Impl identicons serverside, broken though for some reason
Some checks are pending
/ test (push) Waiting to run
Some checks are pending
/ test (push) Waiting to run
This commit is contained in:
parent
da2a89010c
commit
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3 changed files with 430 additions and 0 deletions
100
shared/identicon/block.go
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100
shared/identicon/block.go
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package identicon
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import (
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"git.mstar.dev/mstar/canvas"
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mathutils "git.mstar.dev/mstar/goutils/math"
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)
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type vec2 struct {
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X, Y float64
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}
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type block struct {
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canvas *canvas.Canvas
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blockType int
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primary string
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secondary string
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hash int
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pos vec2
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cellSize int
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margin int
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scale float64
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}
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func (b *block) Offset() {
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b.canvas.Save()
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b.canvas.Translate(0.6*b.scale, -0.6*b.scale)
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}
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func (b *block) ResetOffset() {
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b.canvas.Restore()
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}
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func (b *block) MakePath(hash int, offset int) {
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mod := mathutils.Abs(hash+offset) % 4
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switch mod {
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case 0:
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// Top
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b.canvas.BeginPath()
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b.canvas.MoveTo(float64(b.pos.X), float64(b.pos.Y))
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b.canvas.LineTo(b.pos.X+float64(int(b.cellSize)), float64(b.pos.Y))
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b.canvas.LineTo(b.pos.X+float64(int(b.cellSize)), b.pos.Y+float64(int(b.cellSize)))
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b.canvas.ClosePath()
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case 1:
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// Right
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b.canvas.BeginPath()
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b.canvas.MoveTo(b.pos.X+float64(int(b.cellSize)), float64(b.pos.Y))
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b.canvas.LineTo(b.pos.X+float64(int(b.cellSize)), b.pos.Y+float64(int(b.cellSize)))
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b.canvas.LineTo(float64(b.pos.X), b.pos.Y+float64(int(b.cellSize)))
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b.canvas.ClosePath()
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case 2:
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// Bottom
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b.canvas.BeginPath()
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b.canvas.MoveTo(float64(b.pos.X), float64(b.pos.Y))
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b.canvas.LineTo(float64(b.pos.X), b.pos.Y+float64(int(b.cellSize)))
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b.canvas.LineTo(b.pos.X+float64(int(b.cellSize)), b.pos.Y+float64(int(b.cellSize)))
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b.canvas.ClosePath()
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case 3:
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// Left
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b.canvas.BeginPath()
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b.canvas.MoveTo(float64(b.pos.X), float64(b.pos.Y))
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b.canvas.LineTo(b.pos.X+float64(int(b.cellSize)), float64(b.pos.Y))
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b.canvas.LineTo(float64(b.pos.X), b.pos.Y+float64(int(b.cellSize)))
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b.canvas.ClosePath()
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default:
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// Top
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b.canvas.BeginPath()
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b.canvas.MoveTo(float64(b.pos.X), float64(b.pos.Y))
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b.canvas.LineTo(b.pos.X+float64(int(b.cellSize)), float64(b.pos.Y))
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b.canvas.LineTo(b.pos.X+float64(int(b.cellSize)), b.pos.Y+float64(int(b.cellSize)))
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b.canvas.ClosePath()
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}
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}
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func (b *block) Draw() {
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b.Offset()
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switch b.blockType {
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case 1:
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b.MakePath(b.hash, b.hash%3)
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b.canvas.SetFillStyle(b.primary)
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b.canvas.Fill()
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b.MakePath(b.hash, b.hash%5)
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b.canvas.SetFillStyle(b.secondary)
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b.canvas.Fill()
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case 2:
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b.MakePath(b.hash, b.hash%4)
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b.canvas.SetFillStyle(b.secondary)
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b.canvas.Fill()
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b.MakePath(b.hash, b.hash%3)
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b.canvas.SetFillStyle(b.primary)
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b.canvas.Fill()
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default:
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b.MakePath(b.hash, b.hash%7)
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b.canvas.SetFillStyle(b.secondary)
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b.canvas.Fill()
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b.MakePath(b.hash, b.hash%8)
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b.canvas.SetFillStyle(b.primary)
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b.canvas.Fill()
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}
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b.ResetOffset()
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}
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218
shared/identicon/identicons.go
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218
shared/identicon/identicons.go
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package identicon
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import (
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"errors"
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"fmt"
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"image"
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"math"
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"strings"
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"git.mstar.dev/mstar/canvas"
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"git.mstar.dev/mstar/canvas/backend/softwarebackend"
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mathutils "git.mstar.dev/mstar/goutils/math"
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"git.mstar.dev/mstar/goutils/sliceutils"
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)
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type identicon struct {
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canvas *canvas.Canvas
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primary string
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secondary string
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margin int
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scale float64
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cellSize int
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hash int
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blocks []block
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shape shape
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hasStroke bool
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strokeWeight int
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strokeColor string
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compositeOperation string
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palette []string
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}
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const canvasSize = 500
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var (
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palette = []string{
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"#F44336", "#E91E63", "#9C27B0", "#673AB7", "#3F51B5", "#2196F3",
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"#03A9F4", "#00BCD4", "#009688", "#4CAF50", "#8BC34A", "#CDDC39",
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"#FFEB3B", "#FFC107", "#FF9800", "#FF5722", "#795548", "#607D8B",
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}
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validOperations = []string{
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"source-over", "source-in", "source-out", "source-atop", "destination-over",
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"destination-in", "destination-out", "destination-atop", "lighter", "copy",
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"xor", "multiply", "screen", "overlay", "darken", "lighten", "color-dodge",
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"color-burn", "hard-light", "soft-light", "difference", "exclusion", "hue",
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"saturation", "color", "luminosity",
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}
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)
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// Deprecated: Doesn't work
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func GenerateIdenticon(text string) *image.RGBA {
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backend := softwarebackend.New(canvasSize, canvasSize)
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canvas := canvas.New(backend)
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i := identicon{
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canvas: canvas,
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hash: hash(text),
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}
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i.Init()
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i.Draw()
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tmp := *backend.Image
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return &tmp
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}
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func hash(text string) int {
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runes := []rune(text)
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return sliceutils.Compact(
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sliceutils.Map(runes, func(t rune) int { return int(t) }),
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func(acc, next int) int {
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acc = ((acc << 5) - acc) + next
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return acc & acc
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},
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)
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}
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func (i *identicon) SetUsername(username string) {
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i.hash = hash(username)
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}
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func (i *identicon) SetPalette(pal []string) error {
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if len(pal) < 2 {
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return errors.New("palette to small")
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}
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i.palette = pal
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return nil
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}
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func (i *identicon) SetCompositeOperation(newOp string) error {
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newOp = strings.ToLower(newOp)
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if !sliceutils.Contains(validOperations, newOp) {
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return errors.New("invalid operation")
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}
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i.compositeOperation = newOp
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return nil
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}
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func (i *identicon) Draw() {
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i.Init()
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i.canvas.Save()
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i.canvas.Translate(float64(canvasSize/2), float64(canvasSize/2))
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i.canvas.Rotate(-math.Pi / 4)
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i.canvas.Translate(float64(canvasSize/2), float64(canvasSize/2))
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i.GenerateBlocks()
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i.DrawBlocks()
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if i.hasStroke {
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i.DrawOutline()
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}
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i.shape = shape{
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canvas: i.canvas,
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hash: i.hash,
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primary: i.primary,
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secondary: i.secondary,
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pos: vec2{
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X: float64(i.margin*int(i.scale)) + 1.5*float64(i.cellSize),
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Y: float64(i.margin)*i.scale + 0.5*float64(i.cellSize),
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},
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scale: i.scale,
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cellSize: i.cellSize,
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strokeColor: i.strokeColor,
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}
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i.shape.Draw(i.hasStroke, i.strokeWeight)
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i.canvas.Restore()
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}
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func (i *identicon) Init() {
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i.blocks = []block{}
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i.shape = shape{}
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i.primary = palette[mathutils.Abs(i.hash%len(palette))]
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i.secondary = palette[mathutils.Abs(hash(fmt.Sprint(i.hash))%len(palette))]
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// i.canvas.SetGlobalCompositeOperation("source-over")
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i.canvas.ClearRect(0, 0, canvasSize, canvasSize)
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// i.canvas.SetGlobalCompositeOperation(i.compositeOperation)
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}
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func (i *identicon) Offset() {
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i.canvas.Save()
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i.canvas.Translate(0.6*i.scale, -0.6*i.scale)
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}
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func (i *identicon) ResetOffset() {
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i.canvas.Restore()
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}
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func (i *identicon) GenerateBlocks() {
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i.blocks = append(i.blocks, block{
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canvas: i.canvas,
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blockType: 1,
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primary: i.primary,
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secondary: i.secondary,
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hash: i.hash,
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pos: vec2{float64(i.margin) * i.scale, float64(i.margin) * i.scale},
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cellSize: i.cellSize,
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margin: i.margin,
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scale: i.scale,
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}, block{
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canvas: i.canvas,
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blockType: 2,
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primary: i.primary,
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secondary: i.primary,
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hash: i.hash,
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pos: vec2{float64(i.margin) * i.scale, float64(i.canvas.Height()) / 2},
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cellSize: i.cellSize,
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margin: i.margin,
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scale: i.scale,
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}, block{
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canvas: i.canvas,
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blockType: 3,
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primary: i.primary,
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secondary: i.secondary,
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hash: i.hash,
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pos: vec2{float64(i.canvas.Width()) / 2, float64(i.canvas.Height()) / 2},
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cellSize: i.cellSize,
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margin: i.margin,
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scale: i.scale,
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},
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)
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}
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func (i *identicon) DrawOutline() {
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i.Offset()
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// i.canvas.SetGlobalCompositeOperation("source-over")
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i.canvas.BeginPath()
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i.canvas.MoveTo(float64(i.margin)*i.scale, float64(i.margin)*i.scale)
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i.canvas.LineTo(float64(i.margin)*i.scale, float64(canvasSize)-float64(i.margin)*i.scale)
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i.canvas.LineTo(
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float64(i.canvas.Width())-float64(i.margin)*i.scale,
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float64(i.canvas.Height())-float64(i.margin)*i.scale,
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)
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i.canvas.LineTo(
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float64(i.canvas.Width())-float64(i.margin)*i.scale,
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float64(i.canvas.Height())/2,
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)
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i.canvas.LineTo(float64(i.canvas.Width())/2, float64(i.canvas.Height())/2)
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i.canvas.LineTo(float64(i.canvas.Width())/2, float64(i.margin)*i.scale)
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i.canvas.ClosePath()
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i.canvas.SetStrokeStyle(i.strokeColor)
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i.canvas.SetLineWidth(i.scale * (float64(i.strokeWeight) / float64(i.canvas.Width())))
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i.canvas.SetLineJoin(canvas.Round)
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i.canvas.SetLineCap(canvas.Round)
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i.canvas.Stroke()
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i.canvas.BeginPath()
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i.canvas.MoveTo(float64(i.canvas.Width())/2, float64(i.canvas.Height())/2)
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i.canvas.LineTo(float64(i.margin)*i.scale, float64(i.canvas.Height())/2)
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i.canvas.MoveTo(float64(i.canvas.Width())/2, float64(i.canvas.Height())/2)
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i.canvas.LineTo(
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float64(i.canvas.Width())/2,
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float64(i.canvas.Height())-(float64(i.margin)*i.scale),
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)
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i.canvas.Stroke()
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i.ResetOffset()
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}
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func (i *identicon) DrawBlocks() {
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for _, b := range i.blocks {
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b.Draw()
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}
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}
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112
shared/identicon/shape.go
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112
shared/identicon/shape.go
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package identicon
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import (
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"math"
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"git.mstar.dev/mstar/canvas"
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mathutils "git.mstar.dev/mstar/goutils/math"
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)
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type shape struct {
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canvas *canvas.Canvas
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hash int
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primary string
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secondary string
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pos vec2
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scale float64
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cellSize int
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strokeColor string
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}
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func (s *shape) GetColor() string {
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if mathutils.Abs(s.hash) == 0 {
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return s.primary
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} else {
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return s.secondary
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}
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}
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func (s *shape) MakePath() {
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mod := mathutils.Abs(s.hash+1) % 4
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switch mod {
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case 0:
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// square
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s.canvas.BeginPath()
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s.canvas.MoveTo(float64(s.pos.X), float64(s.pos.Y))
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s.canvas.LineTo(float64(s.pos.X+float64(s.cellSize/2)), float64(s.pos.Y))
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s.canvas.LineTo(
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float64(s.pos.X+float64(s.cellSize/2)),
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float64(s.pos.Y-float64(s.cellSize/2)),
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)
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s.canvas.LineTo(float64(s.pos.X), float64(s.pos.Y-float64(s.cellSize/2)))
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s.canvas.ClosePath()
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case 1:
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// circle
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s.canvas.BeginPath()
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s.canvas.Arc(
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float64(s.pos.X)+float64(s.cellSize)/math.Pi-5,
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float64(s.pos.Y)-float64(s.cellSize)/math.Pi+5,
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float64(s.cellSize)/3,
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0,
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math.Pi*2,
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true,
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)
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case 2:
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// triangle
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s.canvas.BeginPath()
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s.canvas.MoveTo(float64(s.pos.X), float64(s.pos.Y))
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s.canvas.LineTo(float64(s.pos.X)+float64(s.cellSize)*0.65, float64(s.pos.Y))
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s.canvas.LineTo(float64(s.pos.X), float64(s.pos.Y)-float64(s.cellSize)*0.65)
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s.canvas.ClosePath()
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case 3:
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// oval
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s.canvas.BeginPath()
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s.canvas.MoveTo(
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float64(s.pos.X)-float64(s.cellSize)*0.2,
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float64(s.pos.Y)+float64(s.cellSize)*0.2,
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)
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s.canvas.QuadraticCurveTo(
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float64(s.pos.X)+float64(s.cellSize)*0.4,
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float64(s.pos.Y),
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float64(s.pos.X)+float64(s.cellSize)*0.5,
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float64(s.pos.Y)-float64(s.cellSize)*0.5,
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)
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s.canvas.MoveTo(
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float64(s.pos.X)+float64(s.cellSize)*0.5,
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float64(s.pos.Y)-float64(s.cellSize)*0.5,
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)
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s.canvas.QuadraticCurveTo(
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float64(s.pos.X),
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float64(s.pos.Y)-float64(s.cellSize)*0.4,
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float64(s.pos.X)-float64(s.cellSize)*0.2,
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float64(s.pos.Y)+float64(s.cellSize)*0.2,
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)
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default:
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// square
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s.canvas.BeginPath()
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s.canvas.MoveTo(float64(s.pos.X), float64(s.pos.Y))
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s.canvas.LineTo(float64(s.pos.X+float64(s.cellSize/2)), float64(s.pos.Y))
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s.canvas.LineTo(
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float64(s.pos.X+float64(s.cellSize/2)),
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float64(s.pos.Y-float64(s.cellSize/2)),
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)
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s.canvas.LineTo(float64(s.pos.X), float64(s.pos.Y-float64(s.cellSize/2)))
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s.canvas.ClosePath()
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}
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}
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func (s *shape) Draw(hasStroke bool, strokeWeight int) {
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color := s.GetColor()
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// THIS SHIT ISN'T IMPLEMENTED! I hope it will work regardless
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// s.canvas.SetGlobalCompositeOperation("source-over")
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s.MakePath()
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s.canvas.SetFillStyle(color)
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s.canvas.SetStrokeStyle(s.strokeColor)
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s.canvas.SetLineWidth(s.scale * (4 / 5 * float64(strokeWeight)) / float64(canvasSize))
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s.canvas.SetLineJoin(canvas.Round)
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s.canvas.SetLineCap(canvas.Round)
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s.canvas.Fill()
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if hasStroke {
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s.canvas.Stroke()
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}
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}
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