[gd_scene load_steps=5 format=3 uid="uid://p6ywmqtt7nke"] [ext_resource type="Texture2D" uid="uid://cfvxj5cdj3n45" path="res://addons/godot-ndi/demo/icon.svg" id="1_ekn6m"] [sub_resource type="Animation" id="Animation_62e2m"] length = 0.001 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Icon:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(1034, 527)] } [sub_resource type="Animation" id="Animation_0fbet"] resource_name = "new_animation" length = 8.0 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Icon:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 3.9627, 7.9587), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(116, 119), Vector2(1034, 527), Vector2(116, 119)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_ee4bf"] _data = { &"RESET": SubResource("Animation_62e2m"), &"new_animation": SubResource("Animation_0fbet") } [node name="SubViewport" type="Node2D"] [node name="NDIOutput" type="NDIOutput" parent="."] name = "Godot (Animation)" [node name="Icon" type="Sprite2D" parent="."] position = Vector2(1034, 527) scale = Vector2(1.463, 1.463) texture = ExtResource("1_ekn6m") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_ee4bf") } autoplay = "new_animation"