548 lines
14 KiB
Go
548 lines
14 KiB
Go
// Package canvas provides an API that tries to closely mirror that
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// of the HTML5 canvas API, using OpenGL to do the rendering.
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package canvas
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import (
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"image"
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"image/color"
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"math"
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"time"
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"github.com/golang/freetype/truetype"
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"golang.org/x/image/font"
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"golang.org/x/image/math/fixed"
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"git.mstar.dev/mstar/canvas/backend/backendbase"
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)
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//go:generate go run make_shaders.go
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//go:generate go fmt
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// Canvas represents an area on the viewport on which to draw
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// using a set of functions very similar to the HTML5 canvas
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type Canvas struct {
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b backendbase.Backend
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path Path2D
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state drawState
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stateStack []drawState
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images map[interface{}]*Image
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fonts map[interface{}]*Font
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fontCtxs map[fontKey]*frCache
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fontPathCache map[*Font]*fontPathCache
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fontTriCache map[*Font]*fontTriCache
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shadowBuf []backendbase.Vec
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}
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type drawState struct {
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transform backendbase.Mat
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fill drawStyle
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stroke drawStyle
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font *Font
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fontSize fixed.Int26_6
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fontMetrics font.Metrics
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textAlign textAlign
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textBaseline textBaseline
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lineAlpha float64
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lineWidth float64
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lineJoin lineJoin
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lineCap lineCap
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miterLimitSqr float64
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globalAlpha float64
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lineDash []float64
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lineDashPoint int
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lineDashOffset float64
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clip Path2D
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shadowColor color.RGBA
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shadowOffsetX float64
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shadowOffsetY float64
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shadowBlur float64
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/*
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The current transformation matrix.
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The current clipping region.
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The current dash list.
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The current values of the following attributes: strokeStyle, fillStyle, globalAlpha,
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lineWidth, lineCap, lineJoin, miterLimit, lineDashOffset, shadowOffsetX,
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shadowOffsetY, shadowBlur, shadowColor, globalCompositeOperation, font,
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textAlign, textBaseline, direction, imageSmoothingEnabled
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*/
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}
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type drawStyle struct {
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color color.RGBA
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radialGradient *RadialGradient
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linearGradient *LinearGradient
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imagePattern *ImagePattern
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}
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type lineJoin uint8
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type lineCap uint8
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// Line join and end constants for SetLineJoin and SetLineCap
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const (
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Miter = iota
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Bevel
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Round
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Square
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Butt
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)
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type textAlign uint8
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// Text alignment constants for SetTextAlign
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const (
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Left = iota
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Center
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Right
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Start
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End
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)
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type textBaseline uint8
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// Text baseline constants for SetTextBaseline
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const (
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Alphabetic = iota
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Top
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Hanging
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Middle
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Ideographic
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Bottom
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)
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// Performance is a nonstandard setting to improve the
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// performance of the rendering in some circumstances.
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// Disabling self intersections will lead to incorrect
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// rendering of self intersecting polygons, but will
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// yield better performance when not using the polygons
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// are not self intersecting. Assuming convex polygons
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// will break concave polygons, but improve performance
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// even further
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var Performance = struct {
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IgnoreSelfIntersections bool
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AssumeConvex bool
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// CacheSize is only approximate
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CacheSize int
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}{
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CacheSize: 128_000_000,
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}
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// New creates a new canvas with the given viewport coordinates.
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// While all functions on the canvas use the top left point as
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// the origin, since GL uses the bottom left coordinate, the
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// coordinates given here also use the bottom left as origin
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func New(backend backendbase.Backend) *Canvas {
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cv := &Canvas{
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b: backend,
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stateStack: make([]drawState, 0, 20),
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images: make(map[interface{}]*Image),
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fonts: make(map[interface{}]*Font),
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fontCtxs: make(map[fontKey]*frCache),
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fontPathCache: make(map[*Font]*fontPathCache),
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fontTriCache: make(map[*Font]*fontTriCache),
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}
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cv.state.lineWidth = 1
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cv.state.lineAlpha = 1
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cv.state.miterLimitSqr = 100
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cv.state.globalAlpha = 1
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cv.state.fill.color = color.RGBA{A: 255}
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cv.state.stroke.color = color.RGBA{A: 255}
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cv.state.transform = backendbase.MatIdentity
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cv.path.cv = cv
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return cv
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}
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// Width returns the internal width of the canvas
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func (cv *Canvas) Width() int {
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w, _ := cv.b.Size()
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return w
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}
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// Height returns the internal height of the canvas
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func (cv *Canvas) Height() int {
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_, h := cv.b.Size()
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return h
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}
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// Size returns the internal width and height of the canvas
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func (cv *Canvas) Size() (int, int) { return cv.b.Size() }
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func (cv *Canvas) tf(v backendbase.Vec) backendbase.Vec {
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return v.MulMat(cv.state.transform)
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}
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const alphaTexSize = 2048
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type offscreenBuffer struct {
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tex uint32
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w int
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h int
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renderStencilBuf uint32
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frameBuf uint32
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alpha bool
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}
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// SetFillStyle sets the color, gradient, or image for any fill calls. To set a
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// color, there are several acceptable formats: 3 or 4 int values for RGB(A) in
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// the range 0-255, 3 or 4 float values for RGB(A) in the range 0-1, hex strings
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// in the format "#AABBCC", "#AABBCCDD", "#ABC", or "#ABCD"
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func (cv *Canvas) SetFillStyle(value ...interface{}) {
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cv.state.fill = cv.parseStyle(value...)
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}
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// SetStrokeStyle sets the color, gradient, or image for any line drawing calls.
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// To set a color, there are several acceptable formats: 3 or 4 int values for
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// RGB(A) in the range 0-255, 3 or 4 float values for RGB(A) in the range 0-1,
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// hex strings in the format "#AABBCC", "#AABBCCDD", "#ABC", or "#ABCD"
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func (cv *Canvas) SetStrokeStyle(value ...interface{}) {
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cv.state.stroke = cv.parseStyle(value...)
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}
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var imagePatterns = make(map[interface{}]*ImagePattern)
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func (cv *Canvas) parseStyle(value ...interface{}) drawStyle {
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var style drawStyle
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if len(value) == 1 {
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switch v := value[0].(type) {
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case *LinearGradient:
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style.linearGradient = v
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return style
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case *RadialGradient:
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style.radialGradient = v
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return style
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case *ImagePattern:
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style.imagePattern = v
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return style
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}
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}
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c, ok := parseColor(value...)
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if ok {
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style.color = c
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return style
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}
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if len(value) == 1 {
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switch v := value[0].(type) {
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case *Image, image.Image, string:
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if _, ok := imagePatterns[v]; !ok {
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imagePatterns[v] = cv.CreatePattern(v, Repeat)
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}
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style.imagePattern = imagePatterns[v]
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}
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}
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return style
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}
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func (cv *Canvas) backendFillStyle(s *drawStyle, alpha float64) backendbase.FillStyle {
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stl := backendbase.FillStyle{Color: s.color}
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alpha *= cv.state.globalAlpha
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if lg := s.linearGradient; lg != nil {
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lg.load()
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stl.LinearGradient = lg.grad
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from := cv.tf(lg.from)
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to := cv.tf(lg.to)
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stl.Gradient.X0 = from[0]
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stl.Gradient.Y0 = from[1]
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stl.Gradient.X1 = to[0]
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stl.Gradient.Y1 = to[1]
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} else if rg := s.radialGradient; rg != nil {
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rg.load()
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from := cv.tf(rg.from)
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to := cv.tf(rg.to)
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stl.Gradient.X0 = from[0]
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stl.Gradient.Y0 = from[1]
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stl.Gradient.X1 = to[0]
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stl.Gradient.Y1 = to[1]
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stl.Gradient.RadFrom = rg.radFrom
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stl.Gradient.RadTo = rg.radTo
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stl.RadialGradient = rg.grad
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} else if ip := s.imagePattern; ip != nil {
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if ip.ip == nil {
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stl.Color = color.RGBA{}
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} else {
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ip.ip.Replace(ip.data(cv.state.transform))
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stl.ImagePattern = ip.ip
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}
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} else {
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alpha *= float64(s.color.A) / 255
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}
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stl.Color.A = uint8(alpha * 255)
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return stl
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}
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// SetLineWidth sets the line width for any line drawing calls
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func (cv *Canvas) SetLineWidth(width float64) {
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if width < 0 {
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cv.state.lineWidth = 1
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cv.state.lineAlpha = 0
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} else if width < 1 {
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cv.state.lineWidth = 1
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cv.state.lineAlpha = width
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} else {
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cv.state.lineWidth = width
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cv.state.lineAlpha = 1
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}
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}
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// SetFont sets the font and font size. The font parameter can be a font loaded
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// with the LoadFont function, a filename for a font to load (which will be
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// cached), or nil, in which case the first loaded font will be used
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func (cv *Canvas) SetFont(src interface{}, size float64) {
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cv.state.fontSize = fixed.Int26_6(math.Round(size * 64))
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if src == nil {
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cv.state.font = defaultFont
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} else {
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cv.state.font = cv.getFont(src)
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}
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fontFace := truetype.NewFace(cv.state.font.font, &truetype.Options{Size: size})
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cv.state.fontMetrics = fontFace.Metrics()
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}
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// SetTextAlign sets the text align for any text drawing calls.
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// The value can be Left, Center, Right, Start, or End
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func (cv *Canvas) SetTextAlign(align textAlign) {
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cv.state.textAlign = align
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}
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// SetTextBaseline sets the text baseline for any text drawing calls.
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// The value can be Alphabetic (default), Top, Hanging, Middle,
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// Ideographic, or Bottom
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func (cv *Canvas) SetTextBaseline(baseline textBaseline) {
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cv.state.textBaseline = baseline
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}
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// SetLineJoin sets the style of line joints for rendering a path with Stroke.
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// The value can be Miter, Bevel, or Round
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func (cv *Canvas) SetLineJoin(join lineJoin) {
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cv.state.lineJoin = join
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}
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// SetLineCap sets the style of line endings for rendering a path with Stroke
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// The value can be Butt, Square, or Round
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func (cv *Canvas) SetLineCap(cap lineCap) {
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cv.state.lineCap = cap
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}
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// SetLineDash sets the line dash style
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func (cv *Canvas) SetLineDash(dash []float64) {
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l := len(dash)
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if l%2 == 0 {
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d2 := make([]float64, l)
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copy(d2, dash)
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cv.state.lineDash = d2
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} else {
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d2 := make([]float64, l*2)
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copy(d2[:l], dash)
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copy(d2[l:], dash)
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cv.state.lineDash = d2
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}
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cv.state.lineDashPoint = 0
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cv.state.lineDashOffset = 0
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}
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// SetLineDashOffset sets the line dash offset
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func (cv *Canvas) SetLineDashOffset(offset float64) {
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cv.state.lineDashOffset = offset
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}
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// GetLineDash gets the line dash style
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func (cv *Canvas) GetLineDash() []float64 {
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result := make([]float64, len(cv.state.lineDash))
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copy(result, cv.state.lineDash)
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return result
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}
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// SetMiterLimit sets the limit for how far a miter line join can be extend.
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// The fallback is a bevel join
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func (cv *Canvas) SetMiterLimit(limit float64) {
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cv.state.miterLimitSqr = limit * limit
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}
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// SetGlobalAlpha sets the global alpha value
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func (cv *Canvas) SetGlobalAlpha(alpha float64) {
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cv.state.globalAlpha = alpha
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}
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// Save saves the current draw state to a stack
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func (cv *Canvas) Save() {
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cv.stateStack = append(cv.stateStack, cv.state)
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}
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// Restore restores the last draw state from the stack if available
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func (cv *Canvas) Restore() {
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l := len(cv.stateStack)
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if l <= 0 {
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return
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}
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cv.b.ClearClip()
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for _, st := range cv.stateStack {
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if len(st.clip.p) > 0 {
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cv.clip(&st.clip, backendbase.MatIdentity)
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}
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}
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cv.state = cv.stateStack[l-1]
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cv.stateStack = cv.stateStack[:l-1]
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}
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// Scale updates the current transformation with a scaling by the given values
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func (cv *Canvas) Scale(x, y float64) {
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cv.state.transform = backendbase.MatScale(backendbase.Vec{x, y}).Mul(cv.state.transform)
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}
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// Translate updates the current transformation with a translation by the given values
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func (cv *Canvas) Translate(x, y float64) {
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cv.state.transform = backendbase.MatTranslate(backendbase.Vec{x, y}).Mul(cv.state.transform)
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}
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// Rotate updates the current transformation with a rotation by the given angle
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func (cv *Canvas) Rotate(angle float64) {
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cv.state.transform = backendbase.MatRotate(angle).Mul(cv.state.transform)
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}
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// Transform updates the current transformation with the given matrix
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func (cv *Canvas) Transform(a, b, c, d, e, f float64) {
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cv.state.transform = backendbase.Mat{a, b, c, d, e, f}.Mul(cv.state.transform)
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}
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// SetTransform replaces the current transformation with the given matrix
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func (cv *Canvas) SetTransform(a, b, c, d, e, f float64) {
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cv.state.transform = backendbase.Mat{a, b, c, d, e, f}
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}
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// SetShadowColor sets the color of the shadow. If it is fully transparent (default)
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// then no shadow is drawn
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func (cv *Canvas) SetShadowColor(color ...interface{}) {
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if c, ok := parseColor(color...); ok {
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cv.state.shadowColor = c
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}
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}
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// SetShadowOffsetX sets the x offset of the shadow
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func (cv *Canvas) SetShadowOffsetX(offset float64) {
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cv.state.shadowOffsetX = offset
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}
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// SetShadowOffsetY sets the y offset of the shadow
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func (cv *Canvas) SetShadowOffsetY(offset float64) {
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cv.state.shadowOffsetY = offset
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}
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// SetShadowOffset sets the offset of the shadow
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func (cv *Canvas) SetShadowOffset(x, y float64) {
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cv.state.shadowOffsetX = x
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cv.state.shadowOffsetY = y
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}
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// SetShadowBlur sets the gaussian blur radius of the shadow
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// (0 for no blur)
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func (cv *Canvas) SetShadowBlur(r float64) {
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cv.state.shadowBlur = r
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}
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// IsPointInPath returns true if the point is in the current
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// path according to the given rule
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func (cv *Canvas) IsPointInPath(x, y float64, rule pathRule) bool {
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return cv.path.IsPointInPath(x, y, rule)
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}
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// IsPointInStroke returns true if the point is in the current
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// path stroke
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func (cv *Canvas) IsPointInStroke(x, y float64) bool {
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if len(cv.path.p) == 0 {
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return false
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}
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var triBuf [500]backendbase.Vec
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tris := cv.strokeTris(
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&cv.path,
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cv.state.transform,
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cv.state.transform.Invert(),
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true,
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triBuf[:0],
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)
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pt := backendbase.Vec{x, y}
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for i := 0; i < len(tris); i += 3 {
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a := backendbase.Vec{tris[i][0], tris[i][1]}
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b := backendbase.Vec{tris[i+1][0], tris[i+1][1]}
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c := backendbase.Vec{tris[i+2][0], tris[i+2][1]}
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if triangleContainsPoint(a, b, c, pt) {
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return true
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}
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}
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return false
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}
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func (cv *Canvas) reduceCache(keepSize, rec int) {
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if rec > 100 {
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return
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}
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var total int
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oldest := time.Now()
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var oldestFontKey fontKey
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var oldestFontKey2 *Font
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var oldestFontKey3 *Font
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var oldestImageKey interface{}
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for src, img := range cv.images {
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w, h := img.img.Size()
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total += w * h * 4
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if img.lastUsed.Before(oldest) {
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oldest = img.lastUsed
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oldestImageKey = src
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}
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}
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for key, frctx := range cv.fontCtxs {
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total += frctx.ctx.cacheSize()
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if frctx.lastUsed.Before(oldest) {
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oldest = frctx.lastUsed
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oldestFontKey = key
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oldestImageKey = nil
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}
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}
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for fnt, cache := range cv.fontPathCache {
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total += cache.size()
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if cache.lastUsed.Before(oldest) {
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oldest = cache.lastUsed
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oldestFontKey2 = fnt
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oldestFontKey = fontKey{}
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oldestImageKey = nil
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}
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}
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for fnt, cache := range cv.fontTriCache {
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total += cache.size()
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if cache.lastUsed.Before(oldest) {
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oldest = cache.lastUsed
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oldestFontKey3 = fnt
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oldestFontKey2 = nil
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oldestFontKey = fontKey{}
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oldestImageKey = nil
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}
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}
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if total <= keepSize {
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return
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}
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if oldestImageKey != nil {
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cv.images[oldestImageKey].Delete()
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delete(cv.images, oldestImageKey)
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} else if oldestFontKey2 != nil {
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delete(cv.fontPathCache, oldestFontKey2)
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} else if oldestFontKey3 != nil {
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delete(cv.fontTriCache, oldestFontKey3)
|
|
} else {
|
|
cv.fontCtxs[oldestFontKey].ctx = nil
|
|
delete(cv.fontCtxs, oldestFontKey)
|
|
}
|
|
|
|
cv.reduceCache(keepSize, rec+1)
|
|
}
|