Compare commits

...

6 commits

Author SHA1 Message Date
fb1b1c09ec Fix module naming 2025-04-10 14:12:26 +02:00
560fc9e11f Remove everything that might depend on cgo 2025-04-10 14:05:55 +02:00
Thomas Friedel
364c8706b6 rgba() color parsing now uses a float in range 0.0-1.0 for the alpha component 2020-12-01 16:17:29 +01:00
Thomas Friedel
0c528ecc87 updated dependencies 2020-08-12 15:26:19 +02:00
Thomas Friedel
631290f5f2 regenerated xmobile backend 2020-06-02 11:06:57 +02:00
Thomas Friedel
6586c5c7d1 fixed a bug on macos, nothing got rendered with disabled vertex attrib arrays 2020-06-02 11:06:21 +02:00
102 changed files with 229 additions and 10097 deletions

View file

@ -1,74 +0,0 @@
package goglbackend
import (
"unsafe"
"github.com/tfriedel6/canvas/backend/backendbase"
"github.com/tfriedel6/canvas/backend/goglbackend/gl"
)
func (b *GoGLBackend) ClearClip() {
b.activate()
gl.StencilMask(0xFF)
gl.Clear(gl.STENCIL_BUFFER_BIT)
}
func (b *GoGLBackend) Clip(pts []backendbase.Vec) {
b.activate()
b.ptsBuf = b.ptsBuf[:0]
b.ptsBuf = append(b.ptsBuf,
0, 0,
0, float32(b.fh),
float32(b.fw), float32(b.fh),
float32(b.fw), 0)
for _, pt := range pts {
b.ptsBuf = append(b.ptsBuf, float32(pt[0]), float32(pt[1]))
}
mode := uint32(gl.TRIANGLES)
if len(pts) == 4 {
mode = gl.TRIANGLE_FAN
}
gl.BindBuffer(gl.ARRAY_BUFFER, b.buf)
gl.BufferData(gl.ARRAY_BUFFER, len(b.ptsBuf)*4, unsafe.Pointer(&b.ptsBuf[0]), gl.STREAM_DRAW)
gl.VertexAttribPointer(b.shd.Vertex, 2, gl.FLOAT, false, 0, nil)
gl.UseProgram(b.shd.ID)
gl.Uniform4f(b.shd.Color, 1, 1, 1, 1)
gl.Uniform2f(b.shd.CanvasSize, float32(b.fw), float32(b.fh))
gl.UniformMatrix3fv(b.shd.Matrix, 1, false, &mat3identity[0])
gl.Uniform1f(b.shd.GlobalAlpha, 1)
gl.Uniform1i(b.shd.UseAlphaTex, 0)
gl.Uniform1i(b.shd.Func, shdFuncSolid)
gl.EnableVertexAttribArray(b.shd.Vertex)
gl.ColorMask(false, false, false, false)
// set bit 2 in the stencil buffer in the given shape
gl.StencilMask(0x04)
gl.StencilFunc(gl.ALWAYS, 4, 0)
gl.StencilOp(gl.REPLACE, gl.REPLACE, gl.REPLACE)
gl.DrawArrays(mode, 4, int32(len(pts)))
// on entire screen, where neither bit 1 or 2 are set, invert bit 1
gl.StencilMask(0x02)
gl.StencilFunc(gl.EQUAL, 0, 0x06)
gl.StencilOp(gl.KEEP, gl.INVERT, gl.INVERT)
gl.DrawArrays(gl.TRIANGLE_FAN, 0, 4)
// on entire screen, clear bit 2
gl.StencilMask(0x04)
gl.StencilFunc(gl.ALWAYS, 0, 0)
gl.StencilOp(gl.ZERO, gl.ZERO, gl.ZERO)
gl.DrawArrays(gl.TRIANGLE_FAN, 0, 4)
gl.DisableVertexAttribArray(b.shd.Vertex)
gl.ColorMask(true, true, true, true)
gl.StencilOp(gl.KEEP, gl.KEEP, gl.KEEP)
gl.StencilMask(0xFF)
gl.StencilFunc(gl.EQUAL, 0, 0xFF)
}

View file

@ -1,327 +0,0 @@
package goglbackend
import (
"image"
"math"
"unsafe"
"github.com/tfriedel6/canvas/backend/backendbase"
"github.com/tfriedel6/canvas/backend/goglbackend/gl"
)
func (b *GoGLBackend) Clear(pts [4]backendbase.Vec) {
b.activate()
// first check if the four points are aligned to form a nice rectangle, which can be more easily
// cleared using glScissor and glClear
aligned := pts[0][0] == pts[1][0] && pts[2][0] == pts[3][0] && pts[0][1] == pts[3][1] && pts[1][1] == pts[2][1]
if !aligned {
aligned = pts[0][0] == pts[3][0] && pts[1][0] == pts[2][0] && pts[0][1] == pts[1][1] && pts[2][1] == pts[3][1]
}
if aligned {
minX := math.Floor(math.Min(pts[0][0], pts[2][0]))
maxX := math.Ceil(math.Max(pts[0][0], pts[2][0]))
minY := math.Floor(math.Min(pts[0][1], pts[2][1]))
maxY := math.Ceil(math.Max(pts[0][1], pts[2][1]))
b.clearRect(int(minX), int(minY), int(maxX)-int(minX), int(maxY)-int(minY))
return
}
data := [8]float32{
float32(pts[0][0]), float32(pts[0][1]),
float32(pts[1][0]), float32(pts[1][1]),
float32(pts[2][0]), float32(pts[2][1]),
float32(pts[3][0]), float32(pts[3][1])}
gl.UseProgram(b.shd.ID)
gl.Uniform2f(b.shd.CanvasSize, float32(b.fw), float32(b.fh))
gl.UniformMatrix3fv(b.shd.Matrix, 1, false, &mat3identity[0])
gl.Uniform4f(b.shd.Color, 0, 0, 0, 0)
gl.Uniform1f(b.shd.GlobalAlpha, 1)
gl.Uniform1i(b.shd.UseAlphaTex, 0)
gl.Uniform1i(b.shd.Func, shdFuncSolid)
gl.Disable(gl.BLEND)
gl.BindBuffer(gl.ARRAY_BUFFER, b.buf)
gl.BufferData(gl.ARRAY_BUFFER, len(data)*4, unsafe.Pointer(&data[0]), gl.STREAM_DRAW)
gl.StencilFunc(gl.EQUAL, 0, 0xFF)
gl.VertexAttribPointer(b.shd.Vertex, 2, gl.FLOAT, false, 0, nil)
gl.EnableVertexAttribArray(b.shd.Vertex)
gl.DrawArrays(gl.TRIANGLE_FAN, 0, 4)
gl.DisableVertexAttribArray(b.shd.Vertex)
gl.StencilFunc(gl.ALWAYS, 0, 0xFF)
gl.Enable(gl.BLEND)
}
func (b *GoGLBackend) clearRect(x, y, w, h int) {
gl.Enable(gl.SCISSOR_TEST)
var box [4]int32
gl.GetIntegerv(gl.SCISSOR_BOX, &box[0])
gl.Scissor(int32(x), int32(b.h-y-h), int32(w), int32(h))
gl.ClearColor(0, 0, 0, 0)
gl.Clear(gl.COLOR_BUFFER_BIT)
gl.Scissor(box[0], box[1], box[2], box[3])
gl.Disable(gl.SCISSOR_TEST)
}
func extent(pts []backendbase.Vec) (min, max backendbase.Vec) {
max[0] = -math.MaxFloat64
max[1] = -math.MaxFloat64
min[0] = math.MaxFloat64
min[1] = math.MaxFloat64
for _, v := range pts {
min[0] = math.Min(min[0], v[0])
min[1] = math.Min(min[1], v[1])
max[0] = math.Max(max[0], v[0])
max[1] = math.Max(max[1], v[1])
}
return
}
func (b *GoGLBackend) Fill(style *backendbase.FillStyle, pts []backendbase.Vec, tf backendbase.Mat, canOverlap bool) {
b.activate()
if style.Blur > 0 {
b.offscr1.alpha = true
b.enableTextureRenderTarget(&b.offscr1)
gl.ClearColor(0, 0, 0, 0)
gl.Clear(gl.COLOR_BUFFER_BIT | gl.STENCIL_BUFFER_BIT)
}
b.ptsBuf = b.ptsBuf[:0]
min, max := extent(pts)
b.ptsBuf = append(b.ptsBuf,
float32(min[0]), float32(min[1]),
float32(min[0]), float32(max[1]),
float32(max[0]), float32(max[1]),
float32(max[0]), float32(min[1]))
for _, pt := range pts {
b.ptsBuf = append(b.ptsBuf, float32(pt[0]), float32(pt[1]))
}
mode := uint32(gl.TRIANGLES)
if len(pts) == 4 {
mode = gl.TRIANGLE_FAN
}
gl.BindBuffer(gl.ARRAY_BUFFER, b.buf)
gl.BufferData(gl.ARRAY_BUFFER, len(b.ptsBuf)*4, unsafe.Pointer(&b.ptsBuf[0]), gl.STREAM_DRAW)
if !canOverlap || style.Color.A >= 255 {
vertex, _ := b.useShader(style, mat3(tf), false, 0)
gl.StencilFunc(gl.EQUAL, 0, 0xFF)
gl.EnableVertexAttribArray(vertex)
gl.VertexAttribPointer(vertex, 2, gl.FLOAT, false, 0, nil)
gl.DrawArrays(mode, 4, int32(len(pts)))
gl.DisableVertexAttribArray(vertex)
gl.StencilFunc(gl.ALWAYS, 0, 0xFF)
} else {
gl.ColorMask(false, false, false, false)
gl.StencilFunc(gl.ALWAYS, 1, 0xFF)
gl.StencilOp(gl.REPLACE, gl.REPLACE, gl.REPLACE)
gl.StencilMask(0x01)
gl.UseProgram(b.shd.ID)
gl.Uniform4f(b.shd.Color, 0, 0, 0, 0)
gl.Uniform2f(b.shd.CanvasSize, float32(b.fw), float32(b.fh))
m3 := mat3(tf)
gl.UniformMatrix3fv(b.shd.Matrix, 1, false, &m3[0])
gl.Uniform1f(b.shd.GlobalAlpha, 1)
gl.Uniform1i(b.shd.UseAlphaTex, 0)
gl.Uniform1i(b.shd.Func, shdFuncSolid)
gl.EnableVertexAttribArray(b.shd.Vertex)
gl.VertexAttribPointer(b.shd.Vertex, 2, gl.FLOAT, false, 0, nil)
gl.DrawArrays(mode, 4, int32(len(pts)))
gl.DisableVertexAttribArray(b.shd.Vertex)
gl.ColorMask(true, true, true, true)
gl.StencilFunc(gl.EQUAL, 1, 0xFF)
vertex, _ := b.useShader(style, mat3identity, false, 0)
gl.EnableVertexAttribArray(vertex)
gl.VertexAttribPointer(vertex, 2, gl.FLOAT, false, 0, nil)
gl.DrawArrays(gl.TRIANGLE_FAN, 0, 4)
gl.DisableVertexAttribArray(vertex)
gl.StencilOp(gl.KEEP, gl.KEEP, gl.KEEP)
gl.StencilFunc(gl.ALWAYS, 0, 0xFF)
gl.Clear(gl.STENCIL_BUFFER_BIT)
gl.StencilMask(0xFF)
}
if style.Blur > 0 {
b.drawBlurred(style.Blur, min, max)
}
}
func (b *GoGLBackend) FillImageMask(style *backendbase.FillStyle, mask *image.Alpha, pts [4]backendbase.Vec) {
b.activate()
w, h := mask.Rect.Dx(), mask.Rect.Dy()
gl.ActiveTexture(gl.TEXTURE1)
gl.BindTexture(gl.TEXTURE_2D, b.alphaTex)
gl.TexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, int32(mask.Stride), int32(h), gl.ALPHA, gl.UNSIGNED_BYTE, gl.Ptr(&mask.Pix[0]))
if w < alphaTexSize {
gl.TexSubImage2D(gl.TEXTURE_2D, 0, int32(w), 0, 1, int32(h), gl.ALPHA, gl.UNSIGNED_BYTE, gl.Ptr(&zeroes[0]))
}
if h < alphaTexSize {
gl.TexSubImage2D(gl.TEXTURE_2D, 0, 0, int32(h), int32(w), 1, gl.ALPHA, gl.UNSIGNED_BYTE, gl.Ptr(&zeroes[0]))
}
if style.Blur > 0 {
b.offscr1.alpha = true
b.enableTextureRenderTarget(&b.offscr1)
gl.ClearColor(0, 0, 0, 0)
gl.Clear(gl.COLOR_BUFFER_BIT | gl.STENCIL_BUFFER_BIT)
}
gl.StencilFunc(gl.EQUAL, 0, 0xFF)
gl.BindBuffer(gl.ARRAY_BUFFER, b.buf)
vertex, alphaTexCoord := b.useShader(style, mat3identity, true, 1)
gl.EnableVertexAttribArray(vertex)
gl.EnableVertexAttribArray(alphaTexCoord)
tw := float64(w) / alphaTexSize
th := float64(h) / alphaTexSize
var buf [16]float32
data := buf[:0]
for _, pt := range pts {
data = append(data, float32(math.Round(pt[0])), float32(math.Round(pt[1])))
}
data = append(data, 0, 0, 0, float32(th), float32(tw), float32(th), float32(tw), 0)
gl.BufferData(gl.ARRAY_BUFFER, len(data)*4, unsafe.Pointer(&data[0]), gl.STREAM_DRAW)
gl.VertexAttribPointer(vertex, 2, gl.FLOAT, false, 0, nil)
gl.VertexAttribPointer(alphaTexCoord, 2, gl.FLOAT, false, 0, gl.PtrOffset(8*4))
gl.DrawArrays(gl.TRIANGLE_FAN, 0, 4)
gl.DisableVertexAttribArray(vertex)
gl.DisableVertexAttribArray(alphaTexCoord)
gl.ActiveTexture(gl.TEXTURE1)
gl.BindTexture(gl.TEXTURE_2D, b.alphaTex)
gl.StencilFunc(gl.ALWAYS, 0, 0xFF)
gl.ActiveTexture(gl.TEXTURE0)
if style.Blur > 0 {
min, max := extent(pts[:])
b.drawBlurred(style.Blur, min, max)
}
}
func (b *GoGLBackend) drawBlurred(size float64, min, max backendbase.Vec) {
b.offscr1.alpha = true
b.offscr2.alpha = true
// calculate box blur size
fsize := math.Max(1, math.Floor(size))
sizea := int(fsize)
sizeb := sizea
sizec := sizea
if size-fsize > 0.333333333 {
sizeb++
}
if size-fsize > 0.666666666 {
sizec++
}
min[0] -= fsize * 3
min[1] -= fsize * 3
max[0] += fsize * 3
max[1] += fsize * 3
min[0] = math.Max(0.0, math.Min(b.fw, min[0]))
min[1] = math.Max(0.0, math.Min(b.fh, min[1]))
max[0] = math.Max(0.0, math.Min(b.fw, max[0]))
max[1] = math.Max(0.0, math.Min(b.fh, max[1]))
gl.BindBuffer(gl.ARRAY_BUFFER, b.shadowBuf)
data := [16]float32{
float32(min[0]), float32(min[1]),
float32(min[0]), float32(max[1]),
float32(max[0]), float32(max[1]),
float32(max[0]), float32(min[1]),
float32(min[0] / b.fw), 1 - float32(min[1]/b.fh),
float32(min[0] / b.fw), 1 - float32(max[1]/b.fh),
float32(max[0] / b.fw), 1 - float32(max[1]/b.fh),
float32(max[0] / b.fw), 1 - float32(min[1]/b.fh),
}
gl.BufferData(gl.ARRAY_BUFFER, len(data)*4, unsafe.Pointer(&data[0]), gl.STREAM_DRAW)
gl.UseProgram(b.shd.ID)
gl.Uniform1i(b.shd.Image, 0)
gl.Uniform2f(b.shd.CanvasSize, float32(b.fw), float32(b.fh))
gl.UniformMatrix3fv(b.shd.Matrix, 1, false, &mat3identity[0])
gl.Uniform1i(b.shd.UseAlphaTex, 0)
gl.Uniform1i(b.shd.Func, shdFuncBoxBlur)
gl.VertexAttribPointer(b.shd.Vertex, 2, gl.FLOAT, false, 0, nil)
gl.VertexAttribPointer(b.shd.TexCoord, 2, gl.FLOAT, false, 0, gl.PtrOffset(8*4))
gl.EnableVertexAttribArray(b.shd.Vertex)
gl.EnableVertexAttribArray(b.shd.TexCoord)
gl.Disable(gl.BLEND)
gl.ActiveTexture(gl.TEXTURE0)
gl.ClearColor(0, 0, 0, 0)
b.enableTextureRenderTarget(&b.offscr2)
gl.BindTexture(gl.TEXTURE_2D, b.offscr1.tex)
gl.Clear(gl.COLOR_BUFFER_BIT | gl.STENCIL_BUFFER_BIT)
b.box3(sizea, 0, false)
b.enableTextureRenderTarget(&b.offscr1)
gl.BindTexture(gl.TEXTURE_2D, b.offscr2.tex)
b.box3(sizeb, -0.5, false)
b.enableTextureRenderTarget(&b.offscr2)
gl.BindTexture(gl.TEXTURE_2D, b.offscr1.tex)
b.box3(sizec, 0, false)
b.enableTextureRenderTarget(&b.offscr1)
gl.BindTexture(gl.TEXTURE_2D, b.offscr2.tex)
b.box3(sizea, 0, true)
b.enableTextureRenderTarget(&b.offscr2)
gl.BindTexture(gl.TEXTURE_2D, b.offscr1.tex)
b.box3(sizeb, -0.5, true)
gl.Enable(gl.BLEND)
gl.BlendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA)
b.disableTextureRenderTarget()
gl.BindTexture(gl.TEXTURE_2D, b.offscr2.tex)
b.box3(sizec, 0, true)
gl.DisableVertexAttribArray(b.shd.Vertex)
gl.DisableVertexAttribArray(b.shd.TexCoord)
gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
}
func (b *GoGLBackend) box3(size int, offset float32, vertical bool) {
gl.Uniform1i(b.shd.BoxSize, int32(size))
if vertical {
gl.Uniform1i(b.shd.BoxVertical, 1)
gl.Uniform1f(b.shd.BoxScale, 1/float32(b.fh))
} else {
gl.Uniform1i(b.shd.BoxVertical, 0)
gl.Uniform1f(b.shd.BoxScale, 1/float32(b.fw))
}
gl.Uniform1f(b.shd.BoxOffset, offset)
gl.DrawArrays(gl.TRIANGLE_FAN, 0, 4)
}

View file

@ -1,109 +0,0 @@
// Code generated by glow (https://github.com/go-gl/glow). DO NOT EDIT.
package gl
import (
"fmt"
"reflect"
"strings"
"unsafe"
)
// #include <stdlib.h>
import "C"
// Ptr takes a slice or pointer (to a singular scalar value or the first
// element of an array or slice) and returns its GL-compatible address.
//
// For example:
//
// var data []uint8
// ...
// gl.TexImage2D(gl.TEXTURE_2D, ..., gl.UNSIGNED_BYTE, gl.Ptr(&data[0]))
func Ptr(data interface{}) unsafe.Pointer {
if data == nil {
return unsafe.Pointer(nil)
}
var addr unsafe.Pointer
v := reflect.ValueOf(data)
switch v.Type().Kind() {
case reflect.Ptr:
e := v.Elem()
switch e.Kind() {
case
reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64,
reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64,
reflect.Float32, reflect.Float64:
addr = unsafe.Pointer(e.UnsafeAddr())
default:
panic(fmt.Errorf("unsupported pointer to type %s; must be a slice or pointer to a singular scalar value or the first element of an array or slice", e.Kind()))
}
case reflect.Uintptr:
addr = unsafe.Pointer(v.Pointer())
case reflect.Slice:
addr = unsafe.Pointer(v.Index(0).UnsafeAddr())
default:
panic(fmt.Errorf("unsupported type %s; must be a slice or pointer to a singular scalar value or the first element of an array or slice", v.Type()))
}
return addr
}
// PtrOffset takes a pointer offset and returns a GL-compatible pointer.
// Useful for functions such as glVertexAttribPointer that take pointer
// parameters indicating an offset rather than an absolute memory address.
func PtrOffset(offset int) unsafe.Pointer {
return unsafe.Pointer(uintptr(offset))
}
// Str takes a null-terminated Go string and returns its GL-compatible address.
// This function reaches into Go string storage in an unsafe way so the caller
// must ensure the string is not garbage collected.
func Str(str string) *uint8 {
if !strings.HasSuffix(str, "\x00") {
panic("str argument missing null terminator: " + str)
}
header := (*reflect.StringHeader)(unsafe.Pointer(&str))
return (*uint8)(unsafe.Pointer(header.Data))
}
// GoStr takes a null-terminated string returned by OpenGL and constructs a
// corresponding Go string.
func GoStr(cstr *uint8) string {
return C.GoString((*C.char)(unsafe.Pointer(cstr)))
}
// Strs takes a list of Go strings (with or without null-termination) and
// returns their C counterpart.
//
// The returned free function must be called once you are done using the strings
// in order to free the memory.
//
// If no strings are provided as a parameter this function will panic.
func Strs(strs ...string) (cstrs **uint8, free func()) {
if len(strs) == 0 {
panic("Strs: expected at least 1 string")
}
// Allocate a contiguous array large enough to hold all the strings' contents.
n := 0
for i := range strs {
n += len(strs[i])
}
data := C.malloc(C.size_t(n))
// Copy all the strings into data.
dataSlice := *(*[]byte)(unsafe.Pointer(&reflect.SliceHeader{
Data: uintptr(data),
Len: n,
Cap: n,
}))
css := make([]*uint8, len(strs)) // Populated with pointers to each string.
offset := 0
for i := range strs {
copy(dataSlice[offset:offset+len(strs[i])], strs[i][:]) // Copy strs[i] into proper data location.
css[i] = (*uint8)(unsafe.Pointer(&dataSlice[offset])) // Set a pointer to it.
offset += len(strs[i])
}
return (**uint8)(&css[0]), func() { C.free(data) }
}

View file

@ -1,282 +0,0 @@
#ifndef __khrplatform_h_
#define __khrplatform_h_
/*
** Copyright (c) 2008-2009 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/* Khronos platform-specific types and definitions.
*
* $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $
*
* Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos
* group so that they can be included in future versions of this file.
* Please submit changes by sending them to the public Khronos Bugzilla
* (http://khronos.org/bugzilla) by filing a bug against product
* "Khronos (general)" component "Registry".
*
* A predefined template which fills in some of the bug fields can be
* reached using http://tinyurl.com/khrplatform-h-bugreport, but you
* must create a Bugzilla login first.
*
*
* See the Implementer's Guidelines for information about where this file
* should be located on your system and for more details of its use:
* http://www.khronos.org/registry/implementers_guide.pdf
*
* This file should be included as
* #include <KHR/khrplatform.h>
* by Khronos client API header files that use its types and defines.
*
* The types in khrplatform.h should only be used to define API-specific types.
*
* Types defined in khrplatform.h:
* khronos_int8_t signed 8 bit
* khronos_uint8_t unsigned 8 bit
* khronos_int16_t signed 16 bit
* khronos_uint16_t unsigned 16 bit
* khronos_int32_t signed 32 bit
* khronos_uint32_t unsigned 32 bit
* khronos_int64_t signed 64 bit
* khronos_uint64_t unsigned 64 bit
* khronos_intptr_t signed same number of bits as a pointer
* khronos_uintptr_t unsigned same number of bits as a pointer
* khronos_ssize_t signed size
* khronos_usize_t unsigned size
* khronos_float_t signed 32 bit floating point
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
* nanoseconds
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
* khronos_boolean_enum_t enumerated boolean type. This should
* only be used as a base type when a client API's boolean type is
* an enum. Client APIs which use an integer or other type for
* booleans cannot use this as the base type for their boolean.
*
* Tokens defined in khrplatform.h:
*
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
*
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
*
* Calling convention macros defined in this file:
* KHRONOS_APICALL
* KHRONOS_APIENTRY
* KHRONOS_APIATTRIBUTES
*
* These may be used in function prototypes as:
*
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
* int arg1,
* int arg2) KHRONOS_APIATTRIBUTES;
*/
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APICALL
*-------------------------------------------------------------------------
* This precedes the return type of the function in the function prototype.
*/
#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
#else
# define KHRONOS_APICALL
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIENTRY
*-------------------------------------------------------------------------
* This follows the return type of the function and precedes the function
* name in the function prototype.
*/
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
/* Win32 but not WinCE */
# define KHRONOS_APIENTRY __stdcall
#else
# define KHRONOS_APIENTRY
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIATTRIBUTES
*-------------------------------------------------------------------------
* This follows the closing parenthesis of the function prototype arguments.
*/
#if defined (__ARMCC_2__)
#define KHRONOS_APIATTRIBUTES __softfp
#else
#define KHRONOS_APIATTRIBUTES
#endif
/*-------------------------------------------------------------------------
* basic type definitions
*-----------------------------------------------------------------------*/
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
/*
* Using <stdint.h>
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__VMS ) || defined(__sgi)
/*
* Using <inttypes.h>
*/
#include <inttypes.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
/*
* Win32
*/
typedef __int32 khronos_int32_t;
typedef unsigned __int32 khronos_uint32_t;
typedef __int64 khronos_int64_t;
typedef unsigned __int64 khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__sun__) || defined(__digital__)
/*
* Sun or Digital
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#if defined(__arch64__) || defined(_LP64)
typedef long int khronos_int64_t;
typedef unsigned long int khronos_uint64_t;
#else
typedef long long int khronos_int64_t;
typedef unsigned long long int khronos_uint64_t;
#endif /* __arch64__ */
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif 0
/*
* Hypothetical platform with no float or int64 support
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#define KHRONOS_SUPPORT_INT64 0
#define KHRONOS_SUPPORT_FLOAT 0
#else
/*
* Generic fallback
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#endif
/*
* Types that are (so far) the same on all platforms
*/
typedef signed char khronos_int8_t;
typedef unsigned char khronos_uint8_t;
typedef signed short int khronos_int16_t;
typedef unsigned short int khronos_uint16_t;
/*
* Types that differ between LLP64 and LP64 architectures - in LLP64,
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
* to be the only LLP64 architecture in current use.
*/
#ifdef _WIN64
typedef signed long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
typedef signed long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed long int khronos_intptr_t;
typedef unsigned long int khronos_uintptr_t;
typedef signed long int khronos_ssize_t;
typedef unsigned long int khronos_usize_t;
#endif
#if KHRONOS_SUPPORT_FLOAT
/*
* Float type
*/
typedef float khronos_float_t;
#endif
#if KHRONOS_SUPPORT_INT64
/* Time types
*
* These types can be used to represent a time interval in nanoseconds or
* an absolute Unadjusted System Time. Unadjusted System Time is the number
* of nanoseconds since some arbitrary system event (e.g. since the last
* time the system booted). The Unadjusted System Time is an unsigned
* 64 bit value that wraps back to 0 every 584 years. Time intervals
* may be either signed or unsigned.
*/
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
typedef khronos_int64_t khronos_stime_nanoseconds_t;
#endif
/*
* Dummy value used to pad enum types to 32 bits.
*/
#ifndef KHRONOS_MAX_ENUM
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
#endif
/*
* Enumerated boolean type
*
* Values other than zero should be considered to be true. Therefore
* comparisons should not be made against KHRONOS_TRUE.
*/
typedef enum {
KHRONOS_FALSE = 0,
KHRONOS_TRUE = 1,
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
} khronos_boolean_enum_t;
#endif /* __khrplatform_h_ */

File diff suppressed because it is too large Load diff

View file

@ -1,72 +0,0 @@
// +build !android,!ios
// Code generated by glow (https://github.com/go-gl/glow). DO NOT EDIT.
// This file implements GlowGetProcAddress for every supported platform. The
// correct version is chosen automatically based on build tags:
//
// windows: WGL
// darwin: CGL
// linux freebsd: GLX
//
// Use of EGL instead of the platform's default (listed above) is made possible
// via the "egl" build tag.
//
// It is also possible to install your own function outside this package for
// retrieving OpenGL function pointers, to do this see InitWithProcAddrFunc.
package gl
/*
#cgo windows CFLAGS: -DTAG_WINDOWS
#cgo windows LDFLAGS: -lopengl32
#cgo darwin CFLAGS: -DTAG_DARWIN
#cgo darwin,!ios LDFLAGS: -framework OpenGL
#cgo linux freebsd CFLAGS: -DTAG_POSIX
#cgo linux freebsd LDFLAGS: -lGL
#cgo egl CFLAGS: -DTAG_EGL
#cgo egl LDFLAGS: -lEGL
// Check the EGL tag first as it takes priority over the platform's default
// configuration of WGL/GLX/CGL.
#if defined(TAG_EGL)
#include <stdlib.h>
#include <EGL/egl.h>
void* GlowGetProcAddress_glglesunion(const char* name) {
return eglGetProcAddress(name);
}
#elif defined(TAG_WINDOWS)
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
#include <stdlib.h>
static HMODULE ogl32dll = NULL;
void* GlowGetProcAddress_glglesunion(const char* name) {
void* pf = wglGetProcAddress((LPCSTR) name);
if (pf) {
return pf;
}
if (ogl32dll == NULL) {
ogl32dll = LoadLibraryA("opengl32.dll");
}
return GetProcAddress(ogl32dll, (LPCSTR) name);
}
#elif defined(TAG_DARWIN)
#include <stdlib.h>
#include <dlfcn.h>
void* GlowGetProcAddress_glglesunion(const char* name) {
return dlsym(RTLD_DEFAULT, name);
}
#elif defined(TAG_POSIX)
#include <stdlib.h>
#include <GL/glx.h>
void* GlowGetProcAddress_glglesunion(const char* name) {
return glXGetProcAddress((const GLubyte *) name);
}
#endif
*/
import "C"
import "unsafe"
func getProcAddress(namea string) unsafe.Pointer {
cname := C.CString(namea)
defer C.free(unsafe.Pointer(cname))
return C.GlowGetProcAddress_glglesunion(cname)
}

View file

@ -1,312 +0,0 @@
// +build android ios
// Code generated by glow (https://github.com/go-gl/glow). DO NOT EDIT.
// This file implements GlowGetProcAddress for every supported platform. The
// correct version is chosen automatically based on build tags:
//
// windows: WGL
// darwin: CGL
// linux freebsd: GLX
//
// Use of EGL instead of the platform's default (listed above) is made possible
// via the "egl" build tag.
//
// It is also possible to install your own function outside this package for
// retrieving OpenGL function pointers, to do this see InitWithProcAddrFunc.
package gl
/*
#cgo android LDFLAGS: -lGLESv2
#cgo android CFLAGS: -DANDROID
#cgo ios CFLAGS: -DIOS
#ifdef ANDROID
#include <GLES2/gl2.h>
#endif
#ifdef IOS
#include <OpenGLES/ES2/GL.h>
#endif
*/
import "C"
import "unsafe"
func getProcAddress(namea string) unsafe.Pointer {
switch namea {
case "glActiveTexture":
return unsafe.Pointer(C.glActiveTexture)
case "glAttachShader":
return unsafe.Pointer(C.glAttachShader)
case "glBindAttribLocation":
return unsafe.Pointer(C.glBindAttribLocation)
case "glBindBuffer":
return unsafe.Pointer(C.glBindBuffer)
case "glBindFramebuffer":
return unsafe.Pointer(C.glBindFramebuffer)
case "glBindRenderbuffer":
return unsafe.Pointer(C.glBindRenderbuffer)
case "glBindTexture":
return unsafe.Pointer(C.glBindTexture)
case "glBlendColor":
return unsafe.Pointer(C.glBlendColor)
case "glBlendEquation":
return unsafe.Pointer(C.glBlendEquation)
case "glBlendEquationSeparate":
return unsafe.Pointer(C.glBlendEquationSeparate)
case "glBlendFunc":
return unsafe.Pointer(C.glBlendFunc)
case "glBlendFuncSeparate":
return unsafe.Pointer(C.glBlendFuncSeparate)
case "glBufferData":
return unsafe.Pointer(C.glBufferData)
case "glBufferSubData":
return unsafe.Pointer(C.glBufferSubData)
case "glCheckFramebufferStatus":
return unsafe.Pointer(C.glCheckFramebufferStatus)
case "glClear":
return unsafe.Pointer(C.glClear)
case "glClearColor":
return unsafe.Pointer(C.glClearColor)
case "glClearStencil":
return unsafe.Pointer(C.glClearStencil)
case "glColorMask":
return unsafe.Pointer(C.glColorMask)
case "glCompileShader":
return unsafe.Pointer(C.glCompileShader)
case "glCompressedTexImage2D":
return unsafe.Pointer(C.glCompressedTexImage2D)
case "glCompressedTexSubImage2D":
return unsafe.Pointer(C.glCompressedTexSubImage2D)
case "glCopyTexImage2D":
return unsafe.Pointer(C.glCopyTexImage2D)
case "glCopyTexSubImage2D":
return unsafe.Pointer(C.glCopyTexSubImage2D)
case "glCreateProgram":
return unsafe.Pointer(C.glCreateProgram)
case "glCreateShader":
return unsafe.Pointer(C.glCreateShader)
case "glCullFace":
return unsafe.Pointer(C.glCullFace)
case "glDeleteBuffers":
return unsafe.Pointer(C.glDeleteBuffers)
case "glDeleteFramebuffers":
return unsafe.Pointer(C.glDeleteFramebuffers)
case "glDeleteProgram":
return unsafe.Pointer(C.glDeleteProgram)
case "glDeleteRenderbuffers":
return unsafe.Pointer(C.glDeleteRenderbuffers)
case "glDeleteShader":
return unsafe.Pointer(C.glDeleteShader)
case "glDeleteTextures":
return unsafe.Pointer(C.glDeleteTextures)
case "glDepthFunc":
return unsafe.Pointer(C.glDepthFunc)
case "glDepthMask":
return unsafe.Pointer(C.glDepthMask)
case "glDetachShader":
return unsafe.Pointer(C.glDetachShader)
case "glDisable":
return unsafe.Pointer(C.glDisable)
case "glDisableVertexAttribArray":
return unsafe.Pointer(C.glDisableVertexAttribArray)
case "glDrawArrays":
return unsafe.Pointer(C.glDrawArrays)
case "glDrawElements":
return unsafe.Pointer(C.glDrawElements)
case "glEnable":
return unsafe.Pointer(C.glEnable)
case "glEnableVertexAttribArray":
return unsafe.Pointer(C.glEnableVertexAttribArray)
case "glFinish":
return unsafe.Pointer(C.glFinish)
case "glFlush":
return unsafe.Pointer(C.glFlush)
case "glFramebufferRenderbuffer":
return unsafe.Pointer(C.glFramebufferRenderbuffer)
case "glFramebufferTexture2D":
return unsafe.Pointer(C.glFramebufferTexture2D)
case "glFrontFace":
return unsafe.Pointer(C.glFrontFace)
case "glGenBuffers":
return unsafe.Pointer(C.glGenBuffers)
case "glGenFramebuffers":
return unsafe.Pointer(C.glGenFramebuffers)
case "glGenRenderbuffers":
return unsafe.Pointer(C.glGenRenderbuffers)
case "glGenTextures":
return unsafe.Pointer(C.glGenTextures)
case "glGenerateMipmap":
return unsafe.Pointer(C.glGenerateMipmap)
case "glGetActiveAttrib":
return unsafe.Pointer(C.glGetActiveAttrib)
case "glGetActiveUniform":
return unsafe.Pointer(C.glGetActiveUniform)
case "glGetAttachedShaders":
return unsafe.Pointer(C.glGetAttachedShaders)
case "glGetAttribLocation":
return unsafe.Pointer(C.glGetAttribLocation)
case "glGetBooleanv":
return unsafe.Pointer(C.glGetBooleanv)
case "glGetBufferParameteriv":
return unsafe.Pointer(C.glGetBufferParameteriv)
case "glGetError":
return unsafe.Pointer(C.glGetError)
case "glGetFloatv":
return unsafe.Pointer(C.glGetFloatv)
case "glGetFramebufferAttachmentParameteriv":
return unsafe.Pointer(C.glGetFramebufferAttachmentParameteriv)
case "glGetIntegerv":
return unsafe.Pointer(C.glGetIntegerv)
case "glGetProgramInfoLog":
return unsafe.Pointer(C.glGetProgramInfoLog)
case "glGetProgramiv":
return unsafe.Pointer(C.glGetProgramiv)
case "glGetRenderbufferParameteriv":
return unsafe.Pointer(C.glGetRenderbufferParameteriv)
case "glGetShaderInfoLog":
return unsafe.Pointer(C.glGetShaderInfoLog)
case "glGetShaderSource":
return unsafe.Pointer(C.glGetShaderSource)
case "glGetShaderiv":
return unsafe.Pointer(C.glGetShaderiv)
case "glGetString":
return unsafe.Pointer(C.glGetString)
case "glGetTexParameterfv":
return unsafe.Pointer(C.glGetTexParameterfv)
case "glGetTexParameteriv":
return unsafe.Pointer(C.glGetTexParameteriv)
case "glGetUniformLocation":
return unsafe.Pointer(C.glGetUniformLocation)
case "glGetUniformfv":
return unsafe.Pointer(C.glGetUniformfv)
case "glGetUniformiv":
return unsafe.Pointer(C.glGetUniformiv)
case "glGetVertexAttribPointerv":
return unsafe.Pointer(C.glGetVertexAttribPointerv)
case "glGetVertexAttribfv":
return unsafe.Pointer(C.glGetVertexAttribfv)
case "glGetVertexAttribiv":
return unsafe.Pointer(C.glGetVertexAttribiv)
case "glHint":
return unsafe.Pointer(C.glHint)
case "glIsBuffer":
return unsafe.Pointer(C.glIsBuffer)
case "glIsEnabled":
return unsafe.Pointer(C.glIsEnabled)
case "glIsFramebuffer":
return unsafe.Pointer(C.glIsFramebuffer)
case "glIsProgram":
return unsafe.Pointer(C.glIsProgram)
case "glIsRenderbuffer":
return unsafe.Pointer(C.glIsRenderbuffer)
case "glIsShader":
return unsafe.Pointer(C.glIsShader)
case "glIsTexture":
return unsafe.Pointer(C.glIsTexture)
case "glLineWidth":
return unsafe.Pointer(C.glLineWidth)
case "glLinkProgram":
return unsafe.Pointer(C.glLinkProgram)
case "glPixelStorei":
return unsafe.Pointer(C.glPixelStorei)
case "glPolygonOffset":
return unsafe.Pointer(C.glPolygonOffset)
case "glReadPixels":
return unsafe.Pointer(C.glReadPixels)
case "glRenderbufferStorage":
return unsafe.Pointer(C.glRenderbufferStorage)
case "glSampleCoverage":
return unsafe.Pointer(C.glSampleCoverage)
case "glScissor":
return unsafe.Pointer(C.glScissor)
case "glShaderSource":
return unsafe.Pointer(C.glShaderSource)
case "glStencilFunc":
return unsafe.Pointer(C.glStencilFunc)
case "glStencilFuncSeparate":
return unsafe.Pointer(C.glStencilFuncSeparate)
case "glStencilMask":
return unsafe.Pointer(C.glStencilMask)
case "glStencilMaskSeparate":
return unsafe.Pointer(C.glStencilMaskSeparate)
case "glStencilOp":
return unsafe.Pointer(C.glStencilOp)
case "glStencilOpSeparate":
return unsafe.Pointer(C.glStencilOpSeparate)
case "glTexImage2D":
return unsafe.Pointer(C.glTexImage2D)
case "glTexParameterf":
return unsafe.Pointer(C.glTexParameterf)
case "glTexParameterfv":
return unsafe.Pointer(C.glTexParameterfv)
case "glTexParameteri":
return unsafe.Pointer(C.glTexParameteri)
case "glTexParameteriv":
return unsafe.Pointer(C.glTexParameteriv)
case "glTexSubImage2D":
return unsafe.Pointer(C.glTexSubImage2D)
case "glUniform1f":
return unsafe.Pointer(C.glUniform1f)
case "glUniform1fv":
return unsafe.Pointer(C.glUniform1fv)
case "glUniform1i":
return unsafe.Pointer(C.glUniform1i)
case "glUniform1iv":
return unsafe.Pointer(C.glUniform1iv)
case "glUniform2f":
return unsafe.Pointer(C.glUniform2f)
case "glUniform2fv":
return unsafe.Pointer(C.glUniform2fv)
case "glUniform2i":
return unsafe.Pointer(C.glUniform2i)
case "glUniform2iv":
return unsafe.Pointer(C.glUniform2iv)
case "glUniform3f":
return unsafe.Pointer(C.glUniform3f)
case "glUniform3fv":
return unsafe.Pointer(C.glUniform3fv)
case "glUniform3i":
return unsafe.Pointer(C.glUniform3i)
case "glUniform3iv":
return unsafe.Pointer(C.glUniform3iv)
case "glUniform4f":
return unsafe.Pointer(C.glUniform4f)
case "glUniform4fv":
return unsafe.Pointer(C.glUniform4fv)
case "glUniform4i":
return unsafe.Pointer(C.glUniform4i)
case "glUniform4iv":
return unsafe.Pointer(C.glUniform4iv)
case "glUniformMatrix2fv":
return unsafe.Pointer(C.glUniformMatrix2fv)
case "glUniformMatrix3fv":
return unsafe.Pointer(C.glUniformMatrix3fv)
case "glUniformMatrix4fv":
return unsafe.Pointer(C.glUniformMatrix4fv)
case "glUseProgram":
return unsafe.Pointer(C.glUseProgram)
case "glValidateProgram":
return unsafe.Pointer(C.glValidateProgram)
case "glVertexAttrib1f":
return unsafe.Pointer(C.glVertexAttrib1f)
case "glVertexAttrib1fv":
return unsafe.Pointer(C.glVertexAttrib1fv)
case "glVertexAttrib2f":
return unsafe.Pointer(C.glVertexAttrib2f)
case "glVertexAttrib2fv":
return unsafe.Pointer(C.glVertexAttrib2fv)
case "glVertexAttrib3f":
return unsafe.Pointer(C.glVertexAttrib3f)
case "glVertexAttrib3fv":
return unsafe.Pointer(C.glVertexAttrib3fv)
case "glVertexAttrib4f":
return unsafe.Pointer(C.glVertexAttrib4f)
case "glVertexAttrib4fv":
return unsafe.Pointer(C.glVertexAttrib4fv)
case "glVertexAttribPointer":
return unsafe.Pointer(C.glVertexAttribPointer)
case "glViewport":
return unsafe.Pointer(C.glViewport)
}
return nil
}

View file

@ -1,400 +0,0 @@
package goglbackend
import (
"fmt"
"github.com/tfriedel6/canvas/backend/backendbase"
"github.com/tfriedel6/canvas/backend/goglbackend/gl"
)
const alphaTexSize = 2048
var zeroes [alphaTexSize]byte
// GLContext is a context that contains all the
// shaders and buffers necessary for rendering
type GLContext struct {
buf uint32
shadowBuf uint32
alphaTex uint32
shd unifiedShader
offscr1 offscreenBuffer
offscr2 offscreenBuffer
imageBufTex uint32
imageBuf []byte
ptsBuf []float32
}
// NewGLContext creates all the necessary GL resources,
// like shaders and buffers
func NewGLContext() (*GLContext, error) {
ctx := &GLContext{
ptsBuf: make([]float32, 0, 4096),
}
err := gl.Init()
if err != nil {
return nil, err
}
gl.GetError() // clear error state
err = loadShader(unifiedVS, unifiedFS, &ctx.shd.shaderProgram)
if err != nil {
return nil, err
}
ctx.shd.shaderProgram.mustLoadLocations(&ctx.shd)
if err = glError(); err != nil {
return nil, err
}
gl.GenBuffers(1, &ctx.buf)
if err = glError(); err != nil {
return nil, err
}
gl.GenBuffers(1, &ctx.shadowBuf)
if err = glError(); err != nil {
return nil, err
}
gl.ActiveTexture(gl.TEXTURE0)
gl.GenTextures(1, &ctx.alphaTex)
gl.BindTexture(gl.TEXTURE_2D, ctx.alphaTex)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.ALPHA, alphaTexSize, alphaTexSize, 0, gl.ALPHA, gl.UNSIGNED_BYTE, nil)
// todo should use gl.RED on OpenGL, gl.ALPHA on OpenGL ES
gl.Enable(gl.BLEND)
gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
gl.Enable(gl.STENCIL_TEST)
gl.StencilMask(0xFF)
gl.Clear(gl.STENCIL_BUFFER_BIT)
gl.StencilOp(gl.KEEP, gl.KEEP, gl.KEEP)
gl.StencilFunc(gl.EQUAL, 0, 0xFF)
gl.Disable(gl.SCISSOR_TEST)
return ctx, nil
}
// GoGLBackend is a canvas backend using Go-GL
type GoGLBackend struct {
x, y, w, h int
fx, fy, fw, fh float64
*GLContext
activateFn func()
disableTextureRenderTarget func()
}
type offscreenBuffer struct {
tex uint32
w int
h int
renderStencilBuf uint32
frameBuf uint32
alpha bool
}
// New returns a new canvas backend. x, y, w, h define the target
// rectangle in the window. ctx is a GLContext created with
// NewGLContext, but can be nil for a default one. It makes sense
// to pass one in when using for example an onscreen and an
// offscreen backend using the same GL context.
func New(x, y, w, h int, ctx *GLContext) (*GoGLBackend, error) {
if ctx == nil {
var err error
ctx, err = NewGLContext()
if err != nil {
return nil, err
}
}
b := &GoGLBackend{
w: w,
h: h,
fw: float64(w),
fh: float64(h),
GLContext: ctx,
}
b.activateFn = func() {
gl.BindFramebuffer(gl.FRAMEBUFFER, 0)
gl.Viewport(int32(b.x), int32(b.y), int32(b.w), int32(b.h))
// todo reapply clipping since another application may have used the stencil buffer
}
b.disableTextureRenderTarget = func() {
gl.BindFramebuffer(gl.FRAMEBUFFER, 0)
gl.Viewport(int32(b.x), int32(b.y), int32(b.w), int32(b.h))
}
return b, nil
}
// GoGLBackendOffscreen is a canvas backend using an offscreen
// texture
type GoGLBackendOffscreen struct {
GoGLBackend
TextureID uint32
offscrBuf offscreenBuffer
offscrImg Image
}
// NewOffscreen returns a new offscreen canvas backend. w, h define
// the size of the offscreen texture. ctx is a GLContext created
// with NewGLContext, but can be nil for a default one. It makes
// sense to pass one in when using for example an onscreen and an
// offscreen backend using the same GL context.
func NewOffscreen(w, h int, alpha bool, ctx *GLContext) (*GoGLBackendOffscreen, error) {
b, err := New(0, 0, w, h, ctx)
if err != nil {
return nil, err
}
bo := &GoGLBackendOffscreen{GoGLBackend: *b}
bo.offscrBuf.alpha = alpha
bo.offscrImg.flip = true
bo.activateFn = func() {
bo.enableTextureRenderTarget(&bo.offscrBuf)
gl.Viewport(0, 0, int32(bo.w), int32(bo.h))
bo.offscrImg.w = bo.offscrBuf.w
bo.offscrImg.h = bo.offscrBuf.h
bo.offscrImg.tex = bo.offscrBuf.tex
bo.TextureID = bo.offscrBuf.tex
}
bo.disableTextureRenderTarget = func() {
bo.enableTextureRenderTarget(&bo.offscrBuf)
}
return bo, nil
}
// SetBounds updates the bounds of the canvas. This would
// usually be called for example when the window is resized
func (b *GoGLBackend) SetBounds(x, y, w, h int) {
b.x, b.y = x, y
b.fx, b.fy = float64(x), float64(y)
b.w, b.h = w, h
b.fw, b.fh = float64(w), float64(h)
if b == activeContext {
gl.Viewport(0, 0, int32(b.w), int32(b.h))
gl.Clear(gl.STENCIL_BUFFER_BIT)
}
}
// SetSize updates the size of the offscreen texture
func (b *GoGLBackendOffscreen) SetSize(w, h int) {
b.GoGLBackend.SetBounds(0, 0, w, h)
b.offscrImg.w = b.offscrBuf.w
b.offscrImg.h = b.offscrBuf.h
}
// Size returns the size of the window or offscreen
// texture
func (b *GoGLBackend) Size() (int, int) {
return b.w, b.h
}
func glError() error {
glErr := gl.GetError()
if glErr != gl.NO_ERROR {
return fmt.Errorf("GL Error: %x", glErr)
}
return nil
}
// Activate only needs to be called if there is other
// code also using the GL state
func (b *GoGLBackend) Activate() {
b.activate()
}
var activeContext *GoGLBackend
func (b *GoGLBackend) activate() {
if activeContext != b {
activeContext = b
b.activateFn()
}
}
// Delete deletes the offscreen texture. After calling this
// the backend can no longer be used
func (b *GoGLBackendOffscreen) Delete() {
gl.DeleteTextures(1, &b.offscrBuf.tex)
gl.DeleteFramebuffers(1, &b.offscrBuf.frameBuf)
gl.DeleteRenderbuffers(1, &b.offscrBuf.renderStencilBuf)
}
// CanUseAsImage returns true if the given backend can be
// directly used by this backend to avoid a conversion.
// Used internally
func (b *GoGLBackend) CanUseAsImage(b2 backendbase.Backend) bool {
_, ok := b2.(*GoGLBackendOffscreen)
return ok
}
// AsImage returns nil, since this backend cannot be directly
// used as an image. Used internally
func (b *GoGLBackend) AsImage() backendbase.Image {
return nil
}
// AsImage returns an implementation of the Image interface
// that can be used to render this offscreen texture
// directly. Used internally
func (b *GoGLBackendOffscreen) AsImage() backendbase.Image {
return &b.offscrImg
}
func (b *GoGLBackend) useShader(style *backendbase.FillStyle, tf [9]float32, useAlpha bool, alphaTexSlot int32) (vertexLoc, alphaTexCoordLoc uint32) {
gl.UseProgram(b.shd.ID)
gl.Uniform2f(b.shd.CanvasSize, float32(b.fw), float32(b.fh))
gl.UniformMatrix3fv(b.shd.Matrix, 1, false, &tf[0])
if useAlpha {
gl.Uniform1i(b.shd.UseAlphaTex, 1)
gl.Uniform1i(b.shd.AlphaTex, alphaTexSlot)
} else {
gl.Uniform1i(b.shd.UseAlphaTex, 0)
}
gl.Uniform1f(b.shd.GlobalAlpha, float32(style.Color.A)/255)
if lg := style.LinearGradient; lg != nil {
lg := lg.(*LinearGradient)
gl.ActiveTexture(gl.TEXTURE0)
gl.BindTexture(gl.TEXTURE_2D, lg.tex)
from := backendbase.Vec{style.Gradient.X0, style.Gradient.Y0}
to := backendbase.Vec{style.Gradient.X1, style.Gradient.Y1}
dir := to.Sub(from)
length := dir.Len()
dir = dir.Mulf(1 / length)
gl.Uniform2f(b.shd.From, float32(from[0]), float32(from[1]))
gl.Uniform2f(b.shd.Dir, float32(dir[0]), float32(dir[1]))
gl.Uniform1f(b.shd.Len, float32(length))
gl.Uniform1i(b.shd.Gradient, 0)
gl.Uniform1i(b.shd.Func, shdFuncLinearGradient)
return b.shd.Vertex, b.shd.TexCoord
}
if rg := style.RadialGradient; rg != nil {
rg := rg.(*RadialGradient)
gl.ActiveTexture(gl.TEXTURE0)
gl.BindTexture(gl.TEXTURE_2D, rg.tex)
gl.Uniform2f(b.shd.From, float32(style.Gradient.X0), float32(style.Gradient.Y0))
gl.Uniform2f(b.shd.To, float32(style.Gradient.X1), float32(style.Gradient.Y1))
gl.Uniform1f(b.shd.RadFrom, float32(style.Gradient.RadFrom))
gl.Uniform1f(b.shd.RadTo, float32(style.Gradient.RadTo))
gl.Uniform1i(b.shd.Gradient, 0)
gl.Uniform1i(b.shd.Func, shdFuncRadialGradient)
return b.shd.Vertex, b.shd.TexCoord
}
if ip := style.ImagePattern; ip != nil {
ipd := ip.(*ImagePattern).data
img := ipd.Image.(*Image)
gl.ActiveTexture(gl.TEXTURE0)
gl.BindTexture(gl.TEXTURE_2D, img.tex)
gl.Uniform2f(b.shd.ImageSize, float32(img.w), float32(img.h))
gl.Uniform1i(b.shd.Image, 0)
var f32mat [9]float32
for i, v := range ipd.Transform {
f32mat[i] = float32(v)
}
gl.UniformMatrix3fv(b.shd.ImageTransform, 1, false, &f32mat[0])
switch ipd.Repeat {
case backendbase.Repeat:
gl.Uniform2f(b.shd.Repeat, 1, 1)
case backendbase.RepeatX:
gl.Uniform2f(b.shd.Repeat, 1, 0)
case backendbase.RepeatY:
gl.Uniform2f(b.shd.Repeat, 0, 1)
case backendbase.NoRepeat:
gl.Uniform2f(b.shd.Repeat, 0, 0)
}
gl.Uniform1i(b.shd.Func, shdFuncImagePattern)
return b.shd.Vertex, b.shd.TexCoord
}
cr := float32(style.Color.R) / 255
cg := float32(style.Color.G) / 255
cb := float32(style.Color.B) / 255
ca := float32(style.Color.A) / 255
gl.Uniform4f(b.shd.Color, cr, cg, cb, ca)
gl.Uniform1f(b.shd.GlobalAlpha, 1)
gl.Uniform1i(b.shd.Func, shdFuncSolid)
return b.shd.Vertex, b.shd.TexCoord
}
func (b *GoGLBackend) enableTextureRenderTarget(offscr *offscreenBuffer) {
if offscr.w == b.w && offscr.h == b.h {
gl.BindFramebuffer(gl.FRAMEBUFFER, offscr.frameBuf)
return
}
if b.w == 0 || b.h == 0 {
return
}
if offscr.w != 0 && offscr.h != 0 {
gl.DeleteTextures(1, &offscr.tex)
gl.DeleteFramebuffers(1, &offscr.frameBuf)
gl.DeleteRenderbuffers(1, &offscr.renderStencilBuf)
}
offscr.w = b.w
offscr.h = b.h
gl.ActiveTexture(gl.TEXTURE0)
gl.GenTextures(1, &offscr.tex)
gl.BindTexture(gl.TEXTURE_2D, offscr.tex)
// todo do non-power-of-two textures work everywhere?
if offscr.alpha {
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, int32(b.w), int32(b.h), 0, gl.RGBA, gl.UNSIGNED_BYTE, nil)
} else {
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGB, int32(b.w), int32(b.h), 0, gl.RGB, gl.UNSIGNED_BYTE, nil)
}
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
gl.GenFramebuffers(1, &offscr.frameBuf)
gl.BindFramebuffer(gl.FRAMEBUFFER, offscr.frameBuf)
gl.GenRenderbuffers(1, &offscr.renderStencilBuf)
gl.BindRenderbuffer(gl.RENDERBUFFER, offscr.renderStencilBuf)
gl.RenderbufferStorage(gl.RENDERBUFFER, gl.STENCIL_INDEX8, int32(b.w), int32(b.h))
gl.FramebufferRenderbuffer(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.RENDERBUFFER, offscr.renderStencilBuf)
gl.FramebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, offscr.tex, 0)
if err := gl.CheckFramebufferStatus(gl.FRAMEBUFFER); err != gl.FRAMEBUFFER_COMPLETE {
// todo this should maybe not panic
panic(fmt.Sprintf("Failed to set up framebuffer for offscreen texture: %x", err))
}
gl.Clear(gl.COLOR_BUFFER_BIT | gl.STENCIL_BUFFER_BIT)
}
func mat3(m backendbase.Mat) (m3 [9]float32) {
m3[0] = float32(m[0])
m3[1] = float32(m[1])
m3[2] = 0
m3[3] = float32(m[2])
m3[4] = float32(m[3])
m3[5] = 0
m3[6] = float32(m[4])
m3[7] = float32(m[5])
m3[8] = 1
return
}
var mat3identity = [9]float32{1, 0, 0, 0, 1, 0, 0, 0, 1}

View file

@ -1,90 +0,0 @@
package goglbackend
import (
"github.com/tfriedel6/canvas/backend/backendbase"
"github.com/tfriedel6/canvas/backend/goglbackend/gl"
)
// LinearGradient is a gradient with any number of
// stops and any number of colors. The gradient will
// be drawn such that each point on the gradient
// will correspond to a straight line
type LinearGradient struct {
gradient
}
// RadialGradient is a gradient with any number of
// stops and any number of colors. The gradient will
// be drawn such that each point on the gradient
// will correspond to a circle
type RadialGradient struct {
gradient
}
type gradient struct {
b *GoGLBackend
tex uint32
}
func (b *GoGLBackend) LoadLinearGradient(data backendbase.Gradient) backendbase.LinearGradient {
b.activate()
lg := &LinearGradient{
gradient: gradient{b: b},
}
gl.GenTextures(1, &lg.tex)
gl.ActiveTexture(gl.TEXTURE0)
gl.BindTexture(gl.TEXTURE_2D, lg.tex)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
lg.load(data)
return lg
}
func (b *GoGLBackend) LoadRadialGradient(data backendbase.Gradient) backendbase.RadialGradient {
b.activate()
rg := &RadialGradient{
gradient: gradient{b: b},
}
gl.GenTextures(1, &rg.tex)
gl.ActiveTexture(gl.TEXTURE0)
gl.BindTexture(gl.TEXTURE_2D, rg.tex)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
rg.load(data)
return rg
}
// Delete explicitly deletes the gradient
func (g *gradient) Delete() {
g.b.activate()
gl.DeleteTextures(1, &g.tex)
}
func (lg *LinearGradient) Replace(data backendbase.Gradient) { lg.load(data) }
func (rg *RadialGradient) Replace(data backendbase.Gradient) { rg.load(data) }
func (g *gradient) load(stops backendbase.Gradient) {
g.b.activate()
gl.ActiveTexture(gl.TEXTURE0)
gl.BindTexture(gl.TEXTURE_2D, g.tex)
var pixels [2048 * 4]byte
pp := 0
for i := 0; i < 2048; i++ {
c := stops.ColorAt(float64(i) / 2047)
pixels[pp] = c.R
pixels[pp+1] = c.G
pixels[pp+2] = c.B
pixels[pp+3] = c.A
pp += 4
}
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 2048, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(&pixels[0]))
}

View file

@ -1,102 +0,0 @@
package goglbackend
import (
"image"
"image/color"
"unsafe"
"github.com/tfriedel6/canvas/backend/goglbackend/gl"
)
// GetImageData returns an RGBA image of the current image
func (b *GoGLBackend) GetImageData(x, y, w, h int) *image.RGBA {
b.activate()
if x < 0 {
w += x
x = 0
}
if y < 0 {
h += y
y = 0
}
if w > b.w {
w = b.w
}
if h > b.h {
h = b.h
}
var vp [4]int32
gl.GetIntegerv(gl.VIEWPORT, &vp[0])
size := int(vp[2] * vp[3] * 3)
if len(b.imageBuf) < size {
b.imageBuf = make([]byte, size)
}
gl.ReadPixels(vp[0], vp[1], vp[2], vp[3], gl.RGB, gl.UNSIGNED_BYTE, gl.Ptr(&b.imageBuf[0]))
rgba := image.NewRGBA(image.Rect(x, y, x+w, y+h))
for cy := y; cy < y+h; cy++ {
bp := (int(vp[3])-h+cy)*int(vp[2])*3 + x*3
for cx := x; cx < x+w; cx++ {
rgba.SetRGBA(cx, y+h-1-cy, color.RGBA{R: b.imageBuf[bp], G: b.imageBuf[bp+1], B: b.imageBuf[bp+2], A: 255})
bp += 3
}
}
return rgba
}
// PutImageData puts the given image at the given x/y coordinates
func (b *GoGLBackend) PutImageData(img *image.RGBA, x, y int) {
b.activate()
gl.ActiveTexture(gl.TEXTURE0)
if b.imageBufTex == 0 {
gl.GenTextures(1, &b.imageBufTex)
gl.BindTexture(gl.TEXTURE_2D, b.imageBufTex)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
} else {
gl.BindTexture(gl.TEXTURE_2D, b.imageBufTex)
}
w, h := img.Bounds().Dx(), img.Bounds().Dy()
if img.Stride == img.Bounds().Dx()*4 {
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, int32(w), int32(h), 0, gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(&img.Pix[0]))
} else {
data := make([]uint8, 0, w*h*4)
for cy := 0; cy < h; cy++ {
start := cy * img.Stride
end := start + w*4
data = append(data, img.Pix[start:end]...)
}
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, int32(w), int32(h), 0, gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(&data[0]))
}
dx, dy := float32(x), float32(y)
dw, dh := float32(w), float32(h)
gl.BindBuffer(gl.ARRAY_BUFFER, b.buf)
data := [16]float32{dx, dy, dx + dw, dy, dx + dw, dy + dh, dx, dy + dh,
0, 0, 1, 0, 1, 1, 0, 1}
gl.BufferData(gl.ARRAY_BUFFER, len(data)*4, unsafe.Pointer(&data[0]), gl.STREAM_DRAW)
gl.UseProgram(b.shd.ID)
gl.Uniform1i(b.shd.Image, 0)
gl.Uniform2f(b.shd.CanvasSize, float32(b.fw), float32(b.fh))
gl.UniformMatrix3fv(b.shd.Matrix, 1, false, &mat3identity[0])
gl.Uniform1f(b.shd.GlobalAlpha, 1)
gl.Uniform1i(b.shd.UseAlphaTex, 0)
gl.Uniform1i(b.shd.Func, shdFuncImage)
gl.VertexAttribPointer(b.shd.Vertex, 2, gl.FLOAT, false, 0, nil)
gl.VertexAttribPointer(b.shd.TexCoord, 2, gl.FLOAT, false, 0, gl.PtrOffset(8*4))
gl.EnableVertexAttribArray(b.shd.Vertex)
gl.EnableVertexAttribArray(b.shd.TexCoord)
gl.DrawArrays(gl.TRIANGLE_FAN, 0, 4)
gl.DisableVertexAttribArray(b.shd.Vertex)
gl.DisableVertexAttribArray(b.shd.TexCoord)
}

View file

@ -1,221 +0,0 @@
package goglbackend
import (
"errors"
"image"
"unsafe"
"github.com/tfriedel6/canvas/backend/backendbase"
"github.com/tfriedel6/canvas/backend/goglbackend/gl"
)
// Image represents a loaded image that can be used in various drawing functions
type Image struct {
b *GoGLBackend
w, h int
tex uint32
flip bool
}
func (b *GoGLBackend) LoadImage(src image.Image) (backendbase.Image, error) {
b.activate()
var tex uint32
gl.GenTextures(1, &tex)
if tex == 0 {
return nil, errors.New("glGenTextures failed")
}
gl.ActiveTexture(gl.TEXTURE0)
gl.BindTexture(gl.TEXTURE_2D, tex)
if src == nil {
return &Image{tex: tex}, nil
}
img, err := loadImage(src, tex)
if err != nil {
return nil, err
}
img.b = b
return img, nil
}
func loadImage(src image.Image, tex uint32) (*Image, error) {
var img *Image
var err error
switch v := src.(type) {
case *image.RGBA:
img, err = loadImageRGBA(v, tex)
if err != nil {
return nil, err
}
case image.Image:
img, err = loadImageConverted(v, tex)
if err != nil {
return nil, err
}
default:
return nil, errors.New("Unsupported source type")
}
return img, nil
}
func loadImageRGBA(src *image.RGBA, tex uint32) (*Image, error) {
img := &Image{tex: tex, w: src.Bounds().Dx(), h: src.Bounds().Dy()}
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
if err := glError(); err != nil {
return nil, err
}
if src.Stride == img.w*4 {
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, int32(img.w), int32(img.h), 0, gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(&src.Pix[0]))
} else {
data := make([]uint8, 0, img.w*img.h*4)
for y := 0; y < img.h; y++ {
start := y * src.Stride
end := start + img.w*4
data = append(data, src.Pix[start:end]...)
}
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, int32(img.w), int32(img.h), 0, gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(&data[0]))
}
if err := glError(); err != nil {
return nil, err
}
gl.GenerateMipmap(gl.TEXTURE_2D)
if err := glError(); err != nil {
return nil, err
}
return img, nil
}
func loadImageConverted(src image.Image, tex uint32) (*Image, error) {
img := &Image{tex: tex, w: src.Bounds().Dx(), h: src.Bounds().Dy()}
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
if err := glError(); err != nil {
return nil, err
}
data := make([]uint8, 0, img.w*img.h*4)
for y := 0; y < img.h; y++ {
for x := 0; x < img.w; x++ {
ir, ig, ib, ia := src.At(x, y).RGBA()
r, g, b, a := uint8(ir>>8), uint8(ig>>8), uint8(ib>>8), uint8(ia>>8)
data = append(data, r, g, b, a)
}
}
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, int32(img.w), int32(img.h), 0, gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(&data[0]))
if err := glError(); err != nil {
return nil, err
}
gl.GenerateMipmap(gl.TEXTURE_2D)
if err := glError(); err != nil {
return nil, err
}
return img, nil
}
// Width returns the width of the image
func (img *Image) Width() int { return img.w }
// Height returns the height of the image
func (img *Image) Height() int { return img.h }
// Size returns the width and height of the image
func (img *Image) Size() (int, int) { return img.w, img.h }
// Delete deletes the image from memory. Any draw calls
// with a deleted image will not do anything
func (img *Image) Delete() {
img.b.activate()
gl.DeleteTextures(1, &img.tex)
}
// Replace replaces the image with the new one
func (img *Image) Replace(src image.Image) error {
img.b.activate()
gl.ActiveTexture(gl.TEXTURE0)
gl.BindTexture(gl.TEXTURE_2D, img.tex)
newImg, err := loadImage(src, img.tex)
if err != nil {
return err
}
newImg.b = img.b
*img = *newImg
return nil
}
func (b *GoGLBackend) DrawImage(dimg backendbase.Image, sx, sy, sw, sh float64, pts [4]backendbase.Vec, alpha float64) {
b.activate()
img := dimg.(*Image)
sx /= float64(img.w)
sy /= float64(img.h)
sw /= float64(img.w)
sh /= float64(img.h)
if img.flip {
sy += sh
sh = -sh
}
var buf [16]float32
data := buf[:0]
for _, pt := range pts {
data = append(data, float32(pt[0]), float32(pt[1]))
}
data = append(data,
float32(sx), float32(sy),
float32(sx), float32(sy+sh),
float32(sx+sw), float32(sy+sh),
float32(sx+sw), float32(sy),
)
gl.StencilFunc(gl.EQUAL, 0, 0xFF)
gl.BindBuffer(gl.ARRAY_BUFFER, b.buf)
gl.BufferData(gl.ARRAY_BUFFER, len(data)*4, unsafe.Pointer(&data[0]), gl.STREAM_DRAW)
gl.ActiveTexture(gl.TEXTURE0)
gl.BindTexture(gl.TEXTURE_2D, img.tex)
gl.UseProgram(b.shd.ID)
gl.Uniform1i(b.shd.Image, 0)
gl.Uniform2f(b.shd.CanvasSize, float32(b.fw), float32(b.fh))
gl.UniformMatrix3fv(b.shd.Matrix, 1, false, &mat3identity[0])
gl.Uniform1f(b.shd.GlobalAlpha, float32(alpha))
gl.Uniform1i(b.shd.UseAlphaTex, 0)
gl.Uniform1i(b.shd.Func, shdFuncImage)
gl.VertexAttribPointer(b.shd.Vertex, 2, gl.FLOAT, false, 0, nil)
gl.VertexAttribPointer(b.shd.TexCoord, 2, gl.FLOAT, false, 0, gl.PtrOffset(8*4))
gl.EnableVertexAttribArray(b.shd.Vertex)
gl.EnableVertexAttribArray(b.shd.TexCoord)
gl.DrawArrays(gl.TRIANGLE_FAN, 0, 4)
gl.DisableVertexAttribArray(b.shd.Vertex)
gl.DisableVertexAttribArray(b.shd.TexCoord)
gl.StencilFunc(gl.ALWAYS, 0, 0xFF)
}
type ImagePattern struct {
b *GoGLBackend
data backendbase.ImagePatternData
}
func (b *GoGLBackend) LoadImagePattern(data backendbase.ImagePatternData) backendbase.ImagePattern {
return &ImagePattern{
b: b,
data: data,
}
}
func (ip *ImagePattern) Delete() {}
func (ip *ImagePattern) Replace(data backendbase.ImagePatternData) { ip.data = data }

View file

@ -1,202 +0,0 @@
package goglbackend
import (
"errors"
"fmt"
"reflect"
"strings"
"unicode"
"unicode/utf8"
"github.com/tfriedel6/canvas/backend/goglbackend/gl"
)
type shaderProgram struct {
ID, vs, fs uint32
attribs map[string]uint32
uniforms map[string]int32
}
func loadShader(vs, fs string, sp *shaderProgram) error {
glError() // clear the current error
// compile vertex shader
{
sp.vs = gl.CreateShader(gl.VERTEX_SHADER)
csrc, freeFunc := gl.Strs(vs + "\x00")
defer freeFunc()
gl.ShaderSource(sp.vs, 1, csrc, nil)
gl.CompileShader(sp.vs)
var status int32
gl.GetShaderiv(sp.vs, gl.COMPILE_STATUS, &status)
if status != gl.TRUE {
var buf [65536]byte
var length int32
gl.GetShaderInfoLog(sp.vs, int32(len(buf)), &length, &buf[0])
clog := string(buf[:length])
gl.DeleteShader(sp.vs)
return fmt.Errorf("failed to compile vertex shader:\n\n%s", clog)
}
if err := glError(); err != nil {
return fmt.Errorf("gl error after compiling vertex shader: %v", err)
}
}
// compile fragment shader
{
sp.fs = gl.CreateShader(gl.FRAGMENT_SHADER)
csrc, freeFunc := gl.Strs(fs + "\x00")
defer freeFunc()
gl.ShaderSource(sp.fs, 1, csrc, nil)
gl.CompileShader(sp.fs)
var status int32
gl.GetShaderiv(sp.fs, gl.COMPILE_STATUS, &status)
if status != gl.TRUE {
var buf [65536]byte
var length int32
gl.GetShaderInfoLog(sp.fs, int32(len(buf)), &length, &buf[0])
clog := string(buf[:length])
gl.DeleteShader(sp.fs)
return fmt.Errorf("failed to compile fragment shader:\n\n%s", clog)
}
if err := glError(); err != nil {
return fmt.Errorf("gl error after compiling fragment shader: %v", err)
}
}
// link shader program
{
sp.ID = gl.CreateProgram()
gl.AttachShader(sp.ID, sp.vs)
gl.AttachShader(sp.ID, sp.fs)
gl.LinkProgram(sp.ID)
var status int32
gl.GetProgramiv(sp.ID, gl.LINK_STATUS, &status)
if status != gl.TRUE {
var buf [65536]byte
var length int32
gl.GetProgramInfoLog(sp.ID, int32(len(buf)), &length, &buf[0])
clog := string(buf[:length])
gl.DeleteProgram(sp.ID)
gl.DeleteShader(sp.vs)
gl.DeleteShader(sp.fs)
return fmt.Errorf("failed to link shader program:\n\n%s", clog)
}
if err := glError(); err != nil {
return fmt.Errorf("gl error after linking shader: %v", err)
}
}
gl.UseProgram(sp.ID)
var nameBuf [256]byte
var length, size int32
var xtype uint32
var count int32
// load the attributes
gl.GetProgramiv(sp.ID, gl.ACTIVE_ATTRIBUTES, &count)
sp.attribs = make(map[string]uint32, int(count))
for i := int32(0); i < count; i++ {
gl.GetActiveAttrib(sp.ID, uint32(i), int32(len(nameBuf)), &length, &size, &xtype, &nameBuf[0])
name := string(nameBuf[:length])
loc := gl.GetAttribLocation(sp.ID, &nameBuf[0])
sp.attribs[name] = uint32(loc)
}
// load the uniforms
gl.GetProgramiv(sp.ID, gl.ACTIVE_UNIFORMS, &count)
sp.uniforms = make(map[string]int32, int(count))
for i := int32(0); i < count; i++ {
gl.GetActiveUniform(sp.ID, uint32(i), int32(len(nameBuf)), &length, &size, &xtype, &nameBuf[0])
name := string(nameBuf[:length])
loc := gl.GetUniformLocation(sp.ID, &nameBuf[0])
sp.uniforms[name] = loc
}
return nil
}
func (sp *shaderProgram) use() {
gl.UseProgram(sp.ID)
}
func (sp *shaderProgram) delete() {
gl.DeleteProgram(sp.ID)
gl.DeleteShader(sp.vs)
gl.DeleteShader(sp.fs)
}
func (sp *shaderProgram) loadLocations(target interface{}) error {
val := reflect.ValueOf(target)
if val.Kind() != reflect.Ptr {
panic("target must be a pointer to a struct")
}
val = val.Elem()
if val.Kind() != reflect.Struct {
panic("target must be a pointer to a struct")
}
gl.UseProgram(sp.ID)
var errs strings.Builder
for name, loc := range sp.attribs {
field := val.FieldByName(sp.structName(name))
if field == (reflect.Value{}) {
fmt.Fprintf(&errs, "field for attribute \"%s\" not found; ", name)
} else if field.Type() != reflect.TypeOf(uint32(0)) {
fmt.Fprintf(&errs, "field for attribute \"%s\" must have type uint32; ", name)
} else {
field.Set(reflect.ValueOf(uint32(loc)))
}
}
for name, loc := range sp.uniforms {
field := val.FieldByName(sp.structName(name))
if field == (reflect.Value{}) {
fmt.Fprintf(&errs, "field for uniform \"%s\" not found; ", name)
} else if field.Type() != reflect.TypeOf(int32(0)) {
fmt.Fprintf(&errs, "field for uniform \"%s\" must have type int32; ", name)
} else {
field.Set(reflect.ValueOf(int32(loc)))
}
}
if errs.Len() > 0 {
return errors.New(strings.TrimSpace(errs.String()))
}
return nil
}
func (sp *shaderProgram) structName(name string) string {
rn, sz := utf8.DecodeRuneInString(name)
name = fmt.Sprintf("%c%s", unicode.ToUpper(rn), name[sz:])
idx := strings.IndexByte(name, '[')
if idx > 0 {
name = name[:idx]
}
return name
}
func (sp *shaderProgram) mustLoadLocations(target interface{}) {
err := sp.loadLocations(target)
if err != nil {
panic(err)
}
}
func (sp *shaderProgram) enableAllVertexAttribArrays() {
for _, loc := range sp.attribs {
gl.EnableVertexAttribArray(loc)
}
}
func (sp *shaderProgram) disableAllVertexAttribArrays() {
for _, loc := range sp.attribs {
gl.DisableVertexAttribArray(loc)
}
}

View file

@ -1,158 +0,0 @@
package goglbackend
var unifiedVS = `
attribute vec2 vertex, texCoord;
uniform vec2 canvasSize;
uniform mat3 matrix;
varying vec2 v_cp, v_tc;
void main() {
v_tc = texCoord;
vec3 v = matrix * vec3(vertex.xy, 1.0);
vec2 tf = v.xy / v.z;
v_cp = tf;
vec2 glp = tf * 2.0 / canvasSize - 1.0;
gl_Position = vec4(glp.x, -glp.y, 0.0, 1.0);
}
`
var unifiedFS = `
#ifdef GL_ES
precision mediump float;
#endif
varying vec2 v_cp, v_tc;
uniform int func;
uniform vec4 color;
uniform float globalAlpha;
uniform sampler2D gradient;
uniform vec2 from, dir, to;
uniform float len, radFrom, radTo;
uniform vec2 imageSize;
uniform sampler2D image;
uniform mat3 imageTransform;
uniform vec2 repeat;
uniform bool useAlphaTex;
uniform sampler2D alphaTex;
uniform int boxSize;
uniform bool boxVertical;
uniform float boxScale;
uniform float boxOffset;
bool isNaN(float v) {
return v < 0.0 || 0.0 < v || v == 0.0 ? false : true;
}
void main() {
vec4 col = color;
if (func == 5) {
vec4 sum = vec4(0.0);
if (boxVertical) {
vec2 start = v_tc - vec2(0.0, (float(boxSize) * 0.5 + boxOffset) * boxScale);
for (int i=0; i <= boxSize; i++) {
sum += texture2D(image, start + vec2(0.0, float(i) * boxScale));
}
} else {
vec2 start = v_tc - vec2((float(boxSize) * 0.5 + boxOffset) * boxScale, 0.0);
for (int i=0; i <= boxSize; i++) {
sum += texture2D(image, start + vec2(float(i) * boxScale, 0.0));
}
}
gl_FragColor = sum / float(boxSize+1);
return;
}
if (func == 1) {
vec2 v = v_cp - from;
float r = dot(v, dir) / len;
r = clamp(r, 0.0, 1.0);
col = texture2D(gradient, vec2(r, 0.0));
} else if (func == 2) {
float o_a = 0.5 * sqrt(
pow(-2.0*from.x*from.x+2.0*from.x*to.x+2.0*from.x*v_cp.x-2.0*to.x*v_cp.x-2.0*from.y*from.y+2.0*from.y*to.y+2.0*from.y*v_cp.y-2.0*to.y*v_cp.y+2.0*radFrom*radFrom-2.0*radFrom*radTo, 2.0)
-4.0*(from.x*from.x-2.0*from.x*v_cp.x+v_cp.x*v_cp.x+from.y*from.y-2.0*from.y*v_cp.y+v_cp.y*v_cp.y-radFrom*radFrom)
*(from.x*from.x-2.0*from.x*to.x+to.x*to.x+from.y*from.y-2.0*from.y*to.y+to.y*to.y-radFrom*radFrom+2.0*radFrom*radTo-radTo*radTo)
);
float o_b = (from.x*from.x-from.x*to.x-from.x*v_cp.x+to.x*v_cp.x+from.y*from.y-from.y*to.y-from.y*v_cp.y+to.y*v_cp.y-radFrom*radFrom+radFrom*radTo);
float o_c = (from.x*from.x-2.0*from.x*to.x+to.x*to.x+from.y*from.y-2.0*from.y*to.y+to.y*to.y-radFrom*radFrom+2.0*radFrom*radTo-radTo*radTo);
float o1 = (-o_a + o_b) / o_c;
float o2 = (o_a + o_b) / o_c;
if (isNaN(o1) && isNaN(o2)) {
gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
return;
}
float o = max(o1, o2);
o = clamp(o, 0.0, 1.0);
col = texture2D(gradient, vec2(o, 0.0));
} else if (func == 3) {
vec3 tfpt = vec3(v_cp, 1.0) * imageTransform;
vec2 imgpt = tfpt.xy / imageSize;
col = texture2D(image, mod(imgpt, 1.0));
if (imgpt.x < 0.0 || imgpt.x > 1.0) {
col *= repeat.x;
}
if (imgpt.y < 0.0 || imgpt.y > 1.0) {
col *= repeat.y;
}
} else if (func == 4) {
col = texture2D(image, v_tc);
}
if (useAlphaTex) {
col.a *= texture2D(alphaTex, v_tc).a * globalAlpha;
} else {
col.a *= globalAlpha;
}
gl_FragColor = col;
}
`
const (
shdFuncSolid int32 = iota
shdFuncLinearGradient
shdFuncRadialGradient
shdFuncImagePattern
shdFuncImage
shdFuncBoxBlur
)
type unifiedShader struct {
shaderProgram
Vertex uint32
TexCoord uint32
CanvasSize int32
Matrix int32
Color int32
GlobalAlpha int32
Func int32
UseAlphaTex int32
AlphaTex int32
Gradient int32
From, To, Dir int32
Len int32
RadFrom, RadTo int32
ImageSize int32
Image int32
ImageTransform int32
Repeat int32
BoxSize int32
BoxVertical int32
BoxScale int32
BoxOffset int32
}

View file

@ -5,7 +5,7 @@ import (
"image/color" "image/color"
"math" "math"
"github.com/tfriedel6/canvas/backend/backendbase" "git.mstar.dev/mstar/canvas/backend/backendbase"
) )
func (b *SoftwareBackend) Clear(pts [4]backendbase.Vec) { func (b *SoftwareBackend) Clear(pts [4]backendbase.Vec) {
@ -19,7 +19,12 @@ func (b *SoftwareBackend) Clear(pts [4]backendbase.Vec) {
}) })
} }
func (b *SoftwareBackend) Fill(style *backendbase.FillStyle, pts []backendbase.Vec, tf backendbase.Mat, canOverlap bool) { func (b *SoftwareBackend) Fill(
style *backendbase.FillStyle,
pts []backendbase.Vec,
tf backendbase.Mat,
canOverlap bool,
) {
ffn := fillFunc(style) ffn := fillFunc(style)
var triBuf [500]backendbase.Vec var triBuf [500]backendbase.Vec
@ -44,7 +49,11 @@ func (b *SoftwareBackend) Fill(style *backendbase.FillStyle, pts []backendbase.V
} }
} }
func (b *SoftwareBackend) FillImageMask(style *backendbase.FillStyle, mask *image.Alpha, pts [4]backendbase.Vec) { func (b *SoftwareBackend) FillImageMask(
style *backendbase.FillStyle,
mask *image.Alpha,
pts [4]backendbase.Vec,
) {
ffn := fillFunc(style) ffn := fillFunc(style)
mw := float64(mask.Bounds().Dx()) mw := float64(mask.Bounds().Dx())
@ -65,7 +74,10 @@ func fillFunc(style *backendbase.FillStyle) func(x, y float64) color.RGBA {
if lg := style.LinearGradient; lg != nil { if lg := style.LinearGradient; lg != nil {
lg := lg.(*LinearGradient) lg := lg.(*LinearGradient)
from := backendbase.Vec{style.Gradient.X0, style.Gradient.Y0} from := backendbase.Vec{style.Gradient.X0, style.Gradient.Y0}
dir := backendbase.Vec{style.Gradient.X1 - style.Gradient.X0, style.Gradient.Y1 - style.Gradient.Y0} dir := backendbase.Vec{
style.Gradient.X1 - style.Gradient.X0,
style.Gradient.Y1 - style.Gradient.Y0,
}
dirlen := math.Sqrt(dir[0]*dir[0] + dir[1]*dir[1]) dirlen := math.Sqrt(dir[0]*dir[0] + dir[1]*dir[1])
dir[0] /= dirlen dir[0] /= dirlen
dir[1] /= dirlen dir[1] /= dirlen

View file

@ -5,7 +5,7 @@ import (
"image/color" "image/color"
"math" "math"
"github.com/tfriedel6/canvas/backend/backendbase" "git.mstar.dev/mstar/canvas/backend/backendbase"
) )
type Image struct { type Image struct {
@ -43,7 +43,12 @@ func halveImage(img image.Image) (*image.RGBA, int, int) {
return rimg, w, h return rimg, w, h
} }
func (b *SoftwareBackend) DrawImage(dimg backendbase.Image, sx, sy, sw, sh float64, pts [4]backendbase.Vec, alpha float64) { func (b *SoftwareBackend) DrawImage(
dimg backendbase.Image,
sx, sy, sw, sh float64,
pts [4]backendbase.Vec,
alpha float64,
) {
simg := dimg.(*Image) simg := dimg.(*Image)
if simg.deleted { if simg.deleted {
return return
@ -130,7 +135,9 @@ type ImagePattern struct {
data backendbase.ImagePatternData data backendbase.ImagePatternData
} }
func (b *SoftwareBackend) LoadImagePattern(data backendbase.ImagePatternData) backendbase.ImagePattern { func (b *SoftwareBackend) LoadImagePattern(
data backendbase.ImagePatternData,
) backendbase.ImagePattern {
return &ImagePattern{ return &ImagePattern{
data: data, data: data,
} }

View file

@ -4,7 +4,7 @@ import (
"image" "image"
"image/draw" "image/draw"
"github.com/tfriedel6/canvas/backend/backendbase" "git.mstar.dev/mstar/canvas/backend/backendbase"
) )
type SoftwareBackend struct { type SoftwareBackend struct {

View file

@ -4,7 +4,7 @@ import (
"image/color" "image/color"
"math" "math"
"github.com/tfriedel6/canvas/backend/backendbase" "git.mstar.dev/mstar/canvas/backend/backendbase"
) )
func triangleLR(tri []backendbase.Vec, y float64) (l, r float64, outside bool) { func triangleLR(tri []backendbase.Vec, y float64) (l, r float64, outside bool) {
@ -96,7 +96,12 @@ type msaaPixel struct {
tx, ty float64 tx, ty float64
} }
func (b *SoftwareBackend) fillTriangleMSAA(tri []backendbase.Vec, msaaLevel int, msaaPixels []msaaPixel, fn func(x, y int)) []msaaPixel { func (b *SoftwareBackend) fillTriangleMSAA(
tri []backendbase.Vec,
msaaLevel int,
msaaPixels []msaaPixel,
fn func(x, y int),
) []msaaPixel {
msaaStep := 1.0 / float64(msaaLevel+1) msaaStep := 1.0 / float64(msaaLevel+1)
minY := int(math.Floor(math.Min(math.Min(tri[0][1], tri[1][1]), tri[2][1]))) minY := int(math.Floor(math.Min(math.Min(tri[0][1], tri[1][1]), tri[2][1])))
@ -175,7 +180,10 @@ func (b *SoftwareBackend) fillTriangleMSAA(tri []backendbase.Vec, msaaLevel int,
sx := float64(x) + msaaStep*0.5 sx := float64(x) + msaaStep*0.5
for stepx := 0; stepx <= msaaLevel; stepx++ { for stepx := 0; stepx <= msaaLevel; stepx++ {
if sx >= l[stepy] && sx < r[stepy] { if sx >= l[stepy] && sx < r[stepy] {
msaaPixels = addMSAAPixel(msaaPixels, msaaPixel{ix: x, iy: y, fx: sx, fy: sy}) msaaPixels = addMSAAPixel(
msaaPixels,
msaaPixel{ix: x, iy: y, fx: sx, fy: sy},
)
} }
sx += msaaStep sx += msaaStep
} }
@ -203,8 +211,12 @@ func quadArea(quad [4]backendbase.Vec) float64 {
} }
func (b *SoftwareBackend) fillQuadNoAA(quad [4]backendbase.Vec, fn func(x, y int, tx, ty float64)) { func (b *SoftwareBackend) fillQuadNoAA(quad [4]backendbase.Vec, fn func(x, y int, tx, ty float64)) {
minY := int(math.Floor(math.Min(math.Min(quad[0][1], quad[1][1]), math.Min(quad[2][1], quad[3][1])))) minY := int(
maxY := int(math.Ceil(math.Max(math.Max(quad[0][1], quad[1][1]), math.Max(quad[2][1], quad[3][1])))) math.Floor(math.Min(math.Min(quad[0][1], quad[1][1]), math.Min(quad[2][1], quad[3][1]))),
)
maxY := int(
math.Ceil(math.Max(math.Max(quad[0][1], quad[1][1]), math.Max(quad[2][1], quad[3][1]))),
)
if minY < 0 { if minY < 0 {
minY = 0 minY = 0
} else if minY >= b.h { } else if minY >= b.h {
@ -272,11 +284,20 @@ func (b *SoftwareBackend) fillQuadNoAA(quad [4]backendbase.Vec, fn func(x, y int
} }
} }
func (b *SoftwareBackend) fillQuadMSAA(quad [4]backendbase.Vec, msaaLevel int, msaaPixels []msaaPixel, fn func(x, y int, tx, ty float64)) []msaaPixel { func (b *SoftwareBackend) fillQuadMSAA(
quad [4]backendbase.Vec,
msaaLevel int,
msaaPixels []msaaPixel,
fn func(x, y int, tx, ty float64),
) []msaaPixel {
msaaStep := 1.0 / float64(msaaLevel+1) msaaStep := 1.0 / float64(msaaLevel+1)
minY := int(math.Floor(math.Min(math.Min(quad[0][1], quad[1][1]), math.Min(quad[2][1], quad[3][1])))) minY := int(
maxY := int(math.Ceil(math.Max(math.Max(quad[0][1], quad[1][1]), math.Max(quad[2][1], quad[3][1])))) math.Floor(math.Min(math.Min(quad[0][1], quad[1][1]), math.Min(quad[2][1], quad[3][1]))),
)
maxY := int(
math.Ceil(math.Max(math.Max(quad[0][1], quad[1][1]), math.Max(quad[2][1], quad[3][1]))),
)
if minY < 0 { if minY < 0 {
minY = 0 minY = 0
} else if minY >= b.h { } else if minY >= b.h {
@ -390,7 +411,17 @@ func (b *SoftwareBackend) fillQuadMSAA(quad [4]backendbase.Vec, msaaLevel int, m
ty = (tfy - topv[1]*tx) / leftv[1] ty = (tfy - topv[1]*tx) / leftv[1]
} }
msaaPixels = addMSAAPixel(msaaPixels, msaaPixel{ix: x, iy: y, fx: sx, fy: sy, tx: tx / topLen, ty: ty / leftLen}) msaaPixels = addMSAAPixel(
msaaPixels,
msaaPixel{
ix: x,
iy: y,
fx: sx,
fy: sy,
tx: tx / topLen,
ty: ty / leftLen,
},
)
} }
sx += msaaStep sx += msaaStep
} }
@ -402,7 +433,10 @@ func (b *SoftwareBackend) fillQuadMSAA(quad [4]backendbase.Vec, msaaLevel int, m
return msaaPixels return msaaPixels
} }
func (b *SoftwareBackend) fillQuad(pts [4]backendbase.Vec, fn func(x, y, tx, ty float64) color.RGBA) { func (b *SoftwareBackend) fillQuad(
pts [4]backendbase.Vec,
fn func(x, y, tx, ty float64) color.RGBA,
) {
b.clearStencil() b.clearStencil()
if b.MSAA > 0 { if b.MSAA > 0 {
@ -426,7 +460,8 @@ func (b *SoftwareBackend) fillQuad(pts [4]backendbase.Vec, fn func(x, y, tx, ty
samples := (b.MSAA + 1) * (b.MSAA + 1) samples := (b.MSAA + 1) * (b.MSAA + 1)
for i, px := range msaaPixels { for i, px := range msaaPixels {
if px.ix < 0 || b.clip.AlphaAt(px.ix, px.iy).A == 0 || b.stencil.AlphaAt(px.ix, px.iy).A > 0 { if px.ix < 0 || b.clip.AlphaAt(px.ix, px.iy).A == 0 ||
b.stencil.AlphaAt(px.ix, px.iy).A > 0 {
continue continue
} }
b.stencil.SetAlpha(px.ix, px.iy, color.Alpha{A: 255}) b.stencil.SetAlpha(px.ix, px.iy, color.Alpha{A: 255})
@ -489,7 +524,10 @@ func iterateTriangles(pts []backendbase.Vec, fn func(tri []backendbase.Vec)) {
} }
} }
func (b *SoftwareBackend) fillTrianglesNoAA(pts []backendbase.Vec, fn func(x, y float64) color.RGBA) { func (b *SoftwareBackend) fillTrianglesNoAA(
pts []backendbase.Vec,
fn func(x, y float64) color.RGBA,
) {
iterateTriangles(pts[:], func(tri []backendbase.Vec) { iterateTriangles(pts[:], func(tri []backendbase.Vec) {
b.fillTriangleNoAA(tri, func(x, y int) { b.fillTriangleNoAA(tri, func(x, y int) {
if b.clip.AlphaAt(x, y).A == 0 { if b.clip.AlphaAt(x, y).A == 0 {
@ -507,7 +545,11 @@ func (b *SoftwareBackend) fillTrianglesNoAA(pts []backendbase.Vec, fn func(x, y
}) })
} }
func (b *SoftwareBackend) fillTrianglesMSAA(pts []backendbase.Vec, msaaLevel int, fn func(x, y float64) color.RGBA) { func (b *SoftwareBackend) fillTrianglesMSAA(
pts []backendbase.Vec,
msaaLevel int,
fn func(x, y float64) color.RGBA,
) {
var msaaPixelBuf [500]msaaPixel var msaaPixelBuf [500]msaaPixel
msaaPixels := msaaPixelBuf[:0] msaaPixels := msaaPixelBuf[:0]
@ -530,7 +572,8 @@ func (b *SoftwareBackend) fillTrianglesMSAA(pts []backendbase.Vec, msaaLevel int
samples := (msaaLevel + 1) * (msaaLevel + 1) samples := (msaaLevel + 1) * (msaaLevel + 1)
for i, px := range msaaPixels { for i, px := range msaaPixels {
if px.ix < 0 || b.clip.AlphaAt(px.ix, px.iy).A == 0 || b.stencil.AlphaAt(px.ix, px.iy).A > 0 { if px.ix < 0 || b.clip.AlphaAt(px.ix, px.iy).A == 0 ||
b.stencil.AlphaAt(px.ix, px.iy).A > 0 {
continue continue
} }
b.stencil.SetAlpha(px.ix, px.iy, color.Alpha{A: 255}) b.stencil.SetAlpha(px.ix, px.iy, color.Alpha{A: 255})

View file

@ -1,74 +0,0 @@
package xmobilebackend
import (
"unsafe"
"github.com/tfriedel6/canvas/backend/backendbase"
"golang.org/x/mobile/gl"
)
func (b *XMobileBackend) ClearClip() {
b.activate()
b.glctx.StencilMask(0xFF)
b.glctx.Clear(gl.STENCIL_BUFFER_BIT)
}
func (b *XMobileBackend) Clip(pts []backendbase.Vec) {
b.activate()
b.ptsBuf = b.ptsBuf[:0]
b.ptsBuf = append(b.ptsBuf,
0, 0,
0, float32(b.fh),
float32(b.fw), float32(b.fh),
float32(b.fw), 0)
for _, pt := range pts {
b.ptsBuf = append(b.ptsBuf, float32(pt[0]), float32(pt[1]))
}
mode := gl.Enum(gl.TRIANGLES)
if len(pts) == 4 {
mode = gl.TRIANGLE_FAN
}
b.glctx.BindBuffer(gl.ARRAY_BUFFER, b.buf)
b.glctx.BufferData(gl.ARRAY_BUFFER, byteSlice(unsafe.Pointer(&b.ptsBuf[0]), len(b.ptsBuf)*4), gl.STREAM_DRAW)
b.glctx.VertexAttribPointer(b.shd.Vertex, 2, gl.FLOAT, false, 0, 0)
b.glctx.UseProgram(b.shd.ID)
b.glctx.Uniform4f(b.shd.Color, 1, 1, 1, 1)
b.glctx.Uniform2f(b.shd.CanvasSize, float32(b.fw), float32(b.fh))
b.glctx.UniformMatrix3fv(b.shd.Matrix, mat3identity[:])
b.glctx.Uniform1f(b.shd.GlobalAlpha, 1)
b.glctx.Uniform1i(b.shd.UseAlphaTex, 0)
b.glctx.Uniform1i(b.shd.Func, shdFuncSolid)
b.glctx.EnableVertexAttribArray(b.shd.Vertex)
b.glctx.ColorMask(false, false, false, false)
// set bit 2 in the stencil buffer in the given shape
b.glctx.StencilMask(0x04)
b.glctx.StencilFunc(gl.ALWAYS, 4, 0)
b.glctx.StencilOp(gl.REPLACE, gl.REPLACE, gl.REPLACE)
b.glctx.DrawArrays(mode, 4, len(pts))
// on entire screen, where neither bit 1 or 2 are set, invert bit 1
b.glctx.StencilMask(0x02)
b.glctx.StencilFunc(gl.EQUAL, 0, 0x06)
b.glctx.StencilOp(gl.KEEP, gl.INVERT, gl.INVERT)
b.glctx.DrawArrays(gl.TRIANGLE_FAN, 0, 4)
// on entire screen, clear bit 2
b.glctx.StencilMask(0x04)
b.glctx.StencilFunc(gl.ALWAYS, 0, 0)
b.glctx.StencilOp(gl.ZERO, gl.ZERO, gl.ZERO)
b.glctx.DrawArrays(gl.TRIANGLE_FAN, 0, 4)
b.glctx.DisableVertexAttribArray(b.shd.Vertex)
b.glctx.ColorMask(true, true, true, true)
b.glctx.StencilOp(gl.KEEP, gl.KEEP, gl.KEEP)
b.glctx.StencilMask(0xFF)
b.glctx.StencilFunc(gl.EQUAL, 0, 0xFF)
}

View file

@ -1,327 +0,0 @@
package xmobilebackend
import (
"image"
"math"
"unsafe"
"github.com/tfriedel6/canvas/backend/backendbase"
"golang.org/x/mobile/gl"
)
func (b *XMobileBackend) Clear(pts [4]backendbase.Vec) {
b.activate()
// first check if the four points are aligned to form a nice rectangle, which can be more easily
// cleared using glScissor and glClear
aligned := pts[0][0] == pts[1][0] && pts[2][0] == pts[3][0] && pts[0][1] == pts[3][1] && pts[1][1] == pts[2][1]
if !aligned {
aligned = pts[0][0] == pts[3][0] && pts[1][0] == pts[2][0] && pts[0][1] == pts[1][1] && pts[2][1] == pts[3][1]
}
if aligned {
minX := math.Floor(math.Min(pts[0][0], pts[2][0]))
maxX := math.Ceil(math.Max(pts[0][0], pts[2][0]))
minY := math.Floor(math.Min(pts[0][1], pts[2][1]))
maxY := math.Ceil(math.Max(pts[0][1], pts[2][1]))
b.clearRect(int(minX), int(minY), int(maxX)-int(minX), int(maxY)-int(minY))
return
}
data := [8]float32{
float32(pts[0][0]), float32(pts[0][1]),
float32(pts[1][0]), float32(pts[1][1]),
float32(pts[2][0]), float32(pts[2][1]),
float32(pts[3][0]), float32(pts[3][1])}
b.glctx.UseProgram(b.shd.ID)
b.glctx.Uniform2f(b.shd.CanvasSize, float32(b.fw), float32(b.fh))
b.glctx.UniformMatrix3fv(b.shd.Matrix, mat3identity[:])
b.glctx.Uniform4f(b.shd.Color, 0, 0, 0, 0)
b.glctx.Uniform1f(b.shd.GlobalAlpha, 1)
b.glctx.Uniform1i(b.shd.UseAlphaTex, 0)
b.glctx.Uniform1i(b.shd.Func, shdFuncSolid)
b.glctx.Disable(gl.BLEND)
b.glctx.BindBuffer(gl.ARRAY_BUFFER, b.buf)
b.glctx.BufferData(gl.ARRAY_BUFFER, byteSlice(unsafe.Pointer(&data[0]), len(data)*4), gl.STREAM_DRAW)
b.glctx.StencilFunc(gl.EQUAL, 0, 0xFF)
b.glctx.VertexAttribPointer(b.shd.Vertex, 2, gl.FLOAT, false, 0, 0)
b.glctx.EnableVertexAttribArray(b.shd.Vertex)
b.glctx.DrawArrays(gl.TRIANGLE_FAN, 0, 4)
b.glctx.DisableVertexAttribArray(b.shd.Vertex)
b.glctx.StencilFunc(gl.ALWAYS, 0, 0xFF)
b.glctx.Enable(gl.BLEND)
}
func (b *XMobileBackend) clearRect(x, y, w, h int) {
b.glctx.Enable(gl.SCISSOR_TEST)
var box [4]int32
b.glctx.GetIntegerv(box[:], gl.SCISSOR_BOX)
b.glctx.Scissor(int32(x), int32(b.h-y-h), int32(w), int32(h))
b.glctx.ClearColor(0, 0, 0, 0)
b.glctx.Clear(gl.COLOR_BUFFER_BIT)
b.glctx.Scissor(box[0], box[1], box[2], box[3])
b.glctx.Disable(gl.SCISSOR_TEST)
}
func extent(pts []backendbase.Vec) (min, max backendbase.Vec) {
max[0] = -math.MaxFloat64
max[1] = -math.MaxFloat64
min[0] = math.MaxFloat64
min[1] = math.MaxFloat64
for _, v := range pts {
min[0] = math.Min(min[0], v[0])
min[1] = math.Min(min[1], v[1])
max[0] = math.Max(max[0], v[0])
max[1] = math.Max(max[1], v[1])
}
return
}
func (b *XMobileBackend) Fill(style *backendbase.FillStyle, pts []backendbase.Vec, tf backendbase.Mat, canOverlap bool) {
b.activate()
if style.Blur > 0 {
b.offscr1.alpha = true
b.enableTextureRenderTarget(&b.offscr1)
b.glctx.ClearColor(0, 0, 0, 0)
b.glctx.Clear(gl.COLOR_BUFFER_BIT | gl.STENCIL_BUFFER_BIT)
}
b.ptsBuf = b.ptsBuf[:0]
min, max := extent(pts)
b.ptsBuf = append(b.ptsBuf,
float32(min[0]), float32(min[1]),
float32(min[0]), float32(max[1]),
float32(max[0]), float32(max[1]),
float32(max[0]), float32(min[1]))
for _, pt := range pts {
b.ptsBuf = append(b.ptsBuf, float32(pt[0]), float32(pt[1]))
}
mode := gl.Enum(gl.TRIANGLES)
if len(pts) == 4 {
mode = gl.TRIANGLE_FAN
}
b.glctx.BindBuffer(gl.ARRAY_BUFFER, b.buf)
b.glctx.BufferData(gl.ARRAY_BUFFER, byteSlice(unsafe.Pointer(&b.ptsBuf[0]), len(b.ptsBuf)*4), gl.STREAM_DRAW)
if !canOverlap || style.Color.A >= 255 {
vertex, _ := b.useShader(style, mat3(tf), false, 0)
b.glctx.StencilFunc(gl.EQUAL, 0, 0xFF)
b.glctx.EnableVertexAttribArray(vertex)
b.glctx.VertexAttribPointer(vertex, 2, gl.FLOAT, false, 0, 0)
b.glctx.DrawArrays(mode, 4, len(pts))
b.glctx.DisableVertexAttribArray(vertex)
b.glctx.StencilFunc(gl.ALWAYS, 0, 0xFF)
} else {
b.glctx.ColorMask(false, false, false, false)
b.glctx.StencilFunc(gl.ALWAYS, 1, 0xFF)
b.glctx.StencilOp(gl.REPLACE, gl.REPLACE, gl.REPLACE)
b.glctx.StencilMask(0x01)
b.glctx.UseProgram(b.shd.ID)
b.glctx.Uniform4f(b.shd.Color, 0, 0, 0, 0)
b.glctx.Uniform2f(b.shd.CanvasSize, float32(b.fw), float32(b.fh))
m3 := mat3(tf)
b.glctx.UniformMatrix3fv(b.shd.Matrix, m3[:])
b.glctx.Uniform1f(b.shd.GlobalAlpha, 1)
b.glctx.Uniform1i(b.shd.UseAlphaTex, 0)
b.glctx.Uniform1i(b.shd.Func, shdFuncSolid)
b.glctx.EnableVertexAttribArray(b.shd.Vertex)
b.glctx.VertexAttribPointer(b.shd.Vertex, 2, gl.FLOAT, false, 0, 0)
b.glctx.DrawArrays(mode, 4, len(pts))
b.glctx.DisableVertexAttribArray(b.shd.Vertex)
b.glctx.ColorMask(true, true, true, true)
b.glctx.StencilFunc(gl.EQUAL, 1, 0xFF)
vertex, _ := b.useShader(style, mat3identity, false, 0)
b.glctx.EnableVertexAttribArray(vertex)
b.glctx.VertexAttribPointer(vertex, 2, gl.FLOAT, false, 0, 0)
b.glctx.DrawArrays(gl.TRIANGLE_FAN, 0, 4)
b.glctx.DisableVertexAttribArray(vertex)
b.glctx.StencilOp(gl.KEEP, gl.KEEP, gl.KEEP)
b.glctx.StencilFunc(gl.ALWAYS, 0, 0xFF)
b.glctx.Clear(gl.STENCIL_BUFFER_BIT)
b.glctx.StencilMask(0xFF)
}
if style.Blur > 0 {
b.drawBlurred(style.Blur, min, max)
}
}
func (b *XMobileBackend) FillImageMask(style *backendbase.FillStyle, mask *image.Alpha, pts [4]backendbase.Vec) {
b.activate()
w, h := mask.Rect.Dx(), mask.Rect.Dy()
b.glctx.ActiveTexture(gl.TEXTURE1)
b.glctx.BindTexture(gl.TEXTURE_2D, b.alphaTex)
b.glctx.TexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, mask.Stride, h, gl.ALPHA, gl.UNSIGNED_BYTE, mask.Pix[0:])
if w < alphaTexSize {
b.glctx.TexSubImage2D(gl.TEXTURE_2D, 0, w, 0, 1, h, gl.ALPHA, gl.UNSIGNED_BYTE, zeroes[0:])
}
if h < alphaTexSize {
b.glctx.TexSubImage2D(gl.TEXTURE_2D, 0, 0, h, w, 1, gl.ALPHA, gl.UNSIGNED_BYTE, zeroes[0:])
}
if style.Blur > 0 {
b.offscr1.alpha = true
b.enableTextureRenderTarget(&b.offscr1)
b.glctx.ClearColor(0, 0, 0, 0)
b.glctx.Clear(gl.COLOR_BUFFER_BIT | gl.STENCIL_BUFFER_BIT)
}
b.glctx.StencilFunc(gl.EQUAL, 0, 0xFF)
b.glctx.BindBuffer(gl.ARRAY_BUFFER, b.buf)
vertex, alphaTexCoord := b.useShader(style, mat3identity, true, 1)
b.glctx.EnableVertexAttribArray(vertex)
b.glctx.EnableVertexAttribArray(alphaTexCoord)
tw := float64(w) / alphaTexSize
th := float64(h) / alphaTexSize
var buf [16]float32
data := buf[:0]
for _, pt := range pts {
data = append(data, float32(pt[0]), float32(pt[1]))
}
data = append(data, 0, 0, 0, float32(th), float32(tw), float32(th), float32(tw), 0)
b.glctx.BufferData(gl.ARRAY_BUFFER, byteSlice(unsafe.Pointer(&data[0]), len(data)*4), gl.STREAM_DRAW)
b.glctx.VertexAttribPointer(vertex, 2, gl.FLOAT, false, 0, 0)
b.glctx.VertexAttribPointer(alphaTexCoord, 2, gl.FLOAT, false, 0, 8*4)
b.glctx.DrawArrays(gl.TRIANGLE_FAN, 0, 4)
b.glctx.DisableVertexAttribArray(vertex)
b.glctx.DisableVertexAttribArray(alphaTexCoord)
b.glctx.ActiveTexture(gl.TEXTURE1)
b.glctx.BindTexture(gl.TEXTURE_2D, b.alphaTex)
b.glctx.StencilFunc(gl.ALWAYS, 0, 0xFF)
b.glctx.ActiveTexture(gl.TEXTURE0)
if style.Blur > 0 {
min, max := extent(pts[:])
b.drawBlurred(style.Blur, min, max)
}
}
func (b *XMobileBackend) drawBlurred(size float64, min, max backendbase.Vec) {
b.offscr1.alpha = true
b.offscr2.alpha = true
// calculate box blur size
fsize := math.Max(1, math.Floor(size))
sizea := int(fsize)
sizeb := sizea
sizec := sizea
if size-fsize > 0.333333333 {
sizeb++
}
if size-fsize > 0.666666666 {
sizec++
}
min[0] -= fsize * 3
min[1] -= fsize * 3
max[0] += fsize * 3
max[1] += fsize * 3
min[0] = math.Max(0.0, math.Min(b.fw, min[0]))
min[1] = math.Max(0.0, math.Min(b.fh, min[1]))
max[0] = math.Max(0.0, math.Min(b.fw, max[0]))
max[1] = math.Max(0.0, math.Min(b.fh, max[1]))
b.glctx.BindBuffer(gl.ARRAY_BUFFER, b.shadowBuf)
data := [16]float32{
float32(min[0]), float32(min[1]),
float32(min[0]), float32(max[1]),
float32(max[0]), float32(max[1]),
float32(max[0]), float32(min[1]),
float32(min[0] / b.fw), 1 - float32(min[1]/b.fh),
float32(min[0] / b.fw), 1 - float32(max[1]/b.fh),
float32(max[0] / b.fw), 1 - float32(max[1]/b.fh),
float32(max[0] / b.fw), 1 - float32(min[1]/b.fh),
}
b.glctx.BufferData(gl.ARRAY_BUFFER, byteSlice(unsafe.Pointer(&data[0]), len(data)*4), gl.STREAM_DRAW)
b.glctx.UseProgram(b.shd.ID)
b.glctx.Uniform1i(b.shd.Image, 0)
b.glctx.Uniform2f(b.shd.CanvasSize, float32(b.fw), float32(b.fh))
b.glctx.UniformMatrix3fv(b.shd.Matrix, mat3identity[:])
b.glctx.Uniform1i(b.shd.UseAlphaTex, 0)
b.glctx.Uniform1i(b.shd.Func, shdFuncBoxBlur)
b.glctx.VertexAttribPointer(b.shd.Vertex, 2, gl.FLOAT, false, 0, 0)
b.glctx.VertexAttribPointer(b.shd.TexCoord, 2, gl.FLOAT, false, 0, 8*4)
b.glctx.EnableVertexAttribArray(b.shd.Vertex)
b.glctx.EnableVertexAttribArray(b.shd.TexCoord)
b.glctx.Disable(gl.BLEND)
b.glctx.ActiveTexture(gl.TEXTURE0)
b.glctx.ClearColor(0, 0, 0, 0)
b.enableTextureRenderTarget(&b.offscr2)
b.glctx.BindTexture(gl.TEXTURE_2D, b.offscr1.tex)
b.glctx.Clear(gl.COLOR_BUFFER_BIT | gl.STENCIL_BUFFER_BIT)
b.box3(sizea, 0, false)
b.enableTextureRenderTarget(&b.offscr1)
b.glctx.BindTexture(gl.TEXTURE_2D, b.offscr2.tex)
b.box3(sizeb, -0.5, false)
b.enableTextureRenderTarget(&b.offscr2)
b.glctx.BindTexture(gl.TEXTURE_2D, b.offscr1.tex)
b.box3(sizec, 0, false)
b.enableTextureRenderTarget(&b.offscr1)
b.glctx.BindTexture(gl.TEXTURE_2D, b.offscr2.tex)
b.box3(sizea, 0, true)
b.enableTextureRenderTarget(&b.offscr2)
b.glctx.BindTexture(gl.TEXTURE_2D, b.offscr1.tex)
b.box3(sizeb, -0.5, true)
b.glctx.Enable(gl.BLEND)
b.glctx.BlendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA)
b.disableTextureRenderTarget()
b.glctx.BindTexture(gl.TEXTURE_2D, b.offscr2.tex)
b.box3(sizec, 0, true)
b.glctx.DisableVertexAttribArray(b.shd.Vertex)
b.glctx.DisableVertexAttribArray(b.shd.TexCoord)
b.glctx.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
}
func (b *XMobileBackend) box3(size int, offset float32, vertical bool) {
b.glctx.Uniform1i(b.shd.BoxSize, size)
if vertical {
b.glctx.Uniform1i(b.shd.BoxVertical, 1)
b.glctx.Uniform1f(b.shd.BoxScale, 1/float32(b.fh))
} else {
b.glctx.Uniform1i(b.shd.BoxVertical, 0)
b.glctx.Uniform1f(b.shd.BoxScale, 1/float32(b.fw))
}
b.glctx.Uniform1f(b.shd.BoxOffset, offset)
b.glctx.DrawArrays(gl.TRIANGLE_FAN, 0, 4)
}

View file

@ -1,439 +0,0 @@
package main
import (
"fmt"
"io/ioutil"
"log"
"os"
"os/exec"
"path/filepath"
"regexp"
"strings"
)
func main() {
{ // make sure we are in the right directory
dir, err := os.Getwd()
if err != nil {
log.Fatalf("Failed to get working directory: %v", err)
}
d1 := filepath.Base(dir)
d2 := filepath.Base(filepath.Dir(dir))
if d2 != "backend" || d1 != "xmobilebackend" {
log.Fatalln("This must be run in the backend/xmobilebackend directory")
}
}
{ // delete existing files
fis, err := ioutil.ReadDir(".")
if err != nil {
log.Fatalf("Failed to read current dir: %v", err)
}
for _, fi := range fis {
if fi.IsDir() || fi.Name() == "shader.go" {
continue
}
err = os.Remove(fi.Name())
if err != nil {
log.Fatalf("Failed to delete file %s: %v", fi.Name(), err)
}
}
}
{ // copy gogl files
fis, err := ioutil.ReadDir("../goglbackend")
if err != nil {
log.Fatalf("Failed to read dir ../goglbackend: %v", err)
}
for _, fi := range fis {
if !strings.HasSuffix(fi.Name(), ".go") || fi.Name() == "shader.go" {
continue
}
path := filepath.Join("../goglbackend", fi.Name())
data, err := ioutil.ReadFile(path)
if err != nil {
log.Fatalf("Failed to read file %s: %v", path, err)
}
filename, rewritten := rewrite(fi.Name(), string(data))
err = ioutil.WriteFile(filename, ([]byte)(rewritten), 0777)
if err != nil {
log.Fatalf("Failed to write file %s: %v", fi.Name(), err)
}
}
}
err := exec.Command("go", "fmt").Run()
if err != nil {
log.Fatalf("Failed to run go fmt: %v", err)
}
}
func rewrite(filename, src string) (string, string) {
src = strings.Replace(src, `package goglbackend`, `package xmobilebackend`, 1)
src = strings.Replace(src, `"github.com/tfriedel6/canvas/backend/goglbackend/gl"`, `"golang.org/x/mobile/gl"`, 1)
src = strings.Replace(src, "\tgl.", "\tb.glctx.", -1)
src = strings.Replace(src, "GoGLBackend", "XMobileBackend", -1)
src = strings.Replace(src, "uint32(gl.TRIANGLES)", "gl.Enum(gl.TRIANGLES)", -1)
src = strings.Replace(src, `func (g *gradient) Delete() {`,
`func (g *gradient) Delete() {
b := g.b`, -1)
src = strings.Replace(src, `func (g *gradient) load(stops backendbase.Gradient) {`,
`func (g *gradient) load(stops backendbase.Gradient) {
b := g.b`, -1)
src = strings.Replace(src, `func (img *Image) Delete() {`,
`func (img *Image) Delete() {
b := img.b`, -1)
src = strings.Replace(src, `func (img *Image) Replace(src image.Image) error {`,
`func (img *Image) Replace(src image.Image) error {
b := img.b`, -1)
src = strings.Replace(src, `imageBufTex == 0`, `imageBufTex.Value == 0`, -1)
src = strings.Replace(src,
`loadImage(src image.Image, tex uint32)`,
`loadImage(b *XMobileBackend, src image.Image, tex gl.Texture)`, -1)
src = strings.Replace(src,
`loadImageRGBA(src *image.RGBA, tex uint32)`,
`loadImageRGBA(b *XMobileBackend, src *image.RGBA, tex gl.Texture)`, -1)
src = strings.Replace(src,
`loadImageGray(src *image.Gray, tex uint32)`,
`loadImageGray(b *XMobileBackend, src *image.Gray, tex gl.Texture)`, -1)
src = strings.Replace(src,
`loadImageConverted(src image.Image, tex uint32)`,
`loadImageConverted(b *XMobileBackend, src image.Image, tex gl.Texture)`, -1)
src = strings.Replace(src,
`func loadShader(vs, fs string, sp *shaderProgram) error {`,
`func loadShader(b *XMobileBackend, vs, fs string, sp *shaderProgram) error {
sp.b = b`, -1)
src = strings.Replace(src, `func glError() error {
glErr := gl.GetError()
`, `func glError(b *XMobileBackend) error {
glErr := b.glctx.GetError()
`, -1)
src = rewriteCalls(src, "glError", func(params []string) string {
return "glError(b)"
})
src = regexp.MustCompile(`[ \t]+tex[ ]+uint32`).ReplaceAllString(src, "\ttex gl.Texture")
src = rewriteCalls(src, "b.glctx.BufferData", func(params []string) string {
return "b.glctx.BufferData(" + params[0] + ", byteSlice(" + params[2] + ", " + params[1] + "), " + params[3] + ")"
})
src = rewriteCalls(src, "b.glctx.VertexAttribPointer", func(params []string) string {
params[5] = strings.Replace(params[5], "gl.PtrOffset(", "", 1)
params[5] = strings.Replace(params[5], ")", "", 1)
params[5] = strings.Replace(params[5], "nil", "0", 1)
return "b.glctx.VertexAttribPointer(" + strings.Join(params, ",") + ")"
})
src = rewriteCalls(src, "b.glctx.DrawArrays", func(params []string) string {
if strings.HasPrefix(params[2], "int32(") {
params[2] = params[2][6 : len(params[2])-1]
}
return "b.glctx.DrawArrays(" + strings.Join(params, ",") + ")"
})
src = rewriteCalls(src, "b.glctx.Uniform1fv", func(params []string) string {
params[2] = params[2][1 : len(params[2])-3]
return "b.glctx.Uniform1fv(" + params[0] + ", " + params[2] + ")"
})
src = rewriteCalls(src, "b.glctx.Uniform1i", func(params []string) string {
if strings.HasPrefix(params[1], "int32(") {
params[1] = params[1][6 : len(params[1])-1]
}
return "b.glctx.Uniform1i(" + strings.Join(params, ",") + ")"
})
src = rewriteCalls(src, "b.glctx.UniformMatrix3fv", func(params []string) string {
return "b.glctx.UniformMatrix3fv(" + params[0] + ", " + params[3][1:len(params[3])-3] + "[:])"
})
src = rewriteCalls(src, "b.glctx.TexImage2D", func(params []string) string {
params = append(params[:5], params[6:]...)
for i, param := range params {
if strings.HasPrefix(param, "int32(") {
params[i] = param[6 : len(param)-1]
} else if strings.HasPrefix(param, "gl.Ptr(") {
params[i] = param[8:len(param)-2] + ":]"
}
}
return "b.glctx.TexImage2D(" + strings.Join(params, ", ") + ")"
})
src = rewriteCalls(src, "b.glctx.TexSubImage2D", func(params []string) string {
for i, param := range params {
if strings.HasPrefix(param, "int32(") {
params[i] = param[6 : len(param)-1]
} else if strings.HasPrefix(param, "gl.Ptr(") {
params[i] = param[8:len(param)-2] + ":]"
}
}
return "b.glctx.TexSubImage2D(" + strings.Join(params, ", ") + ")"
})
src = rewriteCalls(src, "b.glctx.GetIntegerv", func(params []string) string {
return "b.glctx.GetIntegerv(" + params[1][1:len(params[1])-2] + ":], " + params[0] + ")"
})
src = rewriteCalls(src, "b.glctx.GenTextures", func(params []string) string {
return params[1][1:] + " = b.glctx.CreateTexture()"
})
src = rewriteCalls(src, "b.glctx.DeleteTextures", func(params []string) string {
return "b.glctx.DeleteTexture(" + params[1][1:] + ")"
})
src = rewriteCalls(src, "b.glctx.GenBuffers", func(params []string) string {
return params[1][1:] + " = b.glctx.CreateBuffer()"
})
src = rewriteCalls(src, "b.glctx.GenFramebuffers", func(params []string) string {
return params[1][1:] + " = b.glctx.CreateFramebuffer()"
})
src = rewriteCalls(src, "b.glctx.DeleteFramebuffers", func(params []string) string {
return "b.glctx.DeleteFramebuffer(" + params[1][1:] + ")"
})
src = rewriteCalls(src, "b.glctx.GenRenderbuffers", func(params []string) string {
return params[1][1:] + " = b.glctx.CreateRenderbuffer()"
})
src = rewriteCalls(src, "b.glctx.DeleteRenderbuffers", func(params []string) string {
return "b.glctx.DeleteRenderbuffer(" + params[1][1:] + ")"
})
src = rewriteCalls(src, "b.glctx.RenderbufferStorage", func(params []string) string {
for i, param := range params {
if strings.HasPrefix(param, "int32(") {
params[i] = param[6 : len(param)-1]
}
}
return "b.glctx.RenderbufferStorage(" + strings.Join(params, ", ") + ")"
})
src = rewriteCalls(src, "gl.CheckFramebufferStatus", func(params []string) string {
return "b.glctx.CheckFramebufferStatus(" + strings.Join(params, ", ") + ")"
})
src = rewriteCalls(src, "b.glctx.BindFramebuffer", func(params []string) string {
if params[1] == "0" {
params[1] = "gl.Framebuffer{Value: 0}"
}
return "b.glctx.BindFramebuffer(" + strings.Join(params, ", ") + ")"
})
src = rewriteCalls(src, "b.glctx.ReadPixels", func(params []string) string {
for i, param := range params {
if strings.HasPrefix(param, "int32(") {
params[i] = param[6 : len(param)-1]
} else if strings.HasPrefix(param, "gl.Ptr(") {
params[i] = param[8:len(param)-2] + ":]"
} else if len(param) >= 5 && param[:3] == "vp[" {
params[i] = fmt.Sprintf("int(%s)", param)
}
}
return "b.glctx.ReadPixels(" + params[6] + ", " + strings.Join(params[:len(params)-1], ", ") + ")"
})
src = rewriteCalls(src, "b.glctx.Viewport", func(params []string) string {
for i, param := range params {
if strings.HasPrefix(param, "int32(") {
params[i] = param[6 : len(param)-1]
}
}
return "b.glctx.Viewport(" + strings.Join(params, ", ") + ")"
})
src = rewriteCalls(src, "loadImage", func(params []string) string {
return "loadImage(b, " + strings.Join(params, ", ") + ")"
})
src = rewriteCalls(src, "loadImageRGBA", func(params []string) string {
return "loadImageRGBA(b, " + strings.Join(params, ", ") + ")"
})
src = rewriteCalls(src, "loadImageGray", func(params []string) string {
return "loadImageGray(b, " + strings.Join(params, ", ") + ")"
})
src = rewriteCalls(src, "loadImageConverted", func(params []string) string {
return "loadImageConverted(b, " + strings.Join(params, ", ") + ")"
})
src = rewriteCalls(src, "loadShader", func(params []string) string {
return "loadShader(b, " + strings.Join(params, ", ") + ")"
})
src = strings.ReplaceAll(src, "if tex == 0 {", "if tex.Value == 0 {")
if filename == "gogl.go" {
filename = "xmobile.go"
src = rewriteMain(src)
} else if filename == "shaders.go" {
src = rewriteShaders(src)
}
return filename, src
}
func rewriteMain(src string) string {
src = strings.Replace(src, "type GLContext struct {\n",
"type GLContext struct {\n\tglctx gl.Context\n\n", 1)
src = strings.Replace(src, "ctx := &GLContext{\n",
"ctx := &GLContext{\n\t\tglctx: glctx,\n\n", 1)
src = strings.Replace(src, "\tb.glctx.GetError() // clear error state\n",
"\tb := &XMobileBackend{GLContext: ctx}\n\n\tb.glctx.GetError() // clear error state\n\n", 1)
src = strings.Replace(src, "type XMobileBackend struct {\n",
"type XMobileBackend struct {\n", 1)
src = strings.Replace(src, "func NewGLContext() (*GLContext, error) {",
"func NewGLContext(glctx gl.Context) (*GLContext, error) {", 1)
src = strings.Replace(src, "TextureID uint32", "TextureID gl.Texture", 1)
src = strings.Replace(src,
` err := gl.Init()
if err != nil {
return nil, err
}
`, ` var err error
`, 1)
src = strings.Replace(src,
`// New returns a new canvas backend. x, y, w, h define the target
// rectangle in the window. ctx is a GLContext created with
// NewGLContext, but can be nil for a default one. It makes sense
// to pass one in when using for example an onscreen and an
// offscreen backend using the same GL context.
`, `// New returns a new canvas backend. x, y, w, h define the target
// rectangle in the window. ctx is a GLContext created with
// NewGLContext
`, 1)
src = strings.Replace(src,
`// NewOffscreen returns a new offscreen canvas backend. w, h define
// the size of the offscreen texture. ctx is a GLContext created
// with NewGLContext, but can be nil for a default one. It makes
// sense to pass one in when using for example an onscreen and an
// offscreen backend using the same GL context.
`, `// NewOffscreen returns a new offscreen canvas backend. w, h define
// the size of the offscreen texture. ctx is a GLContext created
// with NewGLContext
`, 1)
src = strings.Replace(src,
` if ctx == nil {
var err error
ctx, err = NewGLContext()
if err != nil {
return nil, err
}
}
`, "", 1)
src = strings.Replace(src,
` buf uint32
shadowBuf uint32
alphaTex uint32
`,
` buf gl.Buffer
shadowBuf gl.Buffer
alphaTex gl.Texture
`, 1)
src = strings.Replace(src, `imageBufTex uint32`, `imageBufTex gl.Texture`, 1)
src = strings.Replace(src,
`type offscreenBuffer struct {
tex gl.Texture
w int
h int
renderStencilBuf uint32
frameBuf uint32
alpha bool
}
`,
`type offscreenBuffer struct {
tex gl.Texture
w int
h int
renderStencilBuf gl.Renderbuffer
frameBuf gl.Framebuffer
alpha bool
}
`, 1)
src = src + `
func byteSlice(ptr unsafe.Pointer, size int) []byte {
var buf []byte
sh := (*reflect.SliceHeader)(unsafe.Pointer(&buf))
sh.Cap = size
sh.Len = size
sh.Data = uintptr(ptr)
return buf
}
`
src = strings.Replace(src, "import (\n",
`import (
"unsafe"
"reflect"
`, 1)
src = strings.Replace(src, "vertexLoc uint32", "vertexLoc gl.Attrib", 1)
src = strings.Replace(src, "alphaTexSlot int32", "alphaTexSlot int", 1)
src = strings.Replace(src, "vertexLoc, alphaTexCoordLoc uint32", "vertexLoc, alphaTexCoordLoc gl.Attrib", 1)
return src
}
func rewriteShaders(src string) string {
src = strings.Replace(src,
`package xmobilebackend
`,
`package xmobilebackend
import (
"golang.org/x/mobile/gl"
)
`, 1)
src = strings.Replace(src, "uint32", "gl.Attrib", -1)
src = strings.Replace(src, "int32", "gl.Uniform", -1)
src = strings.Replace(src, "shdFuncSolid gl.Uniform", "shdFuncSolid int", -1)
return src
}
func rewriteCalls(src, funcName string, fn func([]string) string) string {
rewritten := ""
pos := 0
for {
idx := strings.Index(src[pos:], funcName)
if idx == -1 {
rewritten += src[pos:]
break
}
idx += pos
rewritten += src[pos:idx]
parenStart := idx + len(funcName)
if idx > 5 && src[idx-5:idx] == "func " {
rewritten += src[idx:parenStart]
pos = parenStart
continue
}
if src[parenStart] != '(' {
rewritten += src[idx:parenStart]
pos = parenStart
continue
}
params := make([]string, 0, 10)
parenDepth := 0
paramStart := 0
paramsStr := src[parenStart+1:]
paramloop:
for i, rn := range paramsStr {
switch rn {
case '(':
parenDepth++
case ')':
parenDepth--
if parenDepth == -1 {
params = append(params, strings.TrimSpace(paramsStr[paramStart:i]))
pos = parenStart + i + 2
break paramloop
}
case ',':
params = append(params, strings.TrimSpace(paramsStr[paramStart:i]))
paramStart = i + 1
}
}
rewritten += fn(params)
}
return rewritten
}

View file

@ -1,92 +0,0 @@
package xmobilebackend
import (
"github.com/tfriedel6/canvas/backend/backendbase"
"golang.org/x/mobile/gl"
)
// LinearGradient is a gradient with any number of
// stops and any number of colors. The gradient will
// be drawn such that each point on the gradient
// will correspond to a straight line
type LinearGradient struct {
gradient
}
// RadialGradient is a gradient with any number of
// stops and any number of colors. The gradient will
// be drawn such that each point on the gradient
// will correspond to a circle
type RadialGradient struct {
gradient
}
type gradient struct {
b *XMobileBackend
tex gl.Texture
}
func (b *XMobileBackend) LoadLinearGradient(data backendbase.Gradient) backendbase.LinearGradient {
b.activate()
lg := &LinearGradient{
gradient: gradient{b: b},
}
lg.tex = b.glctx.CreateTexture()
b.glctx.ActiveTexture(gl.TEXTURE0)
b.glctx.BindTexture(gl.TEXTURE_2D, lg.tex)
b.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)
b.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
b.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
b.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
lg.load(data)
return lg
}
func (b *XMobileBackend) LoadRadialGradient(data backendbase.Gradient) backendbase.RadialGradient {
b.activate()
rg := &RadialGradient{
gradient: gradient{b: b},
}
rg.tex = b.glctx.CreateTexture()
b.glctx.ActiveTexture(gl.TEXTURE0)
b.glctx.BindTexture(gl.TEXTURE_2D, rg.tex)
b.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)
b.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
b.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
b.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
rg.load(data)
return rg
}
// Delete explicitly deletes the gradient
func (g *gradient) Delete() {
b := g.b
g.b.activate()
b.glctx.DeleteTexture(g.tex)
}
func (lg *LinearGradient) Replace(data backendbase.Gradient) { lg.load(data) }
func (rg *RadialGradient) Replace(data backendbase.Gradient) { rg.load(data) }
func (g *gradient) load(stops backendbase.Gradient) {
b := g.b
g.b.activate()
b.glctx.ActiveTexture(gl.TEXTURE0)
b.glctx.BindTexture(gl.TEXTURE_2D, g.tex)
var pixels [2048 * 4]byte
pp := 0
for i := 0; i < 2048; i++ {
c := stops.ColorAt(float64(i) / 2047)
pixels[pp] = c.R
pixels[pp+1] = c.G
pixels[pp+2] = c.B
pixels[pp+3] = c.A
pp += 4
}
b.glctx.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 2048, 1, gl.RGBA, gl.UNSIGNED_BYTE, pixels[0:])
}

View file

@ -1,102 +0,0 @@
package xmobilebackend
import (
"image"
"image/color"
"unsafe"
"golang.org/x/mobile/gl"
)
// GetImageData returns an RGBA image of the current image
func (b *XMobileBackend) GetImageData(x, y, w, h int) *image.RGBA {
b.activate()
if x < 0 {
w += x
x = 0
}
if y < 0 {
h += y
y = 0
}
if w > b.w {
w = b.w
}
if h > b.h {
h = b.h
}
var vp [4]int32
b.glctx.GetIntegerv(vp[:], gl.VIEWPORT)
size := int(vp[2] * vp[3] * 3)
if len(b.imageBuf) < size {
b.imageBuf = make([]byte, size)
}
b.glctx.ReadPixels(b.imageBuf[0:], int(vp[0]), int(vp[1]), int(vp[2]), int(vp[3]), gl.RGB, gl.UNSIGNED_BYTE)
rgba := image.NewRGBA(image.Rect(x, y, x+w, y+h))
for cy := y; cy < y+h; cy++ {
bp := (int(vp[3])-h+cy)*int(vp[2])*3 + x*3
for cx := x; cx < x+w; cx++ {
rgba.SetRGBA(cx, y+h-1-cy, color.RGBA{R: b.imageBuf[bp], G: b.imageBuf[bp+1], B: b.imageBuf[bp+2], A: 255})
bp += 3
}
}
return rgba
}
// PutImageData puts the given image at the given x/y coordinates
func (b *XMobileBackend) PutImageData(img *image.RGBA, x, y int) {
b.activate()
b.glctx.ActiveTexture(gl.TEXTURE0)
if b.imageBufTex.Value == 0 {
b.imageBufTex = b.glctx.CreateTexture()
b.glctx.BindTexture(gl.TEXTURE_2D, b.imageBufTex)
b.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)
b.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
b.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
b.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
} else {
b.glctx.BindTexture(gl.TEXTURE_2D, b.imageBufTex)
}
w, h := img.Bounds().Dx(), img.Bounds().Dy()
if img.Stride == img.Bounds().Dx()*4 {
b.glctx.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, w, h, gl.RGBA, gl.UNSIGNED_BYTE, img.Pix[0:])
} else {
data := make([]uint8, 0, w*h*4)
for cy := 0; cy < h; cy++ {
start := cy * img.Stride
end := start + w*4
data = append(data, img.Pix[start:end]...)
}
b.glctx.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, w, h, gl.RGBA, gl.UNSIGNED_BYTE, data[0:])
}
dx, dy := float32(x), float32(y)
dw, dh := float32(w), float32(h)
b.glctx.BindBuffer(gl.ARRAY_BUFFER, b.buf)
data := [16]float32{dx, dy, dx + dw, dy, dx + dw, dy + dh, dx, dy + dh,
0, 0, 1, 0, 1, 1, 0, 1}
b.glctx.BufferData(gl.ARRAY_BUFFER, byteSlice(unsafe.Pointer(&data[0]), len(data)*4), gl.STREAM_DRAW)
b.glctx.UseProgram(b.shd.ID)
b.glctx.Uniform1i(b.shd.Image, 0)
b.glctx.Uniform2f(b.shd.CanvasSize, float32(b.fw), float32(b.fh))
b.glctx.UniformMatrix3fv(b.shd.Matrix, mat3identity[:])
b.glctx.Uniform1f(b.shd.GlobalAlpha, 1)
b.glctx.Uniform1i(b.shd.UseAlphaTex, 0)
b.glctx.Uniform1i(b.shd.Func, shdFuncImage)
b.glctx.VertexAttribPointer(b.shd.Vertex, 2, gl.FLOAT, false, 0, 0)
b.glctx.VertexAttribPointer(b.shd.TexCoord, 2, gl.FLOAT, false, 0, 8*4)
b.glctx.EnableVertexAttribArray(b.shd.Vertex)
b.glctx.EnableVertexAttribArray(b.shd.TexCoord)
b.glctx.DrawArrays(gl.TRIANGLE_FAN, 0, 4)
b.glctx.DisableVertexAttribArray(b.shd.Vertex)
b.glctx.DisableVertexAttribArray(b.shd.TexCoord)
}

View file

@ -1,223 +0,0 @@
package xmobilebackend
import (
"errors"
"image"
"unsafe"
"github.com/tfriedel6/canvas/backend/backendbase"
"golang.org/x/mobile/gl"
)
// Image represents a loaded image that can be used in various drawing functions
type Image struct {
b *XMobileBackend
w, h int
tex gl.Texture
flip bool
}
func (b *XMobileBackend) LoadImage(src image.Image) (backendbase.Image, error) {
b.activate()
var tex gl.Texture
tex = b.glctx.CreateTexture()
if tex.Value == 0 {
return nil, errors.New("glGenTextures failed")
}
b.glctx.ActiveTexture(gl.TEXTURE0)
b.glctx.BindTexture(gl.TEXTURE_2D, tex)
if src == nil {
return &Image{tex: tex}, nil
}
img, err := loadImage(b, src, tex)
if err != nil {
return nil, err
}
img.b = b
return img, nil
}
func loadImage(b *XMobileBackend, src image.Image, tex gl.Texture) (*Image, error) {
var img *Image
var err error
switch v := src.(type) {
case *image.RGBA:
img, err = loadImageRGBA(b, v, tex)
if err != nil {
return nil, err
}
case image.Image:
img, err = loadImageConverted(b, v, tex)
if err != nil {
return nil, err
}
default:
return nil, errors.New("Unsupported source type")
}
return img, nil
}
func loadImageRGBA(b *XMobileBackend, src *image.RGBA, tex gl.Texture) (*Image, error) {
img := &Image{tex: tex, w: src.Bounds().Dx(), h: src.Bounds().Dy()}
b.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR)
b.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
b.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
b.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
if err := glError(b); err != nil {
return nil, err
}
if src.Stride == img.w*4 {
b.glctx.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, img.w, img.h, gl.RGBA, gl.UNSIGNED_BYTE, src.Pix[0:])
} else {
data := make([]uint8, 0, img.w*img.h*4)
for y := 0; y < img.h; y++ {
start := y * src.Stride
end := start + img.w*4
data = append(data, src.Pix[start:end]...)
}
b.glctx.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, img.w, img.h, gl.RGBA, gl.UNSIGNED_BYTE, data[0:])
}
if err := glError(b); err != nil {
return nil, err
}
b.glctx.GenerateMipmap(gl.TEXTURE_2D)
if err := glError(b); err != nil {
return nil, err
}
return img, nil
}
func loadImageConverted(b *XMobileBackend, src image.Image, tex gl.Texture) (*Image, error) {
img := &Image{tex: tex, w: src.Bounds().Dx(), h: src.Bounds().Dy()}
b.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR)
b.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
b.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
b.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
if err := glError(b); err != nil {
return nil, err
}
data := make([]uint8, 0, img.w*img.h*4)
for y := 0; y < img.h; y++ {
for x := 0; x < img.w; x++ {
ir, ig, ib, ia := src.At(x, y).RGBA()
r, g, b, a := uint8(ir>>8), uint8(ig>>8), uint8(ib>>8), uint8(ia>>8)
data = append(data, r, g, b, a)
}
}
b.glctx.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, img.w, img.h, gl.RGBA, gl.UNSIGNED_BYTE, data[0:])
if err := glError(b); err != nil {
return nil, err
}
b.glctx.GenerateMipmap(gl.TEXTURE_2D)
if err := glError(b); err != nil {
return nil, err
}
return img, nil
}
// Width returns the width of the image
func (img *Image) Width() int { return img.w }
// Height returns the height of the image
func (img *Image) Height() int { return img.h }
// Size returns the width and height of the image
func (img *Image) Size() (int, int) { return img.w, img.h }
// Delete deletes the image from memory. Any draw calls
// with a deleted image will not do anything
func (img *Image) Delete() {
b := img.b
img.b.activate()
b.glctx.DeleteTexture(img.tex)
}
// Replace replaces the image with the new one
func (img *Image) Replace(src image.Image) error {
b := img.b
img.b.activate()
b.glctx.ActiveTexture(gl.TEXTURE0)
b.glctx.BindTexture(gl.TEXTURE_2D, img.tex)
newImg, err := loadImage(b, src, img.tex)
if err != nil {
return err
}
newImg.b = img.b
*img = *newImg
return nil
}
func (b *XMobileBackend) DrawImage(dimg backendbase.Image, sx, sy, sw, sh float64, pts [4]backendbase.Vec, alpha float64) {
b.activate()
img := dimg.(*Image)
sx /= float64(img.w)
sy /= float64(img.h)
sw /= float64(img.w)
sh /= float64(img.h)
if img.flip {
sy += sh
sh = -sh
}
var buf [16]float32
data := buf[:0]
for _, pt := range pts {
data = append(data, float32(pt[0]), float32(pt[1]))
}
data = append(data,
float32(sx), float32(sy),
float32(sx), float32(sy+sh),
float32(sx+sw), float32(sy+sh),
float32(sx+sw), float32(sy),
)
b.glctx.StencilFunc(gl.EQUAL, 0, 0xFF)
b.glctx.BindBuffer(gl.ARRAY_BUFFER, b.buf)
b.glctx.BufferData(gl.ARRAY_BUFFER, byteSlice(unsafe.Pointer(&data[0]), len(data)*4), gl.STREAM_DRAW)
b.glctx.ActiveTexture(gl.TEXTURE0)
b.glctx.BindTexture(gl.TEXTURE_2D, img.tex)
b.glctx.UseProgram(b.shd.ID)
b.glctx.Uniform1i(b.shd.Image, 0)
b.glctx.Uniform2f(b.shd.CanvasSize, float32(b.fw), float32(b.fh))
b.glctx.UniformMatrix3fv(b.shd.Matrix, mat3identity[:])
b.glctx.Uniform1f(b.shd.GlobalAlpha, float32(alpha))
b.glctx.Uniform1i(b.shd.UseAlphaTex, 0)
b.glctx.Uniform1i(b.shd.Func, shdFuncImage)
b.glctx.VertexAttribPointer(b.shd.Vertex, 2, gl.FLOAT, false, 0, 0)
b.glctx.VertexAttribPointer(b.shd.TexCoord, 2, gl.FLOAT, false, 0, 8*4)
b.glctx.EnableVertexAttribArray(b.shd.Vertex)
b.glctx.EnableVertexAttribArray(b.shd.TexCoord)
b.glctx.DrawArrays(gl.TRIANGLE_FAN, 0, 4)
b.glctx.DisableVertexAttribArray(b.shd.Vertex)
b.glctx.DisableVertexAttribArray(b.shd.TexCoord)
b.glctx.StencilFunc(gl.ALWAYS, 0, 0xFF)
}
type ImagePattern struct {
b *XMobileBackend
data backendbase.ImagePatternData
}
func (b *XMobileBackend) LoadImagePattern(data backendbase.ImagePatternData) backendbase.ImagePattern {
return &ImagePattern{
b: b,
data: data,
}
}
func (ip *ImagePattern) Delete() {}
func (ip *ImagePattern) Replace(data backendbase.ImagePatternData) { ip.data = data }

View file

@ -1,180 +0,0 @@
package xmobilebackend
import (
"errors"
"fmt"
"reflect"
"strings"
"unicode"
"unicode/utf8"
"golang.org/x/mobile/gl"
)
type shaderProgram struct {
b *XMobileBackend
ID gl.Program
vs, fs gl.Shader
attribs map[string]gl.Attrib
uniforms map[string]gl.Uniform
}
func loadShader(b *XMobileBackend, vs, fs string, sp *shaderProgram) error {
sp.b = b
glError(b) // clear the current error
// compile vertex shader
{
sp.vs = b.glctx.CreateShader(gl.VERTEX_SHADER)
b.glctx.ShaderSource(sp.vs, vs)
b.glctx.CompileShader(sp.vs)
status := b.glctx.GetShaderi(sp.vs, gl.COMPILE_STATUS)
if status != gl.TRUE {
clog := b.glctx.GetShaderInfoLog(sp.vs)
b.glctx.DeleteShader(sp.vs)
return fmt.Errorf("failed to compile vertex shader:\n\n%s", clog)
}
if err := glError(b); err != nil {
return fmt.Errorf("gl error after compiling vertex shader: %v", err)
}
}
// compile fragment shader
{
sp.fs = b.glctx.CreateShader(gl.FRAGMENT_SHADER)
b.glctx.ShaderSource(sp.fs, fs)
b.glctx.CompileShader(sp.fs)
status := b.glctx.GetShaderi(sp.fs, gl.COMPILE_STATUS)
if status != gl.TRUE {
clog := b.glctx.GetShaderInfoLog(sp.fs)
b.glctx.DeleteShader(sp.fs)
return fmt.Errorf("failed to compile fragment shader:\n\n%s", clog)
}
if err := glError(b); err != nil {
return fmt.Errorf("gl error after compiling fragment shader: %v", err)
}
}
// link shader program
{
sp.ID = b.glctx.CreateProgram()
b.glctx.AttachShader(sp.ID, sp.vs)
b.glctx.AttachShader(sp.ID, sp.fs)
b.glctx.LinkProgram(sp.ID)
status := b.glctx.GetProgrami(sp.ID, gl.LINK_STATUS)
if status != gl.TRUE {
clog := b.glctx.GetProgramInfoLog(sp.ID)
b.glctx.DeleteProgram(sp.ID)
b.glctx.DeleteShader(sp.vs)
b.glctx.DeleteShader(sp.fs)
return fmt.Errorf("failed to link shader program:\n\n%s", clog)
}
if err := glError(b); err != nil {
return fmt.Errorf("gl error after linking shader: %v", err)
}
}
b.glctx.UseProgram(sp.ID)
// load the attributes
count := b.glctx.GetProgrami(sp.ID, gl.ACTIVE_ATTRIBUTES)
sp.attribs = make(map[string]gl.Attrib, int(count))
for i := 0; i < count; i++ {
name, _, _ := b.glctx.GetActiveAttrib(sp.ID, uint32(i))
sp.attribs[name] = b.glctx.GetAttribLocation(sp.ID, name)
}
// load the uniforms
count = b.glctx.GetProgrami(sp.ID, gl.ACTIVE_UNIFORMS)
sp.uniforms = make(map[string]gl.Uniform, int(count))
for i := 0; i < count; i++ {
name, _, _ := b.glctx.GetActiveUniform(sp.ID, uint32(i))
sp.uniforms[name] = b.glctx.GetUniformLocation(sp.ID, name)
}
return nil
}
func (sp *shaderProgram) use() {
sp.b.glctx.UseProgram(sp.ID)
}
func (sp *shaderProgram) delete() {
sp.b.glctx.DeleteProgram(sp.ID)
sp.b.glctx.DeleteShader(sp.vs)
sp.b.glctx.DeleteShader(sp.fs)
}
func (sp *shaderProgram) loadLocations(target interface{}) error {
val := reflect.ValueOf(target)
if val.Kind() != reflect.Ptr {
panic("target must be a pointer to a struct")
}
val = val.Elem()
if val.Kind() != reflect.Struct {
panic("target must be a pointer to a struct")
}
sp.b.glctx.UseProgram(sp.ID)
var errs strings.Builder
for name, loc := range sp.attribs {
field := val.FieldByName(sp.structName(name))
if field == (reflect.Value{}) {
fmt.Fprintf(&errs, "field for attribute \"%s\" not found; ", name)
} else if field.Type() != reflect.TypeOf(gl.Attrib{}) {
fmt.Fprintf(&errs, "field for attribute \"%s\" must have type gl.Attrib; ", name)
} else {
field.Set(reflect.ValueOf(loc))
}
}
for name, loc := range sp.uniforms {
field := val.FieldByName(sp.structName(name))
if field == (reflect.Value{}) {
fmt.Fprintf(&errs, "field for uniform \"%s\" not found; ", name)
} else if field.Type() != reflect.TypeOf(gl.Uniform{}) {
fmt.Fprintf(&errs, "field for uniform \"%s\" must have type gl.Uniform; ", name)
} else {
field.Set(reflect.ValueOf(loc))
}
}
if errs.Len() > 0 {
return errors.New(strings.TrimSpace(errs.String()))
}
return nil
}
func (sp *shaderProgram) structName(name string) string {
rn, sz := utf8.DecodeRuneInString(name)
name = fmt.Sprintf("%c%s", unicode.ToUpper(rn), name[sz:])
idx := strings.IndexByte(name, '[')
if idx > 0 {
name = name[:idx]
}
return name
}
func (sp *shaderProgram) mustLoadLocations(target interface{}) {
err := sp.loadLocations(target)
if err != nil {
panic(err)
}
}
func (sp *shaderProgram) enableAllVertexAttribArrays() {
for _, loc := range sp.attribs {
sp.b.glctx.EnableVertexAttribArray(loc)
}
}
func (sp *shaderProgram) disableAllVertexAttribArrays() {
for _, loc := range sp.attribs {
sp.b.glctx.DisableVertexAttribArray(loc)
}
}

View file

@ -1,162 +0,0 @@
package xmobilebackend
import (
"golang.org/x/mobile/gl"
)
var unifiedVS = `
attribute vec2 vertex, texCoord;
uniform vec2 canvasSize;
uniform mat3 matrix;
varying vec2 v_cp, v_tc;
void main() {
v_tc = texCoord;
vec3 v = matrix * vec3(vertex.xy, 1.0);
vec2 tf = v.xy / v.z;
v_cp = tf;
vec2 glp = tf * 2.0 / canvasSize - 1.0;
gl_Position = vec4(glp.x, -glp.y, 0.0, 1.0);
}
`
var unifiedFS = `
#ifdef GL_ES
precision mediump float;
#endif
varying vec2 v_cp, v_tc;
uniform int func;
uniform vec4 color;
uniform float globalAlpha;
uniform sampler2D gradient;
uniform vec2 from, dir, to;
uniform float len, radFrom, radTo;
uniform vec2 imageSize;
uniform sampler2D image;
uniform mat3 imageTransform;
uniform vec2 repeat;
uniform bool useAlphaTex;
uniform sampler2D alphaTex;
uniform int boxSize;
uniform bool boxVertical;
uniform float boxScale;
uniform float boxOffset;
bool isNaN(float v) {
return v < 0.0 || 0.0 < v || v == 0.0 ? false : true;
}
void main() {
vec4 col = color;
if (func == 5) {
vec4 sum = vec4(0.0);
if (boxVertical) {
vec2 start = v_tc - vec2(0.0, (float(boxSize) * 0.5 + boxOffset) * boxScale);
for (int i=0; i <= boxSize; i++) {
sum += texture2D(image, start + vec2(0.0, float(i) * boxScale));
}
} else {
vec2 start = v_tc - vec2((float(boxSize) * 0.5 + boxOffset) * boxScale, 0.0);
for (int i=0; i <= boxSize; i++) {
sum += texture2D(image, start + vec2(float(i) * boxScale, 0.0));
}
}
gl_FragColor = sum / float(boxSize+1);
return;
}
if (func == 1) {
vec2 v = v_cp - from;
float r = dot(v, dir) / len;
r = clamp(r, 0.0, 1.0);
col = texture2D(gradient, vec2(r, 0.0));
} else if (func == 2) {
float o_a = 0.5 * sqrt(
pow(-2.0*from.x*from.x+2.0*from.x*to.x+2.0*from.x*v_cp.x-2.0*to.x*v_cp.x-2.0*from.y*from.y+2.0*from.y*to.y+2.0*from.y*v_cp.y-2.0*to.y*v_cp.y+2.0*radFrom*radFrom-2.0*radFrom*radTo, 2.0)
-4.0*(from.x*from.x-2.0*from.x*v_cp.x+v_cp.x*v_cp.x+from.y*from.y-2.0*from.y*v_cp.y+v_cp.y*v_cp.y-radFrom*radFrom)
*(from.x*from.x-2.0*from.x*to.x+to.x*to.x+from.y*from.y-2.0*from.y*to.y+to.y*to.y-radFrom*radFrom+2.0*radFrom*radTo-radTo*radTo)
);
float o_b = (from.x*from.x-from.x*to.x-from.x*v_cp.x+to.x*v_cp.x+from.y*from.y-from.y*to.y-from.y*v_cp.y+to.y*v_cp.y-radFrom*radFrom+radFrom*radTo);
float o_c = (from.x*from.x-2.0*from.x*to.x+to.x*to.x+from.y*from.y-2.0*from.y*to.y+to.y*to.y-radFrom*radFrom+2.0*radFrom*radTo-radTo*radTo);
float o1 = (-o_a + o_b) / o_c;
float o2 = (o_a + o_b) / o_c;
if (isNaN(o1) && isNaN(o2)) {
gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
return;
}
float o = max(o1, o2);
o = clamp(o, 0.0, 1.0);
col = texture2D(gradient, vec2(o, 0.0));
} else if (func == 3) {
vec3 tfpt = vec3(v_cp, 1.0) * imageTransform;
vec2 imgpt = tfpt.xy / imageSize;
col = texture2D(image, mod(imgpt, 1.0));
if (imgpt.x < 0.0 || imgpt.x > 1.0) {
col *= repeat.x;
}
if (imgpt.y < 0.0 || imgpt.y > 1.0) {
col *= repeat.y;
}
} else if (func == 4) {
col = texture2D(image, v_tc);
}
if (useAlphaTex) {
col.a *= texture2D(alphaTex, v_tc).a * globalAlpha;
} else {
col.a *= globalAlpha;
}
gl_FragColor = col;
}
`
const (
shdFuncSolid int = iota
shdFuncLinearGradient
shdFuncRadialGradient
shdFuncImagePattern
shdFuncImage
shdFuncBoxBlur
)
type unifiedShader struct {
shaderProgram
Vertex gl.Attrib
TexCoord gl.Attrib
CanvasSize gl.Uniform
Matrix gl.Uniform
Color gl.Uniform
GlobalAlpha gl.Uniform
Func gl.Uniform
UseAlphaTex gl.Uniform
AlphaTex gl.Uniform
Gradient gl.Uniform
From, To, Dir gl.Uniform
Len gl.Uniform
RadFrom, RadTo gl.Uniform
ImageSize gl.Uniform
Image gl.Uniform
ImageTransform gl.Uniform
Repeat gl.Uniform
BoxSize gl.Uniform
BoxVertical gl.Uniform
BoxScale gl.Uniform
BoxOffset gl.Uniform
}

View file

@ -1,402 +0,0 @@
package xmobilebackend
import (
"fmt"
"reflect"
"unsafe"
"github.com/tfriedel6/canvas/backend/backendbase"
"golang.org/x/mobile/gl"
)
const alphaTexSize = 2048
var zeroes [alphaTexSize]byte
// GLContext is a context that contains all the
// shaders and buffers necessary for rendering
type GLContext struct {
glctx gl.Context
buf gl.Buffer
shadowBuf gl.Buffer
alphaTex gl.Texture
shd unifiedShader
offscr1 offscreenBuffer
offscr2 offscreenBuffer
imageBufTex gl.Texture
imageBuf []byte
ptsBuf []float32
}
// NewGLContext creates all the necessary GL resources,
// like shaders and buffers
func NewGLContext(glctx gl.Context) (*GLContext, error) {
ctx := &GLContext{
glctx: glctx,
ptsBuf: make([]float32, 0, 4096),
}
var err error
b := &XMobileBackend{GLContext: ctx}
b.glctx.GetError() // clear error state
err = loadShader(b, unifiedVS, unifiedFS, &ctx.shd.shaderProgram)
if err != nil {
return nil, err
}
ctx.shd.shaderProgram.mustLoadLocations(&ctx.shd)
if err = glError(b); err != nil {
return nil, err
}
ctx.buf = b.glctx.CreateBuffer()
if err = glError(b); err != nil {
return nil, err
}
ctx.shadowBuf = b.glctx.CreateBuffer()
if err = glError(b); err != nil {
return nil, err
}
b.glctx.ActiveTexture(gl.TEXTURE0)
ctx.alphaTex = b.glctx.CreateTexture()
b.glctx.BindTexture(gl.TEXTURE_2D, ctx.alphaTex)
b.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
b.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
b.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
b.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
b.glctx.TexImage2D(gl.TEXTURE_2D, 0, gl.ALPHA, alphaTexSize, alphaTexSize, gl.ALPHA, gl.UNSIGNED_BYTE, nil)
// todo should use gl.RED on OpenGL, gl.ALPHA on OpenGL ES
b.glctx.Enable(gl.BLEND)
b.glctx.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
b.glctx.Enable(gl.STENCIL_TEST)
b.glctx.StencilMask(0xFF)
b.glctx.Clear(gl.STENCIL_BUFFER_BIT)
b.glctx.StencilOp(gl.KEEP, gl.KEEP, gl.KEEP)
b.glctx.StencilFunc(gl.EQUAL, 0, 0xFF)
b.glctx.Disable(gl.SCISSOR_TEST)
return ctx, nil
}
// XMobileBackend is a canvas backend using Go-GL
type XMobileBackend struct {
x, y, w, h int
fx, fy, fw, fh float64
*GLContext
activateFn func()
disableTextureRenderTarget func()
}
type offscreenBuffer struct {
tex gl.Texture
w int
h int
renderStencilBuf gl.Renderbuffer
frameBuf gl.Framebuffer
alpha bool
}
// New returns a new canvas backend. x, y, w, h define the target
// rectangle in the window. ctx is a GLContext created with
// NewGLContext
func New(x, y, w, h int, ctx *GLContext) (*XMobileBackend, error) {
b := &XMobileBackend{
w: w,
h: h,
fw: float64(w),
fh: float64(h),
GLContext: ctx,
}
b.activateFn = func() {
b.glctx.BindFramebuffer(gl.FRAMEBUFFER, gl.Framebuffer{Value: 0})
b.glctx.Viewport(b.x, b.y, b.w, b.h)
// todo reapply clipping since another application may have used the stencil buffer
}
b.disableTextureRenderTarget = func() {
b.glctx.BindFramebuffer(gl.FRAMEBUFFER, gl.Framebuffer{Value: 0})
b.glctx.Viewport(b.x, b.y, b.w, b.h)
}
return b, nil
}
// XMobileBackendOffscreen is a canvas backend using an offscreen
// texture
type XMobileBackendOffscreen struct {
XMobileBackend
TextureID gl.Texture
offscrBuf offscreenBuffer
offscrImg Image
}
// NewOffscreen returns a new offscreen canvas backend. w, h define
// the size of the offscreen texture. ctx is a GLContext created
// with NewGLContext
func NewOffscreen(w, h int, alpha bool, ctx *GLContext) (*XMobileBackendOffscreen, error) {
b, err := New(0, 0, w, h, ctx)
if err != nil {
return nil, err
}
bo := &XMobileBackendOffscreen{XMobileBackend: *b}
bo.offscrBuf.alpha = alpha
bo.offscrImg.flip = true
bo.activateFn = func() {
bo.enableTextureRenderTarget(&bo.offscrBuf)
b.glctx.Viewport(0, 0, bo.w, bo.h)
bo.offscrImg.w = bo.offscrBuf.w
bo.offscrImg.h = bo.offscrBuf.h
bo.offscrImg.tex = bo.offscrBuf.tex
bo.TextureID = bo.offscrBuf.tex
}
bo.disableTextureRenderTarget = func() {
bo.enableTextureRenderTarget(&bo.offscrBuf)
}
return bo, nil
}
// SetBounds updates the bounds of the canvas. This would
// usually be called for example when the window is resized
func (b *XMobileBackend) SetBounds(x, y, w, h int) {
b.x, b.y = x, y
b.fx, b.fy = float64(x), float64(y)
b.w, b.h = w, h
b.fw, b.fh = float64(w), float64(h)
if b == activeContext {
b.glctx.Viewport(0, 0, b.w, b.h)
b.glctx.Clear(gl.STENCIL_BUFFER_BIT)
}
}
// SetSize updates the size of the offscreen texture
func (b *XMobileBackendOffscreen) SetSize(w, h int) {
b.XMobileBackend.SetBounds(0, 0, w, h)
b.offscrImg.w = b.offscrBuf.w
b.offscrImg.h = b.offscrBuf.h
}
// Size returns the size of the window or offscreen
// texture
func (b *XMobileBackend) Size() (int, int) {
return b.w, b.h
}
func glError(b *XMobileBackend) error {
glErr := b.glctx.GetError()
if glErr != gl.NO_ERROR {
return fmt.Errorf("GL Error: %x", glErr)
}
return nil
}
// Activate only needs to be called if there is other
// code also using the GL state
func (b *XMobileBackend) Activate() {
b.activate()
}
var activeContext *XMobileBackend
func (b *XMobileBackend) activate() {
if activeContext != b {
activeContext = b
b.activateFn()
}
}
// Delete deletes the offscreen texture. After calling this
// the backend can no longer be used
func (b *XMobileBackendOffscreen) Delete() {
b.glctx.DeleteTexture(b.offscrBuf.tex)
b.glctx.DeleteFramebuffer(b.offscrBuf.frameBuf)
b.glctx.DeleteRenderbuffer(b.offscrBuf.renderStencilBuf)
}
// CanUseAsImage returns true if the given backend can be
// directly used by this backend to avoid a conversion.
// Used internally
func (b *XMobileBackend) CanUseAsImage(b2 backendbase.Backend) bool {
_, ok := b2.(*XMobileBackendOffscreen)
return ok
}
// AsImage returns nil, since this backend cannot be directly
// used as an image. Used internally
func (b *XMobileBackend) AsImage() backendbase.Image {
return nil
}
// AsImage returns an implementation of the Image interface
// that can be used to render this offscreen texture
// directly. Used internally
func (b *XMobileBackendOffscreen) AsImage() backendbase.Image {
return &b.offscrImg
}
func (b *XMobileBackend) useShader(style *backendbase.FillStyle, tf [9]float32, useAlpha bool, alphaTexSlot int) (vertexLoc, alphaTexCoordLoc gl.Attrib) {
b.glctx.UseProgram(b.shd.ID)
b.glctx.Uniform2f(b.shd.CanvasSize, float32(b.fw), float32(b.fh))
b.glctx.UniformMatrix3fv(b.shd.Matrix, tf[:])
if useAlpha {
b.glctx.Uniform1i(b.shd.UseAlphaTex, 1)
b.glctx.Uniform1i(b.shd.AlphaTex, alphaTexSlot)
} else {
b.glctx.Uniform1i(b.shd.UseAlphaTex, 0)
}
b.glctx.Uniform1f(b.shd.GlobalAlpha, float32(style.Color.A)/255)
if lg := style.LinearGradient; lg != nil {
lg := lg.(*LinearGradient)
b.glctx.ActiveTexture(gl.TEXTURE0)
b.glctx.BindTexture(gl.TEXTURE_2D, lg.tex)
from := backendbase.Vec{style.Gradient.X0, style.Gradient.Y0}
to := backendbase.Vec{style.Gradient.X1, style.Gradient.Y1}
dir := to.Sub(from)
length := dir.Len()
dir = dir.Mulf(1 / length)
b.glctx.Uniform2f(b.shd.From, float32(from[0]), float32(from[1]))
b.glctx.Uniform2f(b.shd.Dir, float32(dir[0]), float32(dir[1]))
b.glctx.Uniform1f(b.shd.Len, float32(length))
b.glctx.Uniform1i(b.shd.Gradient, 0)
b.glctx.Uniform1i(b.shd.Func, shdFuncLinearGradient)
return b.shd.Vertex, b.shd.TexCoord
}
if rg := style.RadialGradient; rg != nil {
rg := rg.(*RadialGradient)
b.glctx.ActiveTexture(gl.TEXTURE0)
b.glctx.BindTexture(gl.TEXTURE_2D, rg.tex)
b.glctx.Uniform2f(b.shd.From, float32(style.Gradient.X0), float32(style.Gradient.Y0))
b.glctx.Uniform2f(b.shd.To, float32(style.Gradient.X1), float32(style.Gradient.Y1))
b.glctx.Uniform1f(b.shd.RadFrom, float32(style.Gradient.RadFrom))
b.glctx.Uniform1f(b.shd.RadTo, float32(style.Gradient.RadTo))
b.glctx.Uniform1i(b.shd.Gradient, 0)
b.glctx.Uniform1i(b.shd.Func, shdFuncRadialGradient)
return b.shd.Vertex, b.shd.TexCoord
}
if ip := style.ImagePattern; ip != nil {
ipd := ip.(*ImagePattern).data
img := ipd.Image.(*Image)
b.glctx.ActiveTexture(gl.TEXTURE0)
b.glctx.BindTexture(gl.TEXTURE_2D, img.tex)
b.glctx.Uniform2f(b.shd.ImageSize, float32(img.w), float32(img.h))
b.glctx.Uniform1i(b.shd.Image, 0)
var f32mat [9]float32
for i, v := range ipd.Transform {
f32mat[i] = float32(v)
}
b.glctx.UniformMatrix3fv(b.shd.ImageTransform, f32mat[:])
switch ipd.Repeat {
case backendbase.Repeat:
b.glctx.Uniform2f(b.shd.Repeat, 1, 1)
case backendbase.RepeatX:
b.glctx.Uniform2f(b.shd.Repeat, 1, 0)
case backendbase.RepeatY:
b.glctx.Uniform2f(b.shd.Repeat, 0, 1)
case backendbase.NoRepeat:
b.glctx.Uniform2f(b.shd.Repeat, 0, 0)
}
b.glctx.Uniform1i(b.shd.Func, shdFuncImagePattern)
return b.shd.Vertex, b.shd.TexCoord
}
cr := float32(style.Color.R) / 255
cg := float32(style.Color.G) / 255
cb := float32(style.Color.B) / 255
ca := float32(style.Color.A) / 255
b.glctx.Uniform4f(b.shd.Color, cr, cg, cb, ca)
b.glctx.Uniform1f(b.shd.GlobalAlpha, 1)
b.glctx.Uniform1i(b.shd.Func, shdFuncSolid)
return b.shd.Vertex, b.shd.TexCoord
}
func (b *XMobileBackend) enableTextureRenderTarget(offscr *offscreenBuffer) {
if offscr.w == b.w && offscr.h == b.h {
b.glctx.BindFramebuffer(gl.FRAMEBUFFER, offscr.frameBuf)
return
}
if b.w == 0 || b.h == 0 {
return
}
if offscr.w != 0 && offscr.h != 0 {
b.glctx.DeleteTexture(offscr.tex)
b.glctx.DeleteFramebuffer(offscr.frameBuf)
b.glctx.DeleteRenderbuffer(offscr.renderStencilBuf)
}
offscr.w = b.w
offscr.h = b.h
b.glctx.ActiveTexture(gl.TEXTURE0)
offscr.tex = b.glctx.CreateTexture()
b.glctx.BindTexture(gl.TEXTURE_2D, offscr.tex)
// todo do non-power-of-two textures work everywhere?
if offscr.alpha {
b.glctx.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, b.w, b.h, gl.RGBA, gl.UNSIGNED_BYTE, nil)
} else {
b.glctx.TexImage2D(gl.TEXTURE_2D, 0, gl.RGB, b.w, b.h, gl.RGB, gl.UNSIGNED_BYTE, nil)
}
b.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
b.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
b.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
b.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
offscr.frameBuf = b.glctx.CreateFramebuffer()
b.glctx.BindFramebuffer(gl.FRAMEBUFFER, offscr.frameBuf)
offscr.renderStencilBuf = b.glctx.CreateRenderbuffer()
b.glctx.BindRenderbuffer(gl.RENDERBUFFER, offscr.renderStencilBuf)
b.glctx.RenderbufferStorage(gl.RENDERBUFFER, gl.STENCIL_INDEX8, b.w, b.h)
b.glctx.FramebufferRenderbuffer(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.RENDERBUFFER, offscr.renderStencilBuf)
b.glctx.FramebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, offscr.tex, 0)
if err := b.glctx.CheckFramebufferStatus(gl.FRAMEBUFFER); err != gl.FRAMEBUFFER_COMPLETE {
// todo this should maybe not panic
panic(fmt.Sprintf("Failed to set up framebuffer for offscreen texture: %x", err))
}
b.glctx.Clear(gl.COLOR_BUFFER_BIT | gl.STENCIL_BUFFER_BIT)
}
func mat3(m backendbase.Mat) (m3 [9]float32) {
m3[0] = float32(m[0])
m3[1] = float32(m[1])
m3[2] = 0
m3[3] = float32(m[2])
m3[4] = float32(m[3])
m3[5] = 0
m3[6] = float32(m[4])
m3[7] = float32(m[5])
m3[8] = 1
return
}
var mat3identity = [9]float32{1, 0, 0, 0, 1, 0, 0, 0, 1}
func byteSlice(ptr unsafe.Pointer, size int) []byte {
var buf []byte
sh := (*reflect.SliceHeader)(unsafe.Pointer(&buf))
sh.Cap = size
sh.Len = size
sh.Data = uintptr(ptr)
return buf
}

View file

@ -9,9 +9,10 @@ import (
"time" "time"
"github.com/golang/freetype/truetype" "github.com/golang/freetype/truetype"
"github.com/tfriedel6/canvas/backend/backendbase"
"golang.org/x/image/font" "golang.org/x/image/font"
"golang.org/x/image/math/fixed" "golang.org/x/image/math/fixed"
"git.mstar.dev/mstar/canvas/backend/backendbase"
) )
//go:generate go run make_shaders.go //go:generate go run make_shaders.go
@ -460,7 +461,13 @@ func (cv *Canvas) IsPointInStroke(x, y float64) bool {
} }
var triBuf [500]backendbase.Vec var triBuf [500]backendbase.Vec
tris := cv.strokeTris(&cv.path, cv.state.transform, cv.state.transform.Invert(), true, triBuf[:0]) tris := cv.strokeTris(
&cv.path,
cv.state.transform,
cv.state.transform.Invert(),
true,
triBuf[:0],
)
pt := backendbase.Vec{x, y} pt := backendbase.Vec{x, y}

View file

@ -1,657 +0,0 @@
package canvas_test
import (
"fmt"
"image"
_ "image/jpeg"
"image/png"
"math"
"os"
"runtime"
"strings"
"testing"
"github.com/go-gl/gl/v3.2-core/gl"
"github.com/tfriedel6/canvas"
"github.com/tfriedel6/canvas/backend/softwarebackend"
"github.com/tfriedel6/canvas/sdlcanvas"
)
var usesw = false
func run(t *testing.T, fn func(cv *canvas.Canvas)) {
var img *image.RGBA
if !usesw {
wnd, cv, err := sdlcanvas.CreateWindow(100, 100, "test")
if err != nil {
t.Fatalf("Failed to create window: %v", err)
return
}
defer wnd.Destroy()
gl.Disable(gl.MULTISAMPLE)
wnd.StartFrame()
cv.ClearRect(0, 0, 100, 100)
fn(cv)
img = cv.GetImageData(0, 0, 100, 100)
} else {
backend := softwarebackend.New(100, 100)
cv := canvas.New(backend)
cv.SetFillStyle("#000")
cv.FillRect(0, 0, 100, 100)
fn(cv)
img = cv.GetImageData(0, 0, 100, 100)
}
caller, _, _, ok := runtime.Caller(1)
if !ok {
t.Fatal("Failed to get caller")
}
callerFunc := runtime.FuncForPC(caller)
if callerFunc == nil {
t.Fatal("Failed to get caller function")
}
const prefix = "canvas_test.Test"
callerFuncName := callerFunc.Name()
callerFuncName = callerFuncName[strings.Index(callerFuncName, prefix)+len(prefix):]
fileName := fmt.Sprintf("testdata/%s.png", callerFuncName)
_, err := os.Stat(fileName)
if err != nil && !os.IsNotExist(err) {
t.Fatalf("Failed to stat file \"%s\": %v", fileName, err)
}
if os.IsNotExist(err) {
err = writeImage(img, fileName)
if err != nil {
t.Fatal(err)
}
return
}
f, err := os.Open(fileName)
if err != nil {
t.Fatalf("Failed to open file \"%s\": %v", fileName, err)
}
defer f.Close()
refImg, err := png.Decode(f)
if err != nil {
t.Fatalf("Failed to decode file \"%s\": %v", fileName, err)
}
if b := img.Bounds(); b.Min.X != 0 || b.Min.Y != 0 || b.Max.X != 100 || b.Max.Y != 100 {
t.Fatalf("Image bounds must be 0,0,100,100")
}
if b := refImg.Bounds(); b.Min.X != 0 || b.Min.Y != 0 || b.Max.X != 100 || b.Max.Y != 100 {
t.Fatalf("Image bounds must be 0,0,100,100")
}
for y := 0; y < 100; y++ {
for x := 0; x < 100; x++ {
r1, g1, b1, a1 := img.At(x, y).RGBA()
r2, g2, b2, a2 := refImg.At(x, y).RGBA()
if r1 != r2 || g1 != g2 || b1 != b2 || a1 != a2 {
writeImage(img, fmt.Sprintf("testdata/%s_fail.png", callerFuncName))
t.FailNow()
}
}
}
}
func writeImage(img *image.RGBA, fileName string) error {
f, err := os.OpenFile(fileName, os.O_CREATE|os.O_TRUNC|os.O_WRONLY, 0777)
if err != nil {
return fmt.Errorf("Failed to create file \"%s\"", fileName)
}
defer f.Close()
err = png.Encode(f, img)
if err != nil {
return fmt.Errorf("Failed to encode PNG")
}
return nil
}
func TestFillRect(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
cv.SetFillStyle("#F00")
cv.FillRect(10, 10, 10, 10)
cv.SetFillStyle("#F008")
cv.FillRect(30, 10, 10, 10)
cv.SetFillStyle(64, 96, 128, 160)
cv.FillRect(50, 10, 10, 10)
cv.SetFillStyle(0.5, 0.7, 0.2, 0.8)
cv.FillRect(70, 10, 10, 10)
})
}
func TestFillConvexPath(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
cv.SetFillStyle("#0F0")
cv.BeginPath()
cv.MoveTo(20, 20)
cv.LineTo(60, 20)
cv.LineTo(80, 80)
cv.LineTo(40, 80)
cv.ClosePath()
cv.Fill()
})
}
func TestFillConcavePath(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
cv.SetFillStyle("#0F0")
cv.BeginPath()
cv.MoveTo(20, 20)
cv.LineTo(60, 20)
cv.LineTo(60, 60)
cv.LineTo(50, 60)
cv.LineTo(50, 40)
cv.LineTo(20, 40)
cv.ClosePath()
cv.Fill()
})
}
func TestFillHammer(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
cv.SetFillStyle("#0F0")
cv.BeginPath()
cv.Translate(50, 50)
cv.Scale(0.7, 0.7)
cv.MoveTo(-6, 60)
cv.LineTo(-6, -50)
cv.LineTo(-25, -50)
cv.LineTo(-12, -60)
cv.LineTo(25, -60)
cv.LineTo(25, -50)
cv.LineTo(6, -50)
cv.LineTo(6, 60)
cv.ClosePath()
cv.Fill()
})
}
func TestDrawPath(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
cv.SetStrokeStyle("#00F")
cv.SetLineJoin(canvas.Miter)
cv.SetLineWidth(8)
cv.BeginPath()
cv.MoveTo(10, 10)
cv.LineTo(30, 10)
cv.LineTo(30, 30)
cv.LineTo(10, 30)
cv.ClosePath()
cv.Stroke()
cv.SetLineJoin(canvas.Round)
cv.BeginPath()
cv.MoveTo(40, 10)
cv.LineTo(60, 10)
cv.LineTo(60, 30)
cv.LineTo(40, 30)
cv.ClosePath()
cv.Stroke()
cv.SetLineJoin(canvas.Bevel)
cv.BeginPath()
cv.MoveTo(70, 10)
cv.LineTo(90, 10)
cv.LineTo(90, 30)
cv.LineTo(70, 30)
cv.ClosePath()
cv.Stroke()
cv.SetLineCap(canvas.Butt)
cv.BeginPath()
cv.MoveTo(10, 40)
cv.LineTo(30, 40)
cv.LineTo(30, 60)
cv.LineTo(10, 60)
cv.Stroke()
cv.SetLineCap(canvas.Round)
cv.BeginPath()
cv.MoveTo(40, 40)
cv.LineTo(60, 40)
cv.LineTo(60, 60)
cv.LineTo(40, 60)
cv.Stroke()
cv.SetLineCap(canvas.Square)
cv.BeginPath()
cv.MoveTo(70, 40)
cv.LineTo(90, 40)
cv.LineTo(90, 60)
cv.LineTo(70, 60)
cv.Stroke()
})
}
func TestMiterLimit(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
cv.SetStrokeStyle("#0F0")
cv.SetLineJoin(canvas.Miter)
cv.SetLineWidth(2.5)
cv.SetMiterLimit(30)
y, step := 20.0, 4.0
for i := 0; i < 20; i++ {
cv.LineTo(20, y)
y += step
cv.LineTo(80, y)
y += step
step *= 0.9
}
cv.Stroke()
})
}
func TestLineDash(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
cv.SetStrokeStyle("#0F0")
cv.SetLineWidth(2.5)
cv.SetLineDash([]float64{4, 6, 8})
cv.BeginPath()
cv.MoveTo(20, 20)
cv.LineTo(80, 20)
cv.LineTo(80, 80)
cv.LineTo(50, 80)
cv.LineTo(50, 50)
cv.LineTo(20, 50)
cv.ClosePath()
cv.MoveTo(30, 30)
cv.LineTo(70, 30)
cv.LineTo(70, 70)
cv.LineTo(60, 70)
cv.LineTo(60, 40)
cv.LineTo(30, 40)
cv.ClosePath()
cv.Stroke()
ld := cv.GetLineDash()
if ld[0] != 4 || ld[1] != 6 || ld[2] != 8 || ld[3] != 4 || ld[4] != 6 || ld[5] != 8 {
t.Fail()
}
})
}
func TestLineDashOffset(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
cv.SetStrokeStyle("#0F0")
cv.SetLineWidth(2.5)
cv.SetLineDash([]float64{4, 6, 8})
cv.SetLineDashOffset(5)
cv.BeginPath()
cv.MoveTo(20, 20)
cv.LineTo(80, 20)
cv.LineTo(80, 80)
cv.LineTo(50, 80)
cv.LineTo(50, 50)
cv.LineTo(20, 50)
cv.ClosePath()
cv.MoveTo(30, 30)
cv.LineTo(70, 30)
cv.LineTo(70, 70)
cv.LineTo(60, 70)
cv.LineTo(60, 40)
cv.LineTo(30, 40)
cv.ClosePath()
cv.Stroke()
ld := cv.GetLineDash()
if ld[0] != 4 || ld[1] != 6 || ld[2] != 8 || ld[3] != 4 || ld[4] != 6 || ld[5] != 8 {
t.Fail()
}
})
}
func TestCurves(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
cv.SetStrokeStyle("#00F")
cv.SetLineWidth(2.5)
cv.BeginPath()
cv.Arc(30, 30, 15, 0, 4, false)
cv.ClosePath()
cv.MoveTo(30, 70)
cv.LineTo(40, 70)
cv.ArcTo(50, 70, 50, 55, 5)
cv.ArcTo(50, 40, 55, 40, 5)
cv.QuadraticCurveTo(70, 40, 80, 60)
cv.BezierCurveTo(70, 80, 60, 80, 50, 90)
cv.Stroke()
})
}
func TestAlpha(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
cv.SetStrokeStyle("#F00")
cv.SetLineWidth(2.5)
cv.BeginPath()
cv.Arc(30, 30, 15, 0, 4, false)
cv.ClosePath()
cv.MoveTo(30, 70)
cv.LineTo(40, 70)
cv.ArcTo(50, 70, 50, 55, 5)
cv.ArcTo(50, 40, 55, 40, 5)
cv.QuadraticCurveTo(70, 40, 80, 60)
cv.BezierCurveTo(70, 80, 60, 80, 50, 90)
cv.Stroke()
cv.SetStrokeStyle("#0F08")
cv.SetLineWidth(5)
cv.BeginPath()
cv.MoveTo(10, 10)
cv.LineTo(90, 90)
cv.LineTo(90, 10)
cv.LineTo(10, 90)
cv.ClosePath()
cv.Stroke()
cv.SetGlobalAlpha(0.5)
cv.SetStrokeStyle("#FFF8")
cv.SetLineWidth(8)
cv.BeginPath()
cv.MoveTo(50, 10)
cv.LineTo(50, 90)
cv.Stroke()
})
}
func TestClosePath(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
cv.SetStrokeStyle("#0F0")
cv.SetLineWidth(2.5)
cv.BeginPath()
cv.MoveTo(20, 20)
cv.LineTo(40, 20)
cv.LineTo(40, 40)
cv.LineTo(20, 40)
cv.ClosePath()
cv.MoveTo(60, 20)
cv.LineTo(80, 20)
cv.LineTo(80, 40)
cv.LineTo(60, 40)
cv.ClosePath()
cv.Stroke()
cv.SetFillStyle("#00F")
cv.BeginPath()
cv.MoveTo(20, 60)
cv.LineTo(40, 60)
cv.LineTo(40, 80)
cv.LineTo(20, 80)
cv.ClosePath()
cv.MoveTo(60, 60)
cv.LineTo(80, 60)
cv.LineTo(80, 80)
cv.LineTo(60, 80)
cv.ClosePath()
cv.Fill()
})
}
func TestLineDash2(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
cv.SetStrokeStyle("#0F0")
cv.SetLineWidth(2.5)
cv.BeginPath()
cv.MoveTo(20, 20)
cv.LineTo(40, 20)
cv.LineTo(40, 40)
cv.LineTo(20, 40)
cv.ClosePath()
cv.MoveTo(60, 20)
cv.LineTo(80, 20)
cv.LineTo(80, 40)
cv.LineTo(60, 40)
cv.ClosePath()
cv.SetLineDash([]float64{4, 4})
cv.MoveTo(20, 60)
cv.LineTo(40, 60)
cv.LineTo(40, 80)
cv.LineTo(20, 80)
cv.ClosePath()
cv.MoveTo(60, 60)
cv.LineTo(80, 60)
cv.LineTo(80, 80)
cv.LineTo(60, 80)
cv.ClosePath()
cv.Stroke()
})
}
func TestText(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
cv.SetFont("testdata/Roboto-Light.ttf", 48)
cv.SetFillStyle("#F00")
cv.FillText("A BC", 0, 46)
cv.SetStrokeStyle("#0F0")
cv.SetLineWidth(1)
cv.StrokeText("D EF", 0, 90)
})
}
func TestConvex(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
cv.SetFillStyle("#F00")
cv.BeginPath()
cv.MoveTo(10, 10)
cv.LineTo(20, 10)
cv.LineTo(20, 20)
cv.LineTo(10, 20)
cv.LineTo(10, 10)
cv.ClosePath()
cv.Fill()
cv.SetFillStyle("#0F0")
cv.BeginPath()
cv.MoveTo(30, 10)
cv.LineTo(40, 10)
cv.LineTo(40, 15)
cv.LineTo(35, 15)
cv.LineTo(35, 20)
cv.LineTo(40, 20)
cv.LineTo(40, 25)
cv.LineTo(30, 25)
cv.ClosePath()
cv.Fill()
cv.SetFillStyle("#00F")
cv.BeginPath()
cv.MoveTo(50, 10)
cv.LineTo(50, 25)
cv.LineTo(60, 25)
cv.LineTo(60, 20)
cv.LineTo(55, 20)
cv.LineTo(55, 15)
cv.LineTo(60, 15)
cv.LineTo(60, 10)
cv.ClosePath()
cv.Fill()
cv.SetFillStyle("#FFF")
cv.BeginPath()
cv.MoveTo(20, 35)
cv.LineTo(80, 35)
cv.ArcTo(90, 35, 90, 45, 10)
cv.LineTo(90, 80)
cv.ArcTo(90, 90, 80, 90, 10)
cv.LineTo(20, 90)
cv.ArcTo(10, 90, 10, 80, 10)
cv.LineTo(10, 45)
cv.ArcTo(10, 35, 20, 35, 10)
cv.ClosePath()
cv.Fill()
})
}
func TestConvexSelfIntersecting(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
cv.SetFillStyle("#F00")
cv.BeginPath()
cv.MoveTo(33.7, 31.5)
cv.LineTo(35.4, 55.0)
cv.LineTo(53.0, 33.5)
cv.LineTo(56.4, 62.4)
cv.ClosePath()
cv.Fill()
})
}
func TestTransform(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
path := cv.NewPath2D()
path.MoveTo(-10, -10)
path.LineTo(10, -10)
path.LineTo(0, 10)
path.ClosePath()
cv.Translate(40, 20)
cv.BeginPath()
cv.LineTo(10, 10)
cv.LineTo(30, 10)
cv.LineTo(20, 30)
cv.ClosePath()
cv.SetStrokeStyle("#F00")
cv.Stroke()
cv.SetStrokeStyle("#0F0")
cv.StrokePath(path)
cv.Translate(20, 0)
cv.SetStrokeStyle("#00F")
cv.StrokePath(path)
cv.Translate(-40, 30)
cv.BeginPath()
cv.LineTo(10, 10)
cv.LineTo(30, 10)
cv.LineTo(20, 30)
cv.ClosePath()
cv.Translate(20, 0)
cv.SetStrokeStyle("#FF0")
cv.Stroke()
cv.Translate(20, 0)
cv.SetStrokeStyle("#F0F")
cv.StrokePath(path)
})
}
func TestTransform2(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
cv.SetStrokeStyle("#FFF")
cv.SetLineWidth(16)
cv.MoveTo(20, 20)
cv.LineTo(20, 50)
cv.Scale(2, 1)
cv.LineTo(45, 80)
cv.SetLineJoin(canvas.Round)
cv.SetLineCap(canvas.Round)
cv.Stroke()
})
}
func TestImage(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
cv.DrawImage("testdata/cat.jpg", 5, 5, 40, 40)
cv.DrawImage("testdata/cat.jpg", 100, 100, 100, 100, 55, 55, 40, 40)
cv.Save()
cv.Translate(75, 25)
cv.Rotate(math.Pi / 2)
cv.Translate(-20, -20)
cv.DrawImage("testdata/cat.jpg", 0, 0, 40, 40)
cv.Restore()
cv.SetTransform(1, 0, 0.2, 1, 0, 0)
cv.DrawImage("testdata/cat.jpg", -8, 55, 40, 40)
})
}
func TestGradient(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
cv.Translate(50, 50)
cv.Scale(0.8, 0.7)
cv.Rotate(math.Pi * 0.1)
cv.Translate(-50, -50)
lg := cv.CreateLinearGradient(10, 10, 40, 20)
lg.AddColorStop(0, 0.5, 0, 0)
lg.AddColorStop(0.5, "#008000")
lg.AddColorStop(1, 0, 0, 128)
cv.SetFillStyle(lg)
cv.FillRect(0, 0, 50, 100)
rg := cv.CreateRadialGradient(75, 15, 10, 75, 75, 20)
rg.AddColorStop(0, 1.0, 0, 0, 0.5)
rg.AddColorStop(0.5, "#00FF0080")
rg.AddColorStop(1, 0, 0, 255, 128)
cv.SetFillStyle(rg)
cv.FillRect(50, 0, 50, 100)
})
}
func TestImagePattern(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
cv.Translate(50, 50)
cv.Scale(0.95, 1.05)
cv.Rotate(-math.Pi * 0.1)
cv.SetFillStyle("testdata/cat.jpg")
cv.FillRect(-40, -40, 80, 80)
})
}
func TestImagePattern2(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
ptrn := cv.CreatePattern("testdata/cat.jpg", canvas.NoRepeat)
ptrn.SetTransform([6]float64{0, 0.1, 0.1, 0, 0, 0})
cv.Translate(50, 50)
cv.Scale(0.95, 1.05)
cv.Rotate(-math.Pi * 0.1)
cv.SetFillStyle(ptrn)
cv.FillRect(-40, -40, 80, 80)
})
}
func TestShadow(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
cv.SetFillStyle("#800")
cv.SetShadowColor("#00F")
cv.SetShadowOffset(6, 6)
cv.FillRect(10, 10, 60, 25)
cv.SetShadowBlur(6)
cv.FillRect(10, 55, 60, 25)
cv.SetFillStyle("#0F0")
cv.SetShadowColor("#F0F")
cv.SetGlobalAlpha(0.5)
cv.FillRect(50, 15, 30, 60)
})
}
func TestReadme(t *testing.T) {
run(t, func(cv *canvas.Canvas) {
w, h := 100.0, 100.0
cv.SetFillStyle("#000")
cv.FillRect(0, 0, w, h)
for r := 0.0; r < math.Pi*2; r += math.Pi * 0.1 {
cv.SetFillStyle(int(r*10), int(r*20), int(r*40))
cv.BeginPath()
cv.MoveTo(w*0.5, h*0.5)
cv.Arc(w*0.5, h*0.5, math.Min(w, h)*0.4, r, r+0.1*math.Pi, false)
cv.ClosePath()
cv.Fill()
}
cv.SetStrokeStyle("#FFF")
cv.SetLineWidth(10)
cv.BeginPath()
cv.Arc(w*0.5, h*0.5, math.Min(w, h)*0.4, 0, math.Pi*2, false)
cv.Stroke()
})
}

View file

@ -199,14 +199,16 @@ func parseColor(value ...interface{}) (c color.RGBA, ok bool) {
} }
} else { } else {
v = strings.Replace(v, " ", "", -1) v = strings.Replace(v, " ", "", -1)
var ir, ig, ib, ia int var ir, ig, ib int
n, err := fmt.Sscanf(v, "rgb(%d,%d,%d)", &ir, &ig, &ib) n, err := fmt.Sscanf(v, "rgb(%d,%d,%d)", &ir, &ig, &ib)
if err == nil && n == 3 { if err == nil && n == 3 {
return color.RGBA{R: uint8(ir), G: uint8(ig), B: uint8(ib), A: 255}, true return color.RGBA{R: uint8(ir), G: uint8(ig), B: uint8(ib), A: 255}, true
} }
n, err = fmt.Sscanf(v, "rgba(%d,%d,%d,%d)", &ir, &ig, &ib, &ia) var fa float64
n, err = fmt.Sscanf(v, "rgba(%d,%d,%d,%f)", &ir, &ig, &ib, &fa)
fa = math.Max(0, math.Min(1, fa))
if err == nil && n == 4 { if err == nil && n == 4 {
return color.RGBA{R: uint8(ir), G: uint8(ig), B: uint8(ib), A: uint8(ia)}, true return color.RGBA{R: uint8(ir), G: uint8(ig), B: uint8(ib), A: uint8(fa * 255)}, true
} }
} }
} }

View file

@ -4,7 +4,7 @@ import (
"math" "math"
"sort" "sort"
"github.com/tfriedel6/canvas/backend/backendbase" "git.mstar.dev/mstar/canvas/backend/backendbase"
) )
// Go port of https://github.com/mapbox/earcut.hpp // Go port of https://github.com/mapbox/earcut.hpp
@ -313,7 +313,8 @@ func (ec *earcut) cureLocalIntersections(start *node) *node {
b := p.next.next b := p.next.next
// a self-intersection where edge (v[i-1],v[i]) intersects (v[i+1],v[i+2]) // a self-intersection where edge (v[i-1],v[i]) intersects (v[i+1],v[i+2])
if !ec.equals(a, b) && ec.intersects(a, p, p.next, b) && ec.locallyInside(a, b) && ec.locallyInside(b, a) { if !ec.equals(a, b) && ec.intersects(a, p, p.next, b) && ec.locallyInside(a, b) &&
ec.locallyInside(b, a) {
ec.indices = append(ec.indices, a.i, p.i, b.i) ec.indices = append(ec.indices, a.i, p.i, b.i)
// remove two nodes involved // remove two nodes involved
@ -633,7 +634,8 @@ func (ec *earcut) pointInTriangle(ax, ay, bx, by, cx, cy, px, py float64) bool {
// check if a diagonal between two polygon nodes is valid (lies in polygon interior) // check if a diagonal between two polygon nodes is valid (lies in polygon interior)
func (ec *earcut) isValidDiagonal(a, b *node) bool { func (ec *earcut) isValidDiagonal(a, b *node) bool {
return a.next.i != b.i && a.prev.i != b.i && !ec.intersectsPolygon(a, b) && // dones't intersect other edges return a.next.i != b.i && a.prev.i != b.i &&
!ec.intersectsPolygon(a, b) && // dones't intersect other edges
((ec.locallyInside(a, b) && ec.locallyInside(b, a) && ec.middleInside(a, b) && // locally visible ((ec.locallyInside(a, b) && ec.locallyInside(b, a) && ec.middleInside(a, b) && // locally visible
(ec.area(a.prev, a, b.prev) != 0.0 || ec.area(a, b.prev, b) != 0.0)) || // does not create opposite-facing sectors (ec.area(a.prev, a, b.prev) != 0.0 || ec.area(a, b.prev, b) != 0.0)) || // does not create opposite-facing sectors
(ec.equals(a, b) && ec.area(a.prev, a, a.next) > 0 && ec.area(b.prev, b, b.next) > 0)) // special zero-length case (ec.equals(a, b) && ec.area(a.prev, a, a.next) > 0 && ec.area(b.prev, b, b.next) > 0)) // special zero-length case

View file

@ -1,10 +0,0 @@
*.iml
.gradle
/local.properties
/.idea/libraries
/.idea/modules.xml
/.idea/workspace.xml
.DS_Store
/build
/captures
.externalNativeBuild

View file

@ -1,29 +0,0 @@
<component name="ProjectCodeStyleConfiguration">
<code_scheme name="Project" version="173">
<Objective-C-extensions>
<file>
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Import" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Macro" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Typedef" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Enum" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Constant" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Global" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Struct" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="FunctionPredecl" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Function" />
</file>
<class>
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Property" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Synthesize" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="InitMethod" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="StaticMethod" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="InstanceMethod" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="DeallocMethod" />
</class>
<extensions>
<pair source="cpp" header="h" fileNamingConvention="NONE" />
<pair source="c" header="h" fileNamingConvention="NONE" />
</extensions>
</Objective-C-extensions>
</code_scheme>
</component>

View file

@ -1,6 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Encoding">
<file url="PROJECT" charset="UTF-8" />
</component>
</project>

View file

@ -1,18 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="GradleSettings">
<option name="linkedExternalProjectsSettings">
<GradleProjectSettings>
<option name="distributionType" value="DEFAULT_WRAPPED" />
<option name="externalProjectPath" value="$PROJECT_DIR$" />
<option name="modules">
<set>
<option value="$PROJECT_DIR$" />
<option value="$PROJECT_DIR$/app" />
</set>
</option>
<option name="resolveModulePerSourceSet" value="false" />
</GradleProjectSettings>
</option>
</component>
</project>

View file

@ -1,34 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="NullableNotNullManager">
<option name="myDefaultNullable" value="android.support.annotation.Nullable" />
<option name="myDefaultNotNull" value="android.support.annotation.NonNull" />
<option name="myNullables">
<value>
<list size="5">
<item index="0" class="java.lang.String" itemvalue="org.jetbrains.annotations.Nullable" />
<item index="1" class="java.lang.String" itemvalue="javax.annotation.Nullable" />
<item index="2" class="java.lang.String" itemvalue="javax.annotation.CheckForNull" />
<item index="3" class="java.lang.String" itemvalue="edu.umd.cs.findbugs.annotations.Nullable" />
<item index="4" class="java.lang.String" itemvalue="android.support.annotation.Nullable" />
</list>
</value>
</option>
<option name="myNotNulls">
<value>
<list size="4">
<item index="0" class="java.lang.String" itemvalue="org.jetbrains.annotations.NotNull" />
<item index="1" class="java.lang.String" itemvalue="javax.annotation.Nonnull" />
<item index="2" class="java.lang.String" itemvalue="edu.umd.cs.findbugs.annotations.NonNull" />
<item index="3" class="java.lang.String" itemvalue="android.support.annotation.NonNull" />
</list>
</value>
</option>
</component>
<component name="ProjectRootManager" version="2" languageLevel="JDK_1_7" default="true" project-jdk-name="1.8" project-jdk-type="JavaSDK">
<output url="file://$PROJECT_DIR$/build/classes" />
</component>
<component name="ProjectType">
<option name="id" value="Android" />
</component>
</project>

View file

@ -1,12 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="RunConfigurationProducerService">
<option name="ignoredProducers">
<set>
<option value="org.jetbrains.plugins.gradle.execution.test.runner.AllInPackageGradleConfigurationProducer" />
<option value="org.jetbrains.plugins.gradle.execution.test.runner.TestClassGradleConfigurationProducer" />
<option value="org.jetbrains.plugins.gradle.execution.test.runner.TestMethodGradleConfigurationProducer" />
</set>
</option>
</component>
</project>

View file

@ -1,6 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$/../../.." vcs="Git" />
</component>
</project>

View file

@ -1 +0,0 @@
/build

View file

@ -1,27 +0,0 @@
apply plugin: 'com.android.application'
android {
compileSdkVersion 26
defaultConfig {
applicationId "com.example.canvasandroidexample"
minSdkVersion 15
targetSdkVersion 26
versionCode 1
versionName "1.0"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
}
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
implementation fileTree(dir: 'libs', include: ['*.aar'])
testImplementation 'junit:junit:4.12'
androidTestImplementation 'com.android.support.test:runner:1.0.2'
androidTestImplementation 'com.android.support.test.espresso:espresso-core:3.0.2'
}

View file

@ -1,21 +0,0 @@
# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable
# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile

View file

@ -1,26 +0,0 @@
package com.example.canvasandroidexample;
import android.content.Context;
import android.support.test.InstrumentationRegistry;
import android.support.test.runner.AndroidJUnit4;
import org.junit.Test;
import org.junit.runner.RunWith;
import static org.junit.Assert.*;
/**
* Instrumented test, which will execute on an Android device.
*
* @see <a href="http://d.android.com/tools/testing">Testing documentation</a>
*/
@RunWith(AndroidJUnit4.class)
public class ExampleInstrumentedTest {
@Test
public void useAppContext() {
// Context of the app under test.
Context appContext = InstrumentationRegistry.getTargetContext();
assertEquals("com.example.canvasandroidexample", appContext.getPackageName());
}
}

View file

@ -1,21 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.canvasandroidexample">
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/AppTheme">
<activity android:name=".MainActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
</application>
</manifest>

View file

@ -1,61 +0,0 @@
package com.example.canvasandroidexample;
import android.app.Activity;
import android.opengl.*;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.View;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
import canvasandroidexample.Canvasandroidexample;
public class MainActivity extends Activity implements GLSurfaceView.Renderer {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
GLSurfaceView view = new GLSurfaceView(this);
view.setEGLContextClientVersion(2);
view.setEGLConfigChooser(8, 8, 8, 8, 0, 8);
view.setRenderer(this);
view.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
int x = Math.round(event.getX());
int y = Math.round(event.getY());
if (event.getAction() == MotionEvent.ACTION_DOWN) {
Canvasandroidexample.touchEvent("down", x, y);
} else if (event.getAction() == MotionEvent.ACTION_UP) {
Canvasandroidexample.touchEvent("up", x, y);
} else if (event.getAction() == MotionEvent.ACTION_MOVE) {
Canvasandroidexample.touchEvent("move", x, y);
}
return true;
}
});
setContentView(view);
}
@Override
protected void onResume() {
super.onResume();
}
@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
Canvasandroidexample.onSurfaceCreated();
}
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
Canvasandroidexample.onSurfaceChanged(width, height);
}
@Override
public void onDrawFrame(GL10 gl) {
Canvasandroidexample.onDrawFrame();
}
}

View file

@ -1,34 +0,0 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:aapt="http://schemas.android.com/aapt"
android:width="108dp"
android:height="108dp"
android:viewportHeight="108"
android:viewportWidth="108">
<path
android:fillType="evenOdd"
android:pathData="M32,64C32,64 38.39,52.99 44.13,50.95C51.37,48.37 70.14,49.57 70.14,49.57L108.26,87.69L108,109.01L75.97,107.97L32,64Z"
android:strokeColor="#00000000"
android:strokeWidth="1">
<aapt:attr name="android:fillColor">
<gradient
android:endX="78.5885"
android:endY="90.9159"
android:startX="48.7653"
android:startY="61.0927"
android:type="linear">
<item
android:color="#44000000"
android:offset="0.0"/>
<item
android:color="#00000000"
android:offset="1.0"/>
</gradient>
</aapt:attr>
</path>
<path
android:fillColor="#FFFFFF"
android:fillType="nonZero"
android:pathData="M66.94,46.02L66.94,46.02C72.44,50.07 76,56.61 76,64L32,64C32,56.61 35.56,50.11 40.98,46.06L36.18,41.19C35.45,40.45 35.45,39.3 36.18,38.56C36.91,37.81 38.05,37.81 38.78,38.56L44.25,44.05C47.18,42.57 50.48,41.71 54,41.71C57.48,41.71 60.78,42.57 63.68,44.05L69.11,38.56C69.84,37.81 70.98,37.81 71.71,38.56C72.44,39.3 72.44,40.45 71.71,41.19L66.94,46.02ZM62.94,56.92C64.08,56.92 65,56.01 65,54.88C65,53.76 64.08,52.85 62.94,52.85C61.8,52.85 60.88,53.76 60.88,54.88C60.88,56.01 61.8,56.92 62.94,56.92ZM45.06,56.92C46.2,56.92 47.13,56.01 47.13,54.88C47.13,53.76 46.2,52.85 45.06,52.85C43.92,52.85 43,53.76 43,54.88C43,56.01 43.92,56.92 45.06,56.92Z"
android:strokeColor="#00000000"
android:strokeWidth="1"/>
</vector>

View file

@ -1,171 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<vector
xmlns:android="http://schemas.android.com/apk/res/android"
android:width="108dp"
android:height="108dp"
android:viewportHeight="108"
android:viewportWidth="108">
<path
android:fillColor="#26A69A"
android:pathData="M0,0h108v108h-108z"/>
<path
android:fillColor="#00000000"
android:pathData="M9,0L9,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M19,0L19,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M29,0L29,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M39,0L39,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M49,0L49,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M59,0L59,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M69,0L69,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M79,0L79,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M89,0L89,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M99,0L99,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,9L108,9"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,19L108,19"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,29L108,29"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,39L108,39"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,49L108,49"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,59L108,59"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,69L108,69"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,79L108,79"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,89L108,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,99L108,99"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M19,29L89,29"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M19,39L89,39"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M19,49L89,49"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M19,59L89,59"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M19,69L89,69"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M19,79L89,79"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M29,19L29,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M39,19L39,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M49,19L49,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M59,19L59,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M69,19L69,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M79,19L79,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
</vector>

View file

@ -1,5 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background"/>
<foreground android:drawable="@drawable/ic_launcher_foreground"/>
</adaptive-icon>

View file

@ -1,5 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background"/>
<foreground android:drawable="@drawable/ic_launcher_foreground"/>
</adaptive-icon>

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 4.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 4.5 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 6.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 6.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 10 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 15 KiB

View file

@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="colorPrimary">#3F51B5</color>
<color name="colorPrimaryDark">#303F9F</color>
<color name="colorAccent">#FF4081</color>
</resources>

View file

@ -1,3 +0,0 @@
<resources>
<string name="app_name">CanvasAndroidExample</string>
</resources>

View file

@ -1,8 +0,0 @@
<resources>
<!-- Base application theme. -->
<style name="AppTheme" parent="android:Theme.Holo.Light.DarkActionBar">
<!-- Customize your theme here. -->
</style>
</resources>

View file

@ -1,17 +0,0 @@
package com.example.canvasandroidexample;
import org.junit.Test;
import static org.junit.Assert.*;
/**
* Example local unit test, which will execute on the development machine (host).
*
* @see <a href="http://d.android.com/tools/testing">Testing documentation</a>
*/
public class ExampleUnitTest {
@Test
public void addition_isCorrect() {
assertEquals(4, 2 + 2);
}
}

View file

@ -1,27 +0,0 @@
// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
repositories {
google()
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:3.1.2'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
allprojects {
repositories {
google()
jcenter()
}
}
task clean(type: Delete) {
delete rootProject.buildDir
}

View file

@ -1,13 +0,0 @@
# Project-wide Gradle settings.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
org.gradle.jvmargs=-Xmx1536m
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
# org.gradle.parallel=true

View file

@ -1,6 +0,0 @@
#Thu May 10 15:38:02 CEST 2018
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-4.4-all.zip

View file

@ -1,172 +0,0 @@
#!/usr/bin/env sh
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn () {
echo "$*"
}
die () {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=$(save "$@")
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then
cd "$(dirname "$0")"
fi
exec "$JAVACMD" "$@"

View file

@ -1,84 +0,0 @@
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windows variants
if not "%OS%" == "Windows_NT" goto win9xME_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

View file

@ -1 +0,0 @@
include ':app'

View file

@ -1,3 +0,0 @@
As of this writing, gomobile does not support go modules. In this case this project can only be compiled while it is in the GOPATH/src directory.
The go bindings are generated with the ```gomobile bind -target android``` command, which results in a .aar and a .jar file. These should be placed in the CanvasAndroidExample/app/libs directory, and then the project should compile.

View file

@ -1,42 +0,0 @@
package canvasandroidexample
import (
"math"
"github.com/tfriedel6/canvas"
"github.com/tfriedel6/canvas/backend/goglbackend"
)
var cv *canvas.Canvas
var mx, my float64
func TouchEvent(typ string, x, y int) {
mx, my = float64(x), float64(y)
}
func OnSurfaceCreated() {
}
func OnSurfaceChanged(w, h int) {
backend, err := goglbackend.New(0, 0, w, h, nil)
if err != nil {
panic(err)
}
cv = canvas.New(backend)
}
func OnDrawFrame() {
if cv == nil {
return
}
w, h := float64(cv.Width()), float64(cv.Height())
cv.SetFillStyle("#000")
cv.FillRect(0, 0, w, h)
cv.SetFillStyle("#0F0")
cv.FillRect(w*0.25, h*0.25, w*0.5, h*0.5)
cv.SetLineWidth(6)
sqrSize := math.Min(w, h) * 0.1
cv.SetStrokeStyle("#F00")
cv.StrokeRect(mx-sqrSize/2, my-sqrSize/2, sqrSize, sqrSize)
}

Binary file not shown.

Before

Width:  |  Height:  |  Size: 132 KiB

View file

@ -1,134 +0,0 @@
package main
import (
"image/color"
"log"
"math"
"github.com/tfriedel6/canvas/sdlcanvas"
)
func main() {
wnd, cv, err := sdlcanvas.CreateWindow(1280, 720, "Canvas Example")
if err != nil {
log.Println(err)
return
}
defer wnd.Destroy()
lg := cv.CreateLinearGradient(320, 200, 480, 520)
lg.AddColorStop(0, "#ff000040")
lg.AddColorStop(1, "#00ff0040")
lg.AddColorStop(0.5, "#0000ff40")
rg := cv.CreateRadialGradient(540, 300, 80, 740, 300, 100)
rg.AddColorStop(0, "#ff0000")
rg.AddColorStop(1, "#00ff00")
rg.AddColorStop(0.5, "#0000ff")
wnd.MainLoop(func() {
w, h := float64(cv.Width()), float64(cv.Height())
// Clear the screen
cv.SetFillStyle("#000")
cv.FillRect(0, 0, w, h)
// Estimated size used for scaling
const (
contentWidth = 1000
contentHeight = 350
)
// Calculate scaling
sx := w / contentWidth
sy := h / contentHeight
scale := math.Min(sx, sy)
cv.Save()
defer cv.Restore()
cv.Scale(scale, scale)
// Draw lines with different colors and line thickness
for x := 1.0; x < 10.5; x += 1.0 {
cv.SetStrokeStyle(int(x*25), 255, 255)
cv.SetLineWidth(x)
cv.BeginPath()
cv.MoveTo(x*10+20, 20)
cv.LineTo(x*10+20, 120)
cv.Stroke()
}
// Draw a path
cv.BeginPath()
cv.MoveTo(160, 20)
cv.LineTo(180, 20)
cv.LineTo(180, 40)
cv.LineTo(200, 40)
cv.LineTo(200, 60)
cv.LineTo(220, 60)
cv.LineTo(220, 80)
cv.LineTo(240, 80)
cv.LineTo(240, 100)
cv.LineTo(260, 100)
cv.LineTo(260, 120)
cv.ArcTo(160, 120, 160, 100, 20)
cv.ClosePath()
cv.SetStrokeStyle(color.RGBA{R: 255, G: 128, B: 128, A: 255})
cv.SetLineWidth(4)
cv.Stroke()
// Fill a polygon
cv.BeginPath()
cv.MoveTo(300, 20)
cv.LineTo(340, 20)
cv.QuadraticCurveTo(370, 20, 370, 50)
cv.QuadraticCurveTo(370, 80, 400, 80)
cv.LineTo(400, 80)
cv.LineTo(400, 120)
cv.LineTo(360, 120)
cv.BezierCurveTo(330, 120, 330, 80, 300, 80)
cv.ClosePath()
cv.SetFillStyle(color.RGBA{R: 128, G: 255, B: 128, A: 255})
cv.Fill()
// Draw with alpha
cv.SetGlobalAlpha(0.5)
cv.SetFillStyle("#FF0000")
cv.BeginPath()
cv.Arc(100, 275, 60, 0, math.Pi*2, false)
cv.Fill()
cv.SetFillStyle("#00FF00")
cv.BeginPath()
cv.Arc(140, 210, 60, 0, math.Pi*2, false)
cv.Fill()
cv.SetFillStyle("#0000FF")
cv.BeginPath()
cv.Arc(180, 275, 60, 0, math.Pi*2, false)
cv.Fill()
cv.SetGlobalAlpha(1)
// Clipped drawing
cv.Save()
cv.BeginPath()
cv.Arc(340, 240, 80, 0, math.Pi*2, true)
cv.Clip()
cv.SetStrokeStyle(0, 255, 0)
for x := 1.0; x < 12.5; x += 1.0 {
cv.BeginPath()
cv.MoveTo(260, 140+16*x)
cv.LineTo(420, 140+16*x)
cv.Stroke()
}
cv.SetFillStyle(0, 0, 255)
for x := 1.0; x < 12.5; x += 1.0 {
cv.FillRect(246+x*14, 150, 6, 180)
}
cv.Restore()
// Draw images
cv.DrawImage("cat.jpg", 480, 40, 320, 265)
// Draw text
cv.SetFont("Righteous-Regular.ttf", 40)
cv.FillText("<-- Cat", 820, 180)
})
}

View file

@ -1,77 +0,0 @@
package main
import (
"log"
"math"
"time"
"github.com/tfriedel6/canvas/sdlcanvas"
)
type circle struct {
x, y float64
color string
}
func main() {
wnd, cv, err := sdlcanvas.CreateWindow(1280, 720, "Canvas Example")
if err != nil {
log.Println(err)
return
}
defer wnd.Destroy()
var mx, my, action float64
circles := make([]circle, 0, 100)
wnd.MouseMove = func(x, y int) {
mx, my = float64(x), float64(y)
}
wnd.MouseDown = func(button, x, y int) {
action = 1
circles = append(circles, circle{x: mx, y: my, color: "#F00"})
}
wnd.KeyDown = func(scancode int, rn rune, name string) {
switch name {
case "Escape":
wnd.Close()
case "Space":
action = 1
circles = append(circles, circle{x: mx, y: my, color: "#0F0"})
case "Enter":
action = 1
circles = append(circles, circle{x: mx, y: my, color: "#00F"})
}
}
lastTime := time.Now()
wnd.MainLoop(func() {
now := time.Now()
diff := now.Sub(lastTime)
lastTime = now
action -= diff.Seconds() * 3
action = math.Max(0, action)
w, h := float64(cv.Width()), float64(cv.Height())
// Clear the screen
cv.SetFillStyle("#000")
cv.FillRect(0, 0, w, h)
// Draw a circle around the cursor
cv.SetStrokeStyle("#F00")
cv.SetLineWidth(6)
cv.BeginPath()
cv.Arc(mx, my, 24+action*24, 0, math.Pi*2, false)
cv.Stroke()
// Draw circles where the user has clicked
for _, circle := range circles {
cv.SetFillStyle(circle.color)
cv.BeginPath()
cv.Arc(circle.x, circle.y, 24, 0, math.Pi*2, false)
cv.Fill()
}
})
}

View file

@ -1,89 +0,0 @@
package main
import (
"log"
"runtime"
"github.com/go-gl/gl/v3.2-core/gl"
"github.com/go-gl/glfw/v3.3/glfw"
"github.com/tfriedel6/canvas"
"github.com/tfriedel6/canvas/backend/goglbackend"
)
func main() {
runtime.LockOSThread()
// init GLFW
err := glfw.Init()
if err != nil {
log.Fatalf("Error initializing GLFW: %v", err)
}
defer glfw.Terminate()
// the stencil size setting is required for the canvas to work
glfw.WindowHint(glfw.StencilBits, 8)
glfw.WindowHint(glfw.DepthBits, 0)
// create window
window, err := glfw.CreateWindow(1280, 720, "GLFW Test", nil, nil)
if err != nil {
log.Fatalf("Error creating window: %v", err)
}
window.MakeContextCurrent()
// init GL
err = gl.Init()
if err != nil {
log.Fatalf("Error initializing GL: %v", err)
}
// set vsync on, enable multisample (if available)
glfw.SwapInterval(1)
gl.Enable(gl.MULTISAMPLE)
// load GL backend
backend, err := goglbackend.New(0, 0, 0, 0, nil)
if err != nil {
log.Fatalf("Error loading canvas GL assets: %v", err)
}
var sx, sy float64 = 1, 1
window.SetCursorPosCallback(func(w *glfw.Window, xpos, ypos float64) {
mx, my = xpos*sx, ypos*sy
})
// initialize canvas with zero size, since size is set in main loop
cv := canvas.New(backend)
for !window.ShouldClose() {
window.MakeContextCurrent()
// find window size and scaling
ww, wh := window.GetSize()
fbw, fbh := window.GetFramebufferSize()
sx = float64(fbw) / float64(ww)
sy = float64(fbh) / float64(wh)
glfw.PollEvents()
// set canvas size
backend.SetBounds(0, 0, fbw, fbh)
// call the run function to do all the drawing
run(cv, float64(fbw), float64(fbh))
// swap back and front buffer
window.SwapBuffers()
}
}
var mx, my float64
func run(cv *canvas.Canvas, w, h float64) {
cv.SetFillStyle("#000")
cv.FillRect(0, 0, w, h)
cv.SetFillStyle("#00F")
cv.FillRect(w*0.25, h*0.25, w*0.5, h*0.5)
cv.SetStrokeStyle("#0F0")
cv.StrokeRect(mx-32, my-32, 64, 64)
}

View file

@ -1,71 +0,0 @@
package main
import (
"log"
"math"
"time"
"github.com/tfriedel6/canvas"
"github.com/tfriedel6/canvas/backend/xmobilebackend"
"golang.org/x/mobile/app"
"golang.org/x/mobile/event/lifecycle"
"golang.org/x/mobile/event/paint"
"golang.org/x/mobile/event/size"
"golang.org/x/mobile/gl"
)
func main() {
app.Main(func(a app.App) {
var cv, painter *canvas.Canvas
var cvb *xmobilebackend.XMobileBackendOffscreen
var painterb *xmobilebackend.XMobileBackend
var w, h int
var glctx gl.Context
for e := range a.Events() {
switch e := a.Filter(e).(type) {
case lifecycle.Event:
switch e.Crosses(lifecycle.StageVisible) {
case lifecycle.CrossOn:
var err error
glctx = e.DrawContext.(gl.Context)
ctx, err := xmobilebackend.NewGLContext(glctx)
if err != nil {
log.Fatal(err)
}
cvb, err = xmobilebackend.NewOffscreen(0, 0, false, ctx)
if err != nil {
log.Fatalln(err)
}
painterb, err = xmobilebackend.New(0, 0, 0, 0, ctx)
if err != nil {
log.Fatalln(err)
}
cv = canvas.New(cvb)
painter = canvas.New(painterb)
a.Send(paint.Event{})
case lifecycle.CrossOff:
cvb.Delete()
glctx = nil
}
case size.Event:
w, h = e.WidthPx, e.HeightPx
case paint.Event:
if glctx != nil {
fw, fh := float64(w), float64(h)
color := math.Sin(float64(time.Now().UnixNano())*0.000000002)*0.3 + 0.7
cvb.SetSize(w, h)
cv.SetFillStyle(color*0.2, color*0.2, color*0.8)
cv.FillRect(fw*0.25, fh*0.25, fw*0.5, fh*0.5)
painterb.SetBounds(0, 0, w, h)
painter.DrawImage(cv)
a.Publish()
a.Send(paint.Event{})
}
}
}
})
}

View file

@ -1,4 +0,0 @@
xcuserdata
project.xcworkspace
Example.framework

View file

@ -1,325 +0,0 @@
// !$*UTF8*$!
{
archiveVersion = 1;
classes = {
};
objectVersion = 48;
objects = {
/* Begin PBXBuildFile section */
A02D492720AB3AA900E68C35 /* MainViewController.swift in Sources */ = {isa = PBXBuildFile; fileRef = A02D492620AB3AA900E68C35 /* MainViewController.swift */; };
A094B52520AB3D0C000BCEA6 /* Example.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = A094B52420AB3D0C000BCEA6 /* Example.framework */; };
A0F2843E20AAD80F0049BD39 /* AppDelegate.swift in Sources */ = {isa = PBXBuildFile; fileRef = A0F2843D20AAD80F0049BD39 /* AppDelegate.swift */; };
A0F2844520AAD8100049BD39 /* Assets.xcassets in Resources */ = {isa = PBXBuildFile; fileRef = A0F2844420AAD8100049BD39 /* Assets.xcassets */; };
A0F2844820AAD8100049BD39 /* LaunchScreen.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = A0F2844620AAD8100049BD39 /* LaunchScreen.storyboard */; };
/* End PBXBuildFile section */
/* Begin PBXFileReference section */
A02D492620AB3AA900E68C35 /* MainViewController.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = MainViewController.swift; sourceTree = "<group>"; };
A094B52420AB3D0C000BCEA6 /* Example.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; path = Example.framework; sourceTree = "<group>"; };
A0F2843A20AAD80F0049BD39 /* CanvasIOSExample.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = CanvasIOSExample.app; sourceTree = BUILT_PRODUCTS_DIR; };
A0F2843D20AAD80F0049BD39 /* AppDelegate.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = AppDelegate.swift; sourceTree = "<group>"; };
A0F2844420AAD8100049BD39 /* Assets.xcassets */ = {isa = PBXFileReference; lastKnownFileType = folder.assetcatalog; path = Assets.xcassets; sourceTree = "<group>"; };
A0F2844720AAD8100049BD39 /* Base */ = {isa = PBXFileReference; lastKnownFileType = file.storyboard; name = Base; path = Base.lproj/LaunchScreen.storyboard; sourceTree = "<group>"; };
A0F2844920AAD8100049BD39 /* Info.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist.xml; path = Info.plist; sourceTree = "<group>"; };
/* End PBXFileReference section */
/* Begin PBXFrameworksBuildPhase section */
A0F2843720AAD80F0049BD39 /* Frameworks */ = {
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
A094B52520AB3D0C000BCEA6 /* Example.framework in Frameworks */,
);
runOnlyForDeploymentPostprocessing = 0;
};
/* End PBXFrameworksBuildPhase section */
/* Begin PBXGroup section */
A0F2843120AAD80F0049BD39 = {
isa = PBXGroup;
children = (
A0F2843C20AAD80F0049BD39 /* CanvasIOSExample */,
A0F2843B20AAD80F0049BD39 /* Products */,
);
sourceTree = "<group>";
};
A0F2843B20AAD80F0049BD39 /* Products */ = {
isa = PBXGroup;
children = (
A0F2843A20AAD80F0049BD39 /* CanvasIOSExample.app */,
);
name = Products;
sourceTree = "<group>";
};
A0F2843C20AAD80F0049BD39 /* CanvasIOSExample */ = {
isa = PBXGroup;
children = (
A0F2843D20AAD80F0049BD39 /* AppDelegate.swift */,
A02D492620AB3AA900E68C35 /* MainViewController.swift */,
A0F2844420AAD8100049BD39 /* Assets.xcassets */,
A0F2844620AAD8100049BD39 /* LaunchScreen.storyboard */,
A0F2844920AAD8100049BD39 /* Info.plist */,
A094B52420AB3D0C000BCEA6 /* Example.framework */,
);
path = CanvasIOSExample;
sourceTree = "<group>";
};
/* End PBXGroup section */
/* Begin PBXNativeTarget section */
A0F2843920AAD80F0049BD39 /* CanvasIOSExample */ = {
isa = PBXNativeTarget;
buildConfigurationList = A0F2844C20AAD8100049BD39 /* Build configuration list for PBXNativeTarget "CanvasIOSExample" */;
buildPhases = (
A0F2843620AAD80F0049BD39 /* Sources */,
A0F2843720AAD80F0049BD39 /* Frameworks */,
A0F2843820AAD80F0049BD39 /* Resources */,
);
buildRules = (
);
dependencies = (
);
name = CanvasIOSExample;
productName = CanvasIOSExample;
productReference = A0F2843A20AAD80F0049BD39 /* CanvasIOSExample.app */;
productType = "com.apple.product-type.application";
};
/* End PBXNativeTarget section */
/* Begin PBXProject section */
A0F2843220AAD80F0049BD39 /* Project object */ = {
isa = PBXProject;
attributes = {
LastSwiftUpdateCheck = 0910;
LastUpgradeCheck = 0910;
ORGANIZATIONNAME = example;
TargetAttributes = {
A0F2843920AAD80F0049BD39 = {
CreatedOnToolsVersion = 9.1;
ProvisioningStyle = Automatic;
};
};
};
buildConfigurationList = A0F2843520AAD80F0049BD39 /* Build configuration list for PBXProject "CanvasIOSExample" */;
compatibilityVersion = "Xcode 8.0";
developmentRegion = en;
hasScannedForEncodings = 0;
knownRegions = (
en,
Base,
);
mainGroup = A0F2843120AAD80F0049BD39;
productRefGroup = A0F2843B20AAD80F0049BD39 /* Products */;
projectDirPath = "";
projectRoot = "";
targets = (
A0F2843920AAD80F0049BD39 /* CanvasIOSExample */,
);
};
/* End PBXProject section */
/* Begin PBXResourcesBuildPhase section */
A0F2843820AAD80F0049BD39 /* Resources */ = {
isa = PBXResourcesBuildPhase;
buildActionMask = 2147483647;
files = (
A0F2844820AAD8100049BD39 /* LaunchScreen.storyboard in Resources */,
A0F2844520AAD8100049BD39 /* Assets.xcassets in Resources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
/* End PBXResourcesBuildPhase section */
/* Begin PBXSourcesBuildPhase section */
A0F2843620AAD80F0049BD39 /* Sources */ = {
isa = PBXSourcesBuildPhase;
buildActionMask = 2147483647;
files = (
A0F2843E20AAD80F0049BD39 /* AppDelegate.swift in Sources */,
A02D492720AB3AA900E68C35 /* MainViewController.swift in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
/* End PBXSourcesBuildPhase section */
/* Begin PBXVariantGroup section */
A0F2844620AAD8100049BD39 /* LaunchScreen.storyboard */ = {
isa = PBXVariantGroup;
children = (
A0F2844720AAD8100049BD39 /* Base */,
);
name = LaunchScreen.storyboard;
sourceTree = "<group>";
};
/* End PBXVariantGroup section */
/* Begin XCBuildConfiguration section */
A0F2844A20AAD8100049BD39 /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
CLANG_ANALYZER_NONNULL = YES;
CLANG_ANALYZER_NUMBER_OBJECT_CONVERSION = YES_AGGRESSIVE;
CLANG_CXX_LANGUAGE_STANDARD = "gnu++14";
CLANG_CXX_LIBRARY = "libc++";
CLANG_ENABLE_MODULES = YES;
CLANG_ENABLE_OBJC_ARC = YES;
CLANG_WARN_BLOCK_CAPTURE_AUTORELEASING = YES;
CLANG_WARN_BOOL_CONVERSION = YES;
CLANG_WARN_COMMA = YES;
CLANG_WARN_CONSTANT_CONVERSION = YES;
CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
CLANG_WARN_DOCUMENTATION_COMMENTS = YES;
CLANG_WARN_EMPTY_BODY = YES;
CLANG_WARN_ENUM_CONVERSION = YES;
CLANG_WARN_INFINITE_RECURSION = YES;
CLANG_WARN_INT_CONVERSION = YES;
CLANG_WARN_NON_LITERAL_NULL_CONVERSION = YES;
CLANG_WARN_OBJC_LITERAL_CONVERSION = YES;
CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
CLANG_WARN_RANGE_LOOP_ANALYSIS = YES;
CLANG_WARN_STRICT_PROTOTYPES = YES;
CLANG_WARN_SUSPICIOUS_MOVE = YES;
CLANG_WARN_UNGUARDED_AVAILABILITY = YES_AGGRESSIVE;
CLANG_WARN_UNREACHABLE_CODE = YES;
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
CODE_SIGN_IDENTITY = "iPhone Developer";
COPY_PHASE_STRIP = NO;
DEBUG_INFORMATION_FORMAT = dwarf;
ENABLE_STRICT_OBJC_MSGSEND = YES;
ENABLE_TESTABILITY = YES;
GCC_C_LANGUAGE_STANDARD = gnu11;
GCC_DYNAMIC_NO_PIC = NO;
GCC_NO_COMMON_BLOCKS = YES;
GCC_OPTIMIZATION_LEVEL = 0;
GCC_PREPROCESSOR_DEFINITIONS = (
"DEBUG=1",
"$(inherited)",
);
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
GCC_WARN_UNDECLARED_SELECTOR = YES;
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
IPHONEOS_DEPLOYMENT_TARGET = 11.1;
MTL_ENABLE_DEBUG_INFO = YES;
ONLY_ACTIVE_ARCH = YES;
SDKROOT = iphoneos;
SWIFT_ACTIVE_COMPILATION_CONDITIONS = DEBUG;
SWIFT_OPTIMIZATION_LEVEL = "-Onone";
};
name = Debug;
};
A0F2844B20AAD8100049BD39 /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
CLANG_ANALYZER_NONNULL = YES;
CLANG_ANALYZER_NUMBER_OBJECT_CONVERSION = YES_AGGRESSIVE;
CLANG_CXX_LANGUAGE_STANDARD = "gnu++14";
CLANG_CXX_LIBRARY = "libc++";
CLANG_ENABLE_MODULES = YES;
CLANG_ENABLE_OBJC_ARC = YES;
CLANG_WARN_BLOCK_CAPTURE_AUTORELEASING = YES;
CLANG_WARN_BOOL_CONVERSION = YES;
CLANG_WARN_COMMA = YES;
CLANG_WARN_CONSTANT_CONVERSION = YES;
CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
CLANG_WARN_DOCUMENTATION_COMMENTS = YES;
CLANG_WARN_EMPTY_BODY = YES;
CLANG_WARN_ENUM_CONVERSION = YES;
CLANG_WARN_INFINITE_RECURSION = YES;
CLANG_WARN_INT_CONVERSION = YES;
CLANG_WARN_NON_LITERAL_NULL_CONVERSION = YES;
CLANG_WARN_OBJC_LITERAL_CONVERSION = YES;
CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
CLANG_WARN_RANGE_LOOP_ANALYSIS = YES;
CLANG_WARN_STRICT_PROTOTYPES = YES;
CLANG_WARN_SUSPICIOUS_MOVE = YES;
CLANG_WARN_UNGUARDED_AVAILABILITY = YES_AGGRESSIVE;
CLANG_WARN_UNREACHABLE_CODE = YES;
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
CODE_SIGN_IDENTITY = "iPhone Developer";
COPY_PHASE_STRIP = NO;
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
ENABLE_NS_ASSERTIONS = NO;
ENABLE_STRICT_OBJC_MSGSEND = YES;
GCC_C_LANGUAGE_STANDARD = gnu11;
GCC_NO_COMMON_BLOCKS = YES;
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
GCC_WARN_UNDECLARED_SELECTOR = YES;
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
IPHONEOS_DEPLOYMENT_TARGET = 11.1;
MTL_ENABLE_DEBUG_INFO = NO;
SDKROOT = iphoneos;
SWIFT_OPTIMIZATION_LEVEL = "-Owholemodule";
VALIDATE_PRODUCT = YES;
};
name = Release;
};
A0F2844D20AAD8100049BD39 /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
CODE_SIGN_STYLE = Automatic;
FRAMEWORK_SEARCH_PATHS = (
"$(inherited)",
"$(PROJECT_DIR)/CanvasIOSExample",
);
INFOPLIST_FILE = CanvasIOSExample/Info.plist;
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks";
PRODUCT_BUNDLE_IDENTIFIER = com.example.CanvasIOSExample;
PRODUCT_NAME = "$(TARGET_NAME)";
SWIFT_VERSION = 4.0;
TARGETED_DEVICE_FAMILY = "1,2";
};
name = Debug;
};
A0F2844E20AAD8100049BD39 /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
CODE_SIGN_STYLE = Automatic;
FRAMEWORK_SEARCH_PATHS = (
"$(inherited)",
"$(PROJECT_DIR)/CanvasIOSExample",
);
INFOPLIST_FILE = CanvasIOSExample/Info.plist;
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks";
PRODUCT_BUNDLE_IDENTIFIER = com.example.CanvasIOSExample;
PRODUCT_NAME = "$(TARGET_NAME)";
SWIFT_VERSION = 4.0;
TARGETED_DEVICE_FAMILY = "1,2";
};
name = Release;
};
/* End XCBuildConfiguration section */
/* Begin XCConfigurationList section */
A0F2843520AAD80F0049BD39 /* Build configuration list for PBXProject "CanvasIOSExample" */ = {
isa = XCConfigurationList;
buildConfigurations = (
A0F2844A20AAD8100049BD39 /* Debug */,
A0F2844B20AAD8100049BD39 /* Release */,
);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
A0F2844C20AAD8100049BD39 /* Build configuration list for PBXNativeTarget "CanvasIOSExample" */ = {
isa = XCConfigurationList;
buildConfigurations = (
A0F2844D20AAD8100049BD39 /* Debug */,
A0F2844E20AAD8100049BD39 /* Release */,
);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
/* End XCConfigurationList section */
};
rootObject = A0F2843220AAD80F0049BD39 /* Project object */;
}

View file

@ -1,38 +0,0 @@
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
window = UIWindow(frame: UIScreen.main.bounds)
window?.rootViewController = MainViewController()
self.window?.makeKeyAndVisible()
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}

View file

@ -1,93 +0,0 @@
{
"images" : [
{
"idiom" : "iphone",
"size" : "20x20",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "20x20",
"scale" : "3x"
},
{
"idiom" : "iphone",
"size" : "29x29",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "29x29",
"scale" : "3x"
},
{
"idiom" : "iphone",
"size" : "40x40",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "40x40",
"scale" : "3x"
},
{
"idiom" : "iphone",
"size" : "60x60",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "60x60",
"scale" : "3x"
},
{
"idiom" : "ipad",
"size" : "20x20",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "20x20",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "29x29",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "29x29",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "40x40",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "40x40",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "76x76",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "76x76",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "83.5x83.5",
"scale" : "2x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

View file

@ -1,25 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" systemVersion="17A277" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
</document>

View file

@ -1,43 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>

View file

@ -1,54 +0,0 @@
import UIKit
import GLKit
import Example
class MainViewController : UIViewController, GLKViewDelegate {
var loaded:Bool?
override func viewDidLoad() {
loaded = false
let view = GLKView(frame: UIScreen.main.bounds)
let context : EAGLContext? = EAGLContext(api: .openGLES2)
view.context = context!
view.drawableColorFormat = .RGBA8888
view.drawableDepthFormat = .formatNone
view.drawableStencilFormat = .format8
view.drawableMultisample = .multisample4X
view.delegate = self
self.view = view
}
func glkView(_ view: GLKView, drawIn rect: CGRect) {
if loaded == nil || !loaded! {
loaded = true
let scale = UIScreen.main.nativeScale
ExampleLoadGL(Int(rect.width * scale), Int(rect.height * scale))
}
ExampleDrawFrame()
DispatchQueue.main.async {
view.setNeedsDisplay()
}
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
let scale = UIScreen.main.nativeScale
let touch = touches.first!
let loc = touch.location(in: self.view)
ExampleTouchEvent("down", Int(loc.x*scale), Int(loc.y*scale))
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
let scale = UIScreen.main.nativeScale
let touch = touches.first!
let loc = touch.location(in: self.view)
ExampleTouchEvent("move", Int(loc.x*scale), Int(loc.y*scale))
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
let scale = UIScreen.main.nativeScale
let touch = touches.first!
let loc = touch.location(in: self.view)
ExampleTouchEvent("up", Int(loc.x*scale), Int(loc.y*scale))
}
}

View file

@ -1,7 +0,0 @@
As of this writing, gomobile does not support go modules. In this case this project can only be compiled while it is in the GOPATH/src directory.
Run this command:
gomobile bind -target ios -tags ios
Then add the resulting Example.framework into the Xcode project, and it should compile and run from there

View file

@ -1,39 +0,0 @@
package example
import (
"math"
"github.com/tfriedel6/canvas"
"github.com/tfriedel6/canvas/backend/goglbackend"
)
var cv *canvas.Canvas
var mx, my float64
func TouchEvent(typ string, x, y int) {
mx, my = float64(x), float64(y)
}
func LoadGL(w, h int) {
backend, err := goglbackend.New(0, 0, w, h, nil)
if err != nil {
panic(err)
}
cv = canvas.New(backend)
}
func DrawFrame() {
if cv == nil {
return
}
w, h := float64(cv.Width()), float64(cv.Height())
cv.SetFillStyle("#000")
cv.FillRect(0, 0, w, h)
cv.SetFillStyle("#0F0")
cv.FillRect(w*0.25, h*0.25, w*0.5, h*0.5)
cv.SetLineWidth(6)
sqrSize := math.Min(w, h) * 0.1
cv.SetStrokeStyle("#F00")
cv.StrokeRect(mx-sqrSize/2, my-sqrSize/2, sqrSize, sqrSize)
}

View file

@ -1,130 +0,0 @@
package main
import (
"log"
"runtime"
"time"
"github.com/go-gl/gl/v3.2-core/gl"
"github.com/tfriedel6/canvas"
"github.com/tfriedel6/canvas/backend/goglbackend"
"github.com/veandco/go-sdl2/sdl"
)
func main() {
runtime.LockOSThread()
// init SDL
err := sdl.Init(sdl.INIT_VIDEO)
if err != nil {
log.Fatalf("Error initializing SDL: %v", err)
}
defer sdl.Quit()
// the stencil size setting is required for the canvas to work
sdl.GLSetAttribute(sdl.GL_RED_SIZE, 8)
sdl.GLSetAttribute(sdl.GL_GREEN_SIZE, 8)
sdl.GLSetAttribute(sdl.GL_BLUE_SIZE, 8)
sdl.GLSetAttribute(sdl.GL_ALPHA_SIZE, 8)
sdl.GLSetAttribute(sdl.GL_DEPTH_SIZE, 0)
sdl.GLSetAttribute(sdl.GL_STENCIL_SIZE, 8)
sdl.GLSetAttribute(sdl.GL_DOUBLEBUFFER, 1)
sdl.GLSetAttribute(sdl.GL_MULTISAMPLEBUFFERS, 1)
sdl.GLSetAttribute(sdl.GL_MULTISAMPLESAMPLES, 4)
// create window
const title = "SDL Test"
window, err := sdl.CreateWindow(title, sdl.WINDOWPOS_CENTERED, sdl.WINDOWPOS_CENTERED, 1280, 720, sdl.WINDOW_RESIZABLE|sdl.WINDOW_OPENGL|sdl.WINDOW_ALLOW_HIGHDPI)
if err != nil {
// fallback in case multisample is not available
sdl.GLSetAttribute(sdl.GL_MULTISAMPLEBUFFERS, 0)
sdl.GLSetAttribute(sdl.GL_MULTISAMPLESAMPLES, 0)
window, err = sdl.CreateWindow(title, sdl.WINDOWPOS_CENTERED, sdl.WINDOWPOS_CENTERED, 1280, 720, sdl.WINDOW_RESIZABLE|sdl.WINDOW_OPENGL|sdl.WINDOW_ALLOW_HIGHDPI)
if err != nil {
log.Fatalf("Error creating window: %v", err)
}
}
defer window.Destroy()
// create GL context
glContext, err := window.GLCreateContext()
if err != nil {
log.Fatalf("Error creating GL context: %v", err)
}
// init GL
err = gl.Init()
if err != nil {
log.Fatalf("Error initializing GL: %v", err)
}
// enable vsync and multisample (if available)
sdl.GLSetSwapInterval(1)
gl.Enable(gl.MULTISAMPLE)
// load GL backend
backend, err := goglbackend.New(0, 0, 0, 0, nil)
if err != nil {
log.Fatalf("Error loading canvas GL assets: %v", err)
}
// initialize canvas with zero size, since size is set in main loop
cv := canvas.New(backend)
for running := true; running; {
err := window.GLMakeCurrent(glContext)
if err != nil {
time.Sleep(10 * time.Millisecond)
continue
}
// find window size and scaling
ww, wh := window.GetSize()
fbw, fbh := window.GLGetDrawableSize()
sx := float64(fbw) / float64(ww)
sy := float64(fbh) / float64(wh)
// handle events
for {
event := sdl.PollEvent()
if event == nil {
break
}
switch e := event.(type) {
case *sdl.KeyboardEvent:
if e.Type == sdl.KEYDOWN && e.Keysym.Scancode == sdl.SCANCODE_ESCAPE {
running = false
}
case *sdl.MouseMotionEvent:
mx, my = float64(e.X)*sx, float64(e.Y)*sy
case *sdl.QuitEvent:
running = false
case *sdl.WindowEvent:
if e.Type == sdl.WINDOWEVENT_CLOSE {
running = false
}
}
}
// set canvas size
backend.SetBounds(0, 0, int(fbw), int(fbh))
// call the run function to do all the drawing
run(cv, float64(fbw), float64(fbh))
// swap back and front buffer
window.GLSwap()
}
}
var mx, my float64
func run(cv *canvas.Canvas, w, h float64) {
cv.SetFillStyle("#000")
cv.FillRect(0, 0, w, h)
cv.SetFillStyle("#0F0")
cv.FillRect(w*0.25, h*0.25, w*0.5, h*0.5)
cv.SetStrokeStyle("#00F")
cv.StrokeRect(mx-32, my-32, 64, 64)
}

View file

@ -1,58 +0,0 @@
package main
import (
"log"
"github.com/tfriedel6/canvas"
"github.com/tfriedel6/canvas/backend/xmobilebackend"
"golang.org/x/exp/shiny/driver/gldriver"
"golang.org/x/exp/shiny/screen"
"golang.org/x/exp/shiny/widget"
"golang.org/x/exp/shiny/widget/glwidget"
"golang.org/x/exp/shiny/widget/node"
)
var cv *canvas.Canvas
var sheet *widget.Sheet
func main() {
gldriver.Main(func(s screen.Screen) {
glw := glwidget.NewGL(draw)
sheet = widget.NewSheet(glw)
ctx, err := xmobilebackend.NewGLContext(glw.Ctx)
if err != nil {
log.Fatal(err)
}
backend, err := xmobilebackend.New(0, 0, 600, 600, ctx)
if err != nil {
log.Fatal(err)
}
cv = canvas.New(backend)
err = widget.RunWindow(s, sheet, &widget.RunWindowOptions{
NewWindowOptions: screen.NewWindowOptions{
Title: "Shiny Canvas Example",
Width: 600,
Height: 600,
},
})
if err != nil {
log.Fatal(err)
}
})
}
func draw(w *glwidget.GL) {
cv.Save()
defer cv.Restore()
cv.Translate(0, 600)
cv.Scale(1, -1)
cv.ClearRect(0, 0, 600, 600)
cv.SetFillStyle("#FF00FF")
cv.FillRect(100, 100, 200, 200)
w.Publish()
w.Mark(node.MarkNeedsPaintBase)
}

View file

@ -5,8 +5,8 @@ import (
"math" "math"
"os" "os"
"github.com/tfriedel6/canvas" "git.mstar.dev/mstar/canvas"
"github.com/tfriedel6/canvas/backend/softwarebackend" "git.mstar.dev/mstar/canvas/backend/softwarebackend"
) )
func main() { func main() {

View file

@ -1,184 +0,0 @@
package glfwcanvas
import (
"fmt"
_ "image/gif" // Imported here so that applications based on this package support these formats by default
_ "image/jpeg"
_ "image/png"
"math"
"runtime"
"time"
"github.com/go-gl/gl/v3.2-core/gl"
"github.com/go-gl/glfw/v3.3/glfw"
"github.com/tfriedel6/canvas"
"github.com/tfriedel6/canvas/backend/goglbackend"
)
// Window represents the opened window with GL context. The Mouse* and Key*
// functions can be set for callbacks
type Window struct {
Window *glfw.Window
canvas *canvas.Canvas
frameTimes [10]time.Time
frameIndex int
frameCount int
fps float32
close bool
MouseDown func(button, x, y int)
MouseMove func(x, y int)
MouseUp func(button, x, y int)
MouseWheel func(x, y int)
KeyDown func(scancode int, rn rune, name string)
KeyUp func(scancode int, rn rune, name string)
KeyChar func(rn rune)
SizeChange func(w, h int)
}
// CreateWindow creates a window using SDL and initializes the OpenGL context
func CreateWindow(w, h int, title string) (*Window, *canvas.Canvas, error) {
runtime.LockOSThread()
// init GLFW
err := glfw.Init()
if err != nil {
return nil, nil, fmt.Errorf("Error initializing GLFW: %v", err)
}
// the stencil size setting is required for the canvas to work
glfw.WindowHint(glfw.StencilBits, 8)
glfw.WindowHint(glfw.DepthBits, 0)
// create window
window, err := glfw.CreateWindow(w, h, title, nil, nil)
if err != nil {
return nil, nil, fmt.Errorf("Error creating window: %v", err)
}
window.MakeContextCurrent()
// init GL
err = gl.Init()
if err != nil {
return nil, nil, fmt.Errorf("Error initializing GL: %v", err)
}
// set vsync on, enable multisample (if available)
glfw.SwapInterval(1)
gl.Enable(gl.MULTISAMPLE)
// load canvas GL backend
fbw, fbh := window.GetFramebufferSize()
backend, err := goglbackend.New(0, 0, fbw, fbh, nil)
if err != nil {
return nil, nil, fmt.Errorf("Error loading GoGL backend: %v", err)
}
cv := canvas.New(backend)
wnd := &Window{
Window: window,
canvas: cv,
}
var mx, my int
window.SetMouseButtonCallback(func(w *glfw.Window, button glfw.MouseButton, action glfw.Action, mod glfw.ModifierKey) {
if action == glfw.Press && wnd.MouseDown != nil {
wnd.MouseDown(int(button), mx, my)
} else if action == glfw.Release && wnd.MouseUp != nil {
wnd.MouseUp(int(button), mx, my)
}
})
window.SetCursorPosCallback(func(w *glfw.Window, xpos, ypos float64) {
mx, my = int(math.Round(xpos)), int(math.Round(ypos))
if wnd.MouseMove != nil {
wnd.MouseMove(mx, my)
}
})
window.SetScrollCallback(func(w *glfw.Window, xoff, yoff float64) {
if wnd.MouseWheel != nil {
wnd.MouseWheel(int(math.Round(xoff)), int(math.Round(yoff)))
}
})
window.SetKeyCallback(func(w *glfw.Window, key glfw.Key, scancode int, action glfw.Action, mods glfw.ModifierKey) {
if action == glfw.Press && wnd.KeyDown != nil {
wnd.KeyDown(scancode, keyRune(key), keyName(key))
} else if action == glfw.Release && wnd.KeyUp != nil {
wnd.KeyUp(scancode, keyRune(key), keyName(key))
}
})
window.SetCharCallback(func(w *glfw.Window, char rune) {
if wnd.KeyChar != nil {
wnd.KeyChar(char)
}
})
window.SetSizeCallback(func(w *glfw.Window, width, height int) {
if wnd.SizeChange != nil {
wnd.SizeChange(width, height)
} else {
fbw, fbh := window.GetFramebufferSize()
backend.SetBounds(0, 0, fbw, fbh)
}
})
window.SetCloseCallback(func(w *glfw.Window) {
wnd.Close()
})
return wnd, cv, nil
}
// FPS returns the frames per second (averaged over 10 frames)
func (wnd *Window) FPS() float32 {
return wnd.fps
}
// Close can be used to end a call to MainLoop
func (wnd *Window) Close() {
wnd.close = true
}
// StartFrame handles events and gets the window ready for rendering
func (wnd *Window) StartFrame() {
wnd.Window.MakeContextCurrent()
glfw.PollEvents()
}
// FinishFrame updates the FPS count and displays the frame
func (wnd *Window) FinishFrame() {
now := time.Now()
wnd.frameTimes[wnd.frameIndex] = now
wnd.frameIndex++
wnd.frameIndex %= len(wnd.frameTimes)
if wnd.frameCount < len(wnd.frameTimes) {
wnd.frameCount++
} else {
diff := now.Sub(wnd.frameTimes[wnd.frameIndex]).Seconds()
wnd.fps = float32(wnd.frameCount-1) / float32(diff)
}
wnd.Window.SwapBuffers()
}
// MainLoop runs a main loop and calls run on every frame
func (wnd *Window) MainLoop(run func()) {
for !wnd.close {
wnd.StartFrame()
run()
wnd.FinishFrame()
}
}
// Size returns the current width and height of the window.
// Note that this size may not be the same as the size of the
// framebuffer, since some operating systems scale the window.
// Use the Width/Height/Size function on Canvas to determine
// the drawing size
func (wnd *Window) Size() (int, int) {
return wnd.Window.GetSize()
}
// FramebufferSize returns the current width and height of
// the framebuffer, which is also the internal size of the
// canvas
func (wnd *Window) FramebufferSize() (int, int) {
return wnd.Window.GetFramebufferSize()
}

View file

@ -1,216 +0,0 @@
package glfwcanvas
import "github.com/go-gl/glfw/v3.3/glfw"
var keyNameMap [347]string
var keyRuneMap [347]rune
func init() {
keyNameMap[glfw.KeyEscape] = "Escape"
keyNameMap[glfw.Key0] = "Digit0"
keyNameMap[glfw.Key1] = "Digit1"
keyNameMap[glfw.Key2] = "Digit2"
keyNameMap[glfw.Key3] = "Digit3"
keyNameMap[glfw.Key4] = "Digit4"
keyNameMap[glfw.Key5] = "Digit5"
keyNameMap[glfw.Key6] = "Digit6"
keyNameMap[glfw.Key7] = "Digit7"
keyNameMap[glfw.Key8] = "Digit8"
keyNameMap[glfw.Key9] = "Digit9"
keyNameMap[glfw.KeyMinus] = "Minus"
keyNameMap[glfw.KeyEqual] = "Equal"
keyNameMap[glfw.KeyBackspace] = "Backspace"
keyNameMap[glfw.KeyTab] = "Tab"
keyNameMap[glfw.KeyQ] = "KeyQ"
keyNameMap[glfw.KeyW] = "KeyW"
keyNameMap[glfw.KeyE] = "KeyE"
keyNameMap[glfw.KeyR] = "KeyR"
keyNameMap[glfw.KeyT] = "KeyT"
keyNameMap[glfw.KeyY] = "KeyY"
keyNameMap[glfw.KeyU] = "KeyU"
keyNameMap[glfw.KeyI] = "KeyI"
keyNameMap[glfw.KeyO] = "KeyO"
keyNameMap[glfw.KeyP] = "KeyP"
keyNameMap[glfw.KeyLeftBracket] = "BracketLeft"
keyNameMap[glfw.KeyRightBracket] = "BracketRight"
keyNameMap[glfw.KeyEnter] = "Enter"
keyNameMap[glfw.KeyLeftControl] = "ControlLeft"
keyNameMap[glfw.KeyA] = "KeyA"
keyNameMap[glfw.KeyS] = "KeyS"
keyNameMap[glfw.KeyD] = "KeyD"
keyNameMap[glfw.KeyF] = "KeyF"
keyNameMap[glfw.KeyG] = "KeyG"
keyNameMap[glfw.KeyH] = "KeyH"
keyNameMap[glfw.KeyJ] = "KeyJ"
keyNameMap[glfw.KeyK] = "KeyK"
keyNameMap[glfw.KeyL] = "KeyL"
keyNameMap[glfw.KeySemicolon] = "Semicolon"
keyNameMap[glfw.KeyApostrophe] = "Quote"
keyNameMap[glfw.KeyGraveAccent] = "Backquote"
keyNameMap[glfw.KeyLeftShift] = "ShiftLeft"
keyNameMap[glfw.KeyBackslash] = "Backslash"
keyNameMap[glfw.KeyZ] = "KeyZ"
keyNameMap[glfw.KeyX] = "KeyX"
keyNameMap[glfw.KeyC] = "KeyC"
keyNameMap[glfw.KeyV] = "KeyV"
keyNameMap[glfw.KeyB] = "KeyB"
keyNameMap[glfw.KeyN] = "KeyN"
keyNameMap[glfw.KeyM] = "KeyM"
keyNameMap[glfw.KeyComma] = "Comma"
keyNameMap[glfw.KeyPeriod] = "Period"
keyNameMap[glfw.KeySlash] = "Slash"
keyNameMap[glfw.KeyRightShift] = "ShiftRight"
keyNameMap[glfw.KeyKPMultiply] = "NumpadMultiply"
keyNameMap[glfw.KeyLeftAlt] = "AltLeft"
keyNameMap[glfw.KeySpace] = "Space"
keyNameMap[glfw.KeyCapsLock] = "CapsLock"
keyNameMap[glfw.KeyF1] = "F1"
keyNameMap[glfw.KeyF2] = "F2"
keyNameMap[glfw.KeyF3] = "F3"
keyNameMap[glfw.KeyF4] = "F4"
keyNameMap[glfw.KeyF5] = "F5"
keyNameMap[glfw.KeyF6] = "F6"
keyNameMap[glfw.KeyF7] = "F7"
keyNameMap[glfw.KeyF8] = "F8"
keyNameMap[glfw.KeyF9] = "F9"
keyNameMap[glfw.KeyF10] = "F10"
keyNameMap[glfw.KeyPause] = "Pause"
keyNameMap[glfw.KeyScrollLock] = "ScrollLock"
keyNameMap[glfw.KeyKP7] = "Numpad7"
keyNameMap[glfw.KeyKP8] = "Numpad8"
keyNameMap[glfw.KeyKP9] = "Numpad9"
keyNameMap[glfw.KeyKPSubtract] = "NumpadSubtract"
keyNameMap[glfw.KeyKP4] = "Numpad4"
keyNameMap[glfw.KeyKP5] = "Numpad5"
keyNameMap[glfw.KeyKP6] = "Numpad6"
keyNameMap[glfw.KeyKPAdd] = "NumpadAdd"
keyNameMap[glfw.KeyKP1] = "Numpad1"
keyNameMap[glfw.KeyKP2] = "Numpad2"
keyNameMap[glfw.KeyKP3] = "Numpad3"
keyNameMap[glfw.KeyKP0] = "Numpad0"
keyNameMap[glfw.KeyKPDecimal] = "NumpadDecimal"
keyNameMap[glfw.KeyPrintScreen] = "PrintScreen"
// keyNameMap[glfw.KeyNonUSBackslash] = "IntlBackslash"
keyNameMap[glfw.KeyF11] = "F11"
keyNameMap[glfw.KeyF12] = "F12"
keyNameMap[glfw.KeyKPEqual] = "NumpadEqual"
keyNameMap[glfw.KeyF13] = "F13"
keyNameMap[glfw.KeyF14] = "F14"
keyNameMap[glfw.KeyF15] = "F15"
keyNameMap[glfw.KeyF16] = "F16"
keyNameMap[glfw.KeyF17] = "F17"
keyNameMap[glfw.KeyF18] = "F18"
keyNameMap[glfw.KeyF19] = "F19"
// keyNameMap[glfw.KeyUndo] = "Undo"
// keyNameMap[glfw.KeyPaste] = "Paste"
// keyNameMap[glfw.KeyAudioNext] = "MediaTrackPrevious"
// keyNameMap[glfw.KeyCut] = "Cut"
// keyNameMap[glfw.KeyCopy] = "Copy"
// keyNameMap[glfw.KeyAudioNext] = "MediaTrackNext"
keyNameMap[glfw.KeyKPEnter] = "NumpadEnter"
keyNameMap[glfw.KeyRightControl] = "ControlRight"
// keyNameMap[glfw.KeyMute] = "AudioVolumeMute"
// keyNameMap[glfw.KeyAudioPlay] = "MediaPlayPause"
// keyNameMap[glfw.KeyAudioStop] = "MediaStop"
// keyNameMap[glfw.KeyVolumeDown] = "AudioVolumeDown"
// keyNameMap[glfw.KeyVolumeUp] = "AudioVolumeUp"
keyNameMap[glfw.KeyKPDivide] = "NumpadDivide"
keyNameMap[glfw.KeyRightAlt] = "AltRight"
// keyNameMap[glfw.KeyHelp] = "Help"
keyNameMap[glfw.KeyHome] = "Home"
keyNameMap[glfw.KeyUp] = "ArrowUp"
keyNameMap[glfw.KeyPageUp] = "PageUp"
keyNameMap[glfw.KeyLeft] = "ArrowLeft"
keyNameMap[glfw.KeyRight] = "ArrowRight"
keyNameMap[glfw.KeyEnd] = "End"
keyNameMap[glfw.KeyDown] = "ArrowDown"
keyNameMap[glfw.KeyInsert] = "Insert"
keyNameMap[glfw.KeyDelete] = "Delete"
// keyNameMap[glfw.KeyApplication] = "ContextMenu"
keyRuneMap[glfw.Key0] = '0'
keyRuneMap[glfw.Key1] = '1'
keyRuneMap[glfw.Key2] = '2'
keyRuneMap[glfw.Key3] = '3'
keyRuneMap[glfw.Key4] = '4'
keyRuneMap[glfw.Key5] = '5'
keyRuneMap[glfw.Key6] = '6'
keyRuneMap[glfw.Key7] = '7'
keyRuneMap[glfw.Key8] = '8'
keyRuneMap[glfw.Key9] = '9'
keyRuneMap[glfw.KeyMinus] = '-'
keyRuneMap[glfw.KeyEqual] = '='
keyRuneMap[glfw.KeyTab] = '\t'
keyRuneMap[glfw.KeyQ] = 'Q'
keyRuneMap[glfw.KeyW] = 'W'
keyRuneMap[glfw.KeyE] = 'E'
keyRuneMap[glfw.KeyR] = 'R'
keyRuneMap[glfw.KeyT] = 'T'
keyRuneMap[glfw.KeyY] = 'Y'
keyRuneMap[glfw.KeyU] = 'U'
keyRuneMap[glfw.KeyI] = 'I'
keyRuneMap[glfw.KeyO] = 'O'
keyRuneMap[glfw.KeyP] = 'P'
keyRuneMap[glfw.KeyLeftBracket] = '['
keyRuneMap[glfw.KeyRightBracket] = ']'
keyRuneMap[glfw.KeyEnter] = '\n'
keyRuneMap[glfw.KeyA] = 'A'
keyRuneMap[glfw.KeyS] = 'S'
keyRuneMap[glfw.KeyD] = 'D'
keyRuneMap[glfw.KeyF] = 'F'
keyRuneMap[glfw.KeyG] = 'G'
keyRuneMap[glfw.KeyH] = 'H'
keyRuneMap[glfw.KeyJ] = 'J'
keyRuneMap[glfw.KeyK] = 'K'
keyRuneMap[glfw.KeyL] = 'L'
keyRuneMap[glfw.KeySemicolon] = ';'
keyRuneMap[glfw.KeyApostrophe] = '\''
keyRuneMap[glfw.KeyGraveAccent] = '`'
keyRuneMap[glfw.KeyBackslash] = '\\'
keyRuneMap[glfw.KeyZ] = 'Z'
keyRuneMap[glfw.KeyX] = 'X'
keyRuneMap[glfw.KeyC] = 'C'
keyRuneMap[glfw.KeyV] = 'V'
keyRuneMap[glfw.KeyB] = 'B'
keyRuneMap[glfw.KeyN] = 'N'
keyRuneMap[glfw.KeyM] = 'M'
keyRuneMap[glfw.KeyComma] = ','
keyRuneMap[glfw.KeyPeriod] = '.'
keyRuneMap[glfw.KeySlash] = '/'
keyRuneMap[glfw.KeyKPMultiply] = '*'
keyRuneMap[glfw.KeySpace] = ' '
keyRuneMap[glfw.KeyKP7] = '7'
keyRuneMap[glfw.KeyKP8] = '8'
keyRuneMap[glfw.KeyKP9] = '9'
keyRuneMap[glfw.KeyKPSubtract] = '-'
keyRuneMap[glfw.KeyKP4] = '4'
keyRuneMap[glfw.KeyKP5] = '5'
keyRuneMap[glfw.KeyKP6] = '6'
keyRuneMap[glfw.KeyKPAdd] = '+'
keyRuneMap[glfw.KeyKP1] = '1'
keyRuneMap[glfw.KeyKP2] = '2'
keyRuneMap[glfw.KeyKP3] = '3'
keyRuneMap[glfw.KeyKP0] = '0'
keyRuneMap[glfw.KeyKPDecimal] = '.'
keyRuneMap[glfw.KeyKPEqual] = '='
keyRuneMap[glfw.KeyKPEnter] = '\n'
keyRuneMap[glfw.KeyKPDivide] = '/'
}
func keyName(key glfw.Key) string {
if int(key) >= len(keyNameMap) {
return "Unidentified"
}
name := keyNameMap[key]
if name == "" {
return "Unidentified"
}
return name
}
func keyRune(key glfw.Key) rune {
if int(key) >= len(keyNameMap) {
return 0
}
return keyRuneMap[key]
}

10
go.mod
View file

@ -1,14 +1,8 @@
module github.com/tfriedel6/canvas module git.mstar.dev/mstar/canvas
require ( require (
github.com/go-gl/gl v0.0.0-20181026044259-55b76b7df9d2
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20191125211704-12ad95a8df72
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0 github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0
github.com/veandco/go-sdl2 v0.4.0 golang.org/x/image v0.0.0-20200801110659-972c09e46d76
golang.org/x/exp v0.0.0-20181106170214-d68db9428509
golang.org/x/image v0.0.0-20200119044424-58c23975cae1
golang.org/x/mobile v0.0.0-20181026062114-a27dd33d354d
golang.org/x/sys v0.0.0-20181128092732-4ed8d59d0b35 // indirect
) )
go 1.13 go 1.13

16
go.sum
View file

@ -1,17 +1,5 @@
github.com/go-gl/gl v0.0.0-20181026044259-55b76b7df9d2 h1:78Hza2KHn2PX1jdydQnffaU2A/xM0g3Nx1xmMdep9Gk=
github.com/go-gl/gl v0.0.0-20181026044259-55b76b7df9d2/go.mod h1:482civXOzJJCPzJ4ZOX/pwvXBWSnzD4OKMdH4ClKGbk=
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20191125211704-12ad95a8df72 h1:b+9H1GAsx5RsjvDFLoS5zkNBzIQMuVKUYQDmxU3N5XE=
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20191125211704-12ad95a8df72/go.mod h1:tQ2UAYgL5IevRw8kRxooKSPJfGvJ9fJQFa0TUsXzTg8=
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0 h1:DACJavvAHhabrF08vX0COfcOBJRhZ8lUbR+ZWIs0Y5g= github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0 h1:DACJavvAHhabrF08vX0COfcOBJRhZ8lUbR+ZWIs0Y5g=
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0/go.mod h1:E/TSTwGwJL78qG/PmXZO1EjYhfJinVAhrmmHX6Z8B9k= github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0/go.mod h1:E/TSTwGwJL78qG/PmXZO1EjYhfJinVAhrmmHX6Z8B9k=
github.com/veandco/go-sdl2 v0.4.0 h1:l9q6K+Dvpd/VlZdw2ufApKnWhAQqx9UL8Zrvbjtm3Lw= golang.org/x/image v0.0.0-20200801110659-972c09e46d76 h1:U7GPaoQyQmX+CBRWXKrvRzWTbd+slqeSh8uARsIyhAw=
github.com/veandco/go-sdl2 v0.4.0/go.mod h1:FB+kTpX9YTE+urhYiClnRzpOXbiWgaU3+5F2AB78DPg= golang.org/x/image v0.0.0-20200801110659-972c09e46d76/go.mod h1:FeLwcggjj3mMvU+oOTbSwawSJRM1uh48EjtB4UJZlP0=
golang.org/x/exp v0.0.0-20181106170214-d68db9428509 h1:k21GX33vzpH/syMF7TgrLxe8ILtvwbyuHtEO3ebR82E=
golang.org/x/exp v0.0.0-20181106170214-d68db9428509/go.mod h1:CJ0aWSM057203Lf6IL+f9T1iT9GByDxfZKAQTCR3kQA=
golang.org/x/image v0.0.0-20200119044424-58c23975cae1 h1:5h3ngYt7+vXCDZCup/HkCQgW5XwmSvR/nA2JmJ0RErg=
golang.org/x/image v0.0.0-20200119044424-58c23975cae1/go.mod h1:FeLwcggjj3mMvU+oOTbSwawSJRM1uh48EjtB4UJZlP0=
golang.org/x/mobile v0.0.0-20181026062114-a27dd33d354d h1:DuZZDdMFwDrzmycNhCaWSve7Vh+BIrjm7ttgb4fD3Os=
golang.org/x/mobile v0.0.0-20181026062114-a27dd33d354d/go.mod h1:z+o9i4GpDbdi3rU15maQ/Ox0txvL9dWGYEHz965HBQE=
golang.org/x/sys v0.0.0-20181128092732-4ed8d59d0b35 h1:YAFjXN64LMvktoUZH9zgY4lGc/msGN7HQfoSuKCgaDU=
golang.org/x/sys v0.0.0-20181128092732-4ed8d59d0b35/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
golang.org/x/text v0.3.0/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ= golang.org/x/text v0.3.0/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ=

View file

@ -4,7 +4,7 @@ import (
"image/color" "image/color"
"runtime" "runtime"
"github.com/tfriedel6/canvas/backend/backendbase" "git.mstar.dev/mstar/canvas/backend/backendbase"
) )
// LinearGradient is a gradient with any number of // LinearGradient is a gradient with any number of
@ -126,7 +126,11 @@ func (rg *RadialGradient) AddColorStop(pos float64, stopColor ...interface{}) {
rg.loaded = false rg.loaded = false
} }
func addColorStop(stops backendbase.Gradient, pos float64, stopColor ...interface{}) (backendbase.Gradient, color.RGBA) { func addColorStop(
stops backendbase.Gradient,
pos float64,
stopColor ...interface{},
) (backendbase.Gradient, color.RGBA) {
c, _ := parseColor(stopColor...) c, _ := parseColor(stopColor...)
insert := len(stops) insert := len(stops)
for i, stop := range stops { for i, stop := range stops {

View file

@ -5,12 +5,11 @@ import (
"errors" "errors"
"fmt" "fmt"
"image" "image"
"io/ioutil"
"os" "os"
"strings" "strings"
"time" "time"
"github.com/tfriedel6/canvas/backend/backendbase" "git.mstar.dev/mstar/canvas/backend/backendbase"
) )
// Image is a type holding information on an image loaded with the LoadImage // Image is a type holding information on an image loaded with the LoadImage
@ -52,7 +51,7 @@ func (cv *Canvas) LoadImage(src interface{}) (*Image, error) {
case image.Image: case image.Image:
srcImg = v srcImg = v
case string: case string:
data, err := ioutil.ReadFile(v) data, err := os.ReadFile(v)
if err != nil { if err != nil {
return nil, err return nil, err
} }
@ -161,9 +160,11 @@ func (img *Image) Replace(src interface{}) error {
// loaded image with the same name parameter. // loaded image with the same name parameter.
// //
// The coordinates must be one of the following: // The coordinates must be one of the following:
// DrawImage("image", dx, dy) //
// DrawImage("image", dx, dy, dw, dh) // DrawImage("image", dx, dy)
// DrawImage("image", sx, sy, sw, sh, dx, dy, dw, dh) // DrawImage("image", dx, dy, dw, dh)
// DrawImage("image", sx, sy, sw, sh, dx, dy, dw, dh)
//
// Where dx/dy/dw/dh are the destination coordinates and sx/sy/sw/sh are the // Where dx/dy/dw/dh are the destination coordinates and sx/sy/sw/sh are the
// source coordinates // source coordinates
func (cv *Canvas) DrawImage(image interface{}, coords ...float64) { func (cv *Canvas) DrawImage(image interface{}, coords ...float64) {

View file

@ -3,7 +3,7 @@ package canvas
import ( import (
"math" "math"
"github.com/tfriedel6/canvas/backend/backendbase" "git.mstar.dev/mstar/canvas/backend/backendbase"
) )
// Path2D is a type that holds a predefined path which can be drawn // Path2D is a type that holds a predefined path which can be drawn
@ -135,7 +135,12 @@ func (p *Path2D) Arc(x, y, radius, startAngle, endAngle float64, anticlockwise b
p.arc(x, y, radius, startAngle, endAngle, anticlockwise, backendbase.MatIdentity, true) p.arc(x, y, radius, startAngle, endAngle, anticlockwise, backendbase.MatIdentity, true)
} }
func (p *Path2D) arc(x, y, radius, startAngle, endAngle float64, anticlockwise bool, m backendbase.Mat, ident bool) { func (p *Path2D) arc(
x, y, radius, startAngle, endAngle float64,
anticlockwise bool,
m backendbase.Mat,
ident bool,
) {
checkSelfIntersection := len(p.p) > 0 checkSelfIntersection := len(p.p) > 0
lastWasMove := len(p.p) == 0 || p.p[len(p.p)-1].flags&pathMove != 0 lastWasMove := len(p.p) == 0 || p.p[len(p.p)-1].flags&pathMove != 0
@ -301,7 +306,10 @@ func (p *Path2D) BezierCurveTo(x1, y1, x2, y2, x3, y3 float64) {
} }
// Ellipse (see equivalent function on canvas type) // Ellipse (see equivalent function on canvas type)
func (p *Path2D) Ellipse(x, y, radiusX, radiusY, rotation, startAngle, endAngle float64, anticlockwise bool) { func (p *Path2D) Ellipse(
x, y, radiusX, radiusY, rotation, startAngle, endAngle float64,
anticlockwise bool,
) {
checkSelfIntersection := len(p.p) > 0 checkSelfIntersection := len(p.p) > 0
rs, rc := math.Sincos(rotation) rs, rc := math.Sincos(rotation)

View file

@ -3,7 +3,7 @@ package canvas
import ( import (
"math" "math"
"github.com/tfriedel6/canvas/backend/backendbase" "git.mstar.dev/mstar/canvas/backend/backendbase"
) )
// BeginPath clears the current path and starts a new one // BeginPath clears the current path and starts a new one
@ -70,7 +70,10 @@ func (cv *Canvas) BezierCurveTo(x1, y1, x2, y2, x3, y3 float64) {
// rotation is the rotation of the ellipse in radians, startAngle and endAngle // rotation is the rotation of the ellipse in radians, startAngle and endAngle
// are angles in radians, and anticlockwise means that the line is added // are angles in radians, and anticlockwise means that the line is added
// anticlockwise // anticlockwise
func (cv *Canvas) Ellipse(x, y, radiusX, radiusY, rotation, startAngle, endAngle float64, anticlockwise bool) { func (cv *Canvas) Ellipse(
x, y, radiusX, radiusY, rotation, startAngle, endAngle float64,
anticlockwise bool,
) {
tf := cv.tf(backendbase.Vec{x, y}) tf := cv.tf(backendbase.Vec{x, y})
ax, ay := math.Sincos(startAngle) ax, ay := math.Sincos(startAngle)
startAngle2 := backendbase.Vec{ay, ax}.MulMat2(cv.state.transform.Mat2()).Atan2() startAngle2 := backendbase.Vec{ay, ax}.MulMat2(cv.state.transform.Mat2()).Atan2()
@ -113,7 +116,13 @@ func (cv *Canvas) strokePath(path *Path2D, tf backendbase.Mat, inv backendbase.M
cv.b.Fill(&stl, tris, backendbase.MatIdentity, true) cv.b.Fill(&stl, tris, backendbase.MatIdentity, true)
} }
func (cv *Canvas) strokeTris(path *Path2D, tf backendbase.Mat, inv backendbase.Mat, doInv bool, target []backendbase.Vec) []backendbase.Vec { func (cv *Canvas) strokeTris(
path *Path2D,
tf backendbase.Mat,
inv backendbase.Mat,
doInv bool,
target []backendbase.Vec,
) []backendbase.Vec {
if len(path.p) == 0 { if len(path.p) == 0 {
return target return target
} }
@ -180,7 +189,15 @@ func (cv *Canvas) strokeTris(path *Path2D, tf backendbase.Mat, inv backendbase.M
} }
} }
target = append(target, lp0.MulMat(tf), lp1.MulMat(tf), lp3.MulMat(tf), lp0.MulMat(tf), lp3.MulMat(tf), lp2.MulMat(tf)) target = append(
target,
lp0.MulMat(tf),
lp1.MulMat(tf),
lp3.MulMat(tf),
lp0.MulMat(tf),
lp3.MulMat(tf),
lp2.MulMat(tf),
)
if p.flags&pathAttach != 0 && cv.state.lineWidth > 1 { if p.flags&pathAttach != 0 && cv.state.lineWidth > 1 {
target = cv.lineJoint(p0, p1, p.next, lp0, lp1, lp2, lp3, tf, target) target = cv.lineJoint(p0, p1, p.next, lp0, lp1, lp2, lp3, tf, target)
@ -249,7 +266,11 @@ func (cv *Canvas) applyLineDash(path []pathPoint) []pathPoint {
return path2 return path2
} }
func (cv *Canvas) lineJoint(p0, p1, p2, l0p0, l0p1, l0p2, l0p3 backendbase.Vec, tf backendbase.Mat, tris []backendbase.Vec) []backendbase.Vec { func (cv *Canvas) lineJoint(
p0, p1, p2, l0p0, l0p1, l0p2, l0p3 backendbase.Vec,
tf backendbase.Mat,
tris []backendbase.Vec,
) []backendbase.Vec {
v2 := p1.Sub(p2).Norm() v2 := p1.Sub(p2).Norm()
v3 := backendbase.Vec{v2[1], -v2[0]}.Mulf(cv.state.lineWidth * 0.5) v3 := backendbase.Vec{v2[1], -v2[0]}.Mulf(cv.state.lineWidth * 0.5)
@ -316,7 +337,12 @@ func (cv *Canvas) lineJoint(p0, p1, p2, l0p0, l0p1, l0p2, l0p3 backendbase.Vec,
return tris return tris
} }
func (cv *Canvas) addCircleTris(center backendbase.Vec, radius float64, tf backendbase.Mat, tris []backendbase.Vec) []backendbase.Vec { func (cv *Canvas) addCircleTris(
center backendbase.Vec,
radius float64,
tf backendbase.Mat,
tris []backendbase.Vec,
) []backendbase.Vec {
step := 6 / radius step := 6 / radius
if step > 0.8 { if step > 0.8 {
step = 0.8 step = 0.8
@ -338,7 +364,8 @@ func lineIntersection(a0, a1, b0, b1 backendbase.Vec) (backendbase.Vec, float64,
va := a1.Sub(a0) va := a1.Sub(a0)
vb := b1.Sub(b0) vb := b1.Sub(b0)
if (va[0] == 0 && vb[0] == 0) || (va[1] == 0 && vb[1] == 0) || (va[0] == 0 && va[1] == 0) || (vb[0] == 0 && vb[1] == 0) { if (va[0] == 0 && vb[0] == 0) || (va[1] == 0 && vb[1] == 0) || (va[0] == 0 && va[1] == 0) ||
(vb[0] == 0 && vb[1] == 0) {
return backendbase.Vec{}, float64(math.Inf(1)), float64(math.Inf(1)) return backendbase.Vec{}, float64(math.Inf(1)), float64(math.Inf(1))
} }
d := va[1]*vb[0] - va[0]*vb[1] d := va[1]*vb[0] - va[0]*vb[1]
@ -410,7 +437,11 @@ func (cv *Canvas) fillPath(path *Path2D, tf backendbase.Mat) {
cv.b.Fill(&stl, tris, tf, false) cv.b.Fill(&stl, tris, tf, false)
} }
func appendSubPathTriangles(tris []backendbase.Vec, mat backendbase.Mat, path []pathPoint) []backendbase.Vec { func appendSubPathTriangles(
tris []backendbase.Vec,
mat backendbase.Mat,
path []pathPoint,
) []backendbase.Vec {
last := path[len(path)-1] last := path[len(path)-1]
if last.flags&pathIsConvex != 0 { if last.flags&pathIsConvex != 0 {
p0, p1 := path[0].pos.MulMat(mat), path[1].pos.MulMat(mat) p0, p1 := path[0].pos.MulMat(mat), path[1].pos.MulMat(mat)

View file

@ -1,216 +0,0 @@
package sdlcanvas
import "github.com/veandco/go-sdl2/sdl"
var keyNameMap [262]string
var keyRuneMap [262]rune
func init() {
keyNameMap[sdl.SCANCODE_ESCAPE] = "Escape"
keyNameMap[sdl.SCANCODE_0] = "Digit0"
keyNameMap[sdl.SCANCODE_1] = "Digit1"
keyNameMap[sdl.SCANCODE_2] = "Digit2"
keyNameMap[sdl.SCANCODE_3] = "Digit3"
keyNameMap[sdl.SCANCODE_4] = "Digit4"
keyNameMap[sdl.SCANCODE_5] = "Digit5"
keyNameMap[sdl.SCANCODE_6] = "Digit6"
keyNameMap[sdl.SCANCODE_7] = "Digit7"
keyNameMap[sdl.SCANCODE_8] = "Digit8"
keyNameMap[sdl.SCANCODE_9] = "Digit9"
keyNameMap[sdl.SCANCODE_MINUS] = "Minus"
keyNameMap[sdl.SCANCODE_EQUALS] = "Equal"
keyNameMap[sdl.SCANCODE_BACKSPACE] = "Backspace"
keyNameMap[sdl.SCANCODE_TAB] = "Tab"
keyNameMap[sdl.SCANCODE_Q] = "KeyQ"
keyNameMap[sdl.SCANCODE_W] = "KeyW"
keyNameMap[sdl.SCANCODE_E] = "KeyE"
keyNameMap[sdl.SCANCODE_R] = "KeyR"
keyNameMap[sdl.SCANCODE_T] = "KeyT"
keyNameMap[sdl.SCANCODE_Y] = "KeyY"
keyNameMap[sdl.SCANCODE_U] = "KeyU"
keyNameMap[sdl.SCANCODE_I] = "KeyI"
keyNameMap[sdl.SCANCODE_O] = "KeyO"
keyNameMap[sdl.SCANCODE_P] = "KeyP"
keyNameMap[sdl.SCANCODE_LEFTBRACKET] = "BracketLeft"
keyNameMap[sdl.SCANCODE_RIGHTBRACKET] = "BracketRight"
keyNameMap[sdl.SCANCODE_RETURN] = "Enter"
keyNameMap[sdl.SCANCODE_LCTRL] = "ControlLeft"
keyNameMap[sdl.SCANCODE_A] = "KeyA"
keyNameMap[sdl.SCANCODE_S] = "KeyS"
keyNameMap[sdl.SCANCODE_D] = "KeyD"
keyNameMap[sdl.SCANCODE_F] = "KeyF"
keyNameMap[sdl.SCANCODE_G] = "KeyG"
keyNameMap[sdl.SCANCODE_H] = "KeyH"
keyNameMap[sdl.SCANCODE_J] = "KeyJ"
keyNameMap[sdl.SCANCODE_K] = "KeyK"
keyNameMap[sdl.SCANCODE_L] = "KeyL"
keyNameMap[sdl.SCANCODE_SEMICOLON] = "Semicolon"
keyNameMap[sdl.SCANCODE_APOSTROPHE] = "Quote"
keyNameMap[sdl.SCANCODE_GRAVE] = "Backquote"
keyNameMap[sdl.SCANCODE_LSHIFT] = "ShiftLeft"
keyNameMap[sdl.SCANCODE_BACKSLASH] = "Backslash"
keyNameMap[sdl.SCANCODE_Z] = "KeyZ"
keyNameMap[sdl.SCANCODE_X] = "KeyX"
keyNameMap[sdl.SCANCODE_C] = "KeyC"
keyNameMap[sdl.SCANCODE_V] = "KeyV"
keyNameMap[sdl.SCANCODE_B] = "KeyB"
keyNameMap[sdl.SCANCODE_N] = "KeyN"
keyNameMap[sdl.SCANCODE_M] = "KeyM"
keyNameMap[sdl.SCANCODE_COMMA] = "Comma"
keyNameMap[sdl.SCANCODE_PERIOD] = "Period"
keyNameMap[sdl.SCANCODE_SLASH] = "Slash"
keyNameMap[sdl.SCANCODE_RSHIFT] = "ShiftRight"
keyNameMap[sdl.SCANCODE_KP_MULTIPLY] = "NumpadMultiply"
keyNameMap[sdl.SCANCODE_LALT] = "AltLeft"
keyNameMap[sdl.SCANCODE_SPACE] = "Space"
keyNameMap[sdl.SCANCODE_CAPSLOCK] = "CapsLock"
keyNameMap[sdl.SCANCODE_F1] = "F1"
keyNameMap[sdl.SCANCODE_F2] = "F2"
keyNameMap[sdl.SCANCODE_F3] = "F3"
keyNameMap[sdl.SCANCODE_F4] = "F4"
keyNameMap[sdl.SCANCODE_F5] = "F5"
keyNameMap[sdl.SCANCODE_F6] = "F6"
keyNameMap[sdl.SCANCODE_F7] = "F7"
keyNameMap[sdl.SCANCODE_F8] = "F8"
keyNameMap[sdl.SCANCODE_F9] = "F9"
keyNameMap[sdl.SCANCODE_F10] = "F10"
keyNameMap[sdl.SCANCODE_PAUSE] = "Pause"
keyNameMap[sdl.SCANCODE_SCROLLLOCK] = "ScrollLock"
keyNameMap[sdl.SCANCODE_KP_7] = "Numpad7"
keyNameMap[sdl.SCANCODE_KP_8] = "Numpad8"
keyNameMap[sdl.SCANCODE_KP_9] = "Numpad9"
keyNameMap[sdl.SCANCODE_KP_MINUS] = "NumpadSubtract"
keyNameMap[sdl.SCANCODE_KP_4] = "Numpad4"
keyNameMap[sdl.SCANCODE_KP_5] = "Numpad5"
keyNameMap[sdl.SCANCODE_KP_6] = "Numpad6"
keyNameMap[sdl.SCANCODE_KP_PLUS] = "NumpadAdd"
keyNameMap[sdl.SCANCODE_KP_1] = "Numpad1"
keyNameMap[sdl.SCANCODE_KP_2] = "Numpad2"
keyNameMap[sdl.SCANCODE_KP_3] = "Numpad3"
keyNameMap[sdl.SCANCODE_KP_0] = "Numpad0"
keyNameMap[sdl.SCANCODE_KP_DECIMAL] = "NumpadDecimal"
keyNameMap[sdl.SCANCODE_PRINTSCREEN] = "PrintScreen"
keyNameMap[sdl.SCANCODE_NONUSBACKSLASH] = "IntlBackslash"
keyNameMap[sdl.SCANCODE_F11] = "F11"
keyNameMap[sdl.SCANCODE_F12] = "F12"
keyNameMap[sdl.SCANCODE_KP_EQUALS] = "NumpadEqual"
keyNameMap[sdl.SCANCODE_F13] = "F13"
keyNameMap[sdl.SCANCODE_F14] = "F14"
keyNameMap[sdl.SCANCODE_F15] = "F15"
keyNameMap[sdl.SCANCODE_F16] = "F16"
keyNameMap[sdl.SCANCODE_F17] = "F17"
keyNameMap[sdl.SCANCODE_F18] = "F18"
keyNameMap[sdl.SCANCODE_F19] = "F19"
keyNameMap[sdl.SCANCODE_UNDO] = "Undo"
keyNameMap[sdl.SCANCODE_PASTE] = "Paste"
keyNameMap[sdl.SCANCODE_AUDIOPREV] = "MediaTrackPrevious"
keyNameMap[sdl.SCANCODE_CUT] = "Cut"
keyNameMap[sdl.SCANCODE_COPY] = "Copy"
keyNameMap[sdl.SCANCODE_AUDIONEXT] = "MediaTrackNext"
keyNameMap[sdl.SCANCODE_KP_ENTER] = "NumpadEnter"
keyNameMap[sdl.SCANCODE_RCTRL] = "ControlRight"
keyNameMap[sdl.SCANCODE_MUTE] = "AudioVolumeMute"
keyNameMap[sdl.SCANCODE_AUDIOPLAY] = "MediaPlayPause"
keyNameMap[sdl.SCANCODE_AUDIOSTOP] = "MediaStop"
keyNameMap[sdl.SCANCODE_VOLUMEDOWN] = "AudioVolumeDown"
keyNameMap[sdl.SCANCODE_VOLUMEUP] = "AudioVolumeUp"
keyNameMap[sdl.SCANCODE_KP_DIVIDE] = "NumpadDivide"
keyNameMap[sdl.SCANCODE_RALT] = "AltRight"
keyNameMap[sdl.SCANCODE_HELP] = "Help"
keyNameMap[sdl.SCANCODE_HOME] = "Home"
keyNameMap[sdl.SCANCODE_UP] = "ArrowUp"
keyNameMap[sdl.SCANCODE_PAGEUP] = "PageUp"
keyNameMap[sdl.SCANCODE_LEFT] = "ArrowLeft"
keyNameMap[sdl.SCANCODE_RIGHT] = "ArrowRight"
keyNameMap[sdl.SCANCODE_END] = "End"
keyNameMap[sdl.SCANCODE_DOWN] = "ArrowDown"
keyNameMap[sdl.SCANCODE_INSERT] = "Insert"
keyNameMap[sdl.SCANCODE_DELETE] = "Delete"
keyNameMap[sdl.SCANCODE_APPLICATION] = "ContextMenu"
keyRuneMap[sdl.SCANCODE_0] = '0'
keyRuneMap[sdl.SCANCODE_1] = '1'
keyRuneMap[sdl.SCANCODE_2] = '2'
keyRuneMap[sdl.SCANCODE_3] = '3'
keyRuneMap[sdl.SCANCODE_4] = '4'
keyRuneMap[sdl.SCANCODE_5] = '5'
keyRuneMap[sdl.SCANCODE_6] = '6'
keyRuneMap[sdl.SCANCODE_7] = '7'
keyRuneMap[sdl.SCANCODE_8] = '8'
keyRuneMap[sdl.SCANCODE_9] = '9'
keyRuneMap[sdl.SCANCODE_MINUS] = '-'
keyRuneMap[sdl.SCANCODE_EQUALS] = '='
keyRuneMap[sdl.SCANCODE_TAB] = '\t'
keyRuneMap[sdl.SCANCODE_Q] = 'Q'
keyRuneMap[sdl.SCANCODE_W] = 'W'
keyRuneMap[sdl.SCANCODE_E] = 'E'
keyRuneMap[sdl.SCANCODE_R] = 'R'
keyRuneMap[sdl.SCANCODE_T] = 'T'
keyRuneMap[sdl.SCANCODE_Y] = 'Y'
keyRuneMap[sdl.SCANCODE_U] = 'U'
keyRuneMap[sdl.SCANCODE_I] = 'I'
keyRuneMap[sdl.SCANCODE_O] = 'O'
keyRuneMap[sdl.SCANCODE_P] = 'P'
keyRuneMap[sdl.SCANCODE_LEFTBRACKET] = '['
keyRuneMap[sdl.SCANCODE_RIGHTBRACKET] = ']'
keyRuneMap[sdl.SCANCODE_RETURN] = '\n'
keyRuneMap[sdl.SCANCODE_A] = 'A'
keyRuneMap[sdl.SCANCODE_S] = 'S'
keyRuneMap[sdl.SCANCODE_D] = 'D'
keyRuneMap[sdl.SCANCODE_F] = 'F'
keyRuneMap[sdl.SCANCODE_G] = 'G'
keyRuneMap[sdl.SCANCODE_H] = 'H'
keyRuneMap[sdl.SCANCODE_J] = 'J'
keyRuneMap[sdl.SCANCODE_K] = 'K'
keyRuneMap[sdl.SCANCODE_L] = 'L'
keyRuneMap[sdl.SCANCODE_SEMICOLON] = ';'
keyRuneMap[sdl.SCANCODE_APOSTROPHE] = '\''
keyRuneMap[sdl.SCANCODE_GRAVE] = '`'
keyRuneMap[sdl.SCANCODE_BACKSLASH] = '\\'
keyRuneMap[sdl.SCANCODE_Z] = 'Z'
keyRuneMap[sdl.SCANCODE_X] = 'X'
keyRuneMap[sdl.SCANCODE_C] = 'C'
keyRuneMap[sdl.SCANCODE_V] = 'V'
keyRuneMap[sdl.SCANCODE_B] = 'B'
keyRuneMap[sdl.SCANCODE_N] = 'N'
keyRuneMap[sdl.SCANCODE_M] = 'M'
keyRuneMap[sdl.SCANCODE_COMMA] = ','
keyRuneMap[sdl.SCANCODE_PERIOD] = '.'
keyRuneMap[sdl.SCANCODE_SLASH] = '/'
keyRuneMap[sdl.SCANCODE_KP_MULTIPLY] = '*'
keyRuneMap[sdl.SCANCODE_SPACE] = ' '
keyRuneMap[sdl.SCANCODE_KP_7] = '7'
keyRuneMap[sdl.SCANCODE_KP_8] = '8'
keyRuneMap[sdl.SCANCODE_KP_9] = '9'
keyRuneMap[sdl.SCANCODE_KP_MINUS] = '-'
keyRuneMap[sdl.SCANCODE_KP_4] = '4'
keyRuneMap[sdl.SCANCODE_KP_5] = '5'
keyRuneMap[sdl.SCANCODE_KP_6] = '6'
keyRuneMap[sdl.SCANCODE_KP_PLUS] = '+'
keyRuneMap[sdl.SCANCODE_KP_1] = '1'
keyRuneMap[sdl.SCANCODE_KP_2] = '2'
keyRuneMap[sdl.SCANCODE_KP_3] = '3'
keyRuneMap[sdl.SCANCODE_KP_0] = '0'
keyRuneMap[sdl.SCANCODE_KP_DECIMAL] = '.'
keyRuneMap[sdl.SCANCODE_KP_EQUALS] = '='
keyRuneMap[sdl.SCANCODE_KP_ENTER] = '\n'
keyRuneMap[sdl.SCANCODE_KP_DIVIDE] = '/'
}
func keyName(s sdl.Scancode) string {
if int(s) >= len(keyNameMap) {
return "Unidentified"
}
name := keyNameMap[s]
if name == "" {
return "Unidentified"
}
return name
}
func keyRune(s sdl.Scancode) rune {
if int(s) >= len(keyNameMap) {
return 0
}
return keyRuneMap[s]
}

View file

@ -1,275 +0,0 @@
package sdlcanvas
import (
"fmt"
_ "image/gif" // Imported here so that applications based on this package support these formats by default
_ "image/jpeg"
_ "image/png"
"runtime"
"time"
"unicode/utf8"
"github.com/go-gl/gl/v3.2-core/gl"
"github.com/tfriedel6/canvas"
"github.com/tfriedel6/canvas/backend/goglbackend"
"github.com/veandco/go-sdl2/sdl"
)
// Window represents the opened window with GL context. The Mouse* and Key*
// functions can be set for callbacks
type Window struct {
Window *sdl.Window
WindowID uint32
GLContext sdl.GLContext
Backend *goglbackend.GoGLBackend
canvas *canvas.Canvas
frameTimes [10]time.Time
frameIndex int
frameCount int
fps float32
close bool
events []sdl.Event
Event func(event sdl.Event)
MouseDown func(button, x, y int)
MouseMove func(x, y int)
MouseUp func(button, x, y int)
MouseWheel func(x, y int)
KeyDown func(scancode int, rn rune, name string)
KeyUp func(scancode int, rn rune, name string)
KeyChar func(rn rune)
SizeChange func(w, h int)
}
// CreateWindow creates a window using SDL and initializes the OpenGL context
func CreateWindow(w, h int, title string) (*Window, *canvas.Canvas, error) {
runtime.LockOSThread()
// init SDL
err := sdl.Init(sdl.INIT_VIDEO)
if err != nil {
return nil, nil, fmt.Errorf("Error initializing SDL: %v", err)
}
sdl.GLSetAttribute(sdl.GL_RED_SIZE, 8)
sdl.GLSetAttribute(sdl.GL_GREEN_SIZE, 8)
sdl.GLSetAttribute(sdl.GL_BLUE_SIZE, 8)
sdl.GLSetAttribute(sdl.GL_ALPHA_SIZE, 8)
sdl.GLSetAttribute(sdl.GL_DEPTH_SIZE, 0)
sdl.GLSetAttribute(sdl.GL_STENCIL_SIZE, 8)
sdl.GLSetAttribute(sdl.GL_DOUBLEBUFFER, 1)
sdl.GLSetAttribute(sdl.GL_MULTISAMPLEBUFFERS, 1)
sdl.GLSetAttribute(sdl.GL_MULTISAMPLESAMPLES, 4)
// create window
window, err := sdl.CreateWindow(title, sdl.WINDOWPOS_CENTERED, sdl.WINDOWPOS_CENTERED, int32(w), int32(h), sdl.WINDOW_RESIZABLE|sdl.WINDOW_OPENGL|sdl.WINDOW_ALLOW_HIGHDPI)
if err != nil {
sdl.GLSetAttribute(sdl.GL_MULTISAMPLEBUFFERS, 0)
sdl.GLSetAttribute(sdl.GL_MULTISAMPLESAMPLES, 0)
window, err = sdl.CreateWindow(title, sdl.WINDOWPOS_CENTERED, sdl.WINDOWPOS_CENTERED, int32(w), int32(h), sdl.WINDOW_RESIZABLE|sdl.WINDOW_OPENGL|sdl.WINDOW_ALLOW_HIGHDPI)
if err != nil {
return nil, nil, fmt.Errorf("Error creating window: %v", err)
}
}
windowID, err := window.GetID()
if err != nil {
return nil, nil, fmt.Errorf("Error getting window ID: %v", err)
}
// create GL context
glContext, err := window.GLCreateContext()
if err != nil {
return nil, nil, fmt.Errorf("Error creating GL context: %v", err)
}
// init GL
err = gl.Init()
if err != nil {
return nil, nil, fmt.Errorf("Error initializing GL: %v", err)
}
// load canvas GL backend
fbw, fbh := window.GLGetDrawableSize()
backend, err := goglbackend.New(0, 0, int(fbw), int(fbh), nil)
if err != nil {
return nil, nil, fmt.Errorf("Error loading GoGL backend: %v", err)
}
sdl.GLSetSwapInterval(1)
gl.Enable(gl.MULTISAMPLE)
cv := canvas.New(backend)
wnd := &Window{
Window: window,
WindowID: windowID,
GLContext: glContext,
Backend: backend,
canvas: cv,
events: make([]sdl.Event, 0, 100),
}
return wnd, cv, nil
}
// Destroy destroys the GL context and the window
func (wnd *Window) Destroy() {
sdl.GLDeleteContext(wnd.GLContext)
wnd.Window.Destroy()
}
// FPS returns the frames per second (averaged over 10 frames)
func (wnd *Window) FPS() float32 {
return wnd.fps
}
// Close can be used to end a call to MainLoop
func (wnd *Window) Close() {
wnd.close = true
}
// StartFrame handles events and gets the window ready for rendering
func (wnd *Window) StartFrame() error {
err := wnd.Window.GLMakeCurrent(wnd.GLContext)
if err != nil {
return err
}
wnd.events = wnd.events[:0]
for {
event := sdl.PollEvent()
if event == nil {
break
}
handled := false
switch e := event.(type) {
case *sdl.MouseButtonEvent:
if e.Type == sdl.MOUSEBUTTONDOWN {
if wnd.MouseDown != nil {
wnd.MouseDown(int(e.Button), int(e.X), int(e.Y))
handled = true
}
} else if e.Type == sdl.MOUSEBUTTONUP {
if wnd.MouseUp != nil {
wnd.MouseUp(int(e.Button), int(e.X), int(e.Y))
handled = true
}
}
case *sdl.MouseMotionEvent:
if wnd.MouseMove != nil {
wnd.MouseMove(int(e.X), int(e.Y))
handled = true
}
case *sdl.MouseWheelEvent:
if wnd.MouseWheel != nil {
wnd.MouseWheel(int(e.X), int(e.Y))
handled = true
}
case *sdl.KeyboardEvent:
if e.Type == sdl.KEYDOWN {
if wnd.KeyDown != nil {
wnd.KeyDown(int(e.Keysym.Scancode), keyRune(e.Keysym.Scancode), keyName(e.Keysym.Scancode))
handled = true
}
} else if e.Type == sdl.KEYUP {
if wnd.KeyUp != nil {
wnd.KeyUp(int(e.Keysym.Scancode), keyRune(e.Keysym.Scancode), keyName(e.Keysym.Scancode))
handled = true
}
}
case *sdl.TextInputEvent:
if wnd.KeyChar != nil {
rn, _ := utf8.DecodeRune(e.Text[:])
wnd.KeyChar(rn)
handled = true
}
case *sdl.WindowEvent:
if e.WindowID == wnd.WindowID {
if e.Event == sdl.WINDOWEVENT_SIZE_CHANGED {
fbw, fbh := wnd.Window.GLGetDrawableSize()
if wnd.SizeChange != nil {
wnd.SizeChange(int(e.Data1), int(e.Data2))
handled = true
} else {
wnd.Backend.SetBounds(0, 0, int(fbw), int(fbh))
}
}
}
}
if !handled && wnd.Event != nil {
wnd.Event(event)
handled = true
}
if !handled {
wnd.events = append(wnd.events, event)
}
}
return nil
}
// FinishFrame updates the FPS count and displays the frame
func (wnd *Window) FinishFrame() {
now := time.Now()
wnd.frameTimes[wnd.frameIndex] = now
wnd.frameIndex++
wnd.frameIndex %= len(wnd.frameTimes)
if wnd.frameCount < len(wnd.frameTimes) {
wnd.frameCount++
} else {
diff := now.Sub(wnd.frameTimes[wnd.frameIndex]).Seconds()
wnd.fps = float32(wnd.frameCount-1) / float32(diff)
}
wnd.Window.GLSwap()
}
// MainLoop runs a main loop and calls run on every frame
func (wnd *Window) MainLoop(run func()) {
// main loop
for !wnd.close {
err := wnd.StartFrame()
if err != nil {
time.Sleep(10 * time.Millisecond)
continue
}
for _, event := range wnd.events {
switch e := event.(type) {
case *sdl.WindowEvent:
if e.Event == sdl.WINDOWEVENT_CLOSE {
wnd.close = true
}
case *sdl.QuitEvent:
wnd.close = true
case *sdl.KeyboardEvent:
if e.Type == sdl.KEYDOWN && e.Keysym.Scancode == sdl.SCANCODE_ESCAPE {
wnd.close = true
}
}
}
run()
wnd.FinishFrame()
}
}
// Size returns the current width and height of the window.
// Note that this size may not be the same as the size of the
// framebuffer, since some operating systems scale the window.
// Use the Width/Height/Size function on Canvas to determine
// the drawing size
func (wnd *Window) Size() (int, int) {
w, h := wnd.Window.GetSize()
return int(w), int(h)
}
// FramebufferSize returns the current width and height of
// the framebuffer, which is also the internal size of the
// canvas
func (wnd *Window) FramebufferSize() (int, int) {
w, h := wnd.Window.GLGetDrawableSize()
return int(w), int(h)
}

View file

@ -4,7 +4,7 @@ import (
"image" "image"
"math" "math"
"github.com/tfriedel6/canvas/backend/backendbase" "git.mstar.dev/mstar/canvas/backend/backendbase"
) )
func (cv *Canvas) drawShadow(pts []backendbase.Vec, mask *image.Alpha, canOverlap bool) { func (cv *Canvas) drawShadow(pts []backendbase.Vec, mask *image.Alpha, canOverlap bool) {

Some files were not shown because too many files have changed in this diff Show more