pokemon-base/addons/imjp94.yafsm/scenes/condition_editors/ConditionEditor.gd
2025-01-26 20:23:56 +01:00

72 lines
2.1 KiB
GDScript

@tool
extends HBoxContainer
@onready var name_edit = $Name
@onready var remove = $Remove
var undo_redo
var condition:
set = set_condition
func _ready():
name_edit.text_submitted.connect(_on_name_edit_text_submitted)
name_edit.focus_entered.connect(_on_name_edit_focus_entered)
name_edit.focus_exited.connect(_on_name_edit_focus_exited)
name_edit.text_changed.connect(_on_name_edit_text_changed)
set_process_input(false)
func _input(event):
if event is InputEventMouseButton:
if event.pressed:
if get_viewport().gui_get_focus_owner() == name_edit:
var local_event = name_edit.make_input_local(event)
if not name_edit.get_rect().has_point(local_event.position):
name_edit.release_focus()
func _on_name_edit_text_changed(new_text):
# name_edit.release_focus()
if condition.name == new_text: # Avoid infinite loop
return
rename_edit_action(new_text)
func _on_name_edit_focus_entered():
set_process_input(true)
func _on_name_edit_focus_exited():
set_process_input(false)
if condition.name == name_edit.text:
return
rename_edit_action(name_edit.text)
func _on_name_edit_text_submitted(new_text):
name_edit.tooltip_text = new_text
func change_name_edit(from, to):
var transition = get_parent().get_parent().get_parent().transition # TODO: Better way to get Transition object
if transition.change_condition_name(from, to):
if name_edit.text != to: # Manually update name_edit.text, in case called from undo_redo
name_edit.text = to
else:
name_edit.text = from
push_warning("Change Condition name_edit from (%s) to (%s) failed, name_edit existed" % [from, to])
func rename_edit_action(new_name_edit):
var old_name_edit = condition.name
undo_redo.create_action("Rename_edit Condition")
undo_redo.add_do_method(self, "change_name_edit", old_name_edit, new_name_edit)
undo_redo.add_undo_method(self, "change_name_edit", new_name_edit, old_name_edit)
undo_redo.commit_action()
func _on_condition_changed(new_condition):
if new_condition:
name_edit.text = new_condition.name
name_edit.tooltip_text = name_edit.text
func set_condition(c):
if condition != c:
condition = c
_on_condition_changed(c)