Add initial pipewire main loop
This commit is contained in:
parent
da436d5814
commit
574b91ea11
2 changed files with 66 additions and 13 deletions
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@ -6,6 +6,7 @@
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use godot::{classes::Engine, prelude::*};
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use godot::{classes::Engine, prelude::*};
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use godot_tokio::AsyncRuntime;
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use godot_tokio::AsyncRuntime;
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use pipewire::Pipewire;
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mod pipewire;
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mod pipewire;
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mod player;
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mod player;
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@ -16,11 +17,14 @@ struct Extension;
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#[gdextension]
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#[gdextension]
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unsafe impl ExtensionLibrary for Extension {
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unsafe impl ExtensionLibrary for Extension {
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fn on_level_init(level: InitLevel) {
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fn on_level_init(level: InitLevel) {
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#[cfg(not(target_os = "linux"))]
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panic!("Not supported on Windows");
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if level == InitLevel::Scene {
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if level == InitLevel::Scene {
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let mut engine = Engine::singleton();
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let mut engine = Engine::singleton();
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// This is where we register our async runtime singleton.
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// This is where we register our async runtime singleton.
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engine.register_singleton(AsyncRuntime::SINGLETON, &AsyncRuntime::new_alloc());
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engine.register_singleton(AsyncRuntime::SINGLETON, &AsyncRuntime::new_alloc());
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engine.register_singleton(Pipewire::SINGLETON, &Pipewire::new_alloc());
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}
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}
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}
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}
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fn on_level_deinit(level: InitLevel) {
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fn on_level_deinit(level: InitLevel) {
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@ -28,15 +32,19 @@ unsafe impl ExtensionLibrary for Extension {
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let mut engine = Engine::singleton();
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let mut engine = Engine::singleton();
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// Here is where we free our async runtime singleton from memory.
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// Here is where we free our async runtime singleton from memory.
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if let Some(async_singleton) = engine.get_singleton(AsyncRuntime::SINGLETON) {
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Extension::free_singleton(&mut engine, AsyncRuntime::SINGLETON);
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engine.unregister_singleton(AsyncRuntime::SINGLETON);
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Extension::free_singleton(&mut engine, Pipewire::SINGLETON);
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async_singleton.free();
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}
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} else {
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}
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godot_warn!(
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}
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"Failed to find & free singleton -> {}",
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AsyncRuntime::SINGLETON
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impl Extension {
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);
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fn free_singleton(engine: &mut Engine, name: &str) {
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}
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if let Some(async_singleton) = engine.get_singleton(name) {
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engine.unregister_singleton(name);
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async_singleton.free();
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} else {
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godot_warn!("Failed to find & free singleton -> {}", name);
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}
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}
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}
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}
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}
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}
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@ -1,23 +1,46 @@
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use std::thread;
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use std::thread;
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use godot::prelude::*;
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use godot::{classes::notify::NodeNotification, prelude::*};
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use pipewire::{
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channel::{Receiver, Sender},
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main_loop::MainLoop,
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};
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#[derive(GodotClass)]
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#[derive(GodotClass)]
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#[class(base=Node)]
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#[class(base=Node)]
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/// Node for interacting with Pipewire
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/// Node for interacting with Pipewire
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/// Intended to not be spawned manually, as the plugin will create a
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/// Intended to not be spawned manually, as the plugin will create a
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struct Pipewire {
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pub(crate) struct Pipewire {
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base: Base<Node>,
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base: Base<Node>,
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/// Handle for the thread running the pipewire main loop
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/// Handle for the thread running the pipewire main loop
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thread_handle: Option<thread::Thread>,
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thread_handle: Option<thread::JoinHandle<()>>,
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shutdown_sender: Sender<Terminate>,
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}
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}
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struct Terminate;
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#[godot_api]
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#[godot_api]
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impl INode for Pipewire {
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impl INode for Pipewire {
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fn init(base: Base<Node>) -> Self {
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fn init(base: Base<Node>) -> Self {
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let (thread, shutdown_sender) = Self::start_pipewire_thread();
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Self {
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Self {
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base,
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base,
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thread_handle: None,
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thread_handle: Some(thread),
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shutdown_sender,
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}
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}
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fn on_notification(&mut self, what: NodeNotification) {
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if what == NodeNotification::PREDELETE
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|| what == NodeNotification::UNPARENTED
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|| what == NodeNotification::WM_CLOSE_REQUEST
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|| what == NodeNotification::EXIT_TREE
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{
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godot_print!("Sending shutdown signal to pipewire thread");
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let _ = self.shutdown_sender.send(Terminate {});
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let handle = self.thread_handle.take().unwrap();
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let _join_result = handle.join();
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godot_print!("Pipewire thread completed");
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}
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}
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}
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}
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}
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}
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@ -25,4 +48,26 @@ impl INode for Pipewire {
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#[godot_api]
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#[godot_api]
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impl Pipewire {
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impl Pipewire {
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pub const SINGLETON: &'static str = "Pipewire";
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pub const SINGLETON: &'static str = "Pipewire";
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fn start_pipewire_thread() -> (thread::JoinHandle<()>, Sender<Terminate>) {
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godot_print!("Starting pipewire thread");
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let (shutdown_sender, shutdown_receiver) = pipewire::channel::channel::<Terminate>();
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let thread_handle = thread::spawn(|| Self::pipewire_main(shutdown_receiver));
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(thread_handle, shutdown_sender)
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}
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/// Func that actually runs the main loop in the thread
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fn pipewire_main(shutdown_receiver: Receiver<Terminate>) {
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let mainloop = MainLoop::new(None).expect("Failed to create pipewire main loop");
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let _receiver = shutdown_receiver.attach(mainloop.loop_(), {
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godot_print!("Stopping pipewire thread");
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let mainloop = mainloop.clone();
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move |_| mainloop.quit()
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});
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godot_print!("Entering pipewire main loop");
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mainloop.run();
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println!("Pipewire main loop exited");
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}
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}
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}
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