Thomas Friedel
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6586c5c7d1
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fixed a bug on macos, nothing got rendered with disabled vertex attrib arrays
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2020-06-02 11:06:21 +02:00 |
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Thomas Friedel
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39e9e6400b
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round coordinates when filling with image mask to improve text rendering
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2020-03-23 11:26:48 +01:00 |
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Thomas Friedel
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34087abece
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Path2D now caches the triangulation for filling
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2020-03-22 11:52:35 +01:00 |
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Thomas Friedel
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804a9c2774
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replaced [2]float64 with Vec type
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2020-03-22 10:15:42 +01:00 |
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Thomas Friedel
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cc9247c627
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moved math code to backendbase package so that backends can also use it
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2020-03-22 10:07:18 +01:00 |
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Thomas Friedel
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59ddfe59c1
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more efficient alpha texture loading
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2020-03-21 16:35:22 +01:00 |
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Thomas Friedel
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7830bb2cc5
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removed the alpha tex clear
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2020-03-21 16:19:35 +01:00 |
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Thomas Friedel
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f47d24543d
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removed explicit deleting of gradients
removed finalizers from backends, instead using a finalizer as an emergency catch on the frontend
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2020-03-21 13:05:04 +01:00 |
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Thomas Friedel
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7faf3cdcc6
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improved caching and added font context cache
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2020-03-21 12:50:44 +01:00 |
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Thomas Friedel
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896af05ba4
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updated xmobile backend
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2020-03-17 15:22:56 +01:00 |
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Thomas Friedel
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82290ace4a
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removed some dead code; small code improvements
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2020-02-20 12:15:15 +01:00 |
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Thomas Friedel
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239026dd49
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fixed that gradients weren't reloaded after being changed
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2020-02-18 17:05:56 +01:00 |
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Thomas Friedel
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3e6e46ca0d
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reverted a previous change as it was not correct
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2020-02-14 16:34:38 +01:00 |
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Thomas Friedel
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637509b5d4
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minor fixes
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2020-02-14 16:28:24 +01:00 |
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Thomas Friedel
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0d915f7178
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fixed and improved shadows
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2020-02-12 17:38:33 +01:00 |
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Thomas Friedel
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7213b3edcd
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much better shadow performance
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2020-02-12 15:53:46 +01:00 |
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Thomas Friedel
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8b79ad18fa
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fully unified into one shader
updated shadow test
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2020-02-11 15:59:28 +01:00 |
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Thomas Friedel
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f5e7e6a060
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replaced the gaussian shadow shaders with box blur shaders
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2020-02-11 15:45:48 +01:00 |
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Thomas Friedel
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598ac1e325
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simplified the drawBlurred function
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2020-02-11 15:20:29 +01:00 |
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Thomas Friedel
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b0230892ab
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added image shader into unified shader
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2020-02-11 14:51:24 +01:00 |
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Thomas Friedel
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50bf39fe62
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unified some of the shaders to simplify
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2020-02-11 13:28:34 +01:00 |
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Thomas Friedel
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f0367ee72d
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GetImageData bugfix
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2019-12-04 12:13:09 +01:00 |
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Thomas Friedel
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98a8334efc
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added a todo, regenerated xmobile backend
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2019-07-10 11:36:02 +02:00 |
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Thomas Friedel
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9f92f2c5c4
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added an error if glGenTextures fails
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2019-07-10 11:34:21 +02:00 |
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Thomas Friedel
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5ce888f8b9
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small performance improvements
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2019-05-23 16:32:03 +02:00 |
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Thomas Friedel
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e44b120ad8
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removed gaussian blur code
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2019-05-13 11:56:53 +02:00 |
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Thomas Friedel
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3695a6ef59
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improved box blur accuracy
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2019-05-13 11:56:36 +02:00 |
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Thomas Friedel
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62e4cae716
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image mask uses fill style
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2019-05-12 13:06:23 +02:00 |
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Thomas Friedel
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ea3cb81231
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renamed mask to stencil
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2019-05-12 13:06:23 +02:00 |
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Thomas Friedel
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c945678725
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fixed xmobile backend
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2019-05-12 13:06:23 +02:00 |
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Thomas Friedel
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505386f199
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added shadow blur to software implementation
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2019-05-12 13:06:23 +02:00 |
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Thomas Friedel
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e0b88c0ca6
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implemented MSAA on quad drawing
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2019-05-12 13:06:23 +02:00 |
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Thomas Friedel
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17b212acba
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implemented msaa
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2019-05-12 13:06:23 +02:00 |
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Thomas Friedel
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554fa84a0a
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added code for MSAA, doesn't work properly yet though
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2019-05-12 13:06:23 +02:00 |
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Thomas Friedel
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d56f68b2e7
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implemented software image pattern filling, added a test
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2019-05-12 13:06:23 +02:00 |
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Thomas Friedel
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4e5c38b295
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implemented mipmapping
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2019-05-12 13:06:23 +02:00 |
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Thomas Friedel
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bbcb712b73
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renamed the backend directories so they match the package names
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2019-05-12 13:06:23 +02:00 |
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Thomas Friedel
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623a4742ce
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removed debug code
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2019-05-12 13:06:23 +02:00 |
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Thomas Friedel
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a913b8b33b
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implemented software gradients
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2019-05-12 13:06:23 +02:00 |
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Thomas Friedel
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e3bb07a09c
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fixed image drawing, added some interpolation
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2019-05-12 13:06:23 +02:00 |
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Thomas Friedel
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a0a1adef12
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fixed overlapping alpha
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2019-05-12 13:06:23 +02:00 |
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Thomas Friedel
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ec3bde6374
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proper color mixing
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2019-05-12 13:06:23 +02:00 |
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Thomas Friedel
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4d0f41cc6b
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more precise rasterization
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2019-05-12 13:06:23 +02:00 |
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Thomas Friedel
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973e410204
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more accurate rasterizing
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2019-05-12 13:06:23 +02:00 |
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Thomas Friedel
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7fa1f9096f
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implemented FillImageMask in software backend
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2019-05-12 13:06:23 +02:00 |
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Thomas Friedel
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faf179caa0
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implemented clipping and drawImage
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2019-05-12 13:06:23 +02:00 |
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Thomas Friedel
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9f99dff89b
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started a software backend
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2019-05-12 13:06:23 +02:00 |
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Thomas Friedel
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e4dae7a86f
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updated xmobile backend with latest gogl code
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2019-04-30 21:53:14 +02:00 |
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Thomas Friedel
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eed8f3e241
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removed greyscale image loading, using full rgb conversion instead
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2019-04-30 21:53:01 +02:00 |
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Thomas Friedel
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f89b3eccdc
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implemented imapge pattern repeat types
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2019-04-25 17:58:21 +02:00 |
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