package goglbackend import ( "unsafe" "github.com/tfriedel6/canvas/backend/gogl/gl" ) func (b *GoGLBackend) ClearClip() { b.activate() gl.StencilMask(0xFF) gl.Clear(gl.STENCIL_BUFFER_BIT) } func (b *GoGLBackend) Clip(pts [][2]float64) { b.activate() b.ptsBuf = b.ptsBuf[:0] b.ptsBuf = append(b.ptsBuf, 0, 0, 0, float32(b.fh), float32(b.fw), float32(b.fh), float32(b.fw), 0) for _, pt := range pts { b.ptsBuf = append(b.ptsBuf, float32(pt[0]), float32(pt[1])) } mode := uint32(gl.TRIANGLES) if len(pts) == 4 { mode = gl.TRIANGLE_FAN } gl.BindBuffer(gl.ARRAY_BUFFER, b.buf) gl.BufferData(gl.ARRAY_BUFFER, len(b.ptsBuf)*4, unsafe.Pointer(&b.ptsBuf[0]), gl.STREAM_DRAW) gl.VertexAttribPointer(b.sr.Vertex, 2, gl.FLOAT, false, 0, nil) gl.UseProgram(b.sr.ID) gl.Uniform4f(b.sr.Color, 1, 1, 1, 1) gl.Uniform2f(b.sr.CanvasSize, float32(b.fw), float32(b.fh)) gl.Uniform1f(b.sr.GlobalAlpha, 1) gl.EnableVertexAttribArray(b.sr.Vertex) gl.ColorMask(false, false, false, false) gl.StencilMask(0x04) gl.StencilFunc(gl.ALWAYS, 4, 0x04) gl.StencilOp(gl.REPLACE, gl.REPLACE, gl.REPLACE) gl.DrawArrays(mode, 4, int32(len(pts))) gl.StencilMask(0x02) gl.StencilFunc(gl.EQUAL, 0, 0x06) gl.StencilOp(gl.KEEP, gl.INVERT, gl.INVERT) gl.DrawArrays(gl.TRIANGLE_FAN, 0, 4) gl.StencilMask(0x04) gl.StencilFunc(gl.ALWAYS, 0, 0x04) gl.StencilOp(gl.ZERO, gl.ZERO, gl.ZERO) gl.DrawArrays(gl.TRIANGLE_FAN, 0, 4) gl.DisableVertexAttribArray(b.sr.Vertex) gl.ColorMask(true, true, true, true) gl.StencilOp(gl.KEEP, gl.KEEP, gl.KEEP) gl.StencilMask(0xFF) gl.StencilFunc(gl.EQUAL, 0, 0xFF) }