pokemon-base/addons/loggie/loggie_settings.gd

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@tool
## Defines a set of variables through which all the relevant settings of Loggie can have their
## values set, read and documented. An instance of this class is found in [member Loggie.settings], and that's where Loggie
## ultimately reads from when it's asking for the value of a setting. For user convenience, settings are (by default) exported
## as custom Godot project settings and are loaded from there into these variables during [method load], however,
## you can extend or overwrite this class' [method load] method to define a different way of loading these settings if you prefer.
## [i](e.g. loading from a config.ini file, or a .json file, etc.)[/i].[br][br]
##
## Loggie calls [method load] on this class during its [method _ready] function.
class_name LoggieSettings extends Resource
## The name that will be used for the singleton referring to Loggie.
## [br][br][i][b]Note:[/b] You may change this to something you're more used to, such as "log" or "logger".[/i]
## When doing so, make sure to either do it while the Plugin is enabled, then disable and re-enable the plugin,
## or that you manually clear out the previously created autoload (should be called "Loggie") in Project Settings -> Autoloads.
static var loggie_singleton_name = "Loggie"
## The dictionary which is used to grab the defaults and other values associated with each setting
## relevant to Loggie, particularly important for the default way of loading [LoggieSettings] and
## setting up Godot Project Settings related to Loggie.
const project_settings = {
"remove_settings_if_plugin_disabled" = {
"path": "loggie/general/remove_settings_if_plugin_disabled",
"default_value" : true,
"type" : TYPE_BOOL,
"hint" : PROPERTY_HINT_NONE,
"hint_string" : "",
"doc" : "Choose whether you want Loggie project settings to be wiped from ProjectSettings if the Loggie plugin is disabled.",
},
"terminal_mode" = {
"path": "loggie/general/terminal_mode",
"default_value" : LoggieEnums.TerminalMode.BBCODE,
"type" : TYPE_INT,
"hint" : PROPERTY_HINT_ENUM,
"hint_string" : "Plain:0,ANSI:1,BBCode:2",
"doc" : "Choose the terminal for which loggie should preprocess the output so that it displays as intended.[br][br]Use BBCode for Godot console.[br]Use ANSI for Powershell, Bash, etc.[br]Use PLAIN for log files.",
},
"log_level" = {
"path": "loggie/general/log_level",
"default_value" : LoggieEnums.LogLevel.INFO,
"type" : TYPE_INT,
"hint" : PROPERTY_HINT_ENUM,
"hint_string" : "Error:0,Warn:1,Notice:2,Info:3,Debug:4",
"doc" : "Choose the level of messages which should be displayed. Loggie displays all messages that are outputted at the currently set level (or any lower level).",
},
"show_system_specs" = {
"path": "loggie/general/show_system_specs",
"default_value" : true,
"type" : TYPE_BOOL,
"hint" : PROPERTY_HINT_NONE,
"hint_string" : "",
"doc" : "Should Loggie log the system and device specs of the user as soon as it is booted?",
},
"show_loggie_specs" = {
"path": "loggie/general/show_loggie_specs",
"default_value" : LoggieEnums.ShowLoggieSpecsMode.ESSENTIAL,
"type" : TYPE_INT,
"hint" : PROPERTY_HINT_ENUM,
"hint_string" : "Disabled:0,Essential:1,Advanced:2",
"doc" : "Defines which way Loggie should print its own specs when it is booted.",
},
"enforce_optimal_settings_in_release_build" = {
"path": "loggie/general/enforce_optimal_settings_in_release_build",
"default_value" : true,
"type" : TYPE_BOOL,
"hint" : PROPERTY_HINT_NONE,
"hint_string" : "",
"doc" : "Should Loggie enforce certain settings to automatically change to optimal values in production/release builds?",
},
"output_timestamps" = {
"path": "loggie/timestamps/output_timestamps",
"default_value" : false,
"type" : TYPE_BOOL,
"hint" : PROPERTY_HINT_NONE,
"hint_string" : "",
"doc" : "Should Loggie output a timestamp prefix with each message, showing the exact moment when that log line was produced?",
},
"timestamps_use_utc" = {
"path": "loggie/timestamps/timestamps_use_utc",
"default_value" : true,
"type" : TYPE_BOOL,
"hint" : PROPERTY_HINT_NONE,
"hint_string" : "",
"doc" : "If 'Output Timestamps' is true, should those timestamps use the UTC time. If not, local system time is used instead.",
},
"output_message_domain" = {
"path": "loggie/preprocessing/output_message_domain",
"default_value" : false,
"type" : TYPE_BOOL,
"hint" : PROPERTY_HINT_NONE,
"hint_string" : "",
"doc" : "If true, logged messages will have the domain they are coming from prepended to them.",
},
"output_errors_to_console" = {
"path": "loggie/preprocessing/output_errors_also_to_console",
"default_value" : true,
"type" : TYPE_BOOL,
"hint" : PROPERTY_HINT_NONE,
"hint_string" : "",
"doc" : "If true, errors printed by Loggie will also be visible through an additional print in the main output.",
},
"output_warnings_to_console" = {
"path": "loggie/preprocessing/output_warnings_also_to_console",
"default_value" : true,
"type" : TYPE_BOOL,
"hint" : PROPERTY_HINT_NONE,
"hint_string" : "",
"doc" : "If true, warnings printed by Loggie will also be visible through an additional print in the main output.",
},
"use_print_debug_for_debug_msgs" = {
"path": "loggie/preprocessing/use_print_debug_for_debug_msgs",
"default_value" : false,
"type" : TYPE_BOOL,
"hint" : PROPERTY_HINT_NONE,
"hint_string" : "",
"doc" : "If true, 'debug' level messages outputted by Loggie will be printed using Godot's 'print_debug' function, which is more verbose.",
},
"derive_and_display_class_names_from_scripts" = {
"path": "loggie/preprocessing/derive_and_display_class_names_from_scripts",
"default_value" : false,
"type" : TYPE_BOOL,
"hint" : PROPERTY_HINT_NONE,
"hint_string" : "",
"doc" : "If true, Loggie will attempt to find out the name of the main class from which the log line is coming and append it in front of the message.",
},
"nameless_class_name_proxy" = {
"path": "loggie/preprocessing/nameless_class_name_proxy",
"default_value" : LoggieEnums.NamelessClassExtensionNameProxy.BASE_TYPE,
"type" : TYPE_INT,
"hint" : PROPERTY_HINT_ENUM,
"hint_string" : "Nothing:0,ScriptName:1,BaseType:2",
"doc" : "If 'Derive and Display Class Names From Scripts' is enabled, and a script doesn't have a 'class_name', which text should we use as a substitute?",
},
"format_timestamp" = {
"path": "loggie/formats/timestamp",
"default_value" : "[{day}.{month}.{year} {hour}:{minute}:{second}]",
"type" : TYPE_STRING,
"hint" : PROPERTY_HINT_NONE,
"hint_string" : "",
"doc" : "The format used for timestamps which are prepended to the message when output_timestamps is enabled.",
},
"format_debug_msg" = {
"path": "loggie/formats/debug_message",
"default_value" : "[b][color=pink][DEBUG]:[/color][/b] {msg}",
"type" : TYPE_STRING,
"hint" : PROPERTY_HINT_NONE,
"hint_string" : "",
"doc" : "The format used for debug messages.",
},
"format_info_msg" = {
"path": "loggie/formats/info_message",
"default_value" : "{msg}",
"type" : TYPE_STRING,
"hint" : PROPERTY_HINT_NONE,
"hint_string" : "",
"doc" : "The format used for info messages.",
},
"format_notice_msg" = {
"path": "loggie/formats/notice_message",
"default_value" : "[b][color=cyan][NOTICE]:[/color][/b] {msg}",
"type" : TYPE_STRING,
"hint" : PROPERTY_HINT_NONE,
"hint_string" : "",
"doc" : "The format used for notice messages.",
},
"format_warning_msg" = {
"path": "loggie/formats/warning_message",
"default_value" : "[b][color=orange][WARN]:[/color][/b] {msg}",
"type" : TYPE_STRING,
"hint" : PROPERTY_HINT_NONE,
"hint_string" : "",
"doc" : "The format used for warning messages.",
},
"format_error_msg" = {
"path": "loggie/formats/error_message",
"default_value" : "[b][color=red][ERROR]:[/color][/b] {msg}",
"type" : TYPE_STRING,
"hint" : PROPERTY_HINT_NONE,
"hint_string" : "",
"doc" : "The format used for error messages.",
},
"format_domain_prefix" = {
"path": "loggie/formats/domain_prefix",
"default_value" : "[b]({domain})[/b] {msg}",
"type" : TYPE_STRING,
"hint" : PROPERTY_HINT_NONE,
"hint_string" : "",
"doc" : "The format used for domain prefixes.",
},
"format_header" = {
"path": "loggie/formats/header",
"default_value" : "[b][i]{msg}[/i][/b]",
"type" : TYPE_STRING,
"hint" : PROPERTY_HINT_NONE,
"hint_string" : "",
"doc" : "The format used for headers.",
},
"h_separator_symbol" = {
"path": "loggie/formats/h_separator_symbol",
"default_value" : "-",
"type" : TYPE_STRING,
"hint" : PROPERTY_HINT_NONE,
"hint_string" : "",
"doc" : "The symbol used for the horizontal separator.",
},
"box_characters_mode" = {
"path": "loggie/formats/box_characters_mode",
"default_value" : LoggieEnums.BoxCharactersMode.COMPATIBLE,
"type" : TYPE_INT,
"hint" : PROPERTY_HINT_ENUM,
"hint_string" : "Compatible:0,Pretty:1",
"doc" : "There are two sets of box characters defined in LoggieSettings - one set contains prettier characters that produce a nicer looking box, but may not render correctly in the context of various terminals. The other set contains characters that produce a less pretty box, but are compatible with being shown in most terminals.",
},
}
## The current terminal mode of Loggie.
## Terminal mode determines whether BBCode, ANSI or some other type of
## formatting is used to convey text effects, such as bold, italic, colors, etc.
## [br][br]BBCode is compatible with the Godot console.
## [br]ANSI is compatible with consoles like Powershell and Windows CMD.
## [br]PLAIN is used to strip any effects and use plain text instead, which is good for saving raw logs into log files.
var terminal_mode : LoggieEnums.TerminalMode
## The current log level of Loggie.
## It determines which types of messages are allowed to be logged.
## Set this using [method setLogLevel].
var log_level : LoggieEnums.LogLevel
## Whether or not Loggie should log the loggie specs on ready.
var show_loggie_specs : LoggieEnums.ShowLoggieSpecsMode
## Whether or not Loggie should log the system specs on ready.
var show_system_specs : bool
## If true, the domain from which the [LoggieMsg] is coming will be prepended to the output.
## If the domain is default (empty), nothing will change.
var output_message_domain : bool
## Whether to, in addition to logging errors with [method push_error],
## Loggie should also print the error as a message in the standard output.
var print_errors_to_console : bool
## Whether to, in addition to logging errors with [method push_warning],
## Loggie should also print the error as a message in the standard output.
var print_warnings_to_console : bool
## If true, instead of [method print], [method print_debug] will be
## used when printing messages with [method LoggieMsg.debug].
var use_print_debug_for_debug_msg : bool
## Whether Loggie should use the scripts from which it is being called to
## figure out a class name for the class that called a loggie function,
## and display it at the start of each output message.
## This only works in debug builds because it uses [method @GDScript.get_stack].
## See that method's documentation to see why that can't be used in release builds.
var derive_and_show_class_names : bool
## Defines which text will be used as a substitute for the 'class_name' of scripts that do not have a 'class_name'.
## Relevant only if [member derive_and_show_class_names] is enabled.
var nameless_class_name_proxy : LoggieEnums.NamelessClassExtensionNameProxy
## Whether Loggie should prepend a timestamp to each output message.
var output_timestamps : bool
## Whether the outputted timestamps (if [member output_timestamps] is enabled) use UTC or local machine time.
var timestamps_use_utc : bool
## Whether Loggie should enforce optimal values for certain settings when in a Release/Production build.
## [br]If true, Loggie will enforce:
## [br] * [member terminal_mode] to [member LoggieEnums.TerminalMode.PLAIN]
## [br] * [member box_characters_mode] to [member LoggieEnums.BoxCharactersMode.COMPATIBLE]
var enforce_optimal_settings_in_release_build : bool
# ----------------------------------------------- #
#region Formats for prints
# ----------------------------------------------- #
# As per the `print_rich` documentation, supported colors are: black, red, green, yellow, blue, magenta, pink, purple, cyan, white, orange, gray.
# Any other color will be displayed in the Godot console or an ANSI based console, but the color tag (in case of BBCode) won't be properly stripped
# when written to the .log file, resulting in BBCode visible in .log files.
## The format used to decorate a message as a header when using [method LoggieMsg.header].[br]
## The [param {msg}] is a variable that will be replaced with the contents of the message.[br]
var format_header = "[b][i]{msg}[/i][/b]"
## The format used when appending a domain to a message.[br]
## See: [member output_message_domain]
## The [param {msg}] is a variable that will be replaced with the contents of the message.[br]
## The [param {domain}] is a variable that will be replaced with the domain key.[br]
## You can customize this in your ProjectSettings, or custom_settings.gd (if using it).[br]
var format_domain_prefix = "[b]({domain})[/b] {msg}"
## The format used when outputting error messages.[br]
## The [param {msg}] is a variable that will be replaced with the contents of the message.[br]
## You can customize this in your ProjectSettings, or custom_settings.gd (if using it).[br]
var format_error_msg = "[b][color=red][ERROR]:[/color][/b] {msg}"
## The format used when outputting warning messages.[br]
## The [param {msg}] is a variable that will be replaced with the contents of the message.[br]
## You can customize this in your ProjectSettings, or custom_settings.gd (if using it).[br]
var format_warning_msg = "[b][color=orange][WARN]:[/color][/b] {msg}"
## The format used when outputting notice messages.[br]
## The [param {msg}] is a variable that will be replaced with the contents of the message.[br]
## You can customize this in your ProjectSettings, or custom_settings.gd (if using it).[br]
var format_notice_msg = "[b][color=cyan][NOTICE]:[/color][/b] {msg}"
## The format used when outputting info messages.[br]
## The [param {msg}] is a variable that will be replaced with the contents of the message.[br]
## You can customize this in your ProjectSettings, or custom_settings.gd (if using it).[br]
var format_info_msg = "{msg}"
## The format used when outputting debug messages.[br]
## The [param {msg}] is a variable that will be replaced with the contents of the message.[br]
## You can customize this in your ProjectSettings, or custom_settings.gd (if using it).[br]
var format_debug_msg = "[b][color=pink][DEBUG]:[/color][/b] {msg}"
## The format used for timestamps which are prepended to the message when [member output_timestamps] is enabled.[br]
## The variables [param {day}], [param {month}], [param {year}], [param {hour}], [param {minute}], [param {second}], [param {weekday}], and [param {dst}] are supported.
## You can customize this in your ProjectSettings, or custom_settings.gd (if using it).[br]
var format_timestamp = "[{day}.{month}.{year} {hour}:{minute}:{second}]"
## The symbol which will be used for the HSeparator.
var h_separator_symbol = "-"
## The mode used for drawing boxes.
var box_characters_mode : LoggieEnums.BoxCharactersMode
## The symbols which will be used to construct a box decoration that will properly
## display on any kind of terminal or text reader.
## For a prettier but potentially incompatible box, use [member box_symbols_pretty] instead.
var box_symbols_compatible = {
# ANSI and .log compatible box characters:
"top_left" : "-",
"top_right" : "-",
"bottom_left" : "-",
"bottom_right" : "-",
"h_line" : "-",
"v_line" : ":",
}
## The symbols which will be used to construct pretty box decoration.
## These may not be compatible with some terminals or text readers.
## Use the [member box_symbols_compatible] instead as an alternative.
var box_symbols_pretty = {
"top_left" : "",
"top_right" : "",
"bottom_left" : "",
"bottom_right" : "",
"h_line" : "",
"v_line" : "",
}
#endregion
# ----------------------------------------------- #
## Loads the initial (default) values for all of the LoggieSettings variables.
## (By default, loads them from ProjectSettings (if any modifications there exist),
## or looks in [LoggieEditorPlugin..project_settings] for default values).
## [br][br]Extend this class and override this function to write your own logic for
## how loggie should obtain these settings if you have a need for a different approach.
func load():
terminal_mode = ProjectSettings.get_setting(project_settings.terminal_mode.path, project_settings.terminal_mode.default_value)
log_level = ProjectSettings.get_setting(project_settings.log_level.path, project_settings.log_level.default_value)
show_loggie_specs = ProjectSettings.get_setting(project_settings.show_loggie_specs.path, project_settings.show_loggie_specs.default_value)
show_system_specs = ProjectSettings.get_setting(project_settings.show_system_specs.path, project_settings.show_system_specs.default_value)
output_timestamps = ProjectSettings.get_setting(project_settings.output_timestamps.path, project_settings.output_timestamps.default_value)
timestamps_use_utc = ProjectSettings.get_setting(project_settings.timestamps_use_utc.path, project_settings.timestamps_use_utc.default_value)
enforce_optimal_settings_in_release_build = ProjectSettings.get_setting(project_settings.enforce_optimal_settings_in_release_build.path, project_settings.enforce_optimal_settings_in_release_build.default_value)
print_errors_to_console = ProjectSettings.get_setting(project_settings.output_errors_to_console.path, project_settings.output_errors_to_console.default_value)
print_warnings_to_console = ProjectSettings.get_setting(project_settings.output_warnings_to_console.path, project_settings.output_warnings_to_console.default_value)
use_print_debug_for_debug_msg = ProjectSettings.get_setting(project_settings.use_print_debug_for_debug_msgs.path, project_settings.use_print_debug_for_debug_msgs.default_value)
output_message_domain = ProjectSettings.get_setting(project_settings.output_message_domain.path, project_settings.output_message_domain.default_value)
derive_and_show_class_names = ProjectSettings.get_setting(project_settings.derive_and_display_class_names_from_scripts.path, project_settings.derive_and_display_class_names_from_scripts.default_value)
nameless_class_name_proxy = ProjectSettings.get_setting(project_settings.nameless_class_name_proxy.path, project_settings.nameless_class_name_proxy.default_value)
box_characters_mode = ProjectSettings.get_setting(project_settings.box_characters_mode.path, project_settings.box_characters_mode.default_value)
format_timestamp = ProjectSettings.get_setting(project_settings.format_timestamp.path, project_settings.format_timestamp.default_value)
format_info_msg = ProjectSettings.get_setting(project_settings.format_info_msg.path, project_settings.format_info_msg.default_value)
format_notice_msg = ProjectSettings.get_setting(project_settings.format_notice_msg.path, project_settings.format_notice_msg.default_value)
format_warning_msg = ProjectSettings.get_setting(project_settings.format_warning_msg.path, project_settings.format_warning_msg.default_value)
format_error_msg = ProjectSettings.get_setting(project_settings.format_error_msg.path, project_settings.format_error_msg.default_value)
format_debug_msg = ProjectSettings.get_setting(project_settings.format_debug_msg.path, project_settings.format_debug_msg.default_value)
h_separator_symbol = ProjectSettings.get_setting(project_settings.h_separator_symbol.path, project_settings.h_separator_symbol.default_value)
## Returns a dictionary where the indices are names of relevant variables in the LoggieSettings class,
## and the values are their current values.
func to_dict() -> Dictionary:
var dict = {}
var included = [
"terminal_mode", "log_level", "show_loggie_specs", "show_system_specs", "enforce_optimal_settings_in_release_build",
"output_message_domain", "print_errors_to_console", "print_warnings_to_console",
"use_print_debug_for_debug_msg", "derive_and_show_class_names", "nameless_class_name_proxy",
"output_timestamps", "timestamps_use_utc", "format_header", "format_domain_prefix", "format_error_msg",
"format_warning_msg", "format_notice_msg", "format_info_msg", "format_debug_msg", "format_timestamp",
"h_separator_symbol", "box_characters_mode", "box_symbols_compatible", "box_symbols_pretty",
]
for var_name in included:
dict[var_name] = get(var_name)
return dict