removed openglinterface
This commit is contained in:
parent
8dc91b34f5
commit
f962da34c4
3 changed files with 1 additions and 858 deletions
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@ -16,7 +16,6 @@ type Backend interface {
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LoadLinearGradient(data *LinearGradientData) LinearGradient
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LoadRadialGradient(data *RadialGradientData) RadialGradient
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// ClearRect(x, y, w, h int)
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Clear(pts [4][2]float64)
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Fill(style *FillStyle, pts [][2]float64)
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DrawImage(dimg Image, sx, sy, sw, sh, dx, dy, dw, dh float64, alpha float64)
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@ -12,14 +12,13 @@ import (
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"github.com/go-gl/gl/v3.2-core/gl"
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"github.com/tfriedel6/canvas"
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_ "github.com/tfriedel6/canvas/glimpl/xmobile"
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"github.com/tfriedel6/canvas/sdlcanvas"
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)
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func run(t *testing.T, fn func(cv *canvas.Canvas)) {
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wnd, cv, err := sdlcanvas.CreateWindow(100, 100, "test")
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if err != nil {
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t.Fatalf("Failed to crete window: %v", err)
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t.Fatalf("Failed to create window: %v", err)
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return
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}
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defer wnd.Destroy()
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@ -1,855 +0,0 @@
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package canvas
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import "unsafe"
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const (
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gl_ACTIVE_ATTRIBUTES = 0x8B89
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gl_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
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gl_ACTIVE_TEXTURE = 0x84E0
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gl_ACTIVE_UNIFORMS = 0x8B86
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gl_ACTIVE_UNIFORM_BLOCKS = 0x8A36
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gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
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gl_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
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gl_ALIASED_LINE_WIDTH_RANGE = 0x846E
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gl_ALPHA = 0x1906
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gl_ALREADY_SIGNALED = 0x911A
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gl_ALWAYS = 0x0207
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gl_AND = 0x1501
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gl_AND_INVERTED = 0x1504
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gl_AND_REVERSE = 0x1502
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gl_ARRAY_BUFFER = 0x8892
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gl_ARRAY_BUFFER_BINDING = 0x8894
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gl_ATTACHED_SHADERS = 0x8B85
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gl_BACK = 0x0405
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gl_BACK_LEFT = 0x0402
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gl_BACK_RIGHT = 0x0403
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gl_BGR = 0x80E0
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gl_BGRA = 0x80E1
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gl_BGRA_INTEGER = 0x8D9B
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gl_BGR_INTEGER = 0x8D9A
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gl_BLEND = 0x0BE2
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gl_BLEND_DST = 0x0BE0
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gl_BLEND_DST_ALPHA = 0x80CA
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gl_BLEND_DST_RGB = 0x80C8
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gl_BLEND_EQUATION_ALPHA = 0x883D
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gl_BLEND_EQUATION_RGB = 0x8009
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gl_BLEND_SRC = 0x0BE1
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gl_BLEND_SRC_ALPHA = 0x80CB
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gl_BLEND_SRC_RGB = 0x80C9
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gl_BLUE = 0x1905
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gl_BLUE_INTEGER = 0x8D96
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gl_BOOL = 0x8B56
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gl_BOOL_VEC2 = 0x8B57
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gl_BOOL_VEC3 = 0x8B58
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gl_BOOL_VEC4 = 0x8B59
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gl_BUFFER_ACCESS = 0x88BB
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gl_BUFFER_ACCESS_FLAGS = 0x911F
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gl_BUFFER_MAPPED = 0x88BC
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gl_BUFFER_MAP_LENGTH = 0x9120
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gl_BUFFER_MAP_OFFSET = 0x9121
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gl_BUFFER_MAP_POINTER = 0x88BD
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gl_BUFFER_SIZE = 0x8764
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gl_BUFFER_USAGE = 0x8765
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gl_BYTE = 0x1400
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gl_CCW = 0x0901
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gl_CLAMP_READ_COLOR = 0x891C
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gl_CLAMP_TO_BORDER = 0x812D
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gl_CLAMP_TO_EDGE = 0x812F
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gl_CLEAR = 0x1500
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gl_CLIP_DISTANCE0 = 0x3000
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gl_CLIP_DISTANCE1 = 0x3001
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gl_CLIP_DISTANCE2 = 0x3002
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gl_CLIP_DISTANCE3 = 0x3003
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gl_CLIP_DISTANCE4 = 0x3004
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gl_CLIP_DISTANCE5 = 0x3005
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gl_CLIP_DISTANCE6 = 0x3006
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gl_CLIP_DISTANCE7 = 0x3007
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gl_COLOR = 0x1800
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gl_COLOR_ATTACHMENT0 = 0x8CE0
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gl_COLOR_ATTACHMENT1 = 0x8CE1
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gl_COLOR_ATTACHMENT10 = 0x8CEA
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gl_COLOR_ATTACHMENT11 = 0x8CEB
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gl_COLOR_ATTACHMENT12 = 0x8CEC
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gl_COLOR_ATTACHMENT13 = 0x8CED
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gl_COLOR_ATTACHMENT14 = 0x8CEE
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gl_COLOR_ATTACHMENT15 = 0x8CEF
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gl_COLOR_ATTACHMENT2 = 0x8CE2
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gl_COLOR_ATTACHMENT3 = 0x8CE3
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gl_COLOR_ATTACHMENT4 = 0x8CE4
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gl_COLOR_ATTACHMENT5 = 0x8CE5
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gl_COLOR_ATTACHMENT6 = 0x8CE6
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gl_COLOR_ATTACHMENT7 = 0x8CE7
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gl_COLOR_ATTACHMENT8 = 0x8CE8
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gl_COLOR_ATTACHMENT9 = 0x8CE9
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gl_COLOR_BUFFER_BIT = 0x00004000
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gl_COLOR_CLEAR_VALUE = 0x0C22
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gl_COLOR_LOGIC_OP = 0x0BF2
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gl_COLOR_WRITEMASK = 0x0C23
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gl_COMPARE_REF_TO_TEXTURE = 0x884E
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gl_COMPILE_STATUS = 0x8B81
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gl_COMPRESSED_RED = 0x8225
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gl_COMPRESSED_RED_RGTC1 = 0x8DBB
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gl_COMPRESSED_RG = 0x8226
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gl_COMPRESSED_RGB = 0x84ED
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gl_COMPRESSED_RGBA = 0x84EE
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gl_COMPRESSED_RG_RGTC2 = 0x8DBD
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gl_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
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gl_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
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gl_COMPRESSED_SRGB = 0x8C48
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gl_COMPRESSED_SRGB_ALPHA = 0x8C49
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gl_COMPRESSED_TEXTURE_FORMATS = 0x86A3
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gl_CONDITION_SATISFIED = 0x911C
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gl_CONSTANT_ALPHA = 0x8003
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gl_CONSTANT_COLOR = 0x8001
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gl_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
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gl_CONTEXT_CORE_PROFILE_BIT = 0x00000001
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gl_CONTEXT_FLAGS = 0x821E
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gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
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gl_CONTEXT_PROFILE_MASK = 0x9126
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gl_COPY = 0x1503
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gl_COPY_INVERTED = 0x150C
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gl_COPY_READ_BUFFER = 0x8F36
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gl_COPY_WRITE_BUFFER = 0x8F37
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gl_CULL_FACE = 0x0B44
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gl_CULL_FACE_MODE = 0x0B45
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gl_CURRENT_PROGRAM = 0x8B8D
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gl_CURRENT_QUERY = 0x8865
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gl_CURRENT_VERTEX_ATTRIB = 0x8626
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gl_CW = 0x0900
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gl_DECR = 0x1E03
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gl_DECR_WRAP = 0x8508
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gl_DELETE_STATUS = 0x8B80
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gl_DEPTH = 0x1801
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gl_DEPTH24_STENCIL8 = 0x88F0
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gl_DEPTH32F_STENCIL8 = 0x8CAD
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gl_DEPTH_ATTACHMENT = 0x8D00
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gl_DEPTH_BUFFER_BIT = 0x00000100
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gl_DEPTH_CLAMP = 0x864F
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gl_DEPTH_CLEAR_VALUE = 0x0B73
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gl_DEPTH_COMPONENT = 0x1902
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gl_DEPTH_COMPONENT16 = 0x81A5
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gl_DEPTH_COMPONENT24 = 0x81A6
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gl_DEPTH_COMPONENT32 = 0x81A7
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gl_DEPTH_COMPONENT32F = 0x8CAC
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gl_DEPTH_FUNC = 0x0B74
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gl_DEPTH_RANGE = 0x0B70
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gl_DEPTH_STENCIL = 0x84F9
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gl_DEPTH_STENCIL_ATTACHMENT = 0x821A
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gl_DEPTH_TEST = 0x0B71
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gl_DEPTH_WRITEMASK = 0x0B72
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gl_DITHER = 0x0BD0
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gl_DONT_CARE = 0x1100
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gl_DOUBLE = 0x140A
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gl_DOUBLEBUFFER = 0x0C32
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gl_DRAW_BUFFER = 0x0C01
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gl_DRAW_BUFFER0 = 0x8825
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gl_DRAW_BUFFER1 = 0x8826
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gl_DRAW_BUFFER10 = 0x882F
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gl_DRAW_BUFFER11 = 0x8830
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gl_DRAW_BUFFER12 = 0x8831
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gl_DRAW_BUFFER13 = 0x8832
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gl_DRAW_BUFFER14 = 0x8833
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gl_DRAW_BUFFER15 = 0x8834
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gl_DRAW_BUFFER2 = 0x8827
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gl_DRAW_BUFFER3 = 0x8828
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gl_DRAW_BUFFER4 = 0x8829
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gl_DRAW_BUFFER5 = 0x882A
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gl_DRAW_BUFFER6 = 0x882B
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gl_DRAW_BUFFER7 = 0x882C
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gl_DRAW_BUFFER8 = 0x882D
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gl_DRAW_BUFFER9 = 0x882E
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gl_DRAW_FRAMEBUFFER = 0x8CA9
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gl_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
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gl_DST_ALPHA = 0x0304
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gl_DST_COLOR = 0x0306
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gl_DYNAMIC_COPY = 0x88EA
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gl_DYNAMIC_DRAW = 0x88E8
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gl_DYNAMIC_READ = 0x88E9
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gl_ELEMENT_ARRAY_BUFFER = 0x8893
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gl_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
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gl_EQUAL = 0x0202
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gl_EQUIV = 0x1509
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gl_EXTENSIONS = 0x1F03
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gl_FALSE = 0
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gl_FASTEST = 0x1101
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gl_FILL = 0x1B02
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gl_FIRST_VERTEX_CONVENTION = 0x8E4D
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gl_FIXED_ONLY = 0x891D
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gl_FLOAT = 0x1406
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gl_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
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gl_FLOAT_MAT2 = 0x8B5A
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gl_FLOAT_MAT2x3 = 0x8B65
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gl_FLOAT_MAT2x4 = 0x8B66
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gl_FLOAT_MAT3 = 0x8B5B
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gl_FLOAT_MAT3x2 = 0x8B67
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gl_FLOAT_MAT3x4 = 0x8B68
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gl_FLOAT_MAT4 = 0x8B5C
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gl_FLOAT_MAT4x2 = 0x8B69
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gl_FLOAT_MAT4x3 = 0x8B6A
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gl_FLOAT_VEC2 = 0x8B50
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gl_FLOAT_VEC3 = 0x8B51
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gl_FLOAT_VEC4 = 0x8B52
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gl_FRAGMENT_SHADER = 0x8B30
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gl_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
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gl_FRAMEBUFFER = 0x8D40
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gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
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gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
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gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
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gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
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gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
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gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
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gl_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
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gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
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gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
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gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
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gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
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gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
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gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
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gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
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gl_FRAMEBUFFER_BINDING = 0x8CA6
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gl_FRAMEBUFFER_COMPLETE = 0x8CD5
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gl_FRAMEBUFFER_DEFAULT = 0x8218
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gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
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gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
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gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
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gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
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gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
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gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
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gl_FRAMEBUFFER_SRGB = 0x8DB9
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gl_FRAMEBUFFER_UNDEFINED = 0x8219
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gl_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
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gl_FRONT = 0x0404
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gl_FRONT_AND_BACK = 0x0408
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gl_FRONT_FACE = 0x0B46
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gl_FRONT_LEFT = 0x0400
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gl_FRONT_RIGHT = 0x0401
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gl_FUNC_ADD = 0x8006
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gl_FUNC_REVERSE_SUBTRACT = 0x800B
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gl_FUNC_SUBTRACT = 0x800A
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gl_GEOMETRY_INPUT_TYPE = 0x8917
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gl_GEOMETRY_OUTPUT_TYPE = 0x8918
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gl_GEOMETRY_SHADER = 0x8DD9
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gl_GEOMETRY_VERTICES_OUT = 0x8916
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gl_GEQUAL = 0x0206
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gl_GREATER = 0x0204
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gl_GREEN = 0x1904
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gl_GREEN_INTEGER = 0x8D95
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gl_HALF_FLOAT = 0x140B
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gl_INCR = 0x1E02
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gl_INCR_WRAP = 0x8507
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gl_INFO_LOG_LENGTH = 0x8B84
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gl_INT = 0x1404
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gl_INTERLEAVED_ATTRIBS = 0x8C8C
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gl_INT_SAMPLER_1D = 0x8DC9
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gl_INT_SAMPLER_1D_ARRAY = 0x8DCE
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gl_INT_SAMPLER_2D = 0x8DCA
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gl_INT_SAMPLER_2D_ARRAY = 0x8DCF
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gl_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
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gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
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gl_INT_SAMPLER_2D_RECT = 0x8DCD
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gl_INT_SAMPLER_3D = 0x8DCB
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gl_INT_SAMPLER_BUFFER = 0x8DD0
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gl_INT_SAMPLER_CUBE = 0x8DCC
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gl_INT_VEC2 = 0x8B53
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gl_INT_VEC3 = 0x8B54
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gl_INT_VEC4 = 0x8B55
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gl_INVALID_ENUM = 0x0500
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gl_INVALID_FRAMEBUFFER_OPERATION = 0x0506
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gl_INVALID_INDEX = 0xFFFFFFFF
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gl_INVALID_OPERATION = 0x0502
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gl_INVALID_VALUE = 0x0501
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gl_INVERT = 0x150A
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gl_KEEP = 0x1E00
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gl_LAST_VERTEX_CONVENTION = 0x8E4E
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gl_LEFT = 0x0406
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gl_LEQUAL = 0x0203
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gl_LESS = 0x0201
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gl_LINE = 0x1B01
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gl_LINEAR = 0x2601
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gl_LINEAR_MIPMAP_LINEAR = 0x2703
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gl_LINEAR_MIPMAP_NEAREST = 0x2701
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gl_LINES = 0x0001
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gl_LINES_ADJACENCY = 0x000A
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gl_LINE_LOOP = 0x0002
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gl_LINE_SMOOTH = 0x0B20
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gl_LINE_SMOOTH_HINT = 0x0C52
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gl_LINE_STRIP = 0x0003
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gl_LINE_STRIP_ADJACENCY = 0x000B
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gl_LINE_WIDTH = 0x0B21
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gl_LINE_WIDTH_GRANULARITY = 0x0B23
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gl_LINE_WIDTH_RANGE = 0x0B22
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gl_LINK_STATUS = 0x8B82
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gl_LOGIC_OP_MODE = 0x0BF0
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gl_LOWER_LEFT = 0x8CA1
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gl_MAJOR_VERSION = 0x821B
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gl_MAP_FLUSH_EXPLICIT_BIT = 0x0010
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gl_MAP_INVALIDATE_BUFFER_BIT = 0x0008
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gl_MAP_INVALIDATE_RANGE_BIT = 0x0004
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gl_MAP_READ_BIT = 0x0001
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gl_MAP_UNSYNCHRONIZED_BIT = 0x0020
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gl_MAP_WRITE_BIT = 0x0002
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gl_MAX = 0x8008
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gl_MAX_3D_TEXTURE_SIZE = 0x8073
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gl_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
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gl_MAX_CLIP_DISTANCES = 0x0D32
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gl_MAX_COLOR_ATTACHMENTS = 0x8CDF
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gl_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
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gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
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gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
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gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
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gl_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
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gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
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gl_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
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gl_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
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gl_MAX_DRAW_BUFFERS = 0x8824
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gl_MAX_ELEMENTS_INDICES = 0x80E9
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gl_MAX_ELEMENTS_VERTICES = 0x80E8
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gl_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
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gl_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
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gl_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
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gl_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
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gl_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
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gl_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
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gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
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gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
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gl_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
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gl_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
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gl_MAX_INTEGER_SAMPLES = 0x9110
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gl_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
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gl_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
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gl_MAX_RENDERBUFFER_SIZE = 0x84E8
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gl_MAX_SAMPLES = 0x8D57
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gl_MAX_SAMPLE_MASK_WORDS = 0x8E59
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gl_MAX_SERVER_WAIT_TIMEOUT = 0x9111
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gl_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
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gl_MAX_TEXTURE_IMAGE_UNITS = 0x8872
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gl_MAX_TEXTURE_LOD_BIAS = 0x84FD
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gl_MAX_TEXTURE_SIZE = 0x0D33
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gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
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gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
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gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
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gl_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
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gl_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
|
||||
gl_MAX_VARYING_COMPONENTS = 0x8B4B
|
||||
gl_MAX_VARYING_FLOATS = 0x8B4B
|
||||
gl_MAX_VERTEX_ATTRIBS = 0x8869
|
||||
gl_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
|
||||
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
|
||||
gl_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
|
||||
gl_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
|
||||
gl_MAX_VIEWPORT_DIMS = 0x0D3A
|
||||
gl_MIN = 0x8007
|
||||
gl_MINOR_VERSION = 0x821C
|
||||
gl_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
|
||||
gl_MIRRORED_REPEAT = 0x8370
|
||||
gl_MULTISAMPLE = 0x809D
|
||||
gl_NAND = 0x150E
|
||||
gl_NEAREST = 0x2600
|
||||
gl_NEAREST_MIPMAP_LINEAR = 0x2702
|
||||
gl_NEAREST_MIPMAP_NEAREST = 0x2700
|
||||
gl_NEVER = 0x0200
|
||||
gl_NICEST = 0x1102
|
||||
gl_NONE = 0
|
||||
gl_NOOP = 0x1505
|
||||
gl_NOR = 0x1508
|
||||
gl_NOTEQUAL = 0x0205
|
||||
gl_NO_ERROR = 0
|
||||
gl_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
|
||||
gl_NUM_EXTENSIONS = 0x821D
|
||||
gl_OBJECT_TYPE = 0x9112
|
||||
gl_ONE = 1
|
||||
gl_ONE_MINUS_CONSTANT_ALPHA = 0x8004
|
||||
gl_ONE_MINUS_CONSTANT_COLOR = 0x8002
|
||||
gl_ONE_MINUS_DST_ALPHA = 0x0305
|
||||
gl_ONE_MINUS_DST_COLOR = 0x0307
|
||||
gl_ONE_MINUS_SRC_ALPHA = 0x0303
|
||||
gl_ONE_MINUS_SRC_COLOR = 0x0301
|
||||
gl_OR = 0x1507
|
||||
gl_OR_INVERTED = 0x150D
|
||||
gl_OR_REVERSE = 0x150B
|
||||
gl_OUT_OF_MEMORY = 0x0505
|
||||
gl_PACK_ALIGNMENT = 0x0D05
|
||||
gl_PACK_IMAGE_HEIGHT = 0x806C
|
||||
gl_PACK_LSB_FIRST = 0x0D01
|
||||
gl_PACK_ROW_LENGTH = 0x0D02
|
||||
gl_PACK_SKIP_IMAGES = 0x806B
|
||||
gl_PACK_SKIP_PIXELS = 0x0D04
|
||||
gl_PACK_SKIP_ROWS = 0x0D03
|
||||
gl_PACK_SWAP_BYTES = 0x0D00
|
||||
gl_PIXEL_PACK_BUFFER = 0x88EB
|
||||
gl_PIXEL_PACK_BUFFER_BINDING = 0x88ED
|
||||
gl_PIXEL_UNPACK_BUFFER = 0x88EC
|
||||
gl_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
|
||||
gl_POINT = 0x1B00
|
||||
gl_POINTS = 0x0000
|
||||
gl_POINT_FADE_THRESHOLD_SIZE = 0x8128
|
||||
gl_POINT_SIZE = 0x0B11
|
||||
gl_POINT_SIZE_GRANULARITY = 0x0B13
|
||||
gl_POINT_SIZE_RANGE = 0x0B12
|
||||
gl_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
|
||||
gl_POLYGON_MODE = 0x0B40
|
||||
gl_POLYGON_OFFSET_FACTOR = 0x8038
|
||||
gl_POLYGON_OFFSET_FILL = 0x8037
|
||||
gl_POLYGON_OFFSET_LINE = 0x2A02
|
||||
gl_POLYGON_OFFSET_POINT = 0x2A01
|
||||
gl_POLYGON_OFFSET_UNITS = 0x2A00
|
||||
gl_POLYGON_SMOOTH = 0x0B41
|
||||
gl_POLYGON_SMOOTH_HINT = 0x0C53
|
||||
gl_PRIMITIVES_GENERATED = 0x8C87
|
||||
gl_PRIMITIVE_RESTART = 0x8F9D
|
||||
gl_PRIMITIVE_RESTART_INDEX = 0x8F9E
|
||||
gl_PROGRAM_POINT_SIZE = 0x8642
|
||||
gl_PROVOKING_VERTEX = 0x8E4F
|
||||
gl_PROXY_TEXTURE_1D = 0x8063
|
||||
gl_PROXY_TEXTURE_1D_ARRAY = 0x8C19
|
||||
gl_PROXY_TEXTURE_2D = 0x8064
|
||||
gl_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
|
||||
gl_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
|
||||
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
|
||||
gl_PROXY_TEXTURE_3D = 0x8070
|
||||
gl_PROXY_TEXTURE_CUBE_MAP = 0x851B
|
||||
gl_PROXY_TEXTURE_RECTANGLE = 0x84F7
|
||||
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
|
||||
gl_QUERY_BY_REGION_NO_WAIT = 0x8E16
|
||||
gl_QUERY_BY_REGION_WAIT = 0x8E15
|
||||
gl_QUERY_COUNTER_BITS = 0x8864
|
||||
gl_QUERY_NO_WAIT = 0x8E14
|
||||
gl_QUERY_RESULT = 0x8866
|
||||
gl_QUERY_RESULT_AVAILABLE = 0x8867
|
||||
gl_QUERY_WAIT = 0x8E13
|
||||
gl_R11F_G11F_B10F = 0x8C3A
|
||||
gl_R16 = 0x822A
|
||||
gl_R16F = 0x822D
|
||||
gl_R16I = 0x8233
|
||||
gl_R16UI = 0x8234
|
||||
gl_R16_SNORM = 0x8F98
|
||||
gl_R32F = 0x822E
|
||||
gl_R32I = 0x8235
|
||||
gl_R32UI = 0x8236
|
||||
gl_R3_G3_B2 = 0x2A10
|
||||
gl_R8 = 0x8229
|
||||
gl_R8I = 0x8231
|
||||
gl_R8UI = 0x8232
|
||||
gl_R8_SNORM = 0x8F94
|
||||
gl_RASTERIZER_DISCARD = 0x8C89
|
||||
gl_READ_BUFFER = 0x0C02
|
||||
gl_READ_FRAMEBUFFER = 0x8CA8
|
||||
gl_READ_FRAMEBUFFER_BINDING = 0x8CAA
|
||||
gl_READ_ONLY = 0x88B8
|
||||
gl_READ_WRITE = 0x88BA
|
||||
gl_RED = 0x1903
|
||||
gl_RED_INTEGER = 0x8D94
|
||||
gl_RENDERBUFFER = 0x8D41
|
||||
gl_RENDERBUFFER_ALPHA_SIZE = 0x8D53
|
||||
gl_RENDERBUFFER_BINDING = 0x8CA7
|
||||
gl_RENDERBUFFER_BLUE_SIZE = 0x8D52
|
||||
gl_RENDERBUFFER_DEPTH_SIZE = 0x8D54
|
||||
gl_RENDERBUFFER_GREEN_SIZE = 0x8D51
|
||||
gl_RENDERBUFFER_HEIGHT = 0x8D43
|
||||
gl_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
|
||||
gl_RENDERBUFFER_RED_SIZE = 0x8D50
|
||||
gl_RENDERBUFFER_SAMPLES = 0x8CAB
|
||||
gl_RENDERBUFFER_STENCIL_SIZE = 0x8D55
|
||||
gl_RENDERBUFFER_WIDTH = 0x8D42
|
||||
gl_RENDERER = 0x1F01
|
||||
gl_REPEAT = 0x2901
|
||||
gl_REPLACE = 0x1E01
|
||||
gl_RG = 0x8227
|
||||
gl_RG16 = 0x822C
|
||||
gl_RG16F = 0x822F
|
||||
gl_RG16I = 0x8239
|
||||
gl_RG16UI = 0x823A
|
||||
gl_RG16_SNORM = 0x8F99
|
||||
gl_RG32F = 0x8230
|
||||
gl_RG32I = 0x823B
|
||||
gl_RG32UI = 0x823C
|
||||
gl_RG8 = 0x822B
|
||||
gl_RG8I = 0x8237
|
||||
gl_RG8UI = 0x8238
|
||||
gl_RG8_SNORM = 0x8F95
|
||||
gl_RGB = 0x1907
|
||||
gl_RGB10 = 0x8052
|
||||
gl_RGB10_A2 = 0x8059
|
||||
gl_RGB12 = 0x8053
|
||||
gl_RGB16 = 0x8054
|
||||
gl_RGB16F = 0x881B
|
||||
gl_RGB16I = 0x8D89
|
||||
gl_RGB16UI = 0x8D77
|
||||
gl_RGB16_SNORM = 0x8F9A
|
||||
gl_RGB32F = 0x8815
|
||||
gl_RGB32I = 0x8D83
|
||||
gl_RGB32UI = 0x8D71
|
||||
gl_RGB4 = 0x804F
|
||||
gl_RGB5 = 0x8050
|
||||
gl_RGB5_A1 = 0x8057
|
||||
gl_RGB8 = 0x8051
|
||||
gl_RGB8I = 0x8D8F
|
||||
gl_RGB8UI = 0x8D7D
|
||||
gl_RGB8_SNORM = 0x8F96
|
||||
gl_RGB9_E5 = 0x8C3D
|
||||
gl_RGBA = 0x1908
|
||||
gl_RGBA12 = 0x805A
|
||||
gl_RGBA16 = 0x805B
|
||||
gl_RGBA16F = 0x881A
|
||||
gl_RGBA16I = 0x8D88
|
||||
gl_RGBA16UI = 0x8D76
|
||||
gl_RGBA16_SNORM = 0x8F9B
|
||||
gl_RGBA2 = 0x8055
|
||||
gl_RGBA32F = 0x8814
|
||||
gl_RGBA32I = 0x8D82
|
||||
gl_RGBA32UI = 0x8D70
|
||||
gl_RGBA4 = 0x8056
|
||||
gl_RGBA8 = 0x8058
|
||||
gl_RGBA8I = 0x8D8E
|
||||
gl_RGBA8UI = 0x8D7C
|
||||
gl_RGBA8_SNORM = 0x8F97
|
||||
gl_RGBA_INTEGER = 0x8D99
|
||||
gl_RGB_INTEGER = 0x8D98
|
||||
gl_RG_INTEGER = 0x8228
|
||||
gl_RIGHT = 0x0407
|
||||
gl_SAMPLER_1D = 0x8B5D
|
||||
gl_SAMPLER_1D_ARRAY = 0x8DC0
|
||||
gl_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
|
||||
gl_SAMPLER_1D_SHADOW = 0x8B61
|
||||
gl_SAMPLER_2D = 0x8B5E
|
||||
gl_SAMPLER_2D_ARRAY = 0x8DC1
|
||||
gl_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
|
||||
gl_SAMPLER_2D_MULTISAMPLE = 0x9108
|
||||
gl_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
|
||||
gl_SAMPLER_2D_RECT = 0x8B63
|
||||
gl_SAMPLER_2D_RECT_SHADOW = 0x8B64
|
||||
gl_SAMPLER_2D_SHADOW = 0x8B62
|
||||
gl_SAMPLER_3D = 0x8B5F
|
||||
gl_SAMPLER_BUFFER = 0x8DC2
|
||||
gl_SAMPLER_CUBE = 0x8B60
|
||||
gl_SAMPLER_CUBE_SHADOW = 0x8DC5
|
||||
gl_SAMPLES = 0x80A9
|
||||
gl_SAMPLES_PASSED = 0x8914
|
||||
gl_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
|
||||
gl_SAMPLE_ALPHA_TO_ONE = 0x809F
|
||||
gl_SAMPLE_BUFFERS = 0x80A8
|
||||
gl_SAMPLE_COVERAGE = 0x80A0
|
||||
gl_SAMPLE_COVERAGE_INVERT = 0x80AB
|
||||
gl_SAMPLE_COVERAGE_VALUE = 0x80AA
|
||||
gl_SAMPLE_MASK = 0x8E51
|
||||
gl_SAMPLE_MASK_VALUE = 0x8E52
|
||||
gl_SAMPLE_POSITION = 0x8E50
|
||||
gl_SCISSOR_BOX = 0x0C10
|
||||
gl_SCISSOR_TEST = 0x0C11
|
||||
gl_SEPARATE_ATTRIBS = 0x8C8D
|
||||
gl_SET = 0x150F
|
||||
gl_SHADER_SOURCE_LENGTH = 0x8B88
|
||||
gl_SHADER_TYPE = 0x8B4F
|
||||
gl_SHADING_LANGUAGE_VERSION = 0x8B8C
|
||||
gl_SHORT = 0x1402
|
||||
gl_SIGNALED = 0x9119
|
||||
gl_SIGNED_NORMALIZED = 0x8F9C
|
||||
gl_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
|
||||
gl_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
|
||||
gl_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
|
||||
gl_SMOOTH_POINT_SIZE_RANGE = 0x0B12
|
||||
gl_SRC1_ALPHA = 0x8589
|
||||
gl_SRC_ALPHA = 0x0302
|
||||
gl_SRC_ALPHA_SATURATE = 0x0308
|
||||
gl_SRC_COLOR = 0x0300
|
||||
gl_SRGB = 0x8C40
|
||||
gl_SRGB8 = 0x8C41
|
||||
gl_SRGB8_ALPHA8 = 0x8C43
|
||||
gl_SRGB_ALPHA = 0x8C42
|
||||
gl_STATIC_COPY = 0x88E6
|
||||
gl_STATIC_DRAW = 0x88E4
|
||||
gl_STATIC_READ = 0x88E5
|
||||
gl_STENCIL = 0x1802
|
||||
gl_STENCIL_ATTACHMENT = 0x8D20
|
||||
gl_STENCIL_BACK_FAIL = 0x8801
|
||||
gl_STENCIL_BACK_FUNC = 0x8800
|
||||
gl_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
|
||||
gl_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
|
||||
gl_STENCIL_BACK_REF = 0x8CA3
|
||||
gl_STENCIL_BACK_VALUE_MASK = 0x8CA4
|
||||
gl_STENCIL_BACK_WRITEMASK = 0x8CA5
|
||||
gl_STENCIL_BUFFER_BIT = 0x00000400
|
||||
gl_STENCIL_CLEAR_VALUE = 0x0B91
|
||||
gl_STENCIL_FAIL = 0x0B94
|
||||
gl_STENCIL_FUNC = 0x0B92
|
||||
gl_STENCIL_INDEX = 0x1901
|
||||
gl_STENCIL_INDEX1 = 0x8D46
|
||||
gl_STENCIL_INDEX16 = 0x8D49
|
||||
gl_STENCIL_INDEX4 = 0x8D47
|
||||
gl_STENCIL_INDEX8 = 0x8D48
|
||||
gl_STENCIL_PASS_DEPTH_FAIL = 0x0B95
|
||||
gl_STENCIL_PASS_DEPTH_PASS = 0x0B96
|
||||
gl_STENCIL_REF = 0x0B97
|
||||
gl_STENCIL_TEST = 0x0B90
|
||||
gl_STENCIL_VALUE_MASK = 0x0B93
|
||||
gl_STENCIL_WRITEMASK = 0x0B98
|
||||
gl_STEREO = 0x0C33
|
||||
gl_STREAM_COPY = 0x88E2
|
||||
gl_STREAM_DRAW = 0x88E0
|
||||
gl_STREAM_READ = 0x88E1
|
||||
gl_SUBPIXEL_BITS = 0x0D50
|
||||
gl_SYNC_CONDITION = 0x9113
|
||||
gl_SYNC_FENCE = 0x9116
|
||||
gl_SYNC_FLAGS = 0x9115
|
||||
gl_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
|
||||
gl_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
|
||||
gl_SYNC_STATUS = 0x9114
|
||||
gl_TEXTURE = 0x1702
|
||||
gl_TEXTURE0 = 0x84C0
|
||||
gl_TEXTURE1 = 0x84C1
|
||||
gl_TEXTURE10 = 0x84CA
|
||||
gl_TEXTURE11 = 0x84CB
|
||||
gl_TEXTURE12 = 0x84CC
|
||||
gl_TEXTURE13 = 0x84CD
|
||||
gl_TEXTURE14 = 0x84CE
|
||||
gl_TEXTURE15 = 0x84CF
|
||||
gl_TEXTURE16 = 0x84D0
|
||||
gl_TEXTURE17 = 0x84D1
|
||||
gl_TEXTURE18 = 0x84D2
|
||||
gl_TEXTURE19 = 0x84D3
|
||||
gl_TEXTURE2 = 0x84C2
|
||||
gl_TEXTURE20 = 0x84D4
|
||||
gl_TEXTURE21 = 0x84D5
|
||||
gl_TEXTURE22 = 0x84D6
|
||||
gl_TEXTURE23 = 0x84D7
|
||||
gl_TEXTURE24 = 0x84D8
|
||||
gl_TEXTURE25 = 0x84D9
|
||||
gl_TEXTURE26 = 0x84DA
|
||||
gl_TEXTURE27 = 0x84DB
|
||||
gl_TEXTURE28 = 0x84DC
|
||||
gl_TEXTURE29 = 0x84DD
|
||||
gl_TEXTURE3 = 0x84C3
|
||||
gl_TEXTURE30 = 0x84DE
|
||||
gl_TEXTURE31 = 0x84DF
|
||||
gl_TEXTURE4 = 0x84C4
|
||||
gl_TEXTURE5 = 0x84C5
|
||||
gl_TEXTURE6 = 0x84C6
|
||||
gl_TEXTURE7 = 0x84C7
|
||||
gl_TEXTURE8 = 0x84C8
|
||||
gl_TEXTURE9 = 0x84C9
|
||||
gl_TEXTURE_1D = 0x0DE0
|
||||
gl_TEXTURE_1D_ARRAY = 0x8C18
|
||||
gl_TEXTURE_2D = 0x0DE1
|
||||
gl_TEXTURE_2D_ARRAY = 0x8C1A
|
||||
gl_TEXTURE_2D_MULTISAMPLE = 0x9100
|
||||
gl_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
|
||||
gl_TEXTURE_3D = 0x806F
|
||||
gl_TEXTURE_ALPHA_SIZE = 0x805F
|
||||
gl_TEXTURE_ALPHA_TYPE = 0x8C13
|
||||
gl_TEXTURE_BASE_LEVEL = 0x813C
|
||||
gl_TEXTURE_BINDING_1D = 0x8068
|
||||
gl_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
|
||||
gl_TEXTURE_BINDING_2D = 0x8069
|
||||
gl_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
|
||||
gl_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
|
||||
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
|
||||
gl_TEXTURE_BINDING_3D = 0x806A
|
||||
gl_TEXTURE_BINDING_BUFFER = 0x8C2C
|
||||
gl_TEXTURE_BINDING_CUBE_MAP = 0x8514
|
||||
gl_TEXTURE_BINDING_RECTANGLE = 0x84F6
|
||||
gl_TEXTURE_BLUE_SIZE = 0x805E
|
||||
gl_TEXTURE_BLUE_TYPE = 0x8C12
|
||||
gl_TEXTURE_BORDER_COLOR = 0x1004
|
||||
gl_TEXTURE_BUFFER = 0x8C2A
|
||||
gl_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
|
||||
gl_TEXTURE_COMPARE_FUNC = 0x884D
|
||||
gl_TEXTURE_COMPARE_MODE = 0x884C
|
||||
gl_TEXTURE_COMPRESSED = 0x86A1
|
||||
gl_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
|
||||
gl_TEXTURE_COMPRESSION_HINT = 0x84EF
|
||||
gl_TEXTURE_CUBE_MAP = 0x8513
|
||||
gl_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
|
||||
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
|
||||
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
|
||||
gl_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
|
||||
gl_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
|
||||
gl_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
|
||||
gl_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
|
||||
gl_TEXTURE_DEPTH = 0x8071
|
||||
gl_TEXTURE_DEPTH_SIZE = 0x884A
|
||||
gl_TEXTURE_DEPTH_TYPE = 0x8C16
|
||||
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
|
||||
gl_TEXTURE_GREEN_SIZE = 0x805D
|
||||
gl_TEXTURE_GREEN_TYPE = 0x8C11
|
||||
gl_TEXTURE_HEIGHT = 0x1001
|
||||
gl_TEXTURE_INTERNAL_FORMAT = 0x1003
|
||||
gl_TEXTURE_LOD_BIAS = 0x8501
|
||||
gl_TEXTURE_MAG_FILTER = 0x2800
|
||||
gl_TEXTURE_MAX_LEVEL = 0x813D
|
||||
gl_TEXTURE_MAX_LOD = 0x813B
|
||||
gl_TEXTURE_MIN_FILTER = 0x2801
|
||||
gl_TEXTURE_MIN_LOD = 0x813A
|
||||
gl_TEXTURE_RECTANGLE = 0x84F5
|
||||
gl_TEXTURE_RED_SIZE = 0x805C
|
||||
gl_TEXTURE_RED_TYPE = 0x8C10
|
||||
gl_TEXTURE_SAMPLES = 0x9106
|
||||
gl_TEXTURE_SHARED_SIZE = 0x8C3F
|
||||
gl_TEXTURE_STENCIL_SIZE = 0x88F1
|
||||
gl_TEXTURE_WIDTH = 0x1000
|
||||
gl_TEXTURE_WRAP_R = 0x8072
|
||||
gl_TEXTURE_WRAP_S = 0x2802
|
||||
gl_TEXTURE_WRAP_T = 0x2803
|
||||
gl_TIMEOUT_EXPIRED = 0x911B
|
||||
gl_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
|
||||
gl_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
|
||||
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
|
||||
gl_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
|
||||
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
|
||||
gl_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
|
||||
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
|
||||
gl_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
|
||||
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
|
||||
gl_TRIANGLES = 0x0004
|
||||
gl_TRIANGLES_ADJACENCY = 0x000C
|
||||
gl_TRIANGLE_FAN = 0x0006
|
||||
gl_TRIANGLE_STRIP = 0x0005
|
||||
gl_TRIANGLE_STRIP_ADJACENCY = 0x000D
|
||||
gl_TRUE = 1
|
||||
gl_UNIFORM_ARRAY_STRIDE = 0x8A3C
|
||||
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
|
||||
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
|
||||
gl_UNIFORM_BLOCK_BINDING = 0x8A3F
|
||||
gl_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
|
||||
gl_UNIFORM_BLOCK_INDEX = 0x8A3A
|
||||
gl_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
|
||||
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
|
||||
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
|
||||
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
|
||||
gl_UNIFORM_BUFFER = 0x8A11
|
||||
gl_UNIFORM_BUFFER_BINDING = 0x8A28
|
||||
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
|
||||
gl_UNIFORM_BUFFER_SIZE = 0x8A2A
|
||||
gl_UNIFORM_BUFFER_START = 0x8A29
|
||||
gl_UNIFORM_IS_ROW_MAJOR = 0x8A3E
|
||||
gl_UNIFORM_MATRIX_STRIDE = 0x8A3D
|
||||
gl_UNIFORM_NAME_LENGTH = 0x8A39
|
||||
gl_UNIFORM_OFFSET = 0x8A3B
|
||||
gl_UNIFORM_SIZE = 0x8A38
|
||||
gl_UNIFORM_TYPE = 0x8A37
|
||||
gl_UNPACK_ALIGNMENT = 0x0CF5
|
||||
gl_UNPACK_IMAGE_HEIGHT = 0x806E
|
||||
gl_UNPACK_LSB_FIRST = 0x0CF1
|
||||
gl_UNPACK_ROW_LENGTH = 0x0CF2
|
||||
gl_UNPACK_SKIP_IMAGES = 0x806D
|
||||
gl_UNPACK_SKIP_PIXELS = 0x0CF4
|
||||
gl_UNPACK_SKIP_ROWS = 0x0CF3
|
||||
gl_UNPACK_SWAP_BYTES = 0x0CF0
|
||||
gl_UNSIGNALED = 0x9118
|
||||
gl_UNSIGNED_BYTE = 0x1401
|
||||
gl_UNSIGNED_BYTE_2_3_3_REV = 0x8362
|
||||
gl_UNSIGNED_BYTE_3_3_2 = 0x8032
|
||||
gl_UNSIGNED_INT = 0x1405
|
||||
gl_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
|
||||
gl_UNSIGNED_INT_10_10_10_2 = 0x8036
|
||||
gl_UNSIGNED_INT_24_8 = 0x84FA
|
||||
gl_UNSIGNED_INT_2_10_10_10_REV = 0x8368
|
||||
gl_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
|
||||
gl_UNSIGNED_INT_8_8_8_8 = 0x8035
|
||||
gl_UNSIGNED_INT_8_8_8_8_REV = 0x8367
|
||||
gl_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
|
||||
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
|
||||
gl_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
|
||||
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
|
||||
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
|
||||
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
|
||||
gl_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
|
||||
gl_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
|
||||
gl_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
|
||||
gl_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
|
||||
gl_UNSIGNED_INT_VEC2 = 0x8DC6
|
||||
gl_UNSIGNED_INT_VEC3 = 0x8DC7
|
||||
gl_UNSIGNED_INT_VEC4 = 0x8DC8
|
||||
gl_UNSIGNED_NORMALIZED = 0x8C17
|
||||
gl_UNSIGNED_SHORT = 0x1403
|
||||
gl_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
|
||||
gl_UNSIGNED_SHORT_4_4_4_4 = 0x8033
|
||||
gl_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
|
||||
gl_UNSIGNED_SHORT_5_5_5_1 = 0x8034
|
||||
gl_UNSIGNED_SHORT_5_6_5 = 0x8363
|
||||
gl_UNSIGNED_SHORT_5_6_5_REV = 0x8364
|
||||
gl_UPPER_LEFT = 0x8CA2
|
||||
gl_VALIDATE_STATUS = 0x8B83
|
||||
gl_VENDOR = 0x1F00
|
||||
gl_VERSION = 0x1F02
|
||||
gl_VERTEX_ARRAY_BINDING = 0x85B5
|
||||
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
|
||||
gl_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
|
||||
gl_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
|
||||
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
|
||||
gl_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
|
||||
gl_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
|
||||
gl_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
|
||||
gl_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
|
||||
gl_VERTEX_PROGRAM_POINT_SIZE = 0x8642
|
||||
gl_VERTEX_SHADER = 0x8B31
|
||||
gl_VIEWPORT = 0x0BA2
|
||||
gl_WAIT_FAILED = 0x911D
|
||||
gl_WRITE_ONLY = 0x88B9
|
||||
gl_XOR = 0x1506
|
||||
gl_ZERO = 0
|
||||
)
|
||||
|
||||
// The GL interface is used to make this package independent of any particular
|
||||
// OpenGL implementation. The goglimpl subpackage conatins an implementation of
|
||||
// this interface based on Go-GL v3.2
|
||||
type GL interface {
|
||||
Ptr(data interface{}) unsafe.Pointer
|
||||
ActiveTexture(texture uint32)
|
||||
AttachShader(program uint32, shader uint32)
|
||||
BindBuffer(target uint32, buffer uint32)
|
||||
BindFramebuffer(target uint32, framebuffer uint32)
|
||||
BindRenderbuffer(target uint32, renderbuffer uint32)
|
||||
BindTexture(target uint32, texture uint32)
|
||||
BlendFunc(sfactor uint32, dfactor uint32)
|
||||
BufferData(target uint32, size int, data unsafe.Pointer, usage uint32)
|
||||
CheckFramebufferStatus(target uint32) uint32
|
||||
Clear(mask uint32)
|
||||
ClearColor(red float32, green float32, blue float32, alpha float32)
|
||||
ColorMask(red bool, green bool, blue bool, alpha bool)
|
||||
CompileShader(shader uint32)
|
||||
CreateProgram() uint32
|
||||
CreateShader(xtype uint32) uint32
|
||||
DeleteShader(shader uint32)
|
||||
DeleteFramebuffers(n int32, framebuffers *uint32)
|
||||
DeleteRenderbuffers(n int32, renderbuffers *uint32)
|
||||
DeleteTextures(n int32, textures *uint32)
|
||||
Disable(cap uint32)
|
||||
DisableVertexAttribArray(index uint32)
|
||||
DrawArrays(mode uint32, first int32, count int32)
|
||||
Enable(cap uint32)
|
||||
EnableVertexAttribArray(index uint32)
|
||||
FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32)
|
||||
FramebufferTexture(target uint32, attachment uint32, texture uint32, level int32)
|
||||
GenBuffers(n int32, buffers *uint32)
|
||||
GenFramebuffers(n int32, framebuffers *uint32)
|
||||
GenRenderbuffers(n int32, renderbuffers *uint32)
|
||||
GenTextures(n int32, textures *uint32)
|
||||
GenerateMipmap(target uint32)
|
||||
GetAttribLocation(program uint32, name string) int32
|
||||
GetError() uint32
|
||||
GetProgramInfoLog(program uint32) string
|
||||
GetProgramiv(program uint32, pname uint32, params *int32)
|
||||
GetShaderInfoLog(shader uint32) string
|
||||
GetShaderiv(shader uint32, pname uint32, params *int32)
|
||||
GetUniformLocation(program uint32, name string) int32
|
||||
LinkProgram(program uint32)
|
||||
ReadPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer)
|
||||
RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32)
|
||||
Scissor(x int32, y int32, width int32, height int32)
|
||||
ShaderSource(shader uint32, source string)
|
||||
StencilFunc(xfunc uint32, ref int32, mask uint32)
|
||||
StencilMask(mask uint32)
|
||||
StencilOp(fail uint32, zfail uint32, zpass uint32)
|
||||
TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer)
|
||||
TexParameteri(target uint32, pname uint32, param int32)
|
||||
TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer)
|
||||
Uniform1f(location int32, v0 float32)
|
||||
Uniform1fv(location int32, count int32, v *float32)
|
||||
Uniform1i(location int32, v0 int32)
|
||||
Uniform2f(location int32, v0 float32, v1 float32)
|
||||
Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32)
|
||||
UniformMatrix3fv(location int32, count int32, transpose bool, value *float32)
|
||||
UseProgram(program uint32)
|
||||
VertexAttribPointer(index uint32, size int32, xtype uint32, normalized bool, stride int32, offset uint32)
|
||||
Viewport(x int32, y int32, width int32, height int32)
|
||||
}
|
Loading…
Reference in a new issue