package softwarebackend import ( "image/color" "math" ) func toRGBA(src color.Color) color.RGBA { ir, ig, ib, ia := src.RGBA() return color.RGBA{ R: uint8(ir >> 8), G: uint8(ig >> 8), B: uint8(ib >> 8), A: uint8(ia >> 8), } } func mix(src, dest color.Color) color.RGBA { ir1, ig1, ib1, ia1 := src.RGBA() r1 := float64(ir1) / 65535.0 g1 := float64(ig1) / 65535.0 b1 := float64(ib1) / 65535.0 a1 := float64(ia1) / 65535.0 ir2, ig2, ib2, ia2 := dest.RGBA() r2 := float64(ir2) / 65535.0 g2 := float64(ig2) / 65535.0 b2 := float64(ib2) / 65535.0 a2 := float64(ia2) / 65535.0 r := (r1-r2)*a1 + r2 g := (g1-g2)*a1 + g2 b := (b1-b2)*a1 + b2 a := math.Max((a1-a2)*a1+a2, a2) return color.RGBA{ R: uint8(math.Round(r * 255.0)), G: uint8(math.Round(g * 255.0)), B: uint8(math.Round(b * 255.0)), A: uint8(math.Round(a * 255.0)), } } func alphaColor(col color.Color, alpha color.Alpha) color.RGBA { ir, ig, ib, _ := col.RGBA() a2 := float64(alpha.A) / 255.0 r := float64(ir) * a2 / 65535.0 g := float64(ig) * a2 / 65535.0 b := float64(ib) * a2 / 65535.0 return color.RGBA{ R: uint8(r * 255.0), G: uint8(g * 255.0), B: uint8(b * 255.0), A: 255, } } func lerp(col1, col2 color.Color, ratio float64) color.RGBA { ir1, ig1, ib1, ia1 := col1.RGBA() r1 := float64(ir1) / 65535.0 g1 := float64(ig1) / 65535.0 b1 := float64(ib1) / 65535.0 a1 := float64(ia1) / 65535.0 ir2, ig2, ib2, ia2 := col2.RGBA() r2 := float64(ir2) / 65535.0 g2 := float64(ig2) / 65535.0 b2 := float64(ib2) / 65535.0 a2 := float64(ia2) / 65535.0 r := (r1-r2)*ratio + r2 g := (g1-g2)*ratio + g2 b := (b1-b2)*ratio + b2 a := (a1-a2)*ratio + a2 return color.RGBA{ R: uint8(math.Round(r * 255.0)), G: uint8(math.Round(g * 255.0)), B: uint8(math.Round(b * 255.0)), A: uint8(math.Round(a * 255.0)), } }