Add Windows guard
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@ -24,6 +24,8 @@ struct Runner;
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#[godot_api]
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#[godot_api]
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impl INode for ScreencastRunner {
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impl INode for ScreencastRunner {
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fn init(base: Base<Node>) -> Self {
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fn init(base: Base<Node>) -> Self {
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#[cfg(not(target_os = "linux"))]
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panic!("Not supported on Windows");
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let (sender, receiver) = channel::unbounded();
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let (sender, receiver) = channel::unbounded();
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Self {
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Self {
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base,
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base,
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