423 lines
12 KiB
Go
Executable file
423 lines
12 KiB
Go
Executable file
package canvas
|
|
|
|
import (
|
|
"errors"
|
|
"fmt"
|
|
"strings"
|
|
)
|
|
|
|
type textureShader struct {
|
|
id uint32
|
|
vertex uint32
|
|
texCoord uint32
|
|
canvasSize int32
|
|
image int32
|
|
}
|
|
|
|
func loadTextureShader() (*textureShader, error) {
|
|
var vs, fs, program uint32
|
|
|
|
{
|
|
csource, freeFunc := gli.Strs(textureVS + "\x00")
|
|
defer freeFunc()
|
|
|
|
vs = gli.CreateShader(gl_VERTEX_SHADER)
|
|
gli.ShaderSource(vs, 1, csource, nil)
|
|
gli.CompileShader(vs)
|
|
|
|
var logLength int32
|
|
gli.GetShaderiv(vs, gl_INFO_LOG_LENGTH, &logLength)
|
|
if logLength > 0 {
|
|
shLog := strings.Repeat("\x00", int(logLength+1))
|
|
gli.GetShaderInfoLog(vs, logLength, nil, gli.Str(shLog))
|
|
fmt.Printf("VERTEX_SHADER compilation log:\n\n%s\n", shLog)
|
|
}
|
|
|
|
var status int32
|
|
gli.GetShaderiv(vs, gl_COMPILE_STATUS, &status)
|
|
if status != gl_TRUE {
|
|
gli.DeleteShader(vs)
|
|
return nil, errors.New("Error compiling GL_VERTEX_SHADER shader part")
|
|
}
|
|
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
|
return nil, errors.New("error compiling shader part, glError: " + fmt.Sprint(glErr))
|
|
}
|
|
}
|
|
|
|
{
|
|
csource, freeFunc := gli.Strs(textureFS + "\x00")
|
|
defer freeFunc()
|
|
|
|
fs = gli.CreateShader(gl_FRAGMENT_SHADER)
|
|
gli.ShaderSource(fs, 1, csource, nil)
|
|
gli.CompileShader(fs)
|
|
|
|
var logLength int32
|
|
gli.GetShaderiv(fs, gl_INFO_LOG_LENGTH, &logLength)
|
|
if logLength > 0 {
|
|
shLog := strings.Repeat("\x00", int(logLength+1))
|
|
gli.GetShaderInfoLog(fs, logLength, nil, gli.Str(shLog))
|
|
fmt.Printf("FRAGMENT_SHADER compilation log:\n\n%s\n", shLog)
|
|
}
|
|
|
|
var status int32
|
|
gli.GetShaderiv(fs, gl_COMPILE_STATUS, &status)
|
|
if status != gl_TRUE {
|
|
gli.DeleteShader(fs)
|
|
return nil, errors.New("Error compiling GL_FRAGMENT_SHADER shader part")
|
|
}
|
|
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
|
return nil, errors.New("error compiling shader part, glError: " + fmt.Sprint(glErr))
|
|
}
|
|
}
|
|
|
|
{
|
|
program = gli.CreateProgram()
|
|
gli.AttachShader(program, vs)
|
|
gli.AttachShader(program, fs)
|
|
gli.LinkProgram(program)
|
|
|
|
var logLength int32
|
|
gli.GetProgramiv(program, gl_INFO_LOG_LENGTH, &logLength)
|
|
if logLength > 0 {
|
|
shLog := strings.Repeat("\x00", int(logLength+1))
|
|
gli.GetProgramInfoLog(program, logLength, nil, gli.Str(shLog))
|
|
fmt.Printf("Shader link log:\n\n%s\n", shLog)
|
|
}
|
|
|
|
var status int32
|
|
gli.GetProgramiv(program, gl_LINK_STATUS, &status)
|
|
if status != gl_TRUE {
|
|
gli.DeleteShader(vs)
|
|
gli.DeleteShader(fs)
|
|
return nil, errors.New("error linking shader")
|
|
}
|
|
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
|
return nil, errors.New("error linking shader, glError: " + fmt.Sprint(glErr))
|
|
}
|
|
}
|
|
|
|
result := &textureShader{}
|
|
result.id = program
|
|
result.vertex = uint32(gli.GetAttribLocation(program, gli.Str("vertex\x00")))
|
|
result.texCoord = uint32(gli.GetAttribLocation(program, gli.Str("texCoord\x00")))
|
|
result.canvasSize = gli.GetUniformLocation(program, gli.Str("canvasSize\x00"))
|
|
result.image = gli.GetUniformLocation(program, gli.Str("image\x00"))
|
|
|
|
return result, nil
|
|
}
|
|
|
|
type solidShader struct {
|
|
id uint32
|
|
vertex uint32
|
|
canvasSize int32
|
|
color int32
|
|
}
|
|
|
|
func loadSolidShader() (*solidShader, error) {
|
|
var vs, fs, program uint32
|
|
|
|
{
|
|
csource, freeFunc := gli.Strs(solidVS + "\x00")
|
|
defer freeFunc()
|
|
|
|
vs = gli.CreateShader(gl_VERTEX_SHADER)
|
|
gli.ShaderSource(vs, 1, csource, nil)
|
|
gli.CompileShader(vs)
|
|
|
|
var logLength int32
|
|
gli.GetShaderiv(vs, gl_INFO_LOG_LENGTH, &logLength)
|
|
if logLength > 0 {
|
|
shLog := strings.Repeat("\x00", int(logLength+1))
|
|
gli.GetShaderInfoLog(vs, logLength, nil, gli.Str(shLog))
|
|
fmt.Printf("VERTEX_SHADER compilation log:\n\n%s\n", shLog)
|
|
}
|
|
|
|
var status int32
|
|
gli.GetShaderiv(vs, gl_COMPILE_STATUS, &status)
|
|
if status != gl_TRUE {
|
|
gli.DeleteShader(vs)
|
|
return nil, errors.New("Error compiling GL_VERTEX_SHADER shader part")
|
|
}
|
|
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
|
return nil, errors.New("error compiling shader part, glError: " + fmt.Sprint(glErr))
|
|
}
|
|
}
|
|
|
|
{
|
|
csource, freeFunc := gli.Strs(solidFS + "\x00")
|
|
defer freeFunc()
|
|
|
|
fs = gli.CreateShader(gl_FRAGMENT_SHADER)
|
|
gli.ShaderSource(fs, 1, csource, nil)
|
|
gli.CompileShader(fs)
|
|
|
|
var logLength int32
|
|
gli.GetShaderiv(fs, gl_INFO_LOG_LENGTH, &logLength)
|
|
if logLength > 0 {
|
|
shLog := strings.Repeat("\x00", int(logLength+1))
|
|
gli.GetShaderInfoLog(fs, logLength, nil, gli.Str(shLog))
|
|
fmt.Printf("FRAGMENT_SHADER compilation log:\n\n%s\n", shLog)
|
|
}
|
|
|
|
var status int32
|
|
gli.GetShaderiv(fs, gl_COMPILE_STATUS, &status)
|
|
if status != gl_TRUE {
|
|
gli.DeleteShader(fs)
|
|
return nil, errors.New("Error compiling GL_FRAGMENT_SHADER shader part")
|
|
}
|
|
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
|
return nil, errors.New("error compiling shader part, glError: " + fmt.Sprint(glErr))
|
|
}
|
|
}
|
|
|
|
{
|
|
program = gli.CreateProgram()
|
|
gli.AttachShader(program, vs)
|
|
gli.AttachShader(program, fs)
|
|
gli.LinkProgram(program)
|
|
|
|
var logLength int32
|
|
gli.GetProgramiv(program, gl_INFO_LOG_LENGTH, &logLength)
|
|
if logLength > 0 {
|
|
shLog := strings.Repeat("\x00", int(logLength+1))
|
|
gli.GetProgramInfoLog(program, logLength, nil, gli.Str(shLog))
|
|
fmt.Printf("Shader link log:\n\n%s\n", shLog)
|
|
}
|
|
|
|
var status int32
|
|
gli.GetProgramiv(program, gl_LINK_STATUS, &status)
|
|
if status != gl_TRUE {
|
|
gli.DeleteShader(vs)
|
|
gli.DeleteShader(fs)
|
|
return nil, errors.New("error linking shader")
|
|
}
|
|
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
|
return nil, errors.New("error linking shader, glError: " + fmt.Sprint(glErr))
|
|
}
|
|
}
|
|
|
|
result := &solidShader{}
|
|
result.id = program
|
|
result.vertex = uint32(gli.GetAttribLocation(program, gli.Str("vertex\x00")))
|
|
result.canvasSize = gli.GetUniformLocation(program, gli.Str("canvasSize\x00"))
|
|
result.color = gli.GetUniformLocation(program, gli.Str("color\x00"))
|
|
|
|
return result, nil
|
|
}
|
|
|
|
type linearGradientShader struct {
|
|
id uint32
|
|
vertex uint32
|
|
canvasSize int32
|
|
gradient int32
|
|
from int32
|
|
dir int32
|
|
len int32
|
|
}
|
|
|
|
func loadLinearGradientShader() (*linearGradientShader, error) {
|
|
var vs, fs, program uint32
|
|
|
|
{
|
|
csource, freeFunc := gli.Strs(linearGradientVS + "\x00")
|
|
defer freeFunc()
|
|
|
|
vs = gli.CreateShader(gl_VERTEX_SHADER)
|
|
gli.ShaderSource(vs, 1, csource, nil)
|
|
gli.CompileShader(vs)
|
|
|
|
var logLength int32
|
|
gli.GetShaderiv(vs, gl_INFO_LOG_LENGTH, &logLength)
|
|
if logLength > 0 {
|
|
shLog := strings.Repeat("\x00", int(logLength+1))
|
|
gli.GetShaderInfoLog(vs, logLength, nil, gli.Str(shLog))
|
|
fmt.Printf("VERTEX_SHADER compilation log:\n\n%s\n", shLog)
|
|
}
|
|
|
|
var status int32
|
|
gli.GetShaderiv(vs, gl_COMPILE_STATUS, &status)
|
|
if status != gl_TRUE {
|
|
gli.DeleteShader(vs)
|
|
return nil, errors.New("Error compiling GL_VERTEX_SHADER shader part")
|
|
}
|
|
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
|
return nil, errors.New("error compiling shader part, glError: " + fmt.Sprint(glErr))
|
|
}
|
|
}
|
|
|
|
{
|
|
csource, freeFunc := gli.Strs(linearGradientFS + "\x00")
|
|
defer freeFunc()
|
|
|
|
fs = gli.CreateShader(gl_FRAGMENT_SHADER)
|
|
gli.ShaderSource(fs, 1, csource, nil)
|
|
gli.CompileShader(fs)
|
|
|
|
var logLength int32
|
|
gli.GetShaderiv(fs, gl_INFO_LOG_LENGTH, &logLength)
|
|
if logLength > 0 {
|
|
shLog := strings.Repeat("\x00", int(logLength+1))
|
|
gli.GetShaderInfoLog(fs, logLength, nil, gli.Str(shLog))
|
|
fmt.Printf("FRAGMENT_SHADER compilation log:\n\n%s\n", shLog)
|
|
}
|
|
|
|
var status int32
|
|
gli.GetShaderiv(fs, gl_COMPILE_STATUS, &status)
|
|
if status != gl_TRUE {
|
|
gli.DeleteShader(fs)
|
|
return nil, errors.New("Error compiling GL_FRAGMENT_SHADER shader part")
|
|
}
|
|
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
|
return nil, errors.New("error compiling shader part, glError: " + fmt.Sprint(glErr))
|
|
}
|
|
}
|
|
|
|
{
|
|
program = gli.CreateProgram()
|
|
gli.AttachShader(program, vs)
|
|
gli.AttachShader(program, fs)
|
|
gli.LinkProgram(program)
|
|
|
|
var logLength int32
|
|
gli.GetProgramiv(program, gl_INFO_LOG_LENGTH, &logLength)
|
|
if logLength > 0 {
|
|
shLog := strings.Repeat("\x00", int(logLength+1))
|
|
gli.GetProgramInfoLog(program, logLength, nil, gli.Str(shLog))
|
|
fmt.Printf("Shader link log:\n\n%s\n", shLog)
|
|
}
|
|
|
|
var status int32
|
|
gli.GetProgramiv(program, gl_LINK_STATUS, &status)
|
|
if status != gl_TRUE {
|
|
gli.DeleteShader(vs)
|
|
gli.DeleteShader(fs)
|
|
return nil, errors.New("error linking shader")
|
|
}
|
|
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
|
return nil, errors.New("error linking shader, glError: " + fmt.Sprint(glErr))
|
|
}
|
|
}
|
|
|
|
result := &linearGradientShader{}
|
|
result.id = program
|
|
result.vertex = uint32(gli.GetAttribLocation(program, gli.Str("vertex\x00")))
|
|
result.canvasSize = gli.GetUniformLocation(program, gli.Str("canvasSize\x00"))
|
|
result.gradient = gli.GetUniformLocation(program, gli.Str("gradient\x00"))
|
|
result.from = gli.GetUniformLocation(program, gli.Str("from\x00"))
|
|
result.dir = gli.GetUniformLocation(program, gli.Str("dir\x00"))
|
|
result.len = gli.GetUniformLocation(program, gli.Str("len\x00"))
|
|
|
|
return result, nil
|
|
}
|
|
|
|
type radialGradientShader struct {
|
|
id uint32
|
|
vertex uint32
|
|
canvasSize int32
|
|
gradient int32
|
|
from int32
|
|
to int32
|
|
dir int32
|
|
radFrom int32
|
|
radTo int32
|
|
len int32
|
|
}
|
|
|
|
func loadRadialGradientShader() (*radialGradientShader, error) {
|
|
var vs, fs, program uint32
|
|
|
|
{
|
|
csource, freeFunc := gli.Strs(radialGradientVS + "\x00")
|
|
defer freeFunc()
|
|
|
|
vs = gli.CreateShader(gl_VERTEX_SHADER)
|
|
gli.ShaderSource(vs, 1, csource, nil)
|
|
gli.CompileShader(vs)
|
|
|
|
var logLength int32
|
|
gli.GetShaderiv(vs, gl_INFO_LOG_LENGTH, &logLength)
|
|
if logLength > 0 {
|
|
shLog := strings.Repeat("\x00", int(logLength+1))
|
|
gli.GetShaderInfoLog(vs, logLength, nil, gli.Str(shLog))
|
|
fmt.Printf("VERTEX_SHADER compilation log:\n\n%s\n", shLog)
|
|
}
|
|
|
|
var status int32
|
|
gli.GetShaderiv(vs, gl_COMPILE_STATUS, &status)
|
|
if status != gl_TRUE {
|
|
gli.DeleteShader(vs)
|
|
return nil, errors.New("Error compiling GL_VERTEX_SHADER shader part")
|
|
}
|
|
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
|
return nil, errors.New("error compiling shader part, glError: " + fmt.Sprint(glErr))
|
|
}
|
|
}
|
|
|
|
{
|
|
csource, freeFunc := gli.Strs(radialGradientFS + "\x00")
|
|
defer freeFunc()
|
|
|
|
fs = gli.CreateShader(gl_FRAGMENT_SHADER)
|
|
gli.ShaderSource(fs, 1, csource, nil)
|
|
gli.CompileShader(fs)
|
|
|
|
var logLength int32
|
|
gli.GetShaderiv(fs, gl_INFO_LOG_LENGTH, &logLength)
|
|
if logLength > 0 {
|
|
shLog := strings.Repeat("\x00", int(logLength+1))
|
|
gli.GetShaderInfoLog(fs, logLength, nil, gli.Str(shLog))
|
|
fmt.Printf("FRAGMENT_SHADER compilation log:\n\n%s\n", shLog)
|
|
}
|
|
|
|
var status int32
|
|
gli.GetShaderiv(fs, gl_COMPILE_STATUS, &status)
|
|
if status != gl_TRUE {
|
|
gli.DeleteShader(fs)
|
|
return nil, errors.New("Error compiling GL_FRAGMENT_SHADER shader part")
|
|
}
|
|
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
|
return nil, errors.New("error compiling shader part, glError: " + fmt.Sprint(glErr))
|
|
}
|
|
}
|
|
|
|
{
|
|
program = gli.CreateProgram()
|
|
gli.AttachShader(program, vs)
|
|
gli.AttachShader(program, fs)
|
|
gli.LinkProgram(program)
|
|
|
|
var logLength int32
|
|
gli.GetProgramiv(program, gl_INFO_LOG_LENGTH, &logLength)
|
|
if logLength > 0 {
|
|
shLog := strings.Repeat("\x00", int(logLength+1))
|
|
gli.GetProgramInfoLog(program, logLength, nil, gli.Str(shLog))
|
|
fmt.Printf("Shader link log:\n\n%s\n", shLog)
|
|
}
|
|
|
|
var status int32
|
|
gli.GetProgramiv(program, gl_LINK_STATUS, &status)
|
|
if status != gl_TRUE {
|
|
gli.DeleteShader(vs)
|
|
gli.DeleteShader(fs)
|
|
return nil, errors.New("error linking shader")
|
|
}
|
|
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
|
return nil, errors.New("error linking shader, glError: " + fmt.Sprint(glErr))
|
|
}
|
|
}
|
|
|
|
result := &radialGradientShader{}
|
|
result.id = program
|
|
result.vertex = uint32(gli.GetAttribLocation(program, gli.Str("vertex\x00")))
|
|
result.canvasSize = gli.GetUniformLocation(program, gli.Str("canvasSize\x00"))
|
|
result.gradient = gli.GetUniformLocation(program, gli.Str("gradient\x00"))
|
|
result.from = gli.GetUniformLocation(program, gli.Str("from\x00"))
|
|
result.to = gli.GetUniformLocation(program, gli.Str("to\x00"))
|
|
result.dir = gli.GetUniformLocation(program, gli.Str("dir\x00"))
|
|
result.radFrom = gli.GetUniformLocation(program, gli.Str("radFrom\x00"))
|
|
result.radTo = gli.GetUniformLocation(program, gli.Str("radTo\x00"))
|
|
result.len = gli.GetUniformLocation(program, gli.Str("len\x00"))
|
|
|
|
return result, nil
|
|
}
|