFS, glError: " + fmt.Sprint(glErr))
|
||||
}
|
||||
}
|
||||
|
||||
result := &linearGradientShader{}
|
||||
result := &solidAlphaShader{}
|
||||
result.id = program
|
||||
result.vertex = uint32(gli.GetAttribLocation(program, gli.Str("vertex\x00")))
|
||||
result.alphaTexCoord = uint32(gli.GetAttribLocation(program, gli.Str("alphaTexCoord\x00")))
|
||||
result.canvasSize = gli.GetUniformLocation(program, gli.Str("canvasSize\x00"))
|
||||
result.color = gli.GetUniformLocation(program, gli.Str("color\x00"))
|
||||
result.alphaTex = gli.GetUniformLocation(program, gli.Str("alphaTex\x00"))
|
||||
|
||||
return result, nil
|
||||
}
|
||||
|
||||
type radialGradientAlphaShader struct {
|
||||
id uint32
|
||||
vertex uint32
|
||||
alphaTexCoord uint32
|
||||
canvasSize int32
|
||||
invmat int32
|
||||
gradient int32
|
||||
from int32
|
||||
to int32
|
||||
dir int32
|
||||
radFrom int32
|
||||
radTo int32
|
||||
len int32
|
||||
alphaTex int32
|
||||
}
|
||||
|
||||
func loadRadialGradientAlphaShader() (*radialGradientAlphaShader, error) {
|
||||
var vs, fs, program uint32
|
||||
|
||||
{
|
||||
csource, freeFunc := gli.Strs(radialGradientAlphaVS + "\x00")
|
||||
defer freeFunc()
|
||||
|
||||
vs = gli.CreateShader(gl_VERTEX_SHADER)
|
||||
gli.ShaderSource(vs, 1, csource, nil)
|
||||
gli.CompileShader(vs)
|
||||
|
||||
var logLength int32
|
||||
gli.GetShaderiv(vs, gl_INFO_LOG_LENGTH, &logLength)
|
||||
if logLength > 0 {
|
||||
shLog := strings.Repeat("\x00", int(logLength+1))
|
||||
gli.GetShaderInfoLog(vs, logLength, nil, gli.Str(shLog))
|
||||
fmt.Printf("VERTEX_SHADER compilation log for radialGradientAlphaVS:\n\n%s\n", shLog)
|
||||
}
|
||||
|
||||
var status int32
|
||||
gli.GetShaderiv(vs, gl_COMPILE_STATUS, &status)
|
||||
if status != gl_TRUE {
|
||||
gli.DeleteShader(vs)
|
||||
return nil, errors.New("Error compiling GL_VERTEX_SHADER shader part for radialGradientAlphaVS")
|
||||
}
|
||||
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
||||
return nil, errors.New("error compiling shader part for radialGradientAlphaVS, glError: " + fmt.Sprint(glErr))
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
csource, freeFunc := gli.Strs(radialGradientAlphaFS + "\x00")
|
||||
defer freeFunc()
|
||||
|
||||
fs = gli.CreateShader(gl_FRAGMENT_SHADER)
|
||||
gli.ShaderSource(fs, 1, csource, nil)
|
||||
gli.CompileShader(fs)
|
||||
|
||||
var logLength int32
|
||||
gli.GetShaderiv(fs, gl_INFO_LOG_LENGTH, &logLength)
|
||||
if logLength > 0 {
|
||||
shLog := strings.Repeat("\x00", int(logLength+1))
|
||||
gli.GetShaderInfoLog(fs, logLength, nil, gli.Str(shLog))
|
||||
fmt.Printf("FRAGMENT_SHADER compilation log for radialGradientAlphaFS:\n\n%s\n", shLog)
|
||||
}
|
||||
|
||||
var status int32
|
||||
gli.GetShaderiv(fs, gl_COMPILE_STATUS, &status)
|
||||
if status != gl_TRUE {
|
||||
gli.DeleteShader(fs)
|
||||
return nil, errors.New("Error compiling GL_FRAGMENT_SHADER shader part for radialGradientAlphaFS")
|
||||
}
|
||||
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
||||
return nil, errors.New("error compiling shader part for radialGradientAlphaFS, glError: " + fmt.Sprint(glErr))
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
program = gli.CreateProgram()
|
||||
gli.AttachShader(program, vs)
|
||||
gli.AttachShader(program, fs)
|
||||
gli.LinkProgram(program)
|
||||
|
||||
var logLength int32
|
||||
gli.GetProgramiv(program, gl_INFO_LOG_LENGTH, &logLength)
|
||||
if logLength > 0 {
|
||||
shLog := strings.Repeat("\x00", int(logLength+1))
|
||||
gli.GetProgramInfoLog(program, logLength, nil, gli.Str(shLog))
|
||||
fmt.Printf("Shader link log for radialGradientAlphaFS:\n\n%s\n", shLog)
|
||||
}
|
||||
|
||||
var status int32
|
||||
gli.GetProgramiv(program, gl_LINK_STATUS, &status)
|
||||
if status != gl_TRUE {
|
||||
gli.DeleteShader(vs)
|
||||
gli.DeleteShader(fs)
|
||||
return nil, errors.New("error linking shader for radialGradientAlphaFS")
|
||||
}
|
||||
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
||||
return nil, errors.New("error linking shader for radialGradientAlphaFS, glError: " + fmt.Sprint(glErr))
|
||||
}
|
||||
}
|
||||
|
||||
result := &radialGradientAlphaShader{}
|
||||
result.id = program
|
||||
result.vertex = uint32(gli.GetAttribLocation(program, gli.Str("vertex\x00")))
|
||||
result.alphaTexCoord = uint32(gli.GetAttribLocation(program, gli.Str("alphaTexCoord\x00")))
|
||||
result.canvasSize = gli.GetUniformLocation(program, gli.Str("canvasSize\x00"))
|
||||
result.invmat = gli.GetUniformLocation(program, gli.Str("invmat\x00"))
|
||||
result.gradient = gli.GetUniformLocation(program, gli.Str("gradient\x00"))
|
||||
result.from = gli.GetUniformLocation(program, gli.Str("from\x00"))
|
||||
result.to = gli.GetUniformLocation(program, gli.Str("to\x00"))
|
||||
result.dir = gli.GetUniformLocation(program, gli.Str("dir\x00"))
|
||||
result.radFrom = gli.GetUniformLocation(program, gli.Str("radFrom\x00"))
|
||||
result.radTo = gli.GetUniformLocation(program, gli.Str("radTo\x00"))
|
||||
result.len = gli.GetUniformLocation(program, gli.Str("len\x00"))
|
||||
result.alphaTex = gli.GetUniformLocation(program, gli.Str("alphaTex\x00"))
|
||||
|
||||
return result, nil
|
||||
}
|
||||
|
||||
type solidShader struct {
|
||||
id uint32
|
||||
vertex uint32
|
||||
canvasSize int32
|
||||
color int32
|
||||
}
|
||||
|
||||
func loadSolidShader() (*solidShader, error) {
|
||||
var vs, fs, program uint32
|
||||
|
||||
{
|
||||
csource, freeFunc := gli.Strs(solidVS + "\x00")
|
||||
defer freeFunc()
|
||||
|
||||
vs = gli.CreateShader(gl_VERTEX_SHADER)
|
||||
gli.ShaderSource(vs, 1, csource, nil)
|
||||
gli.CompileShader(vs)
|
||||
|
||||
var logLength int32
|
||||
gli.GetShaderiv(vs, gl_INFO_LOG_LENGTH, &logLength)
|
||||
if logLength > 0 {
|
||||
shLog := strings.Repeat("\x00", int(logLength+1))
|
||||
gli.GetShaderInfoLog(vs, logLength, nil, gli.Str(shLog))
|
||||
fmt.Printf("VERTEX_SHADER compilation log for solidVS:\n\n%s\n", shLog)
|
||||
}
|
||||
|
||||
var status int32
|
||||
gli.GetShaderiv(vs, gl_COMPILE_STATUS, &status)
|
||||
if status != gl_TRUE {
|
||||
gli.DeleteShader(vs)
|
||||
return nil, errors.New("Error compiling GL_VERTEX_SHADER shader part for solidVS")
|
||||
}
|
||||
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
||||
return nil, errors.New("error compiling shader part for solidVS, glError: " + fmt.Sprint(glErr))
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
csource, freeFunc := gli.Strs(solidFS + "\x00")
|
||||
defer freeFunc()
|
||||
|
||||
fs = gli.CreateShader(gl_FRAGMENT_SHADER)
|
||||
gli.ShaderSource(fs, 1, csource, nil)
|
||||
gli.CompileShader(fs)
|
||||
|
||||
var logLength int32
|
||||
gli.GetShaderiv(fs, gl_INFO_LOG_LENGTH, &logLength)
|
||||
if logLength > 0 {
|
||||
shLog := strings.Repeat("\x00", int(logLength+1))
|
||||
gli.GetShaderInfoLog(fs, logLength, nil, gli.Str(shLog))
|
||||
fmt.Printf("FRAGMENT_SHADER compilation log for solidFS:\n\n%s\n", shLog)
|
||||
}
|
||||
|
||||
var status int32
|
||||
gli.GetShaderiv(fs, gl_COMPILE_STATUS, &status)
|
||||
if status != gl_TRUE {
|
||||
gli.DeleteShader(fs)
|
||||
return nil, errors.New("Error compiling GL_FRAGMENT_SHADER shader part for solidFS")
|
||||
}
|
||||
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
||||
return nil, errors.New("error compiling shader part for solidFS, glError: " + fmt.Sprint(glErr))
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
program = gli.CreateProgram()
|
||||
gli.AttachShader(program, vs)
|
||||
gli.AttachShader(program, fs)
|
||||
gli.LinkProgram(program)
|
||||
|
||||
var logLength int32
|
||||
gli.GetProgramiv(program, gl_INFO_LOG_LENGTH, &logLength)
|
||||
if logLength > 0 {
|
||||
shLog := strings.Repeat("\x00", int(logLength+1))
|
||||
gli.GetProgramInfoLog(program, logLength, nil, gli.Str(shLog))
|
||||
fmt.Printf("Shader link log for solidFS:\n\n%s\n", shLog)
|
||||
}
|
||||
|
||||
var status int32
|
||||
gli.GetProgramiv(program, gl_LINK_STATUS, &status)
|
||||
if status != gl_TRUE {
|
||||
gli.DeleteShader(vs)
|
||||
gli.DeleteShader(fs)
|
||||
return nil, errors.New("error linking shader for solidFS")
|
||||
}
|
||||
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
||||
return nil, errors.New("error linking shader for solidFS, glError: " + fmt.Sprint(glErr))
|
||||
}
|
||||
}
|
||||
|
||||
result := &solidShader{}
|
||||
result.id = program
|
||||
result.vertex = uint32(gli.GetAttribLocation(program, gli.Str("vertex\x00")))
|
||||
result.canvasSize = gli.GetUniformLocation(program, gli.Str("canvasSize\x00"))
|
||||
result.color = gli.GetUniformLocation(program, gli.Str("color\x00"))
|
||||
|
||||
return result, nil
|
||||
}
|
||||
|
||||
type imageShader struct {
|
||||
id uint32
|
||||
vertex uint32
|
||||
texCoord uint32
|
||||
canvasSize int32
|
||||
image int32
|
||||
}
|
||||
|
||||
func loadImageShader() (*imageShader, error) {
|
||||
var vs, fs, program uint32
|
||||
|
||||
{
|
||||
csource, freeFunc := gli.Strs(imageVS + "\x00")
|
||||
defer freeFunc()
|
||||
|
||||
vs = gli.CreateShader(gl_VERTEX_SHADER)
|
||||
gli.ShaderSource(vs, 1, csource, nil)
|
||||
gli.CompileShader(vs)
|
||||
|
||||
var logLength int32
|
||||
gli.GetShaderiv(vs, gl_INFO_LOG_LENGTH, &logLength)
|
||||
if logLength > 0 {
|
||||
shLog := strings.Repeat("\x00", int(logLength+1))
|
||||
gli.GetShaderInfoLog(vs, logLength, nil, gli.Str(shLog))
|
||||
fmt.Printf("VERTEX_SHADER compilation log for imageVS:\n\n%s\n", shLog)
|
||||
}
|
||||
|
||||
var status int32
|
||||
gli.GetShaderiv(vs, gl_COMPILE_STATUS, &status)
|
||||
if status != gl_TRUE {
|
||||
gli.DeleteShader(vs)
|
||||
return nil, errors.New("Error compiling GL_VERTEX_SHADER shader part for imageVS")
|
||||
}
|
||||
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
||||
return nil, errors.New("error compiling shader part for imageVS, glError: " + fmt.Sprint(glErr))
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
csource, freeFunc := gli.Strs(imageFS + "\x00")
|
||||
defer freeFunc()
|
||||
|
||||
fs = gli.CreateShader(gl_FRAGMENT_SHADER)
|
||||
gli.ShaderSource(fs, 1, csource, nil)
|
||||
gli.CompileShader(fs)
|
||||
|
||||
var logLength int32
|
||||
gli.GetShaderiv(fs, gl_INFO_LOG_LENGTH, &logLength)
|
||||
if logLength > 0 {
|
||||
shLog := strings.Repeat("\x00", int(logLength+1))
|
||||
gli.GetShaderInfoLog(fs, logLength, nil, gli.Str(shLog))
|
||||
fmt.Printf("FRAGMENT_SHADER compilation log for imageFS:\n\n%s\n", shLog)
|
||||
}
|
||||
|
||||
var status int32
|
||||
gli.GetShaderiv(fs, gl_COMPILE_STATUS, &status)
|
||||
if status != gl_TRUE {
|
||||
gli.DeleteShader(fs)
|
||||
return nil, errors.New("Error compiling GL_FRAGMENT_SHADER shader part for imageFS")
|
||||
}
|
||||
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
||||
return nil, errors.New("error compiling shader part for imageFS, glError: " + fmt.Sprint(glErr))
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
program = gli.CreateProgram()
|
||||
gli.AttachShader(program, vs)
|
||||
gli.AttachShader(program, fs)
|
||||
gli.LinkProgram(program)
|
||||
|
||||
var logLength int32
|
||||
gli.GetProgramiv(program, gl_INFO_LOG_LENGTH, &logLength)
|
||||
if logLength > 0 {
|
||||
shLog := strings.Repeat("\x00", int(logLength+1))
|
||||
gli.GetProgramInfoLog(program, logLength, nil, gli.Str(shLog))
|
||||
fmt.Printf("Shader link log for imageFS:\n\n%s\n", shLog)
|
||||
}
|
||||
|
||||
var status int32
|
||||
gli.GetProgramiv(program, gl_LINK_STATUS, &status)
|
||||
if status != gl_TRUE {
|
||||
gli.DeleteShader(vs)
|
||||
gli.DeleteShader(fs)
|
||||
return nil, errors.New("error linking shader for imageFS")
|
||||
}
|
||||
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
||||
return nil, errors.New("error linking shader for imageFS, glError: " + fmt.Sprint(glErr))
|
||||
}
|
||||
}
|
||||
|
||||
result := &imageShader{}
|
||||
result.id = program
|
||||
result.vertex = uint32(gli.GetAttribLocation(program, gli.Str("vertex\x00")))
|
||||
result.texCoord = uint32(gli.GetAttribLocation(program, gli.Str("texCoord\x00")))
|
||||
result.canvasSize = gli.GetUniformLocation(program, gli.Str("canvasSize\x00"))
|
||||
result.image = gli.GetUniformLocation(program, gli.Str("image\x00"))
|
||||
|
||||
return result, nil
|
||||
}
|
||||
|
@ -446,17 +884,17 @@ func loadRadialGradientShader() (*radialGradientShader, error) {
|
|||
if logLength > 0 {
|
||||
shLog := strings.Repeat("\x00", int(logLength+1))
|
||||
gli.GetShaderInfoLog(vs, logLength, nil, gli.Str(shLog))
|
||||
fmt.Printf("VERTEX_SHADER compilation log:\n\n%s\n", shLog)
|
||||
fmt.Printf("VERTEX_SHADER compilation log for radialGradientVS:\n\n%s\n", shLog)
|
||||
}
|
||||
|
||||
var status int32
|
||||
gli.GetShaderiv(vs, gl_COMPILE_STATUS, &status)
|
||||
if status != gl_TRUE {
|
||||
gli.DeleteShader(vs)
|
||||
return nil, errors.New("Error compiling GL_VERTEX_SHADER shader part")
|
||||
return nil, errors.New("Error compiling GL_VERTEX_SHADER shader part for radialGradientVS")
|
||||
}
|
||||
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
||||
return nil, errors.New("error compiling shader part, glError: " + fmt.Sprint(glErr))
|
||||
return nil, errors.New("error compiling shader part for radialGradientVS, glError: " + fmt.Sprint(glErr))
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -473,17 +911,17 @@ func loadRadialGradientShader() (*radialGradientShader, error) {
|
|||
if logLength > 0 {
|
||||
shLog := strings.Repeat("\x00", int(logLength+1))
|
||||
gli.GetShaderInfoLog(fs, logLength, nil, gli.Str(shLog))
|
||||
fmt.Printf("FRAGMENT_SHADER compilation log:\n\n%s\n", shLog)
|
||||
fmt.Printf("FRAGMENT_SHADER compilation log for radialGradientFS:\n\n%s\n", shLog)
|
||||
}
|
||||
|
||||
var status int32
|
||||
gli.GetShaderiv(fs, gl_COMPILE_STATUS, &status)
|
||||
if status != gl_TRUE {
|
||||
gli.DeleteShader(fs)
|
||||
return nil, errors.New("Error compiling GL_FRAGMENT_SHADER shader part")
|
||||
return nil, errors.New("Error compiling GL_FRAGMENT_SHADER shader part for radialGradientFS")
|
||||
}
|
||||
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
||||
return nil, errors.New("error compiling shader part, glError: " + fmt.Sprint(glErr))
|
||||
return nil, errors.New("error compiling shader part for radialGradientFS, glError: " + fmt.Sprint(glErr))
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -498,7 +936,7 @@ func loadRadialGradientShader() (*radialGradientShader, error) {
|
|||
if logLength > 0 {
|
||||
shLog := strings.Repeat("\x00", int(logLength+1))
|
||||
gli.GetProgramInfoLog(program, logLength, nil, gli.Str(shLog))
|
||||
fmt.Printf("Shader link log:\n\n%s\n", shLog)
|
||||
fmt.Printf("Shader link log for radialGradientFS:\n\n%s\n", shLog)
|
||||
}
|
||||
|
||||
var status int32
|
||||
|
@ -506,10 +944,10 @@ func loadRadialGradientShader() (*radialGradientShader, error) {
|
|||
if status != gl_TRUE {
|
||||
gli.DeleteShader(vs)
|
||||
gli.DeleteShader(fs)
|
||||
return nil, errors.New("error linking shader")
|
||||
return nil, errors.New("error linking shader for radialGradientFS")
|
||||
}
|
||||
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
||||
return nil, errors.New("error linking shader, glError: " + fmt.Sprint(glErr))
|
||||
return nil, errors.New("error linking shader for radialGradientFS, glError: " + fmt.Sprint(glErr))
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -212,17 +212,17 @@ const compilePart = `
|
|||
if logLength > 0 {
|
||||
shLog := strings.Repeat("\x00", int(logLength+1))
|
||||
gli.GetShaderInfoLog(SHADER_VAR, logLength, nil, gli.Str(shLog))
|
||||
fmt.Printf("SHADER_TYPE compilation log:\n\n%s\n", shLog)
|
||||
fmt.Printf("SHADER_TYPE compilation log for SHADER_SRC:\n\n%s\n", shLog)
|
||||
}
|
||||
|
||||
var status int32
|
||||
gli.GetShaderiv(SHADER_VAR, gl_COMPILE_STATUS, &status)
|
||||
if status != gl_TRUE {
|
||||
gli.DeleteShader(SHADER_VAR)
|
||||
return nil, errors.New("Error compiling GL_SHADER_TYPE shader part")
|
||||
return nil, errors.New("Error compiling GL_SHADER_TYPE shader part for SHADER_SRC")
|
||||
}
|
||||
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
||||
return nil, errors.New("error compiling shader part, glError: " + fmt.Sprint(glErr))
|
||||
return nil, errors.New("error compiling shader part for SHADER_SRC, glError: " + fmt.Sprint(glErr))
|
||||
}
|
||||
}
|
||||
`
|
||||
|
@ -238,7 +238,7 @@ const linkPart = `
|
|||
if logLength > 0 {
|
||||
shLog := strings.Repeat("\x00", int(logLength+1))
|
||||
gli.GetProgramInfoLog(program, logLength, nil, gli.Str(shLog))
|
||||
fmt.Printf("Shader link log:\n\n%s\n", shLog)
|
||||
fmt.Printf("Shader link log for SHADER_SRC:\n\n%s\n", shLog)
|
||||
}
|
||||
|
||||
var status int32
|
||||
|
@ -246,10 +246,10 @@ const linkPart = `
|
|||
if status != gl_TRUE {
|
||||
gli.DeleteShader(vs)
|
||||
gli.DeleteShader(fs)
|
||||
return nil, errors.New("error linking shader")
|
||||
return nil, errors.New("error linking shader for SHADER_SRC")
|
||||
}
|
||||
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
||||
return nil, errors.New("error linking shader, glError: " + fmt.Sprint(glErr))
|
||||
return nil, errors.New("error linking shader for SHADER_SRC, glError: " + fmt.Sprint(glErr))
|
||||
}
|
||||
}
|
||||
`
|
||||
|
@ -297,7 +297,8 @@ func buildCode(buf *bytes.Buffer, baseName string, inputs []ShaderInput) {
|
|||
part = strings.Replace(part, "SHADER_VAR", "fs", -1)
|
||||
fmt.Fprint(buf, part)
|
||||
|
||||
fmt.Fprint(buf, linkPart)
|
||||
part = strings.Replace(linkPart, "SHADER_SRC", fsName, -1)
|
||||
fmt.Fprint(buf, part)
|
||||
|
||||
fmt.Fprint(buf, "\n")
|
||||
fmt.Fprintf(buf, "\tresult := &%s{}\n", shaderName)
|
||||
|
|
257
shaders.go
Normal file
257
shaders.go
Normal file
|
@ -0,0 +1,257 @@
|
|||
package canvas
|
||||
|
||||
var imageVS = `
|
||||
attribute vec2 vertex, texCoord;
|
||||
uniform vec2 canvasSize;
|
||||
varying vec2 v_texCoord;
|
||||
void main() {
|
||||
v_texCoord = texCoord;
|
||||
vec2 glp = vertex * 2.0 / canvasSize - 1.0;
|
||||
gl_Position = vec4(glp.x, -glp.y, 0.0, 1.0);
|
||||
}`
|
||||
var imageFS = `
|
||||
#ifdef GL_ES
|
||||
precision mediump float;
|
||||
#endif
|
||||
varying vec2 v_texCoord;
|
||||
uniform sampler2D image;
|
||||
void main() {
|
||||
gl_FragColor = texture2D(image, v_texCoord);
|
||||
}`
|
||||
|
||||
var solidVS = `
|
||||
attribute vec2 vertex;
|
||||
uniform vec2 canvasSize;
|
||||
void main() {
|
||||
vec2 glp = vertex * 2.0 / canvasSize - 1.0;
|
||||
gl_Position = vec4(glp.x, -glp.y, 0.0, 1.0);
|
||||
}`
|
||||
var solidFS = `
|
||||
#ifdef GL_ES
|
||||
precision mediump float;
|
||||
#endif
|
||||
uniform vec4 color;
|
||||
void main() {
|
||||
gl_FragColor = color;
|
||||
}`
|
||||
|
||||
var linearGradientVS = `
|
||||
attribute vec2 vertex;
|
||||
uniform vec2 canvasSize;
|
||||
varying vec2 v_cp;
|
||||
void main() {
|
||||
v_cp = vertex;
|
||||
vec2 glp = vertex * 2.0 / canvasSize - 1.0;
|
||||
gl_Position = vec4(glp.x, -glp.y, 0.0, 1.0);
|
||||
}`
|
||||
var linearGradientFS = `
|
||||
#ifdef GL_ES
|
||||
precision mediump float;
|
||||
#endif
|
||||
varying vec2 v_cp;
|
||||
uniform mat3 invmat;
|
||||
uniform sampler1D gradient;
|
||||
uniform vec2 from, dir;
|
||||
uniform float len;
|
||||
void main() {
|
||||
vec3 untf = vec3(v_cp, 1.0) * invmat;
|
||||
vec2 v = untf.xy - from;
|
||||
float r = dot(v, dir) / len;
|
||||
r = clamp(r, 0.0, 1.0);
|
||||
gl_FragColor = texture1D(gradient, r);
|
||||
}`
|
||||
|
||||
var radialGradientVS = `
|
||||
attribute vec2 vertex;
|
||||
uniform vec2 canvasSize;
|
||||
varying vec2 v_cp;
|
||||
void main() {
|
||||
v_cp = vertex;
|
||||
vec2 glp = vertex * 2.0 / canvasSize - 1.0;
|
||||
gl_Position = vec4(glp.x, -glp.y, 0.0, 1.0);
|
||||
}`
|
||||
var radialGradientFS = `
|
||||
#ifdef GL_ES
|
||||
precision mediump float;
|
||||
#endif
|
||||
varying vec2 v_cp;
|
||||
uniform mat3 invmat;
|
||||
uniform sampler1D gradient;
|
||||
uniform vec2 from, to, dir;
|
||||
uniform float radFrom, radTo;
|
||||
uniform float len;
|
||||
bool isNaN(float v) {
|
||||
return v < 0.0 || 0.0 < v || v == 0.0 ? false : true;
|
||||
}
|
||||
void main() {
|
||||
vec3 untf = vec3(v_cp, 1.0) * invmat;
|
||||
float o_a = 0.5 * sqrt(
|
||||
pow(-2.0*from.x*from.x+2.0*from.x*to.x+2.0*from.x*untf.x-2.0*to.x*untf.x-2.0*from.y*from.y+2.0*from.y*to.y+2.0*from.y*untf.y-2.0*to.y*untf.y+2.0*radFrom*radFrom-2.0*radFrom*radTo, 2.0)
|
||||
-4.0*(from.x*from.x-2.0*from.x*untf.x+untf.x*untf.x+from.y*from.y-2.0*from.y*untf.y+untf.y*untf.y-radFrom*radFrom)
|
||||
*(from.x*from.x-2.0*from.x*to.x+to.x*to.x+from.y*from.y-2.0*from.y*to.y+to.y*to.y-radFrom*radFrom+2.0*radFrom*radTo-radTo*radTo)
|
||||
);
|
||||
float o_b = (from.x*from.x-from.x*to.x-from.x*untf.x+to.x*untf.x+from.y*from.y-from.y*to.y-from.y*untf.y+to.y*untf.y-radFrom*radFrom+radFrom*radTo);
|
||||
float o_c = (from.x*from.x-2.0*from.x*to.x+to.x*to.x+from.y*from.y-2.0*from.y*to.y+to.y*to.y-radFrom*radFrom+2.0*radFrom*radTo-radTo*radTo);
|
||||
float o1 = (-o_a + o_b) / o_c;
|
||||
float o2 = (o_a + o_b) / o_c;
|
||||
if (isNaN(o1) && isNaN(o2)) {
|
||||
gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
|
||||
return;
|
||||
}
|
||||
float o = max(o1, o2);
|
||||
float r = radFrom + o * (radTo - radFrom);
|
||||
gl_FragColor = texture1D(gradient, o);
|
||||
}`
|
||||
|
||||
var imagePatternVS = `
|
||||
attribute vec2 vertex;
|
||||
uniform vec2 canvasSize;
|
||||
varying vec2 v_cp;
|
||||
void main() {
|
||||
v_cp = vertex;
|
||||
vec2 glp = vertex * 2.0 / canvasSize - 1.0;
|
||||
gl_Position = vec4(glp.x, -glp.y, 0.0, 1.0);
|
||||
}`
|
||||
var imagePatternFS = `
|
||||
#ifdef GL_ES
|
||||
precision mediump float;
|
||||
#endif
|
||||
varying vec2 v_cp;
|
||||
uniform vec2 imageSize;
|
||||
uniform mat3 invmat;
|
||||
uniform sampler2D image;
|
||||
void main() {
|
||||
vec3 untf = vec3(v_cp, 1.0) * invmat;
|
||||
gl_FragColor = texture2D(image, mod(untf.xy / imageSize, 1.0));
|
||||
}`
|
||||
|
||||
var solidAlphaVS = `
|
||||
attribute vec2 vertex, alphaTexCoord;
|
||||
uniform vec2 canvasSize;
|
||||
varying vec2 v_atc;
|
||||
void main() {
|
||||
v_atc = alphaTexCoord;
|
||||
vec2 glp = vertex * 2.0 / canvasSize - 1.0;
|
||||
gl_Position = vec4(glp.x, -glp.y, 0.0, 1.0);
|
||||
}`
|
||||
var solidAlphaFS = `
|
||||
#ifdef GL_ES
|
||||
precision mediump float;
|
||||
#endif
|
||||
varying vec2 v_atc;
|
||||
uniform vec4 color;
|
||||
uniform sampler2D alphaTex;
|
||||
void main() {
|
||||
vec4 col = color;
|
||||
col.a *= texture2D(alphaTex, v_atc).a;
|
||||
gl_FragColor = col;
|
||||
}`
|
||||
|
||||
var linearGradientAlphaVS = `
|
||||
attribute vec2 vertex, alphaTexCoord;
|
||||
uniform vec2 canvasSize;
|
||||
varying vec2 v_cp;
|
||||
varying vec2 v_atc;
|
||||
void main() {
|
||||
v_cp = vertex;
|
||||
v_atc = alphaTexCoord;
|
||||
vec2 glp = vertex * 2.0 / canvasSize - 1.0;
|
||||
gl_Position = vec4(glp.x, -glp.y, 0.0, 1.0);
|
||||
}`
|
||||
var linearGradientAlphaFS = `
|
||||
#ifdef GL_ES
|
||||
precision mediump float;
|
||||
#endif
|
||||
varying vec2 v_cp;
|
||||
varying vec2 v_atc;
|
||||
varying vec2 v_texCoord;
|
||||
uniform mat3 invmat;
|
||||
uniform sampler1D gradient;
|
||||
uniform vec2 from, dir;
|
||||
uniform float len;
|
||||
uniform sampler2D alphaTex;
|
||||
void main() {
|
||||
vec3 untf = vec3(v_cp, 1.0) * invmat;
|
||||
vec2 v = untf.xy - from;
|
||||
float r = dot(v, dir) / len;
|
||||
r = clamp(r, 0.0, 1.0);
|
||||
vec4 col = texture1D(gradient, r);
|
||||
col.a *= texture2D(alphaTex, v_atc).a;
|
||||
gl_FragColor = col;
|
||||
}`
|
||||
|
||||
var radialGradientAlphaVS = `
|
||||
attribute vec2 vertex, alphaTexCoord;
|
||||
uniform vec2 canvasSize;
|
||||
varying vec2 v_cp;
|
||||
varying vec2 v_atc;
|
||||
void main() {
|
||||
v_cp = vertex;
|
||||
v_atc = alphaTexCoord;
|
||||
vec2 glp = vertex * 2.0 / canvasSize - 1.0;
|
||||
gl_Position = vec4(glp.x, -glp.y, 0.0, 1.0);
|
||||
}`
|
||||
var radialGradientAlphaFS = `
|
||||
#ifdef GL_ES
|
||||
precision mediump float;
|
||||
#endif
|
||||
varying vec2 v_cp;
|
||||
varying vec2 v_atc;
|
||||
uniform mat3 invmat;
|
||||
uniform sampler1D gradient;
|
||||
uniform vec2 from, to, dir;
|
||||
uniform float radFrom, radTo;
|
||||
uniform float len;
|
||||
uniform sampler2D alphaTex;
|
||||
bool isNaN(float v) {
|
||||
return v < 0.0 || 0.0 < v || v == 0.0 ? false : true;
|
||||
}
|
||||
void main() {
|
||||
vec3 untf = vec3(v_cp, 1.0) * invmat;
|
||||
float o_a = 0.5 * sqrt(
|
||||
pow(-2.0*from.x*from.x+2.0*from.x*to.x+2.0*from.x*untf.x-2.0*to.x*untf.x-2.0*from.y*from.y+2.0*from.y*to.y+2.0*from.y*untf.y-2.0*to.y*untf.y+2.0*radFrom*radFrom-2.0*radFrom*radTo, 2.0)
|
||||
-4.0*(from.x*from.x-2.0*from.x*untf.x+untf.x*untf.x+from.y*from.y-2.0*from.y*untf.y+untf.y*untf.y-radFrom*radFrom)
|
||||
*(from.x*from.x-2.0*from.x*to.x+to.x*to.x+from.y*from.y-2.0*from.y*to.y+to.y*to.y-radFrom*radFrom+2.0*radFrom*radTo-radTo*radTo)
|
||||
);
|
||||
float o_b = (from.x*from.x-from.x*to.x-from.x*untf.x+to.x*untf.x+from.y*from.y-from.y*to.y-from.y*untf.y+to.y*untf.y-radFrom*radFrom+radFrom*radTo);
|
||||
float o_c = (from.x*from.x-2.0*from.x*to.x+to.x*to.x+from.y*from.y-2.0*from.y*to.y+to.y*to.y-radFrom*radFrom+2.0*radFrom*radTo-radTo*radTo);
|
||||
float o1 = (-o_a + o_b) / o_c;
|
||||
float o2 = (o_a + o_b) / o_c;
|
||||
if (isNaN(o1) && isNaN(o2)) {
|
||||
gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
|
||||
return;
|
||||
}
|
||||
float o = max(o1, o2);
|
||||
float r = radFrom + o * (radTo - radFrom);
|
||||
vec4 col = texture1D(gradient, o);
|
||||
col.a *= texture2D(alphaTex, v_atc).a;
|
||||
gl_FragColor = col;
|
||||
}`
|
||||
|
||||
var imagePatternAlphaVS = `
|
||||
attribute vec2 vertex, alphaTexCoord;
|
||||
uniform vec2 canvasSize;
|
||||
varying vec2 v_cp;
|
||||
varying vec2 v_atc;
|
||||
void main() {
|
||||
v_cp = vertex;
|
||||
v_atc = alphaTexCoord;
|
||||
vec2 glp = vertex * 2.0 / canvasSize - 1.0;
|
||||
gl_Position = vec4(glp.x, -glp.y, 0.0, 1.0);
|
||||
}`
|
||||
var imagePatternAlphaFS = `
|
||||
#ifdef GL_ES
|
||||
precision mediump float;
|
||||
#endif
|
||||
varying vec2 v_cp;
|
||||
varying vec2 v_atc;
|
||||
uniform vec2 imageSize;
|
||||
uniform mat3 invmat;
|
||||
uniform sampler2D image;
|
||||
uniform sampler2D alphaTex;
|
||||
void main() {
|
||||
vec3 untf = vec3(v_cp, 1.0) * invmat;
|
||||
vec4 col = texture2D(image, mod(untf.xy / imageSize, 1.0));
|
||||
col.a *= texture2D(alphaTex, v_atc).a;
|
||||
gl_FragColor = col;
|
||||
}`
|
113
text.go
113
text.go
|
@ -2,13 +2,13 @@ package canvas
|
|||
|
||||
import (
|
||||
"errors"
|
||||
"image"
|
||||
"io/ioutil"
|
||||
"unsafe"
|
||||
|
||||
"github.com/golang/freetype"
|
||||
"github.com/golang/freetype/truetype"
|
||||
"github.com/tfriedel6/lm"
|
||||
"golang.org/x/image/font"
|
||||
"golang.org/x/image/math/fixed"
|
||||
)
|
||||
|
||||
|
@ -53,66 +53,69 @@ func LoadFont(src interface{}, name string) (*Font, error) {
|
|||
func (cv *Canvas) FillText(str string, x, y float32) {
|
||||
cv.activate()
|
||||
|
||||
if cv.text.target == nil || cv.text.target.Bounds().Dx() != cv.w || cv.text.target.Bounds().Dy() != cv.h {
|
||||
if cv.text.tex != 0 {
|
||||
gli.DeleteTextures(1, &cv.text.tex)
|
||||
}
|
||||
cv.text.target = image.NewRGBA(image.Rect(0, 0, cv.w, cv.h))
|
||||
gli.GenTextures(1, &cv.text.tex)
|
||||
gli.ActiveTexture(gl_TEXTURE0)
|
||||
gli.BindTexture(gl_TEXTURE_2D, cv.text.tex)
|
||||
gli.TexParameteri(gl_TEXTURE_2D, gl_TEXTURE_MIN_FILTER, gl_NEAREST)
|
||||
gli.TexParameteri(gl_TEXTURE_2D, gl_TEXTURE_MAG_FILTER, gl_NEAREST)
|
||||
gli.TexParameteri(gl_TEXTURE_2D, gl_TEXTURE_WRAP_S, gl_CLAMP_TO_EDGE)
|
||||
gli.TexParameteri(gl_TEXTURE_2D, gl_TEXTURE_WRAP_T, gl_CLAMP_TO_EDGE)
|
||||
gli.TexImage2D(gl_TEXTURE_2D, 0, gl_RGBA, int32(cv.w), int32(cv.h), 0, gl_RGBA, gl_UNSIGNED_BYTE, nil)
|
||||
}
|
||||
|
||||
fontRenderingContext.setFont(cv.state.font.font)
|
||||
fontRenderingContext.setFontSize(float64(cv.state.fontSize))
|
||||
fontRenderingContext.setSrc(image.NewUniform(colorGLToGo(cv.state.fill.color)))
|
||||
fontRenderingContext.setDst(cv.text.target)
|
||||
fontRenderingContext.setClip(cv.text.target.Bounds())
|
||||
_, bounds, _ := fontRenderingContext.drawString(str, fixed.Point26_6{X: fixed.Int26_6(x*64 + 0.5), Y: fixed.Int26_6(y*64 + 0.5)})
|
||||
subImg := cv.text.target.SubImage(bounds).(*image.RGBA)
|
||||
|
||||
gli.BlendFunc(gl_ONE, gl_ONE_MINUS_SRC_ALPHA)
|
||||
|
||||
gli.ActiveTexture(gl_TEXTURE0)
|
||||
gli.BindTexture(gl_TEXTURE_2D, cv.text.tex)
|
||||
|
||||
for y, w, h := 0, bounds.Dx(), bounds.Dy(); y < h; y++ {
|
||||
off := y * subImg.Stride
|
||||
pix := subImg.Pix
|
||||
gli.TexSubImage2D(gl_TEXTURE_2D, 0, 0, int32(cv.h-1-y), int32(w), 1, gl_RGBA, gl_UNSIGNED_BYTE, gli.Ptr(&pix[off]))
|
||||
for b := w * 4; b > 0; b-- {
|
||||
pix[off] = 0
|
||||
off++
|
||||
}
|
||||
}
|
||||
frc := fontRenderingContext
|
||||
frc.setFont(cv.state.font.font)
|
||||
frc.setFontSize(float64(cv.state.fontSize))
|
||||
|
||||
gli.BindBuffer(gl_ARRAY_BUFFER, buf)
|
||||
p0 := cv.tf(lm.Vec2{float32(bounds.Min.X), float32(bounds.Min.Y)})
|
||||
p1 := cv.tf(lm.Vec2{float32(bounds.Min.X), float32(bounds.Max.Y)})
|
||||
p2 := cv.tf(lm.Vec2{float32(bounds.Max.X), float32(bounds.Max.Y)})
|
||||
p3 := cv.tf(lm.Vec2{float32(bounds.Max.X), float32(bounds.Min.Y)})
|
||||
tw := float32(bounds.Max.X-bounds.Min.X) / cv.fw
|
||||
th := float32(bounds.Max.Y-bounds.Min.Y) / cv.fh
|
||||
|
||||
vertex, alphaTexCoord := cv.useAlphaShader(&cv.state.fill, 1)
|
||||
|
||||
gli.ActiveTexture(gl_TEXTURE1)
|
||||
gli.BindTexture(gl_TEXTURE_2D, alphaTex)
|
||||
|
||||
gli.EnableVertexAttribArray(vertex)
|
||||
gli.EnableVertexAttribArray(alphaTexCoord)
|
||||
|
||||
fnt := cv.state.font.font
|
||||
|
||||
prev, hasPrev := truetype.Index(0), false
|
||||
for _, rn := range str {
|
||||
idx := fnt.Index(rn)
|
||||
if idx == 0 {
|
||||
prev = 0
|
||||
hasPrev = false
|
||||
continue
|
||||
}
|
||||
if hasPrev {
|
||||
kern := fnt.Kern(frc.scale, prev, idx)
|
||||
if frc.hinting != font.HintingNone {
|
||||
kern = (kern + 32) &^ 63
|
||||
}
|
||||
x += float32(kern) / 64
|
||||
}
|
||||
advance, mask, offset, err := frc.glyph(idx, fixed.Point26_6{})
|
||||
if err != nil {
|
||||
prev = 0
|
||||
hasPrev = false
|
||||
continue
|
||||
}
|
||||
bounds := mask.Bounds().Add(offset)
|
||||
|
||||
for y, w, h := 0, bounds.Dx(), bounds.Dy(); y < h; y++ {
|
||||
off := y * mask.Stride
|
||||
gli.TexSubImage2D(gl_TEXTURE_2D, 0, 0, int32(bufferTextureSize-1-y), int32(w), 1, gl_ALPHA, gl_UNSIGNED_BYTE, gli.Ptr(&mask.Pix[off]))
|
||||
}
|
||||
|
||||
p0 := cv.tf(lm.Vec2{float32(bounds.Min.X) + x, float32(bounds.Min.Y) + y})
|
||||
p1 := cv.tf(lm.Vec2{float32(bounds.Min.X) + x, float32(bounds.Max.Y) + y})
|
||||
p2 := cv.tf(lm.Vec2{float32(bounds.Max.X) + x, float32(bounds.Max.Y) + y})
|
||||
p3 := cv.tf(lm.Vec2{float32(bounds.Max.X) + x, float32(bounds.Min.Y) + y})
|
||||
tw := float32(bounds.Dx()) / bufferTextureSize
|
||||
th := float32(bounds.Dy()) / bufferTextureSize
|
||||
data := [16]float32{p0[0], p0[1], p1[0], p1[1], p2[0], p2[1], p3[0], p3[1],
|
||||
0, 1, 0, 1 - th, tw, 1 - th, tw, 1}
|
||||
gli.BufferData(gl_ARRAY_BUFFER, len(data)*4, unsafe.Pointer(&data[0]), gl_STREAM_DRAW)
|
||||
|
||||
gli.UseProgram(tr.id)
|
||||
gli.Uniform2f(tr.canvasSize, cv.fw, cv.fh)
|
||||
gli.Uniform1i(tr.image, 0)
|
||||
|
||||
gli.VertexAttribPointer(tr.vertex, 2, gl_FLOAT, false, 0, nil)
|
||||
gli.VertexAttribPointer(tr.texCoord, 2, gl_FLOAT, false, 0, gli.PtrOffset(8*4))
|
||||
gli.EnableVertexAttribArray(tr.vertex)
|
||||
gli.EnableVertexAttribArray(tr.texCoord)
|
||||
gli.VertexAttribPointer(vertex, 2, gl_FLOAT, false, 0, nil)
|
||||
gli.VertexAttribPointer(alphaTexCoord, 2, gl_FLOAT, false, 0, gli.PtrOffset(8*4))
|
||||
gli.DrawArrays(gl_TRIANGLE_FAN, 0, 4)
|
||||
gli.DisableVertexAttribArray(tr.vertex)
|
||||
gli.DisableVertexAttribArray(tr.texCoord)
|
||||
|
||||
gli.BlendFunc(gl_SRC_ALPHA, gl_ONE_MINUS_SRC_ALPHA)
|
||||
x += float32(advance) / 64
|
||||
}
|
||||
|
||||
gli.DisableVertexAttribArray(vertex)
|
||||
gli.DisableVertexAttribArray(alphaTexCoord)
|
||||
|
||||
gli.ActiveTexture(gl_TEXTURE0)
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue