canvas/imagedata.go

96 lines
2.7 KiB
Go

package canvas
import (
"image"
"image/color"
"unsafe"
)
var imageBufTex uint32
var imageBuf []byte
// GetImageData returns an RGBA image of the currently displayed image. The
// alpha channel is always opaque
func (cv *Canvas) GetImageData(x, y, w, h int) *image.RGBA {
cv.activate()
if x < 0 {
w += x
x = 0
}
if y < 0 {
h += y
y = 0
}
if w > cv.w {
w = cv.w
}
if h > cv.h {
h = cv.h
}
if len(imageBuf) < w*h*3 {
imageBuf = make([]byte, w*h*3)
}
gli.ReadPixels(int32(x), int32(y), int32(w), int32(h), gl_RGB, gl_UNSIGNED_BYTE, gli.Ptr(&imageBuf[0]))
rgba := image.NewRGBA(image.Rect(x, y, x+w, y+h))
bp := 0
for cy := y; cy < y+h; cy++ {
for cx := x; cx < x+w; cx++ {
rgba.SetRGBA(cx, y+h-1-cy, color.RGBA{R: imageBuf[bp], G: imageBuf[bp+1], B: imageBuf[bp+2], A: 255})
bp += 3
}
}
return rgba
}
// PutImageData puts the given image at the given x/y coordinates
func (cv *Canvas) PutImageData(img *image.RGBA, x, y int) {
cv.activate()
gli.ActiveTexture(gl_TEXTURE0)
if imageBufTex == 0 {
gli.GenTextures(1, &imageBufTex)
gli.BindTexture(gl_TEXTURE_2D, imageBufTex)
gli.TexParameteri(gl_TEXTURE_2D, gl_TEXTURE_MIN_FILTER, gl_LINEAR)
gli.TexParameteri(gl_TEXTURE_2D, gl_TEXTURE_MAG_FILTER, gl_LINEAR)
gli.TexParameteri(gl_TEXTURE_2D, gl_TEXTURE_WRAP_S, gl_CLAMP_TO_EDGE)
gli.TexParameteri(gl_TEXTURE_2D, gl_TEXTURE_WRAP_T, gl_CLAMP_TO_EDGE)
} else {
gli.BindTexture(gl_TEXTURE_2D, imageBufTex)
}
w, h := img.Bounds().Dx(), img.Bounds().Dy()
if img.Stride == img.Bounds().Dx()*4 {
gli.TexImage2D(gl_TEXTURE_2D, 0, gl_RGBA, int32(w), int32(h), 0, gl_RGBA, gl_UNSIGNED_BYTE, gli.Ptr(&img.Pix[0]))
} else {
data := make([]uint8, 0, w*h*4)
for cy := 0; cy < h; cy++ {
start := cy * img.Stride
end := start + w*4
data = append(data, img.Pix[start:end]...)
}
gli.TexImage2D(gl_TEXTURE_2D, 0, gl_RGBA, int32(w), int32(h), 0, gl_RGBA, gl_UNSIGNED_BYTE, gli.Ptr(&data[0]))
}
dx, dy := float32(x), float32(y)
dw, dh := float32(w), float32(h)
gli.BindBuffer(gl_ARRAY_BUFFER, buf)
data := [16]float32{dx, dy, dx + dw, dy, dx + dw, dy + dh, dx, dy + dh,
0, 0, 1, 0, 1, 1, 0, 1}
gli.BufferData(gl_ARRAY_BUFFER, len(data)*4, unsafe.Pointer(&data[0]), gl_STREAM_DRAW)
gli.UseProgram(ir.id)
gli.Uniform1i(ir.image, 0)
gli.Uniform2f(ir.canvasSize, float32(cv.fw), float32(cv.fh))
gli.Uniform1f(ir.globalAlpha, 1)
gli.VertexAttribPointer(ir.vertex, 2, gl_FLOAT, false, 0, 0)
gli.VertexAttribPointer(ir.texCoord, 2, gl_FLOAT, false, 0, 8*4)
gli.EnableVertexAttribArray(ir.vertex)
gli.EnableVertexAttribArray(ir.texCoord)
gli.DrawArrays(gl_TRIANGLE_FAN, 0, 4)
gli.DisableVertexAttribArray(ir.vertex)
gli.DisableVertexAttribArray(ir.texCoord)
}