Code stuff

This commit is contained in:
Melody Becker 2025-01-26 20:23:56 +01:00
parent cf22890c16
commit e58093b5a5
Signed by: mstar
SSH key fingerprint: SHA256:vkXfS9FG2pVNVfvDrzd1VW9n8VJzqqdKQGljxxX8uK8
153 changed files with 11196 additions and 4 deletions

View file

@ -0,0 +1,53 @@
@tool
class_name LoggieEnums extends Node
## Based on which log level is currently set to be used by the Loggie., attempting to log a message that's on
## a higher-than-configured log level will result in nothing happening.
enum LogLevel {
ERROR, ## Log level which includes only the logging of Error type messages.
WARN, ## Log level which includes the logging of Error and Warning type messages.
NOTICE, ## Log level which includes the logging of Error, Warning and Notice type messages.
INFO, ## Log level which includes the logging of Error, Warning, Notice and Info type messages.
DEBUG ## Log level which includes the logging of Error, Warning, Notice, Info and Debug type messages.
}
## The classification of message types that can be used to distinguish two identical strings in nature
## of their origin. This is different from [enum LogLevel].
enum MsgType {
STANDARD, ## A message that is considered a standard text that is not special in any way.
ERROR, ## A message that is considered to be an error message.
WARNING, ## A message that is considered to be a warning message.
DEBUG ## A message that is considered to be a message used for debugging.
}
enum TerminalMode {
PLAIN, ## Prints will be plain text.
ANSI, ## Prints will be styled using the ANSI standard. Compatible with Powershell, Win CMD, etc.
BBCODE ## Prints will be styled using the Godot BBCode rules. Compatible with the Godot console.
}
enum BoxCharactersMode {
COMPATIBLE, ## Boxes are drawn using characters that compatible with any kind of terminal or text reader.
PRETTY ## Boxes are drawn using special unicode characters that create a prettier looking box which may not display properly in some terminals or text readers.
}
## Defines a list of possible approaches that can be taken to derive some kind of a class name proxy from a script that doesn't have a 'class_name' clause.
enum NamelessClassExtensionNameProxy {
NOTHING, ## If there is no class_name, nothing will be displayed.
SCRIPT_NAME, ## Use the name of the script whose class_name we tried to read. (e.g. "my_script.gd").
BASE_TYPE, ## Use the name of the base type which the script extends (e.g. 'Node2D', 'Control', etc.)
}
## Defines a list of possible behaviors for the 'show_loggie_specs' setting.
enum ShowLoggieSpecsMode {
DISABLED, ## Loggie specs won't be shown.
ESSENTIAL, ## Show only the essentials.
ADVANCED ## Show all loggie specs.
}
## Defines a list of possible outcomes that can happen when attempting to log a message.
enum LogAttemptResult {
SUCCESS, ## Message will be logged successfully.
LOG_LEVEL_INSUFFICIENT, ## Message won't be logged because it was output at a log level higher than what Loggie is currently set to.
DOMAIN_DISABLED, ## Message won't be logged because it was outputted from a disabled domain.
}

View file

@ -0,0 +1,185 @@
@tool
## LoggieSystemSpecs is a helper class that defines various functions on how to access data about the local machine and its specs
## and creates displayable strings out of them.
class_name LoggieSystemSpecsMsg extends LoggieMsg
## Embeds various system specs into the content of this message.
func embed_specs() -> LoggieSystemSpecsMsg:
self.embed_system_specs()
self.embed_localization_specs()
self.embed_date_data().nl()
self.embed_hardware_specs().nl()
self.embed_video_specs().nl()
self.embed_display_specs().nl()
self.embed_audio_specs().nl()
self.embed_engine_specs().nl()
self.embed_input_specs()
return self
## Embeds essential data about the logger into the content of this message.
func embed_essential_logger_specs() -> LoggieSystemSpecsMsg:
var loggie = get_logger()
self.add(loggie.msg("|\t Is in Production:").bold(), loggie.is_in_production()).nl()
self.add(loggie.msg("|\t Terminal Mode:").bold(), LoggieEnums.TerminalMode.keys()[loggie.settings.terminal_mode]).nl()
self.add(loggie.msg("|\t Log Level:").bold(), LoggieEnums.LogLevel.keys()[loggie.settings.log_level]).nl()
return self
## Embeds advanced data about the logger into the content of this message.
func embed_advanced_logger_specs() -> LoggieSystemSpecsMsg:
var loggie = get_logger()
self.add(loggie.msg("|\t Is in Production:").bold(), loggie.is_in_production()).nl()
var settings_dict = loggie.settings.to_dict()
for setting_var_name : String in settings_dict.keys():
var setting_value = settings_dict[setting_var_name]
var content_to_print = setting_value
match setting_var_name:
"terminal_mode":
content_to_print = LoggieEnums.TerminalMode.keys()[setting_value]
"log_level":
content_to_print = LoggieEnums.LogLevel.keys()[setting_value]
"box_characters_mode":
content_to_print = LoggieEnums.BoxCharactersMode.keys()[setting_value]
self.add(loggie.msg("|\t", setting_var_name.capitalize(), ":").bold(), content_to_print).nl()
return self
## Adds data about the user's software to the content of this message.
func embed_system_specs() -> LoggieSystemSpecsMsg:
var loggie = get_logger()
var header = loggie.msg("Operating System: ").color(Color.ORANGE).add(OS.get_name()).box(4)
self.add(header)
return self
## Adds data about localization to the content of this message.
func embed_localization_specs() -> LoggieSystemSpecsMsg:
var loggie = get_logger()
var header = loggie.msg("Localization: ").color(Color.ORANGE).add(OS.get_locale()).box(7)
self.add(header)
return self
## Adds data about the current date/time to the content of this message.
func embed_date_data() -> LoggieSystemSpecsMsg:
var loggie = get_logger()
var header = loggie.msg("Date").color(Color.ORANGE).box(15)
self.add(header)
self.add(loggie.msg("Date and time (local):").bold(), Time.get_datetime_string_from_system(false, true)).nl()
self.add(loggie.msg("Date and time (UTC):").bold(), Time.get_datetime_string_from_system(true, true)).nl()
self.add(loggie.msg("Date (local):").bold(), Time.get_date_string_from_system(false)).nl()
self.add(loggie.msg("Date (UTC):").bold(), Time.get_date_string_from_system(true)).nl()
self.add(loggie.msg("Time (local):").bold(), Time.get_time_string_from_system(false)).nl()
self.add(loggie.msg("Time (UTC):").bold(), Time.get_time_string_from_system(true)).nl()
self.add(loggie.msg("Timezone:").bold(), Time.get_time_zone_from_system()).nl()
self.add(loggie.msg("UNIX time:").bold(), Time.get_unix_time_from_system()).nl()
return self
## Adds data about the user's hardware to the content of this message.
func embed_hardware_specs() -> LoggieSystemSpecsMsg:
var loggie = get_logger()
var header = loggie.msg("Hardware").color(Color.ORANGE).box(13)
self.add(header)
self.add(loggie.msg("Model name:").bold(), OS.get_model_name()).nl()
self.add(loggie.msg("Processor name:").bold(), OS.get_processor_name()).nl()
return self
## Adds data about the video system to the content of this message.
func embed_video_specs() -> LoggieSystemSpecsMsg:
const adapter_type_to_string = ["Other (Unknown)", "Integrated", "Discrete", "Virtual", "CPU"]
var adapter_type_string = adapter_type_to_string[RenderingServer.get_video_adapter_type()]
var video_adapter_driver_info = OS.get_video_adapter_driver_info()
var loggie = get_logger()
var header = loggie.msg("Video").color(Color.ORANGE).box(15)
self.add(header)
self.add(loggie.msg("Adapter name:").bold(), RenderingServer.get_video_adapter_name()).nl()
self.add(loggie.msg("Adapter vendor:").bold(), RenderingServer.get_video_adapter_vendor()).nl()
self.add(loggie.msg("Adapter type:").bold(), adapter_type_string).nl()
self.add(loggie.msg("Adapter graphics API version:").bold(), RenderingServer.get_video_adapter_api_version()).nl()
if video_adapter_driver_info.size() > 0:
self.add(loggie.msg("Adapter driver name:").bold(), video_adapter_driver_info[0]).nl()
if video_adapter_driver_info.size() > 1:
self.add(loggie.msg("Adapter driver version:").bold(), video_adapter_driver_info[1]).nl()
return self
## Adds data about the display to the content of this message.
func embed_display_specs() -> LoggieSystemSpecsMsg:
const screen_orientation_to_string = [
"Landscape",
"Portrait",
"Landscape (reverse)",
"Portrait (reverse)",
"Landscape (defined by sensor)",
"Portrait (defined by sensor)",
"Defined by sensor",
]
var screen_orientation_string = screen_orientation_to_string[DisplayServer.screen_get_orientation()]
var loggie = get_logger()
var header = loggie.msg("Display").color(Color.ORANGE).box(13)
self.add(header)
self.add(loggie.msg("Screen count:").bold(), DisplayServer.get_screen_count()).nl()
self.add(loggie.msg("DPI:").bold(), DisplayServer.screen_get_dpi()).nl()
self.add(loggie.msg("Scale factor:").bold(), DisplayServer.screen_get_scale()).nl()
self.add(loggie.msg("Maximum scale factor:").bold(), DisplayServer.screen_get_max_scale()).nl()
self.add(loggie.msg("Startup screen position:").bold(), DisplayServer.screen_get_position()).nl()
self.add(loggie.msg("Startup screen size:").bold(), DisplayServer.screen_get_size()).nl()
self.add(loggie.msg("Startup screen refresh rate:").bold(), ("%f Hz" % DisplayServer.screen_get_refresh_rate()) if DisplayServer.screen_get_refresh_rate() > 0.0 else "").nl()
self.add(loggie.msg("Usable (safe) area rectangle:").bold(), DisplayServer.get_display_safe_area()).nl()
self.add(loggie.msg("Screen orientation:").bold(), screen_orientation_string).nl()
return self
## Adds data about the audio system to the content of this message.
func embed_audio_specs() -> LoggieSystemSpecsMsg:
var loggie = get_logger()
var header = loggie.msg("Audio").color(Color.ORANGE).box(14)
self.add(header)
self.add(loggie.msg("Mix rate:").bold(), "%d Hz" % AudioServer.get_mix_rate()).nl()
self.add(loggie.msg("Output latency:").bold(), "%f ms" % (AudioServer.get_output_latency() * 1000)).nl()
self.add(loggie.msg("Output device list:").bold(), ", ".join(AudioServer.get_output_device_list())).nl()
self.add(loggie.msg("Capture device list:").bold(), ", ".join(AudioServer.get_input_device_list())).nl()
return self
## Adds data about the godot engine to the content of this message.
func embed_engine_specs() -> LoggieSystemSpecsMsg:
var loggie = get_logger()
var header = loggie.msg("Engine").color(Color.ORANGE).box(14)
self.add(header)
self.add(loggie.msg("Version:").bold(), Engine.get_version_info()["string"]).nl()
self.add(loggie.msg("Command-line arguments:").bold(), str(OS.get_cmdline_args())).nl()
self.add(loggie.msg("Is debug build:").bold(), OS.is_debug_build()).nl()
self.add(loggie.msg("Filesystem is persistent:").bold(), OS.is_userfs_persistent()).nl()
return self
## Adds data about the input device to the content of this message.
func embed_input_specs() -> LoggieSystemSpecsMsg:
var has_virtual_keyboard = DisplayServer.has_feature(DisplayServer.FEATURE_VIRTUAL_KEYBOARD)
var loggie = get_logger()
var header = loggie.msg("Input").color(Color.ORANGE).box(14)
self.add(header)
self.add(loggie.msg("Device has touch screen:").bold(), DisplayServer.is_touchscreen_available()).nl()
self.add(loggie.msg("Device has virtual keyboard:").bold(), has_virtual_keyboard).nl()
if has_virtual_keyboard:
self.add(loggie.msg("Virtual keyboard height:").bold(), DisplayServer.virtual_keyboard_get_height())
return self
## Prints out a bunch of useful data about a given script.
## Useful for debugging.
func embed_script_data(script : Script):
var loggie = get_logger()
self.add("Script Data for:", script.get_path()).color("pink")
self.add(":").nl()
self.add(loggie.msg("get_class(): ").color("slate_blue").bold()).add(script.get_class()).nl()
self.add(loggie.msg("get_global_name(): ").color("slate_blue").bold()).add(script.get_global_name()).nl()
self.add(loggie.msg("get_base_script(): ").color("slate_blue").bold()).add(script.get_base_script().resource_path if script.get_base_script() != null else "No base script.").nl()
self.add(loggie.msg("get_instance_base_type(): ").color("slate_blue").bold()).add(script.get_instance_base_type()).nl()
self.add(loggie.msg("get_script_property_list(): ").color("slate_blue").bold()).add(script.get_script_property_list()).nl()
return self

View file

@ -0,0 +1,369 @@
@tool
class_name LoggieTools extends Node
## Removes BBCode from the given text.
static func remove_BBCode(text: String) -> String:
# The bbcode tags to remove.
var tags = ["b", "i", "u", "s", "indent", "code", "url", "center", "right", "color", "bgcolor", "fgcolor"]
var regex = RegEx.new()
var tags_pattern = "|".join(tags)
regex.compile("\\[/?(" + tags_pattern + ")(=[^\\]]*)?\\]")
var stripped_text = regex.sub(text, "", true)
return stripped_text
## Concatenates all given args into one single string, in consecutive order starting with 'msg'.
static func concatenate_msg_and_args(msg : Variant, arg1 : Variant = null, arg2 : Variant = null, arg3 : Variant = null, arg4 : Variant = null, arg5 : Variant = null, arg6 : Variant = null) -> String:
var final_msg = convert_to_string(msg)
var arguments = [arg1, arg2, arg3, arg4, arg5, arg6]
for arg in arguments:
if arg != null:
final_msg += (" " + convert_to_string(arg))
return final_msg
## Converts [param something] into a string.
## If [param something] is a Dictionary, uses a special way to convert it into a string.
## You can add more exceptions and rules for how different things are converted to strings here.
static func convert_to_string(something : Variant) -> String:
var result : String
if something is Dictionary:
result = JSON.new().stringify(something, " ", false, true)
elif something is LoggieMsg:
result = str(something.string())
else:
result = str(something)
return result
## Takes the given [param str] and returns a terminal-ready version of it by converting its content
## to the appropriate format required to display the string correctly in the provided [param mode]
## terminal mode.
static func get_terminal_ready_string(str : String, mode : LoggieEnums.TerminalMode) -> String:
match mode:
LoggieEnums.TerminalMode.ANSI:
# We put the message through the rich_to_ANSI converter which takes care of converting BBCode
# to appropriate ANSI. (Only if the TerminalMode is set to ANSI).
# Godot claims to be already preparing BBCode output for ANSI, but it only works with a small
# predefined set of colors, and I think it totally strips stuff like [b], [i], etc.
# It is possible to display those stylings in ANSI, but we have to do our own conversion here
# to support these features instead of having them stripped.
str = LoggieTools.rich_to_ANSI(str)
LoggieEnums.TerminalMode.BBCODE:
# No need to do anything for BBCODE mode, because we already expect all strings to
# start out with this format in mind.
pass
LoggieEnums.TerminalMode.PLAIN, _:
str = LoggieTools.remove_BBCode(str)
return str
## Converts a given [Color] to an ANSI compatible representation of it in code.
static func color_to_ANSI(color: Color) -> String:
var r = int(color.r * 255)
var g = int(color.g * 255)
var b = int(color.b * 255)
return "\u001b[38;2;%d;%d;%dm" % [r, g, b]
## Strips the BBCode from the given text, and converts all [b], [i] and [color] tags to appropriate ANSI representable codes,
## then returns the converted string. The result of this conversion becomes an ANSI compatible representation of the given [param text].
static func rich_to_ANSI(text: String) -> String:
var regex_color = RegEx.new()
regex_color.compile("\\[color=(.*?)\\](.*?)\\[/color\\]")
# Process color tags first
while regex_color.search(text):
var match = regex_color.search(text)
var color_str = match.get_string(1).to_upper()
var color: Color
var color_code: String
var reset_code = "\u001b[0m"
# Try to parse the color string
if LoggieTools.NamedColors.has(color_str):
color = LoggieTools.NamedColors[color_str]
else:
color = Color(color_str)
if color:
color_code = color_to_ANSI(color)
else:
color_code = ""
reset_code = ""
var replacement = color_code + match.get_string(2) + reset_code
text = text.replace(match.get_string(0), replacement)
# Process bold and italic tags
var bold_on = "\u001b[1m"
var bold_off = "\u001b[22m"
var italic_on = "\u001b[3m"
var italic_off = "\u001b[23m"
text = text.replace("[b]", bold_on).replace("[/b]", bold_off)
text = text.replace("[i]", italic_on).replace("[/i]", italic_off)
# Remove any other BBCode tags but retain the text between them
var regex_bbcode = RegEx.new()
regex_bbcode.compile("\\[(b|/b|i|/i|color=[^\\]]+|/color)\\]")
text = regex_bbcode.sub(text, "", true)
return text
## Returns a dictionary of call stack data related to the stack the call to this function is a part of.
static func get_current_stack_frame_data() -> Dictionary:
var stack = get_stack()
const callerIndex = 3
var targetIndex = callerIndex if stack.size() >= callerIndex else stack.size() - 1
if stack.size() > 0:
return stack[targetIndex]
else:
return {
"source" : "UnknownStackFrameSource",
"line" : 0,
"function" : "UnknownFunction"
}
## Returns the `class_name` of a script.
## [br][param path_or_script] should be either an absolute path to the script
## (String, e.g. "res://my_script.gd"), or a [Script] object.
## [br][param proxy] defines which kind of text will be used as a replacement
## for the class name if the script has no 'class_name'.
static func get_class_name_from_script(path_or_script : Variant, proxy : LoggieEnums.NamelessClassExtensionNameProxy) -> String:
var script
var _class_name = ""
if path_or_script is String or path_or_script is StringName:
if !ResourceLoader.exists(path_or_script, "Script"):
return _class_name
script = load(path_or_script)
elif path_or_script is Script:
script = path_or_script
if not (script is Script):
push_error("Invalid 'path_or_script' param provided to get_class_name_from_script: {path}".format({"path" : path_or_script}))
else:
if not script.has_method("get_global_name"):
# User is using a pre-4.3 version of Godot that doesn't have Script.get_global_name.
# We must use a different method to achieve this then.
return extract_class_name_from_gd_script(path_or_script, proxy)
# Try to get the class name directly.
_class_name = script.get_global_name()
if _class_name != "":
return _class_name
# If that's empty, the script is either a base class, or a class without a name.
# Check if this script has a base script, and if so, use that one as the target whose name to obtain.
# If it doesn't have it, use what the [param proxy] demands.
var base_script = script.get_base_script()
if base_script != null:
return get_class_name_from_script(base_script, proxy)
else:
match proxy:
LoggieEnums.NamelessClassExtensionNameProxy.BASE_TYPE:
_class_name = script.get_instance_base_type()
LoggieEnums.NamelessClassExtensionNameProxy.SCRIPT_NAME:
_class_name = script.get_script_property_list().front()["name"]
return _class_name
## Opens and reads a .gd script file to find out its 'class_name' or what it 'extends'.
## [param path_or_script] should be either an absolute path to the script
## (String, e.g. "res://my_script.gd"), or a [Script] object.
## [br][param proxy] defines which kind of text will be used as a replacement
## for the class name if the script has no 'class_name'.
## [br][br][b]Note:[/b] This is a compatibility method that will be used on older versions of Godot which
## don't support [method Script.get_global_name].
static func extract_class_name_from_gd_script(path_or_script : Variant, proxy : LoggieEnums.NamelessClassExtensionNameProxy) -> String:
var path : String
if path_or_script is String:
path = path_or_script
elif path_or_script is Script:
path = path_or_script.resource_path
else:
push_error("Invalid 'path_or_script' param provided to extract_class_name_from_gd_script: {path}".format({"path" : path_or_script}))
return ""
var file = FileAccess.open(path, FileAccess.READ)
if not file:
return "File Open Error {filepath}".format({"filepath" : path})
var _class_name: String = ""
for line_num in 40: # Loop only up to 40 lines
if file.eof_reached():
break
var line = file.get_line().strip_edges()
if line.begins_with("class_name"):
_class_name = line.split(" ")[1]
break
if _class_name == "":
var script = load(path)
if script is Script:
match proxy:
LoggieEnums.NamelessClassExtensionNameProxy.BASE_TYPE:
_class_name = script.get_instance_base_type()
LoggieEnums.NamelessClassExtensionNameProxy.SCRIPT_NAME:
_class_name = script.get_script_property_list().front()["name"]
file.close()
return _class_name
## A dictionary of named colors matching the constants from [Color] used to help with rich text coloring.
## There may be a way to obtain these Color values without this dictionary if one can somehow check for the
## existence and value of a constant on the Color class (since they're already there),
## but I can't seem to find a way, so this will have to do for now.
static var NamedColors = {
"ALICE_BLUE": Color(0.941176, 0.972549, 1, 1),
"ANTIQUE_WHITE": Color(0.980392, 0.921569, 0.843137, 1),
"AQUA": Color(0, 1, 1, 1),
"AQUAMARINE": Color(0.498039, 1, 0.831373, 1),
"AZURE": Color(0.941176, 1, 1, 1),
"BEIGE": Color(0.960784, 0.960784, 0.862745, 1),
"BISQUE": Color(1, 0.894118, 0.768627, 1),
"BLACK": Color(0, 0, 0, 1),
"BLANCHED_ALMOND": Color(1, 0.921569, 0.803922, 1),
"BLUE": Color(0, 0, 1, 1),
"BLUE_VIOLET": Color(0.541176, 0.168627, 0.886275, 1),
"BROWN": Color(0.647059, 0.164706, 0.164706, 1),
"BURLYWOOD": Color(0.870588, 0.721569, 0.529412, 1),
"CADET_BLUE": Color(0.372549, 0.619608, 0.627451, 1),
"CHARTREUSE": Color(0.498039, 1, 0, 1),
"CHOCOLATE": Color(0.823529, 0.411765, 0.117647, 1),
"CORAL": Color(1, 0.498039, 0.313726, 1),
"CORNFLOWER_BLUE": Color(0.392157, 0.584314, 0.929412, 1),
"CORNSILK": Color(1, 0.972549, 0.862745, 1),
"CRIMSON": Color(0.862745, 0.0784314, 0.235294, 1),
"CYAN": Color(0, 1, 1, 1),
"DARK_BLUE": Color(0, 0, 0.545098, 1),
"DARK_CYAN": Color(0, 0.545098, 0.545098, 1),
"DARK_GOLDENROD": Color(0.721569, 0.52549, 0.0431373, 1),
"DARK_GRAY": Color(0.662745, 0.662745, 0.662745, 1),
"DARK_GREEN": Color(0, 0.392157, 0, 1),
"DARK_KHAKI": Color(0.741176, 0.717647, 0.419608, 1),
"DARK_MAGENTA": Color(0.545098, 0, 0.545098, 1),
"DARK_OLIVE_GREEN": Color(0.333333, 0.419608, 0.184314, 1),
"DARK_ORANGE": Color(1, 0.54902, 0, 1),
"DARK_ORCHID": Color(0.6, 0.196078, 0.8, 1),
"DARK_RED": Color(0.545098, 0, 0, 1),
"DARK_SALMON": Color(0.913725, 0.588235, 0.478431, 1),
"DARK_SEA_GREEN": Color(0.560784, 0.737255, 0.560784, 1),
"DARK_SLATE_BLUE": Color(0.282353, 0.239216, 0.545098, 1),
"DARK_SLATE_GRAY": Color(0.184314, 0.309804, 0.309804, 1),
"DARK_TURQUOISE": Color(0, 0.807843, 0.819608, 1),
"DARK_VIOLET": Color(0.580392, 0, 0.827451, 1),
"DEEP_PINK": Color(1, 0.0784314, 0.576471, 1),
"DEEP_SKY_BLUE": Color(0, 0.74902, 1, 1),
"DIM_GRAY": Color(0.411765, 0.411765, 0.411765, 1),
"DODGER_BLUE": Color(0.117647, 0.564706, 1, 1),
"FIREBRICK": Color(0.698039, 0.133333, 0.133333, 1),
"FLORAL_WHITE": Color(1, 0.980392, 0.941176, 1),
"FOREST_GREEN": Color(0.133333, 0.545098, 0.133333, 1),
"FUCHSIA": Color(1, 0, 1, 1),
"GAINSBORO": Color(0.862745, 0.862745, 0.862745, 1),
"GHOST_WHITE": Color(0.972549, 0.972549, 1, 1),
"GOLD": Color(1, 0.843137, 0, 1),
"GOLDENROD": Color(0.854902, 0.647059, 0.12549, 1),
"GRAY": Color(0.745098, 0.745098, 0.745098, 1),
"GREEN": Color(0, 1, 0, 1),
"GREEN_YELLOW": Color(0.678431, 1, 0.184314, 1),
"HONEYDEW": Color(0.941176, 1, 0.941176, 1),
"HOT_PINK": Color(1, 0.411765, 0.705882, 1),
"INDIAN_RED": Color(0.803922, 0.360784, 0.360784, 1),
"INDIGO": Color(0.294118, 0, 804, 1),
"IVORY": Color(1, 1, 0.941176, 1),
"KHAKI": Color(0.941176, 0.901961, 0.54902, 1),
"LAVENDER": Color(0.901961, 0.901961, 0.980392, 1),
"LAVENDER_BLUSH": Color(1, 0.941176, 0.960784, 1),
"LAWN_GREEN": Color(0.486275, 0.988235, 0, 1),
"LEMON_CHIFFON": Color(1, 0.980392, 0.803922, 1),
"LIGHT_BLUE": Color(0.678431, 0.847059, 0.901961, 1),
"LIGHT_CORAL": Color(0.941176, 0.501961, 0.501961, 1),
"LIGHT_CYAN": Color(0.878431, 1, 1, 1),
"LIGHT_GOLDENROD": Color(0.980392, 0.980392, 0.823529, 1),
"LIGHT_GRAY": Color(0.827451, 0.827451, 0.827451, 1),
"LIGHT_GREEN": Color(0.564706, 0.933333, 0.564706, 1),
"LIGHT_PINK": Color(1, 0.713726, 0.756863, 1),
"LIGHT_SALMON": Color(1, 0.627451, 0.478431, 1),
"LIGHT_SEA_GREEN": Color(0.12549, 0.698039, 0.666667, 1),
"LIGHT_SKY_BLUE": Color(0.529412, 0.807843, 0.980392, 1),
"LIGHT_SLATE_GRAY": Color(0.466667, 0.533333, 0.6, 1),
"LIGHT_STEEL_BLUE": Color(0.690196, 0.768627, 0.870588, 1),
"LIGHT_YELLOW": Color(1, 1, 0.878431, 1),
"LIME": Color(0, 1, 0, 1),
"LIME_GREEN": Color(0.196078, 0.803922, 0.196078, 1),
"LINEN": Color(0.980392, 0.941176, 0.901961, 1),
"MAGENTA": Color(1, 0, 1, 1),
"MAROON": Color(0.690196, 0.188235, 0.376471, 1),
"MEDIUM_AQUAMARINE": Color(0.4, 0.803922, 0.666667, 1),
"MEDIUM_BLUE": Color(0, 0, 0.803922, 1),
"MEDIUM_ORCHID": Color(0.729412, 0.333333, 0.827451, 1),
"MEDIUM_PURPLE": Color(0.576471, 0.439216, 0.858824, 1),
"MEDIUM_SEA_GREEN": Color(0.235294, 0.701961, 0.443137, 1),
"MEDIUM_SLATE_BLUE": Color(0.482353, 0.407843, 0.933333, 1),
"MEDIUM_SPRING_GREEN": Color(0, 0.980392, 0.603922, 1),
"MEDIUM_TURQUOISE": Color(0.282353, 0.819608, 0.8, 1),
"MEDIUM_VIOLET_RED": Color(0.780392, 0.0823529, 0.521569, 1),
"MIDNIGHT_BLUE": Color(0.0980392, 0.0980392, 0.439216, 1),
"MINT_CREAM": Color(0.960784, 1, 0.980392, 1),
"MISTY_ROSE": Color(1, 0.894118, 0.882353, 1),
"MOCCASIN": Color(1, 0.894118, 0.709804, 1),
"NAVAJO_WHITE": Color(1, 0.870588, 0.678431, 1),
"NAVY_BLUE": Color(0, 0, 0.501961, 1),
"OLD_LACE": Color(0.992157, 0.960784, 0.901961, 1),
"OLIVE": Color(0.501961, 0.501961, 0, 1),
"OLIVE_DRAB": Color(0.419608, 0.556863, 0.137255, 1),
"ORANGE": Color(1, 0.647059, 0, 1),
"ORANGE_RED": Color(1, 0.270588, 0, 1),
"ORCHID": Color(0.854902, 0.439216, 0.839216, 1),
"PALE_GOLDENROD": Color(0.933333, 0.909804, 0.666667, 1),
"PALE_GREEN": Color(0.596078, 0.984314, 0.596078, 1),
"PALE_TURQUOISE": Color(0.686275, 0.933333, 0.933333, 1),
"PALE_VIOLET_RED": Color(0.858824, 0.439216, 0.576471, 1),
"PAPAYA_WHIP": Color(1, 0.937255, 0.835294, 1),
"PEACH_PUFF": Color(1, 0.854902, 0.72549, 1),
"PERU": Color(0.803922, 0.521569, 0.247059, 1),
"PINK": Color(1, 0.752941, 0.796078, 1),
"PLUM": Color(0.866667, 0.627451, 0.866667, 1),
"POWDER_BLUE": Color(0.690196, 0.878431, 0.901961, 1),
"PURPLE": Color(0.627451, 0.12549, 0.941176, 1),
"REBECCA_PURPLE": Color(0.4, 0.2, 0.6, 1),
"RED": Color(1, 0, 0, 1),
"ROSY_BROWN": Color(0.737255, 0.560784, 0.560784, 1),
"ROYAL_BLUE": Color(0.254902, 0.411765, 0.882353, 1),
"SADDLE_BROWN": Color(0.545098, 0.270588, 0.0745098, 1),
"SALMON": Color(0.980392, 0.501961, 0.447059, 1),
"SANDY_BROWN": Color(0.956863, 0.643137, 0.376471, 1),
"SEA_GREEN": Color(0.180392, 0.545098, 0.341176, 1),
"SEASHELL": Color(1, 0.960784, 0.933333, 1),
"SIENNA": Color(0.627451, 0.321569, 0.176471, 1),
"SILVER": Color(0.752941, 0.752941, 0.752941, 1),
"SKY_BLUE": Color(0.529412, 0.807843, 0.921569, 1),
"SLATE_BLUE": Color(0.415686, 0.352941, 0.803922, 1),
"SLATE_GRAY": Color(0.439216, 0.501961, 0.564706, 1),
"SNOW": Color(1, 0.980392, 0.980392, 1),
"SPRING_GREEN": Color(0, 1, 0.498039, 1),
"STEEL_BLUE": Color(0.27451, 0.509804, 0.705882, 1),
"TAN": Color(0.823529, 0.705882, 0.54902, 1),
"TEAL": Color(0, 0.501961, 0.501961, 1),
"THISTLE": Color(0.847059, 0.74902, 0.847059, 1),
"TOMATO": Color(1, 0.388235, 0.278431, 1),
"TRANSPARENT": Color(1, 1, 1, 0),
"TURQUOISE": Color(0.25098, 0.878431, 0.815686, 1),
"VIOLET": Color(0.933333, 0.509804, 0.933333, 1),
"WEB_GRAY": Color(0.501961, 0.501961, 0.501961, 1),
"WEB_GREEN": Color(0, 0.501961, 0, 1),
"WEB_MAROON": Color(0.501961, 0, 0, 1),
"WEB_PURPLE": Color(0.501961, 0, 0.501961, 1),
"WHEAT": Color(0.960784, 0.870588, 0.701961, 1),
"WHITE": Color(1, 1, 1, 1),
"WHITE_SMOKE": Color(0.960784, 0.960784, 0.960784, 1),
"YELLOW": Color(1, 1, 0, 1),
"YELLOW_GREEN": Color(0.603922, 0.803922, 0.196078, 1)
}