Commit graph

15 commits

Author SHA1 Message Date
Thomas Friedel
637509b5d4 minor fixes 2020-02-14 16:28:24 +01:00
Thomas Friedel
0d915f7178 fixed and improved shadows 2020-02-12 17:38:33 +01:00
Thomas Friedel
7213b3edcd much better shadow performance 2020-02-12 15:53:46 +01:00
Thomas Friedel
8b79ad18fa fully unified into one shader
updated shadow test
2020-02-11 15:59:28 +01:00
Thomas Friedel
f5e7e6a060 replaced the gaussian shadow shaders with box blur shaders 2020-02-11 15:45:48 +01:00
Thomas Friedel
598ac1e325 simplified the drawBlurred function 2020-02-11 15:20:29 +01:00
Thomas Friedel
b0230892ab added image shader into unified shader 2020-02-11 14:51:24 +01:00
Thomas Friedel
50bf39fe62 unified some of the shaders to simplify 2020-02-11 13:28:34 +01:00
Thomas Friedel
f0367ee72d GetImageData bugfix 2019-12-04 12:13:09 +01:00
Thomas Friedel
98a8334efc added a todo, regenerated xmobile backend 2019-07-10 11:36:02 +02:00
Thomas Friedel
9f92f2c5c4 added an error if glGenTextures fails 2019-07-10 11:34:21 +02:00
Thomas Friedel
5ce888f8b9 small performance improvements 2019-05-23 16:32:03 +02:00
Thomas Friedel
bbcb712b73 renamed the backend directories so they match the package names 2019-05-12 13:06:23 +02:00
Thomas Friedel
7dbcd9b420 made DrawStyle public for use by backends; changed color to be color.RGBA 2019-02-22 16:38:27 +01:00
Thomas Friedel
1e5180dd65 started work on moving all the gl code into a backend package so that other backends can be created 2019-02-22 16:38:27 +01:00