fixed that gradients weren't reloaded after being changed
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e3098ff636
commit
239026dd49
1 changed files with 2 additions and 8 deletions
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@ -24,9 +24,8 @@ type RadialGradient struct {
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}
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}
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type gradient struct {
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type gradient struct {
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b *GoGLBackend
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b *GoGLBackend
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tex uint32
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tex uint32
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loaded bool
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}
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}
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func (b *GoGLBackend) LoadLinearGradient(data backendbase.Gradient) backendbase.LinearGradient {
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func (b *GoGLBackend) LoadLinearGradient(data backendbase.Gradient) backendbase.LinearGradient {
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@ -84,10 +83,6 @@ func (lg *LinearGradient) Replace(data backendbase.Gradient) { lg.load(data) }
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func (rg *RadialGradient) Replace(data backendbase.Gradient) { rg.load(data) }
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func (rg *RadialGradient) Replace(data backendbase.Gradient) { rg.load(data) }
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func (g *gradient) load(stops backendbase.Gradient) {
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func (g *gradient) load(stops backendbase.Gradient) {
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if g.loaded {
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return
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}
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g.b.activate()
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g.b.activate()
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gl.ActiveTexture(gl.TEXTURE0)
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gl.ActiveTexture(gl.TEXTURE0)
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@ -104,5 +99,4 @@ func (g *gradient) load(stops backendbase.Gradient) {
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}
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}
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gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 2048, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(&pixels[0]))
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gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 2048, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(&pixels[0]))
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g.loaded = true
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}
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}
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