generated from mstar/godot-template
Code stuff
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153 changed files with 11196 additions and 4 deletions
369
addons/loggie/tools/loggie_tools.gd
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369
addons/loggie/tools/loggie_tools.gd
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@tool
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class_name LoggieTools extends Node
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## Removes BBCode from the given text.
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static func remove_BBCode(text: String) -> String:
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# The bbcode tags to remove.
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var tags = ["b", "i", "u", "s", "indent", "code", "url", "center", "right", "color", "bgcolor", "fgcolor"]
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var regex = RegEx.new()
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var tags_pattern = "|".join(tags)
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regex.compile("\\[/?(" + tags_pattern + ")(=[^\\]]*)?\\]")
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var stripped_text = regex.sub(text, "", true)
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return stripped_text
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## Concatenates all given args into one single string, in consecutive order starting with 'msg'.
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static func concatenate_msg_and_args(msg : Variant, arg1 : Variant = null, arg2 : Variant = null, arg3 : Variant = null, arg4 : Variant = null, arg5 : Variant = null, arg6 : Variant = null) -> String:
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var final_msg = convert_to_string(msg)
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var arguments = [arg1, arg2, arg3, arg4, arg5, arg6]
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for arg in arguments:
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if arg != null:
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final_msg += (" " + convert_to_string(arg))
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return final_msg
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## Converts [param something] into a string.
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## If [param something] is a Dictionary, uses a special way to convert it into a string.
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## You can add more exceptions and rules for how different things are converted to strings here.
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static func convert_to_string(something : Variant) -> String:
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var result : String
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if something is Dictionary:
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result = JSON.new().stringify(something, " ", false, true)
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elif something is LoggieMsg:
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result = str(something.string())
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else:
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result = str(something)
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return result
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## Takes the given [param str] and returns a terminal-ready version of it by converting its content
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## to the appropriate format required to display the string correctly in the provided [param mode]
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## terminal mode.
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static func get_terminal_ready_string(str : String, mode : LoggieEnums.TerminalMode) -> String:
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match mode:
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LoggieEnums.TerminalMode.ANSI:
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# We put the message through the rich_to_ANSI converter which takes care of converting BBCode
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# to appropriate ANSI. (Only if the TerminalMode is set to ANSI).
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# Godot claims to be already preparing BBCode output for ANSI, but it only works with a small
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# predefined set of colors, and I think it totally strips stuff like [b], [i], etc.
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# It is possible to display those stylings in ANSI, but we have to do our own conversion here
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# to support these features instead of having them stripped.
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str = LoggieTools.rich_to_ANSI(str)
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LoggieEnums.TerminalMode.BBCODE:
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# No need to do anything for BBCODE mode, because we already expect all strings to
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# start out with this format in mind.
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pass
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LoggieEnums.TerminalMode.PLAIN, _:
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str = LoggieTools.remove_BBCode(str)
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return str
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## Converts a given [Color] to an ANSI compatible representation of it in code.
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static func color_to_ANSI(color: Color) -> String:
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var r = int(color.r * 255)
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var g = int(color.g * 255)
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var b = int(color.b * 255)
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return "\u001b[38;2;%d;%d;%dm" % [r, g, b]
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## Strips the BBCode from the given text, and converts all [b], [i] and [color] tags to appropriate ANSI representable codes,
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## then returns the converted string. The result of this conversion becomes an ANSI compatible representation of the given [param text].
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static func rich_to_ANSI(text: String) -> String:
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var regex_color = RegEx.new()
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regex_color.compile("\\[color=(.*?)\\](.*?)\\[/color\\]")
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# Process color tags first
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while regex_color.search(text):
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var match = regex_color.search(text)
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var color_str = match.get_string(1).to_upper()
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var color: Color
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var color_code: String
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var reset_code = "\u001b[0m"
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# Try to parse the color string
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if LoggieTools.NamedColors.has(color_str):
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color = LoggieTools.NamedColors[color_str]
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else:
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color = Color(color_str)
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if color:
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color_code = color_to_ANSI(color)
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else:
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color_code = ""
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reset_code = ""
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var replacement = color_code + match.get_string(2) + reset_code
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text = text.replace(match.get_string(0), replacement)
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# Process bold and italic tags
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var bold_on = "\u001b[1m"
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var bold_off = "\u001b[22m"
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var italic_on = "\u001b[3m"
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var italic_off = "\u001b[23m"
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text = text.replace("[b]", bold_on).replace("[/b]", bold_off)
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text = text.replace("[i]", italic_on).replace("[/i]", italic_off)
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# Remove any other BBCode tags but retain the text between them
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var regex_bbcode = RegEx.new()
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regex_bbcode.compile("\\[(b|/b|i|/i|color=[^\\]]+|/color)\\]")
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text = regex_bbcode.sub(text, "", true)
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return text
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## Returns a dictionary of call stack data related to the stack the call to this function is a part of.
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static func get_current_stack_frame_data() -> Dictionary:
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var stack = get_stack()
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const callerIndex = 3
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var targetIndex = callerIndex if stack.size() >= callerIndex else stack.size() - 1
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if stack.size() > 0:
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return stack[targetIndex]
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else:
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return {
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"source" : "UnknownStackFrameSource",
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"line" : 0,
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"function" : "UnknownFunction"
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}
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## Returns the `class_name` of a script.
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## [br][param path_or_script] should be either an absolute path to the script
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## (String, e.g. "res://my_script.gd"), or a [Script] object.
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## [br][param proxy] defines which kind of text will be used as a replacement
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## for the class name if the script has no 'class_name'.
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static func get_class_name_from_script(path_or_script : Variant, proxy : LoggieEnums.NamelessClassExtensionNameProxy) -> String:
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var script
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var _class_name = ""
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if path_or_script is String or path_or_script is StringName:
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if !ResourceLoader.exists(path_or_script, "Script"):
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return _class_name
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script = load(path_or_script)
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elif path_or_script is Script:
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script = path_or_script
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if not (script is Script):
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push_error("Invalid 'path_or_script' param provided to get_class_name_from_script: {path}".format({"path" : path_or_script}))
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else:
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if not script.has_method("get_global_name"):
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# User is using a pre-4.3 version of Godot that doesn't have Script.get_global_name.
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# We must use a different method to achieve this then.
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return extract_class_name_from_gd_script(path_or_script, proxy)
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# Try to get the class name directly.
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_class_name = script.get_global_name()
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if _class_name != "":
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return _class_name
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# If that's empty, the script is either a base class, or a class without a name.
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# Check if this script has a base script, and if so, use that one as the target whose name to obtain.
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# If it doesn't have it, use what the [param proxy] demands.
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var base_script = script.get_base_script()
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if base_script != null:
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return get_class_name_from_script(base_script, proxy)
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else:
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match proxy:
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LoggieEnums.NamelessClassExtensionNameProxy.BASE_TYPE:
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_class_name = script.get_instance_base_type()
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LoggieEnums.NamelessClassExtensionNameProxy.SCRIPT_NAME:
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_class_name = script.get_script_property_list().front()["name"]
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return _class_name
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## Opens and reads a .gd script file to find out its 'class_name' or what it 'extends'.
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## [param path_or_script] should be either an absolute path to the script
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## (String, e.g. "res://my_script.gd"), or a [Script] object.
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## [br][param proxy] defines which kind of text will be used as a replacement
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## for the class name if the script has no 'class_name'.
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## [br][br][b]Note:[/b] This is a compatibility method that will be used on older versions of Godot which
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## don't support [method Script.get_global_name].
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static func extract_class_name_from_gd_script(path_or_script : Variant, proxy : LoggieEnums.NamelessClassExtensionNameProxy) -> String:
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var path : String
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if path_or_script is String:
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path = path_or_script
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elif path_or_script is Script:
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path = path_or_script.resource_path
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else:
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push_error("Invalid 'path_or_script' param provided to extract_class_name_from_gd_script: {path}".format({"path" : path_or_script}))
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return ""
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var file = FileAccess.open(path, FileAccess.READ)
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if not file:
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return "File Open Error {filepath}".format({"filepath" : path})
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var _class_name: String = ""
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for line_num in 40: # Loop only up to 40 lines
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if file.eof_reached():
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break
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var line = file.get_line().strip_edges()
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if line.begins_with("class_name"):
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_class_name = line.split(" ")[1]
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break
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if _class_name == "":
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var script = load(path)
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if script is Script:
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match proxy:
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LoggieEnums.NamelessClassExtensionNameProxy.BASE_TYPE:
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_class_name = script.get_instance_base_type()
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LoggieEnums.NamelessClassExtensionNameProxy.SCRIPT_NAME:
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_class_name = script.get_script_property_list().front()["name"]
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file.close()
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return _class_name
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## A dictionary of named colors matching the constants from [Color] used to help with rich text coloring.
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## There may be a way to obtain these Color values without this dictionary if one can somehow check for the
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## existence and value of a constant on the Color class (since they're already there),
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## but I can't seem to find a way, so this will have to do for now.
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static var NamedColors = {
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"ALICE_BLUE": Color(0.941176, 0.972549, 1, 1),
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"ANTIQUE_WHITE": Color(0.980392, 0.921569, 0.843137, 1),
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"AQUA": Color(0, 1, 1, 1),
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"AQUAMARINE": Color(0.498039, 1, 0.831373, 1),
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"AZURE": Color(0.941176, 1, 1, 1),
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"BEIGE": Color(0.960784, 0.960784, 0.862745, 1),
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"BISQUE": Color(1, 0.894118, 0.768627, 1),
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"BLACK": Color(0, 0, 0, 1),
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"BLANCHED_ALMOND": Color(1, 0.921569, 0.803922, 1),
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"BLUE": Color(0, 0, 1, 1),
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"BLUE_VIOLET": Color(0.541176, 0.168627, 0.886275, 1),
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"BROWN": Color(0.647059, 0.164706, 0.164706, 1),
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"BURLYWOOD": Color(0.870588, 0.721569, 0.529412, 1),
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"CADET_BLUE": Color(0.372549, 0.619608, 0.627451, 1),
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"CHARTREUSE": Color(0.498039, 1, 0, 1),
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"CHOCOLATE": Color(0.823529, 0.411765, 0.117647, 1),
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"CORAL": Color(1, 0.498039, 0.313726, 1),
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"CORNFLOWER_BLUE": Color(0.392157, 0.584314, 0.929412, 1),
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"CORNSILK": Color(1, 0.972549, 0.862745, 1),
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"CRIMSON": Color(0.862745, 0.0784314, 0.235294, 1),
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"CYAN": Color(0, 1, 1, 1),
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"DARK_BLUE": Color(0, 0, 0.545098, 1),
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"DARK_CYAN": Color(0, 0.545098, 0.545098, 1),
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"DARK_GOLDENROD": Color(0.721569, 0.52549, 0.0431373, 1),
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"DARK_GRAY": Color(0.662745, 0.662745, 0.662745, 1),
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"DARK_GREEN": Color(0, 0.392157, 0, 1),
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"DARK_KHAKI": Color(0.741176, 0.717647, 0.419608, 1),
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"DARK_MAGENTA": Color(0.545098, 0, 0.545098, 1),
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"DARK_OLIVE_GREEN": Color(0.333333, 0.419608, 0.184314, 1),
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"DARK_ORANGE": Color(1, 0.54902, 0, 1),
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"DARK_ORCHID": Color(0.6, 0.196078, 0.8, 1),
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"DARK_RED": Color(0.545098, 0, 0, 1),
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"DARK_SALMON": Color(0.913725, 0.588235, 0.478431, 1),
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"DARK_SEA_GREEN": Color(0.560784, 0.737255, 0.560784, 1),
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"DARK_SLATE_BLUE": Color(0.282353, 0.239216, 0.545098, 1),
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"DARK_SLATE_GRAY": Color(0.184314, 0.309804, 0.309804, 1),
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"DARK_TURQUOISE": Color(0, 0.807843, 0.819608, 1),
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"DARK_VIOLET": Color(0.580392, 0, 0.827451, 1),
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"DEEP_PINK": Color(1, 0.0784314, 0.576471, 1),
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"DEEP_SKY_BLUE": Color(0, 0.74902, 1, 1),
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"DIM_GRAY": Color(0.411765, 0.411765, 0.411765, 1),
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"DODGER_BLUE": Color(0.117647, 0.564706, 1, 1),
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"FIREBRICK": Color(0.698039, 0.133333, 0.133333, 1),
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"FLORAL_WHITE": Color(1, 0.980392, 0.941176, 1),
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"FOREST_GREEN": Color(0.133333, 0.545098, 0.133333, 1),
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"FUCHSIA": Color(1, 0, 1, 1),
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"GAINSBORO": Color(0.862745, 0.862745, 0.862745, 1),
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"GHOST_WHITE": Color(0.972549, 0.972549, 1, 1),
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"GOLD": Color(1, 0.843137, 0, 1),
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"GOLDENROD": Color(0.854902, 0.647059, 0.12549, 1),
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"GRAY": Color(0.745098, 0.745098, 0.745098, 1),
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"GREEN": Color(0, 1, 0, 1),
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"GREEN_YELLOW": Color(0.678431, 1, 0.184314, 1),
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"HONEYDEW": Color(0.941176, 1, 0.941176, 1),
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"HOT_PINK": Color(1, 0.411765, 0.705882, 1),
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"INDIAN_RED": Color(0.803922, 0.360784, 0.360784, 1),
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"INDIGO": Color(0.294118, 0, 804, 1),
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"IVORY": Color(1, 1, 0.941176, 1),
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"KHAKI": Color(0.941176, 0.901961, 0.54902, 1),
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"LAVENDER": Color(0.901961, 0.901961, 0.980392, 1),
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"LAVENDER_BLUSH": Color(1, 0.941176, 0.960784, 1),
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"LAWN_GREEN": Color(0.486275, 0.988235, 0, 1),
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"LEMON_CHIFFON": Color(1, 0.980392, 0.803922, 1),
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"LIGHT_BLUE": Color(0.678431, 0.847059, 0.901961, 1),
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"LIGHT_CORAL": Color(0.941176, 0.501961, 0.501961, 1),
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"LIGHT_CYAN": Color(0.878431, 1, 1, 1),
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"LIGHT_GOLDENROD": Color(0.980392, 0.980392, 0.823529, 1),
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"LIGHT_GRAY": Color(0.827451, 0.827451, 0.827451, 1),
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"LIGHT_GREEN": Color(0.564706, 0.933333, 0.564706, 1),
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"LIGHT_PINK": Color(1, 0.713726, 0.756863, 1),
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"LIGHT_SALMON": Color(1, 0.627451, 0.478431, 1),
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"LIGHT_SEA_GREEN": Color(0.12549, 0.698039, 0.666667, 1),
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"LIGHT_SKY_BLUE": Color(0.529412, 0.807843, 0.980392, 1),
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"LIGHT_SLATE_GRAY": Color(0.466667, 0.533333, 0.6, 1),
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"LIGHT_STEEL_BLUE": Color(0.690196, 0.768627, 0.870588, 1),
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"LIGHT_YELLOW": Color(1, 1, 0.878431, 1),
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"LIME": Color(0, 1, 0, 1),
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"LIME_GREEN": Color(0.196078, 0.803922, 0.196078, 1),
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"LINEN": Color(0.980392, 0.941176, 0.901961, 1),
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"MAGENTA": Color(1, 0, 1, 1),
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"MAROON": Color(0.690196, 0.188235, 0.376471, 1),
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"MEDIUM_AQUAMARINE": Color(0.4, 0.803922, 0.666667, 1),
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"MEDIUM_BLUE": Color(0, 0, 0.803922, 1),
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"MEDIUM_ORCHID": Color(0.729412, 0.333333, 0.827451, 1),
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"MEDIUM_PURPLE": Color(0.576471, 0.439216, 0.858824, 1),
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"MEDIUM_SEA_GREEN": Color(0.235294, 0.701961, 0.443137, 1),
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"MEDIUM_SLATE_BLUE": Color(0.482353, 0.407843, 0.933333, 1),
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"MEDIUM_SPRING_GREEN": Color(0, 0.980392, 0.603922, 1),
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"MEDIUM_TURQUOISE": Color(0.282353, 0.819608, 0.8, 1),
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"MEDIUM_VIOLET_RED": Color(0.780392, 0.0823529, 0.521569, 1),
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"MIDNIGHT_BLUE": Color(0.0980392, 0.0980392, 0.439216, 1),
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"MINT_CREAM": Color(0.960784, 1, 0.980392, 1),
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"MISTY_ROSE": Color(1, 0.894118, 0.882353, 1),
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"MOCCASIN": Color(1, 0.894118, 0.709804, 1),
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"NAVAJO_WHITE": Color(1, 0.870588, 0.678431, 1),
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"NAVY_BLUE": Color(0, 0, 0.501961, 1),
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"OLD_LACE": Color(0.992157, 0.960784, 0.901961, 1),
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"OLIVE": Color(0.501961, 0.501961, 0, 1),
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"OLIVE_DRAB": Color(0.419608, 0.556863, 0.137255, 1),
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"ORANGE": Color(1, 0.647059, 0, 1),
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"ORANGE_RED": Color(1, 0.270588, 0, 1),
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"ORCHID": Color(0.854902, 0.439216, 0.839216, 1),
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"PALE_GOLDENROD": Color(0.933333, 0.909804, 0.666667, 1),
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"PALE_GREEN": Color(0.596078, 0.984314, 0.596078, 1),
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"PALE_TURQUOISE": Color(0.686275, 0.933333, 0.933333, 1),
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"PALE_VIOLET_RED": Color(0.858824, 0.439216, 0.576471, 1),
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"PAPAYA_WHIP": Color(1, 0.937255, 0.835294, 1),
|
||||
"PEACH_PUFF": Color(1, 0.854902, 0.72549, 1),
|
||||
"PERU": Color(0.803922, 0.521569, 0.247059, 1),
|
||||
"PINK": Color(1, 0.752941, 0.796078, 1),
|
||||
"PLUM": Color(0.866667, 0.627451, 0.866667, 1),
|
||||
"POWDER_BLUE": Color(0.690196, 0.878431, 0.901961, 1),
|
||||
"PURPLE": Color(0.627451, 0.12549, 0.941176, 1),
|
||||
"REBECCA_PURPLE": Color(0.4, 0.2, 0.6, 1),
|
||||
"RED": Color(1, 0, 0, 1),
|
||||
"ROSY_BROWN": Color(0.737255, 0.560784, 0.560784, 1),
|
||||
"ROYAL_BLUE": Color(0.254902, 0.411765, 0.882353, 1),
|
||||
"SADDLE_BROWN": Color(0.545098, 0.270588, 0.0745098, 1),
|
||||
"SALMON": Color(0.980392, 0.501961, 0.447059, 1),
|
||||
"SANDY_BROWN": Color(0.956863, 0.643137, 0.376471, 1),
|
||||
"SEA_GREEN": Color(0.180392, 0.545098, 0.341176, 1),
|
||||
"SEASHELL": Color(1, 0.960784, 0.933333, 1),
|
||||
"SIENNA": Color(0.627451, 0.321569, 0.176471, 1),
|
||||
"SILVER": Color(0.752941, 0.752941, 0.752941, 1),
|
||||
"SKY_BLUE": Color(0.529412, 0.807843, 0.921569, 1),
|
||||
"SLATE_BLUE": Color(0.415686, 0.352941, 0.803922, 1),
|
||||
"SLATE_GRAY": Color(0.439216, 0.501961, 0.564706, 1),
|
||||
"SNOW": Color(1, 0.980392, 0.980392, 1),
|
||||
"SPRING_GREEN": Color(0, 1, 0.498039, 1),
|
||||
"STEEL_BLUE": Color(0.27451, 0.509804, 0.705882, 1),
|
||||
"TAN": Color(0.823529, 0.705882, 0.54902, 1),
|
||||
"TEAL": Color(0, 0.501961, 0.501961, 1),
|
||||
"THISTLE": Color(0.847059, 0.74902, 0.847059, 1),
|
||||
"TOMATO": Color(1, 0.388235, 0.278431, 1),
|
||||
"TRANSPARENT": Color(1, 1, 1, 0),
|
||||
"TURQUOISE": Color(0.25098, 0.878431, 0.815686, 1),
|
||||
"VIOLET": Color(0.933333, 0.509804, 0.933333, 1),
|
||||
"WEB_GRAY": Color(0.501961, 0.501961, 0.501961, 1),
|
||||
"WEB_GREEN": Color(0, 0.501961, 0, 1),
|
||||
"WEB_MAROON": Color(0.501961, 0, 0, 1),
|
||||
"WEB_PURPLE": Color(0.501961, 0, 0.501961, 1),
|
||||
"WHEAT": Color(0.960784, 0.870588, 0.701961, 1),
|
||||
"WHITE": Color(1, 1, 1, 1),
|
||||
"WHITE_SMOKE": Color(0.960784, 0.960784, 0.960784, 1),
|
||||
"YELLOW": Color(1, 1, 0, 1),
|
||||
"YELLOW_GREEN": Color(0.603922, 0.803922, 0.196078, 1)
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue