canvas/color.go

248 lines
5.6 KiB
Go

package canvas
import (
"fmt"
"image/color"
"strconv"
"strings"
)
type glColor struct {
r, g, b, a float64
}
func colorGoToGL(color color.Color) glColor {
ir, ig, ib, ia := color.RGBA()
var c glColor
c.r = float64(ir) / 65535
c.g = float64(ig) / 65535
c.b = float64(ib) / 65535
c.a = float64(ia) / 65535
return c
}
func colorGLToGo(c glColor) color.Color {
if c.r < 0 {
c.r = 0
} else if c.r > 1 {
c.r = 1
}
if c.g < 0 {
c.g = 0
} else if c.g > 1 {
c.g = 1
}
if c.b < 0 {
c.b = 0
} else if c.b > 1 {
c.b = 1
}
if c.a < 0 {
c.a = 0
} else if c.a > 1 {
c.a = 1
}
return color.RGBA{
R: uint8(c.r * 255),
G: uint8(c.g * 255),
B: uint8(c.b * 255),
A: uint8(c.a * 255),
}
}
func parseHexRune(rn rune) (int, bool) {
switch {
case rn >= '0' && rn <= '9':
return int(rn - '0'), true
case rn >= 'a' && rn <= 'f':
return int(rn-'a') + 10, true
case rn >= 'A' && rn <= 'F':
return int(rn-'A') + 10, true
}
return 0, false
}
func parseHexRunePair(rn1, rn2 rune) (int, bool) {
i1, ok := parseHexRune(rn1)
if !ok {
return 0, false
}
i2, ok := parseHexRune(rn2)
if !ok {
return 0, false
}
return i1*16 + i2, true
}
func parseColorComponent(value interface{}) (float64, bool) {
switch v := value.(type) {
case float32:
return float64(v), true
case float64:
return v, true
case int:
return float64(v) / 255, true
case uint:
return float64(v) / 255, true
case uint8:
return float64(v) / 255, true
case string:
if len(v) == 0 {
return 0, false
}
if v[0] == '#' {
str := v[1:]
if len(str) > 2 {
return 0, false
}
conv, err := strconv.ParseUint(v[1:], 16, 8)
if err != nil {
return 0, false
}
return float64(conv) / 255, true
} else if strings.ContainsRune(v, '.') {
conv, err := strconv.ParseFloat(v, 32)
if err != nil {
return 0, false
}
if conv < 0 {
conv = 0
} else if conv > 1 {
conv = 1
}
return float64(conv), true
} else {
conv, err := strconv.ParseUint(v, 10, 8)
if err != nil {
return 0, false
}
return float64(conv) / 255, true
}
}
return 0, false
}
func parseColor(value ...interface{}) (c glColor, ok bool) {
if len(value) == 1 {
switch v := value[0].(type) {
case color.Color:
c = colorGoToGL(v)
ok = true
return
case [3]float32:
return glColor{r: float64(v[0]), g: float64(v[1]), b: float64(v[2]), a: 1}, true
case [4]float32:
return glColor{r: float64(v[0]), g: float64(v[1]), b: float64(v[2]), a: float64(v[3])}, true
case [3]float64:
return glColor{r: v[0], g: v[1], b: v[2], a: 1}, true
case [4]float64:
return glColor{r: v[0], g: v[1], b: v[2], a: v[3]}, true
case [3]int:
return glColor{r: float64(v[0]) / 255, g: float64(v[1]) / 255, b: float64(v[2]) / 255, a: 1}, true
case [4]int:
return glColor{r: float64(v[0]) / 255, g: float64(v[1]) / 255, b: float64(v[2]) / 255, a: float64(v[3]) / 255}, true
case [3]uint:
return glColor{r: float64(v[0]) / 255, g: float64(v[1]) / 255, b: float64(v[2]) / 255, a: 1}, true
case [4]uint:
return glColor{r: float64(v[0]) / 255, g: float64(v[1]) / 255, b: float64(v[2]) / 255, a: float64(v[3]) / 255}, true
case [3]uint8:
return glColor{r: float64(v[0]) / 255, g: float64(v[1]) / 255, b: float64(v[2]) / 255, a: 1}, true
case [4]uint8:
return glColor{r: float64(v[0]) / 255, g: float64(v[1]) / 255, b: float64(v[2]) / 255, a: float64(v[3]) / 255}, true
case string:
if len(v) == 0 {
return
}
if v[0] == '#' {
str := v[1:]
if len(str) == 3 || len(str) == 4 {
var ir, ig, ib int
ia := 255
ir, ok = parseHexRune(rune(str[0]))
if !ok {
return
}
ir = ir*16 + ir
ig, ok = parseHexRune(rune(str[1]))
if !ok {
return
}
ig = ig*16 + ig
ib, ok = parseHexRune(rune(str[2]))
if !ok {
return
}
ib = ib*16 + ib
if len(str) == 4 {
ia, ok = parseHexRune(rune(str[3]))
if !ok {
return
}
ia = ia*16 + ia
}
return glColor{r: float64(ir) / 255, g: float64(ig) / 255, b: float64(ib) / 255, a: float64(ia) / 255}, true
} else if len(str) == 6 || len(str) == 8 {
var ir, ig, ib int
ia := 255
ir, ok = parseHexRunePair(rune(str[0]), rune(str[1]))
if !ok {
return
}
ig, ok = parseHexRunePair(rune(str[2]), rune(str[3]))
if !ok {
return
}
ib, ok = parseHexRunePair(rune(str[4]), rune(str[5]))
if !ok {
return
}
if len(str) == 8 {
ia, ok = parseHexRunePair(rune(str[6]), rune(str[7]))
if !ok {
return
}
}
return glColor{r: float64(ir) / 255, g: float64(ig) / 255, b: float64(ib) / 255, a: float64(ia) / 255}, true
} else {
return
}
} else {
v = strings.Replace(v, " ", "", -1)
var ir, ig, ib, ia int
n, err := fmt.Sscanf(v, "rgb(%d,%d,%d)", &ir, &ig, &ib)
if err == nil && n == 3 {
return glColor{r: float64(ir) / 255, g: float64(ig) / 255, b: float64(ib) / 255, a: 1}, true
}
n, err = fmt.Sscanf(v, "rgba(%d,%d,%d,%d)", &ir, &ig, &ib, &ia)
if err == nil && n == 4 {
return glColor{r: float64(ir) / 255, g: float64(ig) / 255, b: float64(ib) / 255, a: float64(ia) / 255}, true
}
}
}
} else if len(value) == 3 || len(value) == 4 {
var pr, pg, pb, pa float64
pr, ok = parseColorComponent(value[0])
if !ok {
return
}
pg, ok = parseColorComponent(value[1])
if !ok {
return
}
pb, ok = parseColorComponent(value[2])
if !ok {
return
}
if len(value) == 4 {
pa, ok = parseColorComponent(value[3])
if !ok {
return
}
} else {
pa = 1
}
return glColor{r: pr, g: pg, b: pb, a: pa}, true
}
return glColor{r: 0, g: 0, b: 0, a: 1}, false
}