Thomas Friedel
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39e9e6400b
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round coordinates when filling with image mask to improve text rendering
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2020-03-23 11:26:48 +01:00 |
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Thomas Friedel
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34087abece
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Path2D now caches the triangulation for filling
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2020-03-22 11:52:35 +01:00 |
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Thomas Friedel
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804a9c2774
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replaced [2]float64 with Vec type
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2020-03-22 10:15:42 +01:00 |
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Thomas Friedel
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59ddfe59c1
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more efficient alpha texture loading
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2020-03-21 16:35:22 +01:00 |
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Thomas Friedel
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7830bb2cc5
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removed the alpha tex clear
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2020-03-21 16:19:35 +01:00 |
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Thomas Friedel
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637509b5d4
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minor fixes
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2020-02-14 16:28:24 +01:00 |
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Thomas Friedel
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0d915f7178
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fixed and improved shadows
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2020-02-12 17:38:33 +01:00 |
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Thomas Friedel
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7213b3edcd
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much better shadow performance
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2020-02-12 15:53:46 +01:00 |
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Thomas Friedel
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8b79ad18fa
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fully unified into one shader
updated shadow test
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2020-02-11 15:59:28 +01:00 |
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Thomas Friedel
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f5e7e6a060
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replaced the gaussian shadow shaders with box blur shaders
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2020-02-11 15:45:48 +01:00 |
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Thomas Friedel
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598ac1e325
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simplified the drawBlurred function
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2020-02-11 15:20:29 +01:00 |
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Thomas Friedel
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50bf39fe62
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unified some of the shaders to simplify
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2020-02-11 13:28:34 +01:00 |
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Thomas Friedel
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5ce888f8b9
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small performance improvements
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2019-05-23 16:32:03 +02:00 |
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Thomas Friedel
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bbcb712b73
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renamed the backend directories so they match the package names
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2019-05-12 13:06:23 +02:00 |
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