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10 commits

Author SHA1 Message Date
560fc9e11f Remove everything that might depend on cgo 2025-04-10 14:05:55 +02:00
Thomas Friedel
364c8706b6 rgba() color parsing now uses a float in range 0.0-1.0 for the alpha component 2020-12-01 16:17:29 +01:00
Thomas Friedel
0c528ecc87 updated dependencies 2020-08-12 15:26:19 +02:00
Thomas Friedel
631290f5f2 regenerated xmobile backend 2020-06-02 11:06:57 +02:00
Thomas Friedel
6586c5c7d1 fixed a bug on macos, nothing got rendered with disabled vertex attrib arrays 2020-06-02 11:06:21 +02:00
Thomas Friedel
5eb5dc34e1 switch to vector text rendering in more cases
fixed text rendering test case
2020-05-28 11:12:55 +02:00
Thomas Friedel
f36e11bdff directly replace image when calling Replace if it is an image 2020-05-10 17:48:18 +02:00
Thomas Friedel
3a0ca2cdcd bugfix in ClosePath 2020-05-09 10:18:56 +02:00
Thomas Friedel
e37f4f5565 added sorting of font contours for correct triangulation 2020-04-04 18:34:53 +02:00
Thomas Friedel
c4d3130770 converted earcut.hpp library to Go and used it to triangulate fonts 2020-03-28 16:08:58 +01:00
87 changed files with 1192 additions and 8061 deletions

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@ -1,74 +0,0 @@
package goglbackend
import (
"unsafe"
"github.com/tfriedel6/canvas/backend/backendbase"
"github.com/tfriedel6/canvas/backend/goglbackend/gl"
)
func (b *GoGLBackend) ClearClip() {
b.activate()
gl.StencilMask(0xFF)
gl.Clear(gl.STENCIL_BUFFER_BIT)
}
func (b *GoGLBackend) Clip(pts []backendbase.Vec) {
b.activate()
b.ptsBuf = b.ptsBuf[:0]
b.ptsBuf = append(b.ptsBuf,
0, 0,
0, float32(b.fh),
float32(b.fw), float32(b.fh),
float32(b.fw), 0)
for _, pt := range pts {
b.ptsBuf = append(b.ptsBuf, float32(pt[0]), float32(pt[1]))
}
mode := uint32(gl.TRIANGLES)
if len(pts) == 4 {
mode = gl.TRIANGLE_FAN
}
gl.BindBuffer(gl.ARRAY_BUFFER, b.buf)
gl.BufferData(gl.ARRAY_BUFFER, len(b.ptsBuf)*4, unsafe.Pointer(&b.ptsBuf[0]), gl.STREAM_DRAW)
gl.VertexAttribPointer(b.shd.Vertex, 2, gl.FLOAT, false, 0, nil)
gl.UseProgram(b.shd.ID)
gl.Uniform4f(b.shd.Color, 1, 1, 1, 1)
gl.Uniform2f(b.shd.CanvasSize, float32(b.fw), float32(b.fh))
gl.UniformMatrix3fv(b.shd.Matrix, 1, false, &mat3identity[0])
gl.Uniform1f(b.shd.GlobalAlpha, 1)
gl.Uniform1i(b.shd.UseAlphaTex, 0)
gl.Uniform1i(b.shd.Func, shdFuncSolid)
gl.EnableVertexAttribArray(b.shd.Vertex)
gl.ColorMask(false, false, false, false)
// set bit 2 in the stencil buffer in the given shape
gl.StencilMask(0x04)
gl.StencilFunc(gl.ALWAYS, 4, 0)
gl.StencilOp(gl.REPLACE, gl.REPLACE, gl.REPLACE)
gl.DrawArrays(mode, 4, int32(len(pts)))
// on entire screen, where neither bit 1 or 2 are set, invert bit 1
gl.StencilMask(0x02)
gl.StencilFunc(gl.EQUAL, 0, 0x06)
gl.StencilOp(gl.KEEP, gl.INVERT, gl.INVERT)
gl.DrawArrays(gl.TRIANGLE_FAN, 0, 4)
// on entire screen, clear bit 2
gl.StencilMask(0x04)
gl.StencilFunc(gl.ALWAYS, 0, 0)
gl.StencilOp(gl.ZERO, gl.ZERO, gl.ZERO)
gl.DrawArrays(gl.TRIANGLE_FAN, 0, 4)
gl.DisableVertexAttribArray(b.shd.Vertex)
gl.ColorMask(true, true, true, true)
gl.StencilOp(gl.KEEP, gl.KEEP, gl.KEEP)
gl.StencilMask(0xFF)
gl.StencilFunc(gl.EQUAL, 0, 0xFF)
}

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@ -1,327 +0,0 @@
package goglbackend
import (
"image"
"math"
"unsafe"
"github.com/tfriedel6/canvas/backend/backendbase"
"github.com/tfriedel6/canvas/backend/goglbackend/gl"
)
func (b *GoGLBackend) Clear(pts [4]backendbase.Vec) {
b.activate()
// first check if the four points are aligned to form a nice rectangle, which can be more easily
// cleared using glScissor and glClear
aligned := pts[0][0] == pts[1][0] && pts[2][0] == pts[3][0] && pts[0][1] == pts[3][1] && pts[1][1] == pts[2][1]
if !aligned {
aligned = pts[0][0] == pts[3][0] && pts[1][0] == pts[2][0] && pts[0][1] == pts[1][1] && pts[2][1] == pts[3][1]
}
if aligned {
minX := math.Floor(math.Min(pts[0][0], pts[2][0]))
maxX := math.Ceil(math.Max(pts[0][0], pts[2][0]))
minY := math.Floor(math.Min(pts[0][1], pts[2][1]))
maxY := math.Ceil(math.Max(pts[0][1], pts[2][1]))
b.clearRect(int(minX), int(minY), int(maxX)-int(minX), int(maxY)-int(minY))
return
}
data := [8]float32{
float32(pts[0][0]), float32(pts[0][1]),
float32(pts[1][0]), float32(pts[1][1]),
float32(pts[2][0]), float32(pts[2][1]),
float32(pts[3][0]), float32(pts[3][1])}
gl.UseProgram(b.shd.ID)
gl.Uniform2f(b.shd.CanvasSize, float32(b.fw), float32(b.fh))
gl.UniformMatrix3fv(b.shd.Matrix, 1, false, &mat3identity[0])
gl.Uniform4f(b.shd.Color, 0, 0, 0, 0)
gl.Uniform1f(b.shd.GlobalAlpha, 1)
gl.Uniform1i(b.shd.UseAlphaTex, 0)
gl.Uniform1i(b.shd.Func, shdFuncSolid)
gl.Disable(gl.BLEND)
gl.BindBuffer(gl.ARRAY_BUFFER, b.buf)
gl.BufferData(gl.ARRAY_BUFFER, len(data)*4, unsafe.Pointer(&data[0]), gl.STREAM_DRAW)
gl.StencilFunc(gl.EQUAL, 0, 0xFF)
gl.VertexAttribPointer(b.shd.Vertex, 2, gl.FLOAT, false, 0, nil)
gl.EnableVertexAttribArray(b.shd.Vertex)
gl.DrawArrays(gl.TRIANGLE_FAN, 0, 4)
gl.DisableVertexAttribArray(b.shd.Vertex)
gl.StencilFunc(gl.ALWAYS, 0, 0xFF)
gl.Enable(gl.BLEND)
}
func (b *GoGLBackend) clearRect(x, y, w, h int) {
gl.Enable(gl.SCISSOR_TEST)
var box [4]int32
gl.GetIntegerv(gl.SCISSOR_BOX, &box[0])
gl.Scissor(int32(x), int32(b.h-y-h), int32(w), int32(h))
gl.ClearColor(0, 0, 0, 0)
gl.Clear(gl.COLOR_BUFFER_BIT)
gl.Scissor(box[0], box[1], box[2], box[3])
gl.Disable(gl.SCISSOR_TEST)
}
func extent(pts []backendbase.Vec) (min, max backendbase.Vec) {
max[0] = -math.MaxFloat64
max[1] = -math.MaxFloat64
min[0] = math.MaxFloat64
min[1] = math.MaxFloat64
for _, v := range pts {
min[0] = math.Min(min[0], v[0])
min[1] = math.Min(min[1], v[1])
max[0] = math.Max(max[0], v[0])
max[1] = math.Max(max[1], v[1])
}
return
}
func (b *GoGLBackend) Fill(style *backendbase.FillStyle, pts []backendbase.Vec, tf backendbase.Mat, canOverlap bool) {
b.activate()
if style.Blur > 0 {
b.offscr1.alpha = true
b.enableTextureRenderTarget(&b.offscr1)
gl.ClearColor(0, 0, 0, 0)
gl.Clear(gl.COLOR_BUFFER_BIT | gl.STENCIL_BUFFER_BIT)
}
b.ptsBuf = b.ptsBuf[:0]
min, max := extent(pts)
b.ptsBuf = append(b.ptsBuf,
float32(min[0]), float32(min[1]),
float32(min[0]), float32(max[1]),
float32(max[0]), float32(max[1]),
float32(max[0]), float32(min[1]))
for _, pt := range pts {
b.ptsBuf = append(b.ptsBuf, float32(pt[0]), float32(pt[1]))
}
mode := uint32(gl.TRIANGLES)
if len(pts) == 4 {
mode = gl.TRIANGLE_FAN
}
gl.BindBuffer(gl.ARRAY_BUFFER, b.buf)
gl.BufferData(gl.ARRAY_BUFFER, len(b.ptsBuf)*4, unsafe.Pointer(&b.ptsBuf[0]), gl.STREAM_DRAW)
if !canOverlap || style.Color.A >= 255 {
vertex, _ := b.useShader(style, mat3(tf), false, 0)
gl.StencilFunc(gl.EQUAL, 0, 0xFF)
gl.EnableVertexAttribArray(vertex)
gl.VertexAttribPointer(vertex, 2, gl.FLOAT, false, 0, nil)
gl.DrawArrays(mode, 4, int32(len(pts)))
gl.DisableVertexAttribArray(vertex)
gl.StencilFunc(gl.ALWAYS, 0, 0xFF)
} else {
gl.ColorMask(false, false, false, false)
gl.StencilFunc(gl.ALWAYS, 1, 0xFF)
gl.StencilOp(gl.REPLACE, gl.REPLACE, gl.REPLACE)
gl.StencilMask(0x01)
gl.UseProgram(b.shd.ID)
gl.Uniform4f(b.shd.Color, 0, 0, 0, 0)
gl.Uniform2f(b.shd.CanvasSize, float32(b.fw), float32(b.fh))
m3 := mat3(tf)
gl.UniformMatrix3fv(b.shd.Matrix, 1, false, &m3[0])
gl.Uniform1f(b.shd.GlobalAlpha, 1)
gl.Uniform1i(b.shd.UseAlphaTex, 0)
gl.Uniform1i(b.shd.Func, shdFuncSolid)
gl.EnableVertexAttribArray(b.shd.Vertex)
gl.VertexAttribPointer(b.shd.Vertex, 2, gl.FLOAT, false, 0, nil)
gl.DrawArrays(mode, 4, int32(len(pts)))
gl.DisableVertexAttribArray(b.shd.Vertex)
gl.ColorMask(true, true, true, true)
gl.StencilFunc(gl.EQUAL, 1, 0xFF)
vertex, _ := b.useShader(style, mat3identity, false, 0)
gl.EnableVertexAttribArray(vertex)
gl.VertexAttribPointer(vertex, 2, gl.FLOAT, false, 0, nil)
gl.DrawArrays(gl.TRIANGLE_FAN, 0, 4)
gl.DisableVertexAttribArray(vertex)
gl.StencilOp(gl.KEEP, gl.KEEP, gl.KEEP)
gl.StencilFunc(gl.ALWAYS, 0, 0xFF)
gl.Clear(gl.STENCIL_BUFFER_BIT)
gl.StencilMask(0xFF)
}
if style.Blur > 0 {
b.drawBlurred(style.Blur, min, max)
}
}
func (b *GoGLBackend) FillImageMask(style *backendbase.FillStyle, mask *image.Alpha, pts [4]backendbase.Vec) {
b.activate()
w, h := mask.Rect.Dx(), mask.Rect.Dy()
gl.ActiveTexture(gl.TEXTURE1)
gl.BindTexture(gl.TEXTURE_2D, b.alphaTex)
gl.TexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, int32(mask.Stride), int32(h), gl.ALPHA, gl.UNSIGNED_BYTE, gl.Ptr(&mask.Pix[0]))
if w < alphaTexSize {
gl.TexSubImage2D(gl.TEXTURE_2D, 0, int32(w), 0, 1, int32(h), gl.ALPHA, gl.UNSIGNED_BYTE, gl.Ptr(&zeroes[0]))
}
if h < alphaTexSize {
gl.TexSubImage2D(gl.TEXTURE_2D, 0, 0, int32(h), int32(w), 1, gl.ALPHA, gl.UNSIGNED_BYTE, gl.Ptr(&zeroes[0]))
}
if style.Blur > 0 {
b.offscr1.alpha = true
b.enableTextureRenderTarget(&b.offscr1)
gl.ClearColor(0, 0, 0, 0)
gl.Clear(gl.COLOR_BUFFER_BIT | gl.STENCIL_BUFFER_BIT)
}
gl.StencilFunc(gl.EQUAL, 0, 0xFF)
gl.BindBuffer(gl.ARRAY_BUFFER, b.buf)
vertex, alphaTexCoord := b.useShader(style, mat3identity, true, 1)
gl.EnableVertexAttribArray(vertex)
gl.EnableVertexAttribArray(alphaTexCoord)
tw := float64(w) / alphaTexSize
th := float64(h) / alphaTexSize
var buf [16]float32
data := buf[:0]
for _, pt := range pts {
data = append(data, float32(math.Round(pt[0])), float32(math.Round(pt[1])))
}
data = append(data, 0, 0, 0, float32(th), float32(tw), float32(th), float32(tw), 0)
gl.BufferData(gl.ARRAY_BUFFER, len(data)*4, unsafe.Pointer(&data[0]), gl.STREAM_DRAW)
gl.VertexAttribPointer(vertex, 2, gl.FLOAT, false, 0, nil)
gl.VertexAttribPointer(alphaTexCoord, 2, gl.FLOAT, false, 0, gl.PtrOffset(8*4))
gl.DrawArrays(gl.TRIANGLE_FAN, 0, 4)
gl.DisableVertexAttribArray(vertex)
gl.DisableVertexAttribArray(alphaTexCoord)
gl.ActiveTexture(gl.TEXTURE1)
gl.BindTexture(gl.TEXTURE_2D, b.alphaTex)
gl.StencilFunc(gl.ALWAYS, 0, 0xFF)
gl.ActiveTexture(gl.TEXTURE0)
if style.Blur > 0 {
min, max := extent(pts[:])
b.drawBlurred(style.Blur, min, max)
}
}
func (b *GoGLBackend) drawBlurred(size float64, min, max backendbase.Vec) {
b.offscr1.alpha = true
b.offscr2.alpha = true
// calculate box blur size
fsize := math.Max(1, math.Floor(size))
sizea := int(fsize)
sizeb := sizea
sizec := sizea
if size-fsize > 0.333333333 {
sizeb++
}
if size-fsize > 0.666666666 {
sizec++
}
min[0] -= fsize * 3
min[1] -= fsize * 3
max[0] += fsize * 3
max[1] += fsize * 3
min[0] = math.Max(0.0, math.Min(b.fw, min[0]))
min[1] = math.Max(0.0, math.Min(b.fh, min[1]))
max[0] = math.Max(0.0, math.Min(b.fw, max[0]))
max[1] = math.Max(0.0, math.Min(b.fh, max[1]))
gl.BindBuffer(gl.ARRAY_BUFFER, b.shadowBuf)
data := [16]float32{
float32(min[0]), float32(min[1]),
float32(min[0]), float32(max[1]),
float32(max[0]), float32(max[1]),
float32(max[0]), float32(min[1]),
float32(min[0] / b.fw), 1 - float32(min[1]/b.fh),
float32(min[0] / b.fw), 1 - float32(max[1]/b.fh),
float32(max[0] / b.fw), 1 - float32(max[1]/b.fh),
float32(max[0] / b.fw), 1 - float32(min[1]/b.fh),
}
gl.BufferData(gl.ARRAY_BUFFER, len(data)*4, unsafe.Pointer(&data[0]), gl.STREAM_DRAW)
gl.UseProgram(b.shd.ID)
gl.Uniform1i(b.shd.Image, 0)
gl.Uniform2f(b.shd.CanvasSize, float32(b.fw), float32(b.fh))
gl.UniformMatrix3fv(b.shd.Matrix, 1, false, &mat3identity[0])
gl.Uniform1i(b.shd.UseAlphaTex, 0)
gl.Uniform1i(b.shd.Func, shdFuncBoxBlur)
gl.VertexAttribPointer(b.shd.Vertex, 2, gl.FLOAT, false, 0, nil)
gl.VertexAttribPointer(b.shd.TexCoord, 2, gl.FLOAT, false, 0, gl.PtrOffset(8*4))
gl.EnableVertexAttribArray(b.shd.Vertex)
gl.EnableVertexAttribArray(b.shd.TexCoord)
gl.Disable(gl.BLEND)
gl.ActiveTexture(gl.TEXTURE0)
gl.ClearColor(0, 0, 0, 0)
b.enableTextureRenderTarget(&b.offscr2)
gl.BindTexture(gl.TEXTURE_2D, b.offscr1.tex)
gl.Clear(gl.COLOR_BUFFER_BIT | gl.STENCIL_BUFFER_BIT)
b.box3(sizea, 0, false)
b.enableTextureRenderTarget(&b.offscr1)
gl.BindTexture(gl.TEXTURE_2D, b.offscr2.tex)
b.box3(sizeb, -0.5, false)
b.enableTextureRenderTarget(&b.offscr2)
gl.BindTexture(gl.TEXTURE_2D, b.offscr1.tex)
b.box3(sizec, 0, false)
b.enableTextureRenderTarget(&b.offscr1)
gl.BindTexture(gl.TEXTURE_2D, b.offscr2.tex)
b.box3(sizea, 0, true)
b.enableTextureRenderTarget(&b.offscr2)
gl.BindTexture(gl.TEXTURE_2D, b.offscr1.tex)
b.box3(sizeb, -0.5, true)
gl.Enable(gl.BLEND)
gl.BlendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA)
b.disableTextureRenderTarget()
gl.BindTexture(gl.TEXTURE_2D, b.offscr2.tex)
b.box3(sizec, 0, true)
gl.DisableVertexAttribArray(b.shd.Vertex)
gl.DisableVertexAttribArray(b.shd.TexCoord)
gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
}
func (b *GoGLBackend) box3(size int, offset float32, vertical bool) {
gl.Uniform1i(b.shd.BoxSize, int32(size))
if vertical {
gl.Uniform1i(b.shd.BoxVertical, 1)
gl.Uniform1f(b.shd.BoxScale, 1/float32(b.fh))
} else {
gl.Uniform1i(b.shd.BoxVertical, 0)
gl.Uniform1f(b.shd.BoxScale, 1/float32(b.fw))
}
gl.Uniform1f(b.shd.BoxOffset, offset)
gl.DrawArrays(gl.TRIANGLE_FAN, 0, 4)
}

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@ -1,109 +0,0 @@
// Code generated by glow (https://github.com/go-gl/glow). DO NOT EDIT.
package gl
import (
"fmt"
"reflect"
"strings"
"unsafe"
)
// #include <stdlib.h>
import "C"
// Ptr takes a slice or pointer (to a singular scalar value or the first
// element of an array or slice) and returns its GL-compatible address.
//
// For example:
//
// var data []uint8
// ...
// gl.TexImage2D(gl.TEXTURE_2D, ..., gl.UNSIGNED_BYTE, gl.Ptr(&data[0]))
func Ptr(data interface{}) unsafe.Pointer {
if data == nil {
return unsafe.Pointer(nil)
}
var addr unsafe.Pointer
v := reflect.ValueOf(data)
switch v.Type().Kind() {
case reflect.Ptr:
e := v.Elem()
switch e.Kind() {
case
reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64,
reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64,
reflect.Float32, reflect.Float64:
addr = unsafe.Pointer(e.UnsafeAddr())
default:
panic(fmt.Errorf("unsupported pointer to type %s; must be a slice or pointer to a singular scalar value or the first element of an array or slice", e.Kind()))
}
case reflect.Uintptr:
addr = unsafe.Pointer(v.Pointer())
case reflect.Slice:
addr = unsafe.Pointer(v.Index(0).UnsafeAddr())
default:
panic(fmt.Errorf("unsupported type %s; must be a slice or pointer to a singular scalar value or the first element of an array or slice", v.Type()))
}
return addr
}
// PtrOffset takes a pointer offset and returns a GL-compatible pointer.
// Useful for functions such as glVertexAttribPointer that take pointer
// parameters indicating an offset rather than an absolute memory address.
func PtrOffset(offset int) unsafe.Pointer {
return unsafe.Pointer(uintptr(offset))
}
// Str takes a null-terminated Go string and returns its GL-compatible address.
// This function reaches into Go string storage in an unsafe way so the caller
// must ensure the string is not garbage collected.
func Str(str string) *uint8 {
if !strings.HasSuffix(str, "\x00") {
panic("str argument missing null terminator: " + str)
}
header := (*reflect.StringHeader)(unsafe.Pointer(&str))
return (*uint8)(unsafe.Pointer(header.Data))
}
// GoStr takes a null-terminated string returned by OpenGL and constructs a
// corresponding Go string.
func GoStr(cstr *uint8) string {
return C.GoString((*C.char)(unsafe.Pointer(cstr)))
}
// Strs takes a list of Go strings (with or without null-termination) and
// returns their C counterpart.
//
// The returned free function must be called once you are done using the strings
// in order to free the memory.
//
// If no strings are provided as a parameter this function will panic.
func Strs(strs ...string) (cstrs **uint8, free func()) {
if len(strs) == 0 {
panic("Strs: expected at least 1 string")
}
// Allocate a contiguous array large enough to hold all the strings' contents.
n := 0
for i := range strs {
n += len(strs[i])
}
data := C.malloc(C.size_t(n))
// Copy all the strings into data.
dataSlice := *(*[]byte)(unsafe.Pointer(&reflect.SliceHeader{
Data: uintptr(data),
Len: n,
Cap: n,
}))
css := make([]*uint8, len(strs)) // Populated with pointers to each string.
offset := 0
for i := range strs {
copy(dataSlice[offset:offset+len(strs[i])], strs[i][:]) // Copy strs[i] into proper data location.
css[i] = (*uint8)(unsafe.Pointer(&dataSlice[offset])) // Set a pointer to it.
offset += len(strs[i])
}
return (**uint8)(&css[0]), func() { C.free(data) }
}

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@ -1,282 +0,0 @@
#ifndef __khrplatform_h_
#define __khrplatform_h_
/*
** Copyright (c) 2008-2009 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/* Khronos platform-specific types and definitions.
*
* $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $
*
* Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos
* group so that they can be included in future versions of this file.
* Please submit changes by sending them to the public Khronos Bugzilla
* (http://khronos.org/bugzilla) by filing a bug against product
* "Khronos (general)" component "Registry".
*
* A predefined template which fills in some of the bug fields can be
* reached using http://tinyurl.com/khrplatform-h-bugreport, but you
* must create a Bugzilla login first.
*
*
* See the Implementer's Guidelines for information about where this file
* should be located on your system and for more details of its use:
* http://www.khronos.org/registry/implementers_guide.pdf
*
* This file should be included as
* #include <KHR/khrplatform.h>
* by Khronos client API header files that use its types and defines.
*
* The types in khrplatform.h should only be used to define API-specific types.
*
* Types defined in khrplatform.h:
* khronos_int8_t signed 8 bit
* khronos_uint8_t unsigned 8 bit
* khronos_int16_t signed 16 bit
* khronos_uint16_t unsigned 16 bit
* khronos_int32_t signed 32 bit
* khronos_uint32_t unsigned 32 bit
* khronos_int64_t signed 64 bit
* khronos_uint64_t unsigned 64 bit
* khronos_intptr_t signed same number of bits as a pointer
* khronos_uintptr_t unsigned same number of bits as a pointer
* khronos_ssize_t signed size
* khronos_usize_t unsigned size
* khronos_float_t signed 32 bit floating point
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
* nanoseconds
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
* khronos_boolean_enum_t enumerated boolean type. This should
* only be used as a base type when a client API's boolean type is
* an enum. Client APIs which use an integer or other type for
* booleans cannot use this as the base type for their boolean.
*
* Tokens defined in khrplatform.h:
*
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
*
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
*
* Calling convention macros defined in this file:
* KHRONOS_APICALL
* KHRONOS_APIENTRY
* KHRONOS_APIATTRIBUTES
*
* These may be used in function prototypes as:
*
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
* int arg1,
* int arg2) KHRONOS_APIATTRIBUTES;
*/
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APICALL
*-------------------------------------------------------------------------
* This precedes the return type of the function in the function prototype.
*/
#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
#else
# define KHRONOS_APICALL
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIENTRY
*-------------------------------------------------------------------------
* This follows the return type of the function and precedes the function
* name in the function prototype.
*/
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
/* Win32 but not WinCE */
# define KHRONOS_APIENTRY __stdcall
#else
# define KHRONOS_APIENTRY
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIATTRIBUTES
*-------------------------------------------------------------------------
* This follows the closing parenthesis of the function prototype arguments.
*/
#if defined (__ARMCC_2__)
#define KHRONOS_APIATTRIBUTES __softfp
#else
#define KHRONOS_APIATTRIBUTES
#endif
/*-------------------------------------------------------------------------
* basic type definitions
*-----------------------------------------------------------------------*/
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
/*
* Using <stdint.h>
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__VMS ) || defined(__sgi)
/*
* Using <inttypes.h>
*/
#include <inttypes.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
/*
* Win32
*/
typedef __int32 khronos_int32_t;
typedef unsigned __int32 khronos_uint32_t;
typedef __int64 khronos_int64_t;
typedef unsigned __int64 khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__sun__) || defined(__digital__)
/*
* Sun or Digital
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#if defined(__arch64__) || defined(_LP64)
typedef long int khronos_int64_t;
typedef unsigned long int khronos_uint64_t;
#else
typedef long long int khronos_int64_t;
typedef unsigned long long int khronos_uint64_t;
#endif /* __arch64__ */
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif 0
/*
* Hypothetical platform with no float or int64 support
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#define KHRONOS_SUPPORT_INT64 0
#define KHRONOS_SUPPORT_FLOAT 0
#else
/*
* Generic fallback
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#endif
/*
* Types that are (so far) the same on all platforms
*/
typedef signed char khronos_int8_t;
typedef unsigned char khronos_uint8_t;
typedef signed short int khronos_int16_t;
typedef unsigned short int khronos_uint16_t;
/*
* Types that differ between LLP64 and LP64 architectures - in LLP64,
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
* to be the only LLP64 architecture in current use.
*/
#ifdef _WIN64
typedef signed long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
typedef signed long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed long int khronos_intptr_t;
typedef unsigned long int khronos_uintptr_t;
typedef signed long int khronos_ssize_t;
typedef unsigned long int khronos_usize_t;
#endif
#if KHRONOS_SUPPORT_FLOAT
/*
* Float type
*/
typedef float khronos_float_t;
#endif
#if KHRONOS_SUPPORT_INT64
/* Time types
*
* These types can be used to represent a time interval in nanoseconds or
* an absolute Unadjusted System Time. Unadjusted System Time is the number
* of nanoseconds since some arbitrary system event (e.g. since the last
* time the system booted). The Unadjusted System Time is an unsigned
* 64 bit value that wraps back to 0 every 584 years. Time intervals
* may be either signed or unsigned.
*/
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
typedef khronos_int64_t khronos_stime_nanoseconds_t;
#endif
/*
* Dummy value used to pad enum types to 32 bits.
*/
#ifndef KHRONOS_MAX_ENUM
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
#endif
/*
* Enumerated boolean type
*
* Values other than zero should be considered to be true. Therefore
* comparisons should not be made against KHRONOS_TRUE.
*/
typedef enum {
KHRONOS_FALSE = 0,
KHRONOS_TRUE = 1,
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
} khronos_boolean_enum_t;
#endif /* __khrplatform_h_ */

File diff suppressed because it is too large Load diff

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@ -1,72 +0,0 @@
// +build !android,!ios
// Code generated by glow (https://github.com/go-gl/glow). DO NOT EDIT.
// This file implements GlowGetProcAddress for every supported platform. The
// correct version is chosen automatically based on build tags:
//
// windows: WGL
// darwin: CGL
// linux freebsd: GLX
//
// Use of EGL instead of the platform's default (listed above) is made possible
// via the "egl" build tag.
//
// It is also possible to install your own function outside this package for
// retrieving OpenGL function pointers, to do this see InitWithProcAddrFunc.
package gl
/*
#cgo windows CFLAGS: -DTAG_WINDOWS
#cgo windows LDFLAGS: -lopengl32
#cgo darwin CFLAGS: -DTAG_DARWIN
#cgo darwin,!ios LDFLAGS: -framework OpenGL
#cgo linux freebsd CFLAGS: -DTAG_POSIX
#cgo linux freebsd LDFLAGS: -lGL
#cgo egl CFLAGS: -DTAG_EGL
#cgo egl LDFLAGS: -lEGL
// Check the EGL tag first as it takes priority over the platform's default
// configuration of WGL/GLX/CGL.
#if defined(TAG_EGL)
#include <stdlib.h>
#include <EGL/egl.h>
void* GlowGetProcAddress_glglesunion(const char* name) {
return eglGetProcAddress(name);
}
#elif defined(TAG_WINDOWS)
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
#include <stdlib.h>
static HMODULE ogl32dll = NULL;
void* GlowGetProcAddress_glglesunion(const char* name) {
void* pf = wglGetProcAddress((LPCSTR) name);
if (pf) {
return pf;
}
if (ogl32dll == NULL) {
ogl32dll = LoadLibraryA("opengl32.dll");
}
return GetProcAddress(ogl32dll, (LPCSTR) name);
}
#elif defined(TAG_DARWIN)
#include <stdlib.h>
#include <dlfcn.h>
void* GlowGetProcAddress_glglesunion(const char* name) {
return dlsym(RTLD_DEFAULT, name);
}
#elif defined(TAG_POSIX)
#include <stdlib.h>
#include <GL/glx.h>
void* GlowGetProcAddress_glglesunion(const char* name) {
return glXGetProcAddress((const GLubyte *) name);
}
#endif
*/
import "C"
import "unsafe"
func getProcAddress(namea string) unsafe.Pointer {
cname := C.CString(namea)
defer C.free(unsafe.Pointer(cname))
return C.GlowGetProcAddress_glglesunion(cname)
}

View file

@ -1,312 +0,0 @@
// +build android ios
// Code generated by glow (https://github.com/go-gl/glow). DO NOT EDIT.
// This file implements GlowGetProcAddress for every supported platform. The
// correct version is chosen automatically based on build tags:
//
// windows: WGL
// darwin: CGL
// linux freebsd: GLX
//
// Use of EGL instead of the platform's default (listed above) is made possible
// via the "egl" build tag.
//
// It is also possible to install your own function outside this package for
// retrieving OpenGL function pointers, to do this see InitWithProcAddrFunc.
package gl
/*
#cgo android LDFLAGS: -lGLESv2
#cgo android CFLAGS: -DANDROID
#cgo ios CFLAGS: -DIOS
#ifdef ANDROID
#include <GLES2/gl2.h>
#endif
#ifdef IOS
#include <OpenGLES/ES2/GL.h>
#endif
*/
import "C"
import "unsafe"
func getProcAddress(namea string) unsafe.Pointer {
switch namea {
case "glActiveTexture":
return unsafe.Pointer(C.glActiveTexture)
case "glAttachShader":
return unsafe.Pointer(C.glAttachShader)
case "glBindAttribLocation":
return unsafe.Pointer(C.glBindAttribLocation)
case "glBindBuffer":
return unsafe.Pointer(C.glBindBuffer)
case "glBindFramebuffer":
return unsafe.Pointer(C.glBindFramebuffer)
case "glBindRenderbuffer":
return unsafe.Pointer(C.glBindRenderbuffer)
case "glBindTexture":
return unsafe.Pointer(C.glBindTexture)
case "glBlendColor":
return unsafe.Pointer(C.glBlendColor)
case "glBlendEquation":
return unsafe.Pointer(C.glBlendEquation)
case "glBlendEquationSeparate":
return unsafe.Pointer(C.glBlendEquationSeparate)
case "glBlendFunc":
return unsafe.Pointer(C.glBlendFunc)
case "glBlendFuncSeparate":
return unsafe.Pointer(C.glBlendFuncSeparate)
case "glBufferData":
return unsafe.Pointer(C.glBufferData)
case "glBufferSubData":
return unsafe.Pointer(C.glBufferSubData)
case "glCheckFramebufferStatus":
return unsafe.Pointer(C.glCheckFramebufferStatus)
case "glClear":
return unsafe.Pointer(C.glClear)
case "glClearColor":
return unsafe.Pointer(C.glClearColor)
case "glClearStencil":
return unsafe.Pointer(C.glClearStencil)
case "glColorMask":
return unsafe.Pointer(C.glColorMask)
case "glCompileShader":
return unsafe.Pointer(C.glCompileShader)
case "glCompressedTexImage2D":
return unsafe.Pointer(C.glCompressedTexImage2D)
case "glCompressedTexSubImage2D":
return unsafe.Pointer(C.glCompressedTexSubImage2D)
case "glCopyTexImage2D":
return unsafe.Pointer(C.glCopyTexImage2D)
case "glCopyTexSubImage2D":
return unsafe.Pointer(C.glCopyTexSubImage2D)
case "glCreateProgram":
return unsafe.Pointer(C.glCreateProgram)
case "glCreateShader":
return unsafe.Pointer(C.glCreateShader)
case "glCullFace":
return unsafe.Pointer(C.glCullFace)
case "glDeleteBuffers":
return unsafe.Pointer(C.glDeleteBuffers)
case "glDeleteFramebuffers":
return unsafe.Pointer(C.glDeleteFramebuffers)
case "glDeleteProgram":
return unsafe.Pointer(C.glDeleteProgram)
case "glDeleteRenderbuffers":
return unsafe.Pointer(C.glDeleteRenderbuffers)
case "glDeleteShader":
return unsafe.Pointer(C.glDeleteShader)
case "glDeleteTextures":
return unsafe.Pointer(C.glDeleteTextures)
case "glDepthFunc":
return unsafe.Pointer(C.glDepthFunc)
case "glDepthMask":
return unsafe.Pointer(C.glDepthMask)
case "glDetachShader":
return unsafe.Pointer(C.glDetachShader)
case "glDisable":
return unsafe.Pointer(C.glDisable)
case "glDisableVertexAttribArray":
return unsafe.Pointer(C.glDisableVertexAttribArray)
case "glDrawArrays":
return unsafe.Pointer(C.glDrawArrays)
case "glDrawElements":
return unsafe.Pointer(C.glDrawElements)
case "glEnable":
return unsafe.Pointer(C.glEnable)
case "glEnableVertexAttribArray":
return unsafe.Pointer(C.glEnableVertexAttribArray)
case "glFinish":
return unsafe.Pointer(C.glFinish)
case "glFlush":
return unsafe.Pointer(C.glFlush)
case "glFramebufferRenderbuffer":
return unsafe.Pointer(C.glFramebufferRenderbuffer)
case "glFramebufferTexture2D":
return unsafe.Pointer(C.glFramebufferTexture2D)
case "glFrontFace":
return unsafe.Pointer(C.glFrontFace)
case "glGenBuffers":
return unsafe.Pointer(C.glGenBuffers)
case "glGenFramebuffers":
return unsafe.Pointer(C.glGenFramebuffers)
case "glGenRenderbuffers":
return unsafe.Pointer(C.glGenRenderbuffers)
case "glGenTextures":
return unsafe.Pointer(C.glGenTextures)
case "glGenerateMipmap":
return unsafe.Pointer(C.glGenerateMipmap)
case "glGetActiveAttrib":
return unsafe.Pointer(C.glGetActiveAttrib)
case "glGetActiveUniform":
return unsafe.Pointer(C.glGetActiveUniform)
case "glGetAttachedShaders":
return unsafe.Pointer(C.glGetAttachedShaders)
case "glGetAttribLocation":
return unsafe.Pointer(C.glGetAttribLocation)
case "glGetBooleanv":
return unsafe.Pointer(C.glGetBooleanv)
case "glGetBufferParameteriv":
return unsafe.Pointer(C.glGetBufferParameteriv)
case "glGetError":
return unsafe.Pointer(C.glGetError)
case "glGetFloatv":
return unsafe.Pointer(C.glGetFloatv)
case "glGetFramebufferAttachmentParameteriv":
return unsafe.Pointer(C.glGetFramebufferAttachmentParameteriv)
case "glGetIntegerv":
return unsafe.Pointer(C.glGetIntegerv)
case "glGetProgramInfoLog":
return unsafe.Pointer(C.glGetProgramInfoLog)
case "glGetProgramiv":
return unsafe.Pointer(C.glGetProgramiv)
case "glGetRenderbufferParameteriv":
return unsafe.Pointer(C.glGetRenderbufferParameteriv)
case "glGetShaderInfoLog":
return unsafe.Pointer(C.glGetShaderInfoLog)
case "glGetShaderSource":
return unsafe.Pointer(C.glGetShaderSource)
case "glGetShaderiv":
return unsafe.Pointer(C.glGetShaderiv)
case "glGetString":
return unsafe.Pointer(C.glGetString)
case "glGetTexParameterfv":
return unsafe.Pointer(C.glGetTexParameterfv)
case "glGetTexParameteriv":
return unsafe.Pointer(C.glGetTexParameteriv)
case "glGetUniformLocation":
return unsafe.Pointer(C.glGetUniformLocation)
case "glGetUniformfv":
return unsafe.Pointer(C.glGetUniformfv)
case "glGetUniformiv":
return unsafe.Pointer(C.glGetUniformiv)
case "glGetVertexAttribPointerv":
return unsafe.Pointer(C.glGetVertexAttribPointerv)
case "glGetVertexAttribfv":
return unsafe.Pointer(C.glGetVertexAttribfv)
case "glGetVertexAttribiv":
return unsafe.Pointer(C.glGetVertexAttribiv)
case "glHint":
return unsafe.Pointer(C.glHint)
case "glIsBuffer":
return unsafe.Pointer(C.glIsBuffer)
case "glIsEnabled":
return unsafe.Pointer(C.glIsEnabled)
case "glIsFramebuffer":
return unsafe.Pointer(C.glIsFramebuffer)
case "glIsProgram":
return unsafe.Pointer(C.glIsProgram)
case "glIsRenderbuffer":
return unsafe.Pointer(C.glIsRenderbuffer)
case "glIsShader":
return unsafe.Pointer(C.glIsShader)
case "glIsTexture":
return unsafe.Pointer(C.glIsTexture)
case "glLineWidth":
return unsafe.Pointer(C.glLineWidth)
case "glLinkProgram":
return unsafe.Pointer(C.glLinkProgram)
case "glPixelStorei":
return unsafe.Pointer(C.glPixelStorei)
case "glPolygonOffset":
return unsafe.Pointer(C.glPolygonOffset)
case "glReadPixels":
return unsafe.Pointer(C.glReadPixels)
case "glRenderbufferStorage":
return unsafe.Pointer(C.glRenderbufferStorage)
case "glSampleCoverage":
return unsafe.Pointer(C.glSampleCoverage)
case "glScissor":
return unsafe.Pointer(C.glScissor)
case "glShaderSource":
return unsafe.Pointer(C.glShaderSource)
case "glStencilFunc":
return unsafe.Pointer(C.glStencilFunc)
case "glStencilFuncSeparate":
return unsafe.Pointer(C.glStencilFuncSeparate)
case "glStencilMask":
return unsafe.Pointer(C.glStencilMask)
case "glStencilMaskSeparate":
return unsafe.Pointer(C.glStencilMaskSeparate)
case "glStencilOp":
return unsafe.Pointer(C.glStencilOp)
case "glStencilOpSeparate":
return unsafe.Pointer(C.glStencilOpSeparate)
case "glTexImage2D":
return unsafe.Pointer(C.glTexImage2D)
case "glTexParameterf":
return unsafe.Pointer(C.glTexParameterf)
case "glTexParameterfv":
return unsafe.Pointer(C.glTexParameterfv)
case "glTexParameteri":
return unsafe.Pointer(C.glTexParameteri)
case "glTexParameteriv":
return unsafe.Pointer(C.glTexParameteriv)
case "glTexSubImage2D":
return unsafe.Pointer(C.glTexSubImage2D)
case "glUniform1f":
return unsafe.Pointer(C.glUniform1f)
case "glUniform1fv":
return unsafe.Pointer(C.glUniform1fv)
case "glUniform1i":
return unsafe.Pointer(C.glUniform1i)
case "glUniform1iv":
return unsafe.Pointer(C.glUniform1iv)
case "glUniform2f":
return unsafe.Pointer(C.glUniform2f)
case "glUniform2fv":
return unsafe.Pointer(C.glUniform2fv)
case "glUniform2i":
return unsafe.Pointer(C.glUniform2i)
case "glUniform2iv":
return unsafe.Pointer(C.glUniform2iv)
case "glUniform3f":
return unsafe.Pointer(C.glUniform3f)
case "glUniform3fv":
return unsafe.Pointer(C.glUniform3fv)
case "glUniform3i":
return unsafe.Pointer(C.glUniform3i)
case "glUniform3iv":
return unsafe.Pointer(C.glUniform3iv)
case "glUniform4f":
return unsafe.Pointer(C.glUniform4f)
case "glUniform4fv":
return unsafe.Pointer(C.glUniform4fv)
case "glUniform4i":
return unsafe.Pointer(C.glUniform4i)
case "glUniform4iv":
return unsafe.Pointer(C.glUniform4iv)
case "glUniformMatrix2fv":
return unsafe.Pointer(C.glUniformMatrix2fv)
case "glUniformMatrix3fv":
return unsafe.Pointer(C.glUniformMatrix3fv)
case "glUniformMatrix4fv":
return unsafe.Pointer(C.glUniformMatrix4fv)
case "glUseProgram":
return unsafe.Pointer(C.glUseProgram)
case "glValidateProgram":
return unsafe.Pointer(C.glValidateProgram)
case "glVertexAttrib1f":
return unsafe.Pointer(C.glVertexAttrib1f)
case "glVertexAttrib1fv":
return unsafe.Pointer(C.glVertexAttrib1fv)
case "glVertexAttrib2f":
return unsafe.Pointer(C.glVertexAttrib2f)
case "glVertexAttrib2fv":
return unsafe.Pointer(C.glVertexAttrib2fv)
case "glVertexAttrib3f":
return unsafe.Pointer(C.glVertexAttrib3f)
case "glVertexAttrib3fv":
return unsafe.Pointer(C.glVertexAttrib3fv)
case "glVertexAttrib4f":
return unsafe.Pointer(C.glVertexAttrib4f)
case "glVertexAttrib4fv":
return unsafe.Pointer(C.glVertexAttrib4fv)
case "glVertexAttribPointer":
return unsafe.Pointer(C.glVertexAttribPointer)
case "glViewport":
return unsafe.Pointer(C.glViewport)
}
return nil
}

View file

@ -1,400 +0,0 @@
package goglbackend
import (
"fmt"
"github.com/tfriedel6/canvas/backend/backendbase"
"github.com/tfriedel6/canvas/backend/goglbackend/gl"
)
const alphaTexSize = 2048
var zeroes [alphaTexSize]byte
// GLContext is a context that contains all the
// shaders and buffers necessary for rendering
type GLContext struct {
buf uint32
shadowBuf uint32
alphaTex uint32
shd unifiedShader
offscr1 offscreenBuffer
offscr2 offscreenBuffer
imageBufTex uint32
imageBuf []byte
ptsBuf []float32
}
// NewGLContext creates all the necessary GL resources,
// like shaders and buffers
func NewGLContext() (*GLContext, error) {
ctx := &GLContext{
ptsBuf: make([]float32, 0, 4096),
}
err := gl.Init()
if err != nil {
return nil, err
}
gl.GetError() // clear error state
err = loadShader(unifiedVS, unifiedFS, &ctx.shd.shaderProgram)
if err != nil {
return nil, err
}
ctx.shd.shaderProgram.mustLoadLocations(&ctx.shd)
if err = glError(); err != nil {
return nil, err
}
gl.GenBuffers(1, &ctx.buf)
if err = glError(); err != nil {
return nil, err
}
gl.GenBuffers(1, &ctx.shadowBuf)
if err = glError(); err != nil {
return nil, err
}
gl.ActiveTexture(gl.TEXTURE0)
gl.GenTextures(1, &ctx.alphaTex)
gl.BindTexture(gl.TEXTURE_2D, ctx.alphaTex)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.ALPHA, alphaTexSize, alphaTexSize, 0, gl.ALPHA, gl.UNSIGNED_BYTE, nil)
// todo should use gl.RED on OpenGL, gl.ALPHA on OpenGL ES
gl.Enable(gl.BLEND)
gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
gl.Enable(gl.STENCIL_TEST)
gl.StencilMask(0xFF)
gl.Clear(gl.STENCIL_BUFFER_BIT)
gl.StencilOp(gl.KEEP, gl.KEEP, gl.KEEP)
gl.StencilFunc(gl.EQUAL, 0, 0xFF)
gl.Disable(gl.SCISSOR_TEST)
return ctx, nil
}
// GoGLBackend is a canvas backend using Go-GL
type GoGLBackend struct {
x, y, w, h int
fx, fy, fw, fh float64
*GLContext
activateFn func()
disableTextureRenderTarget func()
}
type offscreenBuffer struct {
tex uint32
w int
h int
renderStencilBuf uint32
frameBuf uint32
alpha bool
}
// New returns a new canvas backend. x, y, w, h define the target
// rectangle in the window. ctx is a GLContext created with
// NewGLContext, but can be nil for a default one. It makes sense
// to pass one in when using for example an onscreen and an
// offscreen backend using the same GL context.
func New(x, y, w, h int, ctx *GLContext) (*GoGLBackend, error) {
if ctx == nil {
var err error
ctx, err = NewGLContext()
if err != nil {
return nil, err
}
}
b := &GoGLBackend{
w: w,
h: h,
fw: float64(w),
fh: float64(h),
GLContext: ctx,
}
b.activateFn = func() {
gl.BindFramebuffer(gl.FRAMEBUFFER, 0)
gl.Viewport(int32(b.x), int32(b.y), int32(b.w), int32(b.h))
// todo reapply clipping since another application may have used the stencil buffer
}
b.disableTextureRenderTarget = func() {
gl.BindFramebuffer(gl.FRAMEBUFFER, 0)
gl.Viewport(int32(b.x), int32(b.y), int32(b.w), int32(b.h))
}
return b, nil
}
// GoGLBackendOffscreen is a canvas backend using an offscreen
// texture
type GoGLBackendOffscreen struct {
GoGLBackend
TextureID uint32
offscrBuf offscreenBuffer
offscrImg Image
}
// NewOffscreen returns a new offscreen canvas backend. w, h define
// the size of the offscreen texture. ctx is a GLContext created
// with NewGLContext, but can be nil for a default one. It makes
// sense to pass one in when using for example an onscreen and an
// offscreen backend using the same GL context.
func NewOffscreen(w, h int, alpha bool, ctx *GLContext) (*GoGLBackendOffscreen, error) {
b, err := New(0, 0, w, h, ctx)
if err != nil {
return nil, err
}
bo := &GoGLBackendOffscreen{GoGLBackend: *b}
bo.offscrBuf.alpha = alpha
bo.offscrImg.flip = true
bo.activateFn = func() {
bo.enableTextureRenderTarget(&bo.offscrBuf)
gl.Viewport(0, 0, int32(bo.w), int32(bo.h))
bo.offscrImg.w = bo.offscrBuf.w
bo.offscrImg.h = bo.offscrBuf.h
bo.offscrImg.tex = bo.offscrBuf.tex
bo.TextureID = bo.offscrBuf.tex
}
bo.disableTextureRenderTarget = func() {
bo.enableTextureRenderTarget(&bo.offscrBuf)
}
return bo, nil
}
// SetBounds updates the bounds of the canvas. This would
// usually be called for example when the window is resized
func (b *GoGLBackend) SetBounds(x, y, w, h int) {
b.x, b.y = x, y
b.fx, b.fy = float64(x), float64(y)
b.w, b.h = w, h
b.fw, b.fh = float64(w), float64(h)
if b == activeContext {
gl.Viewport(0, 0, int32(b.w), int32(b.h))
gl.Clear(gl.STENCIL_BUFFER_BIT)
}
}
// SetSize updates the size of the offscreen texture
func (b *GoGLBackendOffscreen) SetSize(w, h int) {
b.GoGLBackend.SetBounds(0, 0, w, h)
b.offscrImg.w = b.offscrBuf.w
b.offscrImg.h = b.offscrBuf.h
}
// Size returns the size of the window or offscreen
// texture
func (b *GoGLBackend) Size() (int, int) {
return b.w, b.h
}
func glError() error {
glErr := gl.GetError()
if glErr != gl.NO_ERROR {
return fmt.Errorf("GL Error: %x", glErr)
}
return nil
}
// Activate only needs to be called if there is other
// code also using the GL state
func (b *GoGLBackend) Activate() {
b.activate()
}
var activeContext *GoGLBackend
func (b *GoGLBackend) activate() {
if activeContext != b {
activeContext = b
b.activateFn()
}
}
// Delete deletes the offscreen texture. After calling this
// the backend can no longer be used
func (b *GoGLBackendOffscreen) Delete() {
gl.DeleteTextures(1, &b.offscrBuf.tex)
gl.DeleteFramebuffers(1, &b.offscrBuf.frameBuf)
gl.DeleteRenderbuffers(1, &b.offscrBuf.renderStencilBuf)
}
// CanUseAsImage returns true if the given backend can be
// directly used by this backend to avoid a conversion.
// Used internally
func (b *GoGLBackend) CanUseAsImage(b2 backendbase.Backend) bool {
_, ok := b2.(*GoGLBackendOffscreen)
return ok
}
// AsImage returns nil, since this backend cannot be directly
// used as an image. Used internally
func (b *GoGLBackend) AsImage() backendbase.Image {
return nil
}
// AsImage returns an implementation of the Image interface
// that can be used to render this offscreen texture
// directly. Used internally
func (b *GoGLBackendOffscreen) AsImage() backendbase.Image {
return &b.offscrImg
}
func (b *GoGLBackend) useShader(style *backendbase.FillStyle, tf [9]float32, useAlpha bool, alphaTexSlot int32) (vertexLoc, alphaTexCoordLoc uint32) {
gl.UseProgram(b.shd.ID)
gl.Uniform2f(b.shd.CanvasSize, float32(b.fw), float32(b.fh))
gl.UniformMatrix3fv(b.shd.Matrix, 1, false, &tf[0])
if useAlpha {
gl.Uniform1i(b.shd.UseAlphaTex, 1)
gl.Uniform1i(b.shd.AlphaTex, alphaTexSlot)
} else {
gl.Uniform1i(b.shd.UseAlphaTex, 0)
}
gl.Uniform1f(b.shd.GlobalAlpha, float32(style.Color.A)/255)
if lg := style.LinearGradient; lg != nil {
lg := lg.(*LinearGradient)
gl.ActiveTexture(gl.TEXTURE0)
gl.BindTexture(gl.TEXTURE_2D, lg.tex)
from := backendbase.Vec{style.Gradient.X0, style.Gradient.Y0}
to := backendbase.Vec{style.Gradient.X1, style.Gradient.Y1}
dir := to.Sub(from)
length := dir.Len()
dir = dir.Mulf(1 / length)
gl.Uniform2f(b.shd.From, float32(from[0]), float32(from[1]))
gl.Uniform2f(b.shd.Dir, float32(dir[0]), float32(dir[1]))
gl.Uniform1f(b.shd.Len, float32(length))
gl.Uniform1i(b.shd.Gradient, 0)
gl.Uniform1i(b.shd.Func, shdFuncLinearGradient)
return b.shd.Vertex, b.shd.TexCoord
}
if rg := style.RadialGradient; rg != nil {
rg := rg.(*RadialGradient)
gl.ActiveTexture(gl.TEXTURE0)
gl.BindTexture(gl.TEXTURE_2D, rg.tex)
gl.Uniform2f(b.shd.From, float32(style.Gradient.X0), float32(style.Gradient.Y0))
gl.Uniform2f(b.shd.To, float32(style.Gradient.X1), float32(style.Gradient.Y1))
gl.Uniform1f(b.shd.RadFrom, float32(style.Gradient.RadFrom))
gl.Uniform1f(b.shd.RadTo, float32(style.Gradient.RadTo))
gl.Uniform1i(b.shd.Gradient, 0)
gl.Uniform1i(b.shd.Func, shdFuncRadialGradient)
return b.shd.Vertex, b.shd.TexCoord
}
if ip := style.ImagePattern; ip != nil {
ipd := ip.(*ImagePattern).data
img := ipd.Image.(*Image)
gl.ActiveTexture(gl.TEXTURE0)
gl.BindTexture(gl.TEXTURE_2D, img.tex)
gl.Uniform2f(b.shd.ImageSize, float32(img.w), float32(img.h))
gl.Uniform1i(b.shd.Image, 0)
var f32mat [9]float32
for i, v := range ipd.Transform {
f32mat[i] = float32(v)
}
gl.UniformMatrix3fv(b.shd.ImageTransform, 1, false, &f32mat[0])
switch ipd.Repeat {
case backendbase.Repeat:
gl.Uniform2f(b.shd.Repeat, 1, 1)
case backendbase.RepeatX:
gl.Uniform2f(b.shd.Repeat, 1, 0)
case backendbase.RepeatY:
gl.Uniform2f(b.shd.Repeat, 0, 1)
case backendbase.NoRepeat:
gl.Uniform2f(b.shd.Repeat, 0, 0)
}
gl.Uniform1i(b.shd.Func, shdFuncImagePattern)
return b.shd.Vertex, b.shd.TexCoord
}
cr := float32(style.Color.R) / 255
cg := float32(style.Color.G) / 255
cb := float32(style.Color.B) / 255
ca := float32(style.Color.A) / 255
gl.Uniform4f(b.shd.Color, cr, cg, cb, ca)
gl.Uniform1f(b.shd.GlobalAlpha, 1)
gl.Uniform1i(b.shd.Func, shdFuncSolid)
return b.shd.Vertex, b.shd.TexCoord
}
func (b *GoGLBackend) enableTextureRenderTarget(offscr *offscreenBuffer) {
if offscr.w == b.w && offscr.h == b.h {
gl.BindFramebuffer(gl.FRAMEBUFFER, offscr.frameBuf)
return
}
if b.w == 0 || b.h == 0 {
return
}
if offscr.w != 0 && offscr.h != 0 {
gl.DeleteTextures(1, &offscr.tex)
gl.DeleteFramebuffers(1, &offscr.frameBuf)
gl.DeleteRenderbuffers(1, &offscr.renderStencilBuf)
}
offscr.w = b.w
offscr.h = b.h
gl.ActiveTexture(gl.TEXTURE0)
gl.GenTextures(1, &offscr.tex)
gl.BindTexture(gl.TEXTURE_2D, offscr.tex)
// todo do non-power-of-two textures work everywhere?
if offscr.alpha {
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, int32(b.w), int32(b.h), 0, gl.RGBA, gl.UNSIGNED_BYTE, nil)
} else {
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGB, int32(b.w), int32(b.h), 0, gl.RGB, gl.UNSIGNED_BYTE, nil)
}
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
gl.GenFramebuffers(1, &offscr.frameBuf)
gl.BindFramebuffer(gl.FRAMEBUFFER, offscr.frameBuf)
gl.GenRenderbuffers(1, &offscr.renderStencilBuf)
gl.BindRenderbuffer(gl.RENDERBUFFER, offscr.renderStencilBuf)
gl.RenderbufferStorage(gl.RENDERBUFFER, gl.STENCIL_INDEX8, int32(b.w), int32(b.h))
gl.FramebufferRenderbuffer(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.RENDERBUFFER, offscr.renderStencilBuf)
gl.FramebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, offscr.tex, 0)
if err := gl.CheckFramebufferStatus(gl.FRAMEBUFFER); err != gl.FRAMEBUFFER_COMPLETE {
// todo this should maybe not panic
panic(fmt.Sprintf("Failed to set up framebuffer for offscreen texture: %x", err))
}
gl.Clear(gl.COLOR_BUFFER_BIT | gl.STENCIL_BUFFER_BIT)
}
func mat3(m backendbase.Mat) (m3 [9]float32) {
m3[0] = float32(m[0])
m3[1] = float32(m[1])
m3[2] = 0
m3[3] = float32(m[2])
m3[4] = float32(m[3])
m3[5] = 0
m3[6] = float32(m[4])
m3[7] = float32(m[5])
m3[8] = 1
return
}
var mat3identity = [9]float32{1, 0, 0, 0, 1, 0, 0, 0, 1}

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@ -1,90 +0,0 @@
package goglbackend
import (
"github.com/tfriedel6/canvas/backend/backendbase"
"github.com/tfriedel6/canvas/backend/goglbackend/gl"
)
// LinearGradient is a gradient with any number of
// stops and any number of colors. The gradient will
// be drawn such that each point on the gradient
// will correspond to a straight line
type LinearGradient struct {
gradient
}
// RadialGradient is a gradient with any number of
// stops and any number of colors. The gradient will
// be drawn such that each point on the gradient
// will correspond to a circle
type RadialGradient struct {
gradient
}
type gradient struct {
b *GoGLBackend
tex uint32
}
func (b *GoGLBackend) LoadLinearGradient(data backendbase.Gradient) backendbase.LinearGradient {
b.activate()
lg := &LinearGradient{
gradient: gradient{b: b},
}
gl.GenTextures(1, &lg.tex)
gl.ActiveTexture(gl.TEXTURE0)
gl.BindTexture(gl.TEXTURE_2D, lg.tex)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
lg.load(data)
return lg
}
func (b *GoGLBackend) LoadRadialGradient(data backendbase.Gradient) backendbase.RadialGradient {
b.activate()
rg := &RadialGradient{
gradient: gradient{b: b},
}
gl.GenTextures(1, &rg.tex)
gl.ActiveTexture(gl.TEXTURE0)
gl.BindTexture(gl.TEXTURE_2D, rg.tex)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
rg.load(data)
return rg
}
// Delete explicitly deletes the gradient
func (g *gradient) Delete() {
g.b.activate()
gl.DeleteTextures(1, &g.tex)
}
func (lg *LinearGradient) Replace(data backendbase.Gradient) { lg.load(data) }
func (rg *RadialGradient) Replace(data backendbase.Gradient) { rg.load(data) }
func (g *gradient) load(stops backendbase.Gradient) {
g.b.activate()
gl.ActiveTexture(gl.TEXTURE0)
gl.BindTexture(gl.TEXTURE_2D, g.tex)
var pixels [2048 * 4]byte
pp := 0
for i := 0; i < 2048; i++ {
c := stops.ColorAt(float64(i) / 2047)
pixels[pp] = c.R
pixels[pp+1] = c.G
pixels[pp+2] = c.B
pixels[pp+3] = c.A
pp += 4
}
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 2048, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(&pixels[0]))
}

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@ -1,102 +0,0 @@
package goglbackend
import (
"image"
"image/color"
"unsafe"
"github.com/tfriedel6/canvas/backend/goglbackend/gl"
)
// GetImageData returns an RGBA image of the current image
func (b *GoGLBackend) GetImageData(x, y, w, h int) *image.RGBA {
b.activate()
if x < 0 {
w += x
x = 0
}
if y < 0 {
h += y
y = 0
}
if w > b.w {
w = b.w
}
if h > b.h {
h = b.h
}
var vp [4]int32
gl.GetIntegerv(gl.VIEWPORT, &vp[0])
size := int(vp[2] * vp[3] * 3)
if len(b.imageBuf) < size {
b.imageBuf = make([]byte, size)
}
gl.ReadPixels(vp[0], vp[1], vp[2], vp[3], gl.RGB, gl.UNSIGNED_BYTE, gl.Ptr(&b.imageBuf[0]))
rgba := image.NewRGBA(image.Rect(x, y, x+w, y+h))
for cy := y; cy < y+h; cy++ {
bp := (int(vp[3])-h+cy)*int(vp[2])*3 + x*3
for cx := x; cx < x+w; cx++ {
rgba.SetRGBA(cx, y+h-1-cy, color.RGBA{R: b.imageBuf[bp], G: b.imageBuf[bp+1], B: b.imageBuf[bp+2], A: 255})
bp += 3
}
}
return rgba
}
// PutImageData puts the given image at the given x/y coordinates
func (b *GoGLBackend) PutImageData(img *image.RGBA, x, y int) {
b.activate()
gl.ActiveTexture(gl.TEXTURE0)
if b.imageBufTex == 0 {
gl.GenTextures(1, &b.imageBufTex)
gl.BindTexture(gl.TEXTURE_2D, b.imageBufTex)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
} else {
gl.BindTexture(gl.TEXTURE_2D, b.imageBufTex)
}
w, h := img.Bounds().Dx(), img.Bounds().Dy()
if img.Stride == img.Bounds().Dx()*4 {
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, int32(w), int32(h), 0, gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(&img.Pix[0]))
} else {
data := make([]uint8, 0, w*h*4)
for cy := 0; cy < h; cy++ {
start := cy * img.Stride
end := start + w*4
data = append(data, img.Pix[start:end]...)
}
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, int32(w), int32(h), 0, gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(&data[0]))
}
dx, dy := float32(x), float32(y)
dw, dh := float32(w), float32(h)
gl.BindBuffer(gl.ARRAY_BUFFER, b.buf)
data := [16]float32{dx, dy, dx + dw, dy, dx + dw, dy + dh, dx, dy + dh,
0, 0, 1, 0, 1, 1, 0, 1}
gl.BufferData(gl.ARRAY_BUFFER, len(data)*4, unsafe.Pointer(&data[0]), gl.STREAM_DRAW)
gl.UseProgram(b.shd.ID)
gl.Uniform1i(b.shd.Image, 0)
gl.Uniform2f(b.shd.CanvasSize, float32(b.fw), float32(b.fh))
gl.UniformMatrix3fv(b.shd.Matrix, 1, false, &mat3identity[0])
gl.Uniform1f(b.shd.GlobalAlpha, 1)
gl.Uniform1i(b.shd.UseAlphaTex, 0)
gl.Uniform1i(b.shd.Func, shdFuncImage)
gl.VertexAttribPointer(b.shd.Vertex, 2, gl.FLOAT, false, 0, nil)
gl.VertexAttribPointer(b.shd.TexCoord, 2, gl.FLOAT, false, 0, gl.PtrOffset(8*4))
gl.EnableVertexAttribArray(b.shd.Vertex)
gl.EnableVertexAttribArray(b.shd.TexCoord)
gl.DrawArrays(gl.TRIANGLE_FAN, 0, 4)
gl.DisableVertexAttribArray(b.shd.Vertex)
gl.DisableVertexAttribArray(b.shd.TexCoord)
}

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@ -1,221 +0,0 @@
package goglbackend
import (
"errors"
"image"
"unsafe"
"github.com/tfriedel6/canvas/backend/backendbase"
"github.com/tfriedel6/canvas/backend/goglbackend/gl"
)
// Image represents a loaded image that can be used in various drawing functions
type Image struct {
b *GoGLBackend
w, h int
tex uint32
flip bool
}
func (b *GoGLBackend) LoadImage(src image.Image) (backendbase.Image, error) {
b.activate()
var tex uint32
gl.GenTextures(1, &tex)
if tex == 0 {
return nil, errors.New("glGenTextures failed")
}
gl.ActiveTexture(gl.TEXTURE0)
gl.BindTexture(gl.TEXTURE_2D, tex)
if src == nil {
return &Image{tex: tex}, nil
}
img, err := loadImage(src, tex)
if err != nil {
return nil, err
}
img.b = b
return img, nil
}
func loadImage(src image.Image, tex uint32) (*Image, error) {
var img *Image
var err error
switch v := src.(type) {
case *image.RGBA:
img, err = loadImageRGBA(v, tex)
if err != nil {
return nil, err
}
case image.Image:
img, err = loadImageConverted(v, tex)
if err != nil {
return nil, err
}
default:
return nil, errors.New("Unsupported source type")
}
return img, nil
}
func loadImageRGBA(src *image.RGBA, tex uint32) (*Image, error) {
img := &Image{tex: tex, w: src.Bounds().Dx(), h: src.Bounds().Dy()}
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
if err := glError(); err != nil {
return nil, err
}
if src.Stride == img.w*4 {
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, int32(img.w), int32(img.h), 0, gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(&src.Pix[0]))
} else {
data := make([]uint8, 0, img.w*img.h*4)
for y := 0; y < img.h; y++ {
start := y * src.Stride
end := start + img.w*4
data = append(data, src.Pix[start:end]...)
}
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, int32(img.w), int32(img.h), 0, gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(&data[0]))
}
if err := glError(); err != nil {
return nil, err
}
gl.GenerateMipmap(gl.TEXTURE_2D)
if err := glError(); err != nil {
return nil, err
}
return img, nil
}
func loadImageConverted(src image.Image, tex uint32) (*Image, error) {
img := &Image{tex: tex, w: src.Bounds().Dx(), h: src.Bounds().Dy()}
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
if err := glError(); err != nil {
return nil, err
}
data := make([]uint8, 0, img.w*img.h*4)
for y := 0; y < img.h; y++ {
for x := 0; x < img.w; x++ {
ir, ig, ib, ia := src.At(x, y).RGBA()
r, g, b, a := uint8(ir>>8), uint8(ig>>8), uint8(ib>>8), uint8(ia>>8)
data = append(data, r, g, b, a)
}
}
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, int32(img.w), int32(img.h), 0, gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(&data[0]))
if err := glError(); err != nil {
return nil, err
}
gl.GenerateMipmap(gl.TEXTURE_2D)
if err := glError(); err != nil {
return nil, err
}
return img, nil
}
// Width returns the width of the image
func (img *Image) Width() int { return img.w }
// Height returns the height of the image
func (img *Image) Height() int { return img.h }
// Size returns the width and height of the image
func (img *Image) Size() (int, int) { return img.w, img.h }
// Delete deletes the image from memory. Any draw calls
// with a deleted image will not do anything
func (img *Image) Delete() {
img.b.activate()
gl.DeleteTextures(1, &img.tex)
}
// Replace replaces the image with the new one
func (img *Image) Replace(src image.Image) error {
img.b.activate()
gl.ActiveTexture(gl.TEXTURE0)
gl.BindTexture(gl.TEXTURE_2D, img.tex)
newImg, err := loadImage(src, img.tex)
if err != nil {
return err
}
newImg.b = img.b
*img = *newImg
return nil
}
func (b *GoGLBackend) DrawImage(dimg backendbase.Image, sx, sy, sw, sh float64, pts [4]backendbase.Vec, alpha float64) {
b.activate()
img := dimg.(*Image)
sx /= float64(img.w)
sy /= float64(img.h)
sw /= float64(img.w)
sh /= float64(img.h)
if img.flip {
sy += sh
sh = -sh
}
var buf [16]float32
data := buf[:0]
for _, pt := range pts {
data = append(data, float32(pt[0]), float32(pt[1]))
}
data = append(data,
float32(sx), float32(sy),
float32(sx), float32(sy+sh),
float32(sx+sw), float32(sy+sh),
float32(sx+sw), float32(sy),
)
gl.StencilFunc(gl.EQUAL, 0, 0xFF)
gl.BindBuffer(gl.ARRAY_BUFFER, b.buf)
gl.BufferData(gl.ARRAY_BUFFER, len(data)*4, unsafe.Pointer(&data[0]), gl.STREAM_DRAW)
gl.ActiveTexture(gl.TEXTURE0)
gl.BindTexture(gl.TEXTURE_2D, img.tex)
gl.UseProgram(b.shd.ID)
gl.Uniform1i(b.shd.Image, 0)
gl.Uniform2f(b.shd.CanvasSize, float32(b.fw), float32(b.fh))
gl.UniformMatrix3fv(b.shd.Matrix, 1, false, &mat3identity[0])
gl.Uniform1f(b.shd.GlobalAlpha, float32(alpha))
gl.Uniform1i(b.shd.UseAlphaTex, 0)
gl.Uniform1i(b.shd.Func, shdFuncImage)
gl.VertexAttribPointer(b.shd.Vertex, 2, gl.FLOAT, false, 0, nil)
gl.VertexAttribPointer(b.shd.TexCoord, 2, gl.FLOAT, false, 0, gl.PtrOffset(8*4))
gl.EnableVertexAttribArray(b.shd.Vertex)
gl.EnableVertexAttribArray(b.shd.TexCoord)
gl.DrawArrays(gl.TRIANGLE_FAN, 0, 4)
gl.DisableVertexAttribArray(b.shd.Vertex)
gl.DisableVertexAttribArray(b.shd.TexCoord)
gl.StencilFunc(gl.ALWAYS, 0, 0xFF)
}
type ImagePattern struct {
b *GoGLBackend
data backendbase.ImagePatternData
}
func (b *GoGLBackend) LoadImagePattern(data backendbase.ImagePatternData) backendbase.ImagePattern {
return &ImagePattern{
b: b,
data: data,
}
}
func (ip *ImagePattern) Delete() {}
func (ip *ImagePattern) Replace(data backendbase.ImagePatternData) { ip.data = data }

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@ -1,202 +0,0 @@
package goglbackend
import (
"errors"
"fmt"
"reflect"
"strings"
"unicode"
"unicode/utf8"
"github.com/tfriedel6/canvas/backend/goglbackend/gl"
)
type shaderProgram struct {
ID, vs, fs uint32
attribs map[string]uint32
uniforms map[string]int32
}
func loadShader(vs, fs string, sp *shaderProgram) error {
glError() // clear the current error
// compile vertex shader
{
sp.vs = gl.CreateShader(gl.VERTEX_SHADER)
csrc, freeFunc := gl.Strs(vs + "\x00")
defer freeFunc()
gl.ShaderSource(sp.vs, 1, csrc, nil)
gl.CompileShader(sp.vs)
var status int32
gl.GetShaderiv(sp.vs, gl.COMPILE_STATUS, &status)
if status != gl.TRUE {
var buf [65536]byte
var length int32
gl.GetShaderInfoLog(sp.vs, int32(len(buf)), &length, &buf[0])
clog := string(buf[:length])
gl.DeleteShader(sp.vs)
return fmt.Errorf("failed to compile vertex shader:\n\n%s", clog)
}
if err := glError(); err != nil {
return fmt.Errorf("gl error after compiling vertex shader: %v", err)
}
}
// compile fragment shader
{
sp.fs = gl.CreateShader(gl.FRAGMENT_SHADER)
csrc, freeFunc := gl.Strs(fs + "\x00")
defer freeFunc()
gl.ShaderSource(sp.fs, 1, csrc, nil)
gl.CompileShader(sp.fs)
var status int32
gl.GetShaderiv(sp.fs, gl.COMPILE_STATUS, &status)
if status != gl.TRUE {
var buf [65536]byte
var length int32
gl.GetShaderInfoLog(sp.fs, int32(len(buf)), &length, &buf[0])
clog := string(buf[:length])
gl.DeleteShader(sp.fs)
return fmt.Errorf("failed to compile fragment shader:\n\n%s", clog)
}
if err := glError(); err != nil {
return fmt.Errorf("gl error after compiling fragment shader: %v", err)
}
}
// link shader program
{
sp.ID = gl.CreateProgram()
gl.AttachShader(sp.ID, sp.vs)
gl.AttachShader(sp.ID, sp.fs)
gl.LinkProgram(sp.ID)
var status int32
gl.GetProgramiv(sp.ID, gl.LINK_STATUS, &status)
if status != gl.TRUE {
var buf [65536]byte
var length int32
gl.GetProgramInfoLog(sp.ID, int32(len(buf)), &length, &buf[0])
clog := string(buf[:length])
gl.DeleteProgram(sp.ID)
gl.DeleteShader(sp.vs)
gl.DeleteShader(sp.fs)
return fmt.Errorf("failed to link shader program:\n\n%s", clog)
}
if err := glError(); err != nil {
return fmt.Errorf("gl error after linking shader: %v", err)
}
}
gl.UseProgram(sp.ID)
var nameBuf [256]byte
var length, size int32
var xtype uint32
var count int32
// load the attributes
gl.GetProgramiv(sp.ID, gl.ACTIVE_ATTRIBUTES, &count)
sp.attribs = make(map[string]uint32, int(count))
for i := int32(0); i < count; i++ {
gl.GetActiveAttrib(sp.ID, uint32(i), int32(len(nameBuf)), &length, &size, &xtype, &nameBuf[0])
name := string(nameBuf[:length])
loc := gl.GetAttribLocation(sp.ID, &nameBuf[0])
sp.attribs[name] = uint32(loc)
}
// load the uniforms
gl.GetProgramiv(sp.ID, gl.ACTIVE_UNIFORMS, &count)
sp.uniforms = make(map[string]int32, int(count))
for i := int32(0); i < count; i++ {
gl.GetActiveUniform(sp.ID, uint32(i), int32(len(nameBuf)), &length, &size, &xtype, &nameBuf[0])
name := string(nameBuf[:length])
loc := gl.GetUniformLocation(sp.ID, &nameBuf[0])
sp.uniforms[name] = loc
}
return nil
}
func (sp *shaderProgram) use() {
gl.UseProgram(sp.ID)
}
func (sp *shaderProgram) delete() {
gl.DeleteProgram(sp.ID)
gl.DeleteShader(sp.vs)
gl.DeleteShader(sp.fs)
}
func (sp *shaderProgram) loadLocations(target interface{}) error {
val := reflect.ValueOf(target)
if val.Kind() != reflect.Ptr {
panic("target must be a pointer to a struct")
}
val = val.Elem()
if val.Kind() != reflect.Struct {
panic("target must be a pointer to a struct")
}
gl.UseProgram(sp.ID)
var errs strings.Builder
for name, loc := range sp.attribs {
field := val.FieldByName(sp.structName(name))
if field == (reflect.Value{}) {
fmt.Fprintf(&errs, "field for attribute \"%s\" not found; ", name)
} else if field.Type() != reflect.TypeOf(uint32(0)) {
fmt.Fprintf(&errs, "field for attribute \"%s\" must have type uint32; ", name)
} else {
field.Set(reflect.ValueOf(uint32(loc)))
}
}
for name, loc := range sp.uniforms {
field := val.FieldByName(sp.structName(name))
if field == (reflect.Value{}) {
fmt.Fprintf(&errs, "field for uniform \"%s\" not found; ", name)
} else if field.Type() != reflect.TypeOf(int32(0)) {
fmt.Fprintf(&errs, "field for uniform \"%s\" must have type int32; ", name)
} else {
field.Set(reflect.ValueOf(int32(loc)))
}
}
if errs.Len() > 0 {
return errors.New(strings.TrimSpace(errs.String()))
}
return nil
}
func (sp *shaderProgram) structName(name string) string {
rn, sz := utf8.DecodeRuneInString(name)
name = fmt.Sprintf("%c%s", unicode.ToUpper(rn), name[sz:])
idx := strings.IndexByte(name, '[')
if idx > 0 {
name = name[:idx]
}
return name
}
func (sp *shaderProgram) mustLoadLocations(target interface{}) {
err := sp.loadLocations(target)
if err != nil {
panic(err)
}
}
func (sp *shaderProgram) enableAllVertexAttribArrays() {
for _, loc := range sp.attribs {
gl.EnableVertexAttribArray(loc)
}
}
func (sp *shaderProgram) disableAllVertexAttribArrays() {
for _, loc := range sp.attribs {
gl.DisableVertexAttribArray(loc)
}
}

View file

@ -1,158 +0,0 @@
package goglbackend
var unifiedVS = `
attribute vec2 vertex, texCoord;
uniform vec2 canvasSize;
uniform mat3 matrix;
varying vec2 v_cp, v_tc;
void main() {
v_tc = texCoord;
vec3 v = matrix * vec3(vertex.xy, 1.0);
vec2 tf = v.xy / v.z;
v_cp = tf;
vec2 glp = tf * 2.0 / canvasSize - 1.0;
gl_Position = vec4(glp.x, -glp.y, 0.0, 1.0);
}
`
var unifiedFS = `
#ifdef GL_ES
precision mediump float;
#endif
varying vec2 v_cp, v_tc;
uniform int func;
uniform vec4 color;
uniform float globalAlpha;
uniform sampler2D gradient;
uniform vec2 from, dir, to;
uniform float len, radFrom, radTo;
uniform vec2 imageSize;
uniform sampler2D image;
uniform mat3 imageTransform;
uniform vec2 repeat;
uniform bool useAlphaTex;
uniform sampler2D alphaTex;
uniform int boxSize;
uniform bool boxVertical;
uniform float boxScale;
uniform float boxOffset;
bool isNaN(float v) {
return v < 0.0 || 0.0 < v || v == 0.0 ? false : true;
}
void main() {
vec4 col = color;
if (func == 5) {
vec4 sum = vec4(0.0);
if (boxVertical) {
vec2 start = v_tc - vec2(0.0, (float(boxSize) * 0.5 + boxOffset) * boxScale);
for (int i=0; i <= boxSize; i++) {
sum += texture2D(image, start + vec2(0.0, float(i) * boxScale));
}
} else {
vec2 start = v_tc - vec2((float(boxSize) * 0.5 + boxOffset) * boxScale, 0.0);
for (int i=0; i <= boxSize; i++) {
sum += texture2D(image, start + vec2(float(i) * boxScale, 0.0));
}
}
gl_FragColor = sum / float(boxSize+1);
return;
}
if (func == 1) {
vec2 v = v_cp - from;
float r = dot(v, dir) / len;
r = clamp(r, 0.0, 1.0);
col = texture2D(gradient, vec2(r, 0.0));
} else if (func == 2) {
float o_a = 0.5 * sqrt(
pow(-2.0*from.x*from.x+2.0*from.x*to.x+2.0*from.x*v_cp.x-2.0*to.x*v_cp.x-2.0*from.y*from.y+2.0*from.y*to.y+2.0*from.y*v_cp.y-2.0*to.y*v_cp.y+2.0*radFrom*radFrom-2.0*radFrom*radTo, 2.0)
-4.0*(from.x*from.x-2.0*from.x*v_cp.x+v_cp.x*v_cp.x+from.y*from.y-2.0*from.y*v_cp.y+v_cp.y*v_cp.y-radFrom*radFrom)
*(from.x*from.x-2.0*from.x*to.x+to.x*to.x+from.y*from.y-2.0*from.y*to.y+to.y*to.y-radFrom*radFrom+2.0*radFrom*radTo-radTo*radTo)
);
float o_b = (from.x*from.x-from.x*to.x-from.x*v_cp.x+to.x*v_cp.x+from.y*from.y-from.y*to.y-from.y*v_cp.y+to.y*v_cp.y-radFrom*radFrom+radFrom*radTo);
float o_c = (from.x*from.x-2.0*from.x*to.x+to.x*to.x+from.y*from.y-2.0*from.y*to.y+to.y*to.y-radFrom*radFrom+2.0*radFrom*radTo-radTo*radTo);
float o1 = (-o_a + o_b) / o_c;
float o2 = (o_a + o_b) / o_c;
if (isNaN(o1) && isNaN(o2)) {
gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
return;
}
float o = max(o1, o2);
o = clamp(o, 0.0, 1.0);
col = texture2D(gradient, vec2(o, 0.0));
} else if (func == 3) {
vec3 tfpt = vec3(v_cp, 1.0) * imageTransform;
vec2 imgpt = tfpt.xy / imageSize;
col = texture2D(image, mod(imgpt, 1.0));
if (imgpt.x < 0.0 || imgpt.x > 1.0) {
col *= repeat.x;
}
if (imgpt.y < 0.0 || imgpt.y > 1.0) {
col *= repeat.y;
}
} else if (func == 4) {
col = texture2D(image, v_tc);
}
if (useAlphaTex) {
col.a *= texture2D(alphaTex, v_tc).a * globalAlpha;
} else {
col.a *= globalAlpha;
}
gl_FragColor = col;
}
`
const (
shdFuncSolid int32 = iota
shdFuncLinearGradient
shdFuncRadialGradient
shdFuncImagePattern
shdFuncImage
shdFuncBoxBlur
)
type unifiedShader struct {
shaderProgram
Vertex uint32
TexCoord uint32
CanvasSize int32
Matrix int32
Color int32
GlobalAlpha int32
Func int32
UseAlphaTex int32
AlphaTex int32
Gradient int32
From, To, Dir int32
Len int32
RadFrom, RadTo int32
ImageSize int32
Image int32
ImageTransform int32
Repeat int32
BoxSize int32
BoxVertical int32
BoxScale int32
BoxOffset int32
}

View file

@ -35,6 +35,7 @@ func (b *XMobileBackend) Clip(pts []backendbase.Vec) {
b.glctx.BindBuffer(gl.ARRAY_BUFFER, b.buf)
b.glctx.BufferData(gl.ARRAY_BUFFER, byteSlice(unsafe.Pointer(&b.ptsBuf[0]), len(b.ptsBuf)*4), gl.STREAM_DRAW)
b.glctx.VertexAttribPointer(b.shd.Vertex, 2, gl.FLOAT, false, 0, 0)
b.glctx.VertexAttribPointer(b.shd.TexCoord, 2, gl.FLOAT, false, 0, 0)
b.glctx.UseProgram(b.shd.ID)
b.glctx.Uniform4f(b.shd.Color, 1, 1, 1, 1)
@ -44,6 +45,7 @@ func (b *XMobileBackend) Clip(pts []backendbase.Vec) {
b.glctx.Uniform1i(b.shd.UseAlphaTex, 0)
b.glctx.Uniform1i(b.shd.Func, shdFuncSolid)
b.glctx.EnableVertexAttribArray(b.shd.Vertex)
b.glctx.EnableVertexAttribArray(b.shd.TexCoord)
b.glctx.ColorMask(false, false, false, false)
@ -66,6 +68,7 @@ func (b *XMobileBackend) Clip(pts []backendbase.Vec) {
b.glctx.DrawArrays(gl.TRIANGLE_FAN, 0, 4)
b.glctx.DisableVertexAttribArray(b.shd.Vertex)
b.glctx.DisableVertexAttribArray(b.shd.TexCoord)
b.glctx.ColorMask(true, true, true, true)
b.glctx.StencilOp(gl.KEEP, gl.KEEP, gl.KEEP)

View file

@ -49,9 +49,12 @@ func (b *XMobileBackend) Clear(pts [4]backendbase.Vec) {
b.glctx.StencilFunc(gl.EQUAL, 0, 0xFF)
b.glctx.VertexAttribPointer(b.shd.Vertex, 2, gl.FLOAT, false, 0, 0)
b.glctx.VertexAttribPointer(b.shd.TexCoord, 2, gl.FLOAT, false, 0, 0)
b.glctx.EnableVertexAttribArray(b.shd.Vertex)
b.glctx.EnableVertexAttribArray(b.shd.TexCoord)
b.glctx.DrawArrays(gl.TRIANGLE_FAN, 0, 4)
b.glctx.DisableVertexAttribArray(b.shd.Vertex)
b.glctx.DisableVertexAttribArray(b.shd.TexCoord)
b.glctx.StencilFunc(gl.ALWAYS, 0, 0xFF)
@ -120,9 +123,12 @@ func (b *XMobileBackend) Fill(style *backendbase.FillStyle, pts []backendbase.Ve
b.glctx.StencilFunc(gl.EQUAL, 0, 0xFF)
b.glctx.EnableVertexAttribArray(vertex)
b.glctx.EnableVertexAttribArray(b.shd.TexCoord)
b.glctx.VertexAttribPointer(vertex, 2, gl.FLOAT, false, 0, 0)
b.glctx.VertexAttribPointer(b.shd.TexCoord, 2, gl.FLOAT, false, 0, 0)
b.glctx.DrawArrays(mode, 4, len(pts))
b.glctx.DisableVertexAttribArray(vertex)
b.glctx.DisableVertexAttribArray(b.shd.TexCoord)
b.glctx.StencilFunc(gl.ALWAYS, 0, 0xFF)
} else {
b.glctx.ColorMask(false, false, false, false)
@ -140,9 +146,12 @@ func (b *XMobileBackend) Fill(style *backendbase.FillStyle, pts []backendbase.Ve
b.glctx.Uniform1i(b.shd.Func, shdFuncSolid)
b.glctx.EnableVertexAttribArray(b.shd.Vertex)
b.glctx.EnableVertexAttribArray(b.shd.TexCoord)
b.glctx.VertexAttribPointer(b.shd.Vertex, 2, gl.FLOAT, false, 0, 0)
b.glctx.VertexAttribPointer(b.shd.TexCoord, 2, gl.FLOAT, false, 0, 0)
b.glctx.DrawArrays(mode, 4, len(pts))
b.glctx.DisableVertexAttribArray(b.shd.Vertex)
b.glctx.DisableVertexAttribArray(b.shd.TexCoord)
b.glctx.ColorMask(true, true, true, true)
@ -150,10 +159,13 @@ func (b *XMobileBackend) Fill(style *backendbase.FillStyle, pts []backendbase.Ve
vertex, _ := b.useShader(style, mat3identity, false, 0)
b.glctx.EnableVertexAttribArray(vertex)
b.glctx.EnableVertexAttribArray(b.shd.TexCoord)
b.glctx.VertexAttribPointer(vertex, 2, gl.FLOAT, false, 0, 0)
b.glctx.VertexAttribPointer(b.shd.TexCoord, 2, gl.FLOAT, false, 0, 0)
b.glctx.DrawArrays(gl.TRIANGLE_FAN, 0, 4)
b.glctx.DisableVertexAttribArray(vertex)
b.glctx.DisableVertexAttribArray(b.shd.TexCoord)
b.glctx.StencilOp(gl.KEEP, gl.KEEP, gl.KEEP)
b.glctx.StencilFunc(gl.ALWAYS, 0, 0xFF)
@ -203,7 +215,7 @@ func (b *XMobileBackend) FillImageMask(style *backendbase.FillStyle, mask *image
var buf [16]float32
data := buf[:0]
for _, pt := range pts {
data = append(data, float32(pt[0]), float32(pt[1]))
data = append(data, float32(math.Round(pt[0])), float32(math.Round(pt[1])))
}
data = append(data, 0, 0, 0, float32(th), float32(tw), float32(th), float32(tw), 0)

View file

@ -27,10 +27,11 @@ type Canvas struct {
state drawState
stateStack []drawState
images map[interface{}]*Image
fonts map[interface{}]*Font
fontCtxs map[fontKey]*frCache
fontTriCache map[*Font]*fontTriCache
images map[interface{}]*Image
fonts map[interface{}]*Font
fontCtxs map[fontKey]*frCache
fontPathCache map[*Font]*fontPathCache
fontTriCache map[*Font]*fontTriCache
shadowBuf []backendbase.Vec
}
@ -139,12 +140,13 @@ var Performance = struct {
// coordinates given here also use the bottom left as origin
func New(backend backendbase.Backend) *Canvas {
cv := &Canvas{
b: backend,
stateStack: make([]drawState, 0, 20),
images: make(map[interface{}]*Image),
fonts: make(map[interface{}]*Font),
fontCtxs: make(map[fontKey]*frCache),
fontTriCache: make(map[*Font]*fontTriCache),
b: backend,
stateStack: make([]drawState, 0, 20),
images: make(map[interface{}]*Image),
fonts: make(map[interface{}]*Font),
fontCtxs: make(map[fontKey]*frCache),
fontPathCache: make(map[*Font]*fontPathCache),
fontTriCache: make(map[*Font]*fontTriCache),
}
cv.state.lineWidth = 1
cv.state.lineAlpha = 1
@ -482,6 +484,7 @@ func (cv *Canvas) reduceCache(keepSize, rec int) {
oldest := time.Now()
var oldestFontKey fontKey
var oldestFontKey2 *Font
var oldestFontKey3 *Font
var oldestImageKey interface{}
for src, img := range cv.images {
w, h := img.img.Size()
@ -499,7 +502,7 @@ func (cv *Canvas) reduceCache(keepSize, rec int) {
oldestImageKey = nil
}
}
for fnt, cache := range cv.fontTriCache {
for fnt, cache := range cv.fontPathCache {
total += cache.size()
if cache.lastUsed.Before(oldest) {
oldest = cache.lastUsed
@ -508,6 +511,16 @@ func (cv *Canvas) reduceCache(keepSize, rec int) {
oldestImageKey = nil
}
}
for fnt, cache := range cv.fontTriCache {
total += cache.size()
if cache.lastUsed.Before(oldest) {
oldest = cache.lastUsed
oldestFontKey3 = fnt
oldestFontKey2 = nil
oldestFontKey = fontKey{}
oldestImageKey = nil
}
}
if total <= keepSize {
return
}
@ -516,7 +529,9 @@ func (cv *Canvas) reduceCache(keepSize, rec int) {
cv.images[oldestImageKey].Delete()
delete(cv.images, oldestImageKey)
} else if oldestFontKey2 != nil {
delete(cv.fontTriCache, oldestFontKey2)
delete(cv.fontPathCache, oldestFontKey2)
} else if oldestFontKey3 != nil {
delete(cv.fontTriCache, oldestFontKey3)
} else {
cv.fontCtxs[oldestFontKey].ctx = nil
delete(cv.fontCtxs, oldestFontKey)

View file

@ -1,657 +0,0 @@
package canvas_test
import (
"fmt"
"image"
_ "image/jpeg"
"image/png"
"math"
"os"
"runtime"
"strings"
"testing"
"github.com/go-gl/gl/v3.2-core/gl"
"github.com/tfriedel6/canvas"
"github.com/tfriedel6/canvas/backend/softwarebackend"
"github.com/tfriedel6/canvas/sdlcanvas"
)
var usesw = false
func run(t *testing.T, fn func(cv *canvas.Canvas)) {
var img *image.RGBA
if !usesw {
wnd, cv, err := sdlcanvas.CreateWindow(100, 100, "test")
if err != nil {
t.Fatalf("Failed to create window: %v", err)
return
}
defer wnd.Destroy()
gl.Disable(gl.MULTISAMPLE)
wnd.StartFrame()
cv.ClearRect(0, 0, 100, 100)
fn(cv)
img = cv.GetImageData(0, 0, 100, 100)
} else {
backend := softwarebackend.New(100, 100)
cv := canvas.New(backend)
cv.SetFillStyle("#000")
cv.FillRect(0, 0, 100, 100)
fn(cv)
img = cv.GetImageData(0, 0, 100, 100)
}
caller, _, _, ok := runtime.Caller(1)
if !ok {
t.Fatal("Failed to get caller")
}
callerFunc := runtime.FuncForPC(caller)
if callerFunc == nil {
t.Fatal("Failed to get caller function")
}
const prefix = "canvas_test.Test"
callerFuncName := callerFunc.Name()
callerFuncName = callerFuncName[strings.Index(callerFuncName, prefix)+len(prefix):]
fileName := fmt.Sprintf("testdata/%s.png", callerFuncName)
_, err := os.Stat(fileName)
if err != nil && !os.IsNotExist(err) {
t.Fatalf("Failed to stat file \"%s\": %v", fileName, err)
}
if os.IsNotExist(err) {
err = writeImage(img, fileName)
if err != nil {
t.Fatal(err)
}
return
}
f, err := os.Open(fileName)
if err != nil {
t.Fatalf("Failed to open file \"%s\": %v", fileName, err)
}
defer f.Close()
refImg, err := png.Decode(f)
if err != nil {
t.Fatalf("Failed to decode file \"%s\": %v", fileName, err)
}
if b := img.Bounds(); b.Min.X != 0 || b.Min.Y != 0 || b.Max.X != 100 || b.Max.Y != 100 {
t.Fatalf("Image bounds must be 0,0,100,100")
}
if b := refImg.Bounds(); b.Min.X != 0 || b.Min.Y != 0 || b.Max.X != 100 || b.Max.Y != 100 {
t.Fatalf("Image bounds must be 0,0,100,100")
}
for y := 0; y < 100; y++ {
for x := 0; x < 100; x++ {
r1, g1, b1, a1 := img.At(x, y).RGBA()
r2, g2, b2, a2 := refImg.At(x, y).RGBA()
if r1 != r2 || g1 != g2 || b1 != b2 || a1 != a2 {
writeImage(img, fmt.Sprintf("testdata/%s_fail.png", callerFuncName))
t.FailNow()
}
}
}
}
func writeImage(img *image.RGBA, fileName string) error {
f, err := os.OpenFile(fileName, os.O_CREATE|os.O_TRUNC|os.O_WRONLY, 0777)
if err != nil {
return fmt.Errorf("Failed to create file \"%s\"", fileName)
}
defer f.Close()
err = png.Encode(f, img)
if err != nil {
return fmt.Errorf("Failed to encode PNG")
}
return nil
}
func TestFillRect(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
cv.SetFillStyle("#F00")
cv.FillRect(10, 10, 10, 10)
cv.SetFillStyle("#F008")
cv.FillRect(30, 10, 10, 10)
cv.SetFillStyle(64, 96, 128, 160)
cv.FillRect(50, 10, 10, 10)
cv.SetFillStyle(0.5, 0.7, 0.2, 0.8)
cv.FillRect(70, 10, 10, 10)
})
}
func TestFillConvexPath(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
cv.SetFillStyle("#0F0")
cv.BeginPath()
cv.MoveTo(20, 20)
cv.LineTo(60, 20)
cv.LineTo(80, 80)
cv.LineTo(40, 80)
cv.ClosePath()
cv.Fill()
})
}
func TestFillConcavePath(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
cv.SetFillStyle("#0F0")
cv.BeginPath()
cv.MoveTo(20, 20)
cv.LineTo(60, 20)
cv.LineTo(60, 60)
cv.LineTo(50, 60)
cv.LineTo(50, 40)
cv.LineTo(20, 40)
cv.ClosePath()
cv.Fill()
})
}
func TestFillHammer(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
cv.SetFillStyle("#0F0")
cv.BeginPath()
cv.Translate(50, 50)
cv.Scale(0.7, 0.7)
cv.MoveTo(-6, 60)
cv.LineTo(-6, -50)
cv.LineTo(-25, -50)
cv.LineTo(-12, -60)
cv.LineTo(25, -60)
cv.LineTo(25, -50)
cv.LineTo(6, -50)
cv.LineTo(6, 60)
cv.ClosePath()
cv.Fill()
})
}
func TestDrawPath(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
cv.SetStrokeStyle("#00F")
cv.SetLineJoin(canvas.Miter)
cv.SetLineWidth(8)
cv.BeginPath()
cv.MoveTo(10, 10)
cv.LineTo(30, 10)
cv.LineTo(30, 30)
cv.LineTo(10, 30)
cv.ClosePath()
cv.Stroke()
cv.SetLineJoin(canvas.Round)
cv.BeginPath()
cv.MoveTo(40, 10)
cv.LineTo(60, 10)
cv.LineTo(60, 30)
cv.LineTo(40, 30)
cv.ClosePath()
cv.Stroke()
cv.SetLineJoin(canvas.Bevel)
cv.BeginPath()
cv.MoveTo(70, 10)
cv.LineTo(90, 10)
cv.LineTo(90, 30)
cv.LineTo(70, 30)
cv.ClosePath()
cv.Stroke()
cv.SetLineCap(canvas.Butt)
cv.BeginPath()
cv.MoveTo(10, 40)
cv.LineTo(30, 40)
cv.LineTo(30, 60)
cv.LineTo(10, 60)
cv.Stroke()
cv.SetLineCap(canvas.Round)
cv.BeginPath()
cv.MoveTo(40, 40)
cv.LineTo(60, 40)
cv.LineTo(60, 60)
cv.LineTo(40, 60)
cv.Stroke()
cv.SetLineCap(canvas.Square)
cv.BeginPath()
cv.MoveTo(70, 40)
cv.LineTo(90, 40)
cv.LineTo(90, 60)
cv.LineTo(70, 60)
cv.Stroke()
})
}
func TestMiterLimit(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
cv.SetStrokeStyle("#0F0")
cv.SetLineJoin(canvas.Miter)
cv.SetLineWidth(2.5)
cv.SetMiterLimit(30)
y, step := 20.0, 4.0
for i := 0; i < 20; i++ {
cv.LineTo(20, y)
y += step
cv.LineTo(80, y)
y += step
step *= 0.9
}
cv.Stroke()
})
}
func TestLineDash(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
cv.SetStrokeStyle("#0F0")
cv.SetLineWidth(2.5)
cv.SetLineDash([]float64{4, 6, 8})
cv.BeginPath()
cv.MoveTo(20, 20)
cv.LineTo(80, 20)
cv.LineTo(80, 80)
cv.LineTo(50, 80)
cv.LineTo(50, 50)
cv.LineTo(20, 50)
cv.ClosePath()
cv.MoveTo(30, 30)
cv.LineTo(70, 30)
cv.LineTo(70, 70)
cv.LineTo(60, 70)
cv.LineTo(60, 40)
cv.LineTo(30, 40)
cv.ClosePath()
cv.Stroke()
ld := cv.GetLineDash()
if ld[0] != 4 || ld[1] != 6 || ld[2] != 8 || ld[3] != 4 || ld[4] != 6 || ld[5] != 8 {
t.Fail()
}
})
}
func TestLineDashOffset(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
cv.SetStrokeStyle("#0F0")
cv.SetLineWidth(2.5)
cv.SetLineDash([]float64{4, 6, 8})
cv.SetLineDashOffset(5)
cv.BeginPath()
cv.MoveTo(20, 20)
cv.LineTo(80, 20)
cv.LineTo(80, 80)
cv.LineTo(50, 80)
cv.LineTo(50, 50)
cv.LineTo(20, 50)
cv.ClosePath()
cv.MoveTo(30, 30)
cv.LineTo(70, 30)
cv.LineTo(70, 70)
cv.LineTo(60, 70)
cv.LineTo(60, 40)
cv.LineTo(30, 40)
cv.ClosePath()
cv.Stroke()
ld := cv.GetLineDash()
if ld[0] != 4 || ld[1] != 6 || ld[2] != 8 || ld[3] != 4 || ld[4] != 6 || ld[5] != 8 {
t.Fail()
}
})
}
func TestCurves(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
cv.SetStrokeStyle("#00F")
cv.SetLineWidth(2.5)
cv.BeginPath()
cv.Arc(30, 30, 15, 0, 4, false)
cv.ClosePath()
cv.MoveTo(30, 70)
cv.LineTo(40, 70)
cv.ArcTo(50, 70, 50, 55, 5)
cv.ArcTo(50, 40, 55, 40, 5)
cv.QuadraticCurveTo(70, 40, 80, 60)
cv.BezierCurveTo(70, 80, 60, 80, 50, 90)
cv.Stroke()
})
}
func TestAlpha(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
cv.SetStrokeStyle("#F00")
cv.SetLineWidth(2.5)
cv.BeginPath()
cv.Arc(30, 30, 15, 0, 4, false)
cv.ClosePath()
cv.MoveTo(30, 70)
cv.LineTo(40, 70)
cv.ArcTo(50, 70, 50, 55, 5)
cv.ArcTo(50, 40, 55, 40, 5)
cv.QuadraticCurveTo(70, 40, 80, 60)
cv.BezierCurveTo(70, 80, 60, 80, 50, 90)
cv.Stroke()
cv.SetStrokeStyle("#0F08")
cv.SetLineWidth(5)
cv.BeginPath()
cv.MoveTo(10, 10)
cv.LineTo(90, 90)
cv.LineTo(90, 10)
cv.LineTo(10, 90)
cv.ClosePath()
cv.Stroke()
cv.SetGlobalAlpha(0.5)
cv.SetStrokeStyle("#FFF8")
cv.SetLineWidth(8)
cv.BeginPath()
cv.MoveTo(50, 10)
cv.LineTo(50, 90)
cv.Stroke()
})
}
func TestClosePath(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
cv.SetStrokeStyle("#0F0")
cv.SetLineWidth(2.5)
cv.BeginPath()
cv.MoveTo(20, 20)
cv.LineTo(40, 20)
cv.LineTo(40, 40)
cv.LineTo(20, 40)
cv.ClosePath()
cv.MoveTo(60, 20)
cv.LineTo(80, 20)
cv.LineTo(80, 40)
cv.LineTo(60, 40)
cv.ClosePath()
cv.Stroke()
cv.SetFillStyle("#00F")
cv.BeginPath()
cv.MoveTo(20, 60)
cv.LineTo(40, 60)
cv.LineTo(40, 80)
cv.LineTo(20, 80)
cv.ClosePath()
cv.MoveTo(60, 60)
cv.LineTo(80, 60)
cv.LineTo(80, 80)
cv.LineTo(60, 80)
cv.ClosePath()
cv.Fill()
})
}
func TestLineDash2(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
cv.SetStrokeStyle("#0F0")
cv.SetLineWidth(2.5)
cv.BeginPath()
cv.MoveTo(20, 20)
cv.LineTo(40, 20)
cv.LineTo(40, 40)
cv.LineTo(20, 40)
cv.ClosePath()
cv.MoveTo(60, 20)
cv.LineTo(80, 20)
cv.LineTo(80, 40)
cv.LineTo(60, 40)
cv.ClosePath()
cv.SetLineDash([]float64{4, 4})
cv.MoveTo(20, 60)
cv.LineTo(40, 60)
cv.LineTo(40, 80)
cv.LineTo(20, 80)
cv.ClosePath()
cv.MoveTo(60, 60)
cv.LineTo(80, 60)
cv.LineTo(80, 80)
cv.LineTo(60, 80)
cv.ClosePath()
cv.Stroke()
})
}
func TestText(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
cv.SetFont("testdata/Roboto-Light.ttf", 48)
cv.SetFillStyle("#F00")
cv.FillText("A BC", 0, 46)
cv.SetStrokeStyle("#0F0")
cv.SetLineWidth(1)
cv.StrokeText("D EF", 0, 90)
})
}
func TestConvex(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
cv.SetFillStyle("#F00")
cv.BeginPath()
cv.MoveTo(10, 10)
cv.LineTo(20, 10)
cv.LineTo(20, 20)
cv.LineTo(10, 20)
cv.LineTo(10, 10)
cv.ClosePath()
cv.Fill()
cv.SetFillStyle("#0F0")
cv.BeginPath()
cv.MoveTo(30, 10)
cv.LineTo(40, 10)
cv.LineTo(40, 15)
cv.LineTo(35, 15)
cv.LineTo(35, 20)
cv.LineTo(40, 20)
cv.LineTo(40, 25)
cv.LineTo(30, 25)
cv.ClosePath()
cv.Fill()
cv.SetFillStyle("#00F")
cv.BeginPath()
cv.MoveTo(50, 10)
cv.LineTo(50, 25)
cv.LineTo(60, 25)
cv.LineTo(60, 20)
cv.LineTo(55, 20)
cv.LineTo(55, 15)
cv.LineTo(60, 15)
cv.LineTo(60, 10)
cv.ClosePath()
cv.Fill()
cv.SetFillStyle("#FFF")
cv.BeginPath()
cv.MoveTo(20, 35)
cv.LineTo(80, 35)
cv.ArcTo(90, 35, 90, 45, 10)
cv.LineTo(90, 80)
cv.ArcTo(90, 90, 80, 90, 10)
cv.LineTo(20, 90)
cv.ArcTo(10, 90, 10, 80, 10)
cv.LineTo(10, 45)
cv.ArcTo(10, 35, 20, 35, 10)
cv.ClosePath()
cv.Fill()
})
}
func TestConvexSelfIntersecting(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
cv.SetFillStyle("#F00")
cv.BeginPath()
cv.MoveTo(33.7, 31.5)
cv.LineTo(35.4, 55.0)
cv.LineTo(53.0, 33.5)
cv.LineTo(56.4, 62.4)
cv.ClosePath()
cv.Fill()
})
}
func TestTransform(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
path := cv.NewPath2D()
path.MoveTo(-10, -10)
path.LineTo(10, -10)
path.LineTo(0, 10)
path.ClosePath()
cv.Translate(40, 20)
cv.BeginPath()
cv.LineTo(10, 10)
cv.LineTo(30, 10)
cv.LineTo(20, 30)
cv.ClosePath()
cv.SetStrokeStyle("#F00")
cv.Stroke()
cv.SetStrokeStyle("#0F0")
cv.StrokePath(path)
cv.Translate(20, 0)
cv.SetStrokeStyle("#00F")
cv.StrokePath(path)
cv.Translate(-40, 30)
cv.BeginPath()
cv.LineTo(10, 10)
cv.LineTo(30, 10)
cv.LineTo(20, 30)
cv.ClosePath()
cv.Translate(20, 0)
cv.SetStrokeStyle("#FF0")
cv.Stroke()
cv.Translate(20, 0)
cv.SetStrokeStyle("#F0F")
cv.StrokePath(path)
})
}
func TestTransform2(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
cv.SetStrokeStyle("#FFF")
cv.SetLineWidth(16)
cv.MoveTo(20, 20)
cv.LineTo(20, 50)
cv.Scale(2, 1)
cv.LineTo(45, 80)
cv.SetLineJoin(canvas.Round)
cv.SetLineCap(canvas.Round)
cv.Stroke()
})
}
func TestImage(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
cv.DrawImage("testdata/cat.jpg", 5, 5, 40, 40)
cv.DrawImage("testdata/cat.jpg", 100, 100, 100, 100, 55, 55, 40, 40)
cv.Save()
cv.Translate(75, 25)
cv.Rotate(math.Pi / 2)
cv.Translate(-20, -20)
cv.DrawImage("testdata/cat.jpg", 0, 0, 40, 40)
cv.Restore()
cv.SetTransform(1, 0, 0.2, 1, 0, 0)
cv.DrawImage("testdata/cat.jpg", -8, 55, 40, 40)
})
}
func TestGradient(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
cv.Translate(50, 50)
cv.Scale(0.8, 0.7)
cv.Rotate(math.Pi * 0.1)
cv.Translate(-50, -50)
lg := cv.CreateLinearGradient(10, 10, 40, 20)
lg.AddColorStop(0, 0.5, 0, 0)
lg.AddColorStop(0.5, "#008000")
lg.AddColorStop(1, 0, 0, 128)
cv.SetFillStyle(lg)
cv.FillRect(0, 0, 50, 100)
rg := cv.CreateRadialGradient(75, 15, 10, 75, 75, 20)
rg.AddColorStop(0, 1.0, 0, 0, 0.5)
rg.AddColorStop(0.5, "#00FF0080")
rg.AddColorStop(1, 0, 0, 255, 128)
cv.SetFillStyle(rg)
cv.FillRect(50, 0, 50, 100)
})
}
func TestImagePattern(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
cv.Translate(50, 50)
cv.Scale(0.95, 1.05)
cv.Rotate(-math.Pi * 0.1)
cv.SetFillStyle("testdata/cat.jpg")
cv.FillRect(-40, -40, 80, 80)
})
}
func TestImagePattern2(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
ptrn := cv.CreatePattern("testdata/cat.jpg", canvas.NoRepeat)
ptrn.SetTransform([6]float64{0, 0.1, 0.1, 0, 0, 0})
cv.Translate(50, 50)
cv.Scale(0.95, 1.05)
cv.Rotate(-math.Pi * 0.1)
cv.SetFillStyle(ptrn)
cv.FillRect(-40, -40, 80, 80)
})
}
func TestShadow(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
cv.SetFillStyle("#800")
cv.SetShadowColor("#00F")
cv.SetShadowOffset(6, 6)
cv.FillRect(10, 10, 60, 25)
cv.SetShadowBlur(6)
cv.FillRect(10, 55, 60, 25)
cv.SetFillStyle("#0F0")
cv.SetShadowColor("#F0F")
cv.SetGlobalAlpha(0.5)
cv.FillRect(50, 15, 30, 60)
})
}
func TestReadme(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
w, h := 100.0, 100.0
cv.SetFillStyle("#000")
cv.FillRect(0, 0, w, h)
for r := 0.0; r < math.Pi*2; r += math.Pi * 0.1 {
cv.SetFillStyle(int(r*10), int(r*20), int(r*40))
cv.BeginPath()
cv.MoveTo(w*0.5, h*0.5)
cv.Arc(w*0.5, h*0.5, math.Min(w, h)*0.4, r, r+0.1*math.Pi, false)
cv.ClosePath()
cv.Fill()
}
cv.SetStrokeStyle("#FFF")
cv.SetLineWidth(10)
cv.BeginPath()
cv.Arc(w*0.5, h*0.5, math.Min(w, h)*0.4, 0, math.Pi*2, false)
cv.Stroke()
})
}

View file

@ -199,14 +199,16 @@ func parseColor(value ...interface{}) (c color.RGBA, ok bool) {
}
} else {
v = strings.Replace(v, " ", "", -1)
var ir, ig, ib, ia int
var ir, ig, ib int
n, err := fmt.Sscanf(v, "rgb(%d,%d,%d)", &ir, &ig, &ib)
if err == nil && n == 3 {
return color.RGBA{R: uint8(ir), G: uint8(ig), B: uint8(ib), A: 255}, true
}
n, err = fmt.Sscanf(v, "rgba(%d,%d,%d,%d)", &ir, &ig, &ib, &ia)
var fa float64
n, err = fmt.Sscanf(v, "rgba(%d,%d,%d,%f)", &ir, &ig, &ib, &fa)
fa = math.Max(0, math.Min(1, fa))
if err == nil && n == 4 {
return color.RGBA{R: uint8(ir), G: uint8(ig), B: uint8(ib), A: uint8(ia)}, true
return color.RGBA{R: uint8(ir), G: uint8(ig), B: uint8(ib), A: uint8(fa * 255)}, true
}
}
}

907
earcut.go Normal file
View file

@ -0,0 +1,907 @@
package canvas
import (
"math"
"sort"
"github.com/tfriedel6/canvas/backend/backendbase"
)
// Go port of https://github.com/mapbox/earcut.hpp
type node struct {
i int
x, y float64
// previous and next vertice nodes in a polygon ring
prev *node
next *node
// z-order curve value
z int
// previous and next nodes in z-order
prevZ *node
nextZ *node
// indicates whether this is a steiner point
steiner bool
}
type earcut struct {
indices []int
vertices int
hashing bool
minX, minY float64
maxX, maxY float64
invSize float64
nodes []node
}
func (ec *earcut) run(points [][]backendbase.Vec) {
if len(points) == 0 {
return
}
var x, y float64
threshold := 80
ln := 0
for i := 0; threshold >= 0 && i < len(points); i++ {
threshold -= len(points[i])
ln += len(points[i])
}
//estimate size of nodes and indices
ec.nodes = make([]node, 0, ln*3/2)
ec.indices = make([]int, 0, ln+len(points[0]))
ec.vertices = 0
outerNode := ec.linkedList(points[0], true)
if outerNode == nil || outerNode.prev == outerNode.next {
return
}
if len(points) > 1 {
outerNode = ec.eliminateHoles(points, outerNode)
}
// if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox
ec.hashing = threshold < 0
if ec.hashing {
p := outerNode.next
ec.minX, ec.maxX = outerNode.x, outerNode.x
ec.minY, ec.maxY = outerNode.y, outerNode.y
for {
x = p.x
y = p.y
ec.minX = math.Min(ec.minX, x)
ec.minY = math.Min(ec.minY, y)
ec.maxX = math.Min(ec.maxX, x)
ec.maxY = math.Min(ec.maxY, y)
p = p.next
if p != outerNode {
break
}
}
// minX, minY and size are later used to transform coords into integers for z-order calculation
ec.invSize = math.Max(ec.maxX-ec.minX, ec.maxY-ec.minY)
if ec.invSize != 0 {
ec.invSize = 1 / ec.invSize
}
}
ec.earcutLinked(outerNode, 0)
ec.nodes = ec.nodes[:0]
}
// create a circular doubly linked list from polygon points in the specified winding order
func (ec *earcut) linkedList(points []backendbase.Vec, clockwise bool) *node {
var sum float64
ln := len(points)
var i, j int
var last *node
// calculate original winding order of a polygon ring
if ln > 0 {
j = ln - 1
}
for i < ln {
p1 := points[i]
p2 := points[j]
p20 := p2[0]
p10 := p1[0]
p11 := p1[1]
p21 := p2[1]
sum += (p20 - p10) * (p11 + p21)
j = i
i++
}
// link points into circular doubly-linked list in the specified winding order
if clockwise == (sum > 0) {
for i := 0; i < ln; i++ {
last = ec.insertNode(ec.vertices+i, points[i], last)
}
} else {
for i = ln - 1; i >= 0; i-- {
last = ec.insertNode(ec.vertices+i, points[i], last)
}
}
if last != nil && ec.equals(last, last.next) {
ec.removeNode(last)
last = last.next
}
ec.vertices += ln
return last
}
// eliminate colinear or duplicate points
func (ec *earcut) filterPoints(start, end *node) *node {
if end == nil {
end = start
}
p := start
var again bool
for {
again = false
if !p.steiner && (ec.equals(p, p.next) || ec.area(p.prev, p, p.next) == 0) {
ec.removeNode(p)
p, end = p.prev, p.prev
if p == p.next {
break
}
again = true
} else {
p = p.next
}
if !again && p == end {
break
}
}
return end
}
// main ear slicing loop which triangulates a polygon (given as a linked list)
func (ec *earcut) earcutLinked(ear *node, pass int) {
if ear == nil {
return
}
// interlink polygon nodes in z-order
if pass == 0 && ec.hashing {
ec.indexCurve(ear)
}
stop := ear
var prev, next *node
iterations := 0
// iterate through ears, slicing them one by one
for ear.prev != ear.next {
iterations++
prev = ear.prev
next = ear.next
var e bool
if ec.hashing {
e = ec.isEarHashed(ear)
} else {
e = ec.isEar(ear)
}
if e {
// cut off the triangle
ec.indices = append(ec.indices, prev.i, ear.i, next.i)
ec.removeNode(ear)
// skipping the next vertice leads to less sliver triangles
ear = next.next
stop = next.next
continue
}
ear = next
// if we looped through the whole remaining polygon and can't find any more ears
if ear == stop {
// try filtering points and slicing again
if pass == 0 {
ec.earcutLinked(ec.filterPoints(ear, nil), 1)
} else if pass == 1 {
// if this didn't work, try curing all small self-intersections locally
ear = ec.cureLocalIntersections(ec.filterPoints(ear, nil))
ec.earcutLinked(ear, 2)
} else if pass == 2 {
// as a last resort, try splitting the remaining polygon into two
ec.splitEarcut(ear)
}
break
}
}
}
// check whether a polygon node forms a valid ear with adjacent nodes
func (ec *earcut) isEar(ear *node) bool {
a := ear.prev
b := ear
c := ear.next
if ec.area(a, b, c) >= 0 {
return false // reflex, can't be an ear
}
// now make sure we don't have other points inside the potential ear
p := ear.next.next
for p != ear.prev {
if ec.pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) &&
ec.area(p.prev, p, p.next) >= 0 {
return false
}
p = p.next
}
return true
}
func (ec *earcut) isEarHashed(ear *node) bool {
a := ear.prev
b := ear
c := ear.next
if ec.area(a, b, c) >= 0 {
return false // reflex, can't be an ear
}
// triangle bbox; min & max are calculated like this for speed
minTX := math.Min(a.x, math.Min(b.x, c.x))
minTY := math.Min(a.y, math.Min(b.y, c.y))
maxTX := math.Max(a.x, math.Max(b.x, c.x))
maxTY := math.Max(a.y, math.Max(b.y, c.y))
// z-order range for the current triangle bbox;
minZ := ec.zOrder(minTX, minTY)
maxZ := ec.zOrder(maxTX, maxTY)
// first look for points inside the triangle in increasing z-order
p := ear.nextZ
for p != nil && p.z <= maxZ {
if p != ear.prev && p != ear.next &&
ec.pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) &&
ec.area(p.prev, p, p.next) >= 0 {
return false
}
p = p.nextZ
}
// then look for points in decreasing z-order
p = ear.prevZ
for p != nil && p.z >= minZ {
if p != ear.prev && p != ear.next &&
ec.pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) &&
ec.area(p.prev, p, p.next) >= 0 {
return false
}
p = p.prevZ
}
return true
}
// go through all polygon nodes and cure small local self-intersections
func (ec *earcut) cureLocalIntersections(start *node) *node {
p := start
for {
a := p.prev
b := p.next.next
// a self-intersection where edge (v[i-1],v[i]) intersects (v[i+1],v[i+2])
if !ec.equals(a, b) && ec.intersects(a, p, p.next, b) && ec.locallyInside(a, b) && ec.locallyInside(b, a) {
ec.indices = append(ec.indices, a.i, p.i, b.i)
// remove two nodes involved
ec.removeNode(p)
ec.removeNode(p.next)
p, start = b, b
}
p = p.next
if p == start {
break
}
}
return ec.filterPoints(p, nil)
}
// try splitting polygon into two and triangulate them independently
func (ec *earcut) splitEarcut(start *node) {
// look for a valid diagonal that divides the polygon into two
a := start
for {
b := a.next.next
for b != a.prev {
if a.i != b.i && ec.isValidDiagonal(a, b) {
// split the polygon in two by the diagonal
c := ec.splitPolygon(a, b)
// filter colinear points around the cuts
a = ec.filterPoints(a, a.next)
c = ec.filterPoints(c, c.next)
// run earcut on each half
ec.earcutLinked(a, 0)
ec.earcutLinked(c, 0)
return
}
b = b.next
}
a = a.next
if a == start {
break
}
}
}
// link every hole into the outer loop, producing a single-ring polygon without holes
func (ec *earcut) eliminateHoles(points [][]backendbase.Vec, outerNode *node) *node {
ln := len(points)
queue := make([]*node, 0, ln)
for i := 1; i < ln; i++ {
list := ec.linkedList(points[i], false)
if list != nil {
if list == list.next {
list.steiner = true
}
queue = append(queue, ec.getLeftmost(list))
}
}
sort.Slice(queue, func(a, b int) bool {
return queue[a].x < queue[b].x
})
// process holes from left to right
for i := 0; i < len(queue); i++ {
ec.eliminateHole(queue[i], outerNode)
outerNode = ec.filterPoints(outerNode, outerNode.next)
}
return outerNode
}
// find a bridge between vertices that connects hole with an outer ring and and link it
func (ec *earcut) eliminateHole(hole, outerNode *node) {
outerNode = ec.findHoleBridge(hole, outerNode)
if outerNode != nil {
b := ec.splitPolygon(outerNode, hole)
// filter out colinear points around cuts
ec.filterPoints(outerNode, outerNode.next)
ec.filterPoints(b, b.next)
}
}
// David Eberly's algorithm for finding a bridge between hole and outer polygon
func (ec *earcut) findHoleBridge(hole, outerNode *node) *node {
p := outerNode
hx := hole.x
hy := hole.y
qx := math.Inf(-1)
var m *node
// find a segment intersected by a ray from the hole's leftmost Vertex to the left;
// segment's endpoint with lesser x will be potential connection Vertex
for {
if hy <= p.y && hy >= p.next.y && p.next.y != p.y {
x := p.x + (hy-p.y)*(p.next.x-p.x)/(p.next.y-p.y)
if x <= hx && x > qx {
qx = x
if x == hx {
if hy == p.y {
return p
}
if hy == p.next.y {
return p.next
}
}
if p.x < p.next.x {
m = p
} else {
m = p.next
}
}
}
p = p.next
if p == outerNode {
break
}
}
if m == nil {
return nil
}
if hx == qx {
return m // hole touches outer segment; pick leftmost endpoint
}
// look for points inside the triangle of hole Vertex, segment intersection and endpoint;
// if there are no points found, we have a valid connection;
// otherwise choose the Vertex of the minimum angle with the ray as connection Vertex
stop := m
tanMin := math.Inf(1)
tanCur := 0.0
p = m
mx := m.x
my := m.y
for {
var pt1, pt2 float64
if hy < my {
pt1 = hx
pt2 = qx
} else {
pt1 = qx
pt2 = hx
}
if hx >= p.x && p.x >= mx && hx != p.x &&
ec.pointInTriangle(pt1, hy, mx, my, pt2, hy, p.x, p.y) {
tanCur = math.Abs(hy-p.y) / (hx - p.x) // tangential
if ec.locallyInside(p, hole) &&
(tanCur < tanMin || (tanCur == tanMin && (p.x > m.x || ec.sectorContainsSector(m, p)))) {
m = p
tanMin = tanCur
}
}
p = p.next
if p == stop {
break
}
}
return m
}
// whether sector in vertex m contains sector in vertex p in the same coordinates
func (ec *earcut) sectorContainsSector(m, p *node) bool {
return ec.area(m.prev, m, p.prev) < 0 && ec.area(p.next, m, m.next) < 0
}
// interlink polygon nodes in z-order
func (ec *earcut) indexCurve(start *node) {
if start == nil {
panic("start must not be nil")
}
p := start
for {
if p.z <= 0 {
p.z = ec.zOrder(p.x, p.y)
}
p.prevZ = p.prev
p.nextZ = p.next
p = p.next
if p == start {
break
}
}
p.prevZ.nextZ = nil
p.prevZ = nil
ec.sortLinked(p)
}
// Simon Tatham's linked list merge sort algorithm
// http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html
func (ec *earcut) sortLinked(list *node) *node {
if list == nil {
panic("list must not be nil")
}
var p, q, e, tail *node
var i, numMerges, pSize, qSize int
inSize := 1
for {
p = list
list = nil
tail = nil
numMerges = 0
for p != nil {
numMerges++
q = p
pSize = 0
for i = 0; i < inSize; i++ {
pSize++
q = q.nextZ
if q == nil {
break
}
}
qSize = inSize
for pSize > 0 || (qSize > 0 && q != nil) {
if pSize == 0 {
e = q
q = q.nextZ
qSize--
} else if qSize == 0 || q == nil {
e = p
p = p.nextZ
pSize--
} else if p.z <= q.z {
e = p
p = p.nextZ
pSize--
} else {
e = q
q = q.nextZ
qSize--
}
if tail != nil {
tail.nextZ = e
} else {
list = e
}
e.prevZ = tail
tail = e
}
p = q
}
tail.nextZ = nil
if numMerges <= 1 {
return list
}
inSize *= 2
}
}
// z-order of a Vertex given coords and size of the data bounding box
func (ec *earcut) zOrder(x, y float64) int {
// coords are transformed into non-negative 15-bit integer range
x2 := int(32767.0 * (x - ec.minX) * ec.invSize)
y2 := int(32767.0 * (y - ec.minY) * ec.invSize)
x2 = (x2 | (x2 << 8)) & 0x00FF00FF
x2 = (x2 | (x2 << 4)) & 0x0F0F0F0F
x2 = (x2 | (x2 << 2)) & 0x33333333
x2 = (x2 | (x2 << 1)) & 0x55555555
y2 = (y2 | (y2 << 8)) & 0x00FF00FF
y2 = (y2 | (y2 << 4)) & 0x0F0F0F0F
y2 = (y2 | (y2 << 2)) & 0x33333333
y2 = (y2 | (y2 << 1)) & 0x55555555
return x2 | (y2 << 1)
}
// find the leftmost node of a polygon ring
func (ec *earcut) getLeftmost(start *node) *node {
p := start
leftmost := start
for {
if p.x < leftmost.x || (p.x == leftmost.x && p.y < leftmost.y) {
leftmost = p
}
p = p.next
if p == start {
break
}
}
return leftmost
}
// check if a point lies within a convex triangle
func (ec *earcut) pointInTriangle(ax, ay, bx, by, cx, cy, px, py float64) bool {
return (cx-px)*(ay-py)-(ax-px)*(cy-py) >= 0 &&
(ax-px)*(by-py)-(bx-px)*(ay-py) >= 0 &&
(bx-px)*(cy-py)-(cx-px)*(by-py) >= 0
}
// check if a diagonal between two polygon nodes is valid (lies in polygon interior)
func (ec *earcut) isValidDiagonal(a, b *node) bool {
return a.next.i != b.i && a.prev.i != b.i && !ec.intersectsPolygon(a, b) && // dones't intersect other edges
((ec.locallyInside(a, b) && ec.locallyInside(b, a) && ec.middleInside(a, b) && // locally visible
(ec.area(a.prev, a, b.prev) != 0.0 || ec.area(a, b.prev, b) != 0.0)) || // does not create opposite-facing sectors
(ec.equals(a, b) && ec.area(a.prev, a, a.next) > 0 && ec.area(b.prev, b, b.next) > 0)) // special zero-length case
}
// signed area of a triangle
func (ec *earcut) area(p, q, r *node) float64 {
return (q.y-p.y)*(r.x-q.x) - (q.x-p.x)*(r.y-q.y)
}
// check if two points are equal
func (ec *earcut) equals(p1, p2 *node) bool {
return p1.x == p2.x && p1.y == p2.y
}
// check if two segments intersect
func (ec *earcut) intersects(p1, q1, p2, q2 *node) bool {
o1 := ec.sign(ec.area(p1, q1, p2))
o2 := ec.sign(ec.area(p1, q1, q2))
o3 := ec.sign(ec.area(p2, q2, p1))
o4 := ec.sign(ec.area(p2, q2, q1))
if o1 != o2 && o3 != o4 {
return true // general case
}
if o1 == 0 && ec.onSegment(p1, p2, q1) {
// p1, q1 and p2 are collinear and p2 lies on p1q1
return true
}
if o2 == 0 && ec.onSegment(p1, q2, q1) {
// p1, q1 and q2 are collinear and q2 lies on p1q1
return true
}
if o3 == 0 && ec.onSegment(p2, p1, q2) {
// p2, q2 and p1 are collinear and p1 lies on p2q2
return true
}
if o4 == 0 && ec.onSegment(p2, q1, q2) {
// p2, q2 and q1 are collinear and q1 lies on p2q2
return true
}
return false
}
// for collinear points p, q, r, check if point q lies on segment pr
func (ec *earcut) onSegment(p, q, r *node) bool {
return q.x <= math.Max(p.x, r.x) &&
q.x >= math.Min(p.x, r.x) &&
q.y <= math.Max(p.y, r.y) &&
q.y >= math.Min(p.y, r.y)
}
func (ec *earcut) sign(val float64) int {
if val < 0 {
return -1
} else if val > 0 {
return 1
}
return 0
}
// check if a polygon diagonal intersects any polygon segments
func (ec *earcut) intersectsPolygon(a, b *node) bool {
p := a
for {
if p.i != a.i && p.next.i != a.i && p.i != b.i && p.next.i != b.i &&
ec.intersects(p, p.next, a, b) {
return true
}
p = p.next
if p == a {
break
}
}
return false
}
// check if a polygon diagonal is locally inside the polygon
func (ec *earcut) locallyInside(a, b *node) bool {
if ec.area(a.prev, a, a.next) < 0 {
return ec.area(a, b, a.next) >= 0 && ec.area(a, a.prev, b) >= 0
}
return ec.area(a, b, a.prev) < 0 || ec.area(a, a.next, b) < 0
}
// check if the middle Vertex of a polygon diagonal is inside the polygon
func (ec *earcut) middleInside(a, b *node) bool {
p := a
inside := false
px := (a.x + b.x) / 2
py := (a.y + b.y) / 2
for {
if ((p.y > py) != (p.next.y > py)) && p.next.y != p.y &&
(px < (p.next.x-p.x)*(py-p.y)/(p.next.y-p.y)+p.x) {
inside = !inside
}
p = p.next
if p == a {
break
}
}
return inside
}
// link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits
// polygon into two; if one belongs to the outer ring and another to a hole, it merges it into a
// single ring
func (ec *earcut) splitPolygon(a, b *node) *node {
ec.nodes = append(ec.nodes, node{i: a.i, x: a.x, y: a.y})
a2 := &ec.nodes[len(ec.nodes)-1]
ec.nodes = append(ec.nodes, node{i: b.i, x: b.x, y: b.y})
b2 := &ec.nodes[len(ec.nodes)-1]
an := a.next
bp := b.prev
a.next = b
b.prev = a
a2.next = an
an.prev = a2
b2.next = a2
a2.prev = b2
bp.next = b2
b2.prev = bp
return b2
}
// create a node and util::optionally link it with previous one (in a circular doubly linked list)
func (ec *earcut) insertNode(i int, pt backendbase.Vec, last *node) *node {
ec.nodes = append(ec.nodes, node{i: i, x: pt[0], y: pt[1]})
p := &ec.nodes[len(ec.nodes)-1]
if last == nil {
p.prev = p
p.next = p
} else {
if last == nil {
panic("last must not be nil")
}
p.next = last.next
p.prev = last
last.next.prev = p
last.next = p
}
return p
}
func (ec *earcut) removeNode(p *node) {
p.next.prev = p.prev
p.prev.next = p.next
if p.prevZ != nil {
p.prevZ.nextZ = p.nextZ
}
if p.nextZ != nil {
p.nextZ.prevZ = p.prevZ
}
}
// sortFontContours takes the contours of a font glyph
// and checks whether each contour is the outside or a
// hole, and returns an array that is sorted so that
// it contains an index of an outer contour followed by
// any number of indices of hole contours followed by
// a terminating -1
func sortFontContours(contours [][]backendbase.Vec) []int {
type cut struct {
idx int
count int
}
type info struct {
cuts []cut
cutTotal int
outer bool
}
cutBuf := make([]cut, len(contours)*len(contours))
cinf := make([]info, len(contours))
for i := range contours {
cinf[i].cuts = cutBuf[i*len(contours) : i*len(contours)]
}
// go through each contour, pick one point on it, and
// project that point to the right. count the number of
// other contours that it cuts
for i, p1 := range contours {
pt := p1[0]
for j, p2 := range contours {
if i == j {
continue
}
for k := range p2 {
a, b := p2[k], p2[(k+1)%len(p2)]
if a == b {
continue
}
minY := math.Min(a[1], b[1])
maxY := math.Max(a[1], b[1])
if pt[1] <= minY || pt[1] > maxY {
continue
}
r := (pt[1] - a[1]) / (b[1] - a[1])
x := (b[0]-a[0])*r + a[0]
if x <= pt[0] {
continue
}
found := false
for l := range cinf[i].cuts {
if cinf[i].cuts[l].idx == j {
cinf[i].cuts[l].count++
found = true
break
}
}
if !found {
cinf[i].cuts = append(cinf[i].cuts, cut{idx: j, count: 1})
}
cinf[i].cutTotal++
}
}
}
// any contour with an even number of cuts is outer,
// odd number of cuts means it is a hole
for i := range cinf {
cinf[i].outer = cinf[i].cutTotal%2 == 0
}
// go through them again, pick any outer contour, then
// find any hole where the first outer contour it cuts
// an odd number of times is the picked contour and add
// it to the list of its holes
result := make([]int, 0, len(contours)*2)
for i := range cinf {
if !cinf[i].outer {
continue
}
result = append(result, i)
for j := range cinf {
if cinf[j].outer {
continue
}
for _, cut := range cinf[j].cuts {
if cut.count%2 == 0 {
continue
}
if cut.idx == i {
result = append(result, j)
break
}
}
}
result = append(result, -1)
}
return result
}

View file

@ -1,10 +0,0 @@
*.iml
.gradle
/local.properties
/.idea/libraries
/.idea/modules.xml
/.idea/workspace.xml
.DS_Store
/build
/captures
.externalNativeBuild

View file

@ -1,29 +0,0 @@
<component name="ProjectCodeStyleConfiguration">
<code_scheme name="Project" version="173">
<Objective-C-extensions>
<file>
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Import" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Macro" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Typedef" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Enum" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Constant" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Global" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Struct" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="FunctionPredecl" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Function" />
</file>
<class>
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Property" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Synthesize" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="InitMethod" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="StaticMethod" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="InstanceMethod" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="DeallocMethod" />
</class>
<extensions>
<pair source="cpp" header="h" fileNamingConvention="NONE" />
<pair source="c" header="h" fileNamingConvention="NONE" />
</extensions>
</Objective-C-extensions>
</code_scheme>
</component>

View file

@ -1,6 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Encoding">
<file url="PROJECT" charset="UTF-8" />
</component>
</project>

View file

@ -1,18 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="GradleSettings">
<option name="linkedExternalProjectsSettings">
<GradleProjectSettings>
<option name="distributionType" value="DEFAULT_WRAPPED" />
<option name="externalProjectPath" value="$PROJECT_DIR$" />
<option name="modules">
<set>
<option value="$PROJECT_DIR$" />
<option value="$PROJECT_DIR$/app" />
</set>
</option>
<option name="resolveModulePerSourceSet" value="false" />
</GradleProjectSettings>
</option>
</component>
</project>

View file

@ -1,34 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="NullableNotNullManager">
<option name="myDefaultNullable" value="android.support.annotation.Nullable" />
<option name="myDefaultNotNull" value="android.support.annotation.NonNull" />
<option name="myNullables">
<value>
<list size="5">
<item index="0" class="java.lang.String" itemvalue="org.jetbrains.annotations.Nullable" />
<item index="1" class="java.lang.String" itemvalue="javax.annotation.Nullable" />
<item index="2" class="java.lang.String" itemvalue="javax.annotation.CheckForNull" />
<item index="3" class="java.lang.String" itemvalue="edu.umd.cs.findbugs.annotations.Nullable" />
<item index="4" class="java.lang.String" itemvalue="android.support.annotation.Nullable" />
</list>
</value>
</option>
<option name="myNotNulls">
<value>
<list size="4">
<item index="0" class="java.lang.String" itemvalue="org.jetbrains.annotations.NotNull" />
<item index="1" class="java.lang.String" itemvalue="javax.annotation.Nonnull" />
<item index="2" class="java.lang.String" itemvalue="edu.umd.cs.findbugs.annotations.NonNull" />
<item index="3" class="java.lang.String" itemvalue="android.support.annotation.NonNull" />
</list>
</value>
</option>
</component>
<component name="ProjectRootManager" version="2" languageLevel="JDK_1_7" default="true" project-jdk-name="1.8" project-jdk-type="JavaSDK">
<output url="file://$PROJECT_DIR$/build/classes" />
</component>
<component name="ProjectType">
<option name="id" value="Android" />
</component>
</project>

View file

@ -1,12 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="RunConfigurationProducerService">
<option name="ignoredProducers">
<set>
<option value="org.jetbrains.plugins.gradle.execution.test.runner.AllInPackageGradleConfigurationProducer" />
<option value="org.jetbrains.plugins.gradle.execution.test.runner.TestClassGradleConfigurationProducer" />
<option value="org.jetbrains.plugins.gradle.execution.test.runner.TestMethodGradleConfigurationProducer" />
</set>
</option>
</component>
</project>

View file

@ -1,6 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$/../../.." vcs="Git" />
</component>
</project>

View file

@ -1 +0,0 @@
/build

View file

@ -1,27 +0,0 @@
apply plugin: 'com.android.application'
android {
compileSdkVersion 26
defaultConfig {
applicationId "com.example.canvasandroidexample"
minSdkVersion 15
targetSdkVersion 26
versionCode 1
versionName "1.0"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
}
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
implementation fileTree(dir: 'libs', include: ['*.aar'])
testImplementation 'junit:junit:4.12'
androidTestImplementation 'com.android.support.test:runner:1.0.2'
androidTestImplementation 'com.android.support.test.espresso:espresso-core:3.0.2'
}

View file

@ -1,21 +0,0 @@
# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable
# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile

View file

@ -1,26 +0,0 @@
package com.example.canvasandroidexample;
import android.content.Context;
import android.support.test.InstrumentationRegistry;
import android.support.test.runner.AndroidJUnit4;
import org.junit.Test;
import org.junit.runner.RunWith;
import static org.junit.Assert.*;
/**
* Instrumented test, which will execute on an Android device.
*
* @see <a href="http://d.android.com/tools/testing">Testing documentation</a>
*/
@RunWith(AndroidJUnit4.class)
public class ExampleInstrumentedTest {
@Test
public void useAppContext() {
// Context of the app under test.
Context appContext = InstrumentationRegistry.getTargetContext();
assertEquals("com.example.canvasandroidexample", appContext.getPackageName());
}
}

View file

@ -1,21 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.canvasandroidexample">
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/AppTheme">
<activity android:name=".MainActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
</application>
</manifest>

View file

@ -1,61 +0,0 @@
package com.example.canvasandroidexample;
import android.app.Activity;
import android.opengl.*;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.View;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
import canvasandroidexample.Canvasandroidexample;
public class MainActivity extends Activity implements GLSurfaceView.Renderer {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
GLSurfaceView view = new GLSurfaceView(this);
view.setEGLContextClientVersion(2);
view.setEGLConfigChooser(8, 8, 8, 8, 0, 8);
view.setRenderer(this);
view.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
int x = Math.round(event.getX());
int y = Math.round(event.getY());
if (event.getAction() == MotionEvent.ACTION_DOWN) {
Canvasandroidexample.touchEvent("down", x, y);
} else if (event.getAction() == MotionEvent.ACTION_UP) {
Canvasandroidexample.touchEvent("up", x, y);
} else if (event.getAction() == MotionEvent.ACTION_MOVE) {
Canvasandroidexample.touchEvent("move", x, y);
}
return true;
}
});
setContentView(view);
}
@Override
protected void onResume() {
super.onResume();
}
@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
Canvasandroidexample.onSurfaceCreated();
}
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
Canvasandroidexample.onSurfaceChanged(width, height);
}
@Override
public void onDrawFrame(GL10 gl) {
Canvasandroidexample.onDrawFrame();
}
}

View file

@ -1,34 +0,0 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:aapt="http://schemas.android.com/aapt"
android:width="108dp"
android:height="108dp"
android:viewportHeight="108"
android:viewportWidth="108">
<path
android:fillType="evenOdd"
android:pathData="M32,64C32,64 38.39,52.99 44.13,50.95C51.37,48.37 70.14,49.57 70.14,49.57L108.26,87.69L108,109.01L75.97,107.97L32,64Z"
android:strokeColor="#00000000"
android:strokeWidth="1">
<aapt:attr name="android:fillColor">
<gradient
android:endX="78.5885"
android:endY="90.9159"
android:startX="48.7653"
android:startY="61.0927"
android:type="linear">
<item
android:color="#44000000"
android:offset="0.0"/>
<item
android:color="#00000000"
android:offset="1.0"/>
</gradient>
</aapt:attr>
</path>
<path
android:fillColor="#FFFFFF"
android:fillType="nonZero"
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android:strokeColor="#00000000"
android:strokeWidth="1"/>
</vector>

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@ -1,171 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<vector
xmlns:android="http://schemas.android.com/apk/res/android"
android:width="108dp"
android:height="108dp"
android:viewportHeight="108"
android:viewportWidth="108">
<path
android:fillColor="#26A69A"
android:pathData="M0,0h108v108h-108z"/>
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android:fillColor="#00000000"
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android:strokeWidth="0.8"/>
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android:strokeWidth="0.8"/>
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android:strokeWidth="0.8"/>
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android:strokeWidth="0.8"/>
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android:fillColor="#00000000"
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android:strokeWidth="0.8"/>
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android:fillColor="#00000000"
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android:strokeWidth="0.8"/>
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android:fillColor="#00000000"
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android:strokeWidth="0.8"/>
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android:fillColor="#00000000"
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android:strokeWidth="0.8"/>
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android:strokeWidth="0.8"/>
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android:fillColor="#00000000"
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android:strokeWidth="0.8"/>
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android:fillColor="#00000000"
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android:strokeWidth="0.8"/>
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android:fillColor="#00000000"
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android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
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android:fillColor="#00000000"
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android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
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android:fillColor="#00000000"
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android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
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android:fillColor="#00000000"
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android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
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android:fillColor="#00000000"
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android:strokeWidth="0.8"/>
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android:fillColor="#00000000"
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android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
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android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
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android:fillColor="#00000000"
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android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
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android:fillColor="#00000000"
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android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
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android:fillColor="#00000000"
android:pathData="M29,19L29,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M39,19L39,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M49,19L49,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M59,19L59,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M69,19L69,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M79,19L79,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
</vector>

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@ -1,5 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background"/>
<foreground android:drawable="@drawable/ic_launcher_foreground"/>
</adaptive-icon>

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@ -1,5 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background"/>
<foreground android:drawable="@drawable/ic_launcher_foreground"/>
</adaptive-icon>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="colorPrimary">#3F51B5</color>
<color name="colorPrimaryDark">#303F9F</color>
<color name="colorAccent">#FF4081</color>
</resources>

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@ -1,3 +0,0 @@
<resources>
<string name="app_name">CanvasAndroidExample</string>
</resources>

View file

@ -1,8 +0,0 @@
<resources>
<!-- Base application theme. -->
<style name="AppTheme" parent="android:Theme.Holo.Light.DarkActionBar">
<!-- Customize your theme here. -->
</style>
</resources>

View file

@ -1,17 +0,0 @@
package com.example.canvasandroidexample;
import org.junit.Test;
import static org.junit.Assert.*;
/**
* Example local unit test, which will execute on the development machine (host).
*
* @see <a href="http://d.android.com/tools/testing">Testing documentation</a>
*/
public class ExampleUnitTest {
@Test
public void addition_isCorrect() {
assertEquals(4, 2 + 2);
}
}

View file

@ -1,27 +0,0 @@
// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
repositories {
google()
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:3.1.2'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
allprojects {
repositories {
google()
jcenter()
}
}
task clean(type: Delete) {
delete rootProject.buildDir
}

View file

@ -1,13 +0,0 @@
# Project-wide Gradle settings.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
org.gradle.jvmargs=-Xmx1536m
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
# org.gradle.parallel=true

View file

@ -1,6 +0,0 @@
#Thu May 10 15:38:02 CEST 2018
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-4.4-all.zip

View file

@ -1,172 +0,0 @@
#!/usr/bin/env sh
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn () {
echo "$*"
}
die () {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=$(save "$@")
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then
cd "$(dirname "$0")"
fi
exec "$JAVACMD" "$@"

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@ -1,84 +0,0 @@
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windows variants
if not "%OS%" == "Windows_NT" goto win9xME_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

View file

@ -1 +0,0 @@
include ':app'

View file

@ -1,3 +0,0 @@
As of this writing, gomobile does not support go modules. In this case this project can only be compiled while it is in the GOPATH/src directory.
The go bindings are generated with the ```gomobile bind -target android``` command, which results in a .aar and a .jar file. These should be placed in the CanvasAndroidExample/app/libs directory, and then the project should compile.

View file

@ -1,42 +0,0 @@
package canvasandroidexample
import (
"math"
"github.com/tfriedel6/canvas"
"github.com/tfriedel6/canvas/backend/goglbackend"
)
var cv *canvas.Canvas
var mx, my float64
func TouchEvent(typ string, x, y int) {
mx, my = float64(x), float64(y)
}
func OnSurfaceCreated() {
}
func OnSurfaceChanged(w, h int) {
backend, err := goglbackend.New(0, 0, w, h, nil)
if err != nil {
panic(err)
}
cv = canvas.New(backend)
}
func OnDrawFrame() {
if cv == nil {
return
}
w, h := float64(cv.Width()), float64(cv.Height())
cv.SetFillStyle("#000")
cv.FillRect(0, 0, w, h)
cv.SetFillStyle("#0F0")
cv.FillRect(w*0.25, h*0.25, w*0.5, h*0.5)
cv.SetLineWidth(6)
sqrSize := math.Min(w, h) * 0.1
cv.SetStrokeStyle("#F00")
cv.StrokeRect(mx-sqrSize/2, my-sqrSize/2, sqrSize, sqrSize)
}

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@ -1,134 +0,0 @@
package main
import (
"image/color"
"log"
"math"
"github.com/tfriedel6/canvas/sdlcanvas"
)
func main() {
wnd, cv, err := sdlcanvas.CreateWindow(1280, 720, "Canvas Example")
if err != nil {
log.Println(err)
return
}
defer wnd.Destroy()
lg := cv.CreateLinearGradient(320, 200, 480, 520)
lg.AddColorStop(0, "#ff000040")
lg.AddColorStop(1, "#00ff0040")
lg.AddColorStop(0.5, "#0000ff40")
rg := cv.CreateRadialGradient(540, 300, 80, 740, 300, 100)
rg.AddColorStop(0, "#ff0000")
rg.AddColorStop(1, "#00ff00")
rg.AddColorStop(0.5, "#0000ff")
wnd.MainLoop(func() {
w, h := float64(cv.Width()), float64(cv.Height())
// Clear the screen
cv.SetFillStyle("#000")
cv.FillRect(0, 0, w, h)
// Estimated size used for scaling
const (
contentWidth = 1000
contentHeight = 350
)
// Calculate scaling
sx := w / contentWidth
sy := h / contentHeight
scale := math.Min(sx, sy)
cv.Save()
defer cv.Restore()
cv.Scale(scale, scale)
// Draw lines with different colors and line thickness
for x := 1.0; x < 10.5; x += 1.0 {
cv.SetStrokeStyle(int(x*25), 255, 255)
cv.SetLineWidth(x)
cv.BeginPath()
cv.MoveTo(x*10+20, 20)
cv.LineTo(x*10+20, 120)
cv.Stroke()
}
// Draw a path
cv.BeginPath()
cv.MoveTo(160, 20)
cv.LineTo(180, 20)
cv.LineTo(180, 40)
cv.LineTo(200, 40)
cv.LineTo(200, 60)
cv.LineTo(220, 60)
cv.LineTo(220, 80)
cv.LineTo(240, 80)
cv.LineTo(240, 100)
cv.LineTo(260, 100)
cv.LineTo(260, 120)
cv.ArcTo(160, 120, 160, 100, 20)
cv.ClosePath()
cv.SetStrokeStyle(color.RGBA{R: 255, G: 128, B: 128, A: 255})
cv.SetLineWidth(4)
cv.Stroke()
// Fill a polygon
cv.BeginPath()
cv.MoveTo(300, 20)
cv.LineTo(340, 20)
cv.QuadraticCurveTo(370, 20, 370, 50)
cv.QuadraticCurveTo(370, 80, 400, 80)
cv.LineTo(400, 80)
cv.LineTo(400, 120)
cv.LineTo(360, 120)
cv.BezierCurveTo(330, 120, 330, 80, 300, 80)
cv.ClosePath()
cv.SetFillStyle(color.RGBA{R: 128, G: 255, B: 128, A: 255})
cv.Fill()
// Draw with alpha
cv.SetGlobalAlpha(0.5)
cv.SetFillStyle("#FF0000")
cv.BeginPath()
cv.Arc(100, 275, 60, 0, math.Pi*2, false)
cv.Fill()
cv.SetFillStyle("#00FF00")
cv.BeginPath()
cv.Arc(140, 210, 60, 0, math.Pi*2, false)
cv.Fill()
cv.SetFillStyle("#0000FF")
cv.BeginPath()
cv.Arc(180, 275, 60, 0, math.Pi*2, false)
cv.Fill()
cv.SetGlobalAlpha(1)
// Clipped drawing
cv.Save()
cv.BeginPath()
cv.Arc(340, 240, 80, 0, math.Pi*2, true)
cv.Clip()
cv.SetStrokeStyle(0, 255, 0)
for x := 1.0; x < 12.5; x += 1.0 {
cv.BeginPath()
cv.MoveTo(260, 140+16*x)
cv.LineTo(420, 140+16*x)
cv.Stroke()
}
cv.SetFillStyle(0, 0, 255)
for x := 1.0; x < 12.5; x += 1.0 {
cv.FillRect(246+x*14, 150, 6, 180)
}
cv.Restore()
// Draw images
cv.DrawImage("cat.jpg", 480, 40, 320, 265)
// Draw text
cv.SetFont("Righteous-Regular.ttf", 40)
cv.FillText("<-- Cat", 820, 180)
})
}

View file

@ -1,77 +0,0 @@
package main
import (
"log"
"math"
"time"
"github.com/tfriedel6/canvas/sdlcanvas"
)
type circle struct {
x, y float64
color string
}
func main() {
wnd, cv, err := sdlcanvas.CreateWindow(1280, 720, "Canvas Example")
if err != nil {
log.Println(err)
return
}
defer wnd.Destroy()
var mx, my, action float64
circles := make([]circle, 0, 100)
wnd.MouseMove = func(x, y int) {
mx, my = float64(x), float64(y)
}
wnd.MouseDown = func(button, x, y int) {
action = 1
circles = append(circles, circle{x: mx, y: my, color: "#F00"})
}
wnd.KeyDown = func(scancode int, rn rune, name string) {
switch name {
case "Escape":
wnd.Close()
case "Space":
action = 1
circles = append(circles, circle{x: mx, y: my, color: "#0F0"})
case "Enter":
action = 1
circles = append(circles, circle{x: mx, y: my, color: "#00F"})
}
}
lastTime := time.Now()
wnd.MainLoop(func() {
now := time.Now()
diff := now.Sub(lastTime)
lastTime = now
action -= diff.Seconds() * 3
action = math.Max(0, action)
w, h := float64(cv.Width()), float64(cv.Height())
// Clear the screen
cv.SetFillStyle("#000")
cv.FillRect(0, 0, w, h)
// Draw a circle around the cursor
cv.SetStrokeStyle("#F00")
cv.SetLineWidth(6)
cv.BeginPath()
cv.Arc(mx, my, 24+action*24, 0, math.Pi*2, false)
cv.Stroke()
// Draw circles where the user has clicked
for _, circle := range circles {
cv.SetFillStyle(circle.color)
cv.BeginPath()
cv.Arc(circle.x, circle.y, 24, 0, math.Pi*2, false)
cv.Fill()
}
})
}

View file

@ -1,89 +0,0 @@
package main
import (
"log"
"runtime"
"github.com/go-gl/gl/v3.2-core/gl"
"github.com/go-gl/glfw/v3.3/glfw"
"github.com/tfriedel6/canvas"
"github.com/tfriedel6/canvas/backend/goglbackend"
)
func main() {
runtime.LockOSThread()
// init GLFW
err := glfw.Init()
if err != nil {
log.Fatalf("Error initializing GLFW: %v", err)
}
defer glfw.Terminate()
// the stencil size setting is required for the canvas to work
glfw.WindowHint(glfw.StencilBits, 8)
glfw.WindowHint(glfw.DepthBits, 0)
// create window
window, err := glfw.CreateWindow(1280, 720, "GLFW Test", nil, nil)
if err != nil {
log.Fatalf("Error creating window: %v", err)
}
window.MakeContextCurrent()
// init GL
err = gl.Init()
if err != nil {
log.Fatalf("Error initializing GL: %v", err)
}
// set vsync on, enable multisample (if available)
glfw.SwapInterval(1)
gl.Enable(gl.MULTISAMPLE)
// load GL backend
backend, err := goglbackend.New(0, 0, 0, 0, nil)
if err != nil {
log.Fatalf("Error loading canvas GL assets: %v", err)
}
var sx, sy float64 = 1, 1
window.SetCursorPosCallback(func(w *glfw.Window, xpos, ypos float64) {
mx, my = xpos*sx, ypos*sy
})
// initialize canvas with zero size, since size is set in main loop
cv := canvas.New(backend)
for !window.ShouldClose() {
window.MakeContextCurrent()
// find window size and scaling
ww, wh := window.GetSize()
fbw, fbh := window.GetFramebufferSize()
sx = float64(fbw) / float64(ww)
sy = float64(fbh) / float64(wh)
glfw.PollEvents()
// set canvas size
backend.SetBounds(0, 0, fbw, fbh)
// call the run function to do all the drawing
run(cv, float64(fbw), float64(fbh))
// swap back and front buffer
window.SwapBuffers()
}
}
var mx, my float64
func run(cv *canvas.Canvas, w, h float64) {
cv.SetFillStyle("#000")
cv.FillRect(0, 0, w, h)
cv.SetFillStyle("#00F")
cv.FillRect(w*0.25, h*0.25, w*0.5, h*0.5)
cv.SetStrokeStyle("#0F0")
cv.StrokeRect(mx-32, my-32, 64, 64)
}

View file

@ -1,71 +0,0 @@
package main
import (
"log"
"math"
"time"
"github.com/tfriedel6/canvas"
"github.com/tfriedel6/canvas/backend/xmobilebackend"
"golang.org/x/mobile/app"
"golang.org/x/mobile/event/lifecycle"
"golang.org/x/mobile/event/paint"
"golang.org/x/mobile/event/size"
"golang.org/x/mobile/gl"
)
func main() {
app.Main(func(a app.App) {
var cv, painter *canvas.Canvas
var cvb *xmobilebackend.XMobileBackendOffscreen
var painterb *xmobilebackend.XMobileBackend
var w, h int
var glctx gl.Context
for e := range a.Events() {
switch e := a.Filter(e).(type) {
case lifecycle.Event:
switch e.Crosses(lifecycle.StageVisible) {
case lifecycle.CrossOn:
var err error
glctx = e.DrawContext.(gl.Context)
ctx, err := xmobilebackend.NewGLContext(glctx)
if err != nil {
log.Fatal(err)
}
cvb, err = xmobilebackend.NewOffscreen(0, 0, false, ctx)
if err != nil {
log.Fatalln(err)
}
painterb, err = xmobilebackend.New(0, 0, 0, 0, ctx)
if err != nil {
log.Fatalln(err)
}
cv = canvas.New(cvb)
painter = canvas.New(painterb)
a.Send(paint.Event{})
case lifecycle.CrossOff:
cvb.Delete()
glctx = nil
}
case size.Event:
w, h = e.WidthPx, e.HeightPx
case paint.Event:
if glctx != nil {
fw, fh := float64(w), float64(h)
color := math.Sin(float64(time.Now().UnixNano())*0.000000002)*0.3 + 0.7
cvb.SetSize(w, h)
cv.SetFillStyle(color*0.2, color*0.2, color*0.8)
cv.FillRect(fw*0.25, fh*0.25, fw*0.5, fh*0.5)
painterb.SetBounds(0, 0, w, h)
painter.DrawImage(cv)
a.Publish()
a.Send(paint.Event{})
}
}
}
})
}

View file

@ -1,4 +0,0 @@
xcuserdata
project.xcworkspace
Example.framework

View file

@ -1,325 +0,0 @@
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View file

@ -1,38 +0,0 @@
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
window = UIWindow(frame: UIScreen.main.bounds)
window?.rootViewController = MainViewController()
self.window?.makeKeyAndVisible()
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}

View file

@ -1,93 +0,0 @@
{
"images" : [
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"idiom" : "iphone",
"size" : "20x20",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "20x20",
"scale" : "3x"
},
{
"idiom" : "iphone",
"size" : "29x29",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "29x29",
"scale" : "3x"
},
{
"idiom" : "iphone",
"size" : "40x40",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "40x40",
"scale" : "3x"
},
{
"idiom" : "iphone",
"size" : "60x60",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "60x60",
"scale" : "3x"
},
{
"idiom" : "ipad",
"size" : "20x20",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "20x20",
"scale" : "2x"
},
{
"idiom" : "ipad",
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},
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"idiom" : "ipad",
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},
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},
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},
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},
{
"idiom" : "ipad",
"size" : "76x76",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "83.5x83.5",
"scale" : "2x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

View file

@ -1,25 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" systemVersion="17A277" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
</document>

View file

@ -1,43 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>

View file

@ -1,54 +0,0 @@
import UIKit
import GLKit
import Example
class MainViewController : UIViewController, GLKViewDelegate {
var loaded:Bool?
override func viewDidLoad() {
loaded = false
let view = GLKView(frame: UIScreen.main.bounds)
let context : EAGLContext? = EAGLContext(api: .openGLES2)
view.context = context!
view.drawableColorFormat = .RGBA8888
view.drawableDepthFormat = .formatNone
view.drawableStencilFormat = .format8
view.drawableMultisample = .multisample4X
view.delegate = self
self.view = view
}
func glkView(_ view: GLKView, drawIn rect: CGRect) {
if loaded == nil || !loaded! {
loaded = true
let scale = UIScreen.main.nativeScale
ExampleLoadGL(Int(rect.width * scale), Int(rect.height * scale))
}
ExampleDrawFrame()
DispatchQueue.main.async {
view.setNeedsDisplay()
}
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
let scale = UIScreen.main.nativeScale
let touch = touches.first!
let loc = touch.location(in: self.view)
ExampleTouchEvent("down", Int(loc.x*scale), Int(loc.y*scale))
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
let scale = UIScreen.main.nativeScale
let touch = touches.first!
let loc = touch.location(in: self.view)
ExampleTouchEvent("move", Int(loc.x*scale), Int(loc.y*scale))
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
let scale = UIScreen.main.nativeScale
let touch = touches.first!
let loc = touch.location(in: self.view)
ExampleTouchEvent("up", Int(loc.x*scale), Int(loc.y*scale))
}
}

View file

@ -1,7 +0,0 @@
As of this writing, gomobile does not support go modules. In this case this project can only be compiled while it is in the GOPATH/src directory.
Run this command:
gomobile bind -target ios -tags ios
Then add the resulting Example.framework into the Xcode project, and it should compile and run from there

View file

@ -1,39 +0,0 @@
package example
import (
"math"
"github.com/tfriedel6/canvas"
"github.com/tfriedel6/canvas/backend/goglbackend"
)
var cv *canvas.Canvas
var mx, my float64
func TouchEvent(typ string, x, y int) {
mx, my = float64(x), float64(y)
}
func LoadGL(w, h int) {
backend, err := goglbackend.New(0, 0, w, h, nil)
if err != nil {
panic(err)
}
cv = canvas.New(backend)
}
func DrawFrame() {
if cv == nil {
return
}
w, h := float64(cv.Width()), float64(cv.Height())
cv.SetFillStyle("#000")
cv.FillRect(0, 0, w, h)
cv.SetFillStyle("#0F0")
cv.FillRect(w*0.25, h*0.25, w*0.5, h*0.5)
cv.SetLineWidth(6)
sqrSize := math.Min(w, h) * 0.1
cv.SetStrokeStyle("#F00")
cv.StrokeRect(mx-sqrSize/2, my-sqrSize/2, sqrSize, sqrSize)
}

View file

@ -1,130 +0,0 @@
package main
import (
"log"
"runtime"
"time"
"github.com/go-gl/gl/v3.2-core/gl"
"github.com/tfriedel6/canvas"
"github.com/tfriedel6/canvas/backend/goglbackend"
"github.com/veandco/go-sdl2/sdl"
)
func main() {
runtime.LockOSThread()
// init SDL
err := sdl.Init(sdl.INIT_VIDEO)
if err != nil {
log.Fatalf("Error initializing SDL: %v", err)
}
defer sdl.Quit()
// the stencil size setting is required for the canvas to work
sdl.GLSetAttribute(sdl.GL_RED_SIZE, 8)
sdl.GLSetAttribute(sdl.GL_GREEN_SIZE, 8)
sdl.GLSetAttribute(sdl.GL_BLUE_SIZE, 8)
sdl.GLSetAttribute(sdl.GL_ALPHA_SIZE, 8)
sdl.GLSetAttribute(sdl.GL_DEPTH_SIZE, 0)
sdl.GLSetAttribute(sdl.GL_STENCIL_SIZE, 8)
sdl.GLSetAttribute(sdl.GL_DOUBLEBUFFER, 1)
sdl.GLSetAttribute(sdl.GL_MULTISAMPLEBUFFERS, 1)
sdl.GLSetAttribute(sdl.GL_MULTISAMPLESAMPLES, 4)
// create window
const title = "SDL Test"
window, err := sdl.CreateWindow(title, sdl.WINDOWPOS_CENTERED, sdl.WINDOWPOS_CENTERED, 1280, 720, sdl.WINDOW_RESIZABLE|sdl.WINDOW_OPENGL|sdl.WINDOW_ALLOW_HIGHDPI)
if err != nil {
// fallback in case multisample is not available
sdl.GLSetAttribute(sdl.GL_MULTISAMPLEBUFFERS, 0)
sdl.GLSetAttribute(sdl.GL_MULTISAMPLESAMPLES, 0)
window, err = sdl.CreateWindow(title, sdl.WINDOWPOS_CENTERED, sdl.WINDOWPOS_CENTERED, 1280, 720, sdl.WINDOW_RESIZABLE|sdl.WINDOW_OPENGL|sdl.WINDOW_ALLOW_HIGHDPI)
if err != nil {
log.Fatalf("Error creating window: %v", err)
}
}
defer window.Destroy()
// create GL context
glContext, err := window.GLCreateContext()
if err != nil {
log.Fatalf("Error creating GL context: %v", err)
}
// init GL
err = gl.Init()
if err != nil {
log.Fatalf("Error initializing GL: %v", err)
}
// enable vsync and multisample (if available)
sdl.GLSetSwapInterval(1)
gl.Enable(gl.MULTISAMPLE)
// load GL backend
backend, err := goglbackend.New(0, 0, 0, 0, nil)
if err != nil {
log.Fatalf("Error loading canvas GL assets: %v", err)
}
// initialize canvas with zero size, since size is set in main loop
cv := canvas.New(backend)
for running := true; running; {
err := window.GLMakeCurrent(glContext)
if err != nil {
time.Sleep(10 * time.Millisecond)
continue
}
// find window size and scaling
ww, wh := window.GetSize()
fbw, fbh := window.GLGetDrawableSize()
sx := float64(fbw) / float64(ww)
sy := float64(fbh) / float64(wh)
// handle events
for {
event := sdl.PollEvent()
if event == nil {
break
}
switch e := event.(type) {
case *sdl.KeyboardEvent:
if e.Type == sdl.KEYDOWN && e.Keysym.Scancode == sdl.SCANCODE_ESCAPE {
running = false
}
case *sdl.MouseMotionEvent:
mx, my = float64(e.X)*sx, float64(e.Y)*sy
case *sdl.QuitEvent:
running = false
case *sdl.WindowEvent:
if e.Type == sdl.WINDOWEVENT_CLOSE {
running = false
}
}
}
// set canvas size
backend.SetBounds(0, 0, int(fbw), int(fbh))
// call the run function to do all the drawing
run(cv, float64(fbw), float64(fbh))
// swap back and front buffer
window.GLSwap()
}
}
var mx, my float64
func run(cv *canvas.Canvas, w, h float64) {
cv.SetFillStyle("#000")
cv.FillRect(0, 0, w, h)
cv.SetFillStyle("#0F0")
cv.FillRect(w*0.25, h*0.25, w*0.5, h*0.5)
cv.SetStrokeStyle("#00F")
cv.StrokeRect(mx-32, my-32, 64, 64)
}

View file

@ -1,58 +0,0 @@
package main
import (
"log"
"github.com/tfriedel6/canvas"
"github.com/tfriedel6/canvas/backend/xmobilebackend"
"golang.org/x/exp/shiny/driver/gldriver"
"golang.org/x/exp/shiny/screen"
"golang.org/x/exp/shiny/widget"
"golang.org/x/exp/shiny/widget/glwidget"
"golang.org/x/exp/shiny/widget/node"
)
var cv *canvas.Canvas
var sheet *widget.Sheet
func main() {
gldriver.Main(func(s screen.Screen) {
glw := glwidget.NewGL(draw)
sheet = widget.NewSheet(glw)
ctx, err := xmobilebackend.NewGLContext(glw.Ctx)
if err != nil {
log.Fatal(err)
}
backend, err := xmobilebackend.New(0, 0, 600, 600, ctx)
if err != nil {
log.Fatal(err)
}
cv = canvas.New(backend)
err = widget.RunWindow(s, sheet, &widget.RunWindowOptions{
NewWindowOptions: screen.NewWindowOptions{
Title: "Shiny Canvas Example",
Width: 600,
Height: 600,
},
})
if err != nil {
log.Fatal(err)
}
})
}
func draw(w *glwidget.GL) {
cv.Save()
defer cv.Restore()
cv.Translate(0, 600)
cv.Scale(1, -1)
cv.ClearRect(0, 0, 600, 600)
cv.SetFillStyle("#FF00FF")
cv.FillRect(100, 100, 200, 200)
w.Publish()
w.Mark(node.MarkNeedsPaintBase)
}

View file

@ -1,184 +0,0 @@
package glfwcanvas
import (
"fmt"
_ "image/gif" // Imported here so that applications based on this package support these formats by default
_ "image/jpeg"
_ "image/png"
"math"
"runtime"
"time"
"github.com/go-gl/gl/v3.2-core/gl"
"github.com/go-gl/glfw/v3.3/glfw"
"github.com/tfriedel6/canvas"
"github.com/tfriedel6/canvas/backend/goglbackend"
)
// Window represents the opened window with GL context. The Mouse* and Key*
// functions can be set for callbacks
type Window struct {
Window *glfw.Window
canvas *canvas.Canvas
frameTimes [10]time.Time
frameIndex int
frameCount int
fps float32
close bool
MouseDown func(button, x, y int)
MouseMove func(x, y int)
MouseUp func(button, x, y int)
MouseWheel func(x, y int)
KeyDown func(scancode int, rn rune, name string)
KeyUp func(scancode int, rn rune, name string)
KeyChar func(rn rune)
SizeChange func(w, h int)
}
// CreateWindow creates a window using SDL and initializes the OpenGL context
func CreateWindow(w, h int, title string) (*Window, *canvas.Canvas, error) {
runtime.LockOSThread()
// init GLFW
err := glfw.Init()
if err != nil {
return nil, nil, fmt.Errorf("Error initializing GLFW: %v", err)
}
// the stencil size setting is required for the canvas to work
glfw.WindowHint(glfw.StencilBits, 8)
glfw.WindowHint(glfw.DepthBits, 0)
// create window
window, err := glfw.CreateWindow(w, h, title, nil, nil)
if err != nil {
return nil, nil, fmt.Errorf("Error creating window: %v", err)
}
window.MakeContextCurrent()
// init GL
err = gl.Init()
if err != nil {
return nil, nil, fmt.Errorf("Error initializing GL: %v", err)
}
// set vsync on, enable multisample (if available)
glfw.SwapInterval(1)
gl.Enable(gl.MULTISAMPLE)
// load canvas GL backend
fbw, fbh := window.GetFramebufferSize()
backend, err := goglbackend.New(0, 0, fbw, fbh, nil)
if err != nil {
return nil, nil, fmt.Errorf("Error loading GoGL backend: %v", err)
}
cv := canvas.New(backend)
wnd := &Window{
Window: window,
canvas: cv,
}
var mx, my int
window.SetMouseButtonCallback(func(w *glfw.Window, button glfw.MouseButton, action glfw.Action, mod glfw.ModifierKey) {
if action == glfw.Press && wnd.MouseDown != nil {
wnd.MouseDown(int(button), mx, my)
} else if action == glfw.Release && wnd.MouseUp != nil {
wnd.MouseUp(int(button), mx, my)
}
})
window.SetCursorPosCallback(func(w *glfw.Window, xpos, ypos float64) {
mx, my = int(math.Round(xpos)), int(math.Round(ypos))
if wnd.MouseMove != nil {
wnd.MouseMove(mx, my)
}
})
window.SetScrollCallback(func(w *glfw.Window, xoff, yoff float64) {
if wnd.MouseWheel != nil {
wnd.MouseWheel(int(math.Round(xoff)), int(math.Round(yoff)))
}
})
window.SetKeyCallback(func(w *glfw.Window, key glfw.Key, scancode int, action glfw.Action, mods glfw.ModifierKey) {
if action == glfw.Press && wnd.KeyDown != nil {
wnd.KeyDown(scancode, keyRune(key), keyName(key))
} else if action == glfw.Release && wnd.KeyUp != nil {
wnd.KeyUp(scancode, keyRune(key), keyName(key))
}
})
window.SetCharCallback(func(w *glfw.Window, char rune) {
if wnd.KeyChar != nil {
wnd.KeyChar(char)
}
})
window.SetSizeCallback(func(w *glfw.Window, width, height int) {
if wnd.SizeChange != nil {
wnd.SizeChange(width, height)
} else {
fbw, fbh := window.GetFramebufferSize()
backend.SetBounds(0, 0, fbw, fbh)
}
})
window.SetCloseCallback(func(w *glfw.Window) {
wnd.Close()
})
return wnd, cv, nil
}
// FPS returns the frames per second (averaged over 10 frames)
func (wnd *Window) FPS() float32 {
return wnd.fps
}
// Close can be used to end a call to MainLoop
func (wnd *Window) Close() {
wnd.close = true
}
// StartFrame handles events and gets the window ready for rendering
func (wnd *Window) StartFrame() {
wnd.Window.MakeContextCurrent()
glfw.PollEvents()
}
// FinishFrame updates the FPS count and displays the frame
func (wnd *Window) FinishFrame() {
now := time.Now()
wnd.frameTimes[wnd.frameIndex] = now
wnd.frameIndex++
wnd.frameIndex %= len(wnd.frameTimes)
if wnd.frameCount < len(wnd.frameTimes) {
wnd.frameCount++
} else {
diff := now.Sub(wnd.frameTimes[wnd.frameIndex]).Seconds()
wnd.fps = float32(wnd.frameCount-1) / float32(diff)
}
wnd.Window.SwapBuffers()
}
// MainLoop runs a main loop and calls run on every frame
func (wnd *Window) MainLoop(run func()) {
for !wnd.close {
wnd.StartFrame()
run()
wnd.FinishFrame()
}
}
// Size returns the current width and height of the window.
// Note that this size may not be the same as the size of the
// framebuffer, since some operating systems scale the window.
// Use the Width/Height/Size function on Canvas to determine
// the drawing size
func (wnd *Window) Size() (int, int) {
return wnd.Window.GetSize()
}
// FramebufferSize returns the current width and height of
// the framebuffer, which is also the internal size of the
// canvas
func (wnd *Window) FramebufferSize() (int, int) {
return wnd.Window.GetFramebufferSize()
}

View file

@ -1,216 +0,0 @@
package glfwcanvas
import "github.com/go-gl/glfw/v3.3/glfw"
var keyNameMap [347]string
var keyRuneMap [347]rune
func init() {
keyNameMap[glfw.KeyEscape] = "Escape"
keyNameMap[glfw.Key0] = "Digit0"
keyNameMap[glfw.Key1] = "Digit1"
keyNameMap[glfw.Key2] = "Digit2"
keyNameMap[glfw.Key3] = "Digit3"
keyNameMap[glfw.Key4] = "Digit4"
keyNameMap[glfw.Key5] = "Digit5"
keyNameMap[glfw.Key6] = "Digit6"
keyNameMap[glfw.Key7] = "Digit7"
keyNameMap[glfw.Key8] = "Digit8"
keyNameMap[glfw.Key9] = "Digit9"
keyNameMap[glfw.KeyMinus] = "Minus"
keyNameMap[glfw.KeyEqual] = "Equal"
keyNameMap[glfw.KeyBackspace] = "Backspace"
keyNameMap[glfw.KeyTab] = "Tab"
keyNameMap[glfw.KeyQ] = "KeyQ"
keyNameMap[glfw.KeyW] = "KeyW"
keyNameMap[glfw.KeyE] = "KeyE"
keyNameMap[glfw.KeyR] = "KeyR"
keyNameMap[glfw.KeyT] = "KeyT"
keyNameMap[glfw.KeyY] = "KeyY"
keyNameMap[glfw.KeyU] = "KeyU"
keyNameMap[glfw.KeyI] = "KeyI"
keyNameMap[glfw.KeyO] = "KeyO"
keyNameMap[glfw.KeyP] = "KeyP"
keyNameMap[glfw.KeyLeftBracket] = "BracketLeft"
keyNameMap[glfw.KeyRightBracket] = "BracketRight"
keyNameMap[glfw.KeyEnter] = "Enter"
keyNameMap[glfw.KeyLeftControl] = "ControlLeft"
keyNameMap[glfw.KeyA] = "KeyA"
keyNameMap[glfw.KeyS] = "KeyS"
keyNameMap[glfw.KeyD] = "KeyD"
keyNameMap[glfw.KeyF] = "KeyF"
keyNameMap[glfw.KeyG] = "KeyG"
keyNameMap[glfw.KeyH] = "KeyH"
keyNameMap[glfw.KeyJ] = "KeyJ"
keyNameMap[glfw.KeyK] = "KeyK"
keyNameMap[glfw.KeyL] = "KeyL"
keyNameMap[glfw.KeySemicolon] = "Semicolon"
keyNameMap[glfw.KeyApostrophe] = "Quote"
keyNameMap[glfw.KeyGraveAccent] = "Backquote"
keyNameMap[glfw.KeyLeftShift] = "ShiftLeft"
keyNameMap[glfw.KeyBackslash] = "Backslash"
keyNameMap[glfw.KeyZ] = "KeyZ"
keyNameMap[glfw.KeyX] = "KeyX"
keyNameMap[glfw.KeyC] = "KeyC"
keyNameMap[glfw.KeyV] = "KeyV"
keyNameMap[glfw.KeyB] = "KeyB"
keyNameMap[glfw.KeyN] = "KeyN"
keyNameMap[glfw.KeyM] = "KeyM"
keyNameMap[glfw.KeyComma] = "Comma"
keyNameMap[glfw.KeyPeriod] = "Period"
keyNameMap[glfw.KeySlash] = "Slash"
keyNameMap[glfw.KeyRightShift] = "ShiftRight"
keyNameMap[glfw.KeyKPMultiply] = "NumpadMultiply"
keyNameMap[glfw.KeyLeftAlt] = "AltLeft"
keyNameMap[glfw.KeySpace] = "Space"
keyNameMap[glfw.KeyCapsLock] = "CapsLock"
keyNameMap[glfw.KeyF1] = "F1"
keyNameMap[glfw.KeyF2] = "F2"
keyNameMap[glfw.KeyF3] = "F3"
keyNameMap[glfw.KeyF4] = "F4"
keyNameMap[glfw.KeyF5] = "F5"
keyNameMap[glfw.KeyF6] = "F6"
keyNameMap[glfw.KeyF7] = "F7"
keyNameMap[glfw.KeyF8] = "F8"
keyNameMap[glfw.KeyF9] = "F9"
keyNameMap[glfw.KeyF10] = "F10"
keyNameMap[glfw.KeyPause] = "Pause"
keyNameMap[glfw.KeyScrollLock] = "ScrollLock"
keyNameMap[glfw.KeyKP7] = "Numpad7"
keyNameMap[glfw.KeyKP8] = "Numpad8"
keyNameMap[glfw.KeyKP9] = "Numpad9"
keyNameMap[glfw.KeyKPSubtract] = "NumpadSubtract"
keyNameMap[glfw.KeyKP4] = "Numpad4"
keyNameMap[glfw.KeyKP5] = "Numpad5"
keyNameMap[glfw.KeyKP6] = "Numpad6"
keyNameMap[glfw.KeyKPAdd] = "NumpadAdd"
keyNameMap[glfw.KeyKP1] = "Numpad1"
keyNameMap[glfw.KeyKP2] = "Numpad2"
keyNameMap[glfw.KeyKP3] = "Numpad3"
keyNameMap[glfw.KeyKP0] = "Numpad0"
keyNameMap[glfw.KeyKPDecimal] = "NumpadDecimal"
keyNameMap[glfw.KeyPrintScreen] = "PrintScreen"
// keyNameMap[glfw.KeyNonUSBackslash] = "IntlBackslash"
keyNameMap[glfw.KeyF11] = "F11"
keyNameMap[glfw.KeyF12] = "F12"
keyNameMap[glfw.KeyKPEqual] = "NumpadEqual"
keyNameMap[glfw.KeyF13] = "F13"
keyNameMap[glfw.KeyF14] = "F14"
keyNameMap[glfw.KeyF15] = "F15"
keyNameMap[glfw.KeyF16] = "F16"
keyNameMap[glfw.KeyF17] = "F17"
keyNameMap[glfw.KeyF18] = "F18"
keyNameMap[glfw.KeyF19] = "F19"
// keyNameMap[glfw.KeyUndo] = "Undo"
// keyNameMap[glfw.KeyPaste] = "Paste"
// keyNameMap[glfw.KeyAudioNext] = "MediaTrackPrevious"
// keyNameMap[glfw.KeyCut] = "Cut"
// keyNameMap[glfw.KeyCopy] = "Copy"
// keyNameMap[glfw.KeyAudioNext] = "MediaTrackNext"
keyNameMap[glfw.KeyKPEnter] = "NumpadEnter"
keyNameMap[glfw.KeyRightControl] = "ControlRight"
// keyNameMap[glfw.KeyMute] = "AudioVolumeMute"
// keyNameMap[glfw.KeyAudioPlay] = "MediaPlayPause"
// keyNameMap[glfw.KeyAudioStop] = "MediaStop"
// keyNameMap[glfw.KeyVolumeDown] = "AudioVolumeDown"
// keyNameMap[glfw.KeyVolumeUp] = "AudioVolumeUp"
keyNameMap[glfw.KeyKPDivide] = "NumpadDivide"
keyNameMap[glfw.KeyRightAlt] = "AltRight"
// keyNameMap[glfw.KeyHelp] = "Help"
keyNameMap[glfw.KeyHome] = "Home"
keyNameMap[glfw.KeyUp] = "ArrowUp"
keyNameMap[glfw.KeyPageUp] = "PageUp"
keyNameMap[glfw.KeyLeft] = "ArrowLeft"
keyNameMap[glfw.KeyRight] = "ArrowRight"
keyNameMap[glfw.KeyEnd] = "End"
keyNameMap[glfw.KeyDown] = "ArrowDown"
keyNameMap[glfw.KeyInsert] = "Insert"
keyNameMap[glfw.KeyDelete] = "Delete"
// keyNameMap[glfw.KeyApplication] = "ContextMenu"
keyRuneMap[glfw.Key0] = '0'
keyRuneMap[glfw.Key1] = '1'
keyRuneMap[glfw.Key2] = '2'
keyRuneMap[glfw.Key3] = '3'
keyRuneMap[glfw.Key4] = '4'
keyRuneMap[glfw.Key5] = '5'
keyRuneMap[glfw.Key6] = '6'
keyRuneMap[glfw.Key7] = '7'
keyRuneMap[glfw.Key8] = '8'
keyRuneMap[glfw.Key9] = '9'
keyRuneMap[glfw.KeyMinus] = '-'
keyRuneMap[glfw.KeyEqual] = '='
keyRuneMap[glfw.KeyTab] = '\t'
keyRuneMap[glfw.KeyQ] = 'Q'
keyRuneMap[glfw.KeyW] = 'W'
keyRuneMap[glfw.KeyE] = 'E'
keyRuneMap[glfw.KeyR] = 'R'
keyRuneMap[glfw.KeyT] = 'T'
keyRuneMap[glfw.KeyY] = 'Y'
keyRuneMap[glfw.KeyU] = 'U'
keyRuneMap[glfw.KeyI] = 'I'
keyRuneMap[glfw.KeyO] = 'O'
keyRuneMap[glfw.KeyP] = 'P'
keyRuneMap[glfw.KeyLeftBracket] = '['
keyRuneMap[glfw.KeyRightBracket] = ']'
keyRuneMap[glfw.KeyEnter] = '\n'
keyRuneMap[glfw.KeyA] = 'A'
keyRuneMap[glfw.KeyS] = 'S'
keyRuneMap[glfw.KeyD] = 'D'
keyRuneMap[glfw.KeyF] = 'F'
keyRuneMap[glfw.KeyG] = 'G'
keyRuneMap[glfw.KeyH] = 'H'
keyRuneMap[glfw.KeyJ] = 'J'
keyRuneMap[glfw.KeyK] = 'K'
keyRuneMap[glfw.KeyL] = 'L'
keyRuneMap[glfw.KeySemicolon] = ';'
keyRuneMap[glfw.KeyApostrophe] = '\''
keyRuneMap[glfw.KeyGraveAccent] = '`'
keyRuneMap[glfw.KeyBackslash] = '\\'
keyRuneMap[glfw.KeyZ] = 'Z'
keyRuneMap[glfw.KeyX] = 'X'
keyRuneMap[glfw.KeyC] = 'C'
keyRuneMap[glfw.KeyV] = 'V'
keyRuneMap[glfw.KeyB] = 'B'
keyRuneMap[glfw.KeyN] = 'N'
keyRuneMap[glfw.KeyM] = 'M'
keyRuneMap[glfw.KeyComma] = ','
keyRuneMap[glfw.KeyPeriod] = '.'
keyRuneMap[glfw.KeySlash] = '/'
keyRuneMap[glfw.KeyKPMultiply] = '*'
keyRuneMap[glfw.KeySpace] = ' '
keyRuneMap[glfw.KeyKP7] = '7'
keyRuneMap[glfw.KeyKP8] = '8'
keyRuneMap[glfw.KeyKP9] = '9'
keyRuneMap[glfw.KeyKPSubtract] = '-'
keyRuneMap[glfw.KeyKP4] = '4'
keyRuneMap[glfw.KeyKP5] = '5'
keyRuneMap[glfw.KeyKP6] = '6'
keyRuneMap[glfw.KeyKPAdd] = '+'
keyRuneMap[glfw.KeyKP1] = '1'
keyRuneMap[glfw.KeyKP2] = '2'
keyRuneMap[glfw.KeyKP3] = '3'
keyRuneMap[glfw.KeyKP0] = '0'
keyRuneMap[glfw.KeyKPDecimal] = '.'
keyRuneMap[glfw.KeyKPEqual] = '='
keyRuneMap[glfw.KeyKPEnter] = '\n'
keyRuneMap[glfw.KeyKPDivide] = '/'
}
func keyName(key glfw.Key) string {
if int(key) >= len(keyNameMap) {
return "Unidentified"
}
name := keyNameMap[key]
if name == "" {
return "Unidentified"
}
return name
}
func keyRune(key glfw.Key) rune {
if int(key) >= len(keyNameMap) {
return 0
}
return keyRuneMap[key]
}

14
go.mod
View file

@ -1,14 +1,14 @@
module github.com/tfriedel6/canvas
require (
github.com/go-gl/gl v0.0.0-20181026044259-55b76b7df9d2
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20191125211704-12ad95a8df72
github.com/go-gl/gl v0.0.0-20190320180904-bf2b1f2f34d7
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20200707082815-5321531c36a2
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0
github.com/veandco/go-sdl2 v0.4.0
golang.org/x/exp v0.0.0-20181106170214-d68db9428509
golang.org/x/image v0.0.0-20200119044424-58c23975cae1
golang.org/x/mobile v0.0.0-20181026062114-a27dd33d354d
golang.org/x/sys v0.0.0-20181128092732-4ed8d59d0b35 // indirect
github.com/veandco/go-sdl2 v0.4.4
golang.org/x/exp v0.0.0-20200513190911-00229845015e
golang.org/x/image v0.0.0-20200801110659-972c09e46d76
golang.org/x/mobile v0.0.0-20200801112145-973feb4309de
golang.org/x/sys v0.0.0-20200810151505-1b9f1253b3ed // indirect
)
go 1.13

57
go.sum
View file

@ -1,17 +1,46 @@
github.com/go-gl/gl v0.0.0-20181026044259-55b76b7df9d2 h1:78Hza2KHn2PX1jdydQnffaU2A/xM0g3Nx1xmMdep9Gk=
github.com/go-gl/gl v0.0.0-20181026044259-55b76b7df9d2/go.mod h1:482civXOzJJCPzJ4ZOX/pwvXBWSnzD4OKMdH4ClKGbk=
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20191125211704-12ad95a8df72 h1:b+9H1GAsx5RsjvDFLoS5zkNBzIQMuVKUYQDmxU3N5XE=
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20191125211704-12ad95a8df72/go.mod h1:tQ2UAYgL5IevRw8kRxooKSPJfGvJ9fJQFa0TUsXzTg8=
dmitri.shuralyov.com/gpu/mtl v0.0.0-20190408044501-666a987793e9/go.mod h1:H6x//7gZCb22OMCxBHrMx7a5I7Hp++hsVxbQ4BYO7hU=
github.com/BurntSushi/xgb v0.0.0-20160522181843-27f122750802/go.mod h1:IVnqGOEym/WlBOVXweHU+Q+/VP0lqqI8lqeDx9IjBqo=
github.com/go-gl/gl v0.0.0-20190320180904-bf2b1f2f34d7/go.mod h1:482civXOzJJCPzJ4ZOX/pwvXBWSnzD4OKMdH4ClKGbk=
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20200222043503-6f7a984d4dc4/go.mod h1:tQ2UAYgL5IevRw8kRxooKSPJfGvJ9fJQFa0TUsXzTg8=
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20200707082815-5321531c36a2 h1:Ac1OEHHkbAZ6EUnJahF0GKcU0FjPc/V8F1DvjhKngFE=
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20200707082815-5321531c36a2/go.mod h1:tQ2UAYgL5IevRw8kRxooKSPJfGvJ9fJQFa0TUsXzTg8=
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0 h1:DACJavvAHhabrF08vX0COfcOBJRhZ8lUbR+ZWIs0Y5g=
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0/go.mod h1:E/TSTwGwJL78qG/PmXZO1EjYhfJinVAhrmmHX6Z8B9k=
github.com/veandco/go-sdl2 v0.4.0 h1:l9q6K+Dvpd/VlZdw2ufApKnWhAQqx9UL8Zrvbjtm3Lw=
github.com/veandco/go-sdl2 v0.4.0/go.mod h1:FB+kTpX9YTE+urhYiClnRzpOXbiWgaU3+5F2AB78DPg=
golang.org/x/exp v0.0.0-20181106170214-d68db9428509 h1:k21GX33vzpH/syMF7TgrLxe8ILtvwbyuHtEO3ebR82E=
golang.org/x/exp v0.0.0-20181106170214-d68db9428509/go.mod h1:CJ0aWSM057203Lf6IL+f9T1iT9GByDxfZKAQTCR3kQA=
golang.org/x/image v0.0.0-20200119044424-58c23975cae1 h1:5h3ngYt7+vXCDZCup/HkCQgW5XwmSvR/nA2JmJ0RErg=
golang.org/x/image v0.0.0-20200119044424-58c23975cae1/go.mod h1:FeLwcggjj3mMvU+oOTbSwawSJRM1uh48EjtB4UJZlP0=
golang.org/x/mobile v0.0.0-20181026062114-a27dd33d354d h1:DuZZDdMFwDrzmycNhCaWSve7Vh+BIrjm7ttgb4fD3Os=
golang.org/x/mobile v0.0.0-20181026062114-a27dd33d354d/go.mod h1:z+o9i4GpDbdi3rU15maQ/Ox0txvL9dWGYEHz965HBQE=
golang.org/x/sys v0.0.0-20181128092732-4ed8d59d0b35 h1:YAFjXN64LMvktoUZH9zgY4lGc/msGN7HQfoSuKCgaDU=
golang.org/x/sys v0.0.0-20181128092732-4ed8d59d0b35/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
github.com/veandco/go-sdl2 v0.4.4 h1:coOJGftOdvNvGoUIZmm4XD+ZRQF4mg9ZVHmH3/42zFQ=
github.com/veandco/go-sdl2 v0.4.4/go.mod h1:FB+kTpX9YTE+urhYiClnRzpOXbiWgaU3+5F2AB78DPg=
golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w=
golang.org/x/crypto v0.0.0-20190510104115-cbcb75029529/go.mod h1:yigFU9vqHzYiE8UmvKecakEJjdnWj3jj499lnFckfCI=
golang.org/x/crypto v0.0.0-20191011191535-87dc89f01550/go.mod h1:yigFU9vqHzYiE8UmvKecakEJjdnWj3jj499lnFckfCI=
golang.org/x/exp v0.0.0-20190306152737-a1d7652674e8/go.mod h1:CJ0aWSM057203Lf6IL+f9T1iT9GByDxfZKAQTCR3kQA=
golang.org/x/exp v0.0.0-20190731235908-ec7cb31e5a56/go.mod h1:JhuoJpWY28nO4Vef9tZUw9qufEGTyX1+7lmHxV5q5G4=
golang.org/x/exp v0.0.0-20200513190911-00229845015e h1:rMqLP+9XLy+LdbCXHjJHAmTfXCr93W7oruWA6Hq1Alc=
golang.org/x/exp v0.0.0-20200513190911-00229845015e/go.mod h1:4M0jN8W1tt0AVLNr8HDosyJCDCDuyL9N9+3m7wDWgKw=
golang.org/x/image v0.0.0-20190227222117-0694c2d4d067/go.mod h1:kZ7UVZpmo3dzQBMxlp+ypCbDeSB+sBbTgSJuh5dn5js=
golang.org/x/image v0.0.0-20190802002840-cff245a6509b/go.mod h1:FeLwcggjj3mMvU+oOTbSwawSJRM1uh48EjtB4UJZlP0=
golang.org/x/image v0.0.0-20200801110659-972c09e46d76 h1:U7GPaoQyQmX+CBRWXKrvRzWTbd+slqeSh8uARsIyhAw=
golang.org/x/image v0.0.0-20200801110659-972c09e46d76/go.mod h1:FeLwcggjj3mMvU+oOTbSwawSJRM1uh48EjtB4UJZlP0=
golang.org/x/mobile v0.0.0-20190312151609-d3739f865fa6/go.mod h1:z+o9i4GpDbdi3rU15maQ/Ox0txvL9dWGYEHz965HBQE=
golang.org/x/mobile v0.0.0-20190719004257-d2bd2a29d028/go.mod h1:E/iHnbuqvinMTCcRqshq8CkpyQDoeVncDDYHnLhea+o=
golang.org/x/mobile v0.0.0-20200801112145-973feb4309de h1:OVJ6QQUBAesB8CZijKDSsXX7xYVtUhrkY0gwMfbi4p4=
golang.org/x/mobile v0.0.0-20200801112145-973feb4309de/go.mod h1:skQtrUTUwhdJvXM/2KKJzY8pDgNr9I/FOMqDVRPBUS4=
golang.org/x/mod v0.1.0/go.mod h1:0QHyrYULN0/3qlju5TqG8bIK38QM8yzMo5ekMj3DlcY=
golang.org/x/mod v0.1.1-0.20191105210325-c90efee705ee/go.mod h1:QqPTAvyqsEbceGzBzNggFXnrqF1CaUcvgkdR5Ot7KZg=
golang.org/x/mod v0.1.1-0.20191107180719-034126e5016b/go.mod h1:QqPTAvyqsEbceGzBzNggFXnrqF1CaUcvgkdR5Ot7KZg=
golang.org/x/mod v0.1.1-0.20191209134235-331c550502dd/go.mod h1:s0Qsj1ACt9ePp/hMypM3fl4fZqREWJwdYDEqhRiZZUA=
golang.org/x/net v0.0.0-20190311183353-d8887717615a/go.mod h1:t9HGtf8HONx5eT2rtn7q6eTqICYqUVnKs3thJo3Qplg=
golang.org/x/net v0.0.0-20190404232315-eb5bcb51f2a3/go.mod h1:t9HGtf8HONx5eT2rtn7q6eTqICYqUVnKs3thJo3Qplg=
golang.org/x/net v0.0.0-20190620200207-3b0461eec859/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
golang.org/x/sync v0.0.0-20190423024810-112230192c58/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sys v0.0.0-20190215142949-d0b11bdaac8a/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
golang.org/x/sys v0.0.0-20190312061237-fead79001313/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20190412213103-97732733099d/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20191001151750-bb3f8db39f24/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200810151505-1b9f1253b3ed h1:WBkVNH1zd9jg/dK4HCM4lNANnmd12EHC9z+LmcCG4ns=
golang.org/x/sys v0.0.0-20200810151505-1b9f1253b3ed/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/text v0.3.0/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ=
golang.org/x/tools v0.0.0-20190312151545-0bb0c0a6e846/go.mod h1:LCzVGOaR6xXOjkQ3onu1FJEFr0SW1gC7cKk1uF8kGRs=
golang.org/x/tools v0.0.0-20191119224855-298f0cb1881e/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/tools v0.0.0-20200117012304-6edc0a871e69/go.mod h1:TB2adYChydJhpapKDTa4BR/hXlZSLoq2Wpct/0txZ28=
golang.org/x/tools v0.0.0-20200207183749-b753a1ba74fa/go.mod h1:TB2adYChydJhpapKDTa4BR/hXlZSLoq2Wpct/0txZ28=
golang.org/x/xerrors v0.0.0-20190717185122-a985d3407aa7/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
golang.org/x/xerrors v0.0.0-20191011141410-1b5146add898/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=

View file

@ -141,6 +141,12 @@ func (img *Image) Delete() {
// Replace replaces the image with the new one
func (img *Image) Replace(src interface{}) error {
if img.src == src {
if origImg, ok := img.src.(image.Image); ok {
img.img.Replace(origImg)
return nil
}
}
newImg, err := img.cv.LoadImage(src)
if err != nil {
return err

View file

@ -372,9 +372,6 @@ func (p *Path2D) ClosePath() {
if len(p.p) < 2 {
return
}
if isSamePoint(p.p[len(p.p)-1].pos, p.p[0].pos, 0.1) {
return
}
closeIdx := 0
for i := len(p.p) - 1; i >= 0; i-- {
if p.p[i].flags&pathMove != 0 {
@ -382,7 +379,9 @@ func (p *Path2D) ClosePath() {
break
}
}
p.LineTo(p.p[closeIdx].pos[0], p.p[closeIdx].pos[1])
if !isSamePoint(p.p[len(p.p)-1].pos, p.p[0].pos, 0.1) {
p.LineTo(p.p[closeIdx].pos[0], p.p[closeIdx].pos[1])
}
p.p[len(p.p)-1].next = p.p[closeIdx].next
p.p[len(p.p)-1].flags |= pathAttach
}

View file

@ -1,216 +0,0 @@
package sdlcanvas
import "github.com/veandco/go-sdl2/sdl"
var keyNameMap [262]string
var keyRuneMap [262]rune
func init() {
keyNameMap[sdl.SCANCODE_ESCAPE] = "Escape"
keyNameMap[sdl.SCANCODE_0] = "Digit0"
keyNameMap[sdl.SCANCODE_1] = "Digit1"
keyNameMap[sdl.SCANCODE_2] = "Digit2"
keyNameMap[sdl.SCANCODE_3] = "Digit3"
keyNameMap[sdl.SCANCODE_4] = "Digit4"
keyNameMap[sdl.SCANCODE_5] = "Digit5"
keyNameMap[sdl.SCANCODE_6] = "Digit6"
keyNameMap[sdl.SCANCODE_7] = "Digit7"
keyNameMap[sdl.SCANCODE_8] = "Digit8"
keyNameMap[sdl.SCANCODE_9] = "Digit9"
keyNameMap[sdl.SCANCODE_MINUS] = "Minus"
keyNameMap[sdl.SCANCODE_EQUALS] = "Equal"
keyNameMap[sdl.SCANCODE_BACKSPACE] = "Backspace"
keyNameMap[sdl.SCANCODE_TAB] = "Tab"
keyNameMap[sdl.SCANCODE_Q] = "KeyQ"
keyNameMap[sdl.SCANCODE_W] = "KeyW"
keyNameMap[sdl.SCANCODE_E] = "KeyE"
keyNameMap[sdl.SCANCODE_R] = "KeyR"
keyNameMap[sdl.SCANCODE_T] = "KeyT"
keyNameMap[sdl.SCANCODE_Y] = "KeyY"
keyNameMap[sdl.SCANCODE_U] = "KeyU"
keyNameMap[sdl.SCANCODE_I] = "KeyI"
keyNameMap[sdl.SCANCODE_O] = "KeyO"
keyNameMap[sdl.SCANCODE_P] = "KeyP"
keyNameMap[sdl.SCANCODE_LEFTBRACKET] = "BracketLeft"
keyNameMap[sdl.SCANCODE_RIGHTBRACKET] = "BracketRight"
keyNameMap[sdl.SCANCODE_RETURN] = "Enter"
keyNameMap[sdl.SCANCODE_LCTRL] = "ControlLeft"
keyNameMap[sdl.SCANCODE_A] = "KeyA"
keyNameMap[sdl.SCANCODE_S] = "KeyS"
keyNameMap[sdl.SCANCODE_D] = "KeyD"
keyNameMap[sdl.SCANCODE_F] = "KeyF"
keyNameMap[sdl.SCANCODE_G] = "KeyG"
keyNameMap[sdl.SCANCODE_H] = "KeyH"
keyNameMap[sdl.SCANCODE_J] = "KeyJ"
keyNameMap[sdl.SCANCODE_K] = "KeyK"
keyNameMap[sdl.SCANCODE_L] = "KeyL"
keyNameMap[sdl.SCANCODE_SEMICOLON] = "Semicolon"
keyNameMap[sdl.SCANCODE_APOSTROPHE] = "Quote"
keyNameMap[sdl.SCANCODE_GRAVE] = "Backquote"
keyNameMap[sdl.SCANCODE_LSHIFT] = "ShiftLeft"
keyNameMap[sdl.SCANCODE_BACKSLASH] = "Backslash"
keyNameMap[sdl.SCANCODE_Z] = "KeyZ"
keyNameMap[sdl.SCANCODE_X] = "KeyX"
keyNameMap[sdl.SCANCODE_C] = "KeyC"
keyNameMap[sdl.SCANCODE_V] = "KeyV"
keyNameMap[sdl.SCANCODE_B] = "KeyB"
keyNameMap[sdl.SCANCODE_N] = "KeyN"
keyNameMap[sdl.SCANCODE_M] = "KeyM"
keyNameMap[sdl.SCANCODE_COMMA] = "Comma"
keyNameMap[sdl.SCANCODE_PERIOD] = "Period"
keyNameMap[sdl.SCANCODE_SLASH] = "Slash"
keyNameMap[sdl.SCANCODE_RSHIFT] = "ShiftRight"
keyNameMap[sdl.SCANCODE_KP_MULTIPLY] = "NumpadMultiply"
keyNameMap[sdl.SCANCODE_LALT] = "AltLeft"
keyNameMap[sdl.SCANCODE_SPACE] = "Space"
keyNameMap[sdl.SCANCODE_CAPSLOCK] = "CapsLock"
keyNameMap[sdl.SCANCODE_F1] = "F1"
keyNameMap[sdl.SCANCODE_F2] = "F2"
keyNameMap[sdl.SCANCODE_F3] = "F3"
keyNameMap[sdl.SCANCODE_F4] = "F4"
keyNameMap[sdl.SCANCODE_F5] = "F5"
keyNameMap[sdl.SCANCODE_F6] = "F6"
keyNameMap[sdl.SCANCODE_F7] = "F7"
keyNameMap[sdl.SCANCODE_F8] = "F8"
keyNameMap[sdl.SCANCODE_F9] = "F9"
keyNameMap[sdl.SCANCODE_F10] = "F10"
keyNameMap[sdl.SCANCODE_PAUSE] = "Pause"
keyNameMap[sdl.SCANCODE_SCROLLLOCK] = "ScrollLock"
keyNameMap[sdl.SCANCODE_KP_7] = "Numpad7"
keyNameMap[sdl.SCANCODE_KP_8] = "Numpad8"
keyNameMap[sdl.SCANCODE_KP_9] = "Numpad9"
keyNameMap[sdl.SCANCODE_KP_MINUS] = "NumpadSubtract"
keyNameMap[sdl.SCANCODE_KP_4] = "Numpad4"
keyNameMap[sdl.SCANCODE_KP_5] = "Numpad5"
keyNameMap[sdl.SCANCODE_KP_6] = "Numpad6"
keyNameMap[sdl.SCANCODE_KP_PLUS] = "NumpadAdd"
keyNameMap[sdl.SCANCODE_KP_1] = "Numpad1"
keyNameMap[sdl.SCANCODE_KP_2] = "Numpad2"
keyNameMap[sdl.SCANCODE_KP_3] = "Numpad3"
keyNameMap[sdl.SCANCODE_KP_0] = "Numpad0"
keyNameMap[sdl.SCANCODE_KP_DECIMAL] = "NumpadDecimal"
keyNameMap[sdl.SCANCODE_PRINTSCREEN] = "PrintScreen"
keyNameMap[sdl.SCANCODE_NONUSBACKSLASH] = "IntlBackslash"
keyNameMap[sdl.SCANCODE_F11] = "F11"
keyNameMap[sdl.SCANCODE_F12] = "F12"
keyNameMap[sdl.SCANCODE_KP_EQUALS] = "NumpadEqual"
keyNameMap[sdl.SCANCODE_F13] = "F13"
keyNameMap[sdl.SCANCODE_F14] = "F14"
keyNameMap[sdl.SCANCODE_F15] = "F15"
keyNameMap[sdl.SCANCODE_F16] = "F16"
keyNameMap[sdl.SCANCODE_F17] = "F17"
keyNameMap[sdl.SCANCODE_F18] = "F18"
keyNameMap[sdl.SCANCODE_F19] = "F19"
keyNameMap[sdl.SCANCODE_UNDO] = "Undo"
keyNameMap[sdl.SCANCODE_PASTE] = "Paste"
keyNameMap[sdl.SCANCODE_AUDIOPREV] = "MediaTrackPrevious"
keyNameMap[sdl.SCANCODE_CUT] = "Cut"
keyNameMap[sdl.SCANCODE_COPY] = "Copy"
keyNameMap[sdl.SCANCODE_AUDIONEXT] = "MediaTrackNext"
keyNameMap[sdl.SCANCODE_KP_ENTER] = "NumpadEnter"
keyNameMap[sdl.SCANCODE_RCTRL] = "ControlRight"
keyNameMap[sdl.SCANCODE_MUTE] = "AudioVolumeMute"
keyNameMap[sdl.SCANCODE_AUDIOPLAY] = "MediaPlayPause"
keyNameMap[sdl.SCANCODE_AUDIOSTOP] = "MediaStop"
keyNameMap[sdl.SCANCODE_VOLUMEDOWN] = "AudioVolumeDown"
keyNameMap[sdl.SCANCODE_VOLUMEUP] = "AudioVolumeUp"
keyNameMap[sdl.SCANCODE_KP_DIVIDE] = "NumpadDivide"
keyNameMap[sdl.SCANCODE_RALT] = "AltRight"
keyNameMap[sdl.SCANCODE_HELP] = "Help"
keyNameMap[sdl.SCANCODE_HOME] = "Home"
keyNameMap[sdl.SCANCODE_UP] = "ArrowUp"
keyNameMap[sdl.SCANCODE_PAGEUP] = "PageUp"
keyNameMap[sdl.SCANCODE_LEFT] = "ArrowLeft"
keyNameMap[sdl.SCANCODE_RIGHT] = "ArrowRight"
keyNameMap[sdl.SCANCODE_END] = "End"
keyNameMap[sdl.SCANCODE_DOWN] = "ArrowDown"
keyNameMap[sdl.SCANCODE_INSERT] = "Insert"
keyNameMap[sdl.SCANCODE_DELETE] = "Delete"
keyNameMap[sdl.SCANCODE_APPLICATION] = "ContextMenu"
keyRuneMap[sdl.SCANCODE_0] = '0'
keyRuneMap[sdl.SCANCODE_1] = '1'
keyRuneMap[sdl.SCANCODE_2] = '2'
keyRuneMap[sdl.SCANCODE_3] = '3'
keyRuneMap[sdl.SCANCODE_4] = '4'
keyRuneMap[sdl.SCANCODE_5] = '5'
keyRuneMap[sdl.SCANCODE_6] = '6'
keyRuneMap[sdl.SCANCODE_7] = '7'
keyRuneMap[sdl.SCANCODE_8] = '8'
keyRuneMap[sdl.SCANCODE_9] = '9'
keyRuneMap[sdl.SCANCODE_MINUS] = '-'
keyRuneMap[sdl.SCANCODE_EQUALS] = '='
keyRuneMap[sdl.SCANCODE_TAB] = '\t'
keyRuneMap[sdl.SCANCODE_Q] = 'Q'
keyRuneMap[sdl.SCANCODE_W] = 'W'
keyRuneMap[sdl.SCANCODE_E] = 'E'
keyRuneMap[sdl.SCANCODE_R] = 'R'
keyRuneMap[sdl.SCANCODE_T] = 'T'
keyRuneMap[sdl.SCANCODE_Y] = 'Y'
keyRuneMap[sdl.SCANCODE_U] = 'U'
keyRuneMap[sdl.SCANCODE_I] = 'I'
keyRuneMap[sdl.SCANCODE_O] = 'O'
keyRuneMap[sdl.SCANCODE_P] = 'P'
keyRuneMap[sdl.SCANCODE_LEFTBRACKET] = '['
keyRuneMap[sdl.SCANCODE_RIGHTBRACKET] = ']'
keyRuneMap[sdl.SCANCODE_RETURN] = '\n'
keyRuneMap[sdl.SCANCODE_A] = 'A'
keyRuneMap[sdl.SCANCODE_S] = 'S'
keyRuneMap[sdl.SCANCODE_D] = 'D'
keyRuneMap[sdl.SCANCODE_F] = 'F'
keyRuneMap[sdl.SCANCODE_G] = 'G'
keyRuneMap[sdl.SCANCODE_H] = 'H'
keyRuneMap[sdl.SCANCODE_J] = 'J'
keyRuneMap[sdl.SCANCODE_K] = 'K'
keyRuneMap[sdl.SCANCODE_L] = 'L'
keyRuneMap[sdl.SCANCODE_SEMICOLON] = ';'
keyRuneMap[sdl.SCANCODE_APOSTROPHE] = '\''
keyRuneMap[sdl.SCANCODE_GRAVE] = '`'
keyRuneMap[sdl.SCANCODE_BACKSLASH] = '\\'
keyRuneMap[sdl.SCANCODE_Z] = 'Z'
keyRuneMap[sdl.SCANCODE_X] = 'X'
keyRuneMap[sdl.SCANCODE_C] = 'C'
keyRuneMap[sdl.SCANCODE_V] = 'V'
keyRuneMap[sdl.SCANCODE_B] = 'B'
keyRuneMap[sdl.SCANCODE_N] = 'N'
keyRuneMap[sdl.SCANCODE_M] = 'M'
keyRuneMap[sdl.SCANCODE_COMMA] = ','
keyRuneMap[sdl.SCANCODE_PERIOD] = '.'
keyRuneMap[sdl.SCANCODE_SLASH] = '/'
keyRuneMap[sdl.SCANCODE_KP_MULTIPLY] = '*'
keyRuneMap[sdl.SCANCODE_SPACE] = ' '
keyRuneMap[sdl.SCANCODE_KP_7] = '7'
keyRuneMap[sdl.SCANCODE_KP_8] = '8'
keyRuneMap[sdl.SCANCODE_KP_9] = '9'
keyRuneMap[sdl.SCANCODE_KP_MINUS] = '-'
keyRuneMap[sdl.SCANCODE_KP_4] = '4'
keyRuneMap[sdl.SCANCODE_KP_5] = '5'
keyRuneMap[sdl.SCANCODE_KP_6] = '6'
keyRuneMap[sdl.SCANCODE_KP_PLUS] = '+'
keyRuneMap[sdl.SCANCODE_KP_1] = '1'
keyRuneMap[sdl.SCANCODE_KP_2] = '2'
keyRuneMap[sdl.SCANCODE_KP_3] = '3'
keyRuneMap[sdl.SCANCODE_KP_0] = '0'
keyRuneMap[sdl.SCANCODE_KP_DECIMAL] = '.'
keyRuneMap[sdl.SCANCODE_KP_EQUALS] = '='
keyRuneMap[sdl.SCANCODE_KP_ENTER] = '\n'
keyRuneMap[sdl.SCANCODE_KP_DIVIDE] = '/'
}
func keyName(s sdl.Scancode) string {
if int(s) >= len(keyNameMap) {
return "Unidentified"
}
name := keyNameMap[s]
if name == "" {
return "Unidentified"
}
return name
}
func keyRune(s sdl.Scancode) rune {
if int(s) >= len(keyNameMap) {
return 0
}
return keyRuneMap[s]
}

View file

@ -1,275 +0,0 @@
package sdlcanvas
import (
"fmt"
_ "image/gif" // Imported here so that applications based on this package support these formats by default
_ "image/jpeg"
_ "image/png"
"runtime"
"time"
"unicode/utf8"
"github.com/go-gl/gl/v3.2-core/gl"
"github.com/tfriedel6/canvas"
"github.com/tfriedel6/canvas/backend/goglbackend"
"github.com/veandco/go-sdl2/sdl"
)
// Window represents the opened window with GL context. The Mouse* and Key*
// functions can be set for callbacks
type Window struct {
Window *sdl.Window
WindowID uint32
GLContext sdl.GLContext
Backend *goglbackend.GoGLBackend
canvas *canvas.Canvas
frameTimes [10]time.Time
frameIndex int
frameCount int
fps float32
close bool
events []sdl.Event
Event func(event sdl.Event)
MouseDown func(button, x, y int)
MouseMove func(x, y int)
MouseUp func(button, x, y int)
MouseWheel func(x, y int)
KeyDown func(scancode int, rn rune, name string)
KeyUp func(scancode int, rn rune, name string)
KeyChar func(rn rune)
SizeChange func(w, h int)
}
// CreateWindow creates a window using SDL and initializes the OpenGL context
func CreateWindow(w, h int, title string) (*Window, *canvas.Canvas, error) {
runtime.LockOSThread()
// init SDL
err := sdl.Init(sdl.INIT_VIDEO)
if err != nil {
return nil, nil, fmt.Errorf("Error initializing SDL: %v", err)
}
sdl.GLSetAttribute(sdl.GL_RED_SIZE, 8)
sdl.GLSetAttribute(sdl.GL_GREEN_SIZE, 8)
sdl.GLSetAttribute(sdl.GL_BLUE_SIZE, 8)
sdl.GLSetAttribute(sdl.GL_ALPHA_SIZE, 8)
sdl.GLSetAttribute(sdl.GL_DEPTH_SIZE, 0)
sdl.GLSetAttribute(sdl.GL_STENCIL_SIZE, 8)
sdl.GLSetAttribute(sdl.GL_DOUBLEBUFFER, 1)
sdl.GLSetAttribute(sdl.GL_MULTISAMPLEBUFFERS, 1)
sdl.GLSetAttribute(sdl.GL_MULTISAMPLESAMPLES, 4)
// create window
window, err := sdl.CreateWindow(title, sdl.WINDOWPOS_CENTERED, sdl.WINDOWPOS_CENTERED, int32(w), int32(h), sdl.WINDOW_RESIZABLE|sdl.WINDOW_OPENGL|sdl.WINDOW_ALLOW_HIGHDPI)
if err != nil {
sdl.GLSetAttribute(sdl.GL_MULTISAMPLEBUFFERS, 0)
sdl.GLSetAttribute(sdl.GL_MULTISAMPLESAMPLES, 0)
window, err = sdl.CreateWindow(title, sdl.WINDOWPOS_CENTERED, sdl.WINDOWPOS_CENTERED, int32(w), int32(h), sdl.WINDOW_RESIZABLE|sdl.WINDOW_OPENGL|sdl.WINDOW_ALLOW_HIGHDPI)
if err != nil {
return nil, nil, fmt.Errorf("Error creating window: %v", err)
}
}
windowID, err := window.GetID()
if err != nil {
return nil, nil, fmt.Errorf("Error getting window ID: %v", err)
}
// create GL context
glContext, err := window.GLCreateContext()
if err != nil {
return nil, nil, fmt.Errorf("Error creating GL context: %v", err)
}
// init GL
err = gl.Init()
if err != nil {
return nil, nil, fmt.Errorf("Error initializing GL: %v", err)
}
// load canvas GL backend
fbw, fbh := window.GLGetDrawableSize()
backend, err := goglbackend.New(0, 0, int(fbw), int(fbh), nil)
if err != nil {
return nil, nil, fmt.Errorf("Error loading GoGL backend: %v", err)
}
sdl.GLSetSwapInterval(1)
gl.Enable(gl.MULTISAMPLE)
cv := canvas.New(backend)
wnd := &Window{
Window: window,
WindowID: windowID,
GLContext: glContext,
Backend: backend,
canvas: cv,
events: make([]sdl.Event, 0, 100),
}
return wnd, cv, nil
}
// Destroy destroys the GL context and the window
func (wnd *Window) Destroy() {
sdl.GLDeleteContext(wnd.GLContext)
wnd.Window.Destroy()
}
// FPS returns the frames per second (averaged over 10 frames)
func (wnd *Window) FPS() float32 {
return wnd.fps
}
// Close can be used to end a call to MainLoop
func (wnd *Window) Close() {
wnd.close = true
}
// StartFrame handles events and gets the window ready for rendering
func (wnd *Window) StartFrame() error {
err := wnd.Window.GLMakeCurrent(wnd.GLContext)
if err != nil {
return err
}
wnd.events = wnd.events[:0]
for {
event := sdl.PollEvent()
if event == nil {
break
}
handled := false
switch e := event.(type) {
case *sdl.MouseButtonEvent:
if e.Type == sdl.MOUSEBUTTONDOWN {
if wnd.MouseDown != nil {
wnd.MouseDown(int(e.Button), int(e.X), int(e.Y))
handled = true
}
} else if e.Type == sdl.MOUSEBUTTONUP {
if wnd.MouseUp != nil {
wnd.MouseUp(int(e.Button), int(e.X), int(e.Y))
handled = true
}
}
case *sdl.MouseMotionEvent:
if wnd.MouseMove != nil {
wnd.MouseMove(int(e.X), int(e.Y))
handled = true
}
case *sdl.MouseWheelEvent:
if wnd.MouseWheel != nil {
wnd.MouseWheel(int(e.X), int(e.Y))
handled = true
}
case *sdl.KeyboardEvent:
if e.Type == sdl.KEYDOWN {
if wnd.KeyDown != nil {
wnd.KeyDown(int(e.Keysym.Scancode), keyRune(e.Keysym.Scancode), keyName(e.Keysym.Scancode))
handled = true
}
} else if e.Type == sdl.KEYUP {
if wnd.KeyUp != nil {
wnd.KeyUp(int(e.Keysym.Scancode), keyRune(e.Keysym.Scancode), keyName(e.Keysym.Scancode))
handled = true
}
}
case *sdl.TextInputEvent:
if wnd.KeyChar != nil {
rn, _ := utf8.DecodeRune(e.Text[:])
wnd.KeyChar(rn)
handled = true
}
case *sdl.WindowEvent:
if e.WindowID == wnd.WindowID {
if e.Event == sdl.WINDOWEVENT_SIZE_CHANGED {
fbw, fbh := wnd.Window.GLGetDrawableSize()
if wnd.SizeChange != nil {
wnd.SizeChange(int(e.Data1), int(e.Data2))
handled = true
} else {
wnd.Backend.SetBounds(0, 0, int(fbw), int(fbh))
}
}
}
}
if !handled && wnd.Event != nil {
wnd.Event(event)
handled = true
}
if !handled {
wnd.events = append(wnd.events, event)
}
}
return nil
}
// FinishFrame updates the FPS count and displays the frame
func (wnd *Window) FinishFrame() {
now := time.Now()
wnd.frameTimes[wnd.frameIndex] = now
wnd.frameIndex++
wnd.frameIndex %= len(wnd.frameTimes)
if wnd.frameCount < len(wnd.frameTimes) {
wnd.frameCount++
} else {
diff := now.Sub(wnd.frameTimes[wnd.frameIndex]).Seconds()
wnd.fps = float32(wnd.frameCount-1) / float32(diff)
}
wnd.Window.GLSwap()
}
// MainLoop runs a main loop and calls run on every frame
func (wnd *Window) MainLoop(run func()) {
// main loop
for !wnd.close {
err := wnd.StartFrame()
if err != nil {
time.Sleep(10 * time.Millisecond)
continue
}
for _, event := range wnd.events {
switch e := event.(type) {
case *sdl.WindowEvent:
if e.Event == sdl.WINDOWEVENT_CLOSE {
wnd.close = true
}
case *sdl.QuitEvent:
wnd.close = true
case *sdl.KeyboardEvent:
if e.Type == sdl.KEYDOWN && e.Keysym.Scancode == sdl.SCANCODE_ESCAPE {
wnd.close = true
}
}
}
run()
wnd.FinishFrame()
}
}
// Size returns the current width and height of the window.
// Note that this size may not be the same as the size of the
// framebuffer, since some operating systems scale the window.
// Use the Width/Height/Size function on Canvas to determine
// the drawing size
func (wnd *Window) Size() (int, int) {
w, h := wnd.Window.GetSize()
return int(w), int(h)
}
// FramebufferSize returns the current width and height of
// the framebuffer, which is also the internal size of the
// canvas
func (wnd *Window) FramebufferSize() (int, int) {
w, h := wnd.Window.GLGetDrawableSize()
return int(w), int(h)
}

BIN
testdata/Text.png vendored

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.9 KiB

After

Width:  |  Height:  |  Size: 825 B

192
text.go
View file

@ -34,16 +34,29 @@ type frCache struct {
lastUsed time.Time
}
type fontTriCache struct {
type fontPathCache struct {
cache map[truetype.Index]*Path2D
lastUsed time.Time
}
func (fpc *fontPathCache) size() int {
size := 0
pps := int(unsafe.Sizeof(pathPoint{}))
for _, p := range fpc.cache {
size += len(p.p) * pps
}
return size
}
type fontTriCache struct {
cache map[truetype.Index][]backendbase.Vec
lastUsed time.Time
}
func (ftc *fontTriCache) size() int {
size := 0
pps := int(unsafe.Sizeof(pathPoint{}))
for _, p := range ftc.cache {
size += len(p.p) * pps
size += len(p) * 16
}
return size
}
@ -140,11 +153,17 @@ func (cv *Canvas) FillText(str string, x, y float64) {
scale := (scaleX + scaleY) * 0.5
fontSize := fixed.Int26_6(math.Round(float64(cv.state.fontSize) * scale))
// if fontSize > fixed.I(30) {
// if time.Now().Second()%2 == 0 {
// cv.fillText2(str, x, y)
// return
// }
// if the font size is large or rotated or skewed in some way, use the
// triangulated font rendering
if fontSize > fixed.I(25) {
cv.fillText2(str, x, y)
return
}
mat := cv.state.transform
if mat[1] != 0 || mat[2] != 0 || mat[0] != mat[3] {
cv.fillText2(str, x, y)
return
}
frc := cv.getFRContext(cv.state.font, fontSize)
fnt := cv.state.font.font
@ -258,9 +277,11 @@ func (cv *Canvas) fillText2(str string, x, y float64) {
continue
}
path := cv.runePath(rn)
tris := cv.runeTris(rn)
tf := scaleMat.Mul(backendbase.MatTranslate(backendbase.Vec{x, y})).Mul(cv.state.transform)
cv.fillPath(path, tf)
cv.drawShadow(tris, nil, false)
stl := cv.backendFillStyle(&cv.state.fill, 1)
cv.b.Fill(&stl, tris, tf, false)
x += float64(advance) / 64
}
@ -483,7 +504,7 @@ func (cv *Canvas) runePath(rn rune) *Path2D {
idx = cv.state.font.font.Index(' ')
}
if cache, ok := cv.fontTriCache[cv.state.font]; ok {
if cache, ok := cv.fontPathCache[cv.state.font]; ok {
if path, ok := cache.cache[idx]; ok {
cache.lastUsed = time.Now()
return path
@ -553,10 +574,10 @@ func (cv *Canvas) runePath(rn rune) *Path2D {
from = to
}
cache, ok := cv.fontTriCache[cv.state.font]
cache, ok := cv.fontPathCache[cv.state.font]
if !ok {
cache = &fontTriCache{cache: make(map[truetype.Index]*Path2D, 1024)}
cv.fontTriCache[cv.state.font] = cache
cache = &fontPathCache{cache: make(map[truetype.Index]*Path2D, 1024)}
cv.fontPathCache[cv.state.font] = cache
}
cache.lastUsed = time.Now()
cache.cache[idx] = path
@ -564,6 +585,149 @@ func (cv *Canvas) runePath(rn rune) *Path2D {
return path
}
func (cv *Canvas) runeTris(rn rune) []backendbase.Vec {
idx := cv.state.font.font.Index(rn)
if idx == 0 {
idx = cv.state.font.font.Index(' ')
}
if cache, ok := cv.fontTriCache[cv.state.font]; ok {
if tris, ok := cache.cache[idx]; ok {
cache.lastUsed = time.Now()
return tris
}
}
const scale = 1.0 / 64.0
var gb truetype.GlyphBuf
gb.Load(cv.state.font.font, baseFontSize, idx, font.HintingFull)
contours := make([][]backendbase.Vec, 0, len(gb.Ends))
from := 0
for _, to := range gb.Ends {
ps := gb.Points[from:to]
start := ps[0]
others := []truetype.Point(nil)
if ps[0].Flags&0x01 != 0 {
others = ps[1:]
} else {
last := ps[len(ps)-1]
if last.Flags&0x01 != 0 {
start = last
others = ps[:len(ps)-1]
} else {
start = truetype.Point{
X: (start.X + last.X) / 2,
Y: (start.Y + last.Y) / 2,
}
others = ps
}
}
p0, on0 := start, true
path := &Path2D{cv: cv, p: make([]pathPoint, 0, 50), standalone: true, noSelfIntersection: true}
path.MoveTo(float64(p0.X)*scale, -float64(p0.Y)*scale)
for _, p := range others {
on := p.Flags&0x01 != 0
if on {
if on0 {
path.LineTo(float64(p.X)*scale, -float64(p.Y)*scale)
} else {
path.QuadraticCurveTo(float64(p0.X)*scale, -float64(p0.Y)*scale, float64(p.X)*scale, -float64(p.Y)*scale)
}
} else {
if on0 {
// No-op.
} else {
mid := fixed.Point26_6{
X: (p0.X + p.X) / 2,
Y: (p0.Y + p.Y) / 2,
}
path.QuadraticCurveTo(float64(p0.X)*scale, -float64(p0.Y)*scale, float64(mid.X)*scale, -float64(mid.Y)*scale)
}
}
p0, on0 = p, on
}
if on0 {
path.LineTo(float64(start.X)*scale, -float64(start.Y)*scale)
} else {
path.QuadraticCurveTo(float64(p0.X)*scale, -float64(p0.Y)*scale, float64(start.X)*scale, -float64(start.Y)*scale)
}
path.ClosePath()
contour := make([]backendbase.Vec, len(path.p))
for i, pt := range path.p {
contour[i] = pt.pos
}
contours = append(contours, contour)
from = to
}
idxs := sortFontContours(contours)
sortedContours := make([][]backendbase.Vec, 0, len(idxs))
trisList := make([][]backendbase.Vec, 0, len(contours))
for i := 0; i < len(idxs); {
var j int
for j = i; j < len(idxs); j++ {
if idxs[j] == -1 {
break
}
}
sortedContours = sortedContours[:j-i]
for k, idx := range idxs[i:j] {
sortedContours[k] = contours[idx]
}
var ec earcut
ec.run(sortedContours)
tris := make([]backendbase.Vec, len(ec.indices))
for i, idx := range ec.indices {
pidx := 0
poly := sortedContours[pidx]
for idx >= len(poly) {
idx -= len(poly)
pidx++
poly = sortedContours[pidx]
}
tris[i] = poly[idx]
}
trisList = append(trisList, tris)
i = j + 1
}
count := 0
for _, tris := range trisList {
count += len(tris)
}
allTris := make([]backendbase.Vec, count)
pos := 0
for _, tris := range trisList {
copy(allTris[pos:], tris)
pos += len(tris)
}
cache, ok := cv.fontTriCache[cv.state.font]
if !ok {
cache = &fontTriCache{cache: make(map[truetype.Index][]backendbase.Vec, 1024)}
cv.fontTriCache[cv.state.font] = cache
}
cache.lastUsed = time.Now()
cache.cache[idx] = allTris
return allTris
}
// TextMetrics is the result of a MeasureText call
type TextMetrics struct {
Width float64