This commit is contained in:
Melody Becker 2024-09-13 09:18:05 +02:00
parent 07d98d1ef5
commit 7ec0ce5a45
2 changed files with 20 additions and 17 deletions

View file

@ -6,11 +6,10 @@ import (
"gorm.io/gorm" "gorm.io/gorm"
) )
// MediaFile represents a file containing some media // MediaMetadata contains metadata about some media
// This media may be stored locally via a file system or S3 bucket // Metadata includes whether it's a remote file or not, what the name is,
// or remote on a different server // the MIME type, and an identifier pointing to its location
// Additionally, it contains some useful data for more easily working with it type MediaMetadata struct {
type MediaFile struct {
ID string `gorm:"primarykey"` // The unique ID of this media file ID string `gorm:"primarykey"` // The unique ID of this media file
CreatedAt time.Time // When this entry was created CreatedAt time.Time // When this entry was created
UpdatedAt time.Time // When this entry was last updated UpdatedAt time.Time // When this entry was last updated
@ -19,18 +18,22 @@ type MediaFile struct {
// If not null, this entry is marked as deleted // If not null, this entry is marked as deleted
DeletedAt gorm.DeletedAt `gorm:"index"` DeletedAt gorm.DeletedAt `gorm:"index"`
Remote bool // whether the attachment is a remote one Remote bool // whether the attachment is a remote one
// Always an url, either an absolute path to a local file or an url to a remote file // Where the media is stored. Url if remote file,
Link string Location string
Type string // What media type this is following mime types, eg image/png Type string // What media type this is following mime types, eg image/png
// Whether this media has been cached locally
// Used for user and server icons as well as emotes, not attachments
// If true, Link will be read as file path. url otherwise
// Reason: Attachments would take way to much space considering that they are often only loaded a few times at most
// And caching a file for those few times would be a waste of storage
// Caching user and server icons locally however should reduce burden on remote servers by quite a bit though
// TODO: Decide later during usage if attachment caching would be a good idea
LocallyCached bool
// Descriptive name for a media file // Descriptive name for a media file
// Emote name for example or servername.filetype for a server's icon // Emote name for example or servername.filetype for a server's icon
Name string Name string
} }
// TODO: Figure out how to actually manage media. Because this current idea sucks
// One idea would be to make another storage provider, but purely focused on handling the files
// and then using this section to store metadata about the files it knows
func (s *Storage) NewMediaMetadata(url, mediaType, name string) (*MediaMetadata, error) {
newMedia := MediaMetadata{
Location: url,
Name: name,
}
s.db.Create(&newMedia)
return nil, nil
}

View file

@ -39,7 +39,7 @@ func storageFromEmptyDb(db *gorm.DB, cache *cache.Cache) (*Storage, error) {
// AutoMigrate ensures the db is in a state where all the structs given here // AutoMigrate ensures the db is in a state where all the structs given here
// have their own tables and relations setup. It also updates tables if necessary // have their own tables and relations setup. It also updates tables if necessary
err := db.AutoMigrate( err := db.AutoMigrate(
MediaFile{}, MediaMetadata{},
Account{}, Account{},
RemoteServer{}, RemoteServer{},
Note{}, Note{},