153 lines
4.2 KiB
Go
153 lines
4.2 KiB
Go
package canvas
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import (
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"math"
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"runtime"
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)
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// LinearGradient is a gradient with any number of
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// stops and any number of colors. The gradient will
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// be drawn such that each point on the gradient
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// will correspond to a straight line
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type LinearGradient struct {
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gradient
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}
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// RadialGradient is a gradient with any number of
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// stops and any number of colors. The gradient will
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// be drawn such that each point on the gradient
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// will correspond to a circle
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type RadialGradient struct {
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gradient
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radFrom, radTo float64
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}
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type gradient struct {
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from, to vec
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stops []gradientStop
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tex uint32
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loaded bool
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deleted bool
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}
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type gradientStop struct {
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pos float64
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color glColor
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}
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// NewLinearGradient creates a new linear gradient with
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// the coordinates from where to where the gradient
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// will apply on the canvas
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func NewLinearGradient(x0, y0, x1, y1 float64) *LinearGradient {
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lg := &LinearGradient{gradient: gradient{from: vec{x0, y0}, to: vec{x1, y1}}}
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gli.GenTextures(1, &lg.tex)
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gli.ActiveTexture(gl_TEXTURE0)
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gli.BindTexture(gl_TEXTURE_2D, lg.tex)
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gli.TexParameteri(gl_TEXTURE_2D, gl_TEXTURE_MIN_FILTER, gl_LINEAR)
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gli.TexParameteri(gl_TEXTURE_2D, gl_TEXTURE_MAG_FILTER, gl_LINEAR)
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gli.TexParameteri(gl_TEXTURE_2D, gl_TEXTURE_WRAP_S, gl_CLAMP_TO_EDGE)
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gli.TexParameteri(gl_TEXTURE_2D, gl_TEXTURE_WRAP_T, gl_CLAMP_TO_EDGE)
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runtime.SetFinalizer(lg, func(lg *LinearGradient) {
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glChan <- func() {
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gli.DeleteTextures(1, &lg.tex)
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}
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})
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return lg
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}
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// NewRadialGradient creates a new linear gradient with
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// the coordinates and the radii for two circles. The
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// gradient will apply from the first to the second
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// circle
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func NewRadialGradient(x0, y0, r0, x1, y1, r1 float64) *RadialGradient {
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rg := &RadialGradient{gradient: gradient{from: vec{x0, y0}, to: vec{x1, y1}}, radFrom: r0, radTo: r1}
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gli.GenTextures(1, &rg.tex)
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gli.ActiveTexture(gl_TEXTURE0)
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gli.BindTexture(gl_TEXTURE_2D, rg.tex)
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gli.TexParameteri(gl_TEXTURE_2D, gl_TEXTURE_MIN_FILTER, gl_LINEAR)
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gli.TexParameteri(gl_TEXTURE_2D, gl_TEXTURE_MAG_FILTER, gl_LINEAR)
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gli.TexParameteri(gl_TEXTURE_2D, gl_TEXTURE_WRAP_S, gl_CLAMP_TO_EDGE)
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gli.TexParameteri(gl_TEXTURE_2D, gl_TEXTURE_WRAP_T, gl_CLAMP_TO_EDGE)
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runtime.SetFinalizer(rg, func(rg *RadialGradient) {
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glChan <- func() {
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gli.DeleteTextures(1, &rg.tex)
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}
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})
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return rg
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}
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// Delete explicitly deletes the gradient
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func (g *gradient) Delete() {
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gli.DeleteTextures(1, &g.tex)
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g.deleted = true
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}
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func (g *gradient) load() {
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if g.loaded {
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return
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}
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gli.ActiveTexture(gl_TEXTURE0)
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gli.BindTexture(gl_TEXTURE_2D, g.tex)
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var pixels [2048 * 4]byte
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pp := 0
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for i := 0; i < 2048; i++ {
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c := g.colorAt(float64(i) / 2047)
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pixels[pp] = byte(math.Floor(c.r*255 + 0.5))
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pixels[pp+1] = byte(math.Floor(c.g*255 + 0.5))
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pixels[pp+2] = byte(math.Floor(c.b*255 + 0.5))
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pixels[pp+3] = byte(math.Floor(c.a*255 + 0.5))
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pp += 4
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}
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gli.TexImage2D(gl_TEXTURE_2D, 0, gl_RGBA, 2048, 1, 0, gl_RGBA, gl_UNSIGNED_BYTE, gli.Ptr(&pixels[0]))
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g.loaded = true
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}
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func (g *gradient) colorAt(pos float64) glColor {
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if len(g.stops) == 0 {
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return glColor{}
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} else if len(g.stops) == 1 {
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return g.stops[0].color
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}
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beforeIdx, afterIdx := -1, -1
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for i, stop := range g.stops {
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if stop.pos > pos {
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afterIdx = i
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break
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}
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beforeIdx = i
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}
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if beforeIdx == -1 {
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return g.stops[0].color
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} else if afterIdx == -1 {
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return g.stops[len(g.stops)-1].color
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}
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before, after := g.stops[beforeIdx], g.stops[afterIdx]
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p := (pos - before.pos) / (after.pos - before.pos)
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var c glColor
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c.r = (after.color.r-before.color.r)*p + before.color.r
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c.g = (after.color.g-before.color.g)*p + before.color.g
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c.b = (after.color.b-before.color.b)*p + before.color.b
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c.a = (after.color.a-before.color.a)*p + before.color.a
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return c
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}
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// AddColorStop adds a color stop to the gradient. The stops
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// don't have to be added in order, they are sorted into the
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// right place
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func (g *gradient) AddColorStop(pos float64, color ...interface{}) {
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c, _ := parseColor(color...)
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insert := len(g.stops)
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for i, stop := range g.stops {
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if stop.pos > pos {
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insert = i
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break
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}
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}
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g.stops = append(g.stops, gradientStop{})
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if insert < len(g.stops)-1 {
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copy(g.stops[insert+1:], g.stops[insert:len(g.stops)-1])
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}
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g.stops[insert] = gradientStop{pos: pos, color: c}
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g.loaded = false
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}
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