removed openglinterface

This commit is contained in:
Thomas Friedel 2019-02-22 12:35:05 +01:00
parent 8dc91b34f5
commit f962da34c4
3 changed files with 1 additions and 858 deletions

View file

@ -16,7 +16,6 @@ type Backend interface {
LoadLinearGradient(data *LinearGradientData) LinearGradient
LoadRadialGradient(data *RadialGradientData) RadialGradient
// ClearRect(x, y, w, h int)
Clear(pts [4][2]float64)
Fill(style *FillStyle, pts [][2]float64)
DrawImage(dimg Image, sx, sy, sw, sh, dx, dy, dw, dh float64, alpha float64)

View file

@ -12,14 +12,13 @@ import (
"github.com/go-gl/gl/v3.2-core/gl"
"github.com/tfriedel6/canvas"
_ "github.com/tfriedel6/canvas/glimpl/xmobile"
"github.com/tfriedel6/canvas/sdlcanvas"
)
func run(t *testing.T, fn func(cv *canvas.Canvas)) {
wnd, cv, err := sdlcanvas.CreateWindow(100, 100, "test")
if err != nil {
t.Fatalf("Failed to crete window: %v", err)
t.Fatalf("Failed to create window: %v", err)
return
}
defer wnd.Destroy()

View file

@ -1,855 +0,0 @@
package canvas
import "unsafe"
const (
gl_ACTIVE_ATTRIBUTES = 0x8B89
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
gl_ACTIVE_TEXTURE = 0x84E0
gl_ACTIVE_UNIFORMS = 0x8B86
gl_ACTIVE_UNIFORM_BLOCKS = 0x8A36
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
gl_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
gl_ALIASED_LINE_WIDTH_RANGE = 0x846E
gl_ALPHA = 0x1906
gl_ALREADY_SIGNALED = 0x911A
gl_ALWAYS = 0x0207
gl_AND = 0x1501
gl_AND_INVERTED = 0x1504
gl_AND_REVERSE = 0x1502
gl_ARRAY_BUFFER = 0x8892
gl_ARRAY_BUFFER_BINDING = 0x8894
gl_ATTACHED_SHADERS = 0x8B85
gl_BACK = 0x0405
gl_BACK_LEFT = 0x0402
gl_BACK_RIGHT = 0x0403
gl_BGR = 0x80E0
gl_BGRA = 0x80E1
gl_BGRA_INTEGER = 0x8D9B
gl_BGR_INTEGER = 0x8D9A
gl_BLEND = 0x0BE2
gl_BLEND_DST = 0x0BE0
gl_BLEND_DST_ALPHA = 0x80CA
gl_BLEND_DST_RGB = 0x80C8
gl_BLEND_EQUATION_ALPHA = 0x883D
gl_BLEND_EQUATION_RGB = 0x8009
gl_BLEND_SRC = 0x0BE1
gl_BLEND_SRC_ALPHA = 0x80CB
gl_BLEND_SRC_RGB = 0x80C9
gl_BLUE = 0x1905
gl_BLUE_INTEGER = 0x8D96
gl_BOOL = 0x8B56
gl_BOOL_VEC2 = 0x8B57
gl_BOOL_VEC3 = 0x8B58
gl_BOOL_VEC4 = 0x8B59
gl_BUFFER_ACCESS = 0x88BB
gl_BUFFER_ACCESS_FLAGS = 0x911F
gl_BUFFER_MAPPED = 0x88BC
gl_BUFFER_MAP_LENGTH = 0x9120
gl_BUFFER_MAP_OFFSET = 0x9121
gl_BUFFER_MAP_POINTER = 0x88BD
gl_BUFFER_SIZE = 0x8764
gl_BUFFER_USAGE = 0x8765
gl_BYTE = 0x1400
gl_CCW = 0x0901
gl_CLAMP_READ_COLOR = 0x891C
gl_CLAMP_TO_BORDER = 0x812D
gl_CLAMP_TO_EDGE = 0x812F
gl_CLEAR = 0x1500
gl_CLIP_DISTANCE0 = 0x3000
gl_CLIP_DISTANCE1 = 0x3001
gl_CLIP_DISTANCE2 = 0x3002
gl_CLIP_DISTANCE3 = 0x3003
gl_CLIP_DISTANCE4 = 0x3004
gl_CLIP_DISTANCE5 = 0x3005
gl_CLIP_DISTANCE6 = 0x3006
gl_CLIP_DISTANCE7 = 0x3007
gl_COLOR = 0x1800
gl_COLOR_ATTACHMENT0 = 0x8CE0
gl_COLOR_ATTACHMENT1 = 0x8CE1
gl_COLOR_ATTACHMENT10 = 0x8CEA
gl_COLOR_ATTACHMENT11 = 0x8CEB
gl_COLOR_ATTACHMENT12 = 0x8CEC
gl_COLOR_ATTACHMENT13 = 0x8CED
gl_COLOR_ATTACHMENT14 = 0x8CEE
gl_COLOR_ATTACHMENT15 = 0x8CEF
gl_COLOR_ATTACHMENT2 = 0x8CE2
gl_COLOR_ATTACHMENT3 = 0x8CE3
gl_COLOR_ATTACHMENT4 = 0x8CE4
gl_COLOR_ATTACHMENT5 = 0x8CE5
gl_COLOR_ATTACHMENT6 = 0x8CE6
gl_COLOR_ATTACHMENT7 = 0x8CE7
gl_COLOR_ATTACHMENT8 = 0x8CE8
gl_COLOR_ATTACHMENT9 = 0x8CE9
gl_COLOR_BUFFER_BIT = 0x00004000
gl_COLOR_CLEAR_VALUE = 0x0C22
gl_COLOR_LOGIC_OP = 0x0BF2
gl_COLOR_WRITEMASK = 0x0C23
gl_COMPARE_REF_TO_TEXTURE = 0x884E
gl_COMPILE_STATUS = 0x8B81
gl_COMPRESSED_RED = 0x8225
gl_COMPRESSED_RED_RGTC1 = 0x8DBB
gl_COMPRESSED_RG = 0x8226
gl_COMPRESSED_RGB = 0x84ED
gl_COMPRESSED_RGBA = 0x84EE
gl_COMPRESSED_RG_RGTC2 = 0x8DBD
gl_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
gl_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
gl_COMPRESSED_SRGB = 0x8C48
gl_COMPRESSED_SRGB_ALPHA = 0x8C49
gl_COMPRESSED_TEXTURE_FORMATS = 0x86A3
gl_CONDITION_SATISFIED = 0x911C
gl_CONSTANT_ALPHA = 0x8003
gl_CONSTANT_COLOR = 0x8001
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
gl_CONTEXT_CORE_PROFILE_BIT = 0x00000001
gl_CONTEXT_FLAGS = 0x821E
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
gl_CONTEXT_PROFILE_MASK = 0x9126
gl_COPY = 0x1503
gl_COPY_INVERTED = 0x150C
gl_COPY_READ_BUFFER = 0x8F36
gl_COPY_WRITE_BUFFER = 0x8F37
gl_CULL_FACE = 0x0B44
gl_CULL_FACE_MODE = 0x0B45
gl_CURRENT_PROGRAM = 0x8B8D
gl_CURRENT_QUERY = 0x8865
gl_CURRENT_VERTEX_ATTRIB = 0x8626
gl_CW = 0x0900
gl_DECR = 0x1E03
gl_DECR_WRAP = 0x8508
gl_DELETE_STATUS = 0x8B80
gl_DEPTH = 0x1801
gl_DEPTH24_STENCIL8 = 0x88F0
gl_DEPTH32F_STENCIL8 = 0x8CAD
gl_DEPTH_ATTACHMENT = 0x8D00
gl_DEPTH_BUFFER_BIT = 0x00000100
gl_DEPTH_CLAMP = 0x864F
gl_DEPTH_CLEAR_VALUE = 0x0B73
gl_DEPTH_COMPONENT = 0x1902
gl_DEPTH_COMPONENT16 = 0x81A5
gl_DEPTH_COMPONENT24 = 0x81A6
gl_DEPTH_COMPONENT32 = 0x81A7
gl_DEPTH_COMPONENT32F = 0x8CAC
gl_DEPTH_FUNC = 0x0B74
gl_DEPTH_RANGE = 0x0B70
gl_DEPTH_STENCIL = 0x84F9
gl_DEPTH_STENCIL_ATTACHMENT = 0x821A
gl_DEPTH_TEST = 0x0B71
gl_DEPTH_WRITEMASK = 0x0B72
gl_DITHER = 0x0BD0
gl_DONT_CARE = 0x1100
gl_DOUBLE = 0x140A
gl_DOUBLEBUFFER = 0x0C32
gl_DRAW_BUFFER = 0x0C01
gl_DRAW_BUFFER0 = 0x8825
gl_DRAW_BUFFER1 = 0x8826
gl_DRAW_BUFFER10 = 0x882F
gl_DRAW_BUFFER11 = 0x8830
gl_DRAW_BUFFER12 = 0x8831
gl_DRAW_BUFFER13 = 0x8832
gl_DRAW_BUFFER14 = 0x8833
gl_DRAW_BUFFER15 = 0x8834
gl_DRAW_BUFFER2 = 0x8827
gl_DRAW_BUFFER3 = 0x8828
gl_DRAW_BUFFER4 = 0x8829
gl_DRAW_BUFFER5 = 0x882A
gl_DRAW_BUFFER6 = 0x882B
gl_DRAW_BUFFER7 = 0x882C
gl_DRAW_BUFFER8 = 0x882D
gl_DRAW_BUFFER9 = 0x882E
gl_DRAW_FRAMEBUFFER = 0x8CA9
gl_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
gl_DST_ALPHA = 0x0304
gl_DST_COLOR = 0x0306
gl_DYNAMIC_COPY = 0x88EA
gl_DYNAMIC_DRAW = 0x88E8
gl_DYNAMIC_READ = 0x88E9
gl_ELEMENT_ARRAY_BUFFER = 0x8893
gl_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
gl_EQUAL = 0x0202
gl_EQUIV = 0x1509
gl_EXTENSIONS = 0x1F03
gl_FALSE = 0
gl_FASTEST = 0x1101
gl_FILL = 0x1B02
gl_FIRST_VERTEX_CONVENTION = 0x8E4D
gl_FIXED_ONLY = 0x891D
gl_FLOAT = 0x1406
gl_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
gl_FLOAT_MAT2 = 0x8B5A
gl_FLOAT_MAT2x3 = 0x8B65
gl_FLOAT_MAT2x4 = 0x8B66
gl_FLOAT_MAT3 = 0x8B5B
gl_FLOAT_MAT3x2 = 0x8B67
gl_FLOAT_MAT3x4 = 0x8B68
gl_FLOAT_MAT4 = 0x8B5C
gl_FLOAT_MAT4x2 = 0x8B69
gl_FLOAT_MAT4x3 = 0x8B6A
gl_FLOAT_VEC2 = 0x8B50
gl_FLOAT_VEC3 = 0x8B51
gl_FLOAT_VEC4 = 0x8B52
gl_FRAGMENT_SHADER = 0x8B30
gl_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
gl_FRAMEBUFFER = 0x8D40
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
gl_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
gl_FRAMEBUFFER_BINDING = 0x8CA6
gl_FRAMEBUFFER_COMPLETE = 0x8CD5
gl_FRAMEBUFFER_DEFAULT = 0x8218
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
gl_FRAMEBUFFER_SRGB = 0x8DB9
gl_FRAMEBUFFER_UNDEFINED = 0x8219
gl_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
gl_FRONT = 0x0404
gl_FRONT_AND_BACK = 0x0408
gl_FRONT_FACE = 0x0B46
gl_FRONT_LEFT = 0x0400
gl_FRONT_RIGHT = 0x0401
gl_FUNC_ADD = 0x8006
gl_FUNC_REVERSE_SUBTRACT = 0x800B
gl_FUNC_SUBTRACT = 0x800A
gl_GEOMETRY_INPUT_TYPE = 0x8917
gl_GEOMETRY_OUTPUT_TYPE = 0x8918
gl_GEOMETRY_SHADER = 0x8DD9
gl_GEOMETRY_VERTICES_OUT = 0x8916
gl_GEQUAL = 0x0206
gl_GREATER = 0x0204
gl_GREEN = 0x1904
gl_GREEN_INTEGER = 0x8D95
gl_HALF_FLOAT = 0x140B
gl_INCR = 0x1E02
gl_INCR_WRAP = 0x8507
gl_INFO_LOG_LENGTH = 0x8B84
gl_INT = 0x1404
gl_INTERLEAVED_ATTRIBS = 0x8C8C
gl_INT_SAMPLER_1D = 0x8DC9
gl_INT_SAMPLER_1D_ARRAY = 0x8DCE
gl_INT_SAMPLER_2D = 0x8DCA
gl_INT_SAMPLER_2D_ARRAY = 0x8DCF
gl_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
gl_INT_SAMPLER_2D_RECT = 0x8DCD
gl_INT_SAMPLER_3D = 0x8DCB
gl_INT_SAMPLER_BUFFER = 0x8DD0
gl_INT_SAMPLER_CUBE = 0x8DCC
gl_INT_VEC2 = 0x8B53
gl_INT_VEC3 = 0x8B54
gl_INT_VEC4 = 0x8B55
gl_INVALID_ENUM = 0x0500
gl_INVALID_FRAMEBUFFER_OPERATION = 0x0506
gl_INVALID_INDEX = 0xFFFFFFFF
gl_INVALID_OPERATION = 0x0502
gl_INVALID_VALUE = 0x0501
gl_INVERT = 0x150A
gl_KEEP = 0x1E00
gl_LAST_VERTEX_CONVENTION = 0x8E4E
gl_LEFT = 0x0406
gl_LEQUAL = 0x0203
gl_LESS = 0x0201
gl_LINE = 0x1B01
gl_LINEAR = 0x2601
gl_LINEAR_MIPMAP_LINEAR = 0x2703
gl_LINEAR_MIPMAP_NEAREST = 0x2701
gl_LINES = 0x0001
gl_LINES_ADJACENCY = 0x000A
gl_LINE_LOOP = 0x0002
gl_LINE_SMOOTH = 0x0B20
gl_LINE_SMOOTH_HINT = 0x0C52
gl_LINE_STRIP = 0x0003
gl_LINE_STRIP_ADJACENCY = 0x000B
gl_LINE_WIDTH = 0x0B21
gl_LINE_WIDTH_GRANULARITY = 0x0B23
gl_LINE_WIDTH_RANGE = 0x0B22
gl_LINK_STATUS = 0x8B82
gl_LOGIC_OP_MODE = 0x0BF0
gl_LOWER_LEFT = 0x8CA1
gl_MAJOR_VERSION = 0x821B
gl_MAP_FLUSH_EXPLICIT_BIT = 0x0010
gl_MAP_INVALIDATE_BUFFER_BIT = 0x0008
gl_MAP_INVALIDATE_RANGE_BIT = 0x0004
gl_MAP_READ_BIT = 0x0001
gl_MAP_UNSYNCHRONIZED_BIT = 0x0020
gl_MAP_WRITE_BIT = 0x0002
gl_MAX = 0x8008
gl_MAX_3D_TEXTURE_SIZE = 0x8073
gl_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
gl_MAX_CLIP_DISTANCES = 0x0D32
gl_MAX_COLOR_ATTACHMENTS = 0x8CDF
gl_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
gl_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
gl_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
gl_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
gl_MAX_DRAW_BUFFERS = 0x8824
gl_MAX_ELEMENTS_INDICES = 0x80E9
gl_MAX_ELEMENTS_VERTICES = 0x80E8
gl_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
gl_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
gl_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
gl_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
gl_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
gl_MAX_INTEGER_SAMPLES = 0x9110
gl_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
gl_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
gl_MAX_RENDERBUFFER_SIZE = 0x84E8
gl_MAX_SAMPLES = 0x8D57
gl_MAX_SAMPLE_MASK_WORDS = 0x8E59
gl_MAX_SERVER_WAIT_TIMEOUT = 0x9111
gl_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
gl_MAX_TEXTURE_IMAGE_UNITS = 0x8872
gl_MAX_TEXTURE_LOD_BIAS = 0x84FD
gl_MAX_TEXTURE_SIZE = 0x0D33
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
gl_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
gl_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
gl_MAX_VARYING_COMPONENTS = 0x8B4B
gl_MAX_VARYING_FLOATS = 0x8B4B
gl_MAX_VERTEX_ATTRIBS = 0x8869
gl_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
gl_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
gl_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
gl_MAX_VIEWPORT_DIMS = 0x0D3A
gl_MIN = 0x8007
gl_MINOR_VERSION = 0x821C
gl_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
gl_MIRRORED_REPEAT = 0x8370
gl_MULTISAMPLE = 0x809D
gl_NAND = 0x150E
gl_NEAREST = 0x2600
gl_NEAREST_MIPMAP_LINEAR = 0x2702
gl_NEAREST_MIPMAP_NEAREST = 0x2700
gl_NEVER = 0x0200
gl_NICEST = 0x1102
gl_NONE = 0
gl_NOOP = 0x1505
gl_NOR = 0x1508
gl_NOTEQUAL = 0x0205
gl_NO_ERROR = 0
gl_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
gl_NUM_EXTENSIONS = 0x821D
gl_OBJECT_TYPE = 0x9112
gl_ONE = 1
gl_ONE_MINUS_CONSTANT_ALPHA = 0x8004
gl_ONE_MINUS_CONSTANT_COLOR = 0x8002
gl_ONE_MINUS_DST_ALPHA = 0x0305
gl_ONE_MINUS_DST_COLOR = 0x0307
gl_ONE_MINUS_SRC_ALPHA = 0x0303
gl_ONE_MINUS_SRC_COLOR = 0x0301
gl_OR = 0x1507
gl_OR_INVERTED = 0x150D
gl_OR_REVERSE = 0x150B
gl_OUT_OF_MEMORY = 0x0505
gl_PACK_ALIGNMENT = 0x0D05
gl_PACK_IMAGE_HEIGHT = 0x806C
gl_PACK_LSB_FIRST = 0x0D01
gl_PACK_ROW_LENGTH = 0x0D02
gl_PACK_SKIP_IMAGES = 0x806B
gl_PACK_SKIP_PIXELS = 0x0D04
gl_PACK_SKIP_ROWS = 0x0D03
gl_PACK_SWAP_BYTES = 0x0D00
gl_PIXEL_PACK_BUFFER = 0x88EB
gl_PIXEL_PACK_BUFFER_BINDING = 0x88ED
gl_PIXEL_UNPACK_BUFFER = 0x88EC
gl_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
gl_POINT = 0x1B00
gl_POINTS = 0x0000
gl_POINT_FADE_THRESHOLD_SIZE = 0x8128
gl_POINT_SIZE = 0x0B11
gl_POINT_SIZE_GRANULARITY = 0x0B13
gl_POINT_SIZE_RANGE = 0x0B12
gl_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
gl_POLYGON_MODE = 0x0B40
gl_POLYGON_OFFSET_FACTOR = 0x8038
gl_POLYGON_OFFSET_FILL = 0x8037
gl_POLYGON_OFFSET_LINE = 0x2A02
gl_POLYGON_OFFSET_POINT = 0x2A01
gl_POLYGON_OFFSET_UNITS = 0x2A00
gl_POLYGON_SMOOTH = 0x0B41
gl_POLYGON_SMOOTH_HINT = 0x0C53
gl_PRIMITIVES_GENERATED = 0x8C87
gl_PRIMITIVE_RESTART = 0x8F9D
gl_PRIMITIVE_RESTART_INDEX = 0x8F9E
gl_PROGRAM_POINT_SIZE = 0x8642
gl_PROVOKING_VERTEX = 0x8E4F
gl_PROXY_TEXTURE_1D = 0x8063
gl_PROXY_TEXTURE_1D_ARRAY = 0x8C19
gl_PROXY_TEXTURE_2D = 0x8064
gl_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
gl_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
gl_PROXY_TEXTURE_3D = 0x8070
gl_PROXY_TEXTURE_CUBE_MAP = 0x851B
gl_PROXY_TEXTURE_RECTANGLE = 0x84F7
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
gl_QUERY_BY_REGION_NO_WAIT = 0x8E16
gl_QUERY_BY_REGION_WAIT = 0x8E15
gl_QUERY_COUNTER_BITS = 0x8864
gl_QUERY_NO_WAIT = 0x8E14
gl_QUERY_RESULT = 0x8866
gl_QUERY_RESULT_AVAILABLE = 0x8867
gl_QUERY_WAIT = 0x8E13
gl_R11F_G11F_B10F = 0x8C3A
gl_R16 = 0x822A
gl_R16F = 0x822D
gl_R16I = 0x8233
gl_R16UI = 0x8234
gl_R16_SNORM = 0x8F98
gl_R32F = 0x822E
gl_R32I = 0x8235
gl_R32UI = 0x8236
gl_R3_G3_B2 = 0x2A10
gl_R8 = 0x8229
gl_R8I = 0x8231
gl_R8UI = 0x8232
gl_R8_SNORM = 0x8F94
gl_RASTERIZER_DISCARD = 0x8C89
gl_READ_BUFFER = 0x0C02
gl_READ_FRAMEBUFFER = 0x8CA8
gl_READ_FRAMEBUFFER_BINDING = 0x8CAA
gl_READ_ONLY = 0x88B8
gl_READ_WRITE = 0x88BA
gl_RED = 0x1903
gl_RED_INTEGER = 0x8D94
gl_RENDERBUFFER = 0x8D41
gl_RENDERBUFFER_ALPHA_SIZE = 0x8D53
gl_RENDERBUFFER_BINDING = 0x8CA7
gl_RENDERBUFFER_BLUE_SIZE = 0x8D52
gl_RENDERBUFFER_DEPTH_SIZE = 0x8D54
gl_RENDERBUFFER_GREEN_SIZE = 0x8D51
gl_RENDERBUFFER_HEIGHT = 0x8D43
gl_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
gl_RENDERBUFFER_RED_SIZE = 0x8D50
gl_RENDERBUFFER_SAMPLES = 0x8CAB
gl_RENDERBUFFER_STENCIL_SIZE = 0x8D55
gl_RENDERBUFFER_WIDTH = 0x8D42
gl_RENDERER = 0x1F01
gl_REPEAT = 0x2901
gl_REPLACE = 0x1E01
gl_RG = 0x8227
gl_RG16 = 0x822C
gl_RG16F = 0x822F
gl_RG16I = 0x8239
gl_RG16UI = 0x823A
gl_RG16_SNORM = 0x8F99
gl_RG32F = 0x8230
gl_RG32I = 0x823B
gl_RG32UI = 0x823C
gl_RG8 = 0x822B
gl_RG8I = 0x8237
gl_RG8UI = 0x8238
gl_RG8_SNORM = 0x8F95
gl_RGB = 0x1907
gl_RGB10 = 0x8052
gl_RGB10_A2 = 0x8059
gl_RGB12 = 0x8053
gl_RGB16 = 0x8054
gl_RGB16F = 0x881B
gl_RGB16I = 0x8D89
gl_RGB16UI = 0x8D77
gl_RGB16_SNORM = 0x8F9A
gl_RGB32F = 0x8815
gl_RGB32I = 0x8D83
gl_RGB32UI = 0x8D71
gl_RGB4 = 0x804F
gl_RGB5 = 0x8050
gl_RGB5_A1 = 0x8057
gl_RGB8 = 0x8051
gl_RGB8I = 0x8D8F
gl_RGB8UI = 0x8D7D
gl_RGB8_SNORM = 0x8F96
gl_RGB9_E5 = 0x8C3D
gl_RGBA = 0x1908
gl_RGBA12 = 0x805A
gl_RGBA16 = 0x805B
gl_RGBA16F = 0x881A
gl_RGBA16I = 0x8D88
gl_RGBA16UI = 0x8D76
gl_RGBA16_SNORM = 0x8F9B
gl_RGBA2 = 0x8055
gl_RGBA32F = 0x8814
gl_RGBA32I = 0x8D82
gl_RGBA32UI = 0x8D70
gl_RGBA4 = 0x8056
gl_RGBA8 = 0x8058
gl_RGBA8I = 0x8D8E
gl_RGBA8UI = 0x8D7C
gl_RGBA8_SNORM = 0x8F97
gl_RGBA_INTEGER = 0x8D99
gl_RGB_INTEGER = 0x8D98
gl_RG_INTEGER = 0x8228
gl_RIGHT = 0x0407
gl_SAMPLER_1D = 0x8B5D
gl_SAMPLER_1D_ARRAY = 0x8DC0
gl_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
gl_SAMPLER_1D_SHADOW = 0x8B61
gl_SAMPLER_2D = 0x8B5E
gl_SAMPLER_2D_ARRAY = 0x8DC1
gl_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
gl_SAMPLER_2D_MULTISAMPLE = 0x9108
gl_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
gl_SAMPLER_2D_RECT = 0x8B63
gl_SAMPLER_2D_RECT_SHADOW = 0x8B64
gl_SAMPLER_2D_SHADOW = 0x8B62
gl_SAMPLER_3D = 0x8B5F
gl_SAMPLER_BUFFER = 0x8DC2
gl_SAMPLER_CUBE = 0x8B60
gl_SAMPLER_CUBE_SHADOW = 0x8DC5
gl_SAMPLES = 0x80A9
gl_SAMPLES_PASSED = 0x8914
gl_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
gl_SAMPLE_ALPHA_TO_ONE = 0x809F
gl_SAMPLE_BUFFERS = 0x80A8
gl_SAMPLE_COVERAGE = 0x80A0
gl_SAMPLE_COVERAGE_INVERT = 0x80AB
gl_SAMPLE_COVERAGE_VALUE = 0x80AA
gl_SAMPLE_MASK = 0x8E51
gl_SAMPLE_MASK_VALUE = 0x8E52
gl_SAMPLE_POSITION = 0x8E50
gl_SCISSOR_BOX = 0x0C10
gl_SCISSOR_TEST = 0x0C11
gl_SEPARATE_ATTRIBS = 0x8C8D
gl_SET = 0x150F
gl_SHADER_SOURCE_LENGTH = 0x8B88
gl_SHADER_TYPE = 0x8B4F
gl_SHADING_LANGUAGE_VERSION = 0x8B8C
gl_SHORT = 0x1402
gl_SIGNALED = 0x9119
gl_SIGNED_NORMALIZED = 0x8F9C
gl_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
gl_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
gl_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
gl_SMOOTH_POINT_SIZE_RANGE = 0x0B12
gl_SRC1_ALPHA = 0x8589
gl_SRC_ALPHA = 0x0302
gl_SRC_ALPHA_SATURATE = 0x0308
gl_SRC_COLOR = 0x0300
gl_SRGB = 0x8C40
gl_SRGB8 = 0x8C41
gl_SRGB8_ALPHA8 = 0x8C43
gl_SRGB_ALPHA = 0x8C42
gl_STATIC_COPY = 0x88E6
gl_STATIC_DRAW = 0x88E4
gl_STATIC_READ = 0x88E5
gl_STENCIL = 0x1802
gl_STENCIL_ATTACHMENT = 0x8D20
gl_STENCIL_BACK_FAIL = 0x8801
gl_STENCIL_BACK_FUNC = 0x8800
gl_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
gl_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
gl_STENCIL_BACK_REF = 0x8CA3
gl_STENCIL_BACK_VALUE_MASK = 0x8CA4
gl_STENCIL_BACK_WRITEMASK = 0x8CA5
gl_STENCIL_BUFFER_BIT = 0x00000400
gl_STENCIL_CLEAR_VALUE = 0x0B91
gl_STENCIL_FAIL = 0x0B94
gl_STENCIL_FUNC = 0x0B92
gl_STENCIL_INDEX = 0x1901
gl_STENCIL_INDEX1 = 0x8D46
gl_STENCIL_INDEX16 = 0x8D49
gl_STENCIL_INDEX4 = 0x8D47
gl_STENCIL_INDEX8 = 0x8D48
gl_STENCIL_PASS_DEPTH_FAIL = 0x0B95
gl_STENCIL_PASS_DEPTH_PASS = 0x0B96
gl_STENCIL_REF = 0x0B97
gl_STENCIL_TEST = 0x0B90
gl_STENCIL_VALUE_MASK = 0x0B93
gl_STENCIL_WRITEMASK = 0x0B98
gl_STEREO = 0x0C33
gl_STREAM_COPY = 0x88E2
gl_STREAM_DRAW = 0x88E0
gl_STREAM_READ = 0x88E1
gl_SUBPIXEL_BITS = 0x0D50
gl_SYNC_CONDITION = 0x9113
gl_SYNC_FENCE = 0x9116
gl_SYNC_FLAGS = 0x9115
gl_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
gl_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
gl_SYNC_STATUS = 0x9114
gl_TEXTURE = 0x1702
gl_TEXTURE0 = 0x84C0
gl_TEXTURE1 = 0x84C1
gl_TEXTURE10 = 0x84CA
gl_TEXTURE11 = 0x84CB
gl_TEXTURE12 = 0x84CC
gl_TEXTURE13 = 0x84CD
gl_TEXTURE14 = 0x84CE
gl_TEXTURE15 = 0x84CF
gl_TEXTURE16 = 0x84D0
gl_TEXTURE17 = 0x84D1
gl_TEXTURE18 = 0x84D2
gl_TEXTURE19 = 0x84D3
gl_TEXTURE2 = 0x84C2
gl_TEXTURE20 = 0x84D4
gl_TEXTURE21 = 0x84D5
gl_TEXTURE22 = 0x84D6
gl_TEXTURE23 = 0x84D7
gl_TEXTURE24 = 0x84D8
gl_TEXTURE25 = 0x84D9
gl_TEXTURE26 = 0x84DA
gl_TEXTURE27 = 0x84DB
gl_TEXTURE28 = 0x84DC
gl_TEXTURE29 = 0x84DD
gl_TEXTURE3 = 0x84C3
gl_TEXTURE30 = 0x84DE
gl_TEXTURE31 = 0x84DF
gl_TEXTURE4 = 0x84C4
gl_TEXTURE5 = 0x84C5
gl_TEXTURE6 = 0x84C6
gl_TEXTURE7 = 0x84C7
gl_TEXTURE8 = 0x84C8
gl_TEXTURE9 = 0x84C9
gl_TEXTURE_1D = 0x0DE0
gl_TEXTURE_1D_ARRAY = 0x8C18
gl_TEXTURE_2D = 0x0DE1
gl_TEXTURE_2D_ARRAY = 0x8C1A
gl_TEXTURE_2D_MULTISAMPLE = 0x9100
gl_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
gl_TEXTURE_3D = 0x806F
gl_TEXTURE_ALPHA_SIZE = 0x805F
gl_TEXTURE_ALPHA_TYPE = 0x8C13
gl_TEXTURE_BASE_LEVEL = 0x813C
gl_TEXTURE_BINDING_1D = 0x8068
gl_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
gl_TEXTURE_BINDING_2D = 0x8069
gl_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
gl_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
gl_TEXTURE_BINDING_3D = 0x806A
gl_TEXTURE_BINDING_BUFFER = 0x8C2C
gl_TEXTURE_BINDING_CUBE_MAP = 0x8514
gl_TEXTURE_BINDING_RECTANGLE = 0x84F6
gl_TEXTURE_BLUE_SIZE = 0x805E
gl_TEXTURE_BLUE_TYPE = 0x8C12
gl_TEXTURE_BORDER_COLOR = 0x1004
gl_TEXTURE_BUFFER = 0x8C2A
gl_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
gl_TEXTURE_COMPARE_FUNC = 0x884D
gl_TEXTURE_COMPARE_MODE = 0x884C
gl_TEXTURE_COMPRESSED = 0x86A1
gl_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
gl_TEXTURE_COMPRESSION_HINT = 0x84EF
gl_TEXTURE_CUBE_MAP = 0x8513
gl_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
gl_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
gl_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
gl_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
gl_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
gl_TEXTURE_DEPTH = 0x8071
gl_TEXTURE_DEPTH_SIZE = 0x884A
gl_TEXTURE_DEPTH_TYPE = 0x8C16
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
gl_TEXTURE_GREEN_SIZE = 0x805D
gl_TEXTURE_GREEN_TYPE = 0x8C11
gl_TEXTURE_HEIGHT = 0x1001
gl_TEXTURE_INTERNAL_FORMAT = 0x1003
gl_TEXTURE_LOD_BIAS = 0x8501
gl_TEXTURE_MAG_FILTER = 0x2800
gl_TEXTURE_MAX_LEVEL = 0x813D
gl_TEXTURE_MAX_LOD = 0x813B
gl_TEXTURE_MIN_FILTER = 0x2801
gl_TEXTURE_MIN_LOD = 0x813A
gl_TEXTURE_RECTANGLE = 0x84F5
gl_TEXTURE_RED_SIZE = 0x805C
gl_TEXTURE_RED_TYPE = 0x8C10
gl_TEXTURE_SAMPLES = 0x9106
gl_TEXTURE_SHARED_SIZE = 0x8C3F
gl_TEXTURE_STENCIL_SIZE = 0x88F1
gl_TEXTURE_WIDTH = 0x1000
gl_TEXTURE_WRAP_R = 0x8072
gl_TEXTURE_WRAP_S = 0x2802
gl_TEXTURE_WRAP_T = 0x2803
gl_TIMEOUT_EXPIRED = 0x911B
gl_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
gl_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
gl_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
gl_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
gl_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
gl_TRIANGLES = 0x0004
gl_TRIANGLES_ADJACENCY = 0x000C
gl_TRIANGLE_FAN = 0x0006
gl_TRIANGLE_STRIP = 0x0005
gl_TRIANGLE_STRIP_ADJACENCY = 0x000D
gl_TRUE = 1
gl_UNIFORM_ARRAY_STRIDE = 0x8A3C
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
gl_UNIFORM_BLOCK_BINDING = 0x8A3F
gl_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
gl_UNIFORM_BLOCK_INDEX = 0x8A3A
gl_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
gl_UNIFORM_BUFFER = 0x8A11
gl_UNIFORM_BUFFER_BINDING = 0x8A28
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
gl_UNIFORM_BUFFER_SIZE = 0x8A2A
gl_UNIFORM_BUFFER_START = 0x8A29
gl_UNIFORM_IS_ROW_MAJOR = 0x8A3E
gl_UNIFORM_MATRIX_STRIDE = 0x8A3D
gl_UNIFORM_NAME_LENGTH = 0x8A39
gl_UNIFORM_OFFSET = 0x8A3B
gl_UNIFORM_SIZE = 0x8A38
gl_UNIFORM_TYPE = 0x8A37
gl_UNPACK_ALIGNMENT = 0x0CF5
gl_UNPACK_IMAGE_HEIGHT = 0x806E
gl_UNPACK_LSB_FIRST = 0x0CF1
gl_UNPACK_ROW_LENGTH = 0x0CF2
gl_UNPACK_SKIP_IMAGES = 0x806D
gl_UNPACK_SKIP_PIXELS = 0x0CF4
gl_UNPACK_SKIP_ROWS = 0x0CF3
gl_UNPACK_SWAP_BYTES = 0x0CF0
gl_UNSIGNALED = 0x9118
gl_UNSIGNED_BYTE = 0x1401
gl_UNSIGNED_BYTE_2_3_3_REV = 0x8362
gl_UNSIGNED_BYTE_3_3_2 = 0x8032
gl_UNSIGNED_INT = 0x1405
gl_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
gl_UNSIGNED_INT_10_10_10_2 = 0x8036
gl_UNSIGNED_INT_24_8 = 0x84FA
gl_UNSIGNED_INT_2_10_10_10_REV = 0x8368
gl_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
gl_UNSIGNED_INT_8_8_8_8 = 0x8035
gl_UNSIGNED_INT_8_8_8_8_REV = 0x8367
gl_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
gl_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
gl_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
gl_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
gl_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
gl_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
gl_UNSIGNED_INT_VEC2 = 0x8DC6
gl_UNSIGNED_INT_VEC3 = 0x8DC7
gl_UNSIGNED_INT_VEC4 = 0x8DC8
gl_UNSIGNED_NORMALIZED = 0x8C17
gl_UNSIGNED_SHORT = 0x1403
gl_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
gl_UNSIGNED_SHORT_4_4_4_4 = 0x8033
gl_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
gl_UNSIGNED_SHORT_5_5_5_1 = 0x8034
gl_UNSIGNED_SHORT_5_6_5 = 0x8363
gl_UNSIGNED_SHORT_5_6_5_REV = 0x8364
gl_UPPER_LEFT = 0x8CA2
gl_VALIDATE_STATUS = 0x8B83
gl_VENDOR = 0x1F00
gl_VERSION = 0x1F02
gl_VERTEX_ARRAY_BINDING = 0x85B5
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
gl_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
gl_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
gl_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
gl_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
gl_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
gl_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
gl_VERTEX_PROGRAM_POINT_SIZE = 0x8642
gl_VERTEX_SHADER = 0x8B31
gl_VIEWPORT = 0x0BA2
gl_WAIT_FAILED = 0x911D
gl_WRITE_ONLY = 0x88B9
gl_XOR = 0x1506
gl_ZERO = 0
)
// The GL interface is used to make this package independent of any particular
// OpenGL implementation. The goglimpl subpackage conatins an implementation of
// this interface based on Go-GL v3.2
type GL interface {
Ptr(data interface{}) unsafe.Pointer
ActiveTexture(texture uint32)
AttachShader(program uint32, shader uint32)
BindBuffer(target uint32, buffer uint32)
BindFramebuffer(target uint32, framebuffer uint32)
BindRenderbuffer(target uint32, renderbuffer uint32)
BindTexture(target uint32, texture uint32)
BlendFunc(sfactor uint32, dfactor uint32)
BufferData(target uint32, size int, data unsafe.Pointer, usage uint32)
CheckFramebufferStatus(target uint32) uint32
Clear(mask uint32)
ClearColor(red float32, green float32, blue float32, alpha float32)
ColorMask(red bool, green bool, blue bool, alpha bool)
CompileShader(shader uint32)
CreateProgram() uint32
CreateShader(xtype uint32) uint32
DeleteShader(shader uint32)
DeleteFramebuffers(n int32, framebuffers *uint32)
DeleteRenderbuffers(n int32, renderbuffers *uint32)
DeleteTextures(n int32, textures *uint32)
Disable(cap uint32)
DisableVertexAttribArray(index uint32)
DrawArrays(mode uint32, first int32, count int32)
Enable(cap uint32)
EnableVertexAttribArray(index uint32)
FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32)
FramebufferTexture(target uint32, attachment uint32, texture uint32, level int32)
GenBuffers(n int32, buffers *uint32)
GenFramebuffers(n int32, framebuffers *uint32)
GenRenderbuffers(n int32, renderbuffers *uint32)
GenTextures(n int32, textures *uint32)
GenerateMipmap(target uint32)
GetAttribLocation(program uint32, name string) int32
GetError() uint32
GetProgramInfoLog(program uint32) string
GetProgramiv(program uint32, pname uint32, params *int32)
GetShaderInfoLog(shader uint32) string
GetShaderiv(shader uint32, pname uint32, params *int32)
GetUniformLocation(program uint32, name string) int32
LinkProgram(program uint32)
ReadPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer)
RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32)
Scissor(x int32, y int32, width int32, height int32)
ShaderSource(shader uint32, source string)
StencilFunc(xfunc uint32, ref int32, mask uint32)
StencilMask(mask uint32)
StencilOp(fail uint32, zfail uint32, zpass uint32)
TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer)
TexParameteri(target uint32, pname uint32, param int32)
TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer)
Uniform1f(location int32, v0 float32)
Uniform1fv(location int32, count int32, v *float32)
Uniform1i(location int32, v0 int32)
Uniform2f(location int32, v0 float32, v1 float32)
Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32)
UniformMatrix3fv(location int32, count int32, transpose bool, value *float32)
UseProgram(program uint32)
VertexAttribPointer(index uint32, size int32, xtype uint32, normalized bool, stride int32, offset uint32)
Viewport(x int32, y int32, width int32, height int32)
}