package softwarebackend import ( "image" "image/color" "github.com/tfriedel6/canvas/backend/backendbase" ) func (b *SoftwareBackend) Clear(pts [4][2]float64) { iterateTriangles(pts[:], func(tri [][2]float64) { b.fillTriangle(tri, func(x, y int) { if b.clip.AlphaAt(x, y).A == 0 { return } b.Image.SetRGBA(x, y, color.RGBA{}) }) }) } func (b *SoftwareBackend) Fill(style *backendbase.FillStyle, pts [][2]float64) { p2 := b.mask.Pix for i := range p2 { p2[i] = 0 } iterateTriangles(pts[:], func(tri [][2]float64) { b.fillTriangle(tri, func(x, y int) { if b.clip.AlphaAt(x, y).A == 0 { return } if b.mask.AlphaAt(x, y).A > 0 { return } b.mask.SetAlpha(x, y, color.Alpha{A: 255}) b.Image.SetRGBA(x, y, mix(style.Color, b.Image.RGBAAt(x, y))) }) }) } func (b *SoftwareBackend) FillImageMask(style *backendbase.FillStyle, mask *image.Alpha, pts [4][2]float64) { mw := float64(mask.Bounds().Dx()) mh := float64(mask.Bounds().Dy()) b.fillQuad(pts, func(x, y int, sx2, sy2 float64) { sxi := int(mw * sx2) syi := int(mh * sy2) a := mask.AlphaAt(sxi, syi) if a.A == 0 { return } b.Image.SetRGBA(x, y, alphaColor(style.Color, a)) }) } func (b *SoftwareBackend) ClearClip() { p := b.clip.Pix for i := range p { p[i] = 255 } } func (b *SoftwareBackend) Clip(pts [][2]float64) { p2 := b.mask.Pix for i := range p2 { p2[i] = 0 } iterateTriangles(pts[:], func(tri [][2]float64) { b.fillTriangle(tri, func(x, y int) { b.mask.SetAlpha(x, y, color.Alpha{A: 255}) }) }) p := b.clip.Pix for i := range p { if p2[i] == 0 { p[i] = 0 } } }