Thomas Friedel
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c28c50a22e
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added a blurred fill style in backend, used it for blurred shadow drawing
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2019-02-22 16:38:27 +01:00 |
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Thomas Friedel
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c5c8ac500f
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some shadow drawing now works using the backend
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2019-02-22 16:38:27 +01:00 |
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Thomas Friedel
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114b292be7
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moved some more gl code into the backend
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2019-02-22 16:38:27 +01:00 |
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Thomas Friedel
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7dbcd9b420
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made DrawStyle public for use by backends; changed color to be color.RGBA
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2019-02-22 16:38:27 +01:00 |
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Thomas Friedel
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7297427a70
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fixed a bug with offscreen rendering
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2018-11-01 17:31:36 +01:00 |
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Thomas Friedel
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a01a6799f1
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reduced the maximum shadow blur size to avoid running into some gpu limitations for now
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2018-10-31 12:39:14 +01:00 |
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Thomas Friedel
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afad74f7b2
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vary the gaussian shader kernel size depending on the blur radius for better performance
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2018-07-27 15:58:38 +02:00 |
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Thomas Friedel
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f2225e857a
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implemented shadowBlur (wip)
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2018-07-27 14:11:53 +02:00 |
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Thomas Friedel
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6b4af8f29f
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added support for shadows (not yet blurred)
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2018-06-14 15:03:25 +02:00 |
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