pokemon-base/addons/imjp94.yafsm/scenes/transition_editors/TransitionInspector.gd
2025-01-26 20:23:56 +01:00

33 lines
973 B
GDScript

@tool
extends EditorInspectorPlugin
const Transition = preload("res://addons/imjp94.yafsm/src/transitions/Transition.gd")
const TransitionEditor = preload("res://addons/imjp94.yafsm/scenes/transition_editors/TransitionEditor.tscn")
var undo_redo
var transition_icon
func _can_handle(object):
return object is Transition
func _parse_property(object, type, path, hint, hint_text, usage, wide) -> bool:
match path:
"from":
return true
"to":
return true
"conditions":
var transition_editor = TransitionEditor.instantiate() # Will be freed by editor
transition_editor.undo_redo = undo_redo
add_custom_control(transition_editor)
transition_editor.ready.connect(_on_transition_editor_tree_entered.bind(transition_editor, object))
return true
"priority":
return true
return false
func _on_transition_editor_tree_entered(editor, transition):
editor.transition = transition
if transition_icon:
editor.title_icon.texture = transition_icon