canvas/backend/xmobilebackend/gradients.go
Thomas Friedel f47d24543d removed explicit deleting of gradients
removed finalizers from backends, instead using a finalizer as an emergency catch on the frontend
2020-03-21 13:05:04 +01:00

92 lines
2.5 KiB
Go
Executable file

package xmobilebackend
import (
"github.com/tfriedel6/canvas/backend/backendbase"
"golang.org/x/mobile/gl"
)
// LinearGradient is a gradient with any number of
// stops and any number of colors. The gradient will
// be drawn such that each point on the gradient
// will correspond to a straight line
type LinearGradient struct {
gradient
}
// RadialGradient is a gradient with any number of
// stops and any number of colors. The gradient will
// be drawn such that each point on the gradient
// will correspond to a circle
type RadialGradient struct {
gradient
}
type gradient struct {
b *XMobileBackend
tex gl.Texture
}
func (b *XMobileBackend) LoadLinearGradient(data backendbase.Gradient) backendbase.LinearGradient {
b.activate()
lg := &LinearGradient{
gradient: gradient{b: b},
}
lg.tex = b.glctx.CreateTexture()
b.glctx.ActiveTexture(gl.TEXTURE0)
b.glctx.BindTexture(gl.TEXTURE_2D, lg.tex)
b.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)
b.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
b.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
b.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
lg.load(data)
return lg
}
func (b *XMobileBackend) LoadRadialGradient(data backendbase.Gradient) backendbase.RadialGradient {
b.activate()
rg := &RadialGradient{
gradient: gradient{b: b},
}
rg.tex = b.glctx.CreateTexture()
b.glctx.ActiveTexture(gl.TEXTURE0)
b.glctx.BindTexture(gl.TEXTURE_2D, rg.tex)
b.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)
b.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
b.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
b.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
rg.load(data)
return rg
}
// Delete explicitly deletes the gradient
func (g *gradient) Delete() {
b := g.b
g.b.activate()
b.glctx.DeleteTexture(g.tex)
}
func (lg *LinearGradient) Replace(data backendbase.Gradient) { lg.load(data) }
func (rg *RadialGradient) Replace(data backendbase.Gradient) { rg.load(data) }
func (g *gradient) load(stops backendbase.Gradient) {
b := g.b
g.b.activate()
b.glctx.ActiveTexture(gl.TEXTURE0)
b.glctx.BindTexture(gl.TEXTURE_2D, g.tex)
var pixels [2048 * 4]byte
pp := 0
for i := 0; i < 2048; i++ {
c := stops.ColorAt(float64(i) / 2047)
pixels[pp] = c.R
pixels[pp+1] = c.G
pixels[pp+2] = c.B
pixels[pp+3] = c.A
pp += 4
}
b.glctx.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 2048, 1, gl.RGBA, gl.UNSIGNED_BYTE, pixels[0:])
}