blegh
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2 changed files with 20 additions and 17 deletions
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@ -6,11 +6,10 @@ import (
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"gorm.io/gorm"
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"gorm.io/gorm"
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)
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)
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// MediaFile represents a file containing some media
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// MediaMetadata contains metadata about some media
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// This media may be stored locally via a file system or S3 bucket
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// Metadata includes whether it's a remote file or not, what the name is,
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// or remote on a different server
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// the MIME type, and an identifier pointing to its location
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// Additionally, it contains some useful data for more easily working with it
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type MediaMetadata struct {
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type MediaFile struct {
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ID string `gorm:"primarykey"` // The unique ID of this media file
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ID string `gorm:"primarykey"` // The unique ID of this media file
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CreatedAt time.Time // When this entry was created
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CreatedAt time.Time // When this entry was created
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UpdatedAt time.Time // When this entry was last updated
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UpdatedAt time.Time // When this entry was last updated
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@ -19,18 +18,22 @@ type MediaFile struct {
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// If not null, this entry is marked as deleted
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// If not null, this entry is marked as deleted
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DeletedAt gorm.DeletedAt `gorm:"index"`
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DeletedAt gorm.DeletedAt `gorm:"index"`
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Remote bool // whether the attachment is a remote one
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Remote bool // whether the attachment is a remote one
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// Always an url, either an absolute path to a local file or an url to a remote file
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// Where the media is stored. Url if remote file,
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Link string
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Location string
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Type string // What media type this is following mime types, eg image/png
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Type string // What media type this is following mime types, eg image/png
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// Whether this media has been cached locally
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// Used for user and server icons as well as emotes, not attachments
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// If true, Link will be read as file path. url otherwise
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// Reason: Attachments would take way to much space considering that they are often only loaded a few times at most
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// And caching a file for those few times would be a waste of storage
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// Caching user and server icons locally however should reduce burden on remote servers by quite a bit though
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// TODO: Decide later during usage if attachment caching would be a good idea
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LocallyCached bool
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// Descriptive name for a media file
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// Descriptive name for a media file
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// Emote name for example or servername.filetype for a server's icon
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// Emote name for example or servername.filetype for a server's icon
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Name string
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Name string
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}
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}
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// TODO: Figure out how to actually manage media. Because this current idea sucks
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// One idea would be to make another storage provider, but purely focused on handling the files
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// and then using this section to store metadata about the files it knows
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func (s *Storage) NewMediaMetadata(url, mediaType, name string) (*MediaMetadata, error) {
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newMedia := MediaMetadata{
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Location: url,
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Name: name,
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}
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s.db.Create(&newMedia)
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return nil, nil
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}
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@ -39,7 +39,7 @@ func storageFromEmptyDb(db *gorm.DB, cache *cache.Cache) (*Storage, error) {
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// AutoMigrate ensures the db is in a state where all the structs given here
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// AutoMigrate ensures the db is in a state where all the structs given here
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// have their own tables and relations setup. It also updates tables if necessary
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// have their own tables and relations setup. It also updates tables if necessary
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err := db.AutoMigrate(
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err := db.AutoMigrate(
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MediaFile{},
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MediaMetadata{},
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Account{},
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Account{},
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RemoteServer{},
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RemoteServer{},
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Note{},
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Note{},
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