850 lines
25 KiB
Go
Executable file
850 lines
25 KiB
Go
Executable file
package canvas
|
|
|
|
import (
|
|
"errors"
|
|
"fmt"
|
|
)
|
|
|
|
type radialGradientShader struct {
|
|
id uint32
|
|
vertex uint32
|
|
canvasSize int32
|
|
invmat int32
|
|
gradient int32
|
|
from int32
|
|
to int32
|
|
dir int32
|
|
radFrom int32
|
|
radTo int32
|
|
len int32
|
|
globalAlpha int32
|
|
}
|
|
|
|
func loadRadialGradientShader() (*radialGradientShader, error) {
|
|
var vs, fs, program uint32
|
|
|
|
{
|
|
vs = gli.CreateShader(gl_VERTEX_SHADER)
|
|
gli.ShaderSource(vs, radialGradientVS)
|
|
gli.CompileShader(vs)
|
|
|
|
shLog := gli.GetShaderInfoLog(vs)
|
|
if len(shLog) > 0 {
|
|
fmt.Printf("VERTEX_SHADER compilation log for radialGradientVS:\n\n%s\n", shLog)
|
|
}
|
|
|
|
var status int32
|
|
gli.GetShaderiv(vs, gl_COMPILE_STATUS, &status)
|
|
if status != gl_TRUE {
|
|
gli.DeleteShader(vs)
|
|
return nil, errors.New("Error compiling GL_VERTEX_SHADER shader part for radialGradientVS")
|
|
}
|
|
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
|
return nil, errors.New("error compiling shader part for radialGradientVS, glError: " + fmt.Sprint(glErr))
|
|
}
|
|
}
|
|
|
|
{
|
|
fs = gli.CreateShader(gl_FRAGMENT_SHADER)
|
|
gli.ShaderSource(fs, radialGradientFS)
|
|
gli.CompileShader(fs)
|
|
|
|
shLog := gli.GetShaderInfoLog(fs)
|
|
if len(shLog) > 0 {
|
|
fmt.Printf("FRAGMENT_SHADER compilation log for radialGradientFS:\n\n%s\n", shLog)
|
|
}
|
|
|
|
var status int32
|
|
gli.GetShaderiv(fs, gl_COMPILE_STATUS, &status)
|
|
if status != gl_TRUE {
|
|
gli.DeleteShader(fs)
|
|
return nil, errors.New("Error compiling GL_FRAGMENT_SHADER shader part for radialGradientFS")
|
|
}
|
|
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
|
return nil, errors.New("error compiling shader part for radialGradientFS, glError: " + fmt.Sprint(glErr))
|
|
}
|
|
}
|
|
|
|
{
|
|
program = gli.CreateProgram()
|
|
gli.AttachShader(program, vs)
|
|
gli.AttachShader(program, fs)
|
|
gli.LinkProgram(program)
|
|
|
|
shLog := gli.GetProgramInfoLog(program)
|
|
if len(shLog) > 0 {
|
|
fmt.Printf("Shader link log for radialGradientFS:\n\n%s\n", shLog)
|
|
}
|
|
|
|
var status int32
|
|
gli.GetProgramiv(program, gl_LINK_STATUS, &status)
|
|
if status != gl_TRUE {
|
|
gli.DeleteShader(vs)
|
|
gli.DeleteShader(fs)
|
|
return nil, errors.New("error linking shader for radialGradientFS")
|
|
}
|
|
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
|
return nil, errors.New("error linking shader for radialGradientFS, glError: " + fmt.Sprint(glErr))
|
|
}
|
|
}
|
|
|
|
result := &radialGradientShader{}
|
|
result.id = program
|
|
result.vertex = uint32(gli.GetAttribLocation(program, "vertex"))
|
|
result.canvasSize = gli.GetUniformLocation(program, "canvasSize")
|
|
result.invmat = gli.GetUniformLocation(program, "invmat")
|
|
result.gradient = gli.GetUniformLocation(program, "gradient")
|
|
result.from = gli.GetUniformLocation(program, "from")
|
|
result.to = gli.GetUniformLocation(program, "to")
|
|
result.dir = gli.GetUniformLocation(program, "dir")
|
|
result.radFrom = gli.GetUniformLocation(program, "radFrom")
|
|
result.radTo = gli.GetUniformLocation(program, "radTo")
|
|
result.len = gli.GetUniformLocation(program, "len")
|
|
result.globalAlpha = gli.GetUniformLocation(program, "globalAlpha")
|
|
|
|
return result, nil
|
|
}
|
|
|
|
type solidShader struct {
|
|
id uint32
|
|
vertex uint32
|
|
canvasSize int32
|
|
color int32
|
|
globalAlpha int32
|
|
}
|
|
|
|
func loadSolidShader() (*solidShader, error) {
|
|
var vs, fs, program uint32
|
|
|
|
{
|
|
vs = gli.CreateShader(gl_VERTEX_SHADER)
|
|
gli.ShaderSource(vs, solidVS)
|
|
gli.CompileShader(vs)
|
|
|
|
shLog := gli.GetShaderInfoLog(vs)
|
|
if len(shLog) > 0 {
|
|
fmt.Printf("VERTEX_SHADER compilation log for solidVS:\n\n%s\n", shLog)
|
|
}
|
|
|
|
var status int32
|
|
gli.GetShaderiv(vs, gl_COMPILE_STATUS, &status)
|
|
if status != gl_TRUE {
|
|
gli.DeleteShader(vs)
|
|
return nil, errors.New("Error compiling GL_VERTEX_SHADER shader part for solidVS")
|
|
}
|
|
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
|
return nil, errors.New("error compiling shader part for solidVS, glError: " + fmt.Sprint(glErr))
|
|
}
|
|
}
|
|
|
|
{
|
|
fs = gli.CreateShader(gl_FRAGMENT_SHADER)
|
|
gli.ShaderSource(fs, solidFS)
|
|
gli.CompileShader(fs)
|
|
|
|
shLog := gli.GetShaderInfoLog(fs)
|
|
if len(shLog) > 0 {
|
|
fmt.Printf("FRAGMENT_SHADER compilation log for solidFS:\n\n%s\n", shLog)
|
|
}
|
|
|
|
var status int32
|
|
gli.GetShaderiv(fs, gl_COMPILE_STATUS, &status)
|
|
if status != gl_TRUE {
|
|
gli.DeleteShader(fs)
|
|
return nil, errors.New("Error compiling GL_FRAGMENT_SHADER shader part for solidFS")
|
|
}
|
|
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
|
return nil, errors.New("error compiling shader part for solidFS, glError: " + fmt.Sprint(glErr))
|
|
}
|
|
}
|
|
|
|
{
|
|
program = gli.CreateProgram()
|
|
gli.AttachShader(program, vs)
|
|
gli.AttachShader(program, fs)
|
|
gli.LinkProgram(program)
|
|
|
|
shLog := gli.GetProgramInfoLog(program)
|
|
if len(shLog) > 0 {
|
|
fmt.Printf("Shader link log for solidFS:\n\n%s\n", shLog)
|
|
}
|
|
|
|
var status int32
|
|
gli.GetProgramiv(program, gl_LINK_STATUS, &status)
|
|
if status != gl_TRUE {
|
|
gli.DeleteShader(vs)
|
|
gli.DeleteShader(fs)
|
|
return nil, errors.New("error linking shader for solidFS")
|
|
}
|
|
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
|
return nil, errors.New("error linking shader for solidFS, glError: " + fmt.Sprint(glErr))
|
|
}
|
|
}
|
|
|
|
result := &solidShader{}
|
|
result.id = program
|
|
result.vertex = uint32(gli.GetAttribLocation(program, "vertex"))
|
|
result.canvasSize = gli.GetUniformLocation(program, "canvasSize")
|
|
result.color = gli.GetUniformLocation(program, "color")
|
|
result.globalAlpha = gli.GetUniformLocation(program, "globalAlpha")
|
|
|
|
return result, nil
|
|
}
|
|
|
|
type solidAlphaShader struct {
|
|
id uint32
|
|
vertex uint32
|
|
alphaTexCoord uint32
|
|
canvasSize int32
|
|
color int32
|
|
alphaTex int32
|
|
globalAlpha int32
|
|
}
|
|
|
|
func loadSolidAlphaShader() (*solidAlphaShader, error) {
|
|
var vs, fs, program uint32
|
|
|
|
{
|
|
vs = gli.CreateShader(gl_VERTEX_SHADER)
|
|
gli.ShaderSource(vs, solidAlphaVS)
|
|
gli.CompileShader(vs)
|
|
|
|
shLog := gli.GetShaderInfoLog(vs)
|
|
if len(shLog) > 0 {
|
|
fmt.Printf("VERTEX_SHADER compilation log for solidAlphaVS:\n\n%s\n", shLog)
|
|
}
|
|
|
|
var status int32
|
|
gli.GetShaderiv(vs, gl_COMPILE_STATUS, &status)
|
|
if status != gl_TRUE {
|
|
gli.DeleteShader(vs)
|
|
return nil, errors.New("Error compiling GL_VERTEX_SHADER shader part for solidAlphaVS")
|
|
}
|
|
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
|
return nil, errors.New("error compiling shader part for solidAlphaVS, glError: " + fmt.Sprint(glErr))
|
|
}
|
|
}
|
|
|
|
{
|
|
fs = gli.CreateShader(gl_FRAGMENT_SHADER)
|
|
gli.ShaderSource(fs, solidAlphaFS)
|
|
gli.CompileShader(fs)
|
|
|
|
shLog := gli.GetShaderInfoLog(fs)
|
|
if len(shLog) > 0 {
|
|
fmt.Printf("FRAGMENT_SHADER compilation log for solidAlphaFS:\n\n%s\n", shLog)
|
|
}
|
|
|
|
var status int32
|
|
gli.GetShaderiv(fs, gl_COMPILE_STATUS, &status)
|
|
if status != gl_TRUE {
|
|
gli.DeleteShader(fs)
|
|
return nil, errors.New("Error compiling GL_FRAGMENT_SHADER shader part for solidAlphaFS")
|
|
}
|
|
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
|
return nil, errors.New("error compiling shader part for solidAlphaFS, glError: " + fmt.Sprint(glErr))
|
|
}
|
|
}
|
|
|
|
{
|
|
program = gli.CreateProgram()
|
|
gli.AttachShader(program, vs)
|
|
gli.AttachShader(program, fs)
|
|
gli.LinkProgram(program)
|
|
|
|
shLog := gli.GetProgramInfoLog(program)
|
|
if len(shLog) > 0 {
|
|
fmt.Printf("Shader link log for solidAlphaFS:\n\n%s\n", shLog)
|
|
}
|
|
|
|
var status int32
|
|
gli.GetProgramiv(program, gl_LINK_STATUS, &status)
|
|
if status != gl_TRUE {
|
|
gli.DeleteShader(vs)
|
|
gli.DeleteShader(fs)
|
|
return nil, errors.New("error linking shader for solidAlphaFS")
|
|
}
|
|
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
|
return nil, errors.New("error linking shader for solidAlphaFS, glError: " + fmt.Sprint(glErr))
|
|
}
|
|
}
|
|
|
|
result := &solidAlphaShader{}
|
|
result.id = program
|
|
result.vertex = uint32(gli.GetAttribLocation(program, "vertex"))
|
|
result.alphaTexCoord = uint32(gli.GetAttribLocation(program, "alphaTexCoord"))
|
|
result.canvasSize = gli.GetUniformLocation(program, "canvasSize")
|
|
result.color = gli.GetUniformLocation(program, "color")
|
|
result.alphaTex = gli.GetUniformLocation(program, "alphaTex")
|
|
result.globalAlpha = gli.GetUniformLocation(program, "globalAlpha")
|
|
|
|
return result, nil
|
|
}
|
|
|
|
type linearGradientShader struct {
|
|
id uint32
|
|
vertex uint32
|
|
canvasSize int32
|
|
invmat int32
|
|
gradient int32
|
|
from int32
|
|
dir int32
|
|
len int32
|
|
globalAlpha int32
|
|
}
|
|
|
|
func loadLinearGradientShader() (*linearGradientShader, error) {
|
|
var vs, fs, program uint32
|
|
|
|
{
|
|
vs = gli.CreateShader(gl_VERTEX_SHADER)
|
|
gli.ShaderSource(vs, linearGradientVS)
|
|
gli.CompileShader(vs)
|
|
|
|
shLog := gli.GetShaderInfoLog(vs)
|
|
if len(shLog) > 0 {
|
|
fmt.Printf("VERTEX_SHADER compilation log for linearGradientVS:\n\n%s\n", shLog)
|
|
}
|
|
|
|
var status int32
|
|
gli.GetShaderiv(vs, gl_COMPILE_STATUS, &status)
|
|
if status != gl_TRUE {
|
|
gli.DeleteShader(vs)
|
|
return nil, errors.New("Error compiling GL_VERTEX_SHADER shader part for linearGradientVS")
|
|
}
|
|
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
|
return nil, errors.New("error compiling shader part for linearGradientVS, glError: " + fmt.Sprint(glErr))
|
|
}
|
|
}
|
|
|
|
{
|
|
fs = gli.CreateShader(gl_FRAGMENT_SHADER)
|
|
gli.ShaderSource(fs, linearGradientFS)
|
|
gli.CompileShader(fs)
|
|
|
|
shLog := gli.GetShaderInfoLog(fs)
|
|
if len(shLog) > 0 {
|
|
fmt.Printf("FRAGMENT_SHADER compilation log for linearGradientFS:\n\n%s\n", shLog)
|
|
}
|
|
|
|
var status int32
|
|
gli.GetShaderiv(fs, gl_COMPILE_STATUS, &status)
|
|
if status != gl_TRUE {
|
|
gli.DeleteShader(fs)
|
|
return nil, errors.New("Error compiling GL_FRAGMENT_SHADER shader part for linearGradientFS")
|
|
}
|
|
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
|
return nil, errors.New("error compiling shader part for linearGradientFS, glError: " + fmt.Sprint(glErr))
|
|
}
|
|
}
|
|
|
|
{
|
|
program = gli.CreateProgram()
|
|
gli.AttachShader(program, vs)
|
|
gli.AttachShader(program, fs)
|
|
gli.LinkProgram(program)
|
|
|
|
shLog := gli.GetProgramInfoLog(program)
|
|
if len(shLog) > 0 {
|
|
fmt.Printf("Shader link log for linearGradientFS:\n\n%s\n", shLog)
|
|
}
|
|
|
|
var status int32
|
|
gli.GetProgramiv(program, gl_LINK_STATUS, &status)
|
|
if status != gl_TRUE {
|
|
gli.DeleteShader(vs)
|
|
gli.DeleteShader(fs)
|
|
return nil, errors.New("error linking shader for linearGradientFS")
|
|
}
|
|
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
|
return nil, errors.New("error linking shader for linearGradientFS, glError: " + fmt.Sprint(glErr))
|
|
}
|
|
}
|
|
|
|
result := &linearGradientShader{}
|
|
result.id = program
|
|
result.vertex = uint32(gli.GetAttribLocation(program, "vertex"))
|
|
result.canvasSize = gli.GetUniformLocation(program, "canvasSize")
|
|
result.invmat = gli.GetUniformLocation(program, "invmat")
|
|
result.gradient = gli.GetUniformLocation(program, "gradient")
|
|
result.from = gli.GetUniformLocation(program, "from")
|
|
result.dir = gli.GetUniformLocation(program, "dir")
|
|
result.len = gli.GetUniformLocation(program, "len")
|
|
result.globalAlpha = gli.GetUniformLocation(program, "globalAlpha")
|
|
|
|
return result, nil
|
|
}
|
|
|
|
type linearGradientAlphaShader struct {
|
|
id uint32
|
|
vertex uint32
|
|
alphaTexCoord uint32
|
|
canvasSize int32
|
|
invmat int32
|
|
gradient int32
|
|
from int32
|
|
dir int32
|
|
len int32
|
|
alphaTex int32
|
|
globalAlpha int32
|
|
}
|
|
|
|
func loadLinearGradientAlphaShader() (*linearGradientAlphaShader, error) {
|
|
var vs, fs, program uint32
|
|
|
|
{
|
|
vs = gli.CreateShader(gl_VERTEX_SHADER)
|
|
gli.ShaderSource(vs, linearGradientAlphaVS)
|
|
gli.CompileShader(vs)
|
|
|
|
shLog := gli.GetShaderInfoLog(vs)
|
|
if len(shLog) > 0 {
|
|
fmt.Printf("VERTEX_SHADER compilation log for linearGradientAlphaVS:\n\n%s\n", shLog)
|
|
}
|
|
|
|
var status int32
|
|
gli.GetShaderiv(vs, gl_COMPILE_STATUS, &status)
|
|
if status != gl_TRUE {
|
|
gli.DeleteShader(vs)
|
|
return nil, errors.New("Error compiling GL_VERTEX_SHADER shader part for linearGradientAlphaVS")
|
|
}
|
|
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
|
return nil, errors.New("error compiling shader part for linearGradientAlphaVS, glError: " + fmt.Sprint(glErr))
|
|
}
|
|
}
|
|
|
|
{
|
|
fs = gli.CreateShader(gl_FRAGMENT_SHADER)
|
|
gli.ShaderSource(fs, linearGradientAlphaFS)
|
|
gli.CompileShader(fs)
|
|
|
|
shLog := gli.GetShaderInfoLog(fs)
|
|
if len(shLog) > 0 {
|
|
fmt.Printf("FRAGMENT_SHADER compilation log for linearGradientAlphaFS:\n\n%s\n", shLog)
|
|
}
|
|
|
|
var status int32
|
|
gli.GetShaderiv(fs, gl_COMPILE_STATUS, &status)
|
|
if status != gl_TRUE {
|
|
gli.DeleteShader(fs)
|
|
return nil, errors.New("Error compiling GL_FRAGMENT_SHADER shader part for linearGradientAlphaFS")
|
|
}
|
|
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
|
return nil, errors.New("error compiling shader part for linearGradientAlphaFS, glError: " + fmt.Sprint(glErr))
|
|
}
|
|
}
|
|
|
|
{
|
|
program = gli.CreateProgram()
|
|
gli.AttachShader(program, vs)
|
|
gli.AttachShader(program, fs)
|
|
gli.LinkProgram(program)
|
|
|
|
shLog := gli.GetProgramInfoLog(program)
|
|
if len(shLog) > 0 {
|
|
fmt.Printf("Shader link log for linearGradientAlphaFS:\n\n%s\n", shLog)
|
|
}
|
|
|
|
var status int32
|
|
gli.GetProgramiv(program, gl_LINK_STATUS, &status)
|
|
if status != gl_TRUE {
|
|
gli.DeleteShader(vs)
|
|
gli.DeleteShader(fs)
|
|
return nil, errors.New("error linking shader for linearGradientAlphaFS")
|
|
}
|
|
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
|
return nil, errors.New("error linking shader for linearGradientAlphaFS, glError: " + fmt.Sprint(glErr))
|
|
}
|
|
}
|
|
|
|
result := &linearGradientAlphaShader{}
|
|
result.id = program
|
|
result.vertex = uint32(gli.GetAttribLocation(program, "vertex"))
|
|
result.alphaTexCoord = uint32(gli.GetAttribLocation(program, "alphaTexCoord"))
|
|
result.canvasSize = gli.GetUniformLocation(program, "canvasSize")
|
|
result.invmat = gli.GetUniformLocation(program, "invmat")
|
|
result.gradient = gli.GetUniformLocation(program, "gradient")
|
|
result.from = gli.GetUniformLocation(program, "from")
|
|
result.dir = gli.GetUniformLocation(program, "dir")
|
|
result.len = gli.GetUniformLocation(program, "len")
|
|
result.alphaTex = gli.GetUniformLocation(program, "alphaTex")
|
|
result.globalAlpha = gli.GetUniformLocation(program, "globalAlpha")
|
|
|
|
return result, nil
|
|
}
|
|
|
|
type radialGradientAlphaShader struct {
|
|
id uint32
|
|
vertex uint32
|
|
alphaTexCoord uint32
|
|
canvasSize int32
|
|
invmat int32
|
|
gradient int32
|
|
from int32
|
|
to int32
|
|
dir int32
|
|
radFrom int32
|
|
radTo int32
|
|
len int32
|
|
alphaTex int32
|
|
globalAlpha int32
|
|
}
|
|
|
|
func loadRadialGradientAlphaShader() (*radialGradientAlphaShader, error) {
|
|
var vs, fs, program uint32
|
|
|
|
{
|
|
vs = gli.CreateShader(gl_VERTEX_SHADER)
|
|
gli.ShaderSource(vs, radialGradientAlphaVS)
|
|
gli.CompileShader(vs)
|
|
|
|
shLog := gli.GetShaderInfoLog(vs)
|
|
if len(shLog) > 0 {
|
|
fmt.Printf("VERTEX_SHADER compilation log for radialGradientAlphaVS:\n\n%s\n", shLog)
|
|
}
|
|
|
|
var status int32
|
|
gli.GetShaderiv(vs, gl_COMPILE_STATUS, &status)
|
|
if status != gl_TRUE {
|
|
gli.DeleteShader(vs)
|
|
return nil, errors.New("Error compiling GL_VERTEX_SHADER shader part for radialGradientAlphaVS")
|
|
}
|
|
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
|
return nil, errors.New("error compiling shader part for radialGradientAlphaVS, glError: " + fmt.Sprint(glErr))
|
|
}
|
|
}
|
|
|
|
{
|
|
fs = gli.CreateShader(gl_FRAGMENT_SHADER)
|
|
gli.ShaderSource(fs, radialGradientAlphaFS)
|
|
gli.CompileShader(fs)
|
|
|
|
shLog := gli.GetShaderInfoLog(fs)
|
|
if len(shLog) > 0 {
|
|
fmt.Printf("FRAGMENT_SHADER compilation log for radialGradientAlphaFS:\n\n%s\n", shLog)
|
|
}
|
|
|
|
var status int32
|
|
gli.GetShaderiv(fs, gl_COMPILE_STATUS, &status)
|
|
if status != gl_TRUE {
|
|
gli.DeleteShader(fs)
|
|
return nil, errors.New("Error compiling GL_FRAGMENT_SHADER shader part for radialGradientAlphaFS")
|
|
}
|
|
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
|
return nil, errors.New("error compiling shader part for radialGradientAlphaFS, glError: " + fmt.Sprint(glErr))
|
|
}
|
|
}
|
|
|
|
{
|
|
program = gli.CreateProgram()
|
|
gli.AttachShader(program, vs)
|
|
gli.AttachShader(program, fs)
|
|
gli.LinkProgram(program)
|
|
|
|
shLog := gli.GetProgramInfoLog(program)
|
|
if len(shLog) > 0 {
|
|
fmt.Printf("Shader link log for radialGradientAlphaFS:\n\n%s\n", shLog)
|
|
}
|
|
|
|
var status int32
|
|
gli.GetProgramiv(program, gl_LINK_STATUS, &status)
|
|
if status != gl_TRUE {
|
|
gli.DeleteShader(vs)
|
|
gli.DeleteShader(fs)
|
|
return nil, errors.New("error linking shader for radialGradientAlphaFS")
|
|
}
|
|
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
|
return nil, errors.New("error linking shader for radialGradientAlphaFS, glError: " + fmt.Sprint(glErr))
|
|
}
|
|
}
|
|
|
|
result := &radialGradientAlphaShader{}
|
|
result.id = program
|
|
result.vertex = uint32(gli.GetAttribLocation(program, "vertex"))
|
|
result.alphaTexCoord = uint32(gli.GetAttribLocation(program, "alphaTexCoord"))
|
|
result.canvasSize = gli.GetUniformLocation(program, "canvasSize")
|
|
result.invmat = gli.GetUniformLocation(program, "invmat")
|
|
result.gradient = gli.GetUniformLocation(program, "gradient")
|
|
result.from = gli.GetUniformLocation(program, "from")
|
|
result.to = gli.GetUniformLocation(program, "to")
|
|
result.dir = gli.GetUniformLocation(program, "dir")
|
|
result.radFrom = gli.GetUniformLocation(program, "radFrom")
|
|
result.radTo = gli.GetUniformLocation(program, "radTo")
|
|
result.len = gli.GetUniformLocation(program, "len")
|
|
result.alphaTex = gli.GetUniformLocation(program, "alphaTex")
|
|
result.globalAlpha = gli.GetUniformLocation(program, "globalAlpha")
|
|
|
|
return result, nil
|
|
}
|
|
|
|
type imageShader struct {
|
|
id uint32
|
|
vertex uint32
|
|
texCoord uint32
|
|
canvasSize int32
|
|
image int32
|
|
globalAlpha int32
|
|
}
|
|
|
|
func loadImageShader() (*imageShader, error) {
|
|
var vs, fs, program uint32
|
|
|
|
{
|
|
vs = gli.CreateShader(gl_VERTEX_SHADER)
|
|
gli.ShaderSource(vs, imageVS)
|
|
gli.CompileShader(vs)
|
|
|
|
shLog := gli.GetShaderInfoLog(vs)
|
|
if len(shLog) > 0 {
|
|
fmt.Printf("VERTEX_SHADER compilation log for imageVS:\n\n%s\n", shLog)
|
|
}
|
|
|
|
var status int32
|
|
gli.GetShaderiv(vs, gl_COMPILE_STATUS, &status)
|
|
if status != gl_TRUE {
|
|
gli.DeleteShader(vs)
|
|
return nil, errors.New("Error compiling GL_VERTEX_SHADER shader part for imageVS")
|
|
}
|
|
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
|
return nil, errors.New("error compiling shader part for imageVS, glError: " + fmt.Sprint(glErr))
|
|
}
|
|
}
|
|
|
|
{
|
|
fs = gli.CreateShader(gl_FRAGMENT_SHADER)
|
|
gli.ShaderSource(fs, imageFS)
|
|
gli.CompileShader(fs)
|
|
|
|
shLog := gli.GetShaderInfoLog(fs)
|
|
if len(shLog) > 0 {
|
|
fmt.Printf("FRAGMENT_SHADER compilation log for imageFS:\n\n%s\n", shLog)
|
|
}
|
|
|
|
var status int32
|
|
gli.GetShaderiv(fs, gl_COMPILE_STATUS, &status)
|
|
if status != gl_TRUE {
|
|
gli.DeleteShader(fs)
|
|
return nil, errors.New("Error compiling GL_FRAGMENT_SHADER shader part for imageFS")
|
|
}
|
|
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
|
return nil, errors.New("error compiling shader part for imageFS, glError: " + fmt.Sprint(glErr))
|
|
}
|
|
}
|
|
|
|
{
|
|
program = gli.CreateProgram()
|
|
gli.AttachShader(program, vs)
|
|
gli.AttachShader(program, fs)
|
|
gli.LinkProgram(program)
|
|
|
|
shLog := gli.GetProgramInfoLog(program)
|
|
if len(shLog) > 0 {
|
|
fmt.Printf("Shader link log for imageFS:\n\n%s\n", shLog)
|
|
}
|
|
|
|
var status int32
|
|
gli.GetProgramiv(program, gl_LINK_STATUS, &status)
|
|
if status != gl_TRUE {
|
|
gli.DeleteShader(vs)
|
|
gli.DeleteShader(fs)
|
|
return nil, errors.New("error linking shader for imageFS")
|
|
}
|
|
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
|
return nil, errors.New("error linking shader for imageFS, glError: " + fmt.Sprint(glErr))
|
|
}
|
|
}
|
|
|
|
result := &imageShader{}
|
|
result.id = program
|
|
result.vertex = uint32(gli.GetAttribLocation(program, "vertex"))
|
|
result.texCoord = uint32(gli.GetAttribLocation(program, "texCoord"))
|
|
result.canvasSize = gli.GetUniformLocation(program, "canvasSize")
|
|
result.image = gli.GetUniformLocation(program, "image")
|
|
result.globalAlpha = gli.GetUniformLocation(program, "globalAlpha")
|
|
|
|
return result, nil
|
|
}
|
|
|
|
type imagePatternShader struct {
|
|
id uint32
|
|
vertex uint32
|
|
canvasSize int32
|
|
imageSize int32
|
|
invmat int32
|
|
image int32
|
|
globalAlpha int32
|
|
}
|
|
|
|
func loadImagePatternShader() (*imagePatternShader, error) {
|
|
var vs, fs, program uint32
|
|
|
|
{
|
|
vs = gli.CreateShader(gl_VERTEX_SHADER)
|
|
gli.ShaderSource(vs, imagePatternVS)
|
|
gli.CompileShader(vs)
|
|
|
|
shLog := gli.GetShaderInfoLog(vs)
|
|
if len(shLog) > 0 {
|
|
fmt.Printf("VERTEX_SHADER compilation log for imagePatternVS:\n\n%s\n", shLog)
|
|
}
|
|
|
|
var status int32
|
|
gli.GetShaderiv(vs, gl_COMPILE_STATUS, &status)
|
|
if status != gl_TRUE {
|
|
gli.DeleteShader(vs)
|
|
return nil, errors.New("Error compiling GL_VERTEX_SHADER shader part for imagePatternVS")
|
|
}
|
|
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
|
return nil, errors.New("error compiling shader part for imagePatternVS, glError: " + fmt.Sprint(glErr))
|
|
}
|
|
}
|
|
|
|
{
|
|
fs = gli.CreateShader(gl_FRAGMENT_SHADER)
|
|
gli.ShaderSource(fs, imagePatternFS)
|
|
gli.CompileShader(fs)
|
|
|
|
shLog := gli.GetShaderInfoLog(fs)
|
|
if len(shLog) > 0 {
|
|
fmt.Printf("FRAGMENT_SHADER compilation log for imagePatternFS:\n\n%s\n", shLog)
|
|
}
|
|
|
|
var status int32
|
|
gli.GetShaderiv(fs, gl_COMPILE_STATUS, &status)
|
|
if status != gl_TRUE {
|
|
gli.DeleteShader(fs)
|
|
return nil, errors.New("Error compiling GL_FRAGMENT_SHADER shader part for imagePatternFS")
|
|
}
|
|
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
|
return nil, errors.New("error compiling shader part for imagePatternFS, glError: " + fmt.Sprint(glErr))
|
|
}
|
|
}
|
|
|
|
{
|
|
program = gli.CreateProgram()
|
|
gli.AttachShader(program, vs)
|
|
gli.AttachShader(program, fs)
|
|
gli.LinkProgram(program)
|
|
|
|
shLog := gli.GetProgramInfoLog(program)
|
|
if len(shLog) > 0 {
|
|
fmt.Printf("Shader link log for imagePatternFS:\n\n%s\n", shLog)
|
|
}
|
|
|
|
var status int32
|
|
gli.GetProgramiv(program, gl_LINK_STATUS, &status)
|
|
if status != gl_TRUE {
|
|
gli.DeleteShader(vs)
|
|
gli.DeleteShader(fs)
|
|
return nil, errors.New("error linking shader for imagePatternFS")
|
|
}
|
|
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
|
return nil, errors.New("error linking shader for imagePatternFS, glError: " + fmt.Sprint(glErr))
|
|
}
|
|
}
|
|
|
|
result := &imagePatternShader{}
|
|
result.id = program
|
|
result.vertex = uint32(gli.GetAttribLocation(program, "vertex"))
|
|
result.canvasSize = gli.GetUniformLocation(program, "canvasSize")
|
|
result.imageSize = gli.GetUniformLocation(program, "imageSize")
|
|
result.invmat = gli.GetUniformLocation(program, "invmat")
|
|
result.image = gli.GetUniformLocation(program, "image")
|
|
result.globalAlpha = gli.GetUniformLocation(program, "globalAlpha")
|
|
|
|
return result, nil
|
|
}
|
|
|
|
type imagePatternAlphaShader struct {
|
|
id uint32
|
|
vertex uint32
|
|
alphaTexCoord uint32
|
|
canvasSize int32
|
|
imageSize int32
|
|
invmat int32
|
|
image int32
|
|
alphaTex int32
|
|
globalAlpha int32
|
|
}
|
|
|
|
func loadImagePatternAlphaShader() (*imagePatternAlphaShader, error) {
|
|
var vs, fs, program uint32
|
|
|
|
{
|
|
vs = gli.CreateShader(gl_VERTEX_SHADER)
|
|
gli.ShaderSource(vs, imagePatternAlphaVS)
|
|
gli.CompileShader(vs)
|
|
|
|
shLog := gli.GetShaderInfoLog(vs)
|
|
if len(shLog) > 0 {
|
|
fmt.Printf("VERTEX_SHADER compilation log for imagePatternAlphaVS:\n\n%s\n", shLog)
|
|
}
|
|
|
|
var status int32
|
|
gli.GetShaderiv(vs, gl_COMPILE_STATUS, &status)
|
|
if status != gl_TRUE {
|
|
gli.DeleteShader(vs)
|
|
return nil, errors.New("Error compiling GL_VERTEX_SHADER shader part for imagePatternAlphaVS")
|
|
}
|
|
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
|
return nil, errors.New("error compiling shader part for imagePatternAlphaVS, glError: " + fmt.Sprint(glErr))
|
|
}
|
|
}
|
|
|
|
{
|
|
fs = gli.CreateShader(gl_FRAGMENT_SHADER)
|
|
gli.ShaderSource(fs, imagePatternAlphaFS)
|
|
gli.CompileShader(fs)
|
|
|
|
shLog := gli.GetShaderInfoLog(fs)
|
|
if len(shLog) > 0 {
|
|
fmt.Printf("FRAGMENT_SHADER compilation log for imagePatternAlphaFS:\n\n%s\n", shLog)
|
|
}
|
|
|
|
var status int32
|
|
gli.GetShaderiv(fs, gl_COMPILE_STATUS, &status)
|
|
if status != gl_TRUE {
|
|
gli.DeleteShader(fs)
|
|
return nil, errors.New("Error compiling GL_FRAGMENT_SHADER shader part for imagePatternAlphaFS")
|
|
}
|
|
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
|
return nil, errors.New("error compiling shader part for imagePatternAlphaFS, glError: " + fmt.Sprint(glErr))
|
|
}
|
|
}
|
|
|
|
{
|
|
program = gli.CreateProgram()
|
|
gli.AttachShader(program, vs)
|
|
gli.AttachShader(program, fs)
|
|
gli.LinkProgram(program)
|
|
|
|
shLog := gli.GetProgramInfoLog(program)
|
|
if len(shLog) > 0 {
|
|
fmt.Printf("Shader link log for imagePatternAlphaFS:\n\n%s\n", shLog)
|
|
}
|
|
|
|
var status int32
|
|
gli.GetProgramiv(program, gl_LINK_STATUS, &status)
|
|
if status != gl_TRUE {
|
|
gli.DeleteShader(vs)
|
|
gli.DeleteShader(fs)
|
|
return nil, errors.New("error linking shader for imagePatternAlphaFS")
|
|
}
|
|
if glErr := gli.GetError(); glErr != gl_NO_ERROR {
|
|
return nil, errors.New("error linking shader for imagePatternAlphaFS, glError: " + fmt.Sprint(glErr))
|
|
}
|
|
}
|
|
|
|
result := &imagePatternAlphaShader{}
|
|
result.id = program
|
|
result.vertex = uint32(gli.GetAttribLocation(program, "vertex"))
|
|
result.alphaTexCoord = uint32(gli.GetAttribLocation(program, "alphaTexCoord"))
|
|
result.canvasSize = gli.GetUniformLocation(program, "canvasSize")
|
|
result.imageSize = gli.GetUniformLocation(program, "imageSize")
|
|
result.invmat = gli.GetUniformLocation(program, "invmat")
|
|
result.image = gli.GetUniformLocation(program, "image")
|
|
result.alphaTex = gli.GetUniformLocation(program, "alphaTex")
|
|
result.globalAlpha = gli.GetUniformLocation(program, "globalAlpha")
|
|
|
|
return result, nil
|
|
}
|