canvas/gradients.go
2018-02-07 12:53:46 +01:00

108 lines
2.6 KiB
Go

package canvas
import (
"runtime"
"github.com/barnex/fmath"
"github.com/tfriedel6/lm"
)
type LinearGradient struct {
from, to lm.Vec2
stops []gradientStop
tex uint32
loaded bool
deleted bool
}
type gradientStop struct {
pos float32
color glColor
}
func NewLinearGradient(x0, y0, x1, y1 float32) *LinearGradient {
lg := &LinearGradient{from: lm.Vec2{x0, y0}, to: lm.Vec2{x1, y1}}
gli.GenTextures(1, &lg.tex)
gli.ActiveTexture(gl_TEXTURE0)
gli.BindTexture(gl_TEXTURE_1D, lg.tex)
gli.TexParameteri(gl_TEXTURE_1D, gl_TEXTURE_MIN_FILTER, gl_LINEAR)
gli.TexParameteri(gl_TEXTURE_1D, gl_TEXTURE_MAG_FILTER, gl_LINEAR)
gli.TexParameteri(gl_TEXTURE_1D, gl_TEXTURE_WRAP_S, gl_CLAMP_TO_EDGE)
runtime.SetFinalizer(lg, func(lg *LinearGradient) {
glChan <- func() {
gli.DeleteTextures(1, &lg.tex)
}
})
return lg
}
func (lg *LinearGradient) Delete() {
gli.DeleteTextures(1, &lg.tex)
}
func (lg *LinearGradient) load() {
if lg.loaded {
return
}
gli.ActiveTexture(gl_TEXTURE0)
gli.BindTexture(gl_TEXTURE_1D, lg.tex)
var pixels [2048 * 4]byte
pp := 0
for i := 0; i < 2048; i++ {
c := lg.colorAt(float32(i) / 2047)
pixels[pp] = byte(fmath.Floor(c.r*255 + 0.5))
pixels[pp+1] = byte(fmath.Floor(c.g*255 + 0.5))
pixels[pp+2] = byte(fmath.Floor(c.b*255 + 0.5))
pixels[pp+3] = byte(fmath.Floor(c.a*255 + 0.5))
pp += 4
}
gli.TexImage1D(gl_TEXTURE_1D, 0, gl_RGBA, 2048, 0, gl_RGBA, gl_UNSIGNED_BYTE, gli.Ptr(&pixels[0]))
lg.loaded = true
}
func (lg *LinearGradient) colorAt(pos float32) glColor {
if len(lg.stops) == 0 {
return glColor{}
} else if len(lg.stops) == 1 {
return lg.stops[0].color
}
beforeIdx, afterIdx := -1, -1
for i, stop := range lg.stops {
if stop.pos > pos {
afterIdx = i
break
}
beforeIdx = i
}
if beforeIdx == -1 {
return lg.stops[0].color
} else if afterIdx == -1 {
return lg.stops[len(lg.stops)-1].color
}
before, after := lg.stops[beforeIdx], lg.stops[afterIdx]
p := (pos - before.pos) / (after.pos - before.pos)
var c glColor
c.r = (after.color.r-before.color.r)*p + before.color.r
c.g = (after.color.g-before.color.g)*p + before.color.g
c.b = (after.color.b-before.color.b)*p + before.color.b
c.a = (after.color.a-before.color.a)*p + before.color.a
return c
}
func (lg *LinearGradient) AddColorStop(pos float32, color ...interface{}) {
c, _ := parseColor(color...)
insert := len(lg.stops)
for i, stop := range lg.stops {
if stop.pos > pos {
insert = i
break
}
}
lg.stops = append(lg.stops, gradientStop{})
if insert < len(lg.stops)-1 {
copy(lg.stops[insert+1:], lg.stops[insert:len(lg.stops)-1])
}
lg.stops[insert] = gradientStop{pos: pos, color: c}
lg.loaded = false
}